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JonGarrett's page

RPG Superstar 6 Season Star Voter. 2,429 posts (8,824 including aliases). 2 reviews. 2 lists. 2 wishlists. 36 aliases.


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Male. Mostly. Human. Mostly. Archaeologist

Just to clarify - you're skipping straight to Nevard's festival?

Male. Mostly. Human. Mostly. Archaeologist

I am currently without Internet access, much to my annoyance. Should be back shortly

Male. Mostly. Human. Mostly. Archaeologist

I am currently without Internet access, much to my annoyance. Should be back shortly

Master Han Del of the Web wrote:

We already got the green light for Malefex

So we did, thank you.

Hola Samnell. Your words intrigue me and I wish to know more.

Would you allow the new Malefex class from Dreamscar? As far as I can see it's not Psionic nor Path of War, so I thought it would be wise to check. Not sure what I'd pair it with - Warpriest might be tempting, but I'd have to look through the FR gods and see if any grab my fancy - but this caught my eye and my imagination me a lot.

Male. Mostly. Human. Mostly. Archaeologist

*Hisses* Moooooviiiing. We haaaateees itttt.

Yeah, no worries. We're not going anywhere.

Male. Mostly. Human. Mostly. Archaeologist

The night passes without further incidences, and in the morning it's reported that all the lights in the city stopped when the Whisps left via the tear above the fountain. As Aibek had indeed found Azerna the night before, the Dryad knew to provide a somewhat later breakfast for you all than tradition would dictate.

Male. Mostly. Human. Mostly. Archaeologist

The rock came from the one you checked. And the rock was also not missing from the one you checked. And would I time travel you folks?

...I totally would.

Male. Mostly. Human. Mostly. Archaeologist

When the Paizo's website phylactery finally irons out all the issues...

Male. Mostly. Human. Mostly. Archaeologist

Yeah, it's been a real issue. Hopefully, the downtime earlier fixed it.

Male. Mostly. Human. Mostly. Archaeologist

Yeah, the storm came from AC-2#s door, and yes the green area is the greenhouse.

Male. Mostly. Human. Mostly. Archaeologist

No, it was something else. Something not human, which was only visible because the snow outlined its form.

Male. Mostly. Human. Mostly. Archaeologist

Yes, you're in the greenhouse. I assumed Aurora was looking back into the main house, as the shape was seen heading that way. The storm is outside the building.

Sorry for not being very clear, I'm having a rough time sleeping again. Turns out that breathing is something you should do when you sleep, and I'm not doing well at that.

Male. Mostly. Human. Mostly. Archaeologist

Nothing of interest, no.

Male. Mostly. Human. Mostly. Archaeologist

OK, having taken a day's break to try and revitalise my brain, my plan tomorrow is to start updating the website. Mostly I'll be focusing on background information.

...anything to avoid watching the UK election updates. I am dreading this.

I have a few other things to do first (mostly character updates - how did I get four characters that all levelled up in the same period?) so you guys will have a little time to decide if there's anything you want me to add, or anything you'd like to include yourselves.

Male. Mostly. Human. Mostly. Archaeologist

I find losing posts to website oddities a delightful and soothing experience which certainly doesn't make me scream incoherently in laptop snapping rage.

Male. Mostly. Human. Mostly. Archaeologist

I have...four characters that all levelled up this week. Sadly, other things have been on my mind, so I keep not doing them like I should.

Male. Mostly. Human. Mostly. Archaeologist

Thank you, that's interesting to note.

Male. Mostly. Human. Mostly. Archaeologist

I dunno why you lot are complaining about the dice rolls. How many poor, helpless monsters have fallen in two or three rounds, having never landed so much as a tiny blow? The way things are going, the end boss will be 2000 pugwumpis.

Thrice-Cursed Nathaniel.

Not entirely happy with the results, but since time is short that'll have to do.

Male. Mostly. Human. Mostly. Archaeologist

Your bonuses do make me cry sometimes, yes.

No, I'm just finishing up...technical issues on Paizo and the d20pfsrd slowed me down a touch, so assuming I still have time I'm about half-way through the history. And I haven't touched magic yet, but spells can wait until later.

Since it's not a Core/Advanced item, could I acquire a Beneficial Bandolier?

Male. Mostly. Human. Mostly. Archaeologist

In fairness, I do know at least one cocktail recipe that calls for tears...

Male. Mostly. Human. Mostly. Archaeologist

I think that everyone, with the exception of Doctor Solomon, has headed to the greenhouse. The only question mark is Nurai.

Unfortunately, I mildly forgot to eat for the last 26 hours, and it appears I may not eat for another 5 or more, so I'll come back and post when I stop gnawing on the furniture


May I request Aasimar as a race? I'd like to claim it's for some mechanical advantage and, well, Aasimar is good for a Oradin of any stripe (don't worry, no double Charisma tricks to stats or anything here) but actually it's because I keep having the lyrics for the Cab's Angel with a Shotgun playing through my brain.'s annoying when characters make themselves based on songs I've heard. Sadly, the section of his story based on the song will probably end in the Haunted curse (and the Haunting Regret drawback, if we were taking those).

Storyteller Shadow wrote:


Yeah, it seemed very...wild west. Also, I pretty much run on rule of cool when building characters.

Hmmmm...I have an idea that's sprung into my head, but I'm not sure if it will be doable, or how much modification it will take to work.

GM, would you allow the Temple Champion and Spirit-Scarred Paladin Archetypes, and the Dual-Cursed Oracle on the other?

Effectively, the idea is that he has survived something that should have killed him, but even divine intervention has its limits. As such he now has three curses (one from Spirit-Scarred, two from Dual-Cursed) and is a broken wreck...but one who still answers's when his God calls.

The idea of a Thrice-Cursed Paladin appeals to me, for some reason.

Male. Mostly. Human. Mostly. Archaeologist

Well, you can pass if you like.

...and clearly, I need a higher calibre of puzzle.

4d6 ⇒ (3, 6, 4, 2) = 15 - 13
4d6 ⇒ (2, 5, 1, 4) = 12 - 11
4d6 ⇒ (4, 2, 1, 5) = 12 - 11
4d6 ⇒ (6, 4, 5, 5) = 20 - 16
4d6 ⇒ (4, 3, 6, 4) = 17 - 14
4d6 ⇒ (5, 5, 6, 6) = 22 - 17

4d6 ⇒ (1, 3, 3, 5) = 12 - 11
4d6 ⇒ (5, 3, 1, 4) = 13 - 12
4d6 ⇒ (1, 5, 3, 1) = 10 - 9
4d6 ⇒ (5, 4, 2, 4) = 15 - 13
4d6 ⇒ (4, 1, 1, 4) = 10 - 9
4d6 ⇒ (6, 1, 2, 1) = 10 - 9

4d6 ⇒ (6, 4, 5, 5) = 20 - 16
4d6 ⇒ (6, 2, 3, 3) = 14 - 12
4d6 ⇒ (3, 5, 5, 3) = 16 - 13
4d6 ⇒ (1, 1, 6, 6) = 14 - 13
4d6 ⇒ (4, 4, 4, 1) = 13 - 12
4d6 ⇒ (6, 5, 4, 2) = 17 - 15

Option A it is.

Male. Mostly. Human. Mostly. Archaeologist

Nigrum - Nothing in the rules that suggests it's limited to the target you attacked.

Male. Mostly. Human. Mostly. Archaeologist

Yeah, I'll give him until tomorrow to reply, otherwise we'll assume he isn't interested in this section.

That will leave us with a 2/2 split, though, so if you have a preference...

Male. Mostly. Human. Mostly. Archaeologist

OK, well if the posting doesn't happen by this time tomorrow, I'll move things along.

Male. Mostly. Human. Mostly. Archaeologist

In the case of switching characters, it's pretty much a gimmick I've wanted to try out. The shorter, more modular style of this game means it's doable. And if folks wanna try a character for a game and then come back to there old one, it's a valid choice, especially if a game is especially unsuited. Think of it as a novel, where occasionally a character will get swaped out for a specialist.

Yeah, not trusting the Fey is a good idea. Not trusting this one is also a good idea. In this case, however, you did the one thing that would stay his hand - point out his wife was in danger if he acted rashly.

The plan was, of course, the massed fight between Bercilak, his knights, and the pups. I set it where I did because I fully expected it to be hard, and that you might well have to fall back to the iron mines where the Fey couldn't follow.

But when you mentioned the explosives, and mad it sound like they were rigged to go boom, he couldn't go and charge. Although it nearly happened once or twice anyway...

Oh, but I will say you have complicated things further. As with all horrible plot twists, it just hasn't dropped yet.

There was also another fight at Jared's house that you dodged, in terms of his household servants - because Jared never became aware you weren't honest guests until it was too late, he never had a chance to summon them. And asking the wrong questions of the wrong people in Sanctuary would have caused a ruckus, as would following one of the false leads.

Let's see...level up is by GM caveat. I don't find XP to always be indicative of the effort put forth, and honestly, PBP is many things, but quick is not one. I expect you'll go up in the next module.

Valda can pass Jennifer some stuff, I'm happy for that to happen. The Ancient Secrets also has the potential to be of interest in that regard.

The Carnival is not based on Carnival of Tears, although I have read it. I prefer my horror less body horror and more intellectual. Silent Hill more than Resident Evil. It's basis is the standard urban legend of haunted and mostrous carnivals and circuses you've seen a dozen times...

But I should point out section one was based on the legend of the Green Knight, so 'based on' doesn't help too much.

And no, sadly, I cannot art for the life of me, so no maps. But the town does need a section, I think, and at the very least some vital statistics, interesting locations and other fun stuff. I'll work on that as part of the next update.

OK, so - Carnival 2, Ancient Evil 1 (Nurai tells me things) and 2 Either. Guess Thomas gets to decide or take us to a tie breaker (although in the event of a tie breaker, Jennifer and Solomon can change there minds).

Male. Mostly. Human. Mostly. Archaeologist

Auroura - Cool, and I'll keep that in mind. This game will probably take a little longer, in character, so more research is possible. Both will have the chance to hit the library and the local bars to pick up information and rumour.

Miyu - Yeah, the plan has always been shorter stories and the option to switch and try some different things, so go for it.

Think of it as a way to test run all those characters you liked the idea but could never find a game for...

Carnival 2 - Ancient Secrets 0.

Ouachitonian wrote:
JonGarrett wrote:

Ended up going Bloodrager. It simply became clear that building a full-plate wearng, size-shifting rage monster was most easilt accomadated by doing so, even if his spellcasting will be...lackluster. The final straw was realizing that I could get +5 rounds of rage this way.

Also, his backstory got a little way from me.

** spoiler omitted **...

I like it. I could see him and Ian being a sort classic odd couple; the towering, iron-shod half-ogre with a prodigious strength and a greatsword and his little buddy, the average-sized human who wears a simple robe, carries a puny rapier, but fights with the very energies of the cosmos.

Thank you, and that does sound fun.

Male. Mostly. Human. Mostly. Archaeologist

Congraulations, all, on both completing the first story and managing to dodge all the damned combat in it. Seriously, of five planned potential fights you dodged like four and a half.

For those who are curious, you got the Good ending. Not the best ending, maybe, but certainly one that will be interesting to take forwards into the future.

So, two things before we start the next section - first of all, feedback. I'm aware there were some hiccups, but I think most of those were ironed out by this point. Still, did you guys enjoy this? Is there anything you'd like to see more of (other than more combat) in the next section? Or are things not working for you? Hit me up, tell me what you think - good, bad and ugly - and we'll see if we can't make things a little better next time.

You can also consider playing another character if you like. Same rules as before, since we haven't levelled up yet.

Secondly, you guys have two choices as to which story you'll be playing next. In the event of a tie I'll pick which one I think will amuse me more. Because I'm not that nice.

Ancient Secrets

Valda is not the first member of the supernatural community to organize a little in Fever. In fact, in the 1920's, a whole society filled with supernaturals once helped maintain the town. But something happened, and...well, no one's ever been clear as to what, but the society doesn't exist any more.

In an odd turn of events, someone has delivered the deed of the house they once kept and an old set of keys. Curious, Valda has chosen to go and investigate, and has invited a few friends along for the ride. Because when you know for a fact haunted houses are a thing, you take the people who can deal with them with you when you visit the spooky old house in the country side.

The Carnival

Legends persist, in Fever, of a Carnival of horrors. That once every now and then this band of ghoulish performers will arrive, looking for an audience of volunteers. And if you don't play your cards correctly, you could very well join it for all time.

A standard spooky tale heard in towns everywhere, right? I mean, clowns are creepy enough as it is. Well...There might be a little more truth to this story than most. Odd things have been sighted, strange noises in places where things shouldn't be. The sounds of animals, and circus music.

People are getting spoked, and Valda wants to find out more.

Ended up going Bloodrager. It simply became clear that building a full-plate wearng, size-shifting rage monster was most easilt accomadated by doing so, even if his spellcasting will be...lackluster. The final straw was realizing that I could get +5 rounds of rage this way.

Also, his backstory got a little way from me.

Crow Irontouched:

Male Half-Ogre Steelblood Bloodrager 5
Neutral Medium Humanoid (Human, Ogre)
Initiative; +2 Perception +

AC 22 touch 14 flat-footed 20
hp 65
Fort +10, Ref +3, Will +2

Speed 30 ft.
Attack +1 Large Greatsword (Power Attack) - +10 to Hit - 3d6+16 damage - 19-20 x 2 Crit.
+1 Large Greatsword (Power Attack, Rage) - +12 to Hit - 3d6+19 damage - 19-20 x 2 Crit.
+1 Large Greatsword (Power Attack, Monstrous Rage) - +12 to Hit - 4d6+20 damage - 19-20 x 2 Crit.


Bloodrager Spells
Level 1 - One Per Day
Guardian Armour - Teleport a suit of armour to another for an instant, helping them take a hit.
Shield - Gain a +4 shield bonus that blocks magic missle.


Str 22 Dex 15, Con 23, Int 14, Wis 8, Cha 20
Base Atk +5; CMB +3; CMD 15
1st - Power Attack - Increase the damage of a weapon, but reduce its accuracy.
3rd - Lighten Weapon - Reduce the size increment of a weapon by one, but take a -2 to attack.
5th - Furious Focus - Ignore the penalties for Power Attack on the first blow.
Steel Skin (Combat) - Gain a +2 bonus on Intimidate when wearing a great helm, and take half as long to don armour.
Indomitable Faith -+1 Will save..
Bruising Intellect (Social) - Intimidate functions on intelligence.
Voice of Velvet (Race) - Gain +1 to Perform (Oratory) and Diplomacy.
Overprotective - When an ally has fallen, take -2 on attack rolls and skill checks if further than 10ft away.
Righteous Indigiation - Must take an attack of opportunity uless a DC 15 will save is passed.

Racial Traits
Darkvision - Half-Ogres see perfectly well in up to 60ft of total darkness, even if you don’t want them to.
Intimidating - Larger and scarier than most, Half-Ogres gain a +2 to intimidate.
Ogre Blood - Half-Ogres qualify as both human and Ogre for all purposes - positive and negative.

Skills Acrobatics +10(-4), Climb +12 (-4), Diplomacy +10, Intimidate +12, Ride +10(-4) Survival +7, Stealth +7 (-4), Swim +12 (-4)
Background Skills Craft (Food) +8, Perform (Oratory) +10, Profession (Farmer) +5
Languages Common, Giant, Goblin, Orc.

Combat Gear +1 Living Steel Fullplate (4000gp), +1 Greatsword (2000gp), +2 Headband of Charisma.
Other Gear
Money 700gp
Special Abilities

Armour Training - Increase the AC allowed by 1 and reduce the ACP by 1 at various levels.
Armoured Swiftness - Move an additional five feet in medium or heavy armour.
Blood Sanctuary
Indomitable Stance Gain +1 on CMD against Over Run and trample attacks, as well as on charge attacks and charge damage.
Bloodrage - Bloodragers are not known for their skill at self control and impressive anger management skills, but instead the ability to fly into a brutal killing rage. For a number of rounds equal to the Bloodrager’s Constitution modifier plus four, and an additional two each level, the Bloodrager gains a +4 bonus to Strength and Constitution, and a +2 to Will. However, they also take a -2 penalty to AC and cannot use any Intelligence and few Charisma or Dexterity based skills. When the Rage finishes they are fatigued for twice as many rounds as they spent Raging.
Bloodline - Abyssal - Demonic taint is another of the minor issues experience.
- Claws - At first level the loodrager can grow Claws with which to attack a foe while raging.
- Demonic Bulk - When entering a Bloodrage, you can choose to grow one size category larger.

Favoured Class Bonus - +5 Rounds Rage

Named for the gleaming, black eyes of a Crow, a Crow is not a pretty person. Perhaps with his genetics that’s not a shock, but he is also not a completely hideous creature. His features are a little too strong - a heavy brow, a large and slightly crooked nose, a jutting chin - but Crow does not look like he’s about to try and eat your family, either. His dark eyes glisten with intelligence and hold a slightly haunted look.

Crow himself is a massive mound of a man, towering over most men at well in excess of seven feet tall. His shoulders are massively broad and his arms and legs are thick with huge muscles. Despite his massive height his pure bulk gives him an appearance of being nearly squat. Neither of these things is helped by the fact that Crow tends to wear Fullplate with a heavy, full faceplate.

Although he has a preference for his tailor to be a blacksmith, when not wearing heavy armour Crow dresses in looser fitting garments that often display his impressive physique. His voice is deep and rich, surprisingly pleasant and smooth for one so massive, and he tends to smell much like any many who wear heavy armour - a desperate scent of soap losing a battle against sweat, blood and grime.

Crow’s armour deserves a mention. A towering suit of fullplate, iron grey in colour except when the light hits it right and reveals hints and shades of greens and with blood red trimming, the most notable feature is the greathelm atop the suit. A full, crusader-style helmet, the most noticible aspect of the helm is the symbol of Gorum on its crow, denoting it is as dedicated to Our Lord in Iron - as is its wearer.

Crow is pleasant enough, and can even be quite persuasive and charming when he so wishes. He is usually amicable towards most people. Once people get over his tremendous size and ability to lift carts of his own accord he’s generally well liked, although most town bullies tend to avoid a nearly eight foot tower of steel with a sword heavier than they are. Generally, however, he is well liked.

It just goes to show, you can never be certain what lies beneath.

Crow is a devout adherent of Gorum, Our Lord in Iron, and only truly feels alive in combat. It was in Gorum that Crow first found true acceptance, and it is Gorum’s teaching that Crow continues to find his life’s path.

Despite this hunger for war and mayhem, Crow understands the fundamental truth of battle. That sometimes a battle not fought is better, as it leads to greater battles and glory later. He rarely bothers fighting those he considers unworthy, as they are a waste of Gorum’s gifts - a strong blade and a sharp edge. The tales of First Blade slaughtering both sides in weak, unworthy battles shows that. It is worthy battle that attracts Gorum’s attention, not slaughter or murder.

Crow is dedicated to friends and allies, and is willing to put aside his own divine quest for glory and battle when it serves the greater good. There will always be another battle. Our Lord in Iron will allow nothing else.

The usual tale of a Half-Ogre starts with a distinct level of unpleasantness. This is not that story. Although Crow is unware himself of his story started, it was in love. Albeit the love of two creatures most would know only in horror filled myth and terrified legend. But when a brutal warlord and a ogre priestess love each other very, very much...well, that’s where problems begin.

A child was a target, and a mixed race child a potential issues with more fundamental forces within their own ranks. But, perhaps oddly given their background, neither even considered the child as a ritual sacrifice or as a light snack. Instead, a trusted lieutenant was sent out, far away from the boys parents, to hide the child among those who would treat him well, and to watch over him from a safe distance until it was time for the child to be told his true origins.

Which, of course, works a lot better when bandits don’t riddle you with arrows.

The lieutenant was not an easy person to kill, however, and although mortally wounded was able to get the child to a farm outside the small bastion of civilization known as Hescoy Hamlet.

The farmer and his wife had been blessed with many children, but...well, what was one more little mouth to feed? Of course, Crow, as he was named for his dark eyes, did not remain small for very long. The couple, due to the baby’s size, misjudged Crow’s age and were surprised by how slow the boy seemed to be - late to walk, late to talk, late to do anything but simple sums and basic spelling.

As the child grew, however, there mistake became more apparent. Crow was the size of his adopted father by the time he had been with the family for ten summers. By the time it was twelve he was one of the largest people in town, and with a strength to match. And that was, by no means, the end of his growth. Oh no. Not by a long shot.

Still, despite his apparent slowness compared to other children his ‘age’, or at least age bracket, and despite his somewhat...robust features, Crow possessed a number of friends. He was friendly with the townsfolk, always willing to help with lifting things heavy enough that two grown men would struggle.

But there’s always one group of kids who have to little runts to everyone else, and those children always look for the different. And although people skimmed over it, made light of it or outright pretended it wasn’t true, Crow was different.

And Crow, too, was changing. Insults he had once brushed off began to lodge in his throat, stick in his mind and niggle for days. Mockery made his vision flash red, his fists clench, his teeth grind. And one day, an older boy decided to take a swing.

He still speaks with a slurred voice to this day.

Two things were clear - Crow had defended himself, and if he’d had a weapon to hand (or a bench, a small tree...anything at all) the other boy would likely be dead instead of having his jaw reset by the town healers. As nice as Crow was, it was becoming clearer how different he was, how deep in his bones this rage seemed to stem from. One boy swore he’d seen Crow’s nails turn to claws when he had become angry…

Plenty of people flocked to Crow’s defence, but the boy felt trapped, judged - different. He saw whispers everywhere, eyes watching for the latest oddness in his behaviour. It was not too long before the boy decided to set out into the world, and see what he could become.

But Crow had only two real skills - main strength and his ever growing rage. Such skills led to violence, and he found, against the right foe, he was more comfortable with a club in his hands than a plow. Another, however, saw something more. A warpriest of Gorum saw the raw metal of what could be a potent warrior.

She took the hulking young man aside, claiming to see something in him he did not. When Crow chose not to listen, she explained in persuasive form how a life of dedication to Gorum could bring many benefits. Once she was done, having carved apart the tree the youth had used as a weapon and healed the wounds he had taken, she began to explain the God, singing the Gorumskagat as she went, demonstrating the Greatsword in its brutal glory.

And Crow listened.

With Gorum, he learned, it did not matter what he was. He learned that his blood, his ancestry, his nature...everything about himself was irrelevent. Gorum accepted all, each and everyone one, so long as they dedicated themselves to the true calling of battle. And Crow began to smile.

Soon Crow knew the Gorumskagat by heart, and learned to wield a greatsword. He assembled a suit of armour, although it was at best piecemeal given the difficulty in finding what would fit him, and dedicated himself to Our Lord in Iron.

And then...the real fun began. Some Orcs had found a wounded warrior of Gorum, a massive man but wounded from battle, stricken with age and disease, and in a great group fallen upon the man. It was no real battle but a slaughter, and both Warpriest and apprentice received visions of Gorum’s displeasure.

Worse, the Orcs had taken as their prize a suit of ancient armour, dedicated by blood in Gorum’s name, forged by a Druid who had given his calling to the Lord in Iron’s service. It was to be retrieved, and cleansed with Orc blood.

Gathering others of equal intent, the pair fell on the Orc camp like an avalanche, steel-suited bodies rolling over the brutal bandits in a wave of iron and rage. Rage gripped Crow, rage like nothing he had ever felt before, and in that rage he saw Gorum towering over him, slaughtering enemies that only Gods dared look upon.

When the battle ended it was with Crow splitting the leader of the Orcs in half. It was he who reclaimed the armour, and took it as a prize...although given the enormous size it would never fit another. But Crow had to spend gold to have it altered, his own frame even more massive than the previous owners. Still, once it was on, it felt like a second skin…

From then on, Crow took whatever job was most likely to lead to battles, to fights and to war. Bodyguard, bandit hunter, bounty hunter - he cared not one whit so long as the fight was worthy. Until, one day, he received a letter from home, and friends he had not seen in sometime...

Male. Mostly. Human. Mostly. Archaeologist

*Coughs* Nigrum, Selena? Also, Mihara, you'll be up again before the Whisps, so feel free to post again.

Yeah, I should be finished tonight. The crunch is done and I've got most of why a mountainous pile of raging iron is lying around down as background. I just need to finish up the incidentals, so as long as I don't find any new webcomics, I should be fine.

Male. Mostly. Human. Mostly. Archaeologist

Makes sense so far. Not sure how I feel about all of it, but I'll be interested to see how it plays.

Male. Mostly. Human. Mostly. Archaeologist

Whoops, forgot to edit those out. Sorted.

Male. Mostly. Human. Mostly. Archaeologist


Male. Mostly. Human. Mostly. Archaeologist

Alexander Prost:

Male Human Expert 3
Neutral Good Humanoid (Human)
Initiative; +2 Perception +12

AC 20 touch 14 flat-footed 16
hp 27
Fort +2, Ref +3, Will +6

Speed 30 ft.


Str 12 Dex 14, Con 12, Int 13, Wis 17, Cha 13
Base Atk +2; CMB +3; CMD 15
1st -
3rd -
Bonus Feats
Human Bonus Feat - Skill Focus (Perception)
Racial Traits
Bonus Feat - Gain an additional feat at first level.
Skilled - Increase Skill Points by 1 point per level.
Skills - Craft (Electronics) +5, Diplomacy +7, Bluff +7, Knowledge (History) +7, Knowledge (Chemistry) +6, Knowledge (Technology) +7, Perception +12, Profession (Archaeologist) +9 Survival +9, Vehicles (Drive) +6
Languages English, French.
Combat Gear
Other Gear
Special Abilities

To be Determined.

It comes as a surprise to some people that the military has a use for Archaeologists, but they do. Not only that, but they get officer rank upon entry. It’s a cush job, if you don’t mind working for the army for a few years in return for them paying your university fees.

Sadly, Alexander didn’t fit the military lifestyle that well, being unable to receive an order he didn’t question. He managed to complete the tour he’d agreed upon, picking up interesting and useful skills along the way, but no one was shocked when he mustered out and instead went to work in a museum in Illionois.

Still, he had picked up a taste for adventure...

Super Hero Purpose: Thrill of Adventure.

miteke wrote:
Drat. That just turned my rolls from awesome to OK. I'm going to pass on this one then.

Perhaps and Urban Bloodrager with one of the dex to damage feats would be fun?

But, yeah, having Con be your best stat kinda threw me too. My first thoughts were Kineticist (and I spent twenty minutes looking at it before spotting Occult was on the banned list) and then, of course, Scarred Witch Doctor...which got de-funned. The GM might caveat you to get the old version if you ask, however.

The only other classes I can think of that really need Con are Barbarian and Bloodrager.

Sadly, no Occult Classes allowed. Otherwise my obscene Con would have resulted in a Undine Water Kineticist.

Male. Mostly. Human. Mostly. Archaeologist

OK, cool.

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Male. Mostly. Human. Mostly. Archaeologist

...was it the cape in a jet engine scenario? That always sucks.

...huh, you're right. That really should replace something.

But yes, that works for me, thank you.

RealLifeCorn wrote:


Ever heard of the Viking Fighter archetype?

I have, but always found the cost a little too high for what you get.

What I am thinking, with your might GM blessing, is the Jotunkin archetype from Spes Magna Games for Barbarian, which basically means I get big and angry instead of just angry, and the Lighten Weapon feat by Kobold Press, which means an even bigger weapon. a massive Half-Ogre, who carries a massive sword, and gets even bigger and angrier during a rage.

There are some downsides - I take -2 to Hit, for example, which statistically isn't great for that extra 1d6 damage - but all told it'll be entertaining. And an extra 2d6 damage when raging. So on the other hand, I can understand if it's a bit much.

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