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Rokova

John Spalding's page

RPG Superstar 2011 Top 32. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 246 posts (315 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 4 aliases.


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Andoran (RPG Superstar 2011 Top 32)

Mostly it seems sloppy. Trip is a solid choice, but lots of things naturally resist it: strong creatures with big HD and Str, things without limbs, things with many limbs, creatures with trip, things that fly, things that can just eat a -4ac and work from prone, etc.

Andoran (RPG Superstar 2011 Top 32)

You are may not be a top tier DPR machine but post level 10 you are still very solid in mellee and have a great spell list.

Andoran (RPG Superstar 2011 Top 32)

Anyone else interested? We are starting to look at character creation.

Andoran (RPG Superstar 2011 Top 32)

I just finished school (grad degree after a couple years of work) and I am returning to Boise. I have had really good luck with games on the East Coast...I have gotten through most of Savage Tide, AoW, and LoF. I DMed all of Kingmaker and will finish Carrion Crown Sunday.

Anyway, I am moving back and want to play or run Skull and Shackles. I get to Boise at the end of May, but would like to make arrangements beforehand.

Let me know if you are interested.

Andoran (RPG Superstar 2011 Top 32)

If someone else is making it for you:

Mounted combat halfling or gnome.

You have lots of always in feats. You are effective. You do the same thing every round. Barbarian or Ranger works fine.

Andoran (RPG Superstar 2011 Top 32)

Seeing that introductions are being made, "And I am Aerefan." Turning to the lion, "And he is Bresan."

"Are you all sure you wish to start by getting drinks, it appears there have been dragon sightings and people injured. I think it may be best to lend a helping hand."

Andoran (RPG Superstar 2011 Top 32)

I too am here for the wedding. But it seems I may be of more use as a healer. Can you direct me to where the injured are housed?

Andoran (RPG Superstar 2011 Top 32)

Most of those have clear UM variants:

Acid sheath is like Vitriolic Mist in UM. Arc of Lightning (SC) is like Lightning Arc (UC).

Andoran (RPG Superstar 2011 Top 32)

There are a couple new spells which allow high level clerics to make their own, awesome deminplanes. If you guys wanna split the costs (~20k), we can make have a pocket plane to flee too if need be. that would be a cool place to have a Worldmeet Glade. For a little extra money we can make time flow differently in order to rest quickly and return to the action quickly.

Andoran (RPG Superstar 2011 Top 32)

Options:

1) Don't worry about it and use a decent simple weapon.
2) Take Craft Arms and Armor at 5th.
3) Use a deity with a common favored weapon like Ioemedae for a longsword
4) Play a race with weapon proficiency options like elf for longsword or half-orc for axes.
5) Buy the ioun stone for weapon proficiencies.
6) Mix and match. A half-orc Inquisitor of Iomedae can use bows, longswords, great axes, and falchions. A Dwarf Inquisitor of Iomedae gets longsword, battle ax, and warhammer. Either covers the bases pretty well. Dwarves make pretty solid Inquisitors.

Andoran (RPG Superstar 2011 Top 32)

Thogg Smashes-What-He-Hates wrote:
It's from the plant domain.

Yep, first level power. It is really my only melee weapon, but it isn't awful.

Andoran (RPG Superstar 2011 Top 32)

I grabbed a heavy shield because I don't have a weapon. I can make an unarmed strike a decent weapon but that still leaves me a free hand.

Andoran (RPG Superstar 2011 Top 32)

I wanted to get the ok on these spells:

UM: Cold Ice Strike, Fickle Winds

UC: Communal Resist Energy, Communal protection for Evil

Andoran (RPG Superstar 2011 Top 32)

3d8 ⇒ (4, 8, 1) = 13 Forgot what level I am, 12 was stuck in my head.

Andoran (RPG Superstar 2011 Top 32)

11d8 ⇒ (7, 7, 7, 1, 2, 5, 6, 6, 2, 5, 2) = 50

Andoran (RPG Superstar 2011 Top 32)

I can cover the GMW.

Andoran (RPG Superstar 2011 Top 32)

All of those except reach are true. Lions for example have 5' reach. Dragons have extra reach on bite attacks.

Andoran (RPG Superstar 2011 Top 32)

I think an all Dex shield/TWF bard is a viable switch hitter. I would grab a paladin level at 7 to get free Precise Shot off an archetype and smite (mostly to overcome DR and for the huge to-hit boost).

1 Weapon Finesse
3 TWF
5 ISB
7 PBS (Precise Shot)Pally 1
9 Rapid Shot
11 Manyshot
13 Arcane Strike (Pally 2-4)
15 ITWF
17 Shield Slam
19 Shield Master

By level 3 you are solid in mellee. By level 5 or so, with Agile weapons you have Dex to damage. By level 9 you have solid archery. Level 13 you can move and full attack if need be. Level 16 you can have nearly unlimited smites through Oath of Vengeance, great saves, awesome AC.

The build isn't very MAD and does what I think a bard is a good chassis for: competent dabbling. Plus, you can do it, and do it well, on a halfling.

Andoran (RPG Superstar 2011 Top 32)

This looks like an interesting setup and I enjoy the PF Modules.

Background:

As the lion is the king of the beasts, so Aerefan was meant to lead. His pedigree is well-established as he can trace a direct line of ancestry to the leader of the druidic circle who signed the Treaty of the Wildwood. As a child, he swam the rivers and climbed the trees of the Verdruan Forest making its vast wilderness his home. His father and mother raised him well. His father taught him practical skills: hunting and gathering, crafting necessities, recognizing the calls of each animal. His mother taught him the secret language of their order, to heal man and beast, and to wield magic in the aid of his people.

As a young man he was sent away from his tribe, as per their custom. His father told him not to return until his words would sway men's hearts and minds, and his mother told him not to return until he found his totem spirit. Together his parents purchased an expensive passage across the deserts of Katapesh and into the Mwangi expanse.

He found his totem animal first. A young male lion nearly crippled by a rhinoceros came upon his caravan at night, hunting the easy prey of unwary human travelers. The big cat took town a sleepy sentry before Aerefan could drive it off with his sling. The lion attacked again and again, injuring, but not killing those who went into the shadowy desert night. Each night Aerefan drove off the beast. After three days of attacks, Aefan went after the creature and tracked it for days. When he found it, it was emaciated and dehydrated, curled up in the shade of a rocky outcropping. While the animal lay dying Arefan spoke the words of power his mother had taught him and proclaimed his bond with the creature. The beast acknowledged the bond and was slowly nursed back to health.

Earning the trust of his fellow man and leading them took far longer. He did not speak the language of the Mwangi, and the tongue came to him only slowly. He was recognized as a fellow druid by a local tribe, but their trust was hard to earn given his foreign words and rites. For years he apprenticed himself to a local druid who oversaw ancient ruins. Together the two would venture into the decrepit vaults and clear it of its eldritch horrors. Aerefan grew in power, the older man grew more and more ill as weakness entered his bones and eyes, taking his vigor and sight. Thus the older druid granted Aerefan the authority to perform rites in his name. For two years Aerfan continued this work, acting as a local priest until a replacement could be found. Aerefan brought the old druid back to his forest home, partially as proof that he had met his father's demand, but also because the old man's sickness was aggravated by the wet climate and biting insects.

Aerefan and the old druid traveled back to his boyhood home. This time the trip was far faster as magic aided their travels. His parents accepted him back into the community and the remainder of the circle invited him into formal membership. Since then his status as a leader has been recognized both by the druidic circle, but also by the local authorities. Many of them have noted that his companion lion is uncannily similar looking to the white lion on the Taldan crest. Aerefan is quick to explain that the lion's coloration is typical of desert lions, but many of the local town leaders believe the animal is a powerful symbol.

Aerefan is attending the wedding as his parents are acquainted with the bride's father and sent him to make an appearance.

Personality:

Aerefan is was well brought up and has experienced much of the wide world. For both reasons, he had good manners and a gracious nature. He often answers questions with a bit of experience of a homespun example.

More than any other trait, others note his deep loyalty and honor. Aerfan's parents raised him to be a leader of men and Aerefan takes that seriously. He expects others to treat him with respect and to value his wisdom. Those who fall under his protection: the weak, allies, and friends know that his patients is nearly endless, but that his righteous anger is fierce.

Crunch:

Aerefan is a human Lion Shaman Druid. His skills will probably be: diplomacy, survival, perception, knowledge nature, and spellcraft.

Andoran (RPG Superstar 2011 Top 32)

TWF is nice for a couple reasons:

1) It does a ton of smiting damage.
2) When not smiting it isn't far behind a 2hander. 2handers use PA and furious focus. Nothing prevents you from dropping your shield and wielding your scimitar in two hands. PA is a good feat even for TWF (against some foes) and so the feat isn't wasted on a TWF build.
3) Your AC can be way better on the cheap. Shields are cheap to enchant. It will cost way more to eek out the same AC without a shield.
4) The Dex isn't wasted. As to AC, with mithril plate you get better AC than a low dex paladin. Having a better touch AC and reflex save isn't too bad either.

Alternatively you can go full dex based, rock an agile weapon and skip strength (this does limit your effectiveness when you switch to wielding a weapon in 2 hands because you don't get a full attack).

It does cost a chunk of ability points. I wouldn't do it with less than a 20 PB (unless going full dex and agile weapons)

Andoran (RPG Superstar 2011 Top 32)

Adamantine Dragon wrote:
Darigaaz the Igniter wrote:
Adamantine Dragon wrote:
Darigaaz the Igniter wrote:
You can in fact add enhancements to an already made item. Cost to upgrade is (cost of item after upgrade) - (cost of item before upgrade). And I'd go +2 before I go +1 elemental.
Why would you do this? I've run the numbers several times and unless you are needing an 18 or more to hit, the energy bow does more damage even though it hits less. It only hits one less out of 20 attacks but does d6-1 more damage per hit. If you need an 11 to hit with the +1 shocking bow, it does 16.5 more overall damage than the +2 bow over those 20 shots. That's almost two points per hit.
Because static plusses are multiplied on crits and at +3 and higher you start overcoming DRs other than magic.
OK, I guess I better factor crits in then. Especially since Aspect of the Falcon gives bows a crit range of 19-20...

1) Elemental resists can eat up a lot of that damage.

2) As damage scales up +hit becomes more valuable. Buffs, ability scores boosts, etc all matter.
In your example the break point is 15 average damage...a lot of characters hit that. A 9th level fighter with 18 strength and pretty minimal buffing hits that: 4.5 from a long bow + 4 str + 2 weapon spec + 2 weapon training + 1 weapon + 2 bard song (or other buff). A smiting paladin would hit this earlier.

3) Extra damage is often wasted (a monster can only be so dead) while extra hits may not be.

Andoran (RPG Superstar 2011 Top 32)

There are rules changes you should be aware of such as: no combat maneuvers, no AoOs, some changed class abilities etc.

I would recommend using easy adventures both because the players are new, but also because the pregens are not combat machines.

Andoran (RPG Superstar 2011 Top 32)

Sorry, figured it has to have a PFS function since it is in a Pathfinder Society book and doesn't look like it does anything absent some specific rule variance.

Andoran (RPG Superstar 2011 Top 32)

Maybe it is glaringly obvious, and I am missing it, but what does this feat do? Why does it exist? Why would one disassemble an item if the only thing to do with it is reassemble it...maybe

Andoran (RPG Superstar 2011 Top 32)

Fozbek wrote:
They'd almost have to include larger-than-Medium bases. I don't think there are that many Medium and smaller monsters in the Bestiary.

The picture has what appears to be a large figure on a medium base.

Andoran (RPG Superstar 2011 Top 32)

There is a defense to arrows already:

Look at windwall - which can be cast by almost everyone.

Andoran (RPG Superstar 2011 Top 32)

That isn't the rule. The book is probably silent. That is just what I would do.

Andoran (RPG Superstar 2011 Top 32)

I would rule it is part of the attack like poison in a spider bite. I would allow him to set a default (maybe requiring a single roll) and a handle animal check if he deviated from the default.

Andoran (RPG Superstar 2011 Top 32)

I made a lvl 17 RP for Witchwar Legacy. I took more levels of oracle than barbarian and grabbed spell perfection (divine power).

With a battle oracle you can

1) Win init with warsight
2) Move and full attack with surprising charge
3) Hit and crit with Weapon Mastery

Take the trait for +2 caster level and
Barb 2/Oracle 4/RP 10

Off the cuff math:
18 starting str + 4 lvl + 6 item + 6 greater rage = 34 str (+12 bonus)
Divine power: +4 HIT/+4 DMG, +1 attack at highest bonus
Weapon mastery +2 to hit
+5 Fury Falchion (+7 to hit and damage)
12 bab
PA (2 hander) -4 to hit/+12 damage

+34/+34/+29/+24 2d4+41 (15-20x2)

Chances are you turn a crag linnorm into fine mist in the first round.

First 3: 66.5% hit, 28.5% crit, 5% miss
Last: 56% hit, 24% crit, 20% miss

Average attack outcome and minimum damage rolled: 204, crag linnorms have 202 hit points...fine mist achieved.

Andoran (RPG Superstar 2011 Top 32)

I think if you use the spell levels as equivalents you can get:

Form of the dragon I at level 10 (same level as plant II an elemental III).
Form of the dragon II at level 12 (same level as plant 3 and elemental body IV).

So levels 10 and 12 are covered.

Levels 4-8 I think the easiest fix is just using beast shape as a base.

Level 4:
1) You turn into a small or medium dragon, but you gain only the special abilities listed in beast shape I and appropriate ability scores.

Level 6:
1) You gain level 4 ability plus any special ability of the bast shape 2 list the creature has.
2) Small dragon with darkvision, resistance 20, flight (all of which are available on elemental body 1), +2 Dex, +2 NA.

Level 8:
1) Any of the above, OR
2) Medium dragon, +4 str, +5 NA, darkvision, resistance 20, flight

Andoran (RPG Superstar 2011 Top 32)

Honestly, since everyone is new and system mastery will be low, just run it by the book. If they mop things up, the change the future encounters.

Anything with 3+ creatures - add 1 extra creature.
Solo bosses - add +2 to everything (hit/damage/saves) and +2hp/Hit dice (the advanced template)

Andoran (RPG Superstar 2011 Top 32)

4d6 ⇒ (5, 6, 2, 6) = 19
4d6 ⇒ (1, 6, 5, 2) = 14
4d6 ⇒ (2, 4, 6, 4) = 16
4d6 ⇒ (3, 3, 5, 5) = 16
4d6 ⇒ (2, 2, 3, 1) = 8
4d6 ⇒ (1, 5, 4, 5) = 15

So

17
13
14
13
7
14

Andoran (RPG Superstar 2011 Top 32)

I am interested, is there still room?

Andoran (RPG Superstar 2011 Top 32)

Also, an item must be +1 before adding special abilities.

Andoran (RPG Superstar 2011 Top 32)

Special abilities get calculated like additional +s.

E.G.

+1 weapon = 2,000
+2 weapon or +1 flaming = 8,000
+3 weapon or +1 flaming,keen weapon = 18,000.

+6000 is 8,000 - 2,000
+10,000 is 18,000 - 8,000

Andoran (RPG Superstar 2011 Top 32)

I made some changes because my group was big (6) and very coordinated.
1) Boosted her sorc level to give her Time Stop to balance action economy.

If you do this- roll her extra rounds and plan what she does. With quicken she is getting tons of spells off and the wait would be hard/

2) Swapped spells to buff her considerably - they could hit her pretty easily - they had bardic music plus tons of buffs in pretty much every fight (that is what the bard did before dying most every fight) - but she had fire shield and the druid thorn spell (or maybe wind spell) such that hitting her did 30+ damage in mellee and she created wind to shut down archery
3) Cast Delayed Blast Fireball frequently

The party won, but not after burning through 10 heal spells. It was a tough fight.

Andoran (RPG Superstar 2011 Top 32)

Antagonize has eratta btw.

Andoran (RPG Superstar 2011 Top 32)

Exterminator wrote:
What's a battle oracle?

Oracle is a clas from APG, battle is a mystery (like a domain/bloodline)

Exterminator wrote:
I also don't know what a synthesist is?

Summoner class archetype

An oracle is a base class that gets spontaneous casting like a sorcerer and 9th level spells. It casts cleric spells.

Andoran (RPG Superstar 2011 Top 32)

A level 1 battle oracle with the Extra Revelation feat:

Take:
Weapon Mastery Guisarme, Manuever Mastery (Trip)

You have medium armor, trip, reach, spontaneous casting.

Andoran (RPG Superstar 2011 Top 32)

Exterminator wrote:
Can someone help with a build that has medium armor, a reach attack, tripping would be cool trick to have also.

Druid. You get medium armor. You get reach with large+ wildshape. Many forms can trip or grapple. You have some fun spells on the list.

Treatmonk has a good guide on Druids.

Andoran (RPG Superstar 2011 Top 32)

As a lvl 18 pally he is immune to:

Fear
Disease
Charms
Compulsions

Andoran (RPG Superstar 2011 Top 32)

Bard issues:
1) without looking into archetypes - you lack restoration and lesser restoration. Maybe pally can cover this.

2) You will need tons of healing items.
((assume cleric has 14 cha, and both burn all spells healing, and both always have 1 bonus spell b/c I am lazy)

First level bard- 11hp spells
First level cleric - 11hp spells, 17.5 channel

10th level bard: 302 spells
10th level cleric: 432 spells, 87 channeling (this is artificially low...no items at all)

At 10th level you need a wand of CLW a day to hit a cleric's output. This isn't to say you will always burn all spells healing,

3) Sometimes (rarely) blasting is the thing to do. With your physical damage focused group that will occur more frequently. Clerics have better blasts.

4) It is CC in USTALAV...offensive channeling seems worth it.

Andoran (RPG Superstar 2011 Top 32)

1) Context of fights

Disjunction, Anti-magic sphere, encounters where the enemy isn't hosed by movement but the PCs are (like difficult terrain or environments that make fly checks tough).

2) Action economy

So he kills 1 monster a round...if there are many they will persist. Space them out.

3) Specific Precautions

If ranged - wind wall
If mellee - miss chance

Andoran (RPG Superstar 2011 Top 32)

Switch hitting should switch to a 2hander. Quick draw costs an action. That action would often be spent moving in anyhow (and you can draw while moving in). So the feat is ok. If you really want to swap, you don't need Quick Draw.

At low level I think swapping to a 2Hander is fine, especially if you have 14+ str. It stays fine over time, maybe grab PA if your weapon is enchanted and your strength stays good.

At higher level IF your dex is way higher than strength, I would be tempted to grab weapon finesse and an agile weapon as a backup.

I think getting your archery feats in order at low level is a priority (RS, PBS, PS). From there you can diversify out.

Andoran (RPG Superstar 2011 Top 32)

No casters and tons of mellee says

1) group buffs (especially after mid level)
2) aoe effects/battlefield control
3) healing
4) you need to have someone who can do non-physical damage

CC says:
1) play a cleric

I would consider a heroism subdomain cleric. Swift action strong buff at lvl 8. +2 on DCs for channeling for damage, and a hefty skill buff.

I would choose a second domain with strong group buffs or a decent aoe. fire isn't awful. Healing brings a lot to the table.

Sarenrae has it all, plus her favored weapon is solid.

Andoran (RPG Superstar 2011 Top 32)

Paladin brings a ton to the table:

1) arguably best saves in the game, and certainly better than fighter. Solid AC and HPs and immunities to some sucky conditions make paladin a very good defensive class with little investment.
2) best in combat healing ability
3) smite - which keeps dpr up and lets you do good dpr over several kinds of builds (for example, while shield fighter may have some advantages, a shield paladin with improved shield bash has very solid defense and very solid smite dpr)
4) auras - at 11th level paladins get one of the nastiest buffs in the game

Andoran (RPG Superstar 2011 Top 32)

Most pfs adventures would work just fine for this. I have used them for this purpose once or twice. Plus they are really cheap so it isn't a huge deal if one doesn't work out.

I suspect if you went to the sub-forum and asked which worked best (and had plots which did not depend on being a pathfinder) you would get a solid list.

Andoran (RPG Superstar 2011 Top 32)

I thought hex crawling was fun in the first few books. It was not fun in later books. In those books I tended to lump encounters or let NPCs explore.

When you get to kingdom building...the rules don't work really well for making a kingdom...sensible stuff fails, odd strategies work well. What they do succeed at is making magical marts palatable and workable. In any case, I second doing most of the kingdom stuff at some time other than at the table. In my case, one or two players really enjoyed it and I let them do it - the rest got a reprieve.

Don't be afraid to turn encounters into NPCs especially random encounters/hex encounters that would otherwise make lame fights or very deadly fights.

Spoilers:

Prep for later books early.
1) Have the PCs meet Varn in book 1, just as a friendly visit. It makes book 3 better.
2) I rolled random encounter troll and had trolls harrass them in book 1. I made the troll boss in book 2 that troll (they knew it because he had items he stole from them at lvl 1).
3) My PCs always heard about the yearly contest in Pitax and were always informed that they were too small to be really considered a "kingdom: to go to the games. By the time book 5 came along, they really wanted to go.
4) Some encounters are way better if you make them kidnapping encounters. The NPCs from book 1 made great kidnap victims.
5) Make sure to keep the comedic NPCs (the fey and maybe the alchemist in book 1) alive because they make for good times.

Andoran (RPG Superstar 2011 Top 32)

I would also love to buy these. I don't (and by choice won't) have a minis budget. There is always someone with a solid minis stock and none of us care to drop tons of cash on making sure we have minis to match an AP or module.

But I have dropped cash on paper minis. I like having the "right" monster. I like being able to show off AP art without having to make a crappy home printer version or try to cover parts of the magazine PCs cannot see. I like not having a 20 lb pile of plastic. Paper minis are so much easier to sort.

I have considered buying the beginner box (which I have no need for other than these) and the WotC sets. But I would love to be able to buy high quality paper minis and I would LOVE if they came out alongside APs. For me, those would be a great subscription product.

Andoran (RPG Superstar 2011 Top 32)

What I did for prep:

Print out the map. On the back label the hexes. Cut the hexes out. Make a backing so that you can glue the hexes to a board as they are discovered.

Make a short list of environmental rules you expect to come up.

Roll random encounters in advance.

Make up notecards for the NPCs you expect the party to come across in the first few adventures.

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