|John Lynch 106|
the Players don't know that their actions have no actual consequence in terms of the Beast's fate.
This robs the players of all agency they have and I would personally prefer to not play under a DM whose style was this.
The Promethean is very powerful against the expected APL. I instead had the beast appear at the end in a dramatic moment (my players won the trial) but from memory (it's been a few years now) I believe I ran a version of the Promethean that was toned down. Or I might have run the Promethean as written and let my players blast him to pieces. Either way the Beast didn't steal their thunder, but did appear at the appropriate time narratively.
So in my opinion I'd recommend not having the beast fight the PC's fight for them regardless of the trial's outcome. If you don't think the PC's can tackle the Promethean, scale him back.
My take on the beast was he'd found religion (after a Pharasmin priest came and had a word with him and left behind the Pharasman holy text) and so he was uncooperative the whole time (needing to be persuaded to provide the PCs with information) and was asking for his own death until the PC's stirred his heart and convinced him he wasn't some abomination. It was the easiest way I could think of to get the PC's to want to save him ;)