My party's part-way through Sins of the Saviors, and I plan to bring Nualia and Tsuto back. I have two main questions:
1) What class arrangement would you recommend for the pair? I plan to put them somewhere in the Pinnacle of Avarice, and I plan to make Nualia into a Half-Fiend, just for reference.
2) Related to #1 above, does anybody know of any pictures of half-fiends women that I could possibly pass off as being Nualia? I run my game via MapTools so having pictures for everybody is pretty important.
Thanks a million, Paizo boards!
If you're up for some conversion work, I haven't really noticed too much in terms of Undead or any other particularly squicky themes in Shackled City so far. And, while the party is assumed to be friendly with a couple of people in the campaign, 1) it isn't required for the campaign to work and B) none of those people are really powerful enough to be patrons that could do the work themselves.
I don't see why a Barbarian couldn't rage outside of combat. I could totally picture the party trying to pry a door open and failing, then the Barbarian getting really pissed off and ripping the door off its hinges.
If it's the use of the "single encounter or combat" remark that bothers you, I'd argue that you could define an annoyingly sturdy door as an encounter if you wanted to, since it's something they run into that hinders their progress towards their goals.
EDIT: Basically what blackbloodtroll was saying is my point. Just because combat is mentioned in an ability doesn't mean you can only use that ability in combat.
I'm almost certain I've read somewhere that Ability Damage indeed doubles on a critical hit, but I can't recall where. Lemme see if I can find it.
EDIT: Found it! Well, sorta. On this page, in the critical hits section (control-f and type "critical hits" if you can't find it) it says that spells that cause ability damage or drain multiply on crits. It doesn't specifically say that monster abilities work the same way, but it seems like it would.
Hey James, I just finished Death's Heretic last month and I loved it. The ending kinda got me down, but I completely understand why it ended the way it did.
It just makes me disappointed when a character's broody for reason X, finally finds something that can fix reason X, but leaves that something behind. It made sense for Salim, though, what with being immortal and not wanting to have to see another loved one die while he continues to live as a healthy 30-something.
I'm curious if there's an approximate ETA when Salim's next adventure is coming. Even something as vague as "this year" or "sometime next year."
I'm also really interested in Nidal, but there doesn't seem to be too much about the nation right now (the bit in Inner Sea World guide, one novel that's only partially set there, and a module, that I know of). Is there anything else that talks about Nidal or provides more details about it that I've missed (or maybe that are coming down the pipeline and you're allowed to talk/hint about)?
Thanks a million. :)
Yo, uh, gamer-printer, you did notice that he is trying to be a reasonable GM by asking for a way to make the CR 14 enemy reasonable in power for a 5th level party, right? He's not just throwing it at them at full power.
To actually help in this matter, my main advice would be to figure out what CR you want it to be, then see if you can get it to be reasonably close to the numbers on the Monster Stats by CR table in the Bestiary by removing hit dice and special abilities. Maybe see if you can just take the section on adding hit dice to monsters and apply the process in reverse?
Uh, no. A 20 on an ability check isn't "very reasonable" at any point except for characters that hyper focus in it. Heck, even the smartest human alive (Starting Int 20 +5 Levels +5 Tomes +6 headband = 36 = +13 mod) has a 35% chance of failing that DC 20 ability check to think on their feet.
And I see you failed to note that any Int check just to "think on their feet" makes characters that are at the peak of standard human learning (20 or so) are only 25% more likely to be able to "think on their feet" than the average man, and only 35% more likely than this "dullard" you're talking about. So setting this DC to "think on your feet" doesn't always stop the dullard while making the genius guaranteed to succeed, simply because of how small a range the numbers provide.
Lord Snow wrote:
Alas, the ability to edit your own posts goes away about an hour after you make them, if I recall.
(Kyra has a girlfriend? Huh, who knew...?)
Dammit, man, I didn't click DM's spoiler precisely because I didn't want to know who it was until I got my hands on the comic! *grumble grumble spoilers grumble*
I ain't mad, just make sure when you reference something in a spoiler tag from now on, that you spoil your reference too, okay? :)
Pretty much the only Marvel book I'm reading is Deadpool and I'm slowly getting the trades for Ultimate Spider-Man.
I highly recommend reading the new Deadpool series, even if Marvel is otherwise dead to you. It's a lot of fun. It's only on issue 3 so it's easy to get into, and the starting story is Deadpool gets recruited (by SHIELD...) to take out the resurrected zombies of the various Presidents of the United States who want to destroy America. It's the kind of crazy off-the-wall awesomeness that's why I read comics.
Shallowsoul, who are you arguing with by posting this list? Pretty much every post I saw has agreed that the expensive components should be tracked and that the only ones that shouldn't be are the ones with no listed cost.
I'm just kinda confused. :/
I think the Weapon Focus was added to both or something, as his Slam is +12 (+6 BAB, +5 Str, +1 WF) so we're still missing a +1 SOMEWHERE regardless.
Just noticed that his Masterwork Crossbow has +1 bolts. Maybe the author mistakenly stacked the Masterwork +1 with the Magic +1?
This Vampire has the Alertness feat so his Perception and Sense Motive are actually correct. :)
There's no actual rule for what kind of action it is that I can find. I'd personally make it a move action that might provoke an Attack of Opportunity.
If you want a 100% by RAW way of doing it, it's a free action for the guy holding the spear to drop it and the other guy can pick it up with a move action (this is part of my reasoning for how I'd do it above).
1+2) I can't help you there, I'm not spotting quickly where he's getting the extra +1 or the feat. Unless one of his Rogue Talents is particularly important for the fight with him, you could probably replace one of them with said Combat Feat talent. Maybe replace one of his non-Vampire feats with Weapon Focus (Hand Crossbow) if you feel it necessary. :)
3,4,5) Dude has a Cloak of Resistance +1, you forgot to include it.
6) He has an Amulet of Natural Armor +1 that you missed.
7) I just checked his skills for you, they're fine. :)
Hope that helped, at least a little bit.
Dammit Paizo, you made me do it again!
Seriously, though, I love the direction this is going. This is going to be SO AWESOME.
You could Quicken the spells. It'll either make them take up slots 4 levels higher or tens of thousands of gold in metamagic rods though.
On the other hand, casting Mage Armor ahead of time isn't usually a big problem, what with it lasting 1 hour/level, but I can see the issue with the Shield.
Well, this confirmed it. This is the campaign I'm running after my online group finishes Runelords or my current one finishes Council of Thieves. I don't care if we already have a schedule set up involving Kingmaker and Way of the Wicked, this is happening. This AP is looking to have so much concentrated awesome that I squeed when the dots started to connect.
You hear that Paizo? You made a 6'3'', 250 lb. man squee.
I know what you mean. I heard "Fantasy Flight is making a new Star Wars game" and I was all "Cool, I really like what they did with the Warhammer 40k games!" Then I heard "and we're using dice with funny symbols like in WFRP 3E" and I was all "well... at least I still have my Saga Edition books." :(
From what I understand, it utilizes dice from d6-d12 (I think that's the range, it's been a while since I looked at it). The catch is that those dice aren't like regular dice, with 1-6 or 1-8 printed on them, but they instead have special symbols, similar to Fantasy Flight's Third Edition of Warhammer Fantasy Roleplay.
Here is a picture of the dice.
Yeah, you should. The goblin guy is wielding fairly valuable weapons, and Erylium's dagger is be worth a pretty penny in and of itself. Heck, just selling the goblin's longsword should give EVERY PC a couple hundred. That's not even including the aforementioned dagger or any other loot in there that I'm forgetting.
Somethin's up with your party's scribing of loot, methinks. :)
I'm running Runelords myself right now, and my players have been pretty close to on target throughout the AP. There are definitely times where they're below the recommended WBL, but it usually balances out by the end of the adventure.
I just checked my players' sheets. They're level 7, and they each have somewhere in the realm of 20,000-ish gold in equipment, consumables, and raw cash. The caster has a bit less than the others and the primary fighter has a bit more than the others, but it's pretty close.
DM_Kumo Gekkou wrote:
Haven't read the AP, but if that's what he's referring to I don't think "the adventure is easier if you deal with a demon" is even close to "you MUST deal with a demon."
The latter is stupid and is railroading of the absolute dumbest degree. The former is a decent example of the "have a harder time, but feel accomplished" vs. "it's easier, but you'll feel dirty afterwards" dilemma, which I wholly endorse using on occasion.
Gary Teter wrote:
Well, this settles it. The second Paizo Game Space goes online to the general public (and the option to purchase whatever the next adventure we're going to play is available) I'm making my group give it a test run. If they say no, they will be spontaneously hit by flying ice cream trucks.
A good idea if you're looking to join an online game is to make your way over to the Online Campaign: Recruitment boards and see if there are any games looking for players that seem interesting. There's a lot of Play-by-Post, but there's also quite a bit of games being run via Skype and MapTools or Roll20 and similar programs.
One of my players asked me this earlier today, while planning out the magic stuff he wants to get his hands on:
Can you enchant the shield part of a klar with the bashing special ability and, if so, does that make the damaging part of it (which says it is treated as an attack with shield spikes) also get improved?
For that matter, would the bashing enhancement improve a shield's damage that has shield spikes on it, and to what if it does?
In my local game, I have my players just roll for HP the way it's described in the book.
My online game, though, since EVERYBODY there was having horrible luck on HP rolls and was becoming incredibly squishy, I instituted a rule for them where they roll HP, then if (and only if) it's less than average, they get to roll again, taking the better result. The past 3 levels they've almost all rolled bad enough to take the reroll every level.
Next time you make a thread, please don't caps lock half of the title or bold most of the first post. Anyway, on to answering your questions. I'll provide an example at the end by converting a Balor's HP into Wounds and Vigor.
Since Vigor points are based on the creature's Hit Dice without their Constitution Modifier, just subtract the static modifier the creature has from its HP. That'll give you its Vigor.
Wound Points are based entirely on a creature's Con score. Double it, to be exact. So, you take that creature's Con score and double it, and that gives you how many Wound Points it has. Don't forget to give it one more wound per Hit Die if it has Toughness. The creature has a wound threshold equal to its Con score, which determines when it goes unconscious and starts bleeding out.
Example with a Balor:
A Balor has 370 HP (20d10 + 260) Since that 260 is coming entirely from its Constitution, ditch it, leaving it with (370-260) 110 Vigor.
The Balor has 36 Con, so it has 72 Wound Points, with a threshold (the amount of wounds left where it falls unconscious) of 36.
If the Balor had Toughness, it's Vigor would stay the same (110), but it would instead have 92 Wound points (72 from double Con, +1 per hit die) and a threshold of 36 still.
I just started reading through Hook Mountain Massacre so that I'm ready to run it when my players eventually reach it (they're nearing the end of Burnt Offerings and we are LOVING this AP), and I had a few questions about it.
Hook Mountain Massacre Spoilers:
1. I'm pretty sure that my players will accept any help that Shalelu or the Black Arrows offer, including combat assistance. My first question is, should I still divide combat XP by 5 (the number of people in the party) or by 9 (the party + the 4 NPCs)?
2. Also, how exactly is the floor saw trap outside the Graul homestead supposed to work? Does just walking on the porch trigger it and, if so, how am I supposed to slice up the entire party with it, since it requires a manual reset? Wouldn't only the person in front (assuming standard marching order) get hurt?
3. How does the pit trap around the sofa in the Graul family room work? Is it something like this:
Where the X's are the pit, and the C's are the couch, and the pit just kinda opens up around the couch when somebody gets too close?