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Johncolossus's page

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Hi

Due to current circumstances I am unable to carry with these subscriptions ( I do not need Beginner Box anyway).

Please can you kindly cancel my subscriptions to both these lines.

Many thanks


Bump!

So hopefully Owen can see above....


Owen K. C. Stephens wrote:


Well you have to be at least 5th level to take the feat at all, since you must be able to cast 3rd level spells and have to take the discovery with your bonus feats. Also if you have a familiar you take a -4 penalty to your Arcane master score, so there are other factors at play as well.

I went back and forth on whether or not to cap the genie HD at the wizard's caster level, but in the end playtest feedback showed it wasn't necessary. If a GM's play-style is different enough from my playtesters that early genies are too strong, I recommend just adding in that rule.

And the upper-end HD cap is the same at the HD cap for Leadership, on which this feat is based.

Hi Owen

I hope you do not mind but i wanted to pick you up on this and think there may have been a slight error in your ruling in the product.

I highlight in bold the relevant statement that made me relook. In your product you mention arcane discoveries can only be taken with a wizard's bonus feats. This is reiterated in your statement here.

However, i relooked at UM at under arcane discoveries: it says these can be taken instead of regular feats as well at wizard bonus feats. This is quite a big difference esp. if your playtesting was built around only 5 arcane discoveries over 20 levels as opposed to potentially ~ 15. Looking at them i do not see any issues with power beyond what there already is. Infact i think this makes your product even more attractive!

Certainly the acamedician is even more attractive now!

Still great product; very flavourful. I really like these options lines of yours.

Any planned dedicated archetype products that are in line with PFRPG archetypes or you planning just to sprinkle them into individual products? I see there is some godling love soon - any archetypes in that?

Cheers


Hi Ryan

Thanks for the clarifications. They really help. As i mentioned i am a fan of this class....just really appeals to me. It seems as if it is the PFRPG successor to the Factotum or Chameleon from 3.5!

Now i get what the feat meant about extra notes! I had read it as extra notes to be added to a book (ie the extra sheets as you would buy for a spellbook). I think the terminology confused me. Extra knacks without having to wait to view them is actually very useful.

The answer about the supernatural aspects help but i would personally for my games probably limit it to character aspects, as with so many monsters out there you are bound to get some over powered trades esp. when you reach 8 knacks. Obviously learning (su) powers from monsters akin to character powers would still be ok. If a player wanted to really learn some specific monster (su) power I would make an extra feat up to help access and limit abuse. It would allow someone who really wanted to get dragon breath could.

Just one more question if i can.....how often can you use the healing abilities the class gets?

Thanks again


R. Hyrum Savage wrote:

And it's live! :)

Until the image gets fixed, here's a link to the cover.

Hyrum.

.....and downloaded.

Nice cover.

Glad i have something to digest whilst waiting for my Ult Combat to go through so i can get pdf....


Marc Radle wrote:
Johncolossus wrote:

Hi

I have KQ18 and really enjoyed it. i particularly liked the PFRPG aspects with new options such as savant and beast masters.

If I may i would like to clarify a couple of things with Marc and Ryan on their work:

1) To Marc-----

When you choose an extra animal companion, is the animal companion level = the level value on the magical beast cohort level ie the second companion will always be 2 levels behind if you max your beast leadership score? this is how i would read this so as to reward those who put effort into putting up their beast score.

Really glad you like the Beast Masters article!

I've included the important text (and bolded the REALLY important parts :)

Additional Animal Companion:
If you already have an animal companion, you may opt to gain a second animal companion instead of a magical beast cohort. This additional animal companion follows all of the animal companion rules.

So, if you opt for a second animal companion, you get it instead of the beast cohort. You would not use your Beast Leadership score to determine level, you would determine it as you do for your first animal companion (they would be the same 'level', in other words)

You would still use your Beast Leadership score to figure out how many, and what HD, all of you normal animal followers would be however.

Does that help?

Thanks Marc

That helps...seems quite powerful feat to get a whole new animal companion at same power as first. However, then again i know a number of people worry about the power of leadership in itself. If i played a druid there is no way i would not get the feat (barring GM approval).

In playtesting how did you find it? Did you try perhaps limiting the second companion to char level -2 at all?

I do like the flavour very much though, esp with the animal retinue you get:)

Cheers


Hi

I have KQ18 and really enjoyed it. i particularly liked the PFRPG aspects with new options such as savant and beast masters.

If I may i would like to clarify a couple of things with Marc and Ryan on their work:

1) To Marc-----

When you choose an extra animal companion, is the animal companion level = the level value on the magical beast cohort level ie the second companion will always be 2 levels behind if you max your beast leadership score? this is how i would read this so as to reward those who put effort into putting up their beast score.

2) To Ryan-----

i) Notebook - it says the notebook lasts the entire career and says all the knacks etc take up very few pages. There are no rules on how many pages putting other knacks in the notebook it takes. I can understand this if it is not that relevant, but a point is made on that expanding it costs same as wizard spellbook. Also you mentioned there is no real limit on trades you create using the knacks - just your imagination. How much room do all these take up? Should their be limit based on pages in the notebook?

The reason i ask this as at the moment i do not see the point of the feat extra notes. I may have missed something fundemental but clarification would be great:)

ii) Does a savant automatically recognise something being done to put in his notebook? ie if he sees a sorceror casting fireball does he have to make any skill check, or as long as he writes it in within the hour for his one entry that day, gets that knack?

iii) I presume being able to enhance 3 abilities by +4 at level 1 is deliberate using the 3 knacks?

iv) in the feats with supernatural knack, what supernatural abilities could you gain as examples? Are these class ones or can you get monster ones? Presumably this would not include breath weapon of a dragon? If you emulated the supernatural effects of a bards magical performance, how may rounds would you get per trade and i suppose by extension, would a rage last the entire trade time with appropriate fatigue etc after?

Sorry for asking these clarifications but i really like the class. If i am ever going to get a GM to let me play it i want to prepare ahead any issues.

Cheers to both


Hi

Me again....don't if you can help but i click on this to download but it will not. My other items i have bought do.

Is it that it is not fully in Paizo database quite yet? Do i have to wait a while? Please help if you can as would like to D/l this one especially.....


Woot!

Does the happy dance! Been waiting for this one...thus the questions over past weeks to you:)

D/L now.

Cheers owen


Hi Owen

Love this book....very good. Always been a fan of sorceror and the potential to have options that rely from internal sources rather than just spells. I remember Mongoose Quintessential Sorceror which tried this in 3.5 D20 (also remember reading this whilst in a prop plane travelling to Indiana for GenCon in what we shall call "unsettled weather"....when the plane suddenly dropped quite a bit of altitude! eek...my GF said worst plane journey of her life!)....i digress...

therefore when PF did bloodlines this was an excellent step forward and really enhanced them in the right way. I had been hoping a 3PP would do something extra for them....not surprised it was SGG and quite a pleasant one when i reviewed what your weekly release was! I think they really add some significantly flavourful additions. Good job. cannot wait to play a sorceror now.

I have a couple of questions if i may:

1) Do you plan further sorceror releases? I know u have a number of follow ups planned....could this be one? (any news on Godling follow up?)

2) I presume it was deliberate for the bedreven not to get extra spell points for high INT? obviously sorceror gets extra spells per day...could u convert what a sorceror get with high CHA to points?

3) If i can sneak in a summoner request...any news when we will see the summoners options one that is due? did it get pushed back after UM so as to see no overlap?

Thanks


Owen K. C. Stephens wrote:

Always happy to answer questions!

First, The Genius Guide to the Time Warden (Time Thief 2) ran into an art issue (along with a couple of other books of ours) which may delay it past the end of March. If so it'll become my no. 1 priority to get it out asap. The sad fact is that sometimes projects get hung up a bit, and somehow the high-profile ones tend to have a higher occurrence of that, I'm still committed to getting this out soon.

Having done Advanced Option books for alchemists, cavaliers, inquisitors, oracles and witches, I can only say summoners (Advanced Options; Summoners' Evolutions) is "next." The playtesting on this one has turned into something of a bugaboo. A lot of people feel the eidolon is already overpowered, which means even if I don't give a single combat-capable option, they're unhappy with the result. That makes feedback more of an issue to get through, and I certainly don't want to take a good character choice and make it an overwhelmingly great choice.

Even so, I think it's safe to say 6 to 8 weeks at the outside, and at least 3, before AO:SE hits the virtual shelves.

I DO have godling followup plans (I'd be an idiot if I didn't, it's one of the things people ask for most often), but again playtesting is a bit of a snarl and I've gone back to the drawing board a couple of time. Mostly, I don;t want to put out any-old-options with "godling" in the name to make a quick buck, and what I've produced so far just doesn't quite hit my own exacting standards. I don't have a good feel for timeframe on this one, since I'm honestly not sure exactly what's bothering me about what I have, so I'm not sure how I'm going to fix it. especially with Time Warden, Vixens and Viragos, and a new idea for modern rules are all demanding so much of my time right now.

How that answers your questions, and that actual candor doesn't make me look too scatterbrained...

Hi Owen

Many thanks for the very thorough candor:) !

No scatterbrainedness there....just the thoughts of a (SG)genius! I am looking forward as said to above...time warden sounds intriguing.

cheers


Hi Owen / SGG

Just a quick one asking as first quarter finishing soon, any plans you can reveal about when Time Thief 2 is going to be released, as you had planned in first quarter following poll at end of 2010?

Also any hints when the summoner advanced options see light of day...this is the one i am most looking forward to..

Whilst i am asking questions and have u captive so to speak...since plans afoot for godling follow up?

Cheers for your candor if you can answer.


Dark_Mistress wrote:
Yeah it is in my side cart now. I have liked there stuff they have done so far for the most part. I just didn't know this was even out. I didn't see any mention of them doing a new product. I was just surprised, as most companies make forum threads about new products and post in them actively to draw peoples attention to them. Just surprised NotN don't seem to be doing it.

Yeah i agree that they are not big into advertising outside of their website, and have found alot of their products only by virtue of regular checking on say RPGNOW.

I would certainly agree their quality should mean they should happy to plug their products. I do not know whether the way they started ( ie fans creating regular dedicated balanced material) means they have a different work ethos to dedicated more commercial companies? It seems they have "slipped" into the commercial aspect. They were meant to be releasing regular free pdfs every 1-2 months for fans which seems to have slowed down. I do not mind as the sold products have been good prices and quality. I still think Liber Vampyr was one of the best free releases since PFRPG started taking all assessments into account.


Dark_Mistress wrote:
When did this come out?

Dear DM

This came out about a month ago if i remember correctly. I found it by surprise on RPGNOW first and waited till on paizo and bought it then.

I am surprised this has not had bigger talk about it and a "famous" dark mistress review.

I personally think this is excellent and does the whole subject justice. They hint at a follow up book coming at some point. I have not had chance to do a formal review yet but may try to as i believe this is a very sound purchase - even more in view of cost and if you like werewolves. I have created some characters using it and can create some memorable archetypes. I have not played in game yet. As the blurb says there are over 50 feats that allow a good deal of customisation, such as a hybrid specialist, master of the wolf pack and even a cannibal focused werewolf! They touch upon some of the european myths about werewolves and allow for you to create them such as those with poisonous bites.

If (or when) i do a formal review i would give this 5 stars. I have been very impressed with the quality, free or paid, that Necromancers of the Northwest put out and along with Super Genius Games are one of the companies i really look forward to what they do next.

Hope that helps and i wonder what other people who have purchased this think about it?

Cheers


Owen K. C. Stephens wrote:
Johncolossus wrote:

Well to my eyes it looks like *Godlings win with 19 votes! As the supplements say it is one class but with 4 variants, so by my (ahem biased) reckoning 11 + 8= 19.....so a clear win. :)

I am sure Owen will accept this is the will of the people..hehe

I should have expected some creature rules-interpretation form RPG players, should I? :)

The "official" winner is the Time Thief. But I assure you, anything that scored well (specially if the original product sells well) is likely to get some extra love as well. that includes both witches' hexes and more godlings.

But the promise is a follow-up to time Thief in Q1 2011!

Thanks to everyone who participated, and watch out for more special communication we we ramp up the Year of the Genius!

RPGers are rules sticklers?! Hehe... Who would have thought!

Anyway i am just happy that more godling love is on the way....*does the happy dance*.

Looking forward to time thief part 2 aswell. I enjoyed all your SGG base classes....so hopefully new fresh base classes are also part of 2011 schedule aswell.

Happy new year btw


Dungeon Grrrl wrote:

So with no new votes, it looks like Time Theif wins!

Oh well, maybe I'll get more Witch's hexes anyway, since it placed a close 2nd or third.

Well to my eyes it looks like *Godlings win with 19 votes! As the supplements say it is one class but with 4 variants, so by my (ahem biased) reckoning 11 + 8= 19.....so a clear win. :)

I am sure Owen will accept this is the will of the people..hehe


this is an easy one for me...godling all the way...by far my most favourite of all your products. (now the sneaky bit)....linking them for you: http://paizo.com/store/downloads/superGeniusGames/pathfinderRPG/geniusGuide s/classes/v5748btpy8eda

http://paizo.com/store/downloads/superGeniusGames/pathfinderRPG/geniusGuide s/classes/v5748btpy8fcq

Loved your base classes. Hoping you can come up with more for 2011!

PS Sorry cannot seem to work how to link. on a dumb day today. hopefully someone can help and correct


Vaahama wrote:
Kaisoku wrote:
Vaahama wrote:


The summoner has augment summoning.. +4 con for a 3HD = +6 hp right?

This only works if he casts "Summon Eidolon". The feat specifically does not help abilities, it only improves spells.

If the summoner uses one of his 2nd level spells for Summon Eidolon to get that boost, he doesn't have his buff suite to get the stats I mentioned for his "always there" version of his Eidolon.
That, and the spell only lasts 4 minutes per cast, and so would only be boosted for 2 fights.

As was mentioned, he'd be spending 10 rounds of combat to summon his Eidolon (or wasting 1 full round to cast the Summon Eidolon spell, which could only be done twice a day).

Ok i'm still confused! So the rule says "...You open a rift between dimensions that summons your eidolon.Treat this as if you had summoned your eidolon normally, except that it only remains with you for the duration of this spell..."

Does it means that the only difference is in how long the eidolon will stay but otherwise it's considered as being called by a ritual so that the augment summoning feat is not valid?

Agree with sentiments of mdt above. Beat me to the answer :)

Just a quick opinion on the spell.....when you summon it does it come with full hit points for the duration of the spell whatever it got dismissed on, or does it come with hit points it was left at. One can read it that it arrives as if was a fresh ritual summoning and thus full hp.
cheers


Owen K. C. Stephens wrote:
Frerezar wrote:
You bastards, this made me buy the races book.

Really? A free enhancement made you want to pay us money for the thing it promotes? Wow, you must think we're doing that on purpose. ;D

Frerezar wrote:
On that note, any idea on what the next one would be?

Races of Flame and Fury & Races of Wind and Wing are both in playtesting. So I can't be sure, but likely one of those two.

Frerezar wrote:
One question thou, the voice of command replacement racial trait replaces Soul of Music. However Soul of Music is a drawback, did you mean to replace Mystic Voice?
Yes. Yes I did.

Hi Owen

Big fan of SGG stuff here....have most of your downloads. Love the base classes best.

Those races books sound interesting!

Whilst you are a revealing mood so to speak, any chance of letting us know some snipets of any more base class books you are doing or soon to release? Would be most grateful! :)

Cheers and keep up the good work


Rite Publishing wrote:

This should be in with your regular downloads, but here is a open link for everyone.

Folk Magic Table(right click save as)

Many thanks for that!

Having that table and expanded explanation makes a lot more sense, and explains nicely the improved ranks you can take.

Cheers


Endzeitgeist wrote:

Folk Magic table now available as an additional download.

:)

Cheers,
Endzeitgeist

Hi

Just quick questions about this table - where do we find it or can someone put a link to it.

I have relooked at my downloads here and cannot see it.

Quick other questions which has not been raised so far....

why has there been a deviation from the normal PFRPG standards with medium BAB classes having D8 hitdice and also seems to have a new form of medium saves (upto +9 over 20levels)? surely having D8 would not be too overpowering.

Last question..."potent spell component" in folk magic tree seems overpowering allowing essentially free metamagic for added spell focus such as fish. Does it mean you have to have the feats or not ? Do they add on the fly and increase to full round casting? Do they increase level as usual? Should there be some mechanic or daily limit on it to maake it less powerful? certainly my GM would not allow this.

Thanks in anticipation


blope wrote:
I think the beta dropped the restriction on taking it multiple times.

In the beta there is none of the line at the end where says can be taken multiple times where other extra * feats do. I am sure (or hoping) this is an error as can see no logical reason to make it different to other similar feats.


Hi just noticed that all the other Extra * feats allow for multiple usage stacking but extra turning does not apparently. Is this a mistake and they forgot to add on the line about multiple times? In 3.5 you could take as such like that. I accept its reduction to only 2 extra attempts but if you are willing to spend feats on it you should be able to get more (just trying to prempt the thought that it may be deliberate to limit healing).

Anyone know an answer to this? (Jason perhaps?)
Cheers



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