Almah Rovshki

Jolienne Vara's page

17 posts. Alias of Dave Herman.


Race

Human

Classes/Levels

Fighter (Unbreakable) 1

Gender

Female

About Jolienne Vara

Female NG Human Fighter (Unbreakable) 1
Age: 22 / Height: 5'6" / Weight: 150lbs
Deity: Sarenrae

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Abilities and Stats
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STR: 14 / DEX: 12 / CON: 16
INT: 11 / WIS: 14 / CHA: 10

HP: 13

Initiative: +1

Move Rate: 30ft (20 in armor)

AC: 18 (+1 Dex / +6 Chain Mail / +1 Shield)
BAB: +1
CMB: +3
CMD: 14

Fort Save: +7
Reflex Save: +1
Will Save: +4

Conditional mods: +4 Fort saves to avoid nonlethal damage from hot or cold environments; +4 Fort saves to resist damage from suffocation

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Offense
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Scimitar: +3 to hit; 1d6 + 2 dmg; 18-20/x2 + 2 (fire) crit
Warhammer: +3 to hit; 1d8 +2 dmg; x3 crit

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Skills
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Acrobatics: +1
Climb: +6
Escape Artist: +1
Fly: +1
Heal: +2
Knowledge (Dungeoneering): +4
Perception: +2
Ride: +1
Sense Motive: +2
Stealth: +1
Survival: +6
Swim: +2

Languages: Common

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Racial Abilities
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+2 to one attribute (WIS)

Bonus Feat (Great Fortitude)

Skilled: +1 skill rank per level

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Character Traits
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Subject of Study (Campaign): +1 damage against Undead

Flame of The Dawnflower (Religion/Sarenrae): +2 Fire damage on crits with a scimitar.

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Fighter Abilities
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Tough as Nails: An unbreakable gains Endurance and Diehard as bonus feats. This ability replaces the fighter’s 1st-level bonus feat.

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Feats
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Iron Will: +2 bonus on Will saves

Great Fortitude: +2 bonus on Fort saves

Endurance: +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Diehard: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.

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Gear and Property
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Chain Mail (150g)
Shield, Light Steel (9g)
Scimitar (15g)
Warhammer (12g)
Potion, Cure Light (50g)

Traveler's Outfit (1g)
Holy Symbol, Wooded (Sarenrae) (1g)
Backpack (2g)
Belt Pouch (1g)
Sunrod x2 (4g)
Waterskin (1g)
Whetstone (2c)
Flint & Steel (1g)
Rations x5 (25s)
Rope, Silk (10g)
Bedroll (1s)
Canvas 3sq/y (3s)
Inkpen (1s)
Ink (8g)
Case, Map (1g)
Paper Sheets x25 (10g)
Chalk (1c)

Remaining Gold: 20g 9s 7c

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Background
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The daughter and only child of traveling merchants, Jolienne grew up something of a willful tomboy. It was a labor intensive life, and both her parents found it far more practical for her to be helpful with the business than dainty and ladylike, though they would have preferred she spent more time learning economics over swordplay.

It all changed one day, when traveling through the wilder places of Ustalav they were set upon by undead monsters. Filled with a supernatural dread, the teenage Jolienne fled in a panic. Some hours later she recovered and returned to the scene, finding their wagon burning, her father slaughtered and her mother irretrievably insane. Ashamed of her cowardice, Jolienne vowed never to run from such horrors again.

She soon took up residence in the poorer districts of Caliphas, working odd jobs to pay for her mother's care. A few years later, not long after her mother passed, she was contacted by Professor Lorimmar. He sought to gain knowledge from her traumatic encounter with the undead. Feeling listless without her mother to care for, Jolienne agreed. She traveled to Ravengro to meet him in person. It was this initial visit that finally inspired Jolienne to deal more aggressively with her past, and she soon set out on the path to become an Unbreakable, devoted to the goddess Sarenrae.

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Character Notes
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