Ranger(BeastMaster and Infiltrator) 2 Ninja 1 HP 24/24 AC 21 Touch 13 Flat 18 F +4 R +8 W +0 Int + 3 Per + 6
Handling Animals, Fighting well, Cooking, being Social
Ulfen, Bad Common, and learned Tien from Liu and Amy
Town security and Cook at the Rusty Dragon
About Jorland The Shuhite
He was born in the land of the Linnorn Kings and was raised to tame and train wild animals. His local profession was beast master. Jorland is a rather short tempered man though with mean fighting skills. His max height ended up being 5' 4" and this caused him to be mocked by others in his homeland with jokes regarding his height. The name Shuhite was the worst of it as that was what everyone began to call him. The name comes from the clever melding of words Shoe and Height. After awhile Jorland had enough and began to sic animals on people in town who made fun of his height.
Some time had passed and eventually Jorland became a disturbance in his homeland so he left. Jorland spent much time in the wild after than adapting to not only hunting wild animals, his preferred prey but learning to apply their abilities as well. He worked hard on this skill but it has yet to manifest itself. Soon though, he too would be able to fight as well as an animal. He traveled south until his pockets ran dry and he ended up in sandpoint. There Jorland was out of money and had no work. That is when he got a job at the Rusty Dragon working as a cook for the owner, Ameiko.
Time had passed and Jorland and Ameiko became good friends. He stayed at her in and would work during the day as a volunteer town guard and in the evening he would work the kitchen at the rusty dragon. Jorland and Ameiko got along well and would often share stories of each others homelands. Jorland didn't have many nice things to say about The Land of the Linnorn Kings though, he hated his homeland. He was fascinated by any story of the dragon empires that Ameiko shared. A place where everyone was around 5' 4". Warriors there were messured by deeds and might, not by height. Jorland would spend much time going over old records that Ameiko had. Though he had some desire to see the dragon empire, he was content just to stay here working for Ameiko here at the Rusty Dragon. Someday when he had saved up enough money, Jorland would start a life here and settle down. Maybe even ask Ameiko to be his wife. That was a bit of a stretch though, but you never know.
In his time here in Sandpoint, Jorland became familiar with others in the city. In particular the nice old woman Koya, who occasionally shared recipes and cooking advice with him. She was respectable enough. Then there was Sandru. A merchant of some sort. Jorland never truly came to trust the man, always figured Sandru was into shady business of some sort but never had enough ambition to figure out what. Then there was the "other" ranger Shalelu. The TALL elf girl who also patrolled the town. Many held Shalelu in such high regard but Jorland saw her as nothing less than competition. More often than not, Jorland would work hard fro the guard only to constantly be overshadowed by Shalelu's deeds. It was enough to make his blood boil, not only was she a woman and taller than him by a good margin, she was also a better ranger than he was. The two butted heads on more than a few occasions.
Thanks to Ameiko, Jorland became a lot more friendly and talkative with people. At her advice he would speak first before punching someone in the face. Diplomacy wasn't really his thing but something about Ameiko made him want to try. He found that he had a knack for communication and decided to study other languages. In particular he studied Ameiko's native tongue. However, Jorland wasn't particularly smart or wise so the concept of learning was still a bit of a challenge. One he was determined to conquer.
In spite of all this things were relativity peaceful, however, Jorland's adventurous blood craved for something more. Hopefully, there would be an opportunity to do something great and signifcant, maybe something grand enough to catch the heart of the woman he desired and to secure his place in history....and definitely show up that elf for once.
Jorland is an Ulfen male. Short with dark hair and beard. Stocky build but has a somewhat attractive appearance and personality in spite of that.
His motivations are usually curiosity or the desire to outdo Shalelu in greatness whenever he can get the chance. And of course to impress Ameiko. He is a decent person to talk to, just don't get him upset, he's the cook after all. Jorland only really gets upset about statements seeming to regard his height.
Jorland is a Ranger of the beast master Archetype but I will be taking at least two levels in Ninja. Jorland has spent some time going over the ninjitsu arts from books and has been practicing them. He typically wields a heavy wooden shield and either a morning star or battleaxe. He will also enter combat armed with Javelins as well for distance fighting. He is a very well rounded warrior and would serve as the party's Tank, survivalist, and cook.
Male Human (Ulfen) Ninja 1 Ranger (Beast Master, Infiltrator) 2
CG Medium Humanoid (human)
Init +3; Senses Perception +6
AC 21, touch 13, flat-footed 18 (+6 armor, +2 shield, +3 Dex)
hp 24 (2d10+1d8+3)
Fort +4, Ref +8, Will +0
Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+3/x2) and
Javelin +5 (1d6+3/x2) and
Lucerne hammer +5 (1d12+4/x2) and
Masterwork Battleaxe +6 (1d8+3/x3) and
Morningstar +5 (1d8+3/x2)
Special Attacks favored enemy (animals +2), sneak attack +1d6
Ranger (Beast Master, Infiltrator) Spells Prepared (CL 0):
Str 16, Dex 16, Con 12, Int 8, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 18
Feats Point Blank Shot, Power Attack -1/+2, Quick Draw, Rapid Shot
Traits Animalistic Affliction (Ulfen), Best Friend (Ameiko) (Ex)
Skills Acrobatics +2 (-2 jump), Bluff +2 (+4 vs. animals), Climb +2, Diplomacy +10, Escape Artist -2, Fly -2, Handle Animal +7, Intimidate +6, Knowledge (geography) +0 (+2 vs. animals), Knowledge (nature) +3 (+5 vs. animals), Linguistics +3, Perception +6 (+8 vs. animals), Profession (cook) +6, Profession (Taxidermist ) +4, Ride -2, Sense Motive +0 (+2 vs. animals), Stealth +3, Survival +5 (+7 vs. animals), Swim +2
Languages Common, Skald, Tien
SQ combat styles (archery), poison use, wild empathy
Combat Gear Oil (6); Other Gear Masterwork Breastplate, Heavy wooden shield, Javelin (10), Lucerne hammer, Masterwork Battleaxe, Morningstar, Adventurer's sash (empty), Backpack, masterwork (empty), Cooking kit, Lamp, waterproof, Linnorm mead (per mug) (20), Silk rope, Trail rations (7), Waterskin, 219 GP, 6 SP, 7 CP
Best Friend (Ameiko) (Ex) +1 vs foes threatening friend.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.