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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 9,247 posts (22,805 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 94 aliases.


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1d4 ⇒ 4


Same size category -- Small. Pathfinder's not that granular. They didn't even apply the Young Creature template, which would have made for Tiny pregens. I guess the presumption is that they spent their growth period in the whelping cages and are only let out when they've reached their adult size.

Sorry for the delay. I had a very busy weekend. On my way to update now.


Sorry; you're going to have to wait another day. I had a busy day and then found out tonight that someone reactivated my defunct Netflix account that still had my credit card number associated with it. Had to call Netflix and get the charge reversed and account cancelled, and I still have to contact my bank to get a new card number (and then try to remember everywhere that has my card on file for recurring billing and call them to update it).

Tomorrow for sure!


It's after midnight here, and I'm going to have to type out Halgra's speech for the next post. Let me sleep first, and I'll get it done tomorrow.


Yeah, sorry, it's usually pretty late when I get a chance to check in on Fridays. I don't have anything really to add to what everyone else has already posted, other than some reaction to the spells in the spellbook. (She's going to have to switch out a cantrip for read magic for the day.) I'll roll that into a catching-up post in the morning.


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Didn't there use to be a rule that you could cast a spell directly from a spellbook but it erased the page like casting it from a scroll? Or was that just a houserule my group used back in AD&D?


Is everyone going to go to the Commons with the rest of the town, or does anyone want to do something else during the assembly, given that you already know what's going to be announced?


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1. In your opinion as a horror fan, which is scarier when PCs arrive at a supposedly-inhabited outpost: finding everyone killed in gruesome ways, a la the Reaver episode of Firefly or the town in The Andromeda Strain; or finding the place mysteriously empty, like the Mary Celeste or Roanoke?

2. Would the addition of haunts which give the party a glimpse of life just before whatever happened happened change your answer?


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1d3 ⇒ 1
1d2 ⇒ 1


Joana wrote:
Fabian Benavente wrote:
Would someone like to volunteer to write up a brief summary of the story so far?
Min's report to the Count covers the first part of it....

Or, the TL;DR version:

  • Found a bunch of people killed real good at an outpost.

  • Whoever did it went out of their way to try to make it look like the local halflings, the Song'o, were responsible, but we don't believe it.

  • Found a trapped Song'o in the fort who said the lizardfolk did it.

  • Big storm brewing off-shore. A lizardfolk shaman was found calling down lightning trying to destroy the barricades and swamp the colony.

  • The party was tasked with investigating the Song'o and the lizardfolk by exploring the wilderness around the colony.

  • Our first stop was the sheriff's cousin's farm, where we're fighting an ochre jelly.


  • Fabian Benavente wrote:
    Would someone like to volunteer to write up a brief summary of the story so far?

    Min's report to the Count covers the first part of it....


    Sorry; that's something that could easily take up a week of posts back or forth, succeed or fail, while the other players have nothing to contribute. I don't mind splitting the party when everyone has something interesting to do, but that would leave everyone else on the sidelines for too long.

    Also:

    Vhailor Falk wrote:
    7 more days floating around till I'm back in earnest

    Yay!


    Putting a watch on Sawyer's house or going to bed?


    BAB +0 certainly limits one's options, particularly when one hasn't gaining a level to look forward to.

    On a similar note, due to the use of NPC classes, I believe Reta is the only whelp technically able to use a dogslicer without taking non-proficiency penalties, but when the module hands you three, I think that's a little ridiculous. It's not like they're not fudging the rules already: I don't see Smuz's character sheet taking penalties on his knitting needle because it's an improvised weapon.

    I'm happy to give everyone the Weapon Familiarity alternate racial trait, meaning that goblins are automatically proficient in dogslicers. (Smuz might not want to try using one. At least with witnesses around.)


    If no one has any objections, I'll move us forward to the next morning and the departure of the away team tomorrow.


    All right, I'll make a post moving us forward to the meeting tomorrow. If you want your PC to be anywhere other than in the room, let me know.


    AK has determined that his current work schedule doesn't allow him the time to participate fully in the game, a fact which, while unwelcome, is probably unsurprising to anyone.

    Kaleb, therefore, is going to be accepted as a volunteer with the expeditionary force, on the strength of his dwarven training and relationship with Omast Frum. That will leave the active PCs behind in Trunau (where the plot-relevant action is), while also allowing the possibility of AK rejoining the game (and Kaleb returning to Trunau) in the future, should his schedule slacken appreciably.


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Quote:
    [Tiny creatures] must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally.

    When Tiny or smaller creatures enter an opponent's square to attack, can that opponent provide soft cover to them from enemies in adjoining squares? Or, similar to facing, are the Tiny creatures presumed to be occupying all parts of the square for the purpose of attacking from different sides?

    Tiny creatures have a space of 2-1/2 ft, and four can fit in a single square. I presume, from the attacking rules, that a Tiny creature can also fit in a Small or Medium enemy's square, despite the fact that the enemy has a space of 5 feet. Can two Tiny creatures simultaneously attack a Small enemy and occupy the same square? Is there any limit on how many creatures of various sizes can share the same square, i.e., one Medium and one Tiny, one Small and two Tinys, etc.?


    Tendal Deverin wrote:
    I was expecting that we would discuss how to handle the interaction, but I get the feeling we are going to wing it.

    I suppose that's an occupational hazard with multiple Chaotic Neutrals. ;)

    I'll give you guys some time to decide who's going to be where when. Unless you're going to make arrangements with the barkeep to direct her to you, someone's going to have to meet her in the common room. The rooms upstairs are just basic bedrooms: it's not that you can't all physically fit in, but there won't be seating for everyone and it'll be cramped, like trying to fit everyone into one of the bedrooms at the Goblin.

    It might be a good idea if there was some basic agreement on how much information you plan to share with Ishana before she's there with you. Fewer recriminations later, at any rate. Doesn't have to be done IC.


    Is everyone okay with skipping ahead to lunchtime, or is there anything you want to do in the intervening hours? Any particular preparations you want to make before Ishana arrives?


    Are you going to search the cave, or do you respect the Spirit too much to rifle through his home?


    Zeljka Greenfoot wrote:
    Argh, undead are immune to criticals :( but I think Zeljka managed to drop the other zombie.

    Not all undead are immune to crits in Pathfinder like they were in 3.5. One of the design goals was to strengthen rogues.


    I presume the potions from Heri are divine only?


    Sorry, guys; I've had a bad cold this weekend and haven't mustered the energy to move the game ahead. I'll reply to the PCs tomorrow.

    Nice to see you drop in, Mark!


    Sorry, guys; I've had a bad cold this weekend and haven't mustered the energy to move the game ahead. I'll take you guys into the Cave of Darkfear tomorrow.

    Navior, how are you doing? Any improvement?


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Spellcraft wrote:
    Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

    But PfRPG's Perception skill doesn't apply penalties to the skill check for those factors, like 3.5 did; rather, it grants bonuses to the DC the skill is rolled against.

    So, by RAW, there is no penalty to a Spellcraft check (or bonus to the Spellcraft DC) for distance, poor conditions, etc. Correct?


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Spellcraft wrote:
    ....you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

    Fireball has a range of 400 feet plus 40 feet per level. If you're 400 feet away, the enemy caster's Spellcraft DC to ID your spell goes up by 40 (at +1 per 10 feet). I rarely see GMs enforce the penalties for distance on a Spellcraft roll.*

    There's a bard feat that lets you conceal casting in a performance.

    Cunning Caster lets you make a Bluff check, but it would require some investment in Cha/Bluff. Secret Signs does the same thing but with Sleight of Hand and only works on somatic-only spells.

    Masked Intent gives you a +4 or +8 to the DC to identify your spells, but it takes two feats, an expensive ritual, and a bunch of weird backstory.

    *:
    Perhaps partly because the skills are written poorly: Spellcraft specifically calls out the penalties to the roll for distance, but Perception doesn't apply penalties to the Perception roll but adds bonuses to the DC you're rolling against. By RAW, there are no "penalties" to apply.


    Hope you get to feeling better quickly, Navior. Vertigo is no fun.

    *Chuffy B4* wrote:
    If no one else wants the armor, Chuffy will happily wear it.

    I believe all the pregens are wearing padded armor already. Doesn't mean he can't take it just out of acquisitiveness, of course.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    This page sorts RPG, Companion, and Campaign Setting releases by year. If you click on each individual title, it seems to give the month of release.

    And this page lists the modules and APs in order of publication.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    GreyWolfLord wrote:

    People have gotten the PDF and hardcopies of this?

    I'd say that is affirmative from what I'm reading in this thread.

    How long ago did it ship for you guys?

    They finished shipping subscriptions August 26th. Like the post says, if you didn't get yours, you should contact Customer Service and see what's up.


    Fabian Benavente wrote:
    The brooch of shielding was looted from the lizardman shaman.

    Just as well she couldn't cast a magic missile, then. If she'd had her Arcane Bond available, she would definitely have done so to try to break his concentration while casting. :)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Onset 1d3 ⇒ 3


    Not a problem. Holiday weekend.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    CorvusMask wrote:
    Glad I'm not only one who think it would be cool to get compilation/updates of 3.5 pathfinder adventures I've heard a lot of good things about

    I'd be remiss not to point out that the adventures are still awesome in 3.5 and wouldn't require a lot of work to convert (unless you have rules-expert players who may attempt to reverse-engineer the NPCs and realize they have the wrong domains or too many skill points or something).

    Hollow's Last Hope and Revenge of the Kobold King are even free downloads if you want to check them out instead of just hearing good things about them.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    In lieu of an official answer this holiday weekend, my guess is that it isn't an error. Non-mint products follow their own discount schedule, and there have been other sales in which you could buy a new copy on sale for less than the everyday non-mint price. (Here's an example.) It only stinks when there's no regular copies available.


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Ah, thanks. I was thinking I'd seen it discussed before but didn't realize it had been FAQed.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Why is the caster level of a pearl of power 17? How is a 2nd-level wizard who finds one supposed to identify it?


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    Skeld wrote:

    I'm too lazy and apathetic to find an old post to link.

    -Skeld

    Link


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    137ben wrote:
    Don't get me wrong, Joana, Focus is a nice feature. It's just a non-sequitur: the OP asked for a feature that does X, Y, and Z, and you responded by pointing out a feature that does Q.

    I was responding to the last point of the OP's post:

    Buri Reborn wrote:
    If not notifications ala "User abc responded to your post" then maybe some central location to more easily track threads we've participated in that have since been posted to? As is, the forums are kind of like whack-a-mole.

    That's precisely what the Focus feature does, and it already exists on the site.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Have you used the Focus option which lists only the threads you've posted in and threads with new responses since the last time you opened them? It's at the top right of the Messageboards page, next to the Search box.

    Using it to filter out threads I haven't opened lets me see threads whose latest post goes all the way back to August 15. It's the best way to see if you've missed any conversations you were part of.


    Are you guys okay with allowing Culgick and Rempty to switch allegiance to the winning side, perhaps on the condition of massive groveling, or do you want to continue to fight them?


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    I vote for using the encounter as planned. In published adventures, unless there's a well-established ticking clock, whenever the PCs arrive at the BBEG's lair in the heart of the dungeon he's always just about to sacrifice the kidnapped child, or whatever. Why? Because that's what makes the most dramatic fight scene.

    Did you work out exactly how long it would take the party to reach the building with the Magical MacGuffin in it and how many monsters would have been generated by that time? Who's to say the party might not have made up some time on the road along the way?

    Or, if the verisimilitude bugs you, could you have some of the generated monsters (i.e, as many as that extra 8 hours accounts for) be sent elsewhere on a specific mission? Then, once the party has completed the encounter as you originally designed it, they can discover that they're not done yet: there's one last handful of monsters on their way to wreck the PCs' hometown, or the king's wedding, or the local orphanage, or the princess's birthday party. Sort of a coda, just when they thought they had won.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Yeah, frankly, to me, I heard it as Bruce saying he can't offer Natasha a life like Clint's because he doesn't want to risk passing on his Hulkiness to his kids and Natasha saying, "Not a deal-breaker for me, since I can't have biological kids anyway even if I met a 'normal' guy."


    Sorry; didn't realize I posted in the wrong thread. :P Fortunately, I could still delete it.

    I get that the shaman didn't provoke for falling and didn't lose his spell because he made his Concentration check; but he falls on Oz's initiative, then at the end of the post, on his init, "stepped back" and began casting again without ever getting up from prone, right?


    That was actually the plan, but first she had to get out of the entangle and now she can't finish the summon until after his spell goes off. :P

    Can't risk having her spell disrupted; it's the last thing in her toolbox. After that, she's just opening and closing doors.

    Hm, I wonder if the local supermarket would pay her to sit up front and be the automatic doors when people go in and out. There's gainful employment.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    You get the PDF when your subscription copy ships. According to Sharaya, they've finished shipping subs for the month so you should contact Customer Service to see if something's holding up your order.


    Dax, it's Chuffy's turn. Will post for him tomorrow if you're not available.


    Pause for any possible reactions to the first part of the funeral; will finish it up tomorrow.


    All right, I'll try to get the funeral post up when I get a block of time tomorrow.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Diplomacy 1d20 + 7 ⇒ (1) + 7 = 8

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