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Luonim the Vast

Joey Virtue's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,045 posts (3,669 including aliases). 1 review. 3 lists. 1 wishlist. 4 aliases.



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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have a newer player who is liking his Human Hunter character and I'm trying to help him with his character here is what he has so far any ideas for needs.

He seems to me to be all about attacks of opportunity. He currently fights with a lead bladed reach weapon with his pet wolf. What am i missing?
Currently 5th almost 6th level.

Stats
Str 19
Dex 14
Con 14
Int 13
Wis 16
Cha 10

Feats for the levels
1st Combat Reflexes
1st Combat Expertise
2nd Outflank
3rd Teamwork Pack Flanking
3rd Power Attack
5th Paired Opportunist
6th Teamwork Broken Wing Gambit
7th
9th Teamwork
9th
11th Improved Critical
12th Teamwork Seize the Moment
13th
15th Team work Coordinated Charge
15th
17th
18th Team work

Possible feats
Intercept Charge
Improved Spell Sharing
Precise Strike
Escape Route
Ferocious Loyalty
Swarm Strike
Circling Offense
Shake It Off
Spirit Gift

Weapon Enchantment Fortuitous

For The Wolf
It currently has Iron Will and Combat Reflexes
Improved Natural Attack
Narrow Frame
Spell Sponge
Dodge
Power Attack

What skirmisher tricks are good? I don't remember what two he already has.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

My party is standing on a ridge looking down at the Misgivings so they preparing to enter it.
I was thinking about adding a couple simple universal haunts from Carrion Crown to add to house.

Slamming Portal
With this one the doors would be constantly slamming shut and making them feel trapped in the Misgivings.

Shrieking Walls

This haunt I would use when the players are dragging on and the game feels like it's losing pace. I would also make it once you passed the save you would be imune to it for 24 hours.

Rapping Spirits

This Haunt would be all the souls trapped in this house trying to get out. So the message they would give would be something about destroying the fungus and hollowing and either consecrating or dispelling evil the fungus in the caverns to exorcise the misgivings.

Does anyone have any ideas for a cryptic sentence that the rapping spirits can keep repeating?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Last night my party finished up Burnt Offering, and we have some surviving bad guys I'll break down each. I would like to know what you guys think I should do or what you have done with them.

So in the Glass Works Tsuto survived and is being held waiting to be transported to Magnimar to stand trial.

After clearing the first level the hero went back to town and rested. In response Orick Lyrie and Bruthazmus fortified the area heading down to the third level. After both Orick got his head caved in by a Thor (Magus) want to be on a DC 45 Coup de Grace. While Bruthazmus got smited to death, Lyrie cast invisibility and snuck down to level three to hide. But our heroes left again to rest so she also left and high tailed it for Safety.

Nualia was taken down from a crit from the same Thor want to be but the War Priest of Sarenrae wanted her to stand trial and Possible redemption for her sins so they took her to Sandpoint to be transported to Magnimar along with Tsuto.

So what do I do with each of them I have some ideas for each just putting out feelers to see what you guys think.

Tsuto I have been planning on him joining with the skinsaw cult, but I dont really have a plan for the other two any suggestions?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Last night my party finished up Burnt Offering last night and we have some surviving bad guys I'll break down each. I would like to know what you guys think I should do or what you have done with them.

So in the Glass Works Tsuto survived and is being held waiting to be transported to Magnimar to stand trial.

After clearing the first level the hero went back to town and rested. In response Orick Lyrie and Bruthazmus fortified the area heading down to the third level. After both Orick got his head caved in by a Thor (Magus) want to be on a DC 45 Coup de Grace. While Bruthazmus got smited to death, Lyrie cast invisibility and snuck down to level three to hide. But our heroes left again to rest so she also left and high tailed it for Safety.

Nualia was taken down from a crit from the same Thor want to be but the War Priest of Sarenrae wanted her to stand trial and Possible redemption for her sins so they took her to Sandpoint to be transported to Magnimar along with Tsuto.

So what do I do with each of them I have some ideas for each just putting out feelers to see what you guys think.

Tsuto I have been planning on him joining with the skinsaw cult, but I dont really have a plan for the other two any suggestions?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have a bunch of item in my shopping cart I want to pre order all of them and have them ship with my subscriptions and use my store credit for them.

The Curse of The Crimson Thrown is the most important the rest I can just add as I get the email for my subscription stuff but I want the free PDF for Crimson Thrown.

Thanks you guys are always the best


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I want to make a Movanic Angel a corrupted version of itself. Im using this for the True Name Wizard ability of a high level evil mage.

So is there a template or two I can add to him? I also have advanced Bestiary.

Thanks in advance


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Trying to figure out what would be the best outsider for an NPC wizard to use for the True Nameability.

Its for a Mythic Stone Giant Wizard

Thanks in advance


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have been reading a lot of novels lately because of a long commute, in these novels the differnt cultures have slang and lingo for differnt things. I'm sure it would be the same in Golarion and Varisia to be more specific. I was hoping for some basics we start our Rise of the Runelords Campaign this weekend so if you know of any or if any books have some please tell me I own most all the Paizo books.

Thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have access for a small fee to a large printer to make a map about the size of a flip mat and I want to make one of Sandpoint what would be the best map to do this with.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I am wondering why there is no class guide or really anything for the Warpriest in reguards to guides. Just looking at it seems like a pretty solid class, maybe that's just with a quick look and in a bubble not really compared to other six level casters.
I would like to know from all the optimizing and guide book making experts why is there no love for the Warpriest?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So Ive been looking at a hunter and I am interested in the class after seeing a couple small guides on them. Please give me your thoughts and ideas on this character.

So here is what I was thinking this is the build up to 8th level and im pretty sure I would just finish out hunter through the rest of the game.

By the time this character gets to 8th level almost every single skill is a class skill.

Caster level 6th

3d6 of precision damage that he can always use as long as he is next to his wolf.

A full 8th level companion that is at plus 18 to hit on its AOO.

Human
Stats
25 Point Build
Str 16
Dex 14
Con 14
Int 13
Wis 14
Cha 10

So levels
1st Hunter
2nd Lore Warden
3rd Lore Warden
4th Hunter
5th Hunter
6th Rogue
7th Rogue
8th Hunter

Feats
1st Level Boon Companion, Animal Soul, Traits Magical Knack and Beastkin (wolf)
2nd Level Power Attack
3rd Level Combat Expertise, Combat Reflexes, Pack Flanking
4th Level Outflank
5th Level Escape Route, Paired Opportunist
6th Level Weapon Finesse
7th Level Accomplished Sneak Attacker, Precise Strike
8th Level None

Base Attack Bonus +6

Base Saves Fort +7 Ref +7 Will +1

I have no spells chosen and no equipment either

Hunters 8th Level Character Sheet:

Hunter
Human fighter (lore warden) 2/hunter 4/rogue (unchained) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Class Guide 26, Pathfinder Unchained 20)
NG Medium humanoid (human)
Init +2; Senses Perception +14
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 86 (8 HD; 6d8+2d10+20)
Fort +9, Ref +9, Will +4
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks sneak attack (unchained) +2d6
Hunter Spells Known (CL 6th; concentration +9)
. . 2nd (2/day)—summon nature's ally II
. . 1st (4/day)—summon nature's ally I
. . 0 (at will)—detect magic, light, read magic, stabilize
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Base Atk +6; CMB +9; CMD 21
Feats Accomplished Sneak Attacker, Animal Soul[ACG], Boon Companion, Combat Expertise, Combat Reflexes, Escape Route[UC], Outflank[APG], Pack Flanking[ACG], Paired Opportunists[APG], Power Attack, Precise Strike[APG], Weapon Finesse
Traits beastkin, giant slayer, magical knack
Skills Acrobatics +12, Bluff +8, Climb +8, Diplomacy +5, Disable Device +14, Escape Artist +6, Handle Animal +11, Heal +10, Knowledge (geography) +11, Knowledge (local) +6, Knowledge (nature) +7, Perception +14, Ride +7, Sense Motive +9, Sleight of Hand +6, Spellcraft +11, Stealth +8, Survival +13, Swim +7
Languages Common, Sylvan
SQ animal companion (wolf named Animal Companion), animal focus (4 minutes/day), hunter tactics, improved empathic link, nature training, rogue talent (combat trick), track +2, trapfinding +1, wild empathy +4
Other Gear backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of The Green Faith , 74 gp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (wolf named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Animal Soul You can choose not to let spells that can't target both animals and your base type affect you.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

Wolf Companion:

Animal Companion
Wolf
N Large animal
Init +2; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 83 (7d8+28)
Fort +9, Ref +7, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +10 (2d6+9)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 23, Dex 15, Con 19, Int 3, Wis 12, Cha 6
Base Atk +5; CMB +12; CMD 24 (28 vs. trip)
Feats Combat Reflexes, Escape Route[UC], Improved Natural Attack (bite), Iron Will, Narrow Frame, Outflank[APG], Pack Flanking[ACG], Paired Opportunists[APG], Precise Strike[APG]
Skills Acrobatics +2 (+10 to jump), Escape Artist +3, Linguistics -3, Perception +9, Stealth +2; Racial Modifiers +4 to survival when tracking by scent
Languages Common
SQ animal focus, devotion, woodland stride
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Evasion (Ex) No damage on successful reflex save.
Falcon +6 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +6 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +6 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Owl +6 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Snake +4 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +10 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Trip (Ex) You can make a trip attempt on a successful attack.
Wolf (20 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I would like a class breakdown for all the different archer type characters.

Fighter with and without archer archetype
Ranger and any archetype
Zen Archer
Any Im not thinking of

I have a newer player who wants to play an archer that lays out the damage.

He was thinking a Slayer but I told him of the difficulties I have seen as a GM and a player with Ranged Sneak Attacks so he asked my advice on an archer.

So I am going to ask the most knowledgeble group I know the Paizo Boards

Thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I am looking to create a naming system for levels similar to 1st Ed but different.
So after gathering info and role playing with an NPC I can tell the players that this NPC is a blank instead of 9th level.

Let me explain further for my old gaming group I created a list during 3.5 for all WoTC classes and here is the thread that I did it with 3.5 Level Title Thread.
This list was way to long and you needed a cheat sheet to figure things out there were a couple of really useful posts to what I'm thinking of creating now.
Tier and Level Breakdown
And
Simplied List

So what I am thinking is creating four or five lists broken down by level and tier.
Low 1-4
Mid 5-8
High 9-12
Legendary 13+

So for each of these tiers I want to create a title that ties into classes.
So the groups so far I was thinking were:

Combat based classes (plus one base attack classes)

Arcane classes

Divine classes

Skill based classes

Is there any others I'm not considering?
I was also thinking maybe something like two or three titles per tier per group so their is some variation through out.
As for multiclass and some of the hybrid classes using the title that goes best with the individual character.

Thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would like to link a thread from one post to another but I want the link to go to a certain post not just the entire thread. How do I do that?

Thanks in advance


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I have an Alchemist player who wants to know about using wands and scrolls, as I read the rules I think it is saying they can use wands from anything on their Formulae list I.E. cure light wounds with out a UMD roll. But if they want to use any scroll they have make a UMD roll is this correct?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have a player for my upcoming game and he wants to play an Alchemist and he was thinking about being trained at the Twilight Academy and I was wondering would they also train Alchemists or only Wizards?

Thanks in advance for the reply.


19 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have taken it upon myself to redo my "classic" thread for 6 players, Virtue's Original 6 Player Conversion. I have made changes and choices with a lot of the encounters, the biggest choice I made was to use this source book as I create encounters The GM's Guide to Creating Challenging Encounters PDF, Here is the original Paizo thread about the Guide The GM's Guide to Creating Challenging Encounters Thread. I am also a big believer in not wasting time with encounters the PCs will just walk through so most time I will make the minimum Encounter Level plus 1 on the charts from the PDF.

Some of you will not agree with my changes or the challenge I have made some of the encounters. That is ok take what you like don't take things you don't like. That's up to you but I enjoy feedback so please post any you have.

I also now use hero labs so I will be posting Hero Labs write ups for most things also.

I also have some of this is a word doc so you would like the word doc please let me know and ill email it to you.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Sandpoint Needs Your Help!!!!

I will be running the Rise of the Runelords Adventure Path at A1 Comics in Roseville.

I have attached a Link to the Flyer if you are interested I can send you all the other information.
Rise of the Runelords Flyer

Email me at Virtuegm55@gmail.com or message me on here if you are interested in playing.

I hope to be able to start this game in January.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Would using the Unchained Rage power like the stances cause problems for Core Barbarians?

Simple Question not sure if it will be a simple Answer.

Thanks for your thoughts


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I'm planning on starting RORL the beginning of next year at a local game store and created some guide lines for character creation. Please take a look at them and tell me what you guys think. As well as if I'm missing something important for character generation.
Thanks in advance

Rise of the Runelords
Character Creation Guide Lines
• Your Ability Scores: Arrange these stats 18, 16, 14, 13, 12, 10 before any modifiers.
• Race: Any core or featured race from The Advanced Race Guide is allowed.
• Classe: All Paizo classes are available
o Archetype: All Paizo Archetypes are available (optional)
• Hit Points: Characters start first level with max hit points and gain max hit point for every level up till 5th level after 5th level roll for hit points using this chart
o D6 Hp = 3+1d3
o D8 Hp = 4+1d4
o D10 Hp = 5+1d5
o D12 Hp = 6+1d6
• Character Traits: Characters get to select three traits (one Rise of the Runelords Campaign trait and two other) from any Paizo product.
o Drawbacks: Characters may select one drawback and gain an additional trait (optional)
• Background Skills: The background skill rules from Pathfinder Unchained will be in used. (see online resources)
• Starting Gold: Characters begin with 350 gold and may buy potions and scrolls as well as any other equipment.
• Backstory: Create a back story with some ties to Sandpoint and or Varisia
• Books in use: Paizo books only.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I really hate how all the rages besides unchained Barbs rage can kill you from the HP when you go out of rage.

What do you think of changing it to this? Would this make rage more powerful or keep it the same?

Raging:
For all class rage abilities the bonus hit points granted are temporary hit points that are lost first when a character takes damage, they disappear when the rage ends, and are not replenished if the character enters a rage again within 1 minute of her previous rage.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I am trying to find a group of players for a home game, (I have found one) I came up with idea of running a continuing campaign at the local game shop. Until I can find the 2 or 3 more player that would be good for a home game. Why I am going to use an AP is im hoping this will only take a few of month only a couple of books then the rest of us can finish the AP.

The flaw is there will be a lot of player turn over I think and lots of new players coming and going so I would like to find one that changes in players would hurt the story the least.

I own all the APs so choose any of them that you think will work best for this.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

A buddy of mine who moved recently has found a game at a local comic store. He has played a little I have ussually helped him with the higher levels of his character. He asked for my help he needs it tomorrow, he wants something simple and fun he was told the party needed a rogue so I am guessing they need trap finding and that sort of thing.

20 point build
23k in gold
He wants to play an elf, and wants to be a strait rogue.

Please help me, I was thinking either two weapon fighter or elven curve blade.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I am wondering what you do when you add Hit Dice to monsters how many hit dice equal a CR and how many Levels equal a CR.

Hero Labs on Hit Dice goes one for one and I know that is wrong.

Levels have to do with Key classes right?

Thanks in advance.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So is there any good community created stuff for this AP?
Im currently investigating this AP and community created stuff always makes for a better AP


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I don't use experience points, I would like to know the points at which the characters should level in each book.

I know there is a guide in the front of each adventure but it just says by this point they should be at X level not when in the adventure they should receive their levels.

I am sure I can figure this out myself im just asking if anyone has already done this.

I use Herolabs so if one or two encounters need to be beefed up then thats Ok if it makes story sense where they get their levels.

Thanks in advance


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I was thinking if I ever get a chance to run this great adventure Path was to make each of the Giant Generals Mythic either through using their Mythic types or with the simple Mythic Templates which giants would you make Mythic and with what templates and why?

Ill let you guys start so you just don't go with my ideas thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I was wondering if there are examples out there of the Iconics for the books, besides the Core Iconics that are in the NPC codex?

I want to use them for pick up games and teaching new players pathfinder.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I have been looking at the Unchained classes I like the rogue but Im not sure about the others what are the boards thoughts on all four of these classes?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I use to be able to keep on Paizo and the comings and goings of Pathfinder. My wife and I had a child in March and I have been lost since then. I have continued my subscriptions not really opening any of the books. I have tried to run a Play by Post on here also not very successfully. I have really been out of the loop on the developments and of the game and mechanics can someone please help me. Thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I use to be able to keep on Paizo and the comings and goings of Pathfinder. My wife and I had a child in March and I have been lost since then. I have continued my subscriptions not really opening any of the books. I have tried to run a Play by Post on here also not very successfully. I have really been out of the loop on the developments and of the game and mechanics can someone please help me. Thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Im selling my unpainted version of my Dwarven Forge Kickstarter

Dwarven Forge

Hope some one from here gets it


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is this for every 100 dollars spent or just once you spend over 100 dollars you get 10 dollars off shipping?


OMNIPOTENT OMNIPRESENT NARRATOR

Welcome Heroes to Freedom City.

Freedom City is a thriving metropolis of modern buildings and architecture. It is home to millions, and more move into the area each day, drawn by the promise of a new life in a city filled with new jobs and new challenges. Freedom is one of the largest cities in the United States, one with a promising future.

Will you be able to be a hero and protector of Freedom City?


Im working on my Play by Post and I saw the Macros on the guide for play by posts how can I put the Macros in so they can cut and paste and not make it so they just show what the post will be like.
This is what I want to make it the Macro?

Round X Init Y.
Modifiers
Hero Points:
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers:

[b] Round X Init Y. [b]
[ooc][b]Modifiers[b]
[b]Hero Points: [b]
[b]Damage Condition: [b]
[b]Status Condition: [b]
[b]Fatigue Condition: [b]
[b]Feats: [b]
[b]Powers: [b]
[ooc]
Please help


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have ultimate psionics in my side cart, the game I was going to play in and use this book got cancelled is there any way I can cancel my order for this book?
Thanks I understand if there is not.


OMNIPOTENT OMNIPRESENT NARRATOR

This is our out of character discussion thread.

PLEASE MAKE SURE YOU ALWAYS POST IN YOUR ALIAS

So with this many players we need to start creating some good working ground rules so we can keep the game going.

So let's start to brain storm

I will have to make a lot of the rolls for you guys like: saves, initiative, what else should I roll?

I think we should have an 18 hour combat post rule and 24 hour for non combat posts.

I'm on the west coast for times so you know, I will try to post through out the day when working mornings and nights from 9 to 10 is when ill be active if not working all hours of the day.

I really like the idea of multiple actions if you are after other players but still want to post.

I'm going to try to get a format I like for your details in your alias and how we format combats with init actions and attacks and so forth.

Please put ideas and thoughts here.


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Do you have what it takes? The Freedomverse needs heroes are you one of those heroes?

Any may apply only few will be chosen. You don’t need any prior experience in Mutants and Masterminds. I would suggest to take a look at a 2nd edition rules book the PDF for them isn’t very expensive.
This will be taking place in Freedom City so if you have a chance to check the book out please do.

I have created an Obsidian Portal account Heroes of Freedom . There is a timeline and info galore on this site and more is added almost everyday.

Story, Background and possible development are more important than the mechanics of the build.

Your Hero must be a Hero!

Mutants and Masterminds 2nd Edition.

150 power points 20 must be spent between Feats and Skills

Power Level 9

I’ll keep a write up of all your characters on Hero Labs for Init and tracking abilities and things.

I would like enemies and dependent NPCs if you need help and want ones that tie into the story I’ll be more than happy to help Just PM me you should have two of each.

PM me and I can help you with your character.

If you can’t truly see your character in a large company comic book you should go back to the drawing board, I’ll let you know if I don’t think your character fits and you want to try your hand at something else.

This recruitment will run for two weeks and then I will try to select the characters within a couple days, I will be taking up to 6 heroes for this.

Post you are interested and then post your character once you have it all finished if you have question either PM me or put it in the thread I’ll try to keep an update every day or so of people who have characters entered and who are interested.

I'm going to hold you to the same standard as I hold myself: I expect you to post as often as is needed, adjusting to the pace of the group, as set by me. I plan to post at least once per day. When you do post, I expect you to push the action/story/RP or leave/pick up RP hooks. If our pacing changes to the point of negatively impacting your ability to keep up, I hope and expect that you will talk to me earlier rather than later. I promise to do the same if our positions are reversed, West coast mornings and nights will be my most active times posting.

To be honest I have never ran a Play by Post so if that is a problem for you I’m just putting it out there right from the beginning.

If you have any questions or if I missed anything please feel free to PM me or ask on this thread.


4 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I love super hero RPGs and after looking into PBP I think this is the best way to play super hero RPGs.

This game will be played fast and loose no tactical movement all played through descriptions and use of powers I think super hero games are good for this in a play by post.
I have never ran a play by post I’ve been reading and looking into it I think I can do it.

Before I put in the hours on top hours of prep and work I want to see what kind of interest there would be in a game.
This is not a recruiting thread but if you are interested in the game and want to know what my ideas and changes are and build a character then more power to you. I will happily help you work out a back story that has tie ins to the world but this is no guarantee that you will be selected into the final group but it won't hurt you that's for sure.

I am aiming to start recruiting in late April or early may my wife is due with our third child this month so I won’t have a standard schedule.
I’m hoping to use Obsidian Portal and maybe Google Docs to keep track of things like maps and different heroes and villains the team fights and meets

GENRE
It will be Modern Age with a little bit of Iron Age. (I read comics in the 90s)
It will be a mix Four-Color and Grim and Gritty most of the time somewhere in between both leaning towards Grim and gritty but you are still heroes first and foremost.
This game will be set in Freedom City with some changes of my own
The Heroes are in Freedom City, The Freedom League is the A+ Hero group in the area but they are also busy so there is plenty for the Heroes to do.

Rules
Power Level 9
Power Points 150
You can use either ultimate power or the core book for building your powers.
All characters will be ran through hero labs and I will have your characters on file at all times even if you don’t have Hero Labs I do
20 Points must be spent on Skills and Feats
Villain Points will be in effect.

There can be Extra Rules added and taken away as long as all the players are in agreement.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This large order from my sent invoice i was missing the print flip mat for the warehouse
And not on the invoice I am missing Ultimate Psionics color print book

Thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is there restrictions on store credit Im trying to buy a large order of things but it wont pay for everything even though I have plenty of store credit. Is there just a glitch or what is it?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Im looking at running The Mask of the Living God and I like to add to the danger and threat of the NPCs that Paizo does in them

The BBG is a Monk Sorcerer I want to keep him a monk Sorcerer but want to make him a better fight got 4th level characters so he will be a 6th level sorcerer 2nd level monk

I want him able to mix it up in combat with the players after buffing himself with some spells

All Paizo books are useable for resources

Right now his stat line is
Str 14
Dex 14
Con 14
Int 10
Wis 16
Cha 16

Please help


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'm looking at making an DMNPC because of low numbers, but I want to make him a healer and a buffer I'm thinking an oracle just so I don't have to do a lot of work changing the spells. Please give me suggestions starting at 1st level but will be ran through an entire AP.
Thanks in advance


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I've sent an email to buyer@paizo.com four weeks ago and haven't heard anything back. I have no doubt that you guys are busy, but if somebody could check in on the "buyer" emails it would be greatly appreciated.

Thank you.


4 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So im currently working on converting the old 3.5 Eberron Character Development page from the deluxe character sheets to Golarion

There is a section that is called attitudes it asks for what your character thinks about certain things it says
What does your character think of "blank"? (fill in the blank with a specific place, nationality, race, class, religion, organization, event philosophy, monster or anything else you can think of. Some eberron specific ideas are given below)

There are thirty six things listed from arcane and divine spell casters to all the main races and locations and major people and religions and all kinds of things.

What I want to know is what you guys thing would be good ideas for the specific ideas list in relation to Golarion?

Thanks in advance


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I was just going through some of my old 3.5 papers and sheets and found some of these old Adventure Logs and Character Development Sheets from Eberron I was wondering if anyone had another like these for Pathfinder and Golarion before I go out and try to recreate them myself.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

During my last order I didn't receive all the my downloads and I thought I found all the ones missing but I also missing the Download for Pathfinder 88 thanks again.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I tried to sell and ship a large amount of Pathfinder Battles and many of them broke in many differnt ways

What glues work and dont harm the painting and plastic of the minis

Thanks in advance

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