Any truly loyal citizen of westcrown would HATE what's happening to the city, and really dislike the uncaring government. Seriously, this is basic stuff you can apply in the real world. Being patriotic doesnt mean agreeing automatically with what you government says. A government is not the nation it governs, and it's possible to love your country while disagreeing with government policy, even while actively fighting against it.
This isnt Dark Heresy, this isnt Paranoia, this is D&D, and players dong get dragged off in the dead of night with black bags on their heads just because they joined a rebel group. Sure, that might be the logical thing to happen if the authorities are ultra-competent omniscient MIBs (which the westcrown authorities are not), but it would make for a poor Heroic Fantasy tale.
Finnaly, they're bloody PCs! Your summoner was CRYING? HE CAN SUMMON OTHERWORLDLY CREATURES TO DO HIS BIDDING! HE KEEPS ONE AROUND AS A DOGSBODY! he has MAGIC POWERS! Sure, the government is still a threat to him, but he's not nearly as utterly helpless as the average craven peasant.
YOu players need to man up, get a little genre savvy, and play the bloody game. One of the benefits of APs over, say, single-player RPGs is that the DM can adapt on the fly. But there's still the expectation that the players will want to play the game.
I'll bet if your players were playing something like Dragon Age or Baldur's Gate, they would immediately try to abandon the main quest and become farmers or something. Well, this isnt Oblivion, and even if it was, that would be boring as hell.