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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 9,125 posts (22,393 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 93 aliases.


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Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Dragon78 wrote:
Didn't there used to be a 10-15% discount on subscriptions or was that only on APs?

That's Pathfinder Advantage, which only comes with the AP subscription.


Kaleb Merriett wrote:
Oops. Did Kaleb just kill Daktani or has he fallen unconscious?

Guess we'll find out at the end of the combat. :)

For what it's worth, Daktani didn't go through the process of staying on his feet when it looked like he should have fallen, like Urnsul did. Of course, he could have traded away Orc Ferocity for an alternate racial trait.


It would just be one extra skill point, right? We could put it in Knowledge (dungeoneering) or Profession or something otherwise unlikely to come up in the course of the module.

Or we could go with communication barrier hijinks. Whichever. :)


The gameplay thread is open for dotting/intro posts. Once everyone has checked in, I'll assume we're ready for play.


Glad to see you back, Mark!


Sorry; I had two chances to sit down and get online yesterday, and both times, the site slowed to a crawl and then crashed to the goblin screen before I could finish a post.

The good news is that my busy week is over.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I believe you've posted this in the wrong forum; this is for discussion of online campaigns. I've flagged it to be moved to where you'll hopefully get some helpful responses.

In that vein, have you seen AaW's Basic Paths series of modules? They're set in a Hogwarts-type "adventurers' school" and ought to be good for teens.

Legendary Games also has a new Adventure Path out to take new players through level 5 called Trail of the Apprentice. I haven't read it yet, but it's supposed to be geared toward younger gamers.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Stabilize vs DC 10 1d20 - 3 ⇒ (17) - 3 = 14


I'm almost back -- mostly. I'll try to advance the combat later tonight.


That is a noted ... bug? feature?... of Smuz. Up to you how we want to handle it.

A) Having been a goblin, clearly, for his entire life, he has undoubtedly picked up useful phrases like "Not in the face!" and enough rudimentary Goblin to understand basic tasks given him, if accompanied with explanatory motions. Communication barrier hijinks ensue!

B) Smuz is already pretty darn smart for a mite (not to mention more intelligent than Chuffy, Poog, and Reta). We could bump his Int up to 12 and let him pick Goblin as a bonus language.


Given Halla's repertoire, if we all die due to lack of a well-timed ventriloquism or tap inner beauty, that will be one straaange encounter. ;)


Kló wrote:
Out of curiosity, Halla, why not continue to use the Wand at this point?

Because her spell slots will come back in the morning and the wand charges won't. :) I tend to be a consumables-hoarder.

If it looks like we're about to camp, we may as well use up Halla's spells first. Let's see what we see from the top of the mountain.


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Quote:
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

My half-orc fell to -3 and used Ferocity to fight on for one more round. But after taking the hit that dropped her below zero, she was hit two more times before her initiative came back up.

Does taking additional damage before the end of her next turn affect orc ferocity, or does she still get one more action regardless once the ability is triggered? What if she takes enough damage to kill her before the end of her next turn? Clearly, if she's below negative Con, she'll die after her Ferocity turn, per the ability description, but can piling on damage after the ability is triggered prevent her from getting the benefit by killing her before her one-more-round action?


Just a note that I'm going to be really busy through Friday. I'll try to keep up at least a post a day, but it may not be more than that.


Great!

I'm going to be super-busy through Friday. Try to get a profile made (or updated) with the pregen stats, and we'll plan to get underway next week. If I get a chance, I might get an opening post in gameplay for everyone to dot and get the game in their Campaigns tab, but I may not get to it until the weekend.


I'm going to be super-busy through Friday. With Mark away, Dave traveling, and Zeta with a newborn, we're likely to move a little slow this week. I may not succeed in making a daily update, but I will try to keep the thread moving at a perhaps more sedate pace.


I'm going to be super-busy through Friday. May be slow posting, but I'll try to keep the combat going.


Congratulations!


It would make things much easier on everyone. ;P


Aw, geez, really? :P


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Jester David wrote:
Odd how the pretext for this is freeing up warehouse space, but all the Paizo content is PDF only...

No, it's not. Read my post just above yours. There are a lot of print editions on sale, but there seems to be a glitch in the link that only takes you to the PDFs.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If you click the Available Now tab, you get the sale on the Print editions. No idea why they're not showing up on the On Sale tab that the link defaults to.


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What does the word "Sczarni" mean in Varisian?


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eris wrote:
Bummer. Was thinking of buying this for use with We B4 Goblins.

Since 2013, Paizo has introduced Flip-Mat Classics! Check it out here.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Knowledge (local) 1d20 + 3 ⇒ (6) + 3 = 91d20 ⇒ 11d20 + 2 ⇒ (19) + 2 = 211d20 ⇒ 18


That would be partial cover. Cover is when there's something physical between you and the target; concealment is when something (darkness, fog, etc.) is hampering visibility. Cover blocks or impedes line of effect; concealment blocks or impedes line of sight. Both let you attempt a Stealth check.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

With Barry screwing with the timeline in the finale, maybe they haven't met Reverse Flash? Everything Thawne did in Earth-1 in the original timeline followed on his killing Barry's mom.

It all kind of hangs on how seriously they're taking the repercussions to the timeline. Given how bad Barry screwed up the last time he went back in time and the only difference was that Thawne/Wells' proto-Cisco was redeemed, I'm not sold on Barry's actions having the kinds of consequences they really should.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Do the seven levels of fear interact with the fear effects already in the game (Intimidate, cause fear, etc.)?


I blame the bad influence of all you Chaotic Neutrals.


Bisbee and Smuz are both delightful; you can't go wrong with either of them.


Will update the combat in the morning. Just ran out of time and energy today.


Sorry, today is my son's birthday, and I've been really busy with family and party stuff. I'll try to get something written before the recap.


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Does Absolom have a newspaper? How about any other major cities of Golarion?


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David knott 242 wrote:
Marco Massoudi wrote:
New release date is november 2016.

Where is that stated?

The latest minis-preview blog.


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Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Not much information on the settlement yet. I imagine specific information about the makeup of the town will be in the module.

According to the map in the Inner Sea World Guide, Saringallow is pretty much right in the middle of Isger, on the Conerica River just below where the two forks flow together.


LoreKeeper wrote:

We haven't really developed proper language for time travel yet, have we?

That haswill coming afterish the technology wis developing in 2376. No need beforish then.


Doesn't using Battle Rage on oneself run into the same problem as using Bit of Luck on oneself, i.e., that it expires before you can use it in the following round (barring AoOs)?


Yes! I totally recommend going back through our old We Be Goblins game to get back in character. It's only ten pages long, and we're hilarious! ;D


All right, we have Chuffy, Reta, and Poog on board. Chiggo is filthy Birdcruncher traitor ... that is, Nazard was too busy for another game. Shall we recruit someone to play a fourth goblin?

Pregens for the prequel versions of the goblin heroes-to-be are in the back of the free PDF of We B4 Goblins! here.

I have two busy weeks staring me down right now, but we ought to be able to get started the last week of July.


Huh. I guess so. There doesn't seem to be any qualifier saying that you need so much overhead clearance to fly. It's going to take a double-move, though, presuming that the bird will swoop around rather than choose to make an unnecessary Fly check to make a sharp corner.

I don't think I've ever used Flying rules before this game. Learning curve.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Stealth 1d20 + 7 ⇒ (7) + 7 = 14 vs. Perception 1d20 + 5 ⇒ (11) + 5 = 16


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Quote:
To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that provides concealment, the target has concealment.

Seems like, the way this reads, if a PC is standing in artificial light in an open field on a starlit night and an NPC is standing 60 feet away in another artificial light, they have concealment from one another for ranged attacks because there are squares of dim light between them, even though they're both lit up with torches or light spells or what-have-you.

Is this correct? Is the only way not to have a 20% miss chance at night to wait until the two areas of normal light touch so there are no squares of dim light between them? I've always just assumed that if someone is marching through a dungeon with a daylight spell on, they're just lighting themselves up for ranged attacks.


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Bluff 1d20 + 3 ⇒ (11) + 3 = 14 vs. Sense Motive 1d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (16) + 1 = 171d20 ⇒ 51d20 + 1 ⇒ (20) + 1 = 21


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

After the street date for Hell's Vengeance #6, which according to the OP is August 4th, you ought to be able to choose to begin a sub with Strange Aeons #1. (It might actually be sooner, like when shipping begins for the previous volume, but I know it should work after August 4th.)


Alleria Hawkins wrote:
@Akosua: Don't worry, I tense switch all the time on him. ;)

Yeah, I started out in past tense just fine; then I hit the dialogue, which was obviously in present, and came out the other side still in present tense. Had to go back and correct the last few paragraphs' worth.


Fabian Benavente wrote:
So where are the IC posts?

Working on it....


Thanks, both of you!


Judging from the GM's first turn, we write in past tense? ("It was time to board," not "it is time to board?")


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If Lewis Carroll (Oxford mathematician and author of Alice in Wonderland) lived in Golarion, which country would he live in?


So! What's the next step, Smuggler's Shingle guys? Wait for a second boatload of pirates and ambush them? Accept Brett Scabb's offer to introduce them to Ishana? Strand the pirates and take their boat? Ask more questions? Something else entirely?

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