House Rules
Hit Points
Characters start first level with max hit points any time a character rolls new hit points and they don’t want their roll they can take half plus one of the max dice roll instead.
Statistics
Stats will be rolled by rolling 3d6 dropping the lowest and adding 6 to your total. If your total bonus doesn’t add up to 10 you may reroll your stats.
Character Traits
All character will select a three trait (one Campaign and two other) from the Pathfinder Character Traits List during character creation
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Maximum Starting Gold
All characters begin play with the maximum possible gold for their 1st level class rather than rolling for it.
Hero Points
Pathfinder APG Hero Points will be used with the following modifications max number of Hero Points equal half your level plus three and no feats, magic items, or spells based on hero points are allowed
Drawing an Item
Any character who can draw a weapon as a part of a move can draw anything reasonable (a wand, potion, etc.) as a part of move. This is also true for the feat quick draw
Healing
When using a healing effect and the player do not like the roll of the dice they may take a standard amount equal to half of each dice.
Vital Strike
Vital Strike Feat chain can be used anytime you make a single attack. (Charge, Spring Attack, Ect)
Exploding Critical Hits
Whenever you threaten a critical hit if your confirmation roll is another critical hit (and confirms the critical) then increase the critical multiplier by one.
Critical Fumbles
If a character rolls a 1 on an attack roll and fails to confirm the character will consult their confirmation roll to this chart.
20-18 No effect
17-15 Character loses all attacks for the rest of the round
14-7 Character loses all attacks for the rest of the round and provokes an attack of opportunity unless the character makes an acrobatics check with a DC equal to the lowest CMD of characters threatening him
6-2 Character loses all attacks for the rest of the round and provokes an attack of opportunity at minus 5 AC.
1 Character loses all attacks for the rest of the round and provokes an attack of opportunity at minus 5 AC while falling prone and throwing his weapon (1d4 times 5 feet away)
Instant Death
If a character rolls 3 20s in a row on an attack the victim of the attack is automatically reduced to the dying condition. If a character rolls 3 1s in a row on an attack the attacker is automatically reduced to the dying condition. (Character must be vulnerable to instant death)
Fumbled Saving Throws
If a character rolls a 1 on a saving throw the character increases the effect or the duration by fifty percent
Fumbled Concentration Checks
Anytime a spell caster rolls a natural 1 and fails their concentration check they provoke an AOO.
Experience Points
Characters will not receive Experience points but will be given levels when the GM and the story provides for it.
Books in Use
Only Paizo books will be allowed in this game. Anything from Paizo before the Pathfinder RPG will be converted
Side Note
If you have a broken ass combo or ability please discusses it with the D.M. before the game. Do not try to surprise the D.M. and spring something crazy during the game Thanks