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Joey Virtue's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber. 2,286 posts. 1 review. 1 list. 2 wishlists.

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(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

This book needs to hurry up and get out so I can see all the changes

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

We ussually get through a book per four sessions but we play like 7 to 9 hour sessions

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Aeshuura wrote:
There were some in the APG, that James Jacobs used for his Shadows under Sandpoint campaign.

I forgot about thouse cool

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

With the Pathfinder Conversion Right around the corner and it looks like their wont be a players guide in the Hardcover maybe its time to put all our thoughts together and create a Players Guide for Rise of The Runelords cause the first one sucked to put it nicely

First and most important thing is I think we need Traits has anyone already made some that can be used?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I Love the back matter besides the Fiction I rather have more adventure more monsters or more information about Golarion and other things

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Somewhere on this board I have a set up for 6 PCs who were really strong we only got into the third book before Real Life Got in the way but it was challenging but it is 3.5 so good luck

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Yeah thats also why all the clerics in all the adventures have Wizard wands

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

and it has been converted to Pathfinder in the Demon Source book

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

She has the third ed Magic Domain which allowed you to use wizard scrolls I believe

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

We use it with my approval for the story

If the party needs some help our party kinda needed the rogue and bard spot filled so one player Sacked his feat so the party now gets the Bard Rogue to help out as whole

We have always allowed it in big or small groups since we have been playing 3.0 I never really see a problem with it as long as the controller doesnt slow down the game

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

This is one the best most interesting blogs I have ever read on this site. Thank you for the insite into one of my favorite companies

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Any chance you would put up your homemade Pkayers guide cause im thinking about making one too

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Jason Nelson wrote:
I think the art and layout on Jade Regent were simply amazing, the best I've seen in any AP. The maps were mind-blowingly cool.

I have to agree I every product in the Pathfinder Line and these have been the best overall with Layout and Art

I love the NPC Gallerys and the Index of Items and the interactive maps are great

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Core is anything published by Paizo

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I would give it the chest slot not alot of magic items in the chest slot

Edit Scabbards have no slot

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Name: Noddick
Race: Half Elf
Class: Bard/Rogue 8/2
Adventure: Memory of Darkness
Location: Council Meeting Room

Catalyst Quilindra Coup de Grace after a hold person
After the Spike was removed s~%# really hit the fan and she slit his throat after he had spent 2 hero points to survive failed save vs a Prismatic Spray green ray

This combat had allot of close deaths and hero points spend. One player spent a hero point to give him a plus 8 to save from another Coup de Grace from Quilindra, I think every character spent at least one hero point in this combat

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Mandor wrote:
Joey Virtue wrote:
Low My spectre got knocked off the table and shattered
Wow. How many pieces did it break into?

Just Two it hit the floor and exploded half went one half went the other right on the seam im going to try to super glue ut togther

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So what I want to know is set size booster size and booster brick and case prices cause I must own a complete set of these

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Finally Learning how to search the boards instead of starting a new thread huray for me

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Sweet Makes the high level mage combat tonight even more brutal

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So Can you use a Quickened Spell during the surprize Round?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Joana wrote:
Joey Virtue wrote:

So what level should the party be at what points in the adventure

What level should they be when the face "The Evil Drow Hooker"?

The back cover says they should be level 14 when they start. The text under "The Grand Temple of Abraxas" when they get to the climactic encounter (p. 40) says "the PCs should be, at minimum, 15th level before they attempt this battle (16th level would be even better)."

Thanks Thats what I was kinda planning

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So what happened did real life end this game or just have not been posting

Or that little thing called RPG Superstar taking all your free time

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Christopher Rowe 151 wrote:

Hmm. Just realized how bad of a build that is.

Should maybe look like this:

Shocking Grasp Master
Human Magus:
Trait: Magical Lineage (Shocking Grasp)
1st: Combat Casting, Elemental spell (Acid or whatever)
3rd: Heighten Spell
5th: Preferred Spell (Shocking Grasp), Intensified spell
7th: Second Elemental Spell feat
9th: Empower Spell
11th: Third Elemental Spell Feat, Maximize Spell
13th: Quicken Spell

You get the idea.

Man I think this is a cool ass idea never cast anything but Shocking Grasp every time all the time

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I didnt like it (more because of our GM) but what I have heard and seen Council of Thieves Fits the bill

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Now I understand I could get behind that

You could also add all the High Level Monsters that go along with each god from the APs could go in there cause thouse wont be in the Bestiaries

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I dont understand what the differnence of this compared to the regular Bestiary is

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

My case full set

high and low lights

High Three Ettins

Low My spectre got knocked off the table and shattered

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Its so funny I worried so much about adventure 5 and the Players really enjoyed this book so far, they are prepping for the meeting and expecting something bad to happen.
It was so funny cause they are like these assassins came after us an they had Winter Council symbols on them and the first guy the met and they told this asked them do you know any secret organizations that have a symbol? They were like son of a biotch we got dooped it was pretty funny

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

3) well cause the salt water kills them pretty quick that keeps them on the island

2) Im not sure but to the right person im sure it would be a pretty Penny

1) I have an Inquistitor of Knowledge and didnt give him many of the stuff they have just the standard stuff for its type

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Hero Labs adds a CR for every hitdice you add hitdice increasing does not increase CR 1 for 1

with Shindira so she is not a noble drow so she doesnt get the plus one to her CR like old drow did and Pathfinder CR on characters change down by one level and like it says increased it one level

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So what level should the party be at what points in the adventure

What level should they be when the face "The Evil Drow Hooker"?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Got one full case and got a complete set so I was happy
Besides the Specter Shattering when it fell off the game table

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So what they did is they dispelled magic the sypathy to shut it off for like 1d4 minutes wall of forced off the wasps and ran like hell out of town

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Still trying to figure out Decent into Midnight

So what level should they be when they face the final encounter?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Yeah mine will be around 20th so I plan on making it more powerful I dont remember it using anything from that book ill have to look at it tonight

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Im going to run this also I had a differnt view of the Witchbole I was thinking more something very similar to something I saw in a dungeon magazine (Ill post what issue in a few minutes im at work and have to find it online) where the giant demon tree is trying to stop the players as they go through it Im thinking this giant tree be full of defenses that stop them from getting around and slow their approch to Treerazor

It was called Root of Evil

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I would like to hear more about it

Im running Memory of Darkness Right now and the paradise chamber was no big thing for them to escape

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I played her as Aloof but they all hit the sense motive when she flashed them the look so they knew something was going on

From the book they are thinking they might have to work with the Winter Council to stop the drow

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I made her a little more helpful on the downlo

My players had a day or two in the city before the attack and they had alot of their armors and weapons comishioned to be improved so they were in the paradise chambers like crap we have to break out and then go rob a magic store but on the day they were to be finished they ended up in the chambers with her mark like in the book so they know she was really on their side

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

I would like one new base class a year

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Have their bosses backstab them because they know to much and have become a danger

Until just recently when we had a player quit their was always a Shin Member within our party

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Yeah I was figuing something with Life Bubble on it just trying to see if there were any rules or anything before I make up my own stuff

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

So im creating a high level adventure for the conclusion of Second Darkness

So im going to have a battle on a giant astroid as its crashing into the planet

So what would the rules be for no gravity and in a vacume and with no oxegen

One idea is that the astroid is so big it has its own gravity and make it very high or low gravity

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

If you guys are building the tables check out Avengers ultimate game table they look really cool and they have the blueprints online for like 10 bucks

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Avenger wrote:

*Statistics. 3d6 -lowest +6 usually generates -huge- stats. 2d6+6 would be more suited.

*Instant Death. Looks kinda' harsh to me, tho the mathematical 'chances' are low. Since there are "many monsters on the loose", and getting a series of '1's might be more usual than you think.
*Experience Points. Seems ok. If you take some time to adjust/calculate the 'work' needed to level up. Used it on and off.

I like to play games with PCs with good stats my thoughts are if the character cant be real good at what he is doing he mine as well stay a farmer (every character should have at least one 18)

Im very brutal as a DM and the characters lives are always in danger so this makes it a little better for them

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Its no longer instant death it gives you the dieing condition -1 and bleeding out

The players wanted instant death but I lessoned it up

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

House Rules

Hit Points
Characters start first level with max hit points any time a character rolls new hit points and they don’t want their roll they can take half plus one of the max dice roll instead.

Statistics
Stats will be rolled by rolling 3d6 dropping the lowest and adding 6 to your total. If your total bonus doesn’t add up to 10 you may reroll your stats.

Character Traits
All character will select a three trait (one Campaign and two other) from the Pathfinder Character Traits List during character creation
.
Maximum Starting Gold
All characters begin play with the maximum possible gold for their 1st level class rather than rolling for it.

Hero Points
Pathfinder APG Hero Points will be used with the following modifications max number of Hero Points equal half your level plus three and no feats, magic items, or spells based on hero points are allowed

Drawing an Item
Any character who can draw a weapon as a part of a move can draw anything reasonable (a wand, potion, etc.) as a part of move. This is also true for the feat quick draw

Healing
When using a healing effect and the player do not like the roll of the dice they may take a standard amount equal to half of each dice.

Vital Strike
Vital Strike Feat chain can be used anytime you make a single attack. (Charge, Spring Attack, Ect)

Exploding Critical Hits
Whenever you threaten a critical hit if your confirmation roll is another critical hit (and confirms the critical) then increase the critical multiplier by one.

Critical Fumbles
If a character rolls a 1 on an attack roll and fails to confirm the character will consult their confirmation roll to this chart.
20-18 No effect
17-15 Character loses all attacks for the rest of the round
14-7 Character loses all attacks for the rest of the round and provokes an attack of opportunity unless the character makes an acrobatics check with a DC equal to the lowest CMD of characters threatening him
6-2 Character loses all attacks for the rest of the round and provokes an attack of opportunity at minus 5 AC.
1 Character loses all attacks for the rest of the round and provokes an attack of opportunity at minus 5 AC while falling prone and throwing his weapon (1d4 times 5 feet away)

Instant Death
If a character rolls 3 20s in a row on an attack the victim of the attack is automatically reduced to the dying condition. If a character rolls 3 1s in a row on an attack the attacker is automatically reduced to the dying condition. (Character must be vulnerable to instant death)

Fumbled Saving Throws
If a character rolls a 1 on a saving throw the character increases the effect or the duration by fifty percent

Fumbled Concentration Checks
Anytime a spell caster rolls a natural 1 and fails their concentration check they provoke an AOO.

Experience Points
Characters will not receive Experience points but will be given levels when the GM and the story provides for it.

Books in Use
Only Paizo books will be allowed in this game. Anything from Paizo before the Pathfinder RPG will be converted

Side Note
If you have a broken ass combo or ability please discusses it with the D.M. before the game. Do not try to surprise the D.M. and spring something crazy during the game Thanks

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

Sara Marie wrote:

If you'd like to change your subscription to get more than one copy, you can adjust it via your My Subscription page and then let customer service know and we can get you the second set.

I thought you could only get one per case subscription

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber)

GeraintElberion wrote:
Gillian Wiseman wrote:
As a DM, I got BORED running RotR, because I was making so FEW design and creative decisions as a DM....snip...

This is why I buy Adventure Paths.

I am a busy bee, I don't have the time for campaign design any more and, if I am honest, I'm not as good at it as the Paizo crew.

Golarion is an amazing world in which to adventure, my players love it.

Just a different perspective.

+1

being a single father I just get my one day a week to run my game let alone how much time I would need to create adventures on the scale of the AP my stuff isnt even close. I do make small changes to the creatures and some of the stuff but I think most people put their own spin on their APs

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