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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 9,199 posts (22,639 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 93 aliases.


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All right, I'll try to get the funeral post up when I get a block of time tomorrow.


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Diplomacy 1d20 + 7 ⇒ (1) + 7 = 8


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If you follow Chemlak's link to the PRD, you'll see the list of included books on the left: Core Rulebook, Advanced Class Guide, Advanced Player's Guide, Advanced Race Guide, Bestiaries 1 thru 5, Game Mastery Guide, Monster Codex, Mythic Adventures, NPC Codex, Unchained, Occult Adventures, Ultimates Campaign, Combat, Equipment & Magic, and Technology Guide. The next book added should be Horror Adventures, but I don't know when it will happen.

If you're talking about d20PFSRD.com, it includes all Paizo Pathfinder books, leaving out Product Identity like proper nouns, and many third-party products as well. It generally adds books pretty quickly after release, but it's not run by Paizo.


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Pretty sure that the answer is no, not at all. The numbers in Pathfinder (for attack and damage bonuses and saves and the like) get much higher than those in 5e. A Pathfinder character would be rolling way out of the expected range for 5e characters by the time you got a few levels in.

Have you checked out this subforum? I know there are people there converting Pathfinder adventures to 5e who might be able to give you some help.


I've updated the campaign tab with the loot you found on the half-orcs and the assumption that Vhailor cast detect magic and took 10 on Spellcraft. The items with question marks are alchemical in nature, and you don't have the ability to identify those. If you take them to Gorkis Meeson, he should be able to identify them for you and tell you if they were purchased from him.


It worked fine for me. Just giving Nsizi a chance to act in round 1 before acting for round 2.

If you can't read it, Zeljka unfortunately took another hit and is at critical wounds, but the remaining elemental is at serious wounds so Osbun's blast might be able to finish it off even if the rest of us miss.


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If this is about a specific encounter or place in the Skull & Shackles AP, you should ask in the Skull & Shackles forum. I've flagged this thread to be moved there, where people who are familiar with the campaign can hopefully help you out.


"If you can make one heap of all your winnings
And risk it all on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breathe a word about your loss..."

Well, I did kvetch about it, so I suppose Kipling wouldn't have me.

I always gamble and very rarely have anything to show for it, though I can sometimes at least alternate good rolls with bad and end up fair-to-middling. The only time I haven't taken my chances on rolling, when rolling is an option, was when I was playing a cleric of Abadar and it would have been severely out of character.


Suggest you guys detect magic and try to identify the items you took off the half-orcs.

Sorry, Alicia; I just realized you removed Urnsul's earring so it shouldn't have been in her ear for Halgra to notice. :P We'll have to assume you put the earrings back on her body when they put it in the tumbrel.


1d8 ⇒ 2

Wow, a 3 on a d8 last level and a 2 on this one. The dice roller is trying to kill Halla for sure.


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Read yesterday's blog, particularly the last paragraph.

Quote:
You may have noticed that we have a new Pathfinder Society landing page and that much of our campaign information got rearranged just before Gen Con. I'm taking this as an opportunity to revise the Open Call guidelines and add in some more advice I've learned from looking over past entries. My projection is that it will still be a 2,000-word (or less) quest, so if you're in the middle of preparing your own submission based on past guidelines, it's fairly unlikely you'll need to make any significant changes. I do, however, advise not sending in new submissions during this short hiatus, as I'll be reading any submissions I've received since August 1, 2016 with these new guidelines in mind. Once the Open Call is all spruced up, expect to see a blog announcing that it's back in action.


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Diplomacy 1d20 + 2 ⇒ (4) + 2 = 6


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Your Perception check most likely wouldn't submit because it was an exact duplicate of Tomid's post. Paizo has an anti-spam measure that precludes duplicate posts on the same page: Even when you hit Submit Post, it only Previews.

You can avoid this by making sure your post isn't character-for-character the same as another on the same page. That's why your follow-up post with extra text went through.


Good to have you back, Mark! Good luck on your test, Zeta.

Had a busy weekend. I'll post for Tendal's dinner with the Port Governor tomorrow. With your permission, I won't plan to go into great detail, in the interests of keeping momentum toward your meeting with Ishana.


Yeah, the module doesn't limit how many times you can attempt the roll. No reason you couldn't take 20, I suppose, except that that's no fun to narrate.

Will post the next bit tomorrow.


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Link to announcement


Joana wrote:
Snake and Gristav: plans for the evening?

Oh, and Tendal, once his shirt is mended?


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Atarlost wrote:
The issue is CRBs which (usually) represent new players. You don't get your CRB by subscription. I suspect most aren't bought online at all.

Amazon?

I don't know the last time I bought a physical book in a physical book store; it's been years. If the choice is a full-price CRB at the LGS or ordering one from Amazon where it's 40% off, that's a no-brainer.

Not to mention the people using HeroLab, all the rules being available for free online at the PRD/d20Pfsrd/Archives of Nethys, and the $10 PDF Paizo sells. Heck, I don't think any of the players in my RL gaming group own a physical CRB. Mine's just collecting dust on the shelf while I use online resources to build PCs, etc.

Paizo has transcended the "you must buy a $50 doorstop to play" paradigm.


Safe travels, Dave!

Snake and Gristav: plans for the evening?

Mark should be back this weekend, I hope.


In fairness to the module re: monster placement, I doubt Paizo expected a three-man party, two of whom are a lame oracle and a wizard. :)


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Paul Ryan wrote:
I'm just hoping to not be in the last couple of days. Again. :-(

I was toward the end last time and got my August shipping notice yesterday. Of course, my July sub had extra items shipping with it, while this month is as simple as it gets (just an AP volume).


700 new avatars!


We are quite weak at ranged attacks. If Akosua doesn't come back, healing is going to be a bit scarce as well; clws don't spread as far as channels.


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Wow, how did I miss that this was available?


1 person marked this as a favorite.
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Xethik wrote:
Ah, I can't believe I missed the subscription time on this. Oof, silly me.

You can still start a subscription with book 1 of Strange Aeons up until Strange Aeons #2 ships in September.


Going up to your room? Talking to the owner about a private room for lunch tomorrow with Ishana? Something else?


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Mathmuse's answer is correct for wands. The wording for scrolls is this:

Quote:

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

  • The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
  • The user must have the spell on her class list.
  • The user must have the requisite ability score.
    If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers.
  • So UMD isn't necessary for either scrolls or wands, as long as you're the correct class, but if you're not high enough level to cast the spell on the scroll, you have to roll a caster level check.


    Are we leveling up "now," GM (i.e., without resting first)?


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    I don't know about Agents of Shield, but the CW shows are viewable on their website (cwtv.com) starting 24 hours after they air for at least a few weeks (if you're in the US, at least).

    Also, depending on where you live, you might well be able to get your local CW and ABC affiliates over the air for free with a digital antenna from your local big box store.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    There is no separate section just on Saringallow. It does get a settlement stat block, and there are four and a half pages in the first adventure which include Saringallow's History, Life in Saringallow, and Exploring Saringallow, which details 16 locations on the included poster map of the town. (The second and third adventures are set in the countryside surrounding the town.)

    There is no Continuing the Adventure section.


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    All right, adding hold portal and magic missile to Min's spellbook.

    8 skill points added: Appraise, Intimidate, Knowledge (arcana), (dungeoneering), (local) x2, (nature), Spellcraft.

    Will save +1; BAB +1; hit points 4 (half plus 1) +2 Con +1 FCB = +7 hp for a total of 16.


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Marco Massoudi wrote:

    Kingmaker had less than 1000 NONMINT copies of AP #33 left in 2014 and less than 25 of AP #36.

    All issues are out of print.

    If i were a betting man, i'd say we get a hardcover collection (with the improved kingdom and troop rules from Ultimate Campaign) by 2020. ;-)

    I think a new kingdom-building AP, maybe set in Arcadia, would be a better bet.

    Ooh, or a planet-building AP set on a remote moon for Starfinder!

    If it's the rules/format that are popular, they'd make more money with a new AP using the same rules/format than reprinting an old one.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    I think what he's referring to is this:

    "What is the Pathfinder Advantage?" final sentence wrote:
    To qualify for the Pathfinder Advantage, the most recent volume of the Pathfinder Adventure Path must have been shipped to you (or, if you have multiple subscriptions with combined shipments, the most recent volume must be waiting to ship with your other subscription products). Any items ordered at the same time as your subscription, and any orders placed before that volume is shipped, do not qualify for the discount.

    Which is misleading, yes. It omits the possibility of sidecarting the items to ship with your subscription. If you order an AP sub and, say, a set of dice, you don't get the 15% off on the set of dice if it ships right away, but you will if you sidecart it to ship with your next subscription.

    Probably worth an added clause in the FAQ.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Intimidate 1d20 ⇒ 111d20 - 2 ⇒ (15) - 2 = 131d20 - 2 ⇒ (3) - 2 = 1


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Intimidate 1d20 + 3 ⇒ (2) + 3 = 51d20 ⇒ 171d20 + 1 ⇒ (15) + 1 = 161d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Bluff 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

    Sense Motive 1d20 ⇒ 71d20 + 1 ⇒ (7) + 1 = 8


    I was hoping someone would catch that. :)


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Normally, I'm first to rain on anyone's parade about new hardcover compilations.

    But this would be fantastic. Maybe reworking to fill the level gap between Crown and Revenge and make sure Revenge and Carnival don't cover the same levels.

    I wouldn't say anyone should expect it, but I would totally buy it if they made it.


    Tendal Deverin wrote:
    "Setting up some sort of rope line from our strongest swimmer would be prudent."

    I believe Snake has the highest bonus?


    Okay, Chuffy wants to scrounge around for weapons. Are the rest of you going to try to get the darts and shield Old Foofelah told you about?


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Right now, if you look at the AP Subscription page, you can choose between starting with Hell's Vengeance 6 or Strange Aeons 1. If you wait until Strange Aeons 1 comes out at the end of the month, you'll have the choice between Strange Aeons 2 and Strange Aeons 1.

    Basically, you always have a choice between starting your subscription with the current volume or the next one. Although it can get complicated when the schedule slips and two volumes end up shipping at the same time.


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    Half-orc #2 1> 1d100 ⇒ 25

    Half-orc #1 1> 1d100 ⇒ 12


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    On your Downloads page, each product has a Date Last Downloaded and Date Last Updated column. Check and see if there's been an update since your latest download.

    (Paizo sends out an email as well when PDFs are updated, to let you know to download the latest version, but if your inbox is anything like mine, those are easy to miss.)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    sam luckett wrote:
    I noticed that the ages in the advanced race guide on the PRD is different than what is listed in the actual book, I'm thinking typo

    The starting ages and aging effects of some races were changed with the second printing to avoid conflicting with established Golarion lore (i.e., aasimars being raised by human parents). You can download the errata here.


    Wow, that feat is so much fun to roleplay! I don't think Min's +2 has made a bit of difference mechanically yet, as people have rolled high anyway, but it makes her look like a tactical genius in-game! :D


    We're going to be feeling the loss of our ranged PC in Alleria. Min's magic can't reach farther than 30 feet. :(


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    Perception 1d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (12) + 4 = 16


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    The thing that got me and my group excited about it lo these many years ago when it came out was, "Remember that part in Baldur's Gate II when you got to go into the drow city disguised as drow? You get to do that in this adventure!"

    Zirnikaynin is fantastic. Granted, you as GM have to use the provided chapter on the city to fold the details back into the adventure proper, as the way it's presented in the narrative is pretty bare-bones, but there is so much creepy detail you can use to make the city around them come alive as they're making their daily rolls.

    The fight in Celwynvian in book 3 is really well done as well, as the party is fighting alongside elven allies attempting to retake the ruined city from the drow and their allies.

    And there's the "time travel" aspect of going into shadow-Celwynvian just before Earthfall that is definitely not something you do in a lot of adventures.

    Book two has one of the best set-pieces I've scene, where the party has to fight inside a fallen tower rolling down a cliff into the sea. And the "stranded on an island with a bunch of zombie-cats" is pretty creepy in and of itself.

    Honestly, large chunks of Second Darkness are fantastic. It's the transitions between them that need some work. (Well, and book five. There's just no salvaging most of book five.)


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    Stabilize 1d20 + 2 - 5 ⇒ (5) + 2 - 5 = 21d20 + 2 - 6 ⇒ (4) + 2 - 6 = 01d20 + 2 - 7 ⇒ (20) + 2 - 7 = 15


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    What is your opinion of The Thunder Below? I.e., does it suffer from its unusual genesis, or do you think it's as good an adveture as any despite being conceived backward, as it were?

    Where would you set it if you were going to run it in Golarion?

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