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Tablark Hammergrind

Joseph Mandato's page

Pathfinder Companion, Tales Subscriber. 52 posts. 9 reviews. No lists. No wishlists.

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Grand Lodge (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Battles Case Subscriber)

Ravingdork wrote:
Good luck having fun when you tend to pick abilities that never accomplish anything. Such anti-optimizing will only serve to LIMIT all your choices

Sounds like you're the one who thinks you aren't going to have fun.

Here's a novel idea: why don't you play your character and let your friends play theirs?

-Skeld

Andoran (Pathfinder Adventure Path Subscriber)

Arnwyn wrote:
Scott Betts wrote:
We assert, rather, that the marketing (and many other things) were sort of a scapegoat for players who had decided to "hop off" at 3.5 or Pathfinder due to, by and large, perceived problems with 4e as a system (which, themselves, turned out to be largely false and ran into the same problem of "You can't do X in 4e!" "Sure you can, it's on page X," but that's an entirely different discussion).
Fascinating assertion. Likely untrue.

Revisionist history is revisionist...

In 2007 WoTC announced they were going to cease to support 3.5 and instead release a new version. As time passed it became clear that they wanted out of the OGL, and wanted to move to a more profitable online subscriber model. In 2008 4E was released and 3.5 ceased to be supported, with much of the previously available support removed.

Unfortunately for WoTC and fortunately for the gaming community, the OGL allowed people to continue playing 3.5 and creating variants to continue to play, the most popular of which is Pathfinder.

Despite having "the" brand, the logistical support, marketing, business connections, and financed by a huge company, 4E fell behind in sales to what is basically a 12 year old game modified less than when it transitioned from 3.0 to 3.5 run by a company they got rid of and expected to die.

The game got every advantage in the market, and still lost. Think about it. Paizo was Dragon Magazine left for dead on a shoestring budget trying to create an entire campaign setting from scratch because WoTC owned all of their intellectual property and basically pulled the rug out from under them being able to produce material for them by doing an end around on the OGL.

WoTC tried to create a monopoly by killing the OGL. And they failed.

So yes, there was some resentment toward their marketing. It is was very fair resentment.

I am impressed at your consistency as a WoTC apologist Scott, but you can't pretend it wasn't an attempt to crush the OGL and consolidate, and you can't pretend that isn't something worth being resentful about.

Not to mention the fact that until Monte came back, who at WoTC had any really connection to the past?


Sorry. I've made my choice. I'll stick with the company that has always listened to and treated its fans with respect. 5E won't change that.

Paizo Employee (Creative Director)

XxAnthraxusxX wrote:

Let me be clear. I view homosexuality as abberant abnormal outright disgusting human behaviour. Including it in a game is somewhat questionable. For instance, i would not want my children exposed to such hideous material.

You might have a different point of view and i respect that. I am not qestioning any one individuals right to do as they please behind closed doors. But i don't see any need for alternative lifestyles being incorporated into a game.

Fair enough. And I hope you respect the fact that I view your views on this subject as outright disgusting as well. If it's that big of a deal to you, you should vote with your wallet.

AND: This thread is dangerously close to getting off-topic.


I hope this is free to play, even if we have to buy the game to instal. For me this is a big deal since i don't get to play enough to justify a monthly fee, but I do go on gaming sprees on holidays


Hopefully Paizo and Goblinworks can find a way to satisfy both consumer demands.

I've never done computer games so I'm only imagining what goes on, but I know I won't participate if my PC, who plays maybe a few hours a month, gets attacked by a PC who's online 80 hours a week and has, compared to me, unlimited resources AND fluency in the system while I'll be trying to remember what button I hit to swing my sword -- or run away!


I know this wasn't explicitly stated as how the sets will break down, but I like that the monsters we saw last week were commons and the PC-oriented figures here are uncommon. If a player uses a prepainted plastic mini, I would rather he use a miniature I don't have by the dozens.


I dislike epic (20+) content. I will never use it. So I will not buy this product.

I feal the AP's level advancement caping at 14-18 is just fine. In order to get to 20. You need 8-10 books so 2 AP instalments. Due to the Exp. incresses as you get to the higher levels. Past level 15 it is almost one book to make one level. Thats why you see most AP's. Book 1 levels 1-5 book 2 levels 6-8 book 3 levels 9-10 book 4 levels 11-13 book 5 14-15 book 6 16-17. Past that it will be 1-2 levels per book. So if the first 6 get you to 16 you need 2-4 more to get to 20.


Gururamalamaswami wrote:

I hate labels like "mythic", "epic", and "legendary." Do you want more content for levels 15-20? How about levels 21-30? If you want 20+ what would be a reasonable level cap?

James says that popular interest is what best guarantees the genesis of a product. Weigh in with your thoughts folks.

No, I'm not interested in such material. At all.

I don't expect that's what you wanted to hear -- but that doesn't change my answer.

I appreciate that my interests are not shared by most of the posters on this thread. That doesn't make one of us right and one of us wrong. It makes us both right.

The problem is, there just is not as much interest in high level play as Paizo would prefer in order to justify such material. I expect at some point it will happen -- but I don't think it's a priority quite yet.

We'll see.


I have practically no interest in post 20 content.

I could say more on the subject, but I am sure others will amply respond.

Taldor (Pathfinder Adventure Path Subscriber)

I mean, maybe this is just me. But what's the appeal of high level play beyond 20th? At 17th or so things begin getting to the point you really have to adjudicate things on the fly because the PCs have such a high aggregate power compared to what you can throw at them.

Yes, it's cool to say your character is the stompiest of the stompy, but at level 20 there's very few obstacles (barring you playing Forgotten Realms) to doing as you please.

Paizo Employee (Technical Director)

KaeYoss wrote:
The problem consoles have is that you can't throw out the old graphics card to get a new one, or top up the RAM because it has so little. So sooner or later they'll be way behind the PC again.

On the other hand, you buy a new game for it, and it works without having to upgrade your drivers or add more RAM or upgrade your OS or get a new processor or install a liquid-cooling system for your video card. And it *still* works after a decade.



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