|John Lynch 106|
I'd be curious why you substituted the in-book nightwing backups in favor of fire elementals. As Zhangar points out, very easily banished.
One of the tweaks I made to Gallowspire was that within a X-mile radius extra dimensional travel ceases to function. Dimension door, teleport, plane shift and banish don't work. Nor do extra dimensional spaces. Adivion took advantage of this by calling the elementals just outside of the radius and then taking them into the radius thus allowing them to stay well beyond the spell's normal duration (an unintended side effect rather than an intentional abuse of the rules by me).
The reason I swapped out the Nightwings was that they're undead and my party is well suited to killing undead. I'll be keeping them in the fight just before Adivion to soften them up. But I expect them to be little more than speedbumps for my party that will hopefully chew up some resources.
Do remember that some of these don't do anything for Adivion once he's a lich
As far as I'm aware the only buffs that don't help are Mage Armour and Bless.
but a pretty piddling offense.
As I see it he's got about 8 offensive spells.
Unwilling Shield is my opening move and is intended as my strongest offensive attack. I can't keep up with the amount of damage my party is capable of throwing at undead. So I'll halve the damage I take but significantly increase the damage the party member takes. This will be aimed at the Dex based Fighter whose AC is reliably 40 allowing me to damage him without having to hit him.
I've got an archer bard who I'll be throwing a Baleful Polymorph on. Even if she makes the will save I'm hoping she'll fail the fort save.
I'm looking to Icy Prison the Witch in my party. She'll have a good fort save, but reflex I'm hoping is her Achilles heel. Once in she won't be capable of making the required strength check which means either she's out of the fight or an ally will need to do so (thus taking two people out for two rounds or taking the witch out indefinitely).
This leaves an Oracle and a Paladin. The Paladin is essentially immune to my attacks with ridiculous saves with the Oracle also having very good saves. The Paladin will smite Adivion which means I'm hoping to throw the Fire Elementals at her (her lowest defense is AC).
The Oracle unfortunately is the only one I can't work out how to take out. He'll have resist energy EVERYTHING, Spell Turning, Death Ward, Protection Against Evil and Spell Immunity to a few spells. If I'm worrying about the Oracle it's hopefully because this fight has managed to survive 4 rounds. My offensive spells are still: Bestow Curse, Blindness, Pugwampy's Grace, Sonic Thrust and more Vampiric Touches then you can shake a stick at.
The fight looks more like a prolonged nuisance than actually dangerous, but again, we have no info about your players.
Alas this is the best I could do I'm afraid.