Sargavan Pathfinder

Johannes Cabal's page

119 posts. Alias of chavamana.


About Johannes Cabal

JOHANNES CABAL
Male Human (Varisian) Alchemist 4
CG Medium Humanoid (Human)
Init +2; Senses Perception +9
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DEFENSE
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AC 18, touch 14, flat-footed 16. . (+4 armor, +2 Dex, +2 deflection)
hp 17 (4d8-4)
Fort +3, Ref +6, Will +3
Resist Poison Resistance +2
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OFFENSE
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Spd 30 ft.
Melee +1 Mace, Heavy +4 (1d8+1/20/x2) and
. . Unarmed Strike +3 (1d3/20/x2)
Ranged Bomb +7 (2d6+4 Fire)
Special Attacks Bomb 2d6+3 (7/day) (DC 15)
Alchemist Spells Known (CL 4, 3 melee touch, 5 ranged touch):
2 (2/day) Defensive Shock (x2) (DC 15)
1 (4/day) Identify, Cure Light Wounds (DC 14), Polypurpose Panacea (DC 14), Shock Shield (DC 14)
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STATISTICS
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Str 10, Dex 14, Con 8, Int 16, Wis 14, Cha 13
Base Atk +3; CMB +3; CMD 17
Feats Additional Traits, Brew Potion, Extra Discovery, Point Blank Shot, Throw Anything
Traits Accelerated Drinker, Charming, Scholar of the Great Beyond: Knowledge (Planes), World Traveler: Sense Motive
Skills Acrobatics +0, Appraise +7, Climb -2, Craft (Alchemy) +10, Escape Artist +0, Fly +0, Handle Animal +2, Heal +6, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +4, Knowledge (Engineering) +4, Knowledge (Geography) +4, Knowledge (History) +5, Knowledge (Local) +6, Knowledge (Nature) +8, Knowledge (Nobility) +4, Knowledge (Planes) +9, Knowledge (Religion) +4, Perception +9, Ride +0, Sense Motive +10, Spellcraft +8, Stealth +0, Swim -2, Use Magic Device +8 Modifiers Alchemy +4
Languages Common, Draconic, Hallit, Osiriani, Varisian
SQ Fast Poisoning (Move Action) (Ex), Infusion, Mutagen (DC 15) (Su), Poison Use, Precise Bombs (3 squares) (Su), Spontaneous Healing (10/day), Swift Alchemy (Ex)
Combat Gear +1 Mace, Heavy, Chain Shirt; Other Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC
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SPECIAL ABILITIES
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+3 (7/day) (DC 15) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Infusion When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s d
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Precise Bombs (3 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Spontaneous Healing (10/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.