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Human

Jon Commoner's page

292 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Jon Commoner

Jon Commoner
NG Human Male Druid 3
Init +1; Senses Perception +9
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+2 armor,+1 dex, +1 dodge, +1 natural)
hp 25 (2d8+9+3 FC)
Fort +3, Ref +2, Will +6
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OFFENSE
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Spd 30'
Melee sickle +5 (1d6+3) or scythe +5 (2d4+4)
Ranged sling +3 (1d4+3)
Space 5'; Reach 5'
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STATISTICS
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Str 16, Dex 13, Con 12, Int 10, Wis 16, Cha 10
BAB +2; CMB +5; CMD 16
Feats (2) Dodge, Green Faith Acolyte (Spells you cast that deal damage, channel negative energy, or otherwise harm life do not hurt normal or magical plants. In addition, whenever you cast a spell that utilizes, heals, or enhances normal or magical plants (such as entangle or plant growth), you cast the spell at +1 caster level), Brew Potion
Skills (5 skills) Climb +8, Knowledge (Geography) +6, Knowledge (Nature) +9, Perception +9, Survival +11, Swim +8
Spells/Day (4/3+1/2+1, DC 13+level)
0th level: create water, know direction, light, purify food and drink
1st level: entangle*, goodberry, cure light wounds x2
2nd level: flaming sphere, wilderness soldiers, barkskin*
Special Abilities: Nature Bond (plant domain: wooden fist 6 rnds/day, +1 damage), nature sense, orisons, wild empathy, woodland stride, trackless step
Traits Devotee of the Green (+1 to Geography and Nature Knowledge), Iron Liver (+2 to Fort saves vs poison and drugs, +4 bonus to Fort vs alcohol)

Possessions (70 gp) sickle (6 gp), sling, 10 bullets (1 sp), leather armor (10 gp), holly and mistletoe, artisan's tools (herbalist) (5 gp) 40 gp tied up in a shop, materials, etc, 9 gp, 9 sp hidden around shop.

Treasure Amulet of Natural Armor +1, scythe
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Description Jon is a tall thin man with receding hair and a wild beard. He's in his early 20s though he's not certain how old he is. He wears well worn clothes and his leather armor is worn as a jacket open at the front. He carries a sickle for harvesting herbs and a sling "for lunch" as he puts it. He's quick to smile and has a general air of 'honest yet touched,' an air he cultivates to keep people underestimating him.

Background Jon's mother inducted him into the worship of nature and the natural balance from an early age. He grew up with no father, for reasons he's never understood, but suspects involved the resistance. When his mother died of consumption when he was 17, he took over the herb shop and continued her secret work: coordinating drops and information for the Resistance. Every day he places a new bundle of herbs and flowers on his door "to brighten things up." Depending on what flowers he uses, how many are bound in the bundle and what color ribbon he uses he can can communication secret messages, arrange meetings and warn members of his cell about guard movements. He's also been cultivating relationships with local guards and dwarven officials to whom he prescribes herbs for various ailments. He's been known to slip sleeping agents into the herbal supplements when a guard needs to be drowsy during a shift, or when a friendly guard is needed to replace a suddenly ill guard. To the local dwarves he's friendly and subservient, helpful but slightly dull, the perfect ruse to cover his covert activities. Still, Jon doesn't hate the dwarves; he simply yearns for a day when humans can live free without the yoke of any government or overlords.

Stat Math:
Str 16 (5 points +2 racial)
Dex 13 (3 points)
Con 12 (2 points)
Int 10 (0 points)
Wis 16 (10 points)
Cha 10 (0 points)



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