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Jonasty1031's page

RPG Superstar 2013 Star Voter. 261 posts (2,964 including aliases). 1 review. No lists. No wishlists. 13 aliases.


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Star Voter 2013

Saw mine once early on and then just saw it again a minute ago, post culling. That was the big relief, finally knowing I'd at least made it past the cull.

Good luck to all of you voting and I hope everyone gets to see their item at least once!

Star Voter 2013

Saw mine after a day or two of voting. Noticed it popped up pretty quick once I stopped doing the "Both" button for items.

Star Voter 2013

Just as a 2 cents, I like the delay cause it forces me to really think through my decision. I'm all for keeping it as is but if the judges do end up changing it, I would just toss a vote out there to have it shortened but not removed. Maybe 30 seconds.

Star Voter 2013

Excellent, thanks for the response! This is exactly what I was looking for.

Star Voter 2013

Just wanted to check something. Is there a preference by the judges as to flagging something for formatting?

I've voted for some items and I've noticed that there might be instances where certains words aren't bolded as appropriate, or the title of the item isn't in the main submission, etc. Often times on the boards we'll see posts of how the judges overlook these "smaller" issues if the item is truly good otherwise. Should we as voters be doing that as well?

I only ask because I don't necessarily want to send a bunch of items to the judges for review just for formatting issues if the judge is just gonna say that's fine and let the item back in. This would negate the whole point of the voting, as far as saving time, etc.

And on a side note, REALLY digging this initial voting decision for RPGSS2013. This is making the whole contest feel a lot more involved this time around, like I have even more of a stake in it. Kudos to you Paizo!

Star Voter 2013

Here's my submission, Valeros Jaloksin Gillman Oracle.

Basic Crunchy bits, rough build let me know if you need any more details not already mentioned:

CN Gillman Oracle 1 (Waves)
Curse: Blackened

Str 14
Dex 12
Con 14
Int 13
Wis 11
Cha 16

Traits: Peg Leg (Campaign), Stormrunner, Resilient

Skills and Feats: tbd

1. What position do you see yourself eventually in on a ship?
- Ship's surgeon/healer. Oracle build flows nicely into that.
2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.)
- Valeros has no problem with piracy. Born and raised in the Shackles, it’s always been just a way of life as far as he’s seen.
3. Which campaign trait are you selecting and why?
- Peg Leg. As a Gillman of the Waves, Valeros has spent most of his time in and around water. With all of that, accidents are bound to happen.

Super huge character survey:

Where was your character born?
- In the Shackles, specifically in the town of Drenchport.

Who raised him?
- His mother raised him till he was a young man before she passed away.

What was happening in the region when your character was growing up?
- There wasn't anything too large although there was a period of time when the weather was especially bad coming in off the Eye of Abendego.

Does your character have any relatives?
- None living now.

Motivation
What are your character’s immediate goals? What would he like to do in the coming year?
- Valeros is looking to make a name for himself as a pirate. Being a bit of an outsider due to his race, he knows that becoming a respected pirate is the quickest way for him to overcome his hardship.

What are his long-term goals?
- Retire some day a wealthy man.

What type of person would be his ideal mate?
- Someone in love with the sea as he is. Someone willing spend their life on the water.

Who is his patron deity? Is he a devout worshiper?
- Valeros doesn’t have a specific deity he prays to, being an Oracle has left him somewhat outside the normal church hierarchy although he does give honor to Besmara and Gozreh, as any sailor would.

Is he a devout member of any nonreligious cause?
- Valeros isn't a member of any cause as of right now although he'd be open to them if presented. He does have a strong sense of national pride in the Shackles though.

Is there any race, creed, alignment, religion or the like against which he is strongly prejudiced?
- He has a particular hatred of the sahuagin due to their close association to sharks.

What is his greatest fear?
- Being trapped away from the water, having to live somewhere like Osirion or one of the other desert like countries.

What is the one task he absolutely refuses to do?
- None have come up to-date although I'm sure he'll find something.

Idiosyncrasies
What is your character’s motto or favorite saying?
- The sea gives and she takes away.

What is his favorite color?
- A deep royal blue cause it reminds him of the sea.

Describe what he would wear if money were no object?
- Somewhat tight waterproof pants/breeches as he’d be in the sea often. Other than that, nothing much as he’d want to feel the water on his skin.

What is his favorite food? Drink?
- His favorite food is squid. He doesn't have a particular drink of choice although he does prefer clean water.

What is his favorite animal?
- Pretty much most sea mamalls, dolphins, whales, etc.

What habits of his friends annoy him most?
- Those who don't show an adequate amount of respect for the ocean.

What well-known media figure from sports, movies or politics most closely resembles your character?
- Physically, Kevin Costner from Waterworld but not character wise as he's a bit whiney.

What would be his theme song?
- Murmaider by Dethklok

If his friends were to write his epitaph, what would it be?
- He lived his life as free as the sea itself.

What would be his job in modern society?
- He’d be an oceanic scientist/researcher, studying sea life, etc.

Introduction Questions

Do you have any nicknames, street names, titles, or aliases?
- Some people call him Gill due to his amphibious nature.

What is your full birth name?
- Valeros Jaloksin.

Where do you live?
- Currently residing in Port Peril although originally from Drenchport.

Why do you live there?
- It's the best place an aspiring pirate can hope to be.

What is your citizenship status?
- A loyal and proud member of the Shackles.

What is your most obvious blessing or strength?
- Growing up on and around the sea, Valeros’s ability to breath water and swim like a fish are his strengths.

What is your most obvious flaw or weakness?
- The need to be around water or face eventual death is certainly the most obvious.

Was there any event or cause to cause these weaknesses?
- Nope, just a racial weakness he’s had since birth.

Physical Traits

What is your general body type, frame, bone structure, and poise?
- Valeros is a solidly built man, with a lean frame from hours of swimming a day.

What is your skin colour?
- A deep tan from hours in the water under the sun.

What is your hair colour?
- Dark brown.

What is your hair style?
- He wears is long and loose.

Do you have any facial hair?
- No.

What is your eye colour?
- A deep green.

Does it change?
- No.

How attractive are you?
- Valeros is a fairly handsome man although his personality is more what draws the opposite sex in.

What is your most distinguishing feature?
- His gills as well as the slight webbing between his fingers and toes.

Do you have any scars, tattoos, or birthmarks?
- Valeros's hands and arms are blackened and shriveled, as if he'd been severly burned in a fire. That and he's missing his left leg which has been replaced with a peg.

What is your handedness (left/right)?
- Right.

Do you resemble some currently known person?
- Not really.

Do you wear a uniform?
- No.

What kind of clothing do you wear?
- Minimal clothing that tends to be water resistant or proof, good for swimming.

History
Where is your homeland?
- The Shackles.

Did you have any childhood friends?
- A few but as a gillman, most of the children quickly distanced themselves from him.

What conflicts might arise from your past?
- None so far.

Do you have any sort of criminal record?
- Not yet.

Family

Who were your parents?

What did your parents and/or foster parents do for a living?
- Valeros never knew is father. His mother was a fisherwoman.

Are they still alive?
- Mother no. Father don't know.

Personality/Beliefs

Do you, or did you, have any role models?
- The Master of the Gales was an impressive figure in Drenchport but not exactly a role model for Valeros.

Do you have any great rational or irrational fears or phobias?
- He has a fear of deserts and dehydration.

What, if anything, would it take for you to be able to overcome this?
- Magical aid.

How do you react when this fear manifests itself?
- Seek the nearest body of water he can find, even if it's filthy or hazardous.

Are you willing to discuss, or even admit to, the situation?
- Yes.

What are your attitudes regarding material wealth?
- Money can't buy happiness but it makes it easier to attain so the more the better.

Do you have any unusual or nervous mannerisms, such as when talking, thinking, afraid, under stress, or when embarrassed?
- No.

What is your most treasured possession?
- The trident he has which is supposedly from his father.

Do you have a good luck charm?
- No.

Describe your worst nightmares.
- Being on a world without an ocean. Being trapped in a desert. Being eaten by a shark.

Star Voter 2013

Submissions still open? You know I gotta throw my hat in on this one if there's a shot.

Star Voter 2013

If I must. :-)

Star Voter 2013

I'm still interested if the spot is still open. Reposting my submission from earlier in the thread.

Name and Role:
Korgoth Belvek, Half-Orc Fighter (Corsair; from Pirates of the Inner Sea)

Traits: Peg Leg (campaign), Killer

Character description, alignment, backstory and personality:

Alignment: CN

Description: Korgoth is a hulking half-orc, his skin a dark green from many years in the broiling sun of the Shackles. He has two prominent tusks that protrude up from his bottom teeth. Numerous scars criss cross his body from a long life of piracy. The most notable feature about him though is his missing leg, replaced with a stump of wood that makes a hollow thump as he walks. Despite this, his gate is steady and assured, no awkwardness to his movement.

Backstory: Korgoth is a Shackles pirate to his core. Born in Port Peril, he was weaned on tales of the first great Free Captains, who carved their way into history on seas of blood and plunder. He set out on the first ship that would have him and he never looked back.

During one of his first voyages he learned that both the sea and a ship could be unforgiving mistresses. One of the other sailors took an instant disliking to Korgoth's orc-ish lineage and wasted no time in explaining it to him in vivid and insulting detail. Being young and foolish, Korgoth wasted no time in handing the man a beating. It became a savage affair and Korgoth ended up killing the man with his hare hands. Rather than feeling remorse or pity, he simply felt gratified that he had shut the loud mouth up in a most satisfying way. Spilling blood proved to be an easy task but in this case it was too easy as Korgoth hadn't known that the man he killed was incidently the captain's brother.

Pitched over the side, Korgoth wasted no time in swimming for the nearest island he could remember seeing. Still he knew his fate was pretty much sealed. Whispering a last prayer to Besmara, he swam feebly onward. At the first tug, Korgoth almost didn't notice, so tired was he from his time adrift. The second and following tugs though were no mystery as the shark's teeth dug into his leg. With a renewed energy born of fear and desperation, he lashed out as much as he could, hurting the beast enough to drive it off. But he could already see other fins quickly approaching.

Yet apparently Besmara decided he had paid an adequate price for her aid for as the other sharks approached so too did a distant vessel, apparently drawn to his splashing defense and the slick of blood that was now spreading through the sea. Hauling him aboard, he barely maintained his vision before the ship's surgeon began sawing the rest of his nub off.

Since then Korgoth has walked with a wooden beam in place of his leg, although after such an amount of time it has almost become one with him. Far from slowing him down, it has added even more to his fearsome appearance and men who've sailed with him know that he is not one to be trifled with. He walked away from one of the single greatest threats a pirate can know and rather than confining him to land, it only further drove him to pursue a life of plunder and blood.

Personality: Korgoth is a quietly violent man. Loyal to those who earn it, he has no fear of standing up to those that oppose him. He has dreams of one day captaining his own ship but he knows that it is best to have a crew you trust and so attempts to build relations with those around him that prove of a similar mindset.

Star Voter 2013

Of course I'd advocate a vote for me! :-) Although as a pure arcanist, if we're being fair, I do lack the true versatility and power of a pure caster. I hope I'm not shooting myself in the foot but it's kind of true.

The above being said, I still stick to my original point in the submission that if it is a 5 man group, I'd be a perfect "jack of all trades" and would go well with the other class options.

Star Voter 2013

Wow, a lot of good candidates so far. Can't wait to see the final lineup.

Star Voter 2013

Here's my submission for Darius Palenthar, human magus.

Build (Basics so far, I'll do a full character sheet write up if accepted):

Human Magus (Staff Magus)

Str 16 (human bump)
Dex 12
Con 13
Int 15
Wis 12
Cha 11

Traits: Focused Mind, Stargazer

Feats: Quarterstaff Master(class bonus), Combat Casting, Cosmopolitan*(human bonus)

Skill ranks: Climb, Craft, Fly, Intimidate, Knowledge (arcana) 1, Knowledge (dungeoneering), Knowledge (local)* 1, Knowledge (planes) 1, Perception* 1, Profession, Ride, Spellcraft 1, Swim 1, and Use Magic Device.

Backstory:

* As a note, I own the City of Strangers book so I'll try to tie things in where appropriate. If I overstep, please let me know.

1. Are you from Kaer Maga or a visitor there?
Darius was born and raised in Kaer Maga. The son of a prostitute, he grew up primarliy in Hospice district. Despite his mother's protests, he quickly yearned to see all the sights of the grand city he found himself in and would spend days at a time wandering the streets.

He often found himself drawn to the Augurs although he knew he shouldn't. Seeing the mysterious trolls around the city and their forbidden home, he often wondered what it was they saw in their divinations. Yet he knew enough to know that he could risk a swift and painful death if he overstepped his bounds. He admired them from a distance, not feeling the fear or disgust some of the other denizens of Kaer Maga felt at their practices.

2. What traits have chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choices.
- Focused Mind stems from the constant conflict found throughout Kaer Maga. He didn't receive it through any formal training but once he started on the path of the Magus, he quickly found he had to learn to tune out the distractions that the dangerous city streets often provided.
- Stargazer is part of his backstory. Starting as a child, Darius would often sneak off in the evening and find a secluded spot to slip into the large lake in the city's center. Swimming out, he would then float lazily in the water, sometimes for minutes, sometimes hours. He couldn't help but feel a sense of peace and contentment gazing up at the stars, like he was floating in space. He knew it was dangerous to swim in the lake and that if caught he'd be punished but even to this day he still liked to escape to the waters when he could.

3. What will your character contribute to the party mechanically?
Being both a melee combatant as well as a reasonably potent spellcaster, Darius brings a level of versatility to the group. Also, if the group ends up being 5 members, his versatility will allow him to bridge the gap between various group members. Darius will be a potent force in combat with a number of skills, including knowledge skills like local, that will aid in the party's non-combat based challenges in the city as well.

Star Voter 2013

Excited you're opening another Kaer Maga game, missed the first recruitment and I love the setting.

Quick question. You mention 3pp materials needing approval but I didn't see what Paizo stuff is allowed. Is anything from APG, UC, and UM fair game, archetypes etc?

Really excited for this.

Star Voter 2013

So I'm going a full 20 level Druid. Debating about possible archetypes but otherwise a straight druid.

Star Voter 2013

I was wondering if other Paizo material was being allowed. There are a couple of Prestige Classes that I might like but some of them are from other books.

Also, what kind of alignment are you looking for from the party?

Star Voter 2013

I'll start working something up today. Could someone maybe post what classes/roles people have already covered? I know these characters are only lead ups to the main campaign but might as well avoid having two similar builds if we can.

Star Voter 2013

Interested! Dibs lol!

Star Voter 2013

Dammit, missed the spot opening! Alright well if a 2nd spot opens... :-P

Star Voter 2013

Tanner Nielsen wrote:
@Jonasty1031 - Korgoth the Fighter? You wouldn't happen to be related to Korgoth the Barbarian, would you? :)

There might be some relation. ;-)

Star Voter 2013

Posting interest in case someone drops but it looks like the 6 person cap has been reached. I'll keep checking to see if a spot opens.

Star Voter 2013

Here's my submission. Maybe S&S is in my future this time! :-)

Name and Role:
Korgoth Belvek, Half-Orc Fighter (Corsair; from Pirates of the Inner Sea)

Traits: Peg Leg (campaign), Killer

Character description, alignment, backstory and personality:

Alignment: CN

Description: Korgoth is a hulking half-orc, his skin a dark green from many years in the broiling sun of the Shackles. He has two prominent tusks that protrude up from his bottom teeth. Numerous scars criss cross his body from a long life of piracy. The most notable feature about him though is his missing leg, replaced with a stump of wood that makes a hollow thump as he walks. Despite this, his gate is steady and assured, no awkwardness to his movement.

Backstory: Korgoth is a Shackles pirate to his core. Born in Port Peril, he was weaned on tales of the first great Free Captains, who carved their way into history on seas of blood and plunder. He set out on the first ship that would have him and he never looked back.

During one of his first voyages he learned that both the sea and a ship could be unforgiving mistresses. One of the other sailors took an instant disliking to Korgoth's orc-ish lineage and wasted no time in explaining it to him in vivid and insulting detail. Being young and foolish, Korgoth wasted no time in handing the man a beating. It became a savage affair and Korgoth ended up killing the man with his hare hands. Rather than feeling remorse or pity, he simply felt gratified that he had shut the loud mouth up in a most satisfying way. Spilling blood proved to be an easy task but in this case it was too easy as Korgoth hadn't known that the man he killed was incidently the captain's brother.

Pitched over the side, Korgoth wasted no time in swimming for the nearest island he could remember seeing. Still he knew his fate was pretty much sealed. Whispering a last prayer to Besmara, he swam feebly onward. At the first tug, Korgoth almost didn't notice, so tired was he from his time adrift. The second and following tugs though were no mystery as the shark's teeth dug into his leg. With a renewed energy born of fear and desperation, he lashed out as much as he could, hurting the beast enough to drive it off. But he could already see other fins quickly approaching.

Yet apparently Besmara decided he had paid an adequate price for her aid for as the other sharks approached so too did a distant vessel, apparently drawn to his splashing defense and the slick of blood that was now spreading through the sea. Hauling him aboard, he barely maintained his vision before the ship's surgeon began sawing the rest of his nub off.

Since then Korgoth has walked with a wooden beam in place of his leg, although after such an amount of time it has almost become one with him. Far from slowing him down, it has added even more to his fearsome appearance and men who've sailed with him know that he is not one to be trifled with. He walked away from one of the single greatest threats a pirate can know and rather than confining him to land, it only further drove him to pursue a life of plunder and blood.

Personality: Korgoth is a quietly violent man. Loyal to those who earn it, he has no fear of standing up to those that oppose him. He has dreams of one day captaining his own ship but he knows that it is best to have a crew you trust and so attempts to build relations with those around him that prove of a similar mindset.

Star Voter 2013

Answers to Questions for Jorath:

1. What job role did you and your mother perform while growing up in the Shackles?
- Jorath's mother was a common bar wench and sometimes whore. Although the Shackles did allow for a slight amount of acceptance, being Touched by the Pit didn't generally make it easy for people to want to trust either of them.

Jorath himself quickly found himself enamored with the sea and sought to work on a ship as early as possible, possibly due in part to the thought of the trade his mother was a part of and his limited options on land. It took him a long time to find anyone willing to give him a chance but he eventually became a cabin boy/deck swab on a pirate ship.

Given his racial heritage, it wasn't an easy job and he learned quickly that he would need to become more invaluable to a ship in order to be welcome aboard one. That's when he started to learn the healer's trade and the beginnings of becoming a ship's chirgeon(surgeon). As he felt the touch of the Outer Rifts begin to fill him with a divine energy (aka took his first level in Oracle) he knew that this would further allow him to prove his worth on a ship and allow him to be welcome aboard more vessels despite his heritage.

2. Were you raised on Port Peril? - or another of the Isles?
- Jorath was born in Hell Harbor on the island of Devil's Arches. His original ancestor thought she would be less conspicous giving birth to a possible demonspawn child there and that is where his family originated. He grew up there but he only spent as long as it took him to find his first berth on a ship. Since he began life aboard a ship he hasn't been back and his mother has since moved on to Port Peril, finding the market there much better for her "talents". He's visited her a couple of times and so has a passing familiarity with Port Peril and Hell Harbor from his youth. Given the way the adventure path starts in the player's guide, Jorath was probably in Port Peril visiting his mother. He was getting ready to leave when he visited the tavern and was then press-ganged into the AP.

3. Which skills were you taking at 1st level, and which are your primary focus?
- Of my skill list and with my 5 available points, my first level ranks will go into Swim, Prof (sailor), Heal, Know (religion), and Intimidate. My focus will then be on Swim, Prof sailor and Heal to fit with the idea that Jorath was being groomed to become a ship's surgeon. Otherwise I will spread the rest of my points around as I level to give him a broader skill base to work with.

Star Voter 2013

Super excited to find out the final roster! Lot of good selections in this recruitment.

Star Voter 2013

Here's my application for Jorath Kilgoraen. Blood of Fiends is one of the only books I don't have access to currently so if accepted I might need a little guidance.

Stat breakdown:

Str 15
Dex 13
Con 14
Int 10
Wis 12
Cha 16

Class and Tiefling Variant – including any Archetypes:

Oracle (Outer Rifts mystery)(from Inner Sea Magic)
Demon-Spawn Tiefling

Skills, Feats and traits summary:

Skills: Craft, Diplomacy, Fly, Heal, Intimidate, Know: arcana, Know: history, Know: planes, Know: religion, Profession, Sense Motive, Spellcraft, Survival, Swim
Feats: Possibly Extra Revelation or maybe Toughness for the HP
Traits: Touched by the Sea (campaign), for the second I'd be open to something from Blood of Fiends but I'm not familiar with the book

Basic backstory / personality:

Jorath's ancestor, tainted by the foul demon seed growing within her, fled far from her native lands to settle into the Shackles. The lawless place was perfect for hiding her disgrace and as soon as the child was born, it was abandoned to the cruel winds of fate.

By the time of his birth, Jorath's family had fully adapted to their new home. He himself was as at home on a boat as he was on land. Still there was no escaping his heritage and not only did he physically bear the traits of his demonic sire but he also could feel the stirrings of a power in him, something wild and chaotic that churned to be free. This fed only too easily into the life of a Shackles pirate.

Details on why your character would take to a life as a buccaneer:

Jorath's upbringing has fully idolized the pirate lifestyle around him and his chaotic nature truly appreciates the freedom that being a pirate can offer.

Details on outsider heritage that tainted you as a tiefling and the way it manifests physically.:

One of Jorath's ancestors was a Mendevian crusader who was captured and enslaved by a Kalavarkus Demon during a raid into the Worldwound. It forced itself upon her and Jorath's family line was the end result. Jortah is easily marked by this with his deep blue skin and 4 slight gray horns that curve back from his forehead.

Favorite Pirate / Privateer / Naval Character from real life or fiction:

One-Eyed Willie would be a big one for me.

Star Voter 2013

Congrats to everyone and thanks much for the opportunity Garden Tool. I look forward to gaming with you all. I'll have the profile and full character sheet up soon.

Star Voter 2013

Hmm, nice but the gnomes of House Copyright might bludgeon me in my sleep. ;-)

Star Voter 2013

Yeah that would drive me a bit nuts trying to use abbreviations on a battlegrid. If I'm accepted, maybe I'll have to come up with a suitably pirate-y nickname that doesn't start with S, to make things easier.

Star Voter 2013

Yeah the character backgrounds mesh somewhat nicely. "I'll help you hide if you help me hide."

Gunslingers are pretty interesting although they can be a pain in the ass. I'm running a RL game and one of my PC's is a Gunslinger. When he's close enough to the target, it's pretty frustrating cause hitting vs Touch AC is almost guaranteed.

Granted Garden Tool please ignore everything I just said, Gunslingers are totally underpowered and easy to have in a group. :-D

Star Voter 2013

Wow Syndir, I liked your post and decided to give your profile a read through. Very nice backstory!

Today's selection day! Ooh the anticipation.

Star Voter 2013

Oh believe me, nothing against Traits. I guess I just find that they can feel tacked on sometimes and I hadn't thought through which ones I would take. I'll definitely take them, just wondering if you had specific thoughts for them or wanted us to take certain ones.

Star Voter 2013

Garden Tool, regarding the traits. Do we have to take them? I know some GM's require traits to be taken and wanted to find out if they were optional or not. Might take some but haven't decided yet.

Star Voter 2013

Garden Tool: Thanks for the answers, that helps iron things out for me. I'll start getting my equipment list put together although I'll probably wait to see if I'm accepted to completely finish it. But if you want/need to know for your selection process, I will at least have my weapons and armor selected.

Star Voter 2013

Decided to go with Human for the race, it fits best.

Preliminary Mechanics:

Str 12
Dex 15
Con 12
Int 12
Wis 12
Cha 16 (14, +2 Human bump)

Feats: Point-Blank Shot, Precise Shot, Rapid Reload (TBD)

Skills (and ranks): Acrobatics 2, Bluff 2, Climb 2, Craft (alchemy) 1, Handle Animal, Heal, Intimidate 3, Knowledge (engineering) 1, Knowledge (local) 1, Perception 1, Profession (sailor) 1, Ride, Sleight of Hand, Survival, Swim 3

The ranks might change slightly depending on what I take for favored class bumps, don’t know how HP is being done yet. If we’re rolling, then I’ll need to see how well I roll.

Equipment will take me a little longer to figure out how I want to get this guy set up.

I’ll throw together an official character sheet and profile if accepted. Garden Tool, please let me know if there’s something more you’d like to see.

Star Voter 2013

Garden Tool: In the creation section, you mention that Firearms must be purchased, they can't be taken for free like other mundane weapons. Does this also apply to the 1 free firearm you get as part of the Gunslinger class or in addition? My thought would be that it's only if I were to buy additional guns but I would still get the free one for my base class feature.

Granted, I'm probably gonna buy a different one and sell the original anyways cause I like some of the other ones better but thought I'd check while I'm planning.

Star Voter 2013

Active I can do lol. I'll start fleshing out the mechanics for the gunsligner to give you a better idea of what you'd be seeing.

Nostrus: Just piping in to say that I'm a big fan of the Dresden books and am really interested to see how you translate Marcone for this game. :-)

Star Voter 2013

I'd like to throw my hat into the ring, this game sounds like it has a lot of potential.

Seamus Haggrathy:
CN Human Gunslinger 3 (Mysterious Stranger)

Backstory: Seamus Haggrathy used to be a pirate of the Shackles. Robbing and pillaging with the best of them, he plied the waters of the Inner Sea always looking for the next ship to plunder or town to raid. It seemed a life blessed by Besmara herself and he gave thanks to her daily for it. But the Pirate Queen is a fickle goddess and the weather can turn with little warning, especially when you make a mistake in your course.

It was a bawdy night of debauchery in Port Peril where he met the comely lass that would be his undoing. The wine flowed freely, along with his coin, and soon he had retired to a quiet corner outside to relieve the young woman of her "valuables". Waking the next morning he found himself lying next to the girl from the previous evening, her throat cut and her blood all over him. What was worse was the stark realization that sobriety lent him, that he had in fact lain with the daughter of one of the most feared of the Free Captains in the Shackles and that it now looked to anyone with half a brain like he had killed her after a night of passion.

He instantly knew he had been framed for her murder but he did not know by whom. Given his lifestyle, he had made quite a few enemies in his time at sea and the list of suspects was a long one. Knowing death to be in his immediate future, Seamus did the only thing any self respecting pirate would do. He ran.

Fleeing the Shackles in the first ship he could find, Seamus made for Absalom. The largest city in the world was an easy place to lose oneself and Seamus signed on with one of the many adventuring groups that seemed to infest the place, so long as it was heading further from the bounty that had by now been put on his head in the Pirate Isles. He didn't know how long it would take, but some day he would find out who had done this to him and make them pay. He would find a way to return home.

For now though, Seamus found the life of an adventurer to be one he could easily adjust to. His skills were just as useful as they were on a ship and the plunder was as good, sometimes better, than what he was used to.

Personality: Seamus is a pirate at heart and he still carries his Shackles accent as well as mannerisms. He sometimes tosses in nautical references or phrases into his speech and isn't one to shy away from a good time in a tavern after a long stint in the wilds.

Role: I see Seamus as a ranged combatant generally. The firearms make him a dangerous opponent no matter what. Also with using the Mysterious Stranger archetype plus Bluff/Intimidate as class skills, this will allow him to be a secondary face character as needed.

The only thing I'm not fully decided on yet is the race. Human is my default choice but I might change it. Alignment and class, are all set.

for Garden Tool:
So the concept is very heavily influenced by the fact that I love the Shackles as a location and pirates in general. The new AP Skull & Shackles is a big influence as well, just finished reading it and really got my creative gears turning.

I mention this to let you know that the backstory and concept are influenced from these things but are in no way a request or indication of where I want the game to go. I'm not asking to use material from them or to have you lead us there. This concept works fine with traveling to the River Lands and fighting a mad king or any other adventure you might have in mind.

As far as posting, I can easily post multiple times per day Mon-Fri. Weekends are usually a bit more tricky for me but once a day is a guarantee at least.

Star Voter 2013

I'll setup the profile with the avatar soon. Work comp has problems with the images.

Name: Bruce Stilgrasen

Place of Origin: New Boston

One or two lines about appearance: Bruce is a well built young man, tall and athletic. He carries himself with a confidence bordering on arrogance when he's out dealing with the townsfolk but there are those that say he's a broken man behind closed doors.

Role in the Village: Lumber Mill Owner/Proprietor. Sent out at the behest of his father, Lord Stilgrasen of the Evermarch, Bruce was tasked with expanding the family's already considerable holdings. The Weirwood was an untapped resource and held some of the rarest lumber in the world but due to the ... infestation ... was inaccessible until recently. Upon the founding of Laniel, Bruce was packed up and shipped off almost the next day.

Why would they choose not to leave the village?: Bruce knows that to return home a failure before his father would be a fate worse than infection. No, his best chance is to stick it out and help the other villagers sort this quickly so that production can recommence.

Star Voter 2013

This sounds like fun and the assassin's game really got me interested. Probably a stupid noob question. Where exactly is this set? Is this Pathfinder, Real World, Faerun, etc? I see people posting places of origin and I'm not recognizing them. Once I get a handle on that, I'll pop the character up here.

Star Voter 2013

I was thinking it might fit pretty well especially with the sorceress you already had in mind. :-)

Question. You mentioned you had the APG as well as the Core Pathfinder book. I'm looking to take the Master of the Four Winds alt build of the monk. Would that be ok? I've got something in mind for the character backstory that uses that as a hook/plot point. If not I can go straight monk but I wanted to get your thoughts.

Star Voter 2013

Scranford I was planning on going melee if you're cool with Cleric. I agree with Tare that given the campaign, having a cleric would be handy. I can build one if you'd like but right now I'm working on a human monk, a noble son of Bazareene.

Star Voter 2013

Yep, just figured that was a given but I dropped the lowest in my build workup.

Speaking of, I'm working on the build today at work but gmail is blocked here so I'll have it sent out tonight when I get home.

Star Voter 2013

Tare, Dice Rolls:

4d6 ⇒ (5, 4, 4, 6) = 19
4d6 ⇒ (2, 5, 6, 3) = 16
4d6 ⇒ (4, 6, 3, 3) = 16
4d6 ⇒ (5, 4, 3, 3) = 15
4d6 ⇒ (1, 6, 4, 2) = 13
4d6 ⇒ (5, 2, 3, 2) = 12

Star Voter 2013

Tare, question for you. Since it appears that we wouldn't be starting in Manifest is it safe to assume that you wouldn't want us to start with one of the ghost base classes? It's fine if so, I just wanted to check my options.

Edit*
Also, what's the general idea you have for the game? Thinking of backstory ideas and wanted to know what the idea might be, at least in a general sense. Are we "standard" adventurers, do we work as merchants, etc? Just trying to figure out how we fit into the world and your game so I can come up with a character to fit that.

Star Voter 2013

As scranford said, weekends are pretty slow for me too with the posting. I'll have something sent out to you by tomorrow.

Star Voter 2013

Neil Spicer wrote:
Jonasty1031 wrote:
Holy Man's Flask

*Hmmm. This is an item you'd keep around to transmute any "useless" potions you discovered as treasure into more useful cure potions. Or, if you were in a bind and badly needed healing, but didn't have any cure potions on hand, you could sacrifice a different potion to obtain one.

*At least they curbed its power by making sure it changes the potion to one of an equivalent level. I could see this being used now and then. Is it worth 6,000 gp? Yeah, maybe. There are certain circumstances where you'd be willing make sure you had this on hand for emergencies.

*In addition, the design itself is rock solid on presentation and
professional polish. This could be a designer worth keeping around.

*Vote to Keep.

*Reject.

*This is good for a book of items but not Superstar. Every year we have a boring "make it into a healing potion" item. And every year I say the same thing--this is not that inspired.

*Reject.

*Rejected.

Thanks for the full review. It pretty much totally hits exactly what I was expecting. I liked the item when I made it but as the reveal date came closer I thought more and more "I played it too safe." My last year's entry Diadem of the Waking Dream was a solid idea/build for the first 2/3 of the item and then I went nuts trying to make it Superstar and it was that last bit that for sure got it rejected, rightfully so for its uber-craziness. This time I was too concerned about going overboard again and instead underwhelmed. I had other properties I thought about being a part of the item and removed them for being too crazy.

Oh well lesson learned and I very much appreciate the feedback. Maybe last year's porridge was too hot, this year's was too cold, so hopefully next year's will be just right. Assuming the Mayans weren't right. :-P

Thanks again judges and good luck with this year's contest.

Star Voter 2013

Huzzah forum game (hopefully).

Ahh gotcha.

Star Voter 2013

Sounds good and I hope you're able to get something going. In your original post you mention you have conversion files for fitting Ghostwalk into the Pathfinder rules. Are these something you could share, maybe via email, and if so would you be open to that? Like I said I love the campaign and would love to see what you came up with. And it would save me a lot of time if I were ever to try and run it myself.

Star Voter 2013

Totally understand that, believe me. Well I'll be monitoring this thread and if you end up changing your mind you'll see a submission from me real quick.

Star Voter 2013

I LOVED the Ghostwalk campaign and would love to play in it but like scranford said, I just don't have the time for a Skype/"real time" game.

I would totally play this if it were run on the boards. Hell if I weren't so busy I'd run it myself.

Star Voter 2013

Try to get in here early this time.

Holy Man's Flask

Full Write Up Entry:

Holy Man’s Flask
Aura faint transmutation; CL 5th
Slot – ; Price 6,000 gp; Weight
Description

This small silver flask bears intricate engravings depicting beneficial acts of healing and charity. Imbued with the power to heal, this tool is said to have been created by a missionary to aid in spreading the blessings of his deity. Since then it has been replicated many times over and has become a boon to many a traveling adventurer.

The holy man’s flask allows its possessor the ability to convert the stored magical energy within any potion into a curative elixir. The holy man’s flask may be filled with a single potion. By uttering the command word, the flask will instantly and permanently change the potion within the flask to a cure-based potion of the equivalent spell level. The caster level of the new potion remains the same as that of the original potion used. This change cannot be reversed once completed. At this point the newly created curative may be stored in any standard vial or container as normal. The flask may be used as often as desired so long as there are potions available to be transformed.

Any mundane liquids placed in the flask gain no mechanical benefit from this ability although the user often finds that the liquid tastes fresher after having been housed in the flask.

Construction
Requirements Craft Wondrous Item, consecrate, cure serious wounds; Cost 3,000 gp

As always, thanks to the judges for taking the time.

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