Owen K. C. Stephens wrote:
I hope you do not mind but i wanted to pick you up on this and think there may have been a slight error in your ruling in the product.
I highlight in bold the relevant statement that made me relook. In your product you mention arcane discoveries can only be taken with a wizard's bonus feats. This is reiterated in your statement here.
However, i relooked at UM at under arcane discoveries: it says these can be taken instead of regular feats as well at wizard bonus feats. This is quite a big difference esp. if your playtesting was built around only 5 arcane discoveries over 20 levels as opposed to potentially ~ 15. Looking at them i do not see any issues with power beyond what there already is. Infact i think this makes your product even more attractive!
Certainly the acamedician is even more attractive now!
Still great product; very flavourful. I really like these options lines of yours.
Any planned dedicated archetype products that are in line with PFRPG archetypes or you planning just to sprinkle them into individual products? I see there is some godling love soon - any archetypes in that?
Thanks for the clarifications. They really help. As i mentioned i am a fan of this class....just really appeals to me. It seems as if it is the PFRPG successor to the Factotum or Chameleon from 3.5!
Now i get what the feat meant about extra notes! I had read it as extra notes to be added to a book (ie the extra sheets as you would buy for a spellbook). I think the terminology confused me. Extra knacks without having to wait to view them is actually very useful.
The answer about the supernatural aspects help but i would personally for my games probably limit it to character aspects, as with so many monsters out there you are bound to get some over powered trades esp. when you reach 8 knacks. Obviously learning (su) powers from monsters akin to character powers would still be ok. If a player wanted to really learn some specific monster (su) power I would make an extra feat up to help access and limit abuse. It would allow someone who really wanted to get dragon breath could.
Just one more question if i can.....how often can you use the healing abilities the class gets?
Marc Radle wrote:
That helps...seems quite powerful feat to get a whole new animal companion at same power as first. However, then again i know a number of people worry about the power of leadership in itself. If i played a druid there is no way i would not get the feat (barring GM approval).
In playtesting how did you find it? Did you try perhaps limiting the second companion to char level -2 at all?
I do like the flavour very much though, esp with the animal retinue you get:)
I have KQ18 and really enjoyed it. i particularly liked the PFRPG aspects with new options such as savant and beast masters.
If I may i would like to clarify a couple of things with Marc and Ryan on their work:
1) To Marc-----
When you choose an extra animal companion, is the animal companion level = the level value on the magical beast cohort level ie the second companion will always be 2 levels behind if you max your beast leadership score? this is how i would read this so as to reward those who put effort into putting up their beast score.
2) To Ryan-----
i) Notebook - it says the notebook lasts the entire career and says all the knacks etc take up very few pages. There are no rules on how many pages putting other knacks in the notebook it takes. I can understand this if it is not that relevant, but a point is made on that expanding it costs same as wizard spellbook. Also you mentioned there is no real limit on trades you create using the knacks - just your imagination. How much room do all these take up? Should their be limit based on pages in the notebook?
The reason i ask this as at the moment i do not see the point of the feat extra notes. I may have missed something fundemental but clarification would be great:)
ii) Does a savant automatically recognise something being done to put in his notebook? ie if he sees a sorceror casting fireball does he have to make any skill check, or as long as he writes it in within the hour for his one entry that day, gets that knack?
iii) I presume being able to enhance 3 abilities by +4 at level 1 is deliberate using the 3 knacks?
iv) in the feats with supernatural knack, what supernatural abilities could you gain as examples? Are these class ones or can you get monster ones? Presumably this would not include breath weapon of a dragon? If you emulated the supernatural effects of a bards magical performance, how may rounds would you get per trade and i suppose by extension, would a rage last the entire trade time with appropriate fatigue etc after?
Sorry for asking these clarifications but i really like the class. If i am ever going to get a GM to let me play it i want to prepare ahead any issues.
Cheers to both
Love this book....very good. Always been a fan of sorceror and the potential to have options that rely from internal sources rather than just spells. I remember Mongoose Quintessential Sorceror which tried this in 3.5 D20 (also remember reading this whilst in a prop plane travelling to Indiana for GenCon in what we shall call "unsettled weather"....when the plane suddenly dropped quite a bit of altitude! eek...my GF said worst plane journey of her life!)....i digress...
therefore when PF did bloodlines this was an excellent step forward and really enhanced them in the right way. I had been hoping a 3PP would do something extra for them....not surprised it was SGG and quite a pleasant one when i reviewed what your weekly release was! I think they really add some significantly flavourful additions. Good job. cannot wait to play a sorceror now.
I have a couple of questions if i may:
1) Do you plan further sorceror releases? I know u have a number of follow ups planned....could this be one? (any news on Godling follow up?)
2) I presume it was deliberate for the bedreven not to get extra spell points for high INT? obviously sorceror gets extra spells per day...could u convert what a sorceror get with high CHA to points?
3) If i can sneak in a summoner request...any news when we will see the summoners options one that is due? did it get pushed back after UM so as to see no overlap?
Owen K. C. Stephens wrote:
Many thanks for the very thorough candor:) !
No scatterbrainedness there....just the thoughts of a (SG)genius! I am looking forward as said to above...time warden sounds intriguing.
Hi Owen / SGG
Just a quick one asking as first quarter finishing soon, any plans you can reveal about when Time Thief 2 is going to be released, as you had planned in first quarter following poll at end of 2010?
Also any hints when the summoner advanced options see light of day...this is the one i am most looking forward to..
Whilst i am asking questions and have u captive so to speak...since plans afoot for godling follow up?
Cheers for your candor if you can answer.
Yeah it is in my side cart now. I have liked there stuff they have done so far for the most part. I just didn't know this was even out. I didn't see any mention of them doing a new product. I was just surprised, as most companies make forum threads about new products and post in them actively to draw peoples attention to them. Just surprised NotN don't seem to be doing it.
Yeah i agree that they are not big into advertising outside of their website, and have found alot of their products only by virtue of regular checking on say RPGNOW.
I would certainly agree their quality should mean they should happy to plug their products. I do not know whether the way they started ( ie fans creating regular dedicated balanced material) means they have a different work ethos to dedicated more commercial companies? It seems they have "slipped" into the commercial aspect. They were meant to be releasing regular free pdfs every 1-2 months for fans which seems to have slowed down. I do not mind as the sold products have been good prices and quality. I still think Liber Vampyr was one of the best free releases since PFRPG started taking all assessments into account.
When did this come out?
This came out about a month ago if i remember correctly. I found it by surprise on RPGNOW first and waited till on paizo and bought it then.
I am surprised this has not had bigger talk about it and a "famous" dark mistress review.
I personally think this is excellent and does the whole subject justice. They hint at a follow up book coming at some point. I have not had chance to do a formal review yet but may try to as i believe this is a very sound purchase - even more in view of cost and if you like werewolves. I have created some characters using it and can create some memorable archetypes. I have not played in game yet. As the blurb says there are over 50 feats that allow a good deal of customisation, such as a hybrid specialist, master of the wolf pack and even a cannibal focused werewolf! They touch upon some of the european myths about werewolves and allow for you to create them such as those with poisonous bites.
If (or when) i do a formal review i would give this 5 stars. I have been very impressed with the quality, free or paid, that Necromancers of the Northwest put out and along with Super Genius Games are one of the companies i really look forward to what they do next.
Hope that helps and i wonder what other people who have purchased this think about it?
Owen K. C. Stephens wrote:
RPGers are rules sticklers?! Hehe... Who would have thought!
Anyway i am just happy that more godling love is on the way....*does the happy dance*.
Looking forward to time thief part 2 aswell. I enjoyed all your SGG base classes....so hopefully new fresh base classes are also part of 2011 schedule aswell.
Happy new year btw
Dungeon Grrrl wrote:
Well to my eyes it looks like *Godlings win with 19 votes! As the supplements say it is one class but with 4 variants, so by my (ahem biased) reckoning 11 + 8= 19.....so a clear win. :)
I am sure Owen will accept this is the will of the people..hehe
this is an easy one for me...godling all the way...by far my most favourite of all your products. (now the sneaky bit)....linking them for you: http://paizo.com/store/downloads/superGeniusGames/pathfinderRPG/geniusGuide s/classes/v5748btpy8eda
Loved your base classes. Hoping you can come up with more for 2011!
PS Sorry cannot seem to work how to link. on a dumb day today. hopefully someone can help and correct
Agree with sentiments of mdt above. Beat me to the answer :)
Just a quick opinion on the spell.....when you summon it does it come with full hit points for the duration of the spell whatever it got dismissed on, or does it come with hit points it was left at. One can read it that it arrives as if was a fresh ritual summoning and thus full hp.
Owen K. C. Stephens wrote:
Big fan of SGG stuff here....have most of your downloads. Love the base classes best.
Those races books sound interesting!
Whilst you are a revealing mood so to speak, any chance of letting us know some snipets of any more base class books you are doing or soon to release? Would be most grateful! :)
Cheers and keep up the good work
Rite Publishing wrote:
Many thanks for that!
Having that table and expanded explanation makes a lot more sense, and explains nicely the improved ranks you can take.
HiJust quick questions about this table - where do we find it or can someone put a link to it.
I have relooked at my downloads here and cannot see it.
Quick other questions which has not been raised so far....
why has there been a deviation from the normal PFRPG standards with medium BAB classes having D8 hitdice and also seems to have a new form of medium saves (upto +9 over 20levels)? surely having D8 would not be too overpowering.
Last question..."potent spell component" in folk magic tree seems overpowering allowing essentially free metamagic for added spell focus such as fish. Does it mean you have to have the feats or not ? Do they add on the fly and increase to full round casting? Do they increase level as usual? Should there be some mechanic or daily limit on it to maake it less powerful? certainly my GM would not allow this.
Thanks in anticipation
I think the beta dropped the restriction on taking it multiple times.
In the beta there is none of the line at the end where says can be taken multiple times where other extra * feats do. I am sure (or hoping) this is an error as can see no logical reason to make it different to other similar feats.
Hi just noticed that all the other Extra * feats allow for multiple usage stacking but extra turning does not apparently. Is this a mistake and they forgot to add on the line about multiple times? In 3.5 you could take as such like that. I accept its reduction to only 2 extra attempts but if you are willing to spend feats on it you should be able to get more (just trying to prempt the thought that it may be deliberate to limit healing).
Anyone know an answer to this? (Jason perhaps?)