Seagull

Joe Pasini's page

Developer. Organized Play Member. 29 posts (43 including aliases). No reviews. 1 list. No wishlists. 2 Organized Play characters. 1 alias.


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Paizo Employee Developer

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GM Kate wrote:
If you have a clear spindle aeon stone and no longer need food and water, do you still go to the bathroom?

(Answering here in my official capacity:)

You certainly can, if you choose to eat or drink anyway. Stay tuned for Rest Stops of the Pact Worlds, which will feature dozens of related rules options, including the [color and shape redacted] aeon stone and several new feats.

Paizo Employee Developer

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Hey now,
these are all-stars
they get their words on
all day!

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I’m also cool with multiple techno buddies (and seeing what happens with unusual party makeup)!

I read through the slides you shared, Kate—thanks! I’ll be ready to post as my character pretty soon; do you have a specific style you’d like for introductions?

Also, one thing I’m considering doing: applying my GM credit for running Dead Suns vol. 1, so that I can start as tier 1 with Dataphiles and get the benefit of the digital presence boon for this scenario. It would mean I’d be level 2, though. Thoughts?

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Sparrowhawk_92 wrote:
My hope is for more non-magical gear augments, specifically for weapons. Ex: Bayonets or scopes.

That would be cool...

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The Drunken Dragon wrote:
Are these uplifted bears bipedal humanoid aliens (a la how rats are to ysoki) or are these more just literally genetically modified super-intelligent bears

They’re bears what have smarts!

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JJCheatah wrote:
Please let there be a cat race in this one.... you have them in the lore of being in the veskarium. I really wanna see the cat race.

That would be cool...

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NielsenE wrote:
Is there a way to get a pdf of the puzzles? I tried and failed, and marked up my sheets a little too much to easily reset/try again.

Jason and I are hoping to share a pdf of the puzzles with everyone as soon as we can—we'll post here when that happens!

And if you tried, then you did not fail =)
(But also I get what you mean.)

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Grim Ranger wrote:
We enjoyed the puzzle hunt very much! Thanks again Jason and Joe for the last-minute help (many clues provided) with the "super-secret" puzzle, we would never have gotten that one on our own!

Thank you, too!

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Link2000 wrote:

I think I've finally got it! Thank you Joe and Jason for all the help both at the con and away! The wife and I enjoyed the puzzles immensely! We can't wait to see what's brewed up next year!

** spoiler omitted **

Well played! And thanks for participating and being as enthusiastic as we are :)

We’ve already started kicking around ideas for next year...

Paizo Employee Developer

Link2000 wrote:

I'm still scratching my head at this, I got an extra hint before I left, but I'm still not understanding

** spoiler omitted **

First off, congrats on making it this far! We made this super hidden and obscure; it's a wonder anyone found it (and attempted it once they did). In the spirit of keeping the thing more fun than frustrating, here are some guideposts based on the contents of your spoiler.

Secret Puzzle Spoiler:

You've figured out two of the most important pieces you'll need:
The poems have references to AP volumes in them. (You need to do one more thing with that; see supplementary spoiler 1)
The diamonds have unique positions. (You'll need to plug something in to those positions; see supplementary spoiler 2)

If these hints and the first two spoilers are not enough, see supplementary spoiler 3!

The diamonds were chosen for the subtle difference between the shapes; it wasn't until the con that somebody pointed out that they were on the map, too!
Sorry for that unintentional red herring >_<

Supplementary Spoiler 1:

Convert the AP volumes into numbers (not 3 [of 6], but 65, 120, etc).

Supplementary Spoiler 2:

Put each digit of the AP volume numbers in the positions of each "flawed" diamond. You'll end up with a string of 21 numbers.

Supplementary Spoiler 3:

Convert the numbers to a word or phrase!

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I posted my highlights in visual form here—a couple have already been mentioned in this thread ;)

Also, it was really great to finally meet so many freelancers in person, all of whom were as wonderful as I expected from our correspondence!

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Jason Keeley wrote:

Thanks to everyone who participated in the Puzzle Hunt this year and congrats to anyone who solved it! We gave out 40 prizes this year! Woo!

Joe and I are going to see about getting the PDF of the Puzzle Hunt up on the blog in the next few months, so if you couldn't make it to the convention, you can still enjoy some tasty puzzles!

Very much this!

Also, apologies to those who took a cursory glance at the puzzle hunt packet and were immediately assailed by someone asking "Puzzles? You like puzzles? Wanna solve our puzzles?"

Paizo Employee Developer

Haladir wrote:

I am usually pretty good at puzzle-hunts. Heck, I have a Games magazine t-shirt from playing one back in the early aughts.

But I am really getting stumped by this one!

Anything in particular stumping you? Happy to talk with you (around the con or near the puzzles tomorrow between 5 and 6:30), or throw out some spoilered guidance!

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Zombkat wrote:

Ok question on the tablet puzzle

** spoiler omitted **

Spoiler:
The tablets are all right side up... as are the glyphs. But shifting verticality definitely comes into play...
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I’m super excited for this! Hopefully I’ll have at least Timeline and Sushi Go with me—though I’m always down to learn and play any games other people bring!

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The printed program book will also have instructions for the PaizoCon Puzzle Hunt!

Those instructions will lead you to a freely available packet of seven puzzles, which are great for filling time before seminars or between games, winding down at the end of the day, and working on with new friends! Plus there'll be a prize (while supplies last) for those who complete the whole thing.

There's a wide range of puzzles, from word search and spot-the-difference to logic and word puzzles, and Jason Keeley and I will be available to answer questions at the end of each day (or whenever you spot us at the convention).

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Jason Keeley wrote:
You should use this thread to talk about the puzzles with fellow solvers, trade tips, and hopefully have a good time. Enjoy!

Hear! Hear! And don't forget...

Spoiler:
to use spoiler tags where appropriate! ;)

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Glad you enjoyed last year's! Pretty excited about this year's puzzles—there's a little something for everyone, I think.

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Thanks for the warm welcome! Something else I am always eager to talk about (in addition to The Trail): your Starfinder characters and their adventures!

Trastone wrote:
Loved the puzzle hunt last year. Any way I can get my hands on it after Paizo Con finishes?

We were able to sneak last year's puzzle hunt onto the blog; hopefully we'll be able to do that again!

Paizo Employee Developer

Thomas Jones wrote:
Just how to they dress themselves in those fancy clothes they like to wear,given that they have wheels instead of hands or feet

That, detective, is the right question...

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Captain ? wrote:
What'd ya know, Joe!

Vastly less than Mark, Captain ? !

(I had to put extra space before the exclamation point to avoid an unintentional interrobang.)

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Tacticslion wrote:
What is the best video game of all time?

As Polygon recently told us, it’s Tetris (which sure is a weird way to spell Legend of Zelda: Breath of the Wild).

Tacticslion wrote:
... and why is it Final Fantasy Tactics?

Because it’s one of the few contexts in which JP is valuable...

Tacticslion wrote:
Related, but different question: what is your favorite game, and why?

I appreciate this distinction!

The Witness: a Myst-like puzzle game that is a glorious intersection of art, logic, philosophy, and game design that rewards thought and attention. I won’t go into specifics because the game is best enjoyed with zero information going in...but maybe I should start a thread for fellow islanders...

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I'm Hiding In Your Closet wrote:
Any relation to Joe Pesci?

I relate to characters he played in movies from 1990, at least: I always want to know exactly what kind of funny people think I am, and even a child could foil my most ambitious schemes.

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Adam Daigle wrote:
Joe, what's your favorite thing you've developed so far?

Antihero’s Handbook! (With Amanda Hamon Kunz!)

As this was the first thing I worked on as a developer, I’d say I was thrown in the deep end—except I had you and Amanda as my water wings! I got to develop both Adrian and Lacy’s first articles for Paizo, which has a neat symmetry to it. Also, it had art from my first art order! (Yoon origin story ftw.)

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Adrian Ng wrote:
What upcoming Switch game are you looking forward to the most?

If Animal Crossing is coming to switch, then that wins by a mile, saltlick! In the meantime, The Sexy Brutale and Nine Parchments look interesting. And I still have DOOM to finish and L.A. Noire to start.

Adrian Ng wrote:
I haven't played a legacy game before, and I'd like to play one with a group of varying board game–experience levels. What would you recommend?

I’ve thus far played only Rob Daviau legacy games; of those, I’d recommend Pandemic Legacy (Season 1) for a group with a range of experience. Pandemic is a good gateway game anyway, and its cooperative nature means folks can pitch in as they’re willing/able.

(Sweet en dash, by the way!)
Adrian Ng wrote:
Do you have any sick candy cane–farming strats in Pocket Camp?

Just one: save your daily free visit to Shovelstrike Quarry for when the reward is candy canes... If you’re trying to craft all the event items, you might start with the ones with corresponding event challenges (in Timed Goals) that reward candy canes. But it’s going to be a grind either way.

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Artifact destruction!

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I should note that Thursty developed the heck out of this, my first OP scenario—thanks!
And long live Strawberry Machine Cake! We need a fandom name... I suggest Breathy Wrecker Maniacs.

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The Pocky Horror Picture Show
(Inspired by the matcha Pocky circulating in the office.)

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Brew Bird wrote:
Why would you make Yoon cry?!

I would never! 'Twas Mark Seifter who wrote the backstory (and made me cry).