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Divine Crusader

Joana's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 7,831 posts (19,211 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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@BigP4nda, Deadly Range has just been addressed by the rules team.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yeah, looks like the site updates undid the antispam precautions. :(


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
j b 200 wrote:
can't download at work, anyone give a quick recap of the innards?

Coming Together: advice on how the PCs start the adventure

Character Tips: suggested classes, archetypes, bloodlines, mysteries, familiars, animal companions, favored enemies and terrains, origins, races, religions, skills, feats, and traits
Campaign Traits: Artifact Hunter, Dragonfoe, Dwarf-Trained, Giant-Blooded, Giantslayer Scion, Orphaned by Giants, Roll With It, Student of Giantkind, Truneau Native, Vexing Defender
Truneau Gazetteer: history, daily life, map, major NPCs
Environmental Considerations: modifiers for hill and mountain terrain and rules for travel through them


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Yay!


Gristav ought to be the expert in what his own spells can accomplish. Concentrating on a spell is a standard action. Obviously, Gristav hopes he won't be in combat while encountering Pip on the street, but even if we're not in combat rounds, it means that, while concentrating to maintain his silent image, he cannot use skills such as Appraise, light a torch, or do anything of similar mental effort, and he can't move faster than 30 feet in a round. Gris knows as much, without a Knowledge roll, as part of the process of mastering the spell enough to scribe it into his spellbook.

If Gristav wants to attempt the ploy, he's free to do so, while being aware of the limitations concentration enforces on him. He'll basically have to appear very interested in Daynadrian, as they stroll along leisurely. He can speak as a free action.

He'll also have to take into account the reaction of any possible bystanders if he conjures an illusionary elf in broad daylight. It's not likely to be just him and Pip on a featureless plane.


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All the anecdotal evidence I've heard has indicated that the 5e launch was considered very successful, even that the development team was pleasantly surprised that it did even better than they were hoping.

It's always possible, of course, that a success for Wizards of the Coast is not a big enough success for Hasbro. :\


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Gristav 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6


Thrymr Níðingr wrote:
I spent the day (and will be spending the next week or two) TapRoot'ing

I Googled this and still don't know what the heck it is.


Technically, your characters can't have such a conversation. Phillip (unlike Mark) doesn't have ranks in Spellcraft or Knowledge (arcana) and wouldn't have any insight into what Gristav's spells can or can't do.


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Robert Lazzaretti wrote:
I want to know what the evil looking building is with the pentacle in the courtyard?
Oceanshieldwolf wrote:
First thing I wanted to know was info on the pentagram location too.
John Bennett wrote:
I see a pentagram and I want to know more!

It's a Chelaxian town, and that's the holy symbol of Asmodeus. I probably wouldn't have gotten the yellow triangle with the key if Owen hadn't called it out, but I'm pretty sure that's an Asmodean temple.


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James Jacobs wrote:
Ross Byers wrote:
Short of finding a high level Abadarite to cast commune, how would you get a paternity test?
That would probably require a specific item or spell, I guess. And there are likely such spells, such as "read bloodline" or the like, that WOULD exist, if only for folks to verify things like regal lineages and lines of succession.

What level spell would you make it? And would it be arcane or divine, or available to both?


Sure I do. Then the bugs catch up to him first. ;)


Nope, Pherenike has less than seven pounds to spare before armor check penalty and reduced mobility kicks in.

Why not the party oracle? He's already slow. :P


Burn off some of that alchemist's fire, and it looks like we've found our party pack mule then. ;D


Scrolls would have been lighter; I don't think I've ever seen a wizard with twenty pounds of encumbrance to spare. ;)


Phillip Hargreaves wrote:
If Pip's there, then Phillip would pause a few seconds to exchange a word or two - though that can be flex-timed.

Let's see if there are any words exchanged in the corridor before arriving back in the reception area.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Appraise 1d20 + 6 ⇒ (13) + 6 = 19


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Just off the top of my head. ;)

And....

My guess is, this is the champ.

EDIT: I'm excluding Paizo staff. I'm betting Cosmo, Vic, and Liz have a lot as well.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sense Motive again 1d20 + 8 ⇒ (4) + 8 = 12


2 people marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Aw, man, I was saving my holiday discount code for these. :(


2 people marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

No, because they now know there's someone hiding somewhere shooting at them, which they didn't know before. It's not Baldur's Gate where you can edge up and repeatedly shoot a guy right on the edge of the fog of war and have him not react.


To know what you disapprove of in the orthodox faith? ;)


Just realized Phillip doesn't have Knowledge (religion). Shame on you, inquisitor!

Much like having two rangers in the game at the time and neither one having Knowledge (nature). :P

EDIT: Looks like Malkith had Knowledge (religion) and took it away with him.


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James Jacobs wrote:
Joana wrote:
James Jacobs wrote:
j b 200 wrote:
Is moving GenCon to July going to cause problems for Paizo's production schedule, or will it make things a bit easier?
It's gonna make it harder.
Are you going to have to shift your APs from February/August to January/July, or just try to get the August AP ready to launch early?

Nope.

Hell's Rebels is unlikely to be available for purchase at Gen Con. If we DO get some in early enough to do so... we still won't release it then, since that'll annoy all the subscribers and brick & mortar stores who have to wait another month to get the book.

Aw, that's a shame. :( I know having a GenCon release is typically seen as a big deal in the industry.

Hopefully you'll have Occult Adventures in hand and ready to go at least.


He made an OOC post in a game he's a player in yesterday that he's still slammed at work. I guess the new hire hasn't made that much of a difference ... or they've decided that since they now have a larger staff, they can assign the department more work.


Re alliteration: I recently read a book I got for Christmas called The Elements of Eloquence. The first chapter is on alliteration, and the author gives the example from "The Tempest": "Full fathom five thy father lies."

Quote:
You can spend all day trying to think of some universal truth to set down on paper, and some poets try that. Shakespeare knew that it's much easier to string together some words beginning with the same letter. It doesn't matter what it's about. It can be the exact depth in the sea to which a chap's corpse has sunk; hardly a matter of universal interest, but if you say "Full fathom five thy father lies," you will be considered the greatest poet who ever lived. Express precisely the same thought any other way -- e.g., "your father's corpse is 9.144 metres below sea level" -- and you're just a coastguard with some bad news.


I'll leave Halla asleep for a while and give Eysteinn some time to get to get to Grinmer's, unless someone wakes her up before then.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Bluff 1d20 + 2 ⇒ (9) + 2 = 11


1 person marked this as a favorite.
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Jeff Lee wrote:
My main concern was that it provides a major transformation without much detail about it. The character turns into water and can't speak, attack, or cast spells. Okay, so what does that mean in regards to others attacking the wearer? Does the wearer still take damage normally? What about precision damage? Fire effects? It's a major change that seems like it should have noticeable effects beyond what's listed.

Maybe grant the elemental subtype while in water form, which would make the wearer immune to precision damage, flanking, and critical hits? That said, water elementals are made of water and take normal damage from weapons, until they get Large anyway. I complain about how stupid it is that poking a sword through water 'hurts' the water every time we fight an elemental (and don't get me started on air elementals!), but those are the rules.


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Shane LeRose wrote:

Catfolk

I and another asked about them a page back. At least an update as to when we'll get some more background on them.

Answered here.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
James Jacobs wrote:
j b 200 wrote:
Is moving GenCon to July going to cause problems for Paizo's production schedule, or will it make things a bit easier?
It's gonna make it harder.

Are you going to have to shift your APs from February/August to January/July, or just try to get the August AP ready to launch early?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

This is a cool item, but please remember going forward that spell names and names of magic items are lowercase and italicized, not Capitalized like feats. The competition is going to be a lot fiercer here on out. Don't give voters trivial reasons to pick someone else's entry over yours.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

1d5 ⇒ 3


Congratulations! Just saw the Superstar list! :)


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If they're fighting dangerous animals, those animals have presumably attacked other travelers before them; if they find the lair or den, they're likely to find the inedible bits of previous meals: coins, armor, weapons, magical items etc.

If there's really no reason for the monster to have anything with or around it, maybe they happen across treasure separate from the encounter: the remnants of a merchant caravan that was swallowed by a sand storm, say, when they see a glint of metal or the hard corner of a chest sticking up out of a dune where it's just been uncovered by the wind. They don't have to get treasure out of the monster itself; they just deserve to get some treasure from somewhere to feel like they're not just standing still.

Also, what DominusMegadeus said: How are 40 orcs without magical gear a danger to a whole settlement of elves? If the elves have the resources to reward the PCs, they should have the wherewithal to defend themselves against a band of orcs with mundane weaponry.


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Most of them have gotten bios in the Paizo blog. Check out some of these.

EDIT: For the APG iconics, here's Damiel, Alain, Alahazra, Imrijka, Balazar, and Feiya.


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

It only activates on a successful hit, and you can't successfully hit a swarm with a weapon.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

3.x had a rule that explicitly allowed swarms to take damage from torches and from weapon enhancements such as flaming, but Pathfinder removed that language. By RAW, the only things that will damage swarms of creatures too small to take weapon damage are effects that damage an area and not a single target.


I'm declaring an official mental health day. Earlier this week I was in a car accident which involved no injuries but which marked the demise of my mode of transportation. I spent most of today car-shopping and am now the proud owner of a shiny new (used) red SUV, but I'm exhausted. You may expect the thread to continue within 24 hours. In the meantime, feel free to narrate yourselves to ready to leave if you haven't (within reason -- no " Snake returns to his room to find that someone has filled it with platinum coins and minor artifacts in his absence.")


If there's anything on the loot lists that's not claimed or otherwise 'put on hold,' I'll assume that Tendal sells it in the course of the day. So look over the lists, and tell me what you want to keep.

Despite Belkar's experience, I'm fairly certain that protection from x is usable even if you are x. For example, a demon could use a protection from evil potion to protect himself from an attack by a devil; he just couldn't cast it himself as it's a [good] spell. I'm open to correction, but I believe that's true.


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Braddon 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7
Daynadrian 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Gristav 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3


Joana wrote:
If AK doesn't check in, I vote the Professor Inspires Courage for those of us at the end of the round.

He could make the Knowledge (religion) check too and tell Pherenike to use her flail. Or he could attempt the Perception check.

Maybe Mus'ad can use whichever d20 he's not using to attack for the Perception check.


Sorry; I just know I'd put on my rules-lawyer hat to argue if a flat-footed opponent took an AoO against us. I couldn't do so with a clear conscience if I didn't point this one out. :)

If AK doesn't check in, I vote the Professor Inspires Courage for those of us at the end of the round.


And Mus'ad answers the 19-19-20 and responds with a 20-19 of his own!

(Except that I'm going to have be a spoilsport and ask how he got an AoO when he was flat-footed. He doesn't have Combat Reflexes, does he?)


Pretty sure that if we weren't using the strain/injury variant, you'd have killed us all by now with rolls like that. :P


I was planning on moving Gris on into Daynadrian's room with the breakfast if you hadn't posted, just to get everyone together in the easiest possible way; let's go with that. I'll make a post to that effect presently.

Hope the delay was due solely to having too much fun this weekend. :)


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The summer numbers were released October 22nd; if the fall numbers are released a quarter later, that would be January 22nd. My guess is they're not out yet but will be by the end of the month.


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June.


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Bluff 1d20 + 12 ⇒ (16) + 12 = 28


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The estimated shipping window is in the first post in this thread.

Sara Marie wrote:
  • Begin Shipping Estimate: January 12th
  • End Shipping Estimate: January 23rd
  • Street Date for Paizo Products: January 28th

If the dates slip, Sara Marie will edit the OP accordingly.

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