|Jon Yamato 705|
By the way, these abilities do not seem like fun for the players. I'm inclined to give an extra save per round to the players. How are other people running this?
At these levels, in my experience, abilities with saves are unlikely to work (though Unity has exceptionally hard saves, so those might) and abilities with fear or charm saves are REALLY unlikely to work. If you get one PC with either of these you're stunningly lucky.
Unity got off a meteor swarm vs. my PCs which was actually somewhat effective, but that was the first and only thing in Divinity Drive which was. It has been a huge problem that resist fire and resist electricity make you essentially immune to the vast majority of ranged attacks here. Those are not difficult to come by for such high-level characters.
I gave the gargoyle clerics Dispel Magic and they did manage to hurt one PC with massed dispels followed by massed laser fire.