I hope people find my modest contribution- Project Outlining helpful. While I've only been freelancing 2 1/2 years, I've done a lot of other writing and for me, personally, a solid outline is usually the difference between completing a project and frustration that ultimately leads to abandoning it. Plus, getting into the habit of doing outlines will help you in whatever field you write in (as hundreds of pages of graduate papers I had to write can attest to).
What would be really awesome is a mobi version so I can keep it on my Kindle along with my Kobold Press game design books.
Sounds like you need to drink that cold out of your system :).
One of the holiday "baskets" being raffled off at work this year is a small beer fridge filled with all kinds of good beer. Yeah, I'll be buying some tickets for that.
"Nyx"- White Birch Brewery
"Peeper"- Maine Brewing Co.
"Juniper IPA"- Sam Adams
Found Rodenbach in a six pack. Drunk straight from the bottle, it has a fizzy, almost champagne like texture and taste to it. Still good, though.
Oh joy of joys! Abita Turbo Dog has finally made its way to NH. Picked up a six pack of it during my dinner break. Also grabbed the Ommegang (sp?) Game of Thrones beer- Take the Black Stout. Finally picked up a beer called "Peeper" from the Maine Brewing Co.. A coworker of mine is raving about it. Can't wait to get home tonight.
Recently had Goose Island's Sixth Day, described as a festive brown ale. It's ok, a little heavy, but it's at 8.3% percent.
Always willing to help! And if people are wondering what Creighton is referring to- I wrote an article on advice for running adventures with one player and another article with advice on creating an outline for writing projects. That's just the tip of the iceberg of the articles you'll find on the site!
Kirth Gersen wrote:
The altbairisch dunkel is the main one I've been enjoying as well as the a few of the ur-weisse. I did buy one jahrhundert in my initial sample (thought it might be too light for my tastes) but it proved to be quite good so I will be getting that one again. I'll have to keep a lookout for the rest.
From Belguim, I had Rodenbach, a beer that describes itself as having a bit of the sweet/sour taste of wine, which is very true. Good for something a little bit different.
Last weekend, I tried a new beer from the Firestone Jackson brewery out of California. It was black rye IPA (Wookey Jack) which got me very excited since I love both black and rye IPAs but it wasn't really the home run combination I was hoping for. It tasted fine but for whatever reason, didn't really excite my taste buds. It did pair pretty well with the Joya de Nicaragua Dark Corojo Martillo I was enjoying.
Next time I go to McKinnon's, I need to try the beers from a newer company called the Maine Beer Co. A coworker has been raving about them but they aren't cheap, 6-7 bucks for a 17oz. bottle.
The Village Backdrops book is quite cool. Not only do you get 12 unique villages, but included are rules and charts to help you create your own village plus a short section on incorporating the 12 villages into the kingdom building rules found in Ultimate Campaign. Though, I expect that my PCs will probably just bulldoze Thornhill (now located in the north of the Hooktongue Slough).
Had a couple of bottles of Ayinger last weekend (the dark lager and dark heffe-weiss). Good beer with a slight caramel taste and I liked the little house on the bottle caps. This week, a co-worker and I split the cost of a case of Juluis Echter which I haven't had in a long time and my favorite heffe-weiss. I've been drinking those this week. Just wish it was easier to get in my area.
I really enjoy Midgard. I describe it a bit as if Howard, Lovecraft, and Smith collobrated with the Brothers Grimm with some other influences thrown in for good measure. As Ben pointed out above, Midgard is very heavily supported with additional products besides the campaign guide. I grew up in the TSR days when there were a lot of settings with heavy support (even tie-in novels) and I really enjoyed that. Even if I wasn't getting to play in that setting, I could still read and learn more about that particular campaign world with new material which kept me interested and excited in it. So for me, as a customer, I tend to enjoy those campaign worlds more which get a lot of product support.
Lonely Coast is awesome, too, but I'm a little biased. Still, I'd love to see Raging Swan maybe do something like a Kickstarter for a megadungeon based on the Twisted Gorge.
One not mentioned that I liked a lot when I read it was Fat Goblin Games Shadows Over Vathak. It combines elements of classic Ravenloft with the Cthulhu mythos. I own a PDF of the original smaller release and someday, need to get myself a print copy of the updated, expanded campaign book.
Overall, there are a lot of great 3PP campaign worlds out there to choose from. I just wish I had more time to run campaigns in them all!
Hi, I placed order #2838980 on October 14th. It is still listed as "pending" for all print products to be shipped out. It's been over 6 business days- wasn't sure if there was an issue with availability for one of the products or I also know Paizo is busy with a lot of October subscription shipments and maybe you haven't gotten to it yet. Just wanted to make sure it isn't an issue on my end. Thanks (and no rush)!
Of all the books, 3 is probably the one you can afford to lose the most. As you say, VV has very little to do with the main plot. I think the only touch it has on the core storyline is foreshadowing Ilthuliak in the dead dragon's cave, and that can easily be dropped or removed.
Agreed. There is some really good info on the boards on how to better incorporate book 3 into the overall campaign but I had already started running it before reading any of that info. My PCs barely explored any of the hexes because as written, once they get to Varnhold, they now have a hook to go solving the mystery. It was nice to have an actual dungeon crawl, but yeah, you're not losing anything by dropping it.
Also, since the book was written when Paizo only had the first Bestiary, it has more of a classic sword&sorcery, old school feel (bulettes, rocs, centaurs) than the rest of the AP which focuses on the fey machinations of Queen Nyrissa. At least in my opinion.
My friend made the mistake of leaving his Tuckerman's Headwall Ale in my fridge last week and then telling me he's not showing up for game night this weekend. It was good. It describes itself as a German style brown ale. I picked up some Sierra Nevada Tumbler (their autumn brown ale) but I think I like the Tuckerman's better.
Tomorrow, I'm cooking up some bratwurst for the Feast of Ravenmoor one-shot adventure I'm running. They'll be plenty of beer on hand, of course.
I'm still waiting for an adamantine bookshelf stamped with the Frog God Games, Necromancer Games, Mythmere Games, and Swords & Wizardry logos to be offered as an add-on to one of their Kickstarters.
I bought a new bookshelf just last year and already the shelves are starting to warp and bend. This weekend, I had to take all my PF books out(which include a lot of FGG and S&W stuff)and flip the shelf over so hopefully it'll bend back the other way. So yes, I totally agree with you that FGG needs to make an adamantine bookshelf.
James Jacobs wrote:
James, were you able to get a copy of LotFP's Free RPG Day Adventure, Better Than Any Man?
It is one of the best modules I've read this year, up there with Rasputin Must Die. I believe its available as a "Pay What You Want" on the Drivethrue/RPGNow websites. I don't have the LotFP system, but I love the modules I've read so far. Hoping to do them as one-shots with the Swords&Wizardry rules as my players don't particularly like dying multiple horrible deaths in a longer running campaign.
Awesome review, Endzeitgeist, thank you! And thank you to everyone else who has reviewed this or commented here. Congrats to Scott and my fellow designers on such positive feedback so far. During RPG Superstar 2011, my round 4 entry, Apep's Head, got a lot of negative feedback for mixing sci-fi with fantasy. I hadn't really ever talked to other gamers outside of my circle of friends so that opinion really took me by surprise. The success of this project, how much people are enjoying it, helps to make me feel vindicated :).
Found a 12 pack of Red Hook's Audible Ale (previously I had only seen it in 6 packs). I first had it at the brewery back at the end of June. It's brewed for the Dan Patrick Show (a sports show, I was told) and is described as a "crushable" ale. I don't care much for sports or crushing, but it is actually a very good beer. I find it hard to catergorize, because it has a smooth finish and goes down easy like a lighter beer, but has a more surprisingly complex, hoppy taste than I would expect. While having a few with friends during our Pathfinder game last night, one of them described it as a lighter IPA which I think fits.
Liz Courts wrote:
Cool, thanks! I have a follow up question to make things more difficult- I'd like to preorder the 2013 Kobold Press calendar to ensure I get a copy. However, I have some stuff in my cart I'd like to purchase in addition. Ideally, I'd like it to go as one order (when the calendar comes in and is ready to ship) to save on shipping costs (instead of two separate packages, which is what checkout wanted to do). I didn't see an option when I went to checkout so I don't know if this is possible. Thanks, again!
Wolfgang Baur wrote:
Yes, the calendar is also available through the Kobold Press store.
I was hoping you would say Amazon with prime shipping :) There's actually some weird stuff that comes up when you type in Kobold Press in the search bar at Amazon...
Anyway, thanks for the link. Work computer won't let me create an account so I'll have to wait to get home to see if its a better deal.
Wolfgang Baur wrote:
My PCs will probably be rescuing a female lizardfolk this weekend, so I've been thinking of ways to differentiate between males and females. Probably apply the same thing for female kobolds. Maybe snouts are longer/shorter with a slightly different shape, certain scale markings/colorations/sheen, ridges/horns/nubby protusions, tail length/shape/size. Maybe next year's calendar- the first female kobold illustration! Quick google search for female kobolds only turned up the usually kobold illustrations.
Mike Franke wrote:
Looks great although when I first saw this I was hoping for some Kobold Cheesecake or perhaps beefcake...you know Kobold firemen and such. :)
Trying to think...have I ever seen an illustration of a female kobold? I can't actually recall.
Anyway, I'll definitely check back in on this. I just put some other Kobold Press stuff into the shopping cart that will just have to wait.
Nice! I like that angle with Nyrissa and Hagrulka. I've been trying to introduce more of the war trolls from 3e but only managed to squeeze in one so far as a bodyguard to the Mother of Flies. Maybe I'll make the Misbegotten Troll Nyrissa's "general" and the war trolls his army.
Depending on what my player's want to do, I might run Kobold Press's Courts of the Shadow Fey adventure for their kingdom's "B team"- 7th level characters they created for a one shot. I like that adventure because it deals with fey living in the Shadow Realm which I can tie into Count Ranalc (his former court there before he disappeared). While those characters deal with that, the main PCs will meet Eranex as described in the campaign book and thwart Ranalc's followers. Then somehow tie that into Ilthuliak...maybe he's wants to immortal but not as a ravener but instead becoming some sort of fey, shadow dragon if he can just help Ranalc escape. Hmmm, things to ponder.
I think I'm set on adventure ideas at the moment, I just was listening to a podcast (Know direction I think) with an interview with a freelancer who was making an addon to the "kingdom building" adventure path to slot in in the 3rd or 4th volume to tie the fey weirdness from volume 6 more into the AP, I wish I could remember the name of the guy or the adventure or publisher, because that sounded like a good idea. For the moment, the last things the PCs did was encounter the grig and fairy dragon in the woods (they didn't see them they just heard them giggling and running around the branches), and I fully intend to have a lot of fun with Fey pranks over the next few in-game days, I wonder, can you use mage hand to tie bootlaces together (RAW probably not, but It's a good enough idea I think I'll try (I'll give the victim a save though to be fair)), assuming the PCs befriend the two fey I will probably use them to direct the party to other points of interest as necessary. As I said earlier, I have a couple small cave dungeons I've drawn and statted up to slot in if I need to, but I'll be tossing more encounters their way in general as they explore to eat up their supplies as I can.
Probably Jason Nelson from Legendary Games. Jason wrote book 5 and his company has created a number of tie products- adventures and rules supplements that are easy to slot into Kingmaker. They just can't call it Kingmaker as that's a trademarked name.
This is what I'm going to do in book 5, but it involves enjoying mixing in higher levels of technology. I'm giving King Irovetti a robot army using the robots found in the Innersea Bestiary. Irovetti is originally from Numeria (if you are setting your campaign in Golarion), so in my campaign, he was initially aware of them. It wasn't until he met Nyrissa that he found a cache of robots overlooked by the Technic League near the border of Numeria and Pitax. However, the robots won't be operational until book 5. Currently, Irovetti's agents are scouring tombs throughout the nearby areas for the energon cubes needed to power them. These strange cubes were discovered and venerated by the more primitive people (Tiger Lord barbarians, centaur, etc.) that once heavily populated the area. I'll let my PCs get a little cocky by destroying the suggested armies first before I spring the robots on them.
But like I said, this idea isn't for people who don't like to mix sci-fi/fantasy.
I ended up with a fair number of half-dragon encounters running around earlier books, all spawn of Iluthiak...
Thank you! That just reminded me of something. My players haven't explored much of book 3's area. One encounter I want to drop in is going to be pulled from Frog God Game's Slumbering Tsar megaadventure. It involved a cavern and a blue dracolisk suitable for the mountain hexes. If I run it, I'll have to remember to change the dracolisk to black.
If you're looking for some adventure ideas, my group enjoyed an adventure by Raging Swan Press called Road of the Dead. It's an easy to drop in dungeon crawl for 3rd lvl characters, however, every encounter in the module has rules for scaling the encounter up and down by 1 lvl. My PCs encountered it early at a mix of 1st and 2nd lvl and after getting punked hard in the first room, wisely fled for their lives before. They later went back and tackled it at lvl 3.
If you're doing multiple characters, which I think is a fun idea, have you checked out Kobold Press's Court of the Shadowfey? I'm reading through it now, and though it is written for the Midgard campaign setting, it's pretty easy to transfer over to Golarion (it runs from levels 7-10). I mention it because I recently ran what was supposed to be a one shot adventure using my PCs' kingdom as the backdrop. They rolled up new characters to tackle Richard Pett's Sorrow adventure and had a really good time. We called them the kingdom's "B team" because, basically, they were taking care of the smaller problems while their regular 12th level PCs were cutting through barbarian armies. If you find you need extra material for the different characters, I recommend that module as you can tie it in pretty nicely with the overarching fey metaplot.
I’ve read a lot of talk on the boards here about foreshadowing Nyrissa in the earlier adventures. However, when I first picked up Sound of a Thousand Screams, I was more captivated by the other really cool, villainous NPCs in the adventure. This adventure was written by Richard Pett, known for the bizarre and unusual, and he really delivered in regards to the villains. Unfortunately, like Nyrissa herself, I feel that as written in the adventure that they get the short shrift- hanging around Nyrissa to be used as speed bumps for the PCs. I think they deserve more than that!
With that in mind, now that my players are late in book 4 and Nyrissa’s influence and machinations are slowly revealing themselves, I’ve been trying to foreshadow her book 6 henchmen so that way when the PCs finally encounter them at the end, they know more of the villain’s back story and, hopefully, the victory over the villain will be more satisfying. I’m hoping with this thread, people can share their ideas for how to interweave some of book 6’s villains early into the adventures. I know I’m still missing some gaps with some of the bad guys like the Horned Hunter, Frost Giant, Nightmare Roc, and Misbegotten Troll.
To get the ball rolling, here’s some of what I’m doing.
In my campaign, the Gnurly Witch served Baba Yaga at one point but left, not before stealing a valuable secret from her- a complex ritual that allows one to transplant and trap entire kingdoms into a small extradimensional space (ie, the bottle that Nyrissa plans on trapping the PCs kingdom in in book 6). The ritual was incomplete so the Gnurly Witch is assisting in figuring out how to complete it. The Gnurly Witch is not alone in her research. She has her trusty daughters. One, the Mother of Flies (ripped from Council of Thieves) was sent to raise Armag the Twice-Born, so that he could conquer the land for Nyrissa. The other, Black Mary, a Pit Hag (Tome of Horrors Complete), aids a group of lizardfolk (who conquered the boggards because I like lizardfolk better). She along with two crones, Baba Yagas from Tome of Horrors 4 (not the Baga Yaga- these are haglike monsters) focused more on the actual research- summoning and questioning spirits of ancient Thassilionian wizards
One of players joined the campaign halfway through The Harrowing, appearing in Baba Yaga’s hut. He hasn’t really developed a back story yet, so I’ve been giving him some seeds- he may possibly be an agent of Baba Yaga, come to extract revenge on the Gnurly Witch for her treachery in return for a favor from Old Grandmother. The hags the PCs have encountered so far certainly seem to think so. So far, the PCs have learned of the Gnurly Witch, but not the full extent of her machinations. They will soon find a prototype bottle, so I’ll let them wonder about that for a bit.
As I build off this idea more, I’m hoping that it will be more of an exciting encounter when the PCs reach her in book 6.
A former player running a wizard quit the campaign right after receiving the death curse from the Dancing Lady (and losing 6 points of intelligence). The next session, the other PCs found his character missing from their castle, no clues but bloody sheets, and assumed he was dead (after all, Riggs the Quickling did get away). What they don’t know was that the wizard was indeed kidnapped and brought before Nyrissa who offered to break the Dancing Lady’s curse in return for his loyalty. Agreeing, the wizard soon came to regret his decision as he was reborn as the Wriggling Man. Nyrissa slowly twisted his mind as only a fey can, until he blamed his former companions for his current condition.
The Wriggling Man is not yet as powerful as he is in book 6 (using the stats for a Worm that Walks in Bestiary 2). So far, he has tried to enact his vengeance twice. The first time was disguising himself as a mystic at a carnival held at Olegton. When the PCs arrived to find Oleg, the kingdom's treasurer who mysteriously vanished, the Wriggling Man sprang his trap, sending them to the Harrowed Realm with a deck of Harrow Cards. Recently (and only two months of in game time), the Wriggling Man helped the lizardfolk burn down the village of Thornhill (Raging Swan Press) in the Hooktongue Slough. When the PCs arrived, the Wriggling Man introduced them to his friend, the Mire Brute (Tome of Horrors Complete) and then escaped.
The Wriggling Man is very focused on revenge and will try to cheap shot the PCs here and there to keep them on their toes. This greatly amuses Nyrissa for now, who is not sure quite yet what to think of the PCs (they may in fact be just the people she’s looking for to unknowingly enact her plan!). Obviously, book 6 will the final showdown between the PCs and their old adventuring companion.
Ilthuliak has no grand plans of his own, possibly even bewitched by Nyrissa into serving her. However, I didn’t want him to come out of the total blue, so the PCs have been hearing bits and pieces about a great black dragon that once lived in the area. They know that the lizardfolk leader, Sseskar (Lizardfolk of the Dragon Fang), discovered his sorcerous powers by meeting the dying daughter of Ilthuliak and that he is currently allied with Blood Mire, a grandson of Ilthuliak. The PCs will learn even more about Ilthuliak when they meet Eranex (the fey template silver dragon from the latest Paizo dragon book). Hopefully, this will make Ilthuliak a little more awe inspiring when they finally encounter the dragon. It’s still some time before encountering Eranex, so in that time, I can flesh out Ilthuliak’s back story more- like why is he/she helping Nyrissa?
Those are just three of the many cool villains in book 6, so I still got a little ways to go. For the 4 armed frost giant guy (don’t have my book in front of so can’t remember his name), I might lead into that a little with Raging Swan’s Pirates of the Icy Heart NPC supplement. The PC duke, a fire focused cleric of Sarenrae, will likely marry a runaway Irriseni Jadwiga. Perhaps their wedding is crashed by the mercenary frost giant pirates that have some link to the 4 armed giant. Still working on this.
I haven’t decided if I want to do something special for every villain yet (leave a few surprises), but I would like to work in the Misbegotten Troll. A good opportunity would have been back in book 2, but I’m past that point. I find that as the adventure plays out, opportunities constantly arise to tie various things in, so I’m sure something will come along that sparks an idea.
Anyway, these are just some of my ideas. As you can see, they mostly revolve around how things have worked out so far in the campaign. I encourage others to share their ideas as well, so that we can steal them for our games. Because sometimes stealing is a good thing.
That is pretty wild! I've been running Kingmaker augmented with a lot of Raging Swan stuff but I'm not actually that familiar with the downtime rules yet. My players, however, are almost at a point where they'll be done adventuring for a bit and settling back down with the kingdom building/downtime rules. I bought all my players a copy of Ultimate Campaign so that they could learn the rules and teach me instead of the other way around (for once!).
I know Creighton at one point was musing about a web supplement, so perhaps if there is enough demand for one we could do a supplemental appendix. First, though, I have a much bigger project for Raging Swan to finish.