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Treerazer

Joey Virtue's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber. 2,318 posts. 1 review. 1 list. 2 wishlists.


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(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Sweet

We can get them all in one case

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So Can you use a Quickened Spell during the surprize Round?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So im creating a high level adventure for the conclusion of Second Darkness

So im going to have a battle on a giant astroid as its crashing into the planet

So what would the rules be for no gravity and in a vacume and with no oxegen

One idea is that the astroid is so big it has its own gravity and make it very high or low gravity

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

House Rules

Hit Points
Characters start first level with max hit points any time a character rolls new hit points and they don’t want their roll they can take half plus one of the max dice roll instead.

Statistics
Stats will be rolled by rolling 3d6 dropping the lowest and adding 6 to your total. If your total bonus doesn’t add up to 10 you may reroll your stats.

Character Traits
All character will select a three trait (one Campaign and two other) from the Pathfinder Character Traits List during character creation
.
Maximum Starting Gold
All characters begin play with the maximum possible gold for their 1st level class rather than rolling for it.

Hero Points
Pathfinder APG Hero Points will be used with the following modifications max number of Hero Points equal half your level plus three and no feats, magic items, or spells based on hero points are allowed

Drawing an Item
Any character who can draw a weapon as a part of a move can draw anything reasonable (a wand, potion, etc.) as a part of move. This is also true for the feat quick draw

Healing
When using a healing effect and the player do not like the roll of the dice they may take a standard amount equal to half of each dice.

Vital Strike
Vital Strike Feat chain can be used anytime you make a single attack. (Charge, Spring Attack, Ect)

Exploding Critical Hits
Whenever you threaten a critical hit if your confirmation roll is another critical hit (and confirms the critical) then increase the critical multiplier by one.

Critical Fumbles
If a character rolls a 1 on an attack roll and fails to confirm the character will consult their confirmation roll to this chart.
20-18 No effect
17-15 Character loses all attacks for the rest of the round
14-7 Character loses all attacks for the rest of the round and provokes an attack of opportunity unless the character makes an acrobatics check with a DC equal to the lowest CMD of characters threatening him
6-2 Character loses all attacks for the rest of the round and provokes an attack of opportunity at minus 5 AC.
1 Character loses all attacks for the rest of the round and provokes an attack of opportunity at minus 5 AC while falling prone and throwing his weapon (1d4 times 5 feet away)

Instant Death
If a character rolls 3 20s in a row on an attack the victim of the attack is automatically reduced to the dying condition. If a character rolls 3 1s in a row on an attack the attacker is automatically reduced to the dying condition. (Character must be vulnerable to instant death)

Fumbled Saving Throws
If a character rolls a 1 on a saving throw the character increases the effect or the duration by fifty percent

Fumbled Concentration Checks
Anytime a spell caster rolls a natural 1 and fails their concentration check they provoke an AOO.

Experience Points
Characters will not receive Experience points but will be given levels when the GM and the story provides for it.

Books in Use
Only Paizo books will be allowed in this game. Anything from Paizo before the Pathfinder RPG will be converted

Side Note
If you have a broken ass combo or ability please discusses it with the D.M. before the game. Do not try to surprise the D.M. and spring something crazy during the game Thanks

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So I made this order last night and used my Season12 Discount code but it didnt change the price of my items
Is it because I placed them in my Sidecart to ship with the next subscription items?
And Can my playmat even be shipped that way or is it shipped in a tube?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I want to be able to look around and read the message boards better and easier on my phone is there any plans for a mobile AP for the site?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

In Pathfinder is a pearl of power type item for Spontanous Casters?
If yes what book thanks

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So I have a CR 14 Umbral Dragon what is the gold piece value of the total treasure that should be in its horde?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I am really enjoying the new format with the appendex, The interactive maps, the level summary at the begining of each chapter. I hope you keep this going in future APs am I the only one?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So me and one my fomer GMs (the hardest GM I have ever Played with) who I converted to Pathfinder from 3.5 and he thinks hero points are a good thing since he has been playing Dark Heresy and Deathwatch for the last year or so, after the use of Fate Points thinks hero points are a good idea.

So my question is has anyone been using the hero points rules in the APs?

So for story bonus hero points do you give them out when they finish each book or what?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

My Search Fu sucks and im trying to find all the high quality Jpegs of characters like the ones shown in the recent romance blog and also in a previous Jade Regent blog about Shaulu and Ameiko

Thanks for the help trying to create a slide show to show for a possible gameing club at my school

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I just was told about this site the other day by a new player in our group.

This site is a great way to keep your game organized and to keep your players informed it also supports Pathfinder RPG as one of the Games you can choose
I think all GMs should check it and player should check it out and tell their DMs

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So I have a question

If I cast a ray spell say disentigrate defensively when I fire the ray does it provoke an AOO?

Building a Magus and looking at the usefulness of Close Range

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I had something in my Sidecart and I have seen two people who have problems and I have not got my shipping email and its been a week since i got the first email

Thanks again

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Here is my Character

TRIE PER CR 6
Male Human Fighter 7
CG Medium Humanoid (Human)
Init +3; Senses Perception +9
--------------------
DEFENSE
--------------------
AC 24, touch 14, flat-footed 21. . (+10 armor, +3 Dex, +1 deflection)
hp 90 (7d10+21)
Fort +8, Ref +5, Will +6
Defensive Abilities Bravery +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Adamantine Flail, Heavy +13/+8 (1d10+17/19-20/x2) and
. . Gauntlet (from Armor) +10/+5 (1d3+9/20/x2) and
. . Masterwork Shortsword +11/+6 (1d6+9/19-20/x2) and
. . Unarmed Strike +10/+5 (1d3+9/20/x2)
Ranged Masterwork Longbow, Composite (Str +5) +11/+6 (1d8+5/20/x3)
Special Attacks Weapon Training: Flails
--------------------
STATISTICS
--------------------
Str 20, Dex 16, Con 16, Int 15, Wis 14, Cha 13
Base Atk +7; CMB +12 (+16 Tripping); CMD 26 (28 vs. Trip)
Feats Combat Expertise +/-2, Felling Smash, Greater Trip, Improved Trip, Iron Will, Power Attack -2/+4, Vital Strike, Weapon Focus: Flail, Heavy, Weapon Specialization: Flail, Heavy
Skills Acrobatics +13, Climb +10, Handle Animal +5, Intimidate +5, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Local) +5, Knowledge (Nature) +5, Perception +9, Ride +8, Stealth +13, Survival +7, Swim +10
Languages Common, Elven, Sylvan
SQ Armor Training 3 (Ex), Ioun Torch, Ioun Torch, Ram, portable, Sash of the War Champion, Weapon Cord
Combat Gear +1 Adamantine Flail, Heavy, +1 Mithral Full Plate, Arrows (40), Masterwork Longbow, Composite (Str +5), Masterwork Shortsword, Silversheen Arrows (20); Other Gear Bedroll, Boots of Elvenkind, Chalk, 1 piece (4), Cloak of Elvenkind, Efficient Quiver (69 @ 42 lbs), Flint and steel, Ioun Torch, Ioun Torch, Ram, portable, Ring of Protection, +1, Rope, silk (50 ft.), Sash of the War Champion, Weapon Cord
--------------------
SPECIAL ABILITIES
--------------------
Armor Training 3 (Ex) Worn armor -3 check penalty, +3 max DEX.
Bravery +3 (Ex) +3 Will save vs. Fear
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Felling Smash Trip a foe when you make a power attack
Greater Trip +2 to Trip, target provokes AoO when tripped.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ram, portable +2 to STR checks to break open a door, and allows a second helper (+2).
Vital Strike Standard action: x2 weapon damage dice.
Weapon Cord Attached weapon can be recovered as a swift action.
Weapon Training: Flails +1 (Ex) +1 Attack, Damage, CMB, CMD with Flails

So he is at a Plus 18 on his trip check that he makes for free when he vital strikes and then gets to follow up that trip with a AOO and when the guy stands up if he has it he can take another AOO?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So we are looking for one or two more players we play every friday. We are laid back but its at my house with my two young children (who dont play just run around the house) so if thats not for you this isnt your game.
Thanks

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Anyone play this game?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Yeah is this game any good I want to buy it but before i sink my cash I want to know how good it is

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Is this anygood

I am trying to find all my old mortal books but I have an entire large tote of WOD books curently missing

So if I cant find them is this a good replacement

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So I finally got the nook color update and this is the PDF reader the Ap store has is it any good if not I might Root my Nook

Thanks in advance

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Prep Rituals sound really cool I like the idea of special spell books

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So I didnt want to run any battles that didnt give battle points so I took the chart out of the book and added the random events I created the chart out of 100 most the random events have about a 5 percent chance of happening while the bigger creatures each have three percent while the smaller creatures have a four percent chance
So instead of making it random if they have an encounter they will always have a "encounter" sometimes it wont be with monsters just things going on in Battle
Tell me what you guys think (i have this is word also)

Celwynvian Random Encounters
D% Ecounter Battle Points
01-04 1d8 Dretches 1
05-09 Mysterious Cry 0
10-13 1d12 Troglodytes 1
14-18 Blood Trail 0
19-22 1d6 Skirmishers 1
23-26 Shadow Overhead 0
27-30 1 Shadow Demon 1
31-33 Hail of Arrows 0
34-38 1d8 Soldiers 1
39-43 Crumbling Building 0
44-46 1 Captain and 2 Soldiers 2
47-51 Chance Meeting 0
52-54 1d4 Babaus 2
55-59 Chance Meeting 0
60-62 1 Arcanist and 2 Soldiers 2
63-68 Dead Bodies 0
69-71 1d4 Driders 2
72-76 Left Over Spell Effect 0
77-79 1 Vrock 2
80-84 Wounded Survivor 1
85-87 1 Bebilith 2
86-90 Monster Sighting 1
91-93 Drow War Party 2
94-98 Drow Slaves 1
99-100 Razorhorn 2

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So When did Allevrah Azrinae fall to the dark fate how many years ago did she become a drow and then go down to the city and take over House Azrinae?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Is using a Staff the same as using a wand DC 20? Can you recharge a staff with a wand if you dont have any of the spells on the item?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

This is from PFSRD
•Armor: suits of armor.
•Belts: belts and girdles.
•Body: robes and vestments.
•Chest: mantles, shirts, and vests.
•Eyes: eyes, glasses, and goggles.
•Feet: boots, shoes, and slippers.
•Hands: gauntlets and gloves.
•Head: circlets, crowns, hats, helms, and masks.
•Headband: headbands and phylacteries.
•Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs.
•Ring (up to two): rings.
•Shield: shields.
•Shoulders: capes and cloaks.
•Wrist: bracelets and bracers.

My Question is about Robes and Armor I always thought they both took up the body slot is this true or can you wear a robe and a suit of Armor

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So I have an Inquisitor who loves to use wands and wants to be able to quick draw differnt wands through out the combat so we were thinking like a magic scabard that holds like 10 to 20 wands and can bring them up as a free action and maybe can put them back with the same action

Any ideas on the cost of such a magic item

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Does Splash weapon mastery apply to Alchemests Bombs if not why not?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I have seen on here a couple of times that this class sucks

Well one of my PCs wants to take Leadership and the party doesnt have a wizzard or a rogue so he figured he could kill two birds with one stone with this PRC

So what do people think is the best way to build one im thinking of using Dervish Dance as a half elf so you dont have to worry about Str at all

I was thinking Conjuration with the teleporting focus free five to 10 foot d door can help alot

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

At my work we have a Z File on our network that we store our files on I back up all my PDFs on the Z file from my laptop well my "Pathfinder" file that has everything that Pathfinder has ever made was messed with the files were changed moved and stuff. So im wondering if someone has stollen some of my PDFs with my names on them if they get online I would be so pissed not just because I would lose all my PDFs but I would also hurt Paizo because they would be all the files of everybook they have writen

What Can I Do?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

16 people marked this as FAQ candidate.

The APG Errata reads
131—In the Rogue Talents section, in the Offensive Defense rogue talent, change “+1 circumstance bonus to AC” to “+1 dodge bonus to AC
for each sneak attack die rolled.”

I like this change makes it worth taking but here is my question, If im two weapon fighting and sneak attack you and say hit you three times with 4 dice of sneak attacks do I gain +12 AC or just +4 AC?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I have them all made up and finally figured out how to zip them for email so if you want them just put your email here on this thread

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So we have two very consistant players and three inconsistant player so we are talking about adding another player

And the next encounter the PCs have is at the Boneyard

So I was talking to the new player and asked him if he wanted to be a little differnt then the rest of the PCs and he was down so we are running with it

He wanted to be a battle profet so it plays into Kwava being a wild elf with the barbarian oracle

Im giving him a wand of animal messenger to keep in contact with the Lantern Bearers

So as the game goes on he will have to make choices to follow his friends or his people

Any tips ideas or things I should try

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So by reading the rules swarms of tiny creatures take full damage or no damage from Bludgeoning Damage

I know if I was trying to kill bugs a big flat surface like a warhammer would kill alot more then trying to stab them with a dagger

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So
Medium is 1 inch
Large is 2 inches
Huge is 3 Inces
Gargantuan is ? 4 or 5 or 6 Inches
Colossal is ? 5 or 8 Inches

So im going to make some bases for the gar and colossal minatures and use it during our games

Thanks in advance

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Why did the Akata lose its spell resistance?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So over the weekend reading a few threads on the boards claimed there wouldnt be any prestige classes in the new "Ultimate" books.

So is this true is Paizo slowly doing away with prestige classes and replacing them with Archtypes and Alternate Classes?

I hope not I know I was one of the people who enjoyed 3.5 prestige classes (i know in the end they made way to many)

Im sure people will say oh you can just use the 3.5 ones but most of us at our game table like to only use the Pathfinder stuff even though there is almost complete 3.5 library in my attic.

I know people claimed they were either to powerful or to specific and didnt like them.

I personally enjoyed planning my characters around prestige classes, most of my 3.5 characters were designed that way and I hope I can still do that with Pathfinder and offical Paizo products

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

We did a play test Friday night, we play tested it at 12th level. We used Epic Points buy and between 11000 gp and 120000 gp worth of items.

Human Gunslinger 12th level
Gunman
25 point buy
Stats
STR 13
Dex 20/24
Con 14
Int 10
Wis 16/20
Cha 10
AC 28
HP 125
Saves
Fort +12
Reflex +18
Will +12
Weapons Fire and Ice
+1 Flaming Pistol +16/+11/+6 1d8+11+d6 Fire 19-20 x4 at point Blank
+1 Frost Pistol +16/+11 1d8+11+d6 Cold 19-20 x4 at point Blank
(Deadly Aim worthless)
Magic Items
Headband of Wis +4
Belt of Dex +4
Cloak of Resistant +3
Handy Haversack (hold all the gunpowder and Bullets)
Ring of Protection +3
Boots of Levitate
Amulet of Natural Armor +2
Mithril Chain Shirt +3
Ion Torch
FIRE
ICE
4500 Gp for Bullets and Gunpowder
Feats
1st Weapon Focus
Bonus Rapid Reload
3rd Point Blank Shot
4th Weapon Specialization
5th Two Weapon Fighting
7th Lightning Reload
8th Point Blank Master Pistols
9th Improved Critical Pistols
11th Signature Deed Lightning Reload
12th Improved Two Weapon Fighting

Dwarf 11th level Samurai 1st level Fighter
Shogun
25 Point Buy
Stats
Str 19/23
Dex 14
Con 18/22
Int 10
Wis 12
Cha 8
AC 30
HP 175
Saves
Fort +18
Reflex +9
Will +9
Weapon
+1 Corrosive Shocking Adamantine Katana +21/+16/+11 1d10+11 +d6 Acid +d6 Electricity
+1 Corrosive Shocking Adamantine Katana +17/+12/+7 1d10+19 +d6 Acid +d6 Electricity (One handed Power Attack)
+1 Composite Longbow (+4 Str)+15/+10/+5 1D8+5
+1 Composite Longbow (+4 Str)+11/+6/+1 1D8+13 (Deadly Aim)
Magic Items
+2 Mithral Full Plate
+2 Heavy Shield
+2 Ring of Protection
Efficient Quiver (bunch of special metal arrows)
Amulet of Natural Armor +1
Cloak of Resistance +3
Belt of Physical Might +4 (Str & Con)
+2 Ring of Protection
Boots of Striding and Sprinting
Feats
Weapon Focus Katana
Iron Will
Power Attack
Weapon Specialization Katana
Deadly Aim
Greater Weapon Focus Katana
Improved Critical Katana
Greater Weapon Specialization Katana
Order of the Warrior

Human Ninja
Hanzo
25 Point buy
Str 14
Dex 18/22
Con 14
Int 10
Wis 12
Cha 16/20
Weapon
+2 Katana +11/+6 1d10+4
+1 Wakizashi +10/+5 1d6+2
+1 Composite Short Bow +16/+11 1d6+3
Magic Items
+3 Mithral Chain
Ring of Force Shield
Ring of Protection +3
Headband of Charisma +4
Goggles of Night
Amulet of Natural Armor +1
Cloak of Resistance +3
Vest of Escape
Belt of Dex +4
Boots of Elven Kind
Wands
Invisibility greater Charges x3
Silence Charges x5
Invisibility x5
Fly X4
Feats
Two Weapon Fighting
Dodge
Shadow Strike
Mobility
Spring Attack
Improved Two Weapon Fighting
Extra Ki
Ninja Tricks
Fast Stealth
Shadow Clone
Vanishing Trick
Bleeding Attack
Ghost Blade
Evasion

All three of us found the three characters were able to do what they seem to be designed to do: the Samurai was a tank who could throw heavy melee damage with one level of fighter so he could get all the focus and specialization, the ninja was a sneak attack machine he spent ki for invisibility every encounter to get his sneak attack off and throw a good amount of damage, the gunfighter (because he could load and fire all his attacks) threw out some serious damage at a high cost per encounter.

So the play test stared with the three classes and a Healbot Oracle that they had to get delivered by midnight to the “Dark lords Tower” so they come upon and old man being chased down by an Ogre Magi, so with initiative the GUNSLINGER always went first with his high dex and the gunslinger ability.

So the “old man” was an ogre magi and there were two invisible ones also hidden setting up cones of cold.

So the Samurai charged the one Oni and hit for 24 damage
The gunslinger moves to get them so he can have a touch attack, which he did all night and most of the time would only miss on a 1 but I guess that because of the monsters I chose had horrible touch ACs, the only thing all night he used his grit for was to increase the range on his touch attacks, getting I think 2 kills on the night by doing this trick and regaining the grit.

The three combat characters had set them self up for two cones of cold the evasion of the ninja shinned here so he took zero damage while the rest of the party took between 24 and 48 points of cold damage. He used his free greater invisibility and went onto sneak attack the ogre magi while missing on his two main hands he hit for 66 damage from two attacks. (solid damage for missing with his main hand)

The Samurai hit with two out of three attacks and threw down 65 damage.
The Gunslinger hit five for five for 139 points of damage one was a critical for 69 points of damage.

A couple more rounds of combat with two of the magi’s going invisible the oracle dispelling allowing the Gunslinger to fire two shots to kill it and spend his grit to extend his touch range to put some serious damage to the other oni 5 shots 5 hits for 102 points of damage

They wiped the floor with the Oni’s
The gunslinger averaged about 100 damage a round with all five hits (he was rolling well on damage his attacks were 1d8+1d6+11). The samurai averaged about 50 damage a round hitting two out of three attacks using power attack one handed and the great weapon specialization. The invisible ninja did his job with the sneak attacks. The oracle did its job after combat and healed up the party

The next encounter was with a CR 12 Purple Worm, this guy did some damage but a critical hit and a samurai challenge really hurt this guy.

He slammed out of the ground and missed on his bite the gunslinger moved into touch attack range but outside of its reach and hit a 66 point critical hit on the worm. The Samurai challenged it (we kind discussed the tactic if you have one enemy you should challenge it and he wanted to see what it could do) he threw power attack challenge and hit twice and threw 86 damage. Ninja figured worms could feel where he was at so he got his wand of fly and cast it on himself thinking it would make him invisible to the worm it didn’t work. Gunman took a 5 foot step back and took his five touch attack shots hit all five for 98 damage (starting to see a pattern here) The ninja thinking he has a sneak attack fire two bow shots at the purple worm (he never became invisible because he thought the worm was blind besides the tremor sense) so he only did like 16 damage on two shots.

Purple worm lays into the samurai the Dwarven Samurai fails his fort save to the poison sting we all laughed cause it was a only a one fails save. The Worm grapples him in his mouth and then the samurai throws another 60 some damage in his mouth and kills him while free himself.
This encounter the ninja didn’t really do anything the Challenge samurai and the starting critical put this thing down quick the oracle did its job after the combat

Our heroes make it to a gate guarded by two Stone Golems
So the Gunslinger moves up and unloads on one of the “statues” that was blocking the gate and all his damage was cut down over 50 damage from the DR but he still did 32 points of damage

The Gunslinger took 4 slams from the two golems
The ninja goes ghost and misses the golem because of high flatfooted AC that’s the thing with relying on flatfooted ac high level creatures still have good AC

The Samurai fast dismounts and charges one of the golems and crits for 62 points of damage. The gunslinger figures these things need his best bullets so he loads some of his adamantium bullets after he saw the samurai adamantium katana slice into them easily. With the right bullets he gets back to where he has been all night 5 shots 89 points of damage.

Golems hit both samurai and Gunslinger dropping the gunslinger (oracle has to do its job HEAL the Gunslinger)

The Ninja went to fighting two handed hit once and did 8 on a sneak attack (horrible roll)

The Samurai hit once on three tries but did like 40 damage.
Gunslinger fires from the ground and drops both golems

Golems are great combatants slowed down the gun slinger and (till he used the right bullets) when the creature is not soft and fleshy the ninja can have some problems (I’m sure the rogue has the same ones)

So there was a giant locked door and the Ninja and Gunslinger discussed who was going to open it the ninja won out and opened the door on the other side a Storm Giant was holding his action to chain lightning who ever opened the door, evasion saves him again, the arcs hit all the other characters,

This combat went the same way that most did except the gunslinger did his damage and took a bunch. So he has Point blank Mastery so shooting didn’t provoke AOO but loading did so him and the giant traded blows and the giant on three AOO dropped him to zero but the gunman throws over a 100 that round but took over a hundred in three attacks. Ninja damage was really good this combat hitting multiple times with his invisible sneak attacks for about 80 in two sets of attacks

So the next battle was going to be 4 fiendish T Rex I set up the battle coming from both sides I thought they were like WOTC and Huge but then I read hero lab and was thinking Gargantuan and Colossal and so we went and got then Giant red dragon miniatures then got into a discussion of how much bigger they got in pathfinder and then after about 45 minutes or laughing and putting stuff away because the players didn’t think they could beat them if they were that size. By the time we figured out our mistake we called it a night.
The next encounter was going to be two adult green dragons and both guys thought they would die to the dragons

Overall opinion
These three classes do what they are designed to do the Gunslinger throws a lot of bullets and damage with guns, the Samurai is a tank who can fight with the fighter (with his chosen weapon) and the challenge makes him great at taking on one enemy, the Ninja while he has Ki and he has the greater invisibility greater trick he throws more consistent damage then the rogue (but that’s 10th level).
The Gunslinger in 4 combats burned through 400 gp worth of gunpowder that’s a costly hero.
The Samurai should almost always take a level of Fighter to open up all the feats
Great classes that need some small tweaks
The hard part about these high level play tests is since you haven’t taken the character from first level you really don’t remember and know all the abilities and how to use them.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Since Pistols are not light weapons but one handed you take mad minuses for fighting two handed is this true or am i reading things wrong?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So my group gets together every friday, this friday we are missing some players so we were thinking of doing some playtesting

We are going to make a party of 4

We are going to make them on the higher level side we will make them 12th level

We ussually role dice for stats but I want to make this a little more uniform so we will do the 25 points buy

We will give them 110,000GP worth of Items

The party will be the three new classes plus a healing oracle

Im going to create a "dungeon" where the challenges will keep going up starting at CR 12 till the party dies (no rest)

Does this sound useful and how should I make the encounters or characters differently?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So do they qualify for weapon specialization?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Did the Demoniac replace the Demonic Initate from 3.5? Im converted Second Darkness but if this the same class then I will just convert Allevrah Azrinae into ten levels of the Demoniac to me it seems like it is I just want the offical reply

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Hey a couple of us have been talking about that really cool end adventure you did

Can we get like all the outline and basics of the adventure you used when they were riding the meteror

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So im thinking about addin some of the cool Archetypes to some of the cool NPCs

Kardrogas I added invulnerable rager giving him like 7 dr

So please post your ideas

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So im thinking of a fighter who is slamming his spiked shield into his enemies just as much as using it for defense

So Im debating between

Shielded Fighter (worst one I think)

Two Weapon Warrior (Best one I think)

Standard Fighter

Which one do you think helps the most?

He also is a quickdrawing Ax thrower

Thanks for the help

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I have been with this company since the Dungeon and Dragon days, you have been a great company and very supportive.

My wife is currently battling Cancer and I need your help.

This is a fundraiser we are doing for my wife, I know in these economic times its hard to donate if you cannot donate that is ok with me just put this webpage out there through your twitter facebook myspace or any other way you think people would see it

http://www.giveforward.com/forkyla.

Thank you for whatever you can do for my family in this time of need

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Im looking for an E Reader that stores PDFs and I can use and read all my Paizo PDFs so I dont have to log my books around or my lap top and can read my PDFs

Thanks In advance please tell me your reasons why the one you suggest is the best

If this needs to moved sorry Mods

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

11 people marked this as FAQ candidate.

So we have a character who is multiclassing Druid/Cavalier now how do the levels stack towards each animal.

Do they have 2

For the Druid do the Cav levels stack with them?

Another Question About Animal Comp can it be of any race and just gets better with level?

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