Clockwork Spy

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Iron Gods, 2014-2016. Finally done!

Now for the GM's Intermission (that period of time between the end of one campaign and the beginning of another which is traditionally spent vomiting into a hat and hating all of my players).

I threw together that ending here:

http://bit.ly/1Qw22Sn


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New script for Unity after Bastion is destroyed. I've been playing him with an outward demeanor of a ruthless savior.

After Destroying Bastion:

"As a sick child fears the surgeon’s blade, your hostility is borne of ignorance to the necessity of my will.Fear me not, for I am your salvation. Your lives are chaotic, your future is uncertain. Your lives are limited, yet you waste precious time and thought on irrelevant pursuits. Your kind lacks cohesion and will, eventually, destroy itself. This is a mathematical certainty."

[incredibly complex mathematics begin scrolling through all of the monitors]

"Through my will, your species will finally know certainty of purpose. Unity will be far greater than the sum of its constituent beings and I will bring you all to ascension, together as One. I await you in the Godmind, where I will take you into my mind and remake you into more than you could possibly envision in your frail shells of bone and flesh."


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And because I'm bored, I threw together audio for the Dusklight (the optional sidequest during Adventure 3, the Choking Tower): Dusklight Recording


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I recorded the Chrysalis final report and put it on Google Drive here:Chrysalis Final Report . I set the volume high on my laptop top and had it cued up so when someone touched the envoy mouthpiece it immediately played. EVERYONE jumped, since we had just been doing a spooky ship search. I recommend this tactic to others!


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Sixth and final player has submitted a nameless fighter with no backstory or traits. I have posted this to his entry on our character roster to remind him to rectify that oversight:

Backstory
Generic Fighter #203 has a backstory. He can also be described in a manner that tells other sight-based creatures what he looks like. Funny story, one time, a thing happened. That was good times. He appears to dislike robots because reasons. It is for certain that he has a two handed sword. It was acquired through reasons (see backstory).

Traits
Generic Fighter #203 has traits. There are two. They are different. They are formed of many distinct linguistic constructs that will inform those that decipher them what sounds to make with their air holes so that, then all the construct-sounds are made in the correct sequence, words are formed.

Player Secret:
Generic Fighter #203 has a few things in his backstory that he prefers not be revealed to other players, for role play purposes.

The other players are now mercilessly heckling him, and he is putting something together.

EDIT he also neglected an image for his character and since there is no description, he has this:

https://db4sgowjqfwig.cloudfront.net/images/2336754/Fighter.png


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My group will be stumbling into the Woundwyrm's Lair tonight. I am using the upgraded encounter and they continue to ignore the devastation of the area (I describe the Worldwound as covered in black, oily sand with disturbingly flesh-like plants growing vine or vein-like across it's surface. Occasionally sickly animals will be spotted or diseased looking plants. For ever hex marked as the wyrm's territory, it's glassed smooth and acid etched stone, no life and strong ammonia smells), so they are not as prepared for a dragon fight as they usually are. I've given them plenty of warnings (a fly-by with the wyrm carrying a large demon carcass in its jaws, a massacre site where a caravan was ripped to shreds and everything is melted and a slain patrol with a lot of twisted and broken obsidian statue-limbs), so this one's on them. Plus, if we TPK, I have Iron Gods all prepped with an Obsidian Portal wiki.