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Low Templar

Jon Anthoni's page

81 posts. Alias of therealthom.


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Full Name

Jon Anthoni

Race

Human

Classes/Levels

Fighter 5

Gender

Male

Size

Med

Age

24

Alignment

CN (G)

Deity

Gorum, Desna

Location

near the Last Baron's Keep

Languages

Common,

Occupation

Mercenary

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 9

About Jon Anthoni

Jon Anthoni

CN(G) Male Human Fighter 5
BAB +5 F (6= +4 +2Co) R (3=+1+2D) W (2=+1+1W) Speed 30'
Initiative +2
AC normal, flat-foot, touch : 19, 17, 14 (Armour +5, Dex, +2, Ring, +1, Bracers +1)
HP (total;current): (27+10 Con; 37)

S 18(+4), D 14(+2), Co 14(+2), I 12(+1), W 12(+1), Ch 9(-1)
stats calcs

Spoiler:
S 15 (7) +2 human +1 level , D 14 (5), Co 14 (5), I 12 (2), W 12 (2) Ch 9 (-1)

Description:Jon is a tall, powerfully built man with
yellow-red hair and green eyes. He is plainly dressed in sturdy clothing. He usually stands in a confidently, relaxed pose, arms crossed, but his darting eyes betray a mistrust of the world.

Attacks and Weapons:
Melee: (power attack take -x to hit, add x or 2x for two handed to damage)
Improved Unarmed Strike, +9, 1d4 subdual or lethal
Two-handed Sword +1 enchanted, +12, 2d6 + 11, 19-20, x2
MW Dagger, +10, 1d4+4, 19-20, X2, 10'
MW Handaxe +10, 1d6+4, x3
MW Mace +10, 1d8+4, x2

Ranged:
Dagger, +7, 1d4+4, 19-20, X2, 10'
MW Heavy Crossbow, +7, 1d10, 19-20, x2, 120'
40 quarrels

Skills:

Spoiler:
(15)+5 favored class bonus

Climb 4 +4 S +3 Class - 0 Armor
Swim 4 +4 S +3 Class - 0 Armor
Ride 2 +2 D +3 Class - 0 Armor
Handle Animal 3 -1 Ch+3 Class
Intimidate 3 -1 Ch+3 Class
Survival 2 +1 W +3 Class - 0 Armor
Know(Engineer) 2 +1 I +3 Class

Untrained:
Acrobatics 0 +2 D - 0 Armor
Appraise 0 +1 I
Bluff 0 -1 Ch
Climb -- skilled
Craft 0 +1 I
Diplomacy 0 -1 Ch
Disguise 0 -1 Ch
Escape Artist 0 +2D - 0 Armor
Forgery 0 +1 I
Heal 0 +1 W
Intimidate -- skilled
Perception 0 +1 W
Ride -- skilled
Search 0 +1 I
Sense Motive 0+1 W
Spellcraft 0 +1 I
Stealth 0 +2 D - 0 Armor
Survival skilled
Swim -- skilled

Feats:

Spoiler:
3 for levels, 3 bonus combat
1st Level : Weapon Focus Greatsword +1 to hit ; Improved Unarmed combat
2nd: Overhand Chop double strength damage
3rd : Power Attack -x to hit +x on damage one handed, +2x on damage two handed. x </= strength bonus
4th : Weapon Specialize Greatsword +2 on Damage
5th : Dodge +1 AC v. one opponent

Fighter Traits:
1: Armour training: +1 to AC, -1 on Armour check penalty
2. Weapon training: +1 to hit and damage with "Heavy Blades"

Equipment:

Spoiler:

+1 Mithril Shirt
+1 GreatSword
MW Crossbow
40 MW Quarrels
MW Handaxe
MW Dagger

Ring, Protection +1
Cloak, Resistance +1

2 Vials Silversheen
Healing Kit
2 Potions of Cure Light Wounds
Antivenom
three tindertwigs
Needle, Flint and Steel, whetstone, 3 fish hooks
explorer's outfit, with extra socks

900 gp in gems. 50 pp 100 gp 35 sp 20 cp

Top Notch Light Horse
Mule
MW Bridle, Saddle, etc

"Everburning" bullseye lantern
tent
bedrolls, 2
blankets, 2
cook gear
courtiers outfit
1 spare explorers outfits with many socks

mace, heavy
grappling hook
hemp rope 50'
back pack

Background: [spoiler] Second son of a poor freeholder, Jon grew up knowing the farm was not big enough to split between the boys and the land still vacant around the village was only fertile enough to let a man scratch out a living. So it was always apparent that Jon would have to seek out a trade. Nothing interested him much, and many masters wouldn't have taken the infamously headstrong youth on anyway, so it seemed fortuitous circumstance when the local lord required each family to provide a man to fight in a local dispute.

Although constantly resentful of authority, Jon took to the fightingman's life for its satisfyingly physical exercise and the free time it left him when off duty. When the local lord was beaten and his force disbanded, Jon fell in with a small mercenary band. The professional fighters honed his skills and together they travelled the land seeking conflict and making a good wage which was mostly spent on equipment.

Jon left the band when word reached him that his father was ill and the family needed money for healing. He stayed a few months, but somehow home didn't fit him any more. The constant chores wore at his patience. His sense of humor was darker. People often looked sidelong at him after a joke.

He left the farm again, determined to form and lead his own band of fighters. Luck and his personality were against him however. Despite his combat skills he was not suited for command. After picking the losing side in another combat, he is once again alone, getting low on cash, and looking for work.

Other traits:

Spoiler:



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