Devis

Joran of the Black Mists's page

18 posts. Alias of Dax Thura.


About Joran of the Black Mists

Character's Name
Sex, Race, Class (level)
Align Size type
Init +0 (dex +0); Senses Perception +0

-=DEFENSE=-
AC 10, touch 10, flat-footed 10 (dex +0, armor +0)
HP 0 (hit dice + 0, con +0); Current = 0

Fort +0 (class +0, con +0)
Ref +0 (class +0, dex +0)
Will +0 (class +0, wis +0)

-=OFFENSE=-
Speed 0ft

Melee Weapon: ab +0 (damage, crit range) Type: ; Size:
Breakdown: bab +0, str +0, other +0

Range Weapon: ab +0 (damage, crit range) Type: ; Range Incr: 0ft ; Ammo 0
Breakdown: bab +0, dex +0, other +0

-=OTHER=-
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
BAB +0 ; CMB +0 ; CMD 10

Feats
B- Feat
1- Feat

Skills 0= class 0, int +0, other +0
+0 Skill (ranks +0, stat +0, class +0, other +0)
+0 Skill (ranks +0, stat +0, class +0, other +0)

Languages:
Diety:

Traits, Racial Abilites, and Class Abilities:
-=Traits=-
Trait: description

-=Racial Abilities=-
Ability: description

-=Class Abilities=-
Ability: description

Spells and Spellbook:

Spells Known
Cantrips: at will
DC 10 (known): Spell, Spell

1st Level: 0/Day (class +0, stat +0)/ cast: 0
DC 10 (known + bonus): Spell, Spell

Prepared Spells
Cantrips: 0 (class 0)
DC 10: Spell, Spell

1st Level: 0 (class +0, stat +0)
DC 10: Spell, Spell

2nd Level: 0 (class +0, stat +0)
DC 10: Spell, Spell

Spellbook (00 of 100 pages used)
Cantrips- Spell, Spell

1st level- Spell, Spell

2nd level- Spell, Spell

* indicates used BONUS/DOMAIN/SCHOOL SPELL opposition school spell

Equipment:

Wealth
GP 0

Item

-=backpack=-
- item

-=belt pouch=-
- item

Description:

Background:

Dice:

Initiative: [dice]1d20+0[/dice]

Perception: [dice]1d20+0[/dice]

Weapon:
to hit [dice]1d20+0[/dice] Damage [dice]0[/dice]

Weapon:
to hit [dice]1d20+0[/dice] Damage [dice]0[/dice]

Placeholder:

Joran:
Joran had a normal childhood until the day his powers first manifested. He didn’t mean for it to happen. The horse was spooked and lashed out in fright. It left his friend Cole in a coma for nearly a year. Joran was able to avoid any further incidents and conceal his abilities while training to control them.

Joran was very excited when he found out that Cole had finally come out of his coma. When his friend chose to enter the priesthood, though, he became concerned. He wondered if Cole was the same guy that he used to know. One day, while Joran was in the woods practicing his powers, he heard a woman’s screams. He went to see what was going on and saw a man trying to force himself upon a young woman. Without thinking, Joran summoned his powers and killed him. The woman ran off screaming. He was actually surprised when Cole came to him and told him that the Menothites were coming. His friend’s warning allowed him just enough time to make his escape.

A few years later, Joran found himself in a dank cell anyway, along with a woman accused of being a thief. He fully expected to die with the coming of the rising sun. However, his old friend came and released him and the woman. The three of them fled into the night.

Joran is a tall, handsome fellow with black hair, which is usually worn in pulled back in a ponytail. The deep, black color of his eyes gives him a rather eerie gaze.

Idrian:
Idrian grew up in Kyonin. He was looked down upon for his half human heritage, but he persevered. Once he had learned all he needed to learn, Idrian left home. He traveled for several years looking for a new place to call home or more accurately a place to call home for the first time. He's resided in Brevoy for nearly a decade making a living as a hunter and trapper, and doing work for small communities as a mercenary and bounty hunter. He heard about the call for adventurers for the Stolen Lands and immediately went to forge a new home for himself out of that untamed land.

Crux:
Crux is a man of advancing years or at least it seems so. He wears a mask of wood and cloth that covers his face and his heavy robes hide everything else except his hands, which are wrapped. He walks with a limp, but has been able to keep up with the caravan with no apparent difficulty. His pack mules are laden with all manner of samples of items used in thaumaturgical rituals and, as he has shown on more than one occasion, food preparation. Crux keeps his most precious materials in a satchel that stays at his side at all times.
Flametongue is not his native language, but he is fluent in it. He seems well educated, which befits a thaumaurge. Crux is rather cynical, but he can’t hide his excitement when the certain subjects come up, like Kelmarane.

Quinion:
Quinion grew up in Korvosa, and like his father before him (and his father, and his father, for at least six generations) he served in the Guard. Unfortunately, ever since the fall of Aroden, the style of guardwork practiced by the Trepanar family has become less and less acceptable. When once their primary duties were keeping the peace, Quinion found more and more often that the focus of his barracks was no longer on serving the neighborhood, but on finding someone to punish...sometimes with little regard as to actual guilt.

Finally, Quinion's compassion went too far. Having caught a small child attempting to filch the purse of Aerodus Alazario, a member of Korvosa's new gentry. Quinion refused Aerodus' order to take the child's hand to make an example, and when Aerodus attempted to do so himself, Quinion drew his guard issued shortsword and faced him down. As a result, Quinion found himself challenged to a duel. To everyone's surprise, including his own, Quinion won, leaving a bloody and unconscious 'Sir' Alazario on the green.

Knowing the political climate, Quinion's father told him to get out of the guard, and get as far from Korvosa and the reach of the Alazario family as possible, so with his Watch Commander's letter of recommendation in hand, he headed westn towards Magnimar. As a reference from a Korvosan Watch Commander was worthless in Magnimar, Quinion has headed to Sandpoint to see if Sheriff Hemlock can use a deputy.

Quinion is likely being pursued by Aerodus Alazario, his family, his mommy, and probably his wet nurse, all of whom seem irked that Quinion didn't just fall down and die for the sake of the Alazario family reputation

Grubber:
Grubber came to Falcon's Hollow as a child with his family. They came to find the rumored treasure of their forefathers. Even after years of searching and finding nothing, they showed the standard dwarven tenacity and kept at it.
Over the course of time, Grubber fell into the shady side of Falcon's Hollow. He began as a guard at the campsites and on caravans, moved to participating in prize fights, then wound up as muscle for the one of Thuldrin Kreed's lieutenants. No matter what, though, he would not use lethal force unless necessary. Eventually, his code of honor brought him into conflict with some orders from Thuldrin Kreed and he decided to part with his employer.
Unfortunately Kreed would not just let him go. In retaliation for Grubber quitting, Kreed's men came at night to teach him and his family a lesson. However they did not count on the level of resistance a family of dwarves give when defending their home. At the end of the night Thuldrin Kreed lost almost 20 men and Grubber lost his family.
Grubber was left for dead, but managed to survive through grit and willpower. As he mended, Grubber trained and prepared for his revenge against Thuldrin Kreed. He vowed not to rest until the Falcon's Hollow was free of Kreed's control and he found the treasure of his forefathers. He resolved to use any and all necessary force to accomplish his goals.

Xeren:
Xeren Arabani is the grand-nephew of Anwyn Arabani. He grew up spoiled and his family protected him from the consequences of his ‘boyish mischief’. When his powers began to manifest, Xeren was scared of his new abilities as well as the violent and criminal urges that came with them. In time, however, he began to enjoy his new abilites, and Xeren believes that his aunt’s continued protection was do to them. Eventually, though, his family did stop protecting him from the consequences of his actions. For the first time Xeren had to fend for himself. He was homeless, broke, and scared. He was easy prey for those who he had wronged. This is when the Church came after him. He doesn’t know why they didn’t kill him, perhaps they saw a spark of goodness in him. He swore a vow to change his life around – to make up for his past deeds. Xeren found that living this new life was harder than he thought. He had no marketable skills, the shadow of a bad reputation to get out from under, and no one to help him. He has spent the last couple of years working as a bodyguard and doing other odd jobs, all the while trying to be true to his vow. He’s had to turn down several shady though potentially very profitable deals. He recently saved Melvin Bluewater (random noble) from a group of thugs. He hopes to get an offer to work from him soon or maybe word will get around and he can get work from a respectable merchant or other noble. It would even be good to go home again.

Woody:
Woody is tall and lean. There are strong, tough root-like fibers surrounding his core of metal, wood, and stone. Plates of wood and stone are fused over this to form a tough outer shell.

Vagin:
Vagin is from a military family. From an early age he was trained to be a soldier. He had some affinity for magic, but it was suppressed. He excelled in his training and studies. It was young and looking forward to a promising military career. On the night before he was to join the army, thieves ambushed Vagin and his beloved. She was slain and he was sustained a terrible injury.
Vagin lay in the hospital having given up on life. The elf in the bed next to him kept talking to him though. He distracted Vagin from his troubles. In his talks with the elf, Vagin was reminded of his affinity for magic. He would practice to keep from being bored. In time, Vagin did get better, but he will have a limp for the rest of his days.
Once he got better, Vagin decided to use magic along with his sword. Rather than join the army, Vagin decided to seek his fortune as an adventurer.

Jarix:
Jarix was raised on a homestead on the Rostland Plains. He spent the days of his youth daydreaming of a life of high adventure. In his fantasies, after many years of adventure, he retired a powerful and wealthy lord. His powers manifest during a bandit raid against his home. The eruption of arcane energies threatened to consume him until he unleashed them upon his attackers.

After the attack, Jarix trained in the use of his new abilities and after much trial and painful error, was able to gain control of them. Shortly after coming of age Jarix left his family and home to begin to live the life of his dreams.
Jarix looks like the simple country boy he is. He wears sturdy, comfortable clothes and little ornamentation. He keeps his hair about shoulder length.
Jarix is a young man out to see the world for the first time. Most everything is an adventure for him.

Jacinth:
Jacinth entered this world in a fight for his life. He was born premature and survived only through his his will to live and his mother's love. As a young boy he was seen as frail and was often ill, though he was always in good cheer. At 12, his mother was dying so he went to get her some help. He went from one temple to the next, but none would help him. He finally made his way to a temple of Sarenrae where he pleaded with the priests, but even these priests, who are known for the aid that they give, would not help him. Young Jacinth was at his wit's end. In his frustration, fear, and desperation, he fell before a little used shrine within the temple and prayed with passion and sincerity. When he rose up, Jacinth was glowing with a holy light. He was stronger and healthier than ever (though he still had a pronounced limp). He swiftly went home and cured his mother. She lived another 10 years before age took her. Jacinth was courted by the priesthood, but has refused to join them due to their treatment of him in his time of need. He did take the time to learn something of his patron deity though. Now, Jacinth goes about doing good and helping those no one else will help.
He wears only robes and/or armor. He is tall and handsome with copper skin and long hair worn in braids. There's usually a smile on his face.

Jacinth is old fashioned and straight laced. Though he is no fool, Jacinth often sees the good in people where others wouldn't.
Quote: In brightest day, In blackest night, No evil shall escape my sight. Let those who worship evil's might Beware my power, Lathandar's Light!

Damien:
About 20 years ago, a pregnant woman was kidnapped by a cabal of evil wizards. She was to be used in some vile ritual, but a group of adventurers rescued her before the ritual could be completed. The woman died in childbirth immediatly afterwards. Though there were no obvious signs of it, it was believed by all involved that the newborn had been affected by the mystical energies it had been exposed to in its mother’s womb.

The child was given to the care of Sister Manya at the lantern street orphanage. The caretakers there named him Damien. He was, to put it kindly, an unruly child, but the unending patience and love of Sister Manya guided him to grow up to be mischievous rather than murderous. He sees the orphanage as his surrogate family. The children’s disappearance has angered him. Damien has been asking around, looking for someone to unleash his rage upon. When he finds the culprit, there will be hell to pay...
Damien is of average height and build with smooth, dark skin. His well kept hair is worn in short locks. He has an exotic allure about him that can change into an aura of menace without warning. When Damien uses his powers, he takes on a harsher, more baleful quality.
Due to Sister Manya’s influence on him, Damien is cheerful and confident, always ready to laugh. His face seems to perpetually be in a mischievous grin. He is also very loyal to his friends. However, Damien has a dark side as well and he can be cruel and viscous to those who have wronged him or his allies. This part of his personality is more evident when he uses his magical abilities.

Ozias:
Ozias has always been a bit different. He was often described as prone to distraction and weird. This caused him to be the target of bullies, so he learned to defend himself. When he could defend himself, he began to defend others as well. The Church of the Silver Flame was already watching him for recruitment when his abilities manifested. While he was an acolyte, Ozias’ abilities defied the rigid teaching regimen of the church, but they could not be denied. His time learning the doctrine and dogma of the church were as frustrating as they were informative, but he made it through. He is a full member of The Church of the Silver Flame, but he is tolerated rather than liked. It is a familiar situation for him.
Ozias usually wears an adventurer's outfit of a dark green or dark blue color. He wears a hood and a scarf around his face to hide his identity. He believes this will allow him to be remembered for his deeds.

Belias:
“Now I don’t claim to be a saint, Captain, but I honestly did not know that woman was married. I hid on your ship because I feared for my life. I do have a little money on me – what I had left at the end of a night out- but I’m willing to work off the cost of my passage. I’m an able body and I can sing and play (that instrument) your men confiscated. Please don’t throw me overboard.”
Belias Manroth was surprised that he’d been able to tell the whole story. Frankly he was surprised it took this long for him to be discovered at all. Someone else in his situation would have kept talking, kept pushing, but he knew a man like Captain Kovach would make up his own mind and if pushed, he would push back. In this case it was best for Belias to plead his case as earnestly and honestly as he could, then await the Captain’s judgment. While waiting, Belias tried to appear contrite yet hopeful, like he respected the Captain and accepted this man’s authority over him. He tried to convey how his gratitude would be genuine and long lasting.
For his part, Captain Kovack took his time deliberating…

Belias is an attractive, young, chelaxian man with strong Azlanti features. He was raised in money and dresses the part.

Malan:
As elves go, Malan does not stand out. He is tall and graceful, skilled with the bow and sword as well as with spells. His clothing choices are rather predictable as well.
Malan is intelligent and charming and rather sure of his ability to overcome any obstacle. He maintains a level head under pressure.

What brings me here? Curiosity I guess or perhaps boredom. I had spent a century and a half preparing for adulthood. Then one day I thought to myself, “I have but a short time left as an apprentice, what shall I do with myself then?” I knew Varisia well enough and wanted to travel abroad. I recalled the Mwangi Expanse from my studies in geography. It is a mysterious land with an unknown history, lost knowledge, unnamed empires, and untold wealth. I’ve only spent a decade learning about it and there are only a few who know more about the land than I do. I go seeking first hand knowledge, to unearth the lands secrets and make them my own.

Ashbarex:
WIP

Jacinth the Bright:
Jacinth began life as a fighter. He was born premature and survived only through his mother's love and his own will to live. As a young boy he was seen as frail and was often ill, though he was always in good cheer. At 12, his mother was dying so he went to get her some help. He went from one temple to the next, but none would help him. He finally made his way to a shrine of Sarenrae where he pleaded with the priests to help him, but even these priests of the god of healing would not help him. Young Jacinth was at his wit's end. In his frustration, fear, and desperation, he fell before the shrine to Sarenrae and prayed with passion and sincerity. When he rose up, Jacinth was glowing with a holy light. He was stronger and healthier than ever. He swiftly went home and cured his mother. She lived another 10 years before age took her. Jacinth was courted by the priesthood, but has refused to join them due to their treatment of him in his time of need. He did take the time to learn something of his patron deity though. Now, Jacinth goes about doing good and helping those noone else will help.
The act of healing his mother sapped much of Jacinth's newfound health. He is still much better than he was, but not as robust as he would have been otherwise.

He wears only robes and/or armor. He is tall and handsome with copper skin and long hair worn in braids. There's usually a smile on his face. Jacinth is old fashioned and straight laced.

Though he is no fool, Jacinth often sees the good in people where other's wouldn't.

Quote: In brightest day, In blackest night, No evil shall escape my sight. Let those who worship evil's might Beware my power, Sarenrae's Light!

Shashkhad the Dark Knife:
My name is Shashakhad. I was an assassin. I was hired to kill some priest. That same priest saved me from my own people and then, me from myself. I have since dedicated my life to the service of Pelor, the god that the priest serves. I still kill, but now I do it in the name of what is good and just. My particular favorites are the undead. I repay the priest for guiding me on the road of redemption by helping him. I do the stuff that needs to get done, but he can't bring himself to do. Poor rube, he actually believes in the good in people. He needs me to save him from himself.
Usually, Shashakhad uses his disguise skill to look like a rather plain human.
Quote: You who are wicked, evil, and mean, I'm the nastiest creep you've ever seen! Come one, come all, put up a fight. I'll pound your butts with Pelor's light!