|
|||||||||||||||||||||||
|
So im creating a high level adventure for the conclusion of Second Darkness So im going to have a battle on a giant astroid as its crashing into the planet So what would the rules be for no gravity and in a vacume and with no oxegen One idea is that the astroid is so big it has its own gravity and make it very high or low gravity House Rules Hit Points
Statistics
Character Traits
Hero Points
Drawing an Item
Healing
Vital Strike
Exploding Critical Hits
Critical Fumbles
Instant Death
Fumbled Saving Throws
Fumbled Concentration Checks
Experience Points
Books in Use
Side Note
So me and one my fomer GMs (the hardest GM I have ever Played with) who I converted to Pathfinder from 3.5 and he thinks hero points are a good thing since he has been playing Dark Heresy and Deathwatch for the last year or so, after the use of Fate Points thinks hero points are a good idea. So my question is has anyone been using the hero points rules in the APs? So for story bonus hero points do you give them out when they finish each book or what? I just was told about this site the other day by a new player in our group. This site is a great way to keep your game organized and to keep your players informed it also supports Pathfinder RPG as one of the Games you can choose
Here is my Character TRIE PER CR 6
So he is at a Plus 18 on his trip check that he makes for free when he vital strikes and then gets to follow up that trip with a AOO and when the guy stands up if he has it he can take another AOO? So I didnt want to run any battles that didnt give battle points so I took the chart out of the book and added the random events I created the chart out of 100 most the random events have about a 5 percent chance of happening while the bigger creatures each have three percent while the smaller creatures have a four percent chance
Celwynvian Random Encounters
This is from PFSRD
My Question is about Robes and Armor I always thought they both took up the body slot is this true or can you wear a robe and a suit of Armor So I have an Inquisitor who loves to use wands and wants to be able to quick draw differnt wands through out the combat so we were thinking like a magic scabard that holds like 10 to 20 wands and can bring them up as a free action and maybe can put them back with the same action Any ideas on the cost of such a magic item I have seen on here a couple of times that this class sucks Well one of my PCs wants to take Leadership and the party doesnt have a wizzard or a rogue so he figured he could kill two birds with one stone with this PRC So what do people think is the best way to build one im thinking of using Dervish Dance as a half elf so you dont have to worry about Str at all I was thinking Conjuration with the teleporting focus free five to 10 foot d door can help alot At my work we have a Z File on our network that we store our files on I back up all my PDFs on the Z file from my laptop well my "Pathfinder" file that has everything that Pathfinder has ever made was messed with the files were changed moved and stuff. So im wondering if someone has stollen some of my PDFs with my names on them if they get online I would be so pissed not just because I would lose all my PDFs but I would also hurt Paizo because they would be all the files of everybook they have writen What Can I Do? The APG Errata reads
I like this change makes it worth taking but here is my question, If im two weapon fighting and sneak attack you and say hit you three times with 4 dice of sneak attacks do I gain +12 AC or just +4 AC? So we have two very consistant players and three inconsistant player so we are talking about adding another player And the next encounter the PCs have is at the Boneyard So I was talking to the new player and asked him if he wanted to be a little differnt then the rest of the PCs and he was down so we are running with it He wanted to be a battle profet so it plays into Kwava being a wild elf with the barbarian oracle Im giving him a wand of animal messenger to keep in contact with the Lantern Bearers So as the game goes on he will have to make choices to follow his friends or his people Any tips ideas or things I should try So over the weekend reading a few threads on the boards claimed there wouldnt be any prestige classes in the new "Ultimate" books. So is this true is Paizo slowly doing away with prestige classes and replacing them with Archtypes and Alternate Classes? I hope not I know I was one of the people who enjoyed 3.5 prestige classes (i know in the end they made way to many) Im sure people will say oh you can just use the 3.5 ones but most of us at our game table like to only use the Pathfinder stuff even though there is almost complete 3.5 library in my attic. I know people claimed they were either to powerful or to specific and didnt like them. I personally enjoyed planning my characters around prestige classes, most of my 3.5 characters were designed that way and I hope I can still do that with Pathfinder and offical Paizo products We did a play test Friday night, we play tested it at 12th level. We used Epic Points buy and between 11000 gp and 120000 gp worth of items. Human Gunslinger 12th level
Dwarf 11th level Samurai 1st level Fighter
Human Ninja
All three of us found the three characters were able to do what they seem to be designed to do: the Samurai was a tank who could throw heavy melee damage with one level of fighter so he could get all the focus and specialization, the ninja was a sneak attack machine he spent ki for invisibility every encounter to get his sneak attack off and throw a good amount of damage, the gunfighter (because he could load and fire all his attacks) threw out some serious damage at a high cost per encounter. So the play test stared with the three classes and a Healbot Oracle that they had to get delivered by midnight to the “Dark lords Tower” so they come upon and old man being chased down by an Ogre Magi, so with initiative the GUNSLINGER always went first with his high dex and the gunslinger ability. So the “old man” was an ogre magi and there were two invisible ones also hidden setting up cones of cold. So the Samurai charged the one Oni and hit for 24 damage
The three combat characters had set them self up for two cones of cold the evasion of the ninja shinned here so he took zero damage while the rest of the party took between 24 and 48 points of cold damage. He used his free greater invisibility and went onto sneak attack the ogre magi while missing on his two main hands he hit for 66 damage from two attacks. (solid damage for missing with his main hand) The Samurai hit with two out of three attacks and threw down 65 damage.
A couple more rounds of combat with two of the magi’s going invisible the oracle dispelling allowing the Gunslinger to fire two shots to kill it and spend his grit to extend his touch range to put some serious damage to the other oni 5 shots 5 hits for 102 points of damage They wiped the floor with the Oni’s
The next encounter was with a CR 12 Purple Worm, this guy did some damage but a critical hit and a samurai challenge really hurt this guy. He slammed out of the ground and missed on his bite the gunslinger moved into touch attack range but outside of its reach and hit a 66 point critical hit on the worm. The Samurai challenged it (we kind discussed the tactic if you have one enemy you should challenge it and he wanted to see what it could do) he threw power attack challenge and hit twice and threw 86 damage. Ninja figured worms could feel where he was at so he got his wand of fly and cast it on himself thinking it would make him invisible to the worm it didn’t work. Gunman took a 5 foot step back and took his five touch attack shots hit all five for 98 damage (starting to see a pattern here) The ninja thinking he has a sneak attack fire two bow shots at the purple worm (he never became invisible because he thought the worm was blind besides the tremor sense) so he only did like 16 damage on two shots. Purple worm lays into the samurai the Dwarven Samurai fails his fort save to the poison sting we all laughed cause it was a only a one fails save. The Worm grapples him in his mouth and then the samurai throws another 60 some damage in his mouth and kills him while free himself.
Our heroes make it to a gate guarded by two Stone Golems
The Gunslinger took 4 slams from the two golems
The Samurai fast dismounts and charges one of the golems and crits for 62 points of damage. The gunslinger figures these things need his best bullets so he loads some of his adamantium bullets after he saw the samurai adamantium katana slice into them easily. With the right bullets he gets back to where he has been all night 5 shots 89 points of damage. Golems hit both samurai and Gunslinger dropping the gunslinger (oracle has to do its job HEAL the Gunslinger) The Ninja went to fighting two handed hit once and did 8 on a sneak attack (horrible roll) The Samurai hit once on three tries but did like 40 damage.
Golems are great combatants slowed down the gun slinger and (till he used the right bullets) when the creature is not soft and fleshy the ninja can have some problems (I’m sure the rogue has the same ones) So there was a giant locked door and the Ninja and Gunslinger discussed who was going to open it the ninja won out and opened the door on the other side a Storm Giant was holding his action to chain lightning who ever opened the door, evasion saves him again, the arcs hit all the other characters, This combat went the same way that most did except the gunslinger did his damage and took a bunch. So he has Point blank Mastery so shooting didn’t provoke AOO but loading did so him and the giant traded blows and the giant on three AOO dropped him to zero but the gunman throws over a 100 that round but took over a hundred in three attacks. Ninja damage was really good this combat hitting multiple times with his invisible sneak attacks for about 80 in two sets of attacks So the next battle was going to be 4 fiendish T Rex I set up the battle coming from both sides I thought they were like WOTC and Huge but then I read hero lab and was thinking Gargantuan and Colossal and so we went and got then Giant red dragon miniatures then got into a discussion of how much bigger they got in pathfinder and then after about 45 minutes or laughing and putting stuff away because the players didn’t think they could beat them if they were that size. By the time we figured out our mistake we called it a night.
Overall opinion
So my group gets together every friday, this friday we are missing some players so we were thinking of doing some playtesting We are going to make a party of 4 We are going to make them on the higher level side we will make them 12th level We ussually role dice for stats but I want to make this a little more uniform so we will do the 25 points buy We will give them 110,000GP worth of Items The party will be the three new classes plus a healing oracle Im going to create a "dungeon" where the challenges will keep going up starting at CR 12 till the party dies (no rest) Does this sound useful and how should I make the encounters or characters differently? So im thinking of a fighter who is slamming his spiked shield into his enemies just as much as using it for defense So Im debating between Shielded Fighter (worst one I think) Two Weapon Warrior (Best one I think) Standard Fighter Which one do you think helps the most? He also is a quickdrawing Ax thrower Thanks for the help I have been with this company since the Dungeon and Dragon days, you have been a great company and very supportive. My wife is currently battling Cancer and I need your help. This is a fundraiser we are doing for my wife, I know in these economic times its hard to donate if you cannot donate that is ok with me just put this webpage out there through your twitter facebook myspace or any other way you think people would see it http://www.giveforward.com/forkyla. Thank you for whatever you can do for my family in this time of need
|
|||||||||||||||||||||||||||||||||||||
|
