Human [hp = 17/17; AC12/T12/ff10; F +1; R+3; W+5 CMD 12]
Wizard (Evoker) 2 [force missile 7/7]
About Jordan Andosano
Male Human (Varisian)
Ability Scores: Str 8, Dex 14, Con 12, Int 19, Wis 12, Cha 10
Wizard (Evoker) 1
Move = 30'
6' 4" and 192#
Init: +2, Perception: +1 (+3 w/ familiar)
Languages: Common, Varissian, Elvish, Draconic, Abyssal, Aklo, Undercommon
Favoured Class: Wizard
Favoured Class Bonus
1st - HP;
The human is tall and moves with some natural grace. His dress and even his accent is unmistakeably elven, if you are familiar with the fairer race. He wears a well-worn ranger cloak he borrowed from his older sister. The only weapon on him is a dagger in a sheath that has a buttoned clasp that looks like it has never been drawn.
When he casts and his arms are visible you see tatoos pulse and flow while spells of destruction flow from his hands.
You gain a +2 bonus on Concentration checks.
Shelelu's adopted younger brother (+1 Reflex saves)
specialist schoool & abilities:
Arcane Bond (Familiar)
From Varisian Tatoo
Mage Hand 3x/day
Intense Spells (Su)
Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.
Force Missile (Sp)
As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Elemental Wall (Sp)
At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire damage, determined when you create it.
Unfortunately for Jordan, the memories of his parents and people are quite distant. He knows he traveled with a large extended family that wandered throughout the land traveling with a large caravan. Sometimes he remembers the excitement of setting up to deal with the local people at major festivals in large cities.
After a large goblin raid on Sandpoint, he was a speechless, orphaned, 13 year old child with strange and mystic tatoos on his body. The local resident goblin expert, Shalelu Andosana brought him to live with Andosana family. Although Shelelu was often gone, she looked in on our young 'project' from time to time.
He quickly recovered his speech, and strangely picked up elven better than his native Varisian. Jordan proved a natural when it came to learning languages. The Andosano family discovered Jordan's tatoos were of the evocation school and his magic aptitude was strong, but much stronger with evocation magic due to the harmonic, magical nature of the Varissian tatoos.
While Shalelu was an ardent explorer and outdoors person, Jordan was a hopeless bookwoorm. He studied as much as he could and had to learn many languages to master the eclectic reading materials in the extensive family library. As he heard stories of the goblin raids in the past and his sisters role, he began to realize she was the toughest force to keeping goblins in check.
He is waiting for the opportunity to stop the goblins now that he has completed his magical apprenticeship. He does not have the fervor his older sister has about goblins, but he does understand they caused his orphan status and are not to be trusted.
Format(Cost gp/weight pounds)
light=26# or less med=26.1-52#
Scholars Outfit (/6)
Belt with two pouches (2/)
2 days of trail rations (2/1)
1 liter waterskin (1/4)
scrolls: firebreath, snapdragon fireworks
Toad (named Gooney) +3hp
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).