Race |
Human |
Classes/Levels |
commoner |
Alignment |
LN |
Languages |
Common, Dwarf |
Strength |
16 |
Dexterity |
20 |
Constitution |
18 |
Intelligence |
17 |
Wisdom |
18 |
Charisma |
16 |
About Johnathon Merker
Init +5; Senses Perception +8
AC 16, touch 16, flat-footed 10
hp 10
Fort +5, Ref +6, Will +5
Speed 30 ft.
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STATISTICS
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Base Attack Bonus +0; CMB +3; CMD 18
Race
Extra Feat
Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled. (Fisherman)
Class
Feats
Improved Unarmed Strike, Dodge
Trained/Important Skills
Climb [STR] +7
Knowledge (Local) [INT] +4
Knowledge (Nature) [INT] +4
Profession (Cook) [WIS] +8
Profession (Fisherman) [WIS] +9
Perception [WIS] +8
Swim [STR] +7
Traits
Resilient: +1 Fort
Adopted: Dwarf gains Grounded (Dwarf) - +2 bonus on balance-related Acrobatics checks, and a +1 bonus on Reflex saves.
Carefully Hidden: +1 bonus to Will saves and a +2 bonus to saving throws versus divination effects.
Unlearned: Choose one Knowledge skill. You cannot attempt untrained Knowledge checks with any other Knowledge skills, even if the check’s DC is 10 or lower. If you have access to a library that covers a specific Knowledge skill, you may attempt an untrained Knowledge check with a –2 penalty
Equipment
Weapons
Armor
Other Gear
Wealth
Carrying Capacity
Light:
Medium:
Heavy:
Current Load: