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John H. Wilburn Jr.'s page

Pathfinder Adventure Path Charter Subscriber. 2 posts. 3 reviews.

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Recent posts by John H. Wilburn Jr.:

Adding "minions" to Pathfinder
John H. Wilburn Jr. (Pathfinder Adventure Path Charter Subscriber),

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Clarice wrote:
King Bob wrote:
I'd like to see what people think about adding "minions" (from 4E, or some other variant) to Pathfinder. I personally like the concept of being able to add a good number of enemies to the fray, without overpowering the PCs. Either that or maybe some sort of template for monsters that makes them minions: 1 hp, decreased XP rewards, and so forth.

Thanks!


Just my two cents: I'm using "Minions" (from an original Feng Shui RPG mechanic) since 2 years in my homebrew d20 RPG, and it worked frickin' well. I hope they include it in the game.

Hi. I don't like minions because of this. When I played 4th Ed D&D we had a party of 8 PC's all first level, but with all the added power and hit points we felt like 3rd or 4th level PC's. We faced one villan, two cohorts, and about 14 minions. We are all veteran players (some of us have played 20 years or more.) We nearly all died in that fight. The rules for 4th Ed had to be changed to supercharge the PC's which in the end felt a lot like a video game on a table top. Lots of flash and bang, but little substance. Yes minions die quickly and are easy to chart, but when they have the same killing power as any NPC or PC are they fair to the PC's? They also die so fast that you can't easily capture one or try to convince one to help you or give that info your party needs so badly. So the role play really suffers.

Adding "minions" to Pathfinder
John H. Wilburn Jr. (Pathfinder Adventure Path Charter Subscriber),

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I have played the new 4th Edition D&D. It was designed with one thing in mind. To capture a younger clientele that would normally be playing video games. Minions turn a low level encounter into a potential deathtrap for PC's , that's why they changed the rules to give out more HP. And finally minions and certain other rule changes WotC made for D&D turned the game into a mostly combat table top version of a video game or a cheap table top copy of World of War Craft. Now no matter how you slice it, RPG stands for Role Playing Game. That means it's about the experience and the comaraderie of getting together and sitting down at the table and playing/problem solving through situations and dungeons. Not playing toy soldiers. If you want a table top war game or board game then play 4th Edition D&D. If you want an RPG then play Pathfinder. It is quickly becoming the new "D&D" among the players I know. We started with the First Edition and Second Edition and stayed faithful...until the 4Th Edition. It's not an RPG anymore, it's just a faster paced combat table top simulation. Yes a DM can change that, but why should he have to? He has enough to deal with without unmaking a bad product. If the DM can't spend game play time making the story the main part of D&D then it just isn't D&D anymore. Enough said.



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