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Share Spells needs clarification--It's related to the playtest if it matters, as well as the core game.
HermitIX wrote:
It used to work that way, I think, but now it takes two castings of the spell, one on you and one on the familiar. The wording in the PRD is specific. PRD wrote: Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). {my bold} Donna got the rawest deal since Adric, companion-wise. (And Adric really deserved it.) Everyone else the Doctor picks up from their humdrum lives and deposits them back with a little extra confidence and gumption to be something more when they're done. Donna? Gets dumped back where she was, not even remembering what happened, and even more of a loser because she "missed" all the exciting things that happened on Earth while she was traveling. And I never got over her just missing meeting the stutterer she'd been searching for in the Library.* It's like they enjoyed torturing her. She's like Charlie Brown never getting to kick the football. *:
And while I'm on the subject of romantic disappointments in new Who, I was also extremely disappointed Martha left the pediatrician who died for her in the parallel timestream to get together with Mickey, apparently just because they were both Black former companions. :P Personally, I think Heward's promotion has gotten in the way of his having an unruffled relationship with Awgin too, because Awgin is jealous of Heward's relationship with Captain Percival. Awgin's always trying to impress the captain, but the way things are now, if he does something good, Heward's going to get the praise from above for "leading his team" and Awgin will have to settle for praise from Heward, which doesn't mean as much to him. Heward as Sergeant rather than Inspector is another step between him and the hero he wants to make an impression on that wasn't there when he signed up for the team and it was every man for himself under Percival's supervision. therealthom wrote: On the subject of RP realtionship building. In stories or TV, the stakeout is the prominent place where personal information gets shared. Travel is another place. And the Cenotaph Arms for us. I'd like to do more in those areas, but everyone would have to accept a slower pace to the story arc. Agreed, but a lot of times those times get skimmed over in one cut-scene in favor of getting to the next event. Witness Khismia's twenty-minute carriage ride that should have been the first time she ever met the team: She got in the carriage, rode the entire trip, sat at MSI waiting for Heward to arrive, and was inserted into a meeting all in one summary post, leaving no chance for introductions. Granted, that was special circumstances: Nazard was still GMPCing Garidan, and it was in the middle of Navior's no-posting window so there wasn't anyone much to chat if we'd had the opportunity. But it felt ... jarring, which is why I made the snarky remark about sitting with complete strangers for twenty minutes in utter silence. I get that Nazard wants our PCs to feel that everything is happening very quickly, that we're racing against the clock to prevent another crime, that we don't have the luxury of downtime. But that makes the unavoidable downtime we do get -- traveling, or on a stakeout, or a break between cases, or whatever -- more valuable, and I think we should pause when we get to a juncture like that and encourage the team to take advantage of it, if only for small talk. After all, part of the draw of the TV procedural isn't just the crimes (which, let's face it, start to get repetitive after five or six seasons) but the personal lives of the cops. Will Castle and Beckett ever stop denying their feelings for one another? Will Lanie and Esposito get back together? Will Ryan and Jenny's young marriage survive him losing his wedding band when he took it off to go to a strip club? Does the b@@~~y new captain have a terrible secret in her past like the affable old captain did? How far will they go to avoid writing Alexis off the show when she should really be living in a dorm or getting her own apartment somewhere? It's as much soap opera as procedural, really, once you get past Dragnet. They've removed the character limits that used to be on some of those boxes so I managed to make it all look less like a physics equation. Still not a fan. Every time someone switches weapons or decides to use or not use Power Attack or someone casts bless or bane or inspires courage, they're going to have to go in and edit the Attack of Opportunity entry. Belril actually has a different AC vs. the bugbear than vs. the goblin, both of whom he's in melee with at the same time. And all the handy little notations in the world aren't helpful when people forget to update their profiles every round. Off to change the notation on all my other characters so my Aliases page is neat and uniform once again. *grumble grumble* Well, if you bypass the tangle between the scouts and the patrol, you can still stride toward the main group of Bandu and intercept them before they get to the melee. They didn't mind leaving behind their leader after the raid; they ought to be willing to sacrifice two nameless patrol men when the Dread Pirate Roberts shows up to claim their souls. I guess it's just that I'm not sure what the interparty dynamic actually is, after all this time. I don't think it's as simple as saying everyone's "friendly" and enjoying each other's company when the cameras are off. Laya and Calatin are are pleasant as can be but detached; Awgin's purposefully anti-social, spending his time gardening rather than fraternizing; and Heward's well-meaning but officious, and his promotion has just increased the distance between him and the rest of the party. No matter how much you like your boss, you're probably going to spend your off-work hours hanging out with co-workers on your own level and twitting him good-spiritedly behind his back rather than having a beer with the guy who gives you orders and writes your performance review. Honestly, if I'd gone with the IA officer, part of my goal for the character would have been to be so awful to everyone that they all found themselves more united as a group in opposition to Internal Affairs. If that could have sparked more comradeship amongst the party, it probably would have been the better character to run, but I just couldn't bring myself to face the prospect of months of being mean to Calatin. (She would have made sure Heward's daily calisthenics became a reality and fired the chef if he wouldn't agree to stop making pastries and start serving vegetable trays until the tubby wizard made weight.) In short, my question isn't "Why don't you like me?" (the answer should be fairly obvious in Khismia's case) but "Why do you like each other? How does everyone on this team fit together, not just on a professional level but a personal one?" Jade Regent:
Jade Regent is another issue entirely. The dice have destroyed every idea I had for integrating Corinna with the party. She was meant to discover how useful her arcane study proved in the field and get excited about the idea of becoming an adventurer; instead, thanks to her failure to roll a to-hit in double digits and Navior's failure to roll a save lower than 18, all she's learned is how out of her element she is in the field and how useless to a party of adventurers. Everyone can lie to make her feel better all they want, but it's objectively true that the group could have taken a level-1 commoner with them and fared as well or better than they did with Corinna. And it's odd being the only PC with a family and home of her own in Sandpoint. I even tried to stage a blow-up with her uncle so she'd end up moving into the Rusty Dragon with the rest of you, but Navior played Uncle Belven as conciliatory when she went to confront him, so I presume the DM wants her still at stately Valdemar manor.
But, yeah, at this point, she has as little reason to travel with the rest of the party as they do to want her along. She had a nice moment with Tevyn in the cave, but I can just imagine how well she's going to react to find out he has a thing for the girl she's been jealous of for the last decade. Add to that her utter failure to make any kind of impression at all on Sandru, and ... yeah. Unless Navior has something up his sleeve, I have no clue what to do with her. I assure you, you're no less frustrated with the character than I am myself. Alexander Kilcoyne wrote: Joana has been resistant to the idea if I recall :) Yes, actually, I hate that with a passion. :P "G+7 T-5 C%3 ..." I can't even read that. I thought it was so darn cool when they added the race, class, level to PbP characters, and now every DM wants to turn it into alphabet soup that means nothing to me. It looks like algebra. And, yes, with Belil's racial traits, his AC changes depending on the size of the character he's fighting. Not to mention having to change AoO every time one switches weapons. The way I do it now, I can type in what's needed in one box on one page when I'm making my post, and I know what I'm looking at when I'm done with it. This way, I additionally have to open up my character profile, click to edit, and then click to save, and then I still don't remember what all those numbers and symbols mean. Not to mention that it makes it harder for me to keep up with who's taken how much damage and/or healing since when, when there's no historical benchmark in old posts to add and subtract from; it changes on every post made by that character ever. If markofbane, for example (sorry to pick on you, markofbane), loses track of his hit points again, I can't go back to his last post with hit points listed because I don't know when he forgot to update it. Plus, when they started showing the tags, I spent half an hour going through and updating all my alises so they were uniform in style and looked nice on my aliases page. Plus, on a visceral level, it just bugs me that in a box that says gender, I put hit points, and in one that says race, I put AC and saves, and in one that says class I put skills and initiative. I used to work in a library and still keep all my books alphabetized. It's just wrong to miscategorize things! Well, Khismia's a jerk. We already knew that. We established that going in. And it could be that people are aware of the fact that she's never going to fit in with the party ooc so they're not going to even bother to try to broker a relationship with her, which is fair enough. In addition, Khismia doesn't have a room at HQ and clearly doesn't belong there so it's not like she has any downtime to spend with the others. She's there on a strictly business basis. And I don't know if therealthom is bending over backwards due to what happened with Auriel, but the fact that he keeps giving her instructions that equate to "Go with them, or go with them, or, heck, I don't care, just go home and do your own thing" doesn't help. I built Khismia specifically as someone who obeys orders and doesn't take initiative. If she doesn't have any orders, she doesn't have the imagination or the inclination to think of something helpful to do on her own. She'll just ... sit there. Auriel, though, I think you're being totally unfair to. Up until Heward's come-to-Erastil meeting, she repeatedly reached out to multiple party members. My gosh, she slept with the half-orc with the 7 Cha! How much less avoiding of the rest of the party could she be? She had absolutely no problem working with anyone until she was suddenly told that when Heward said 'jump' she had to ask 'how high?' Go back and check the thread. She spent half of one night in Lowcleft after almost dying. When she did sleep with Lyeban, it was at HQ, not "going off on her own." Apart from getting insulted by Garidan when she was trying to work out a way to let the party know what information she uncovered and he told her her skills were unnecessary, no one ever had a problem with her until Markiv died. And then when she was facing an existential crisis and trying desperately to explain why all the ritual around death made her uncomfortable and terrified, she just got yelled at for being self-centered and heartless. It wasn't due to her "avoiding the party" but due to her trying to make connections to the party that she got rebuffed. And, yeah, at the point that people started telling her how selfish she was for not toeing the party line at the funeral, she went looking for comfort in Lowcleft, not having found it at MSI. Even then, she didn't go back to Lyeban; she turned to Awgin, a PC. I think you're letting her reaction at an early-morning meeting, when she was hung-over and had just gotten the brush-off from a half-orc, color your impression of the whole character. Mrs. Lona Brigglespan wrote: While it would be nice to role-play every minute of every day, I think we can assume that people have introduced themselves to Khismia off camera, just like we can assume that other details you insist never get mentioned, like personal details and things about each other also were presented. We don't need to rehash all that stuff in game because we can just read up on it in people's backgrounds, but I find it strange that you keep insisting that nobody in the entire building ever talks about themselves, or even to each other, if it doesn't happen in the game thread. Unless people explicitly state that they refuse to talk to Auriel or Khismia or anybody else, or ever tell them anything, why not just assume that friendly people are being friendly when we're not looking? For one thing, I don't think we can assume that at all. Awgin, for example, has refused to share anything about his past even when he's been asked about it. Which is fine. He's not a "friendly" character. Khismia hasn't told anyone anything about her past, either, because she's naturally distrustful. Laya's backstory is purposefully mysterious; I'm not sure even Navior knows the answers to all her enigmas. Unless I specifically spell out that my character is telling someone her life story (in any game), I don't presume that anyone will know it, nor do I assume I know anyone else's deep dark secrets unless they explicitly say they're filling me in. And the getting-to-know-you fluff when PCs meet each other, or a new PC joins the game, isn't just fluff. It determines how the PCs relate to each other. If we just "skip over all that" because it's boring or takes too long or whatever, I'm left flailing with how to play my character. If I don't know what kind of relationship my PC has with any individual other character, I don't know if we're friends or rivals or kindred spirits or two people who grate on each other's nerves despite their best efforts or what, and I don't know what to say or how to say it. Maybe that's been my issue this whole time. It seems like everyone's expected to have a working relationship with no personal feelings underlying it. We're just a bunch of strangers dumped in a room and told to go do a job but there's no time to spend actually getting to know one another. We're just supposed to pretend we did all that off-camera and are all good friends now who never speak to one another about anything but business. To me, working out the interpersonal relationships is the whole reason to play the game; leveling up and accomplishing goals are secondary to the fun of playing a character among other characters with their own preferences and agendas that don't match up with my own. It's what made Baldur's Gate better than Icewind Dale, where the whole party is totally unanimous on every course of action. If the starting philosophy is "strangers meet up and form a motley crew," then we need a chance to get to know each other in-character. The other alternative is to start up on the assumption that the party all already know each other, and then you work out common backstories in the OOC thread so relationships are determined before the game starts. It feels like we're stuck in the middle here: strangers that are automatically a well-oiled machine, and I can't wrap my head around it. I don't have a problem with your posts at all, Mythril; in almost every case when you do make a mistake, it is, as you say, a "silly" one -- that is, one where it's obvious what you meant to type. The only one that was confusing was the one where Victor rolled a 10, but the text indicated he made his save. As for initiative counts and readies and delays, those are hard to keep up with, especially as they're generally copy/pasted from an older post and it's easy to forget to reorder the list. I've just gotten in the habit of posting up corrected orders when I notice them in all my games, for the sake of player clarity. In this instance, I was just looking to see who would be first to throw down their weapon or fight on in defiance, remembered that Eponine said she would delay until after Wren last round, and noted the irony of our least conciliatory member being the one set to strike. I don't know if that's worse news for Tsuto or for us. (Actually, probably worst for Eponine; she's in the most precarious position, both on the battlefield and in regard to hit points.) Yeah, that's what I'm saying: Awgin's got the only threat taken care of from atop the table, and no one else has any room to help him out due to the vargouilles-to-be on either side of the flying head. If the other two turn before he swats this one, then there'll be an opportunity for someone else to do something. Vargouilles tend to be a one-man encounter in my experience. Assuming someone makes their save, one vargouille is pretty easily taken out, and in this case in particular, there's no room for more than one person to even get at it. If the other two start shrieking, things get a lot more interesting. therealthom wrote: On the other hand Awgin may solve the fracas in the hall .... Pssh. You've got an armed stranger running down the hall toward us. Sure, he claims he's a friend of Mrs. Brigglespan's, but for all we know, he's already tied her up and stuffed her under the desk. You people are all so trusting.... ;P He's good until Khismia's next init ... as long as he continues to not make any sudden moves. He might want to delay until after her initiative to make sure he can act without getting shot at. :) EDIT: Hey, therealthom, you're about to get unparalyzed on Turgo's turn. What's Heward's priority going to be: the floating heads or the fracas in the hall? Yeah, it's all a bit mixed up right now. It does say the sergeant "points to the building," which would be hard for him to do from inside the tent, but then he also answers the question Mireza asked inside the tent about who the owner is. Except for the spoilered stuff, I'm not exactly sure who's privy to what information at the moment. Once Valiard arrives, everything's going to have to be repeated for his benefit, too. I know Mireza and the Sergeant are in the tent. Grigor went into the tent and then left before Mireza's questions. Windle and Iozef are ostensibly examining the remains of the structure, which begs the question of how Windle heard the bit about Marshan, unless we assume that the sergeant didn't answer Mireza's question until after they both left the tent, which hasn't been narrated yet. NobodysHome wrote: I'm not sure I agree about the subscribers: If you subscribe to the PDF-only, with the 15% discount you're paying $11.90 an issue. If a non-subscriber wants to get hardcopy and PDF, that's still $21.99 plus shipping ($19.99 for the hardcopy plus my suggested $2 for the PDF). Thus, even with the heavily-discounted PDF, the non-subscriber is easily paying twice as much. So saying that they can skip the 15% discount and get over 80% if they 'just buy the hardcopy' is a bit specious, since the hardcopy is significantly more expensive than the PDF. Yes, they got the PDF for a lot less than you did, but they had to pay an extra $20-$25 for the privilege. Your numbers aren't quite right. A subscriber buying an AP issue, whether current or past, pays $16.99 plus shipping; if its a current volume part of his subscription, he gets the PDF for free. There is no PDF-only subscription. A subscriber buying a PDF to an AP volume before they began their subscription would pay $11.89 for it. So, in your proposed plan, you could combine the Pathfinder Advantage 15% discount with your $2 PDF and as a "back-issue subscriber" get the hardcover and PDF for $18.99 plus shipping -- less than the cost of the hardcover alone for nonsubscribers and only $2 more than what the charter subscriber paid when the issue was current. That severely degrades the benefits of a keeping a subscription current rather than going back and buying what you want when you want to run it at a later date, especially when you can get the books for $13.59 each with free shipping at Amazon. And I have gone back and bought PDFs of APs before my subscription started; even though it was during one of Paizo's PDF sales, they were still more expensive than $2 each. Why would Paizo want to make long-time customers feel like chumps instead of feeling like they got in near the ground floor of something awesome? Mythril DM wrote: Not that it affects this round, but you forgot to include the firing into combat -4. Victor has the Precise Shot feat which eliminates the penalty for firing into melee. Belril Leokas wrote: I am extremely sceptical of his actually honouring that agreement. I'll take my chances against the Bugbear I am whittling down. Hey, he has Deflect Arrows so he must be Lawful! ;) If we retreat, we'll never make it this far again; they'll be expecting us. Not to mention that the only safe place to which to retreat is Sandpoint, which is hours away. By the time we rest and return, they could have moved Ameiko again. We could try to surrender and hope they lock us up wherever she is, try to organize an escape later, but they'll be sure to take Wren's spellbook and all our weapons so we'd be even worse off. Best we can hope for is a glorious death; at least no one back in Sandpoint will be able to throw our failure to save Ameiko in our faces if we're all dead. ;) Eponine's almost there already, and Kern just re-sustained all but 2 points of damage that mighty cure moderate healed. :P Of course, nothing's stopping anyone from surrending as an individual if that's the choice the PC would make (looking at Wren over there between the bugbear and the goblin king). We hardly have the luxury of a council of war right now; it's every man for himself. Pretty sure Belril will yell at them, though. Eponine wrote: Posting an updated status based on Joana's correction. Sorry, but when I post from work it is pretty chaotic and it is harder to keep the profile up to date. I'll try to be more diligent. I only noticed because I was updating my "who's hurt how much" list from the last page. Just giving you a hard time, markofbane. :) DM, a question about the sequence of events this morning: The intro says the summons came "before dawn." Mireza would usually have prepared spells upon waking in the morning, after her 8 hours of rest. Did the Crow sent to fetch her allow her an hour to commune with her familiar and prepare her spells? Eh, adventure writers like giving NPCs things like domain powers and channeling energy and other special abilities that come only with PC classes. The aristocrat, commoner, expert,and warrior tables are quite unsexy in their simplicity. No one's going to win RPG Superstar utilizing a villain with NPC classes. He'll be much more intimidating when he barks at us now; the old avatar looked a little too cheerful. :) James Jacobs really doesn't like Shimye-Magalla. On the one hand, it's nice because he's on record as saying that he wished she'd never made it to print so anything I make up about her is unlikely to be contradicted by a later release. But that's one of the things I always find strange about Golarion: how exact the deities are. In my homebrew setting, I like a bit of mystery about who and what exactly the gods are. I don't like, "Desna and Gozreh are objectively real so the Bonuwat worshipping Shimye-Magalla are stupid and misguided and have a lot to learn from the colonials occupying their land who are absolutely and verifiably correct about religious matters." Not to mention that it's a bit offensive that it's okay for Vudra and Tian Xia to have their own buckets full of gods that are objectively real but different than the Avistani ones but Garund either borrows the "real" Avistani gods or worships fake ones but can't have any of its own. "Next time", whenever that may be, they promise to put up avatars from Jade Regent; maybe they'll finally make the real Ameiko, Sandru, and Shalelu available. I've been giving it some thought (obviously, since it's taken me this long to reply), and I'm not sure I'm comfortable with bending the text of the spell that far. The first thing I always ask myself is, would the players think it was fair if the bad guys used the same tactic, or would they complain? I think if Kern dropped his flail and the mage on the tower used mage hand to drag it around and hinder him, we'd protest on the grounds that the target line specifically reads "one nonmagical, unattended object weighing up to 5 lbs.," and the flail is too heavy. There are plenty of interesting things you can do with mage hand without stepping so far out of the delineated boundaries of the spell. Anyway, if the goblin wants to pick up its weapon, it's going to take AoOs from both Belril and Kern; that's a lot more in our favor than Sophy hoping to hit AC 10 and giving one of them a +2. Possible fourth option: Start one group of 6 PCs now. When they've finished the first case, pick up the next group (with some new recruits) and start that game. Downside: Some people have to wait months to begin the game. Upside: Less chance the DM will forget which group was investigating Professor Plum in the Kitchen with the Lead Pipe and which was questioning Miss Scarlet in the Ballroom with the Rope, as each thread will be working different cases at different times. Also, lets Nazard ramp up to three games gradually instead of jumping in all at once. I've seen many PbP DMs start up one game, do a great job, get full of confidence, and decide to start 2 or 3 more at once; then they get overwhelmed and discouraged and end up dumping all the games. Actually, he'd be running three PbPs at once, as he's already running a MSI game, and I think he's nuts. It's hard enough to keep up with three different games, but running the same game three times with the same cases and NPCs in each one, I'd forget which group had talked to whom and found out what. :P There weren't any other revelations that were of any use, either. Focused Trance for +20 to a Knowledge check? Lore Keeper for an extra +2 to Knowledge checks? Sidestep Secret for an extra +2 to AC? Think on It to reroll a failed Knowledge check? Whirlwind Lesson to read all those magic manuals and tomes we're finding faster? They're all lame or nichey as heck. What good would any of those do for us right now? I was originally going to mage hand the goblin's dropped weapon over the edge of the cliff, which would have been useful and cool, but it's a pound too heavy. :( Re Brain Drain: Honestly, as written, it's a really awful ability. Quote: Brain Drain (Su): You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage per oracle level. After successfully attacking with this ability, you may use a full-round action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim's skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Charisma modifier. Treat the knowledge gained as if you used detect thoughts. This is a mind-affecting effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th. The meat of the ability is the chance to "make a single Knowledge check using the victim's skill bonus." So you have to target a creature that has more ranks to spare on Knowledge skills than a lore oracle does, which is also a creature who is going to have a high Will save. Then, you have the total waste of a limited ability when the save is made. Plus, you have no way of knowing if the target's Knowledge skill in any particular area is, in fact, any better than your own is. For combat use, she'd be better off with a wand of magic missiles and the Use Magic Device that comes with an oracle's high Cha; at least, there's no save. Belril Leokas wrote: You have a crossbow, +2 dex and medium BAB. Get stuck in before Belril shouts at you... ;(. Failing that... Command the guy on the wall? Pretty safe bet that he speaks Common. Move action to put away dagger & move action to draw crossbow and the round is gone. Sophy's spent too many rounds switching weapons, only to have to spend the next round switching back when something suddenly pops up in melee with her. And then spending a third round switching back when Victor kills the thing in melee with her. And then a fourth round drawing a wand to heal someone, before finally getting to use the wand in the fifth round. Sick of constantly putting things away and getting them out again. Not everyone has a nifty little weapon they can use for both melee and ranged. And considering she has 3 spells left for the next 24 hours, she's saving them for cures, not wasting one on a spell that can be saved against for no effect. So go ahead and shout; you'll just make her cry again. ;P Belril Leokas wrote: Shame Brain Drain only gets one use a day. Its not a bad blast. I think she gets another daily use at 5th level, but it's another ability that has no effect on a successful save, not even half damage. That doesn't make it a good blast. It's not like a DC 16 is hard to make for the kind of non-mook it's worth trying to use the ability against. Jakob Mulle wrote: Sigh really should do something about that perception score one of these days. AK must have rolled high for me, or everyone else rolled lousy. Tebati may have a high Wisdom, but she doesn't even have Perception trained. Kieran and N'bellocq look to be our go-to guys for Stealth. Send them up ahead to scout?
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