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Madjaw

Johnico's page

193 posts. No reviews. No lists. 1 wishlist.


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My party's part-way through Sins of the Saviors, and I plan to bring Nualia and Tsuto back. I have two main questions:

1) What class arrangement would you recommend for the pair? I plan to put them somewhere in the Pinnacle of Avarice, and I plan to make Nualia into a Half-Fiend, just for reference.

2) Related to #1 above, does anybody know of any pictures of half-fiends women that I could possibly pass off as being Nualia? I run my game via MapTools so having pictures for everybody is pretty important.

Thanks a million, Paizo boards!


The group that I'm currently in consists of about 8 people, including myself. Myself and another member of the group tend to rotate GMing duties, but I have a bit of a problem. 7 people is way too many for me to handle. As such, I want to try and trim the group down to a more manageable size (at least for the sessions I GM, the other guy seems okay with running for that many people). This is where things get tricky. You see, all of these people enjoy the game and are either good players or are noobs trying to become good players, but there's just too many of them.

So, my question to you is this: How do I trim down the size of the group, without hurting anybody's feelings? How do I tactfully tell people that I honestly enjoy playing with and GMing for that I don't want them to come to our weekly sessions when I GM?


I'm planning for my next character an Unarmed Fighter who's like a professional wrestler. You know, grapples, trips, and unarmed combat. I know I should take Improved Grapple, Improved Trip, Power Attack, and the prerequisites for those. Any other feats I should be looking into to improve my Combat Maneuvers or ability to fight unarmed? Specific magic items I should be keeping an eye out for? Since we roll for our stats, a general order I should place my rolls?

Thanks for any assistance you guys can give, and let me know if there's any more information you might need to help me out.


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I'm planning on running the Rise of the Runelords hardcover when it gets released in June, and I need to something to run to fill in the meantime. I'm hoping that the AP would start sometime early December but possibly as late as early January, and want an AP that can be finished somewhere between May and August.

A little extra info:
I haven't played or run any APs up to this point, but I have been gaming for a few years so a complex AP won't be a problem.
We plan on playing weekly for about 3-6 hours (depending on schedules and time spent socializing during the session).
My players are generally very plot driven (in that they will spend time roleplaying when the mood strikes them, but are usually focused on moving the story forward) and can get through an average Pathfinder module in a fair amount of time (for reference, they got through Tomb of the Iron Medusa and Academy of Secrets in 1 or 2 8 hour sessions each.



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