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Daji the Fox

JohnF's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber. FullStarFullStar Venture-Lieutenant, California—Silicon Valley. 1,895 posts (1,911 including aliases). 2 reviews. 5 lists. 5 wishlists. 8 Pathfinder Society characters. 4 aliases.


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Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

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Don Walker wrote:
Following the rules of the campaign is not being a jerk.

From the original post, it appeared that the GM in question was selectively choosing when to enforce a particular rule to prevent players using an item the GM happened not to like. It's not enforcing the rule that's being a jerk: it's not enforcing it uniformly.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

nosig wrote:

do you carry a current copy of the Additional Recources document? (current date is dated Wednesday, April 2, 2014).

I have encountered a judge who did not like spring wrist sheaths, and this was his way of removing them. If you didn't have a current copy of the AR, you couldn't use them. (even if you did have the Adventurers Armory). I have sense started printing a copy each time I go to play... just in case I encounter him again.

That comes perilously close to crossing the "Don't be a jerk" line.

If anyone tried to pull that one on me I'd ask how many of the other players at the table were missing a current copy of the Additional Resources document, just to make sure we were all being treated equally.

As far as I can tell from the GtPFSOP, an electronic (PDF) copy of the Additional Resources list satisfies the requirement. I always have one of those with me, so I'm unlikely to fall foul of that GM in any case.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

nosig wrote:
Jayson MF Kip wrote:
nosig wrote:

But... the extra work...with no advantage...

The "advantage" is that others are being held to the same standard you hold yourself to.
I actually do not feel comfortable with doing this. It is to close to telling other people "how to play right".

That's the role you signed up for when you agreed to run a PFS table. The significant point, though, is that it's not your interpretation of what "playing right" is; you're there to run the table the way campaign management want it to be run. That means your're supposed to live by any rulings they have made, no matter how much you personally may disagree with a ruling.

That's setting the bar pretty darn high; in fact I'm not sure I know a single GM (myself included) who manages to live up to that on every table they run.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber
Genuine wrote:
Can we choose not to accept a chronicle sheet after a game? Obviously it wouldn't be a kosher way to avoid death or missed rewards, but it would be nice to have a chronicle sheet on a character after running it the right way.

No - once you've started the scenario (usually considered to be when the mission briefing begins) you're going to get a chronicle; you don't get to replay the scenario at will until you get a result you're happy with.

If you feel you have valid grounds for complaint about how the GM ran the scenario, bring it to the attention of your local venture officers. It is possible (although, fortunately, extremely rare) for a table to be nullified, whereupon you will be able to run the scenario again.

Shadow Lodge

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Finlanderboy wrote:
Rapanuii wrote:

PS

I too try and explain to people that my character with a 22 Int shouldn't have to use my real life brain to solve a simple puzzle. I usually have a gripe when a GM forces me to say information that was really complicated, due to unusual crazy names and stuff. I'm pretty sure my character can easily say this stuff, and that me saying "My character says the shop keepers name" should be more than enough to have my character say the shop keepers name correctly.
When I DM I demand an idea of what you try to say. Your verbiage I would perfectly accept. But I do not accept "I use diplomacy". They need to be more specific than that.

Not in PFS play, they don't.

You are not the GM - you are only the judge at the table. Unless it's specifically called for in the scenario you don't get to adjust the DC of a diplomacy check based on your own personal preferences for role-playing rather than roll-playing, and that's what awarding bonuses and/or penalties is doing.

Why is it that people have no difficulty allowing a simple roll of the dice (without a detailed description) for attack rolls, damage rolls, ride checks, climb checks, saving throws, etc., etc., but somehow feel they have special dispensation to demand that players act out social interactions?

By all means encourage role-playing; I think it greatly improves the immersion in the game, which makes for a better experience for all concerned. But out-of-game activities such as play-acting should be encouraged by out-of-game accolades, not by in-game rewards and penalties.

Shadow Lodge

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I try to GM by a very simple rule: out-of-character actions have no in-game effects.

That means that saying "Diplomacy roll: 15 on the die, +6 equals 21" is mechanically every bit as good as the most brilliant role-playing exposition of how you're going to persuade the stall-holder to invite you to the private auction that evening.

Sure, I'd like you to role-play the encounter: it makes for a richer experience (hopefully for everybody at the table). But this is a fantasy game, and players are not their characters. I'd no more insist that you have to play out the social skills of your character than I would insist that you had to take actual physical damage should your character get wounded in combat.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

kinevon wrote:
For PFS purposes, those sections (of Thornkeep: The Accursed Halls) are treated as optional role-play and background material. They cover the aboveground areas, the town of Thornkeep and its surrounds, around the actual dungeon, which is what starts on page 30.

When I played this, the GM didn't even mention those parts. So when I ran it myself a week or two later I did the same. In retrospect this was probably a bad decision; as I later discovered, there are a few valuable nuggets of background information to be found around the settlement which give the players a much better idea of what they are supposed to be achieving.

The next time I run this I plan to add some time at the front end for the players to explore Thornkeep; I feel it will make for a more satisfactory experience for all concerned.

(This matches how I feel about PFS credit for "The Dragon's Demand"; our GM is running the module in campaign mode, so we get to experience the full story. From talking to other players who have only played through the sanctioned parts of a chapter I think our GM made the right choice).

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

Where did "add order to sidecart" go?

a few days ago I put together a small order (#3074826). I was considering adding it to my sidecart, but I couldn't find where to click to make that happen. By the time I sat down at my computer the next morning to investigate the order had already been finalized, so I just let it ride. But apparently I'm not the only person who's been having this problem (see, for example, the thread on order #3070275), so I thought I'd at least mention it here.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Matthew Morris wrote:
John Francis wrote:


If you're playing at my table, and you suddenly pull out of your handy haversack exactly the scroll, potion, enchanted item, ... needed to deal with a problem, I might raise an eyebrow. The second time you do it, perhaps I'll ask you to tell me how long you've been carrying that around.

That saddens me.

You know why?

I was playing Ksenia and she got blinded. Gm asked my my action. I said "move: pull out my potion of remove blindness. Standard: drink it. Free: make a rude gesture to the bbeg."
"You have a potion of remove blindness?"
"Yup. Right next to the scroll of remove deafness."

I showed him the item on my herolab printout and we moved on. No concern i was chesting no need to dig through my its. When I got home I pit in the journal entry. "Used potion of remove blindness. Bought potion of remove blindness.". That was the end of it.

That you automatically become suspicious of a crazy prepared character worries me.

Samiel (my archeologist) has been carrying around an elixir of spirit sight and a stun stone for most of his career. That he carried them is going to make you doubt my honesty? No thank you.

Read what you just wrote. Your GM asked you about the potion of remove blindness; you showed him where it was on your inventory; the game moved on.

If I asked you about it (which I probably wouldn't even do the first time), exactly the same would happen.

It's not doubting your honesty in particular; it's just that I've encountered players who always have exactly the potion they need, and not any of the similar restorative items (such as, in your example, that scroll of remove deafness), just as I've encountered players whose initiative rolls, saving throws, etc., are statistically extremely improbable.

I ask everybody to roll dice openly, and leave them on the table where they can clearly be read. That doesn't mean I suspect everybody of cheating; it just means that I am aware there are some cheats out there, and I don't want to make it too easy for them.

Similarly, I'll occasionally ask anybody who produces an unexpected item, spell, etc. about it; not because I distrust them, but as a subtle warning to anyone considering on-the-fly additions to their inventory. Showing me a pre-printed herolab character sheet listing a whole bunch of potions, scrolls, etc., would be more than sufficient; showing me a hand-written, much-erased sheet with pencilled-in items all over the place could prompt me to ask you to have a slightly better organized list with you the next time you're at my table.

This only curtails the spontaneous opportunist; it doesn't address the determined cheater who reads the scenario beforehand, and picks exactly the best character from their stable to handle the major problems, with exactly the right roster of spells memorised. Sadly I've encountered one of those (and, I rather suspect, at least one more). Anyone who will go to that level is probably quite prepared to adjust inventory items as well. There's not a lot I can do about that without a full character audit, and nobody has time for that at a game day or convention.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

That precedent doesn't apply.

It's been made quite clear, when that particular example is discussed, that the two provocations are caused by different events; one is from being successfully tripped, and one is from actually falling prone.

The case being discussed here is different - it's just one event (moving from one square on the board to the next square along the path).

I'd allow an attack of opportunity to be made for every part of the movement that moved into a threatened square, and I'd also allow one attack for movement out of the threatened area. But I don't think a single step can provoke two attacks; it might provoke for two reasons, but that only results in one attack.

On the other hand, though, I don't believe that an attack of opportunity has to be taken on the first provocation; if an enemy moves through my threatened area I can choose when to strike at him.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Alexander_Damocles wrote:
So...if the ITS doesn't have to be signed, how do we know it is legit and that they didn't fake it?

We don't. But that's not the problem it's trying to address.

An ITS is meant to remind everybody that they're supposed to be keeping track of items (such as, say, charges on that wand of CLW or Mage Armor, or those potions of Fly, Oil of Daylight, etc.).

If you're playing at my table, and you suddenly pull out of your handy haversack exactly the scroll, potion, enchanted item, ... needed to deal with a problem, I might raise an eyebrow. The second time you do it, perhaps I'll ask you to tell me how long you've been carrying that around.

Sure, you can fake an ITS, just like you can 'correct' an equipment list on a character sheet today. But it's a whole lot more work if you're going to have to insert the purchase at just the right spot on a chronological record, and it's a lot easier to check two sheets of an ITS than it is to check every single one of a whole stack of chronicles.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

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Wendy-Ann and I will be there.

I'll be point man for the Adventure Card Game demo/intro sessions. That doesn't mean I'll be actually running the tables, but I'm sure there will be logistical issues to iron out (I believe this is the first convention where we've had the PACG on the announced schedule).

Assuming we actually get any time to play, we're tentatively signed up for:

Our Schedule:

  • Friday, Slot 1 2-6: Playing #5-13 Weapons in the Rift (Hi, Rob!)
  • Friday, Slot 2 7-11: Playing #0-22 Fingerprints of the Fiend
  • Saturday, Slot 1 9-1: Playing #2-10 Fury of the Fiend
  • Sunday, Slot 1 9-1: Playing #5-19 The Horn of Aroden
  • Sunday, Slot 3 7-11: Playing #5-18 The Stranger Within

I'll probably also try and find some time to GM at least one table of either Goblin Attack! or The Confirmation. I left DundraCon with 59 tables of credit, and I haven't run a table since. I need to catch up with Wendy-Ann, who got her 3rd star at DundraCon (and she started GMing quite some time after I did, too!).

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

Hmm. Free RPG Day comes just a couple of weeks before PaizoCon ...

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

Done!

Your system seems to have managed to link the subscriptions somehow; it shows the most recent volume shipped as "Ultimate Campaign" from May of last year (which was, indeed, the last item of the old subscription), and the next item to ship as the Advanced Class Guide.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber
Feros wrote:
Matthew Morris wrote:

Awesome, so we've

We Be Goblins level 1

We Be Goblins II level 2

Risen from the Sands level 3

Dawn of the Scarlet Sun, level 4

Am I right?

We Be Goblins Too! was level 3.

.. and Dawn of the Scarlet Sun was level 5.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

The product page is missing a word:

This special 16-page Pathfinder Module will initially be made available for Free RPG Day ..

(adhering to the proof-reading standards set by your Editor-in-Chief?)

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

I used to have a subscription to the Pathfinder Roleplaying Game (in addition to all the other subscriptions shown above), but cancelled it some months ago.

It still shows up in my list of subscriptions; it's just shown as "Cancelled". What is the best way to re-start that subscription? Just treat it as if I were adding a new subscription, and order it online? Would that lose the subscription history? If so, can you re-enable the subscription and keep the history? (I'd like to re-start the subscription with the Advanced Class Guide - I already have Bestiary 4).

Shadow Lodge

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

We use these.

One of the local GMs in our area uses them, but we kept forgetting to ask where they came from.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

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I'd draw the opposite conclusion, Rob.

The first paragraph of the rule that you quoted equates the action economy of drawing a weapon and a weapon-like object such as a wand.
Given that, it seems to me that the additional ability detailed in the immediately following paragraph - that of drawing a weapon as part of a move - should apply equally to drawing weapon-like objects.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Vrog Skyreaver wrote:
You can buy whatever you can afford. period. that being said, I would take a chunk out of all GP gained and make it "consumable gp" (insert better name here), meaning that you earn, say, 10% less gold, and gain that amount in gp which you can only spend on consumable items.

What about characters that don't need to spend a lot on consumables? You're effectively reducing their earnings by 10% or so.

Vrog Skyreaver wrote:
I would, however, put unique items on chronicles, things like intelligent items, but would probably not charge people for them, or maybe let people spend money to upgrade them (I know that quite a few players would love the chance to "fix" gamin, at the very least, and would spend money to do so).

I'm sure the PFS development staff have ideas on how to fix gamin, too. We might see a chronicle at some time in the future that would allow this; I'd rather push for that than for a blanket loosening of the rules on named items.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Jelloarm wrote:
nosig wrote:

the GM stars replay limit being lifetime.... without renewing...

?

Since when has that not been the case?

It's actually always been the case (that GM stars don't renew).

This topic was discussed at some length on the boards, and campaign management decided that, pending review after the first year, the replay limit would be announced initially as a lifetime benefit (because it's a whole lot less controversial to grant an extra benefit by making the limit renew than it would be to change the limit from renewable to lifetime).

Unfortunately the pre-release version of the "Guide to Organized Play" for season 5 went out containing an earlier version of the wording that stated the limit renewed every year. This was fixed in the official (August 14th) released version of the GtPFSOP V5.0, but apparently a lot of people have never bothered to upgrade to the real version.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

Wasn't one of those first two promos "Fire Sneeze"?

If so, you might be able to pick one up at a convention.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

That is how I read the rule in the guide.

Note, however, that that rule applies to all scenarios. In my local area, it is fairly common for event coordinators to say that some special tables may be further restricted. Not allowing pregens in Bonekeep is the most common, but I have seen similar limitations placed on the season exclusive scenarios, and also on the first run of the two faction-ending scenarios from last season.

Another unwritten rule I have come across is limiting pregens to the subtier-appropriate pregen for the subtier being played (i.e. a level 1 pregen if playing subtier 1-2, a level 4 pregen if playing subtier 3-4 or 4-5, and a level 7 pregen if playing subtier 6-7). I think this makes a lot of sense, but the guide doesn't actually spell this out as a requirement.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

TriOmegaZero wrote:

Efreeti bloodline Sorcerer and Oracle of Flame.

Brothers who are seeking power to rival their ancestors.

Sounds somewhat familiar.

I've got an Oracle (although I stuck with the Life variety), and my wife has a Sorcerer. They're both GM credit babies (using up the credits we earned at the con where we picked up the boons), so they started off at 3rd level. We're currently running them through "Destiny of the Sands".

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Illeist wrote:
Jiggy wrote:
broxolm wrote:
I know my local VC and game store rules that any "Weapon-like" item can be drawn as part of a move action.
This is actually straight from the Core Rulebook.

It's actually not. Here's the relevant quote:

CRB, page 187 wrote:
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.
Just weapons. You can't draw a weapon-like object during a move.

See, however, the immediately-preceding paragraph in the description of "Draw or Sheathe a weapon, (on page 186), where it says that the action cost of drawing a weapon also applies to drawing a weapon-like object (with a wand being the example given). So if that paragraph explicitly says that "drawing a weapon" includes "drawing a weapon-like object", it's hard to argue that the use of "drawing a weapon" in the very next paragraph does not also apply to "drawing a weapon-like object".

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Akerlof wrote:
I even let him use two peoples' folio rerolls on the acrobatics check . . .

Note that you aren't actually supposed to do that. I suspect most people contributing to the thread already know this, but for the benefit of any casual browsers:

Guide to Organized Play wrote:
No player may receive more than one free reroll per session.

(emphasis not added by me - the sentence is in bold print in the guide.)

This is in the section entitled Free Rerolls (on pp26-27 in v5.1 of the guide).

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

It's not necessarily the VOs who are insisting on seating 6 (or more) players - far more often it's the event coordinators. In fact the only two tables I'm aware of that have been run recently with a limit of less than six characters have, in fact, both been run by a VO.

I know most of the event coordinators in the area where Roysier steps up to GM (who appreciate the fact that he does so). Unfortunately, though, it's often hard to get enough GMs for the number of players that sign up. This means an event coordinator has to choose between sending players home, and asking a table to seat an extra player. That's a hard call to make.

Just what restrictions can be placed on a game played at a public venue is a contentious area. You can't turn somebody away from a table just because you don't like the character they signed up to play, as long as it is a PFS-legal character. But limiting the table size is generally considered to be acceptable - in fact most places I know will only seat a 7th player if everybody else at the table agrees.

If an event coordinator pushes a GM into running a table over a voiced objection, there's a risk that that GM will stop volunteering for those events. I'd hope that event coordinators could be persuaded to take the long view, and make the decision that is best for PFS as a whole.

I'd support limiting the number of players, or possibly the total party level; a party of six 4th-level characters playing in a tier 4-6 module could well have a much harder time than a party of four 6th-level characters, especially if the party make-up isn't well suited to the adventure.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Wendy-Ann and I plan to be there for this weekend - a new store running Pathfinder is great news!

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Dylos wrote:
There's at least 10, but it may be that they are seasonal like the GM boon and 1-5 would go for one season then 6-10 for another, because I didn't see anything below 6 at DunDraCon.

I think I saw a #5 at DunDraCon, but to the best of my recollection most of the ones given out at the tables where I was the GM were high numbers.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

Heck, I've been playing tabletop RPGs for almost 40 years now, although I only got introduced to Pathfinder a few years ago. There are a lot of things I know now that I wish I'd known when I started out with the new system. Just one example: it's not immediately apparent that it's a good idea to have a reasonable INT, even when building a martial character. I don't know if that will be mentioned in this book, but I'm sure it will be full of equally useful nuggets of information. I'm also sure that while I may not need to be told about everything in the book, I will find some things that I'd missed.

The CRB is a reference work; it's not a tutorial. I'd like to see more "Dummy's Guide to Pathfinder" books (such as, say, an introduction to the new classes introduced in the APG+UC+UM+ACG).

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

It was apparently updated on the 18th, but this doesn't seem to have been flagged as a change; the "My downloads" listing still shows the latest update as the 12th (which, I believe, is when it was first posted).

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

1 person marked this as a favorite.
Thomas Graham wrote:

I have a question (for the inevitable GM questions coming this coming week at the upcoming Jax Game Crawl.

That will be: 'Where in my downloads will it be located at?'

(I know my GMs.. they are like me..with LOTS of product on the download page already)

So just click the column header, and sort your downloads page by "Date added to my downloads"; that will put it at or near the top of the list. Then, once you've downloaded it, you can change back to whatever sort order you were using.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber
Transylvanian Tadpole wrote:
I'd be curious to know which Dragon edition had the Character Background charts; might like to dig 'em out and compare with Ultimate Campaign!

Looking through the dragondex, there was an article in issue 52 about character backgrounds for the GREYHAWK campaign setting.

I would go and look at the actual article, but my Dragon magazines are boxed up at present awaiting the completion of our game room.

EDIT: ... but the CD-ROM version just happened to be sitting next to my computer desk, and it installs just fine on Windows 7!
Sure enough, in issue 52 there's a "Leomund's Tiny Hut" full of tables for birthplaces & languages spoken.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

BigNorseWolf wrote:
Also not all of the publications spell Drengs name the same way either.

Nope. Just ran Penumbral Accords tonight, and the name there was Drandle Drang.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Bob Jonquet wrote:
You can nitpick all your want, but the reality is Bonekeep is now more available that it was before. No longer will you be required to attend a convention with 50+ tables to enjoy it. That is bonus. Period.

Yep. We've got a table or so of local players who really want to play Bonekeep, to the extent that they were thinking of organising a local game day just for that purpose. They were disappointed to find out that there was a 50+ table requirement.

Now it would be possible for them to play it at a one-day special event. That will make them happy.

Of course that does mean they'll need someone to run it. It's not really a scenario that appeals to me, but I guess I should be prepared to take on the responsibility (unless I can find another qualified GM who would like to step in).

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

I'm pretty sure the only thing that was mentioned as being available in "early February" was the announcement of the actual expected street date. Sure enough, that was published on February 3rd, which counts as "early February" in my book.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

TriOmegaZero wrote:
I've gotten to the point where I don't want GM credit. Because that means I don't get to actually play the character.

I've only got maybe half the amount of credit you have, and I've already got to a similar point. I'll fast-track characters through level 1, and sometimes level 2, but I'll probably start playing them by level 3 just to see how they work out. I did recently apply a GM credit to a level 6 character, but that was an exception (I wanted the character at level 7 so I could play him in a 7-11 scenario at this weekend's con, and the 5-9 scenarios scheduled at our local store were one he'd already played and one I planned to play with a different character).

I also think I do a better job the 2nd (or 3rd) time I GM a scenario, so I'm happy to run almost any of them again without a GM credit chronicle.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

Woot!

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

In our neck of the woods, though, there are several Kitsune characters (as well as a number of Nagaji, and at least one Wayang). My wife and I have a pair of Kitsune characters, and to the best of my knowledge nobody has laughed at them (or at us for playing Kitsune).

But as the only way to get to play one of those races in PFS, AFAIK, is from last year's convention GM boon, I doubt if the potential marketplace is large enough to support a new Player Companion.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Yes. It clearly uses Paizo's IP, and as far as I can tell it does not fall under the type of permitted use covered by Paizo's Community Use Policy.
Under the CUP, you are allowed to "descriptively reference" characters from (some) Paizo products. That doesn't include developing whole new storylines featuring those characters.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Paz wrote:
Is there going to be a 5-EX?

Apparently not :-(

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Chris Mortika wrote:

nosig, a player can start with a pre-gen in any Tier, and then play First Steps.

Part of my objection is philosophical. It's not a question of wrecking somebody else's game. It's a question of: I don't think someone should try to turn Torch, or Baron Jacquo Dalsine, or Drendle Dreng, or any other extablished NPC into their own character. Play Dreng's nephew, or one of Torch's half-orc guards, or Dalsine's body-double stand in. Likewise, I've seen PCs who are Baltwin's orphans, or one of the aasimar acolytes from inside the Hao-Jin tapestry. That builds the campaign's flavor into the PC's background without conscripting a memorable NPC for the player's private use.

I'm with Chris on this.

Paizo have already drawn a somewhat similar line with third-party adventures, etc. - you can use the generic Paizo setting, but you can't use Paizo's story-line. Basing a principal character on a featured contributor to one of Paizo's plots crosses that line, IMO.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

That's right. If you've got the "Thornkeep" module, the map inside the front cover shows the Emerald Spire about three miles SSW of Thornkeep.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

I was originally planning on buying the card game locally to support my FLGS. But I switched to subscription because, as Paizo said, that is the only way to guarantee getting all the promo cards.

That, however, is the only incentive I remember Paizo mentioning. I don't believe they have ever suggested that subscribing gets you product early, although it does have other benefits (free PDFs for some products, and discounted prices).

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

chris manning wrote:

I for one would love an 'at a glance' list in the shared prep area.

flip mats / map packs used (or suggested easy substitutes)
suggested minis / pawns (with quantities)

My wife creates something akin to one of these when she preps a scenario.

I'll prompt her to upload the ones she has prepared.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

redward wrote:
Eric Clingenpeel wrote:
The way I read it, all early firearms explode if it misfires twice. Nonmagical FA that explodes are destroyed, while magical ones are just wrecked. It doesn't say they don't explode, just that they aren't destroyed.

There is nothing indicating that a firearm explodes if it misfires twice.

A firearm explodes if it has the broken condition and misfires.

The difference is that with two simultaneous misfires, the weapon doesn't have the broken condition for either of them. So it is just broken.

I think you've made your position perfectly clear. But no matter how many times you repeat it, you're not going to convince everybody that your viewpoint is the only one that could possibly be true.

I find it ironic that this comes in a thread started to discuss a gunslinger build that, while supported by an ultra-strict parsing of RAW, was felt by a significant number of people to be beyond the bounds of RAI.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

Have you considered PFS games as a way to meet local players?

There's a game store - Ronin Games - in Castro Valley that plays PFS; it's the home store for one of the area VLs, too.

I've run Pathfinder at Game Kastle in Fremont on Free RPG Day, and I believe they sometimes run a Pathfinder game at the store, but I don't know for certain; you could always stop by the store and ask them.

There are several other PFS locations in the East and South Bay; there's also a Yahoo group for the Bay Area Pathfinder Society - you might try posting there.

John Francis (co-VL for Silicon Valley)

P.S. We run Sunday morning games at Game Kastle in San Jose (10:30 - 2:30), alternating between "Rise of the Runelords" one week and "Jade Regent" the next week. We're up to three tables of each now!

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

Murder's Mark can be run inside eight hours. At our last convention there were two tables playing this; one finished in something like six hours, and one in four and a half. That's because if the party make the right choices it is possible to sidestep large chunks of the storyline, and skip almost straight to the end.

Shadow Lodge ** Venture-Lieutenant, California—Silicon Valley aka JohnF

4 people marked this as a favorite.
downerbeautiful wrote:
There's a difference between osculating because you were wrong and waffling because you were bullied into it.

I don't believe that word means what you think it means ...

The word you are looking for is "oscillating". "Osculating" is a fancy word for kissing.

(I have to concede, though, that this is a first-rate malapropism)

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber

As this is my first Paizocon, I'm only running a couple of tables.

I'm down to run 5-24 (whatever that may be) in both slot 1 (Fri 8:00 - 1:00) and slot 6 (Sun 9:00 - 2:00)

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