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Joey Virtue's page
Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber. 1,016 posts. No reviews.
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Joey Virtue:
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Chewbacca wrote:
Hey hey !
Great ideas Me want great ideas !!!! Me really happy and appreciate help !
if you could send it at loic-thumerel at airbus.com
HELL YEAAAAAH !!!!
Post Scriptum : Thanks a lot !
Got a Mailer Daemon sorry
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P0L wrote:
I've heard that you have a word version and I'd really appreciate if you could mail it to me at pab(dot)martinez(at)gmail(dot)com
I know I can get the info from this excellent thread but I'd like to have the most up-to-date version.
Also, very interested in continuing the campaign through level 20...
Thanks,
Pablo
Sent
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James Jacobs wrote:
BenS wrote:
2) I think I want a Paizo take on psionics, but I'm a bit nervous based on how I see Paizo folk (I won't name names) commenting on what psionics is, and what's wrong w/ it as it stands.
Trust me, those unnamed Paizo folk are equally nervous about psionics. Namely, if the majority of psionics fans like how they work now, who are we to "fix" them? I don't want to try to change psionics to appeal to people who don't like them now in a desperate attempt to make them like them. I want to "fix" them so that they do the things that I (and the rest of us at Paizo with an interest in psionics) want them to do in the context of both the game and their traditional/mythological role in the real world's tales and legends.
Best case scenario, we have a version of psionics that appeals to current fans of psionics AND the way we want them to work.
Middleground scenario, we estrange current fans, maybe attract some new ones, and have something that works for us but without the fans to support it we don't do much more with the rules.
Worst case scenario, we ruin them.
Taking those three possibilities, I don't want to do a psionics book if we can't hit the Best Case version; I'd rather let it lie. The Expanded Psionics Handbook IS, after all, compatible as it stands with PFRPG.
I like how they are but wont we need a reprint because that is no longer printed. So maybe keep it the same and just Pathfinder the classes in the books and streamline the psionics like Pathfinder
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James Jacobs wrote:
Joey Virtue wrote:
Im taking a Necromancer Prestige Class and putting it on Barl in RORL and I want to know who is the god of necromancy so I can use it for story purposes
There's three choices:
Nethys: he's the god of all magic
Pharasma: she's the goddess of death and the dead (good choice for an anti-undead necromancer)
Urgathoa: She's the goddess of the undead.
I was going to make it Urgathoa but i wanted to check
So its from the Scared Land Relics and Rituals 2 Son of Mirth so im going to call it a Son of Urgathoa and it will be only a male class
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Ok so once they are coming to see whats going on with the gnome and Xanesha these two faceless stalkers will act like they are staying at the hotel and come out of a Neiboring room and try to find out what is going on and when they are distracted come in and start sneak attacking
What do you guys think of the write up
Faceless Stalker (Ugothol) 3rd Level Rogue
CE Medium Aberration (Shapechanger)
Init +11; Senses Darkvision 60 ft.; Listen +12, Spot +12
Defense
AC 22, touch 18, flat-footed 16 (+6 Dex, +4 Natural +2 Deflection)
Hp 96 (5d8+30, 3d6+18)
Saves Fort +9, Ref +11, Will +6 (Evasion)
DR 5/Piercing or Slashing
Offense
Spd 30 ft.
Melee Masterwork Longsword +12 (1d8+6/17–20) orSlam +11 (1d4+6)
Full Attack Masterwork Longsword +10 (1d8+6/17–20) and Masterwork Shortsword +10 (1d6+3/17-20)
Space 5 ft.; Reach 10 ft.
Special Attacks sneak attack +4d6
Tactics
Before Combat Given the opportunity, a faceless stalker prefers to enter combat in an assumed shape so it can revert to its actual form in the first round of combat to gain its morale bonuses as soon as the fight begins.
During Combat Most faceless stalkers aren’t particularly gifted at hiding and so rely on flanking foes and using feints to maximize their sneak attacks. Faced with multiple targets, they prefer to fight foes armed with weapons that deal bludgeoning damage.
Morale Faceless stalkers generally retreat if brought below 10 hit points.
Statistics
Str 22, Dex 22, Con 22, Int 14, Wis 14, Cha 14
Base Atk +5; Grp +11
Feats Combat Reflexes, Improved Initiative, Two Weapon Fighting
Skills Bluff +14, Disguise +14 (+24 when using change shape), Escape Artist+18, Listen +12, Sleight of Hand +16, Spot +12, Tumble +15,
Languages Aquan, Common; Tongues
SQ Change Shape, Elastic, Faceless
Gear Masterwork Longsword, Masterwork Shortsword Oil of Keen Edge x3 (Already used 2 of them) Potion of Cure Moderate Wounds x2, Potion of Shield of Faith +2 (Used)
Special Abilities
Change Shape (Su) A faceless stalker can assume the form of a Medium humanoid at will, although this transformation is somewhat painful for the faceless stalker. Assuming a new form takes 10 minutes of concentration. Once a new shape is assumed, the faceless stalker can maintain that form indefinitely. The creature can revert to its true form as a free action, its shape rippling and snapping back into its true shape instantly. For 1 round after reverting to its true form, a faceless stalker gains a +2 morale bonus on all attack rolls, weapon damage rolls, skill checks, and saving throws. The faceless stalker’s actual statistics don’t change when it assumes a humanoid form, and it retains all of its other extraordinary abilities. It does not gain any of the assumed form’s abilities. Any items or gear worn by the faceless stalker when it changes form are not absorbed by the new form—they continue to be worn by its new shape. A faceless stalker that uses this ability to disguise itself as a specific individual gains a +10 circumstance bonus on its Disguise check.
Elastic (Ex) A faceless stalker’s body is boneless and rubbery, affording it resistance to bludgeoning attacks and granting a +12 racial bonus on Escape Artist checks. It can extend the length of its limbs, providing it with a longer reach than most creatures of its size. A faceless stalker can slither through gaps as narrow as an inch wide, although it must leave behind most of its gear to do so—moving through a narrow space like this costs the faceless stalker 3 squares of movement per 5 feet traveled.
Faceless (Ex) In its natural form, a faceless stalker has no real facial features. Its eyes, mouth, nostrils, and ears are little more than tiny slits in the folds and whorls of flesh and color that decorate its head. A faceless stalker in its true form gains a +4 bonus on any saving throws made against visual attacks (such as gaze weapons), odorbased attacks, and sonic attacks.
Sneak Attack (Ex) A faceless stalker deals +4d6 points of damage when its target is denied its Dexterity bonus to Armor Class or is flanked. This ability works the same as the rogue ability.
Tongues (Su) A faceless stalker is under the constant effect of a tongues spell; this ability cannot be dispelled.
Feats Faceless stalkers are proficient with light armor and all simple and martial weapons.
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DM_Blake wrote:
GeraintElberion wrote:
DM_Blake wrote:
Then our DM is beefing up every encounter because we have as many as 6 players (most weeks at least one is absent, but some weeks we have all 6) and because he is convinced that Pathfinder characters are too powerful for normal APs written for 3.5 characters.
So nearly every fight is life or death. Many of them end with the monsters missing almost every attack for the last 3 rounds because if they don't, we will die.
He needs to realise how tough Paizo APs are and save himself some prep. time.
You should send him over here to check out the RotRL section - way more threads on: "OMG this is tough!" than there are asking: "How can I beef this up?"
Sadly, he's read these forums, and he's taking his beefing-up ideas from threads here.
Another player and I are working on pursuading him to stop beefing up. We can't keep facing CR 7+ encounters with five 3rd level characters...
He is reading my set up for 6 players I bet what is his screen name I might of emailed him my notes
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Paul Watson wrote:
Joey Virtue wrote:
Im trying to figure out some of the Sins
I have a player who is very racist towards Gnomes and im trying to figure out what Sin it is please help
Several could be applicable:
Wrath: Fairly obvious. Wrath and irrational hatred go hand in hand.
Envy: Depending on why he hates gnomes. If he hates them because he's jealous of their magical abilities, envy works.
Avarice :On the other hand, if he hates them because they're taking up resources that should be his, then Avarice is the way to go.
Finally we end up with Pride: My race is so much better that you should worship us and if tyou don't you get kicked.
Any could work. You know your player and his motivations best.
Don't think Gluttony, Lust or Sloth really work as racism surrogates.
He Hates Gnomes because a gnome was responsible for his sister being kidnapped and after being rescued ran away from home
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I wanted to add another Murdered besides Ironbriar more of a hands on seductive assassin. I have seen some people talking about this and I think it could be fun and make sure the PCs are 7th level by the time they fight Xanesha. I’m going to use a standard Lamia Matriarch with some personalizations. She finds greedy individuals and sacrificed them she is Xanesha’s underling. I have a very greedy player that is going to be on the list of sacrifices. Corensha is going to seduce him in the inn they are all staying at; while they are in a private room together during the heat of passion she is going to cast Deep Slumber on him. (I’m going to have him roll a d20 three times and ill check to see if it’s successful so he doesn’t know it’s a saving throw) He will wake up from his Deep Slumber taking a point of damage as he is now tied to the bed and the beautiful woman that he was just with is now half snake with a knife in her hands cutting his chest. (I'm going to give the PCs a chance to hear him screaming and run in and save him)
This battle will be very brutal but it should foreshadow the battle with Xanesha, do you guys think this is showing too much too early to the PCs? I’m going to have the attack happen after they figure out to go to the Sevens Sawmill but before they get a chance to go if everything works out
So what do you think of this idea here is her write up
Corensha
CE Large monstrous humanoid (shapechanger)
Init +8; Senses Darkvision 60 ft., low-light vision; Listen +10, Spot +10
Defense
AC 31, touch 18, flat-footed 22 (+8 Dex, +9 Natural, –1 Size, +4 Shield, +1 Dodge )
Hp 144 (12d8+72)
Fort +10, Ref +16, Will +11
Immune mind-affecting; SR 18
Offense
Spd 70 ft., climb 70 ft., swim 70 ft.,
Melee
+ 1 Falchion +17/+17/+12/+7 (2d4+8/15–20 plus 1 Wisdom drain) and +1 Falchion +14 (2d4+4/15–20 plus 1 Wisdom drain)
or
Touch +16 (2d4 Wisdom drain)
Space 10 ft.; Reach 5 ft.
Spell-Like Abilities (CL 10th)
At will—Charm Monster (DC 21), Ventriloquism (DC 16)
3/day—Deep Slumber (DC 20), Dream, Major Image (DC 20), Mirror Image, Suggestion (DC 20)
Spells Known (CL 6th)
3rd (5/day)—Haste
2nd (7/day)—Silence (DC 19), Cure Moderate Wounds
1st (8/day)—Feather Fall, Divine Favor, True Strike, Shield
0 (Unlimited)—Daze (DC 17), Detect Magic, Ghost Sound (DC 17), Mage Hand, Mending, Read Magic, Prestidigitation
Spells in Effect
Haste CL 6th
Extended Divine Favor CL 6th
Extended Shield CL 6th
Silence on Ion Stone CL 6th
Mirror Image CL 10th
Statistics
Str 20, Dex 24, Con 22, Int 14, Wis 16, Cha 24
Base Atk +12; Grp +21
Feats Extend Spell, Improved Critical (Falchion), Oversized Two Weapon Fighting, Two-Weapon Fighting, Weapon Focus (Falchion)
Skills Bluff +20, Climb +13, Concentration +14, Knowledge (Arcana) +12, Knowledge (Local) +12, Spellcraft +12, Swim +12, Tumble +18, Use Magic Device +24, Spot +10, Listen +10
Languages Abyssal, Common, Draconic
Items +1 Falchion, +1 Falchion, Cloak of Weaponry, Eternal Wand Undetectable Alignment, Dull Gray Ion Stone, Ceremonial Dagger
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