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Divine Crusader

Joana's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 8,035 posts (19,760 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 85 aliases.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

A couple of questions about the new products that I could probably go find the answer to myself if I had the time:

  • Are these intended to be an evergreen line, or will they run out and not be reprinted like ordinary Flip Mats?

  • Are these reprints of early products, as the Classic tag implies, or is it new art/cartography?


  • 1 person marked this as a favorite.
    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Sara Marie wrote:
    Campaign Setting: Andoran, Birthday of Freedom

    As festive as that sounds, pretty sure that should be Birthplace of Freedom. :)


    2 people marked this as a favorite.
    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Mark Seifter wrote:
    Books that aren't in the Pathfinder RPG line, however, the PDT can't FAQ.

    Sadly, this is one of the reasons I dropped my subscriptions to the Player Companion and Campaign Setting lines: the knowledge that if there are issues with any of the mechanics, they will never be addressed. :\


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Mark Seifter wrote:
    That said, concentrating as a swift is potentially very useful to a character like a bard who has non-spell use for standard actions, so the feat isn't worthless or anything, even if it doesn't do one of the things it thinks it does. :/

    Less useful for an illusionist, though.

    If you remove the above bolded sentence from Effortless Trickery, there wouldn't be an argument that you could do something other than double-move or drink a potion or whatever; it's the explicit saying you can do something that really you can't that's confusing.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Gnomes of Golarion wrote:

    Effortless Trickery

    Your natural knack for illusion allows you to maintain at least one illusion spell with little effort.

    Prerequisite: Gnome.

    Benefit: You can maintain concentration on one spell of the illusion school as a swift action. This has no effect on spells of other schools or on illusion spells with durations that don’t depend on your active concentration. While you may only maintain one spell as a swift action, you may take your move and standard actions to maintain other spells normally, if you wish.

    Normal: Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity.

    CRB>Magic>Spell Descriptions>Duration wrote:

    Concentration: The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you're maintaining one, causing the spell to end. See concentration.

    You can't cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.

    In your opinion, Mark, does Effortless Trickery, by reducing concentrating on a spell to a swift action, override the limitation in the CRB that you can't cast another spell while concentrating? Or when it says you can use your standard and/or move actions to maintain another spell, is it referring to spells cast from a wand or with a SLA or something similar that isn't technically "casting a spell?"


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    By my reading, the "paying" is all done on the GM side of the screen, by reducing treasure awards. The blog mentions rituals and gold, but I don't see that in the actual text of the book.


    Banny Kneebreaker wrote:
    I threw up four times yesterday. That totally makes me qualified to write a post about competitive overeating! Right? Right?

    Yikes! Get better!


    Re Effortless Trickery, I see clarification has been sought on the forums, but there's been no developer input. The feat specifically says you can use your standard action to maintain a second spell, but the CRB says you can't cast another spell while concentrating, so I don't see how it's impossible to maintain two at a time, as once you cast a single illusion, you're now concentrating and can't cast another. (Obviously, Vhailor will bypass the problem by handing the concentration off to Carbonel, but the School Familiar archetype didn't exist when Gnomes of Golarion came out.)

    Clearly, the feat allows you to use your standard action to move or attack or drink a potion or activate a wand or whatever while concentrating, but it specifically references maintaining a second spell. I have to believe that it was intended to overrule the inability to cast while concentrating, whether it actually does by RAW or not.


    Rodrick Grath wrote:
    Rodrick is watching the dispute with more amusement than consternation. He shrugs. "This is the first I've seen of it. I suppose it's for Banny to say."
    The Balladeer wrote:
    Kerst is overwhelmed, looking to Banny for the rules and by-laws of the sacred dwarven tradition of competitive pie-eating.
    Vhailor Falk wrote:
    With Rodrick's partial reply, Vhailor also turns to regard Banny with a slight tilt-headed query.

    ...AND we've just effectively thrown a spotlight on a player who gave us advance notice she might be too busy to post for several days. ;)

    No pressure, dien. If you don't have the time/energy, I'll move us along tomorrow.


    Hm, yeah, looks like 4000 posts was Oathday (Thursday), and we're only at sundown on Starday (Saturday) now.

    Of course, quite a bit happened in those two days. I think we even had a couple of actual combat encounters. :)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    1d12 ⇒ 111d11 ⇒ 9


    This is a great thread to introduce you to the conventions of most PbP games on the Paizo forum.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    John Kretzer wrote:
    Also has there been any development of the status of the free pdf w/ subscription?

    From here:

    James Sutter wrote:
    Ross Byers wrote:

    Has there been any news on the subject of Pathfinder Tales Subscriber eBooks with the Tor licensing stuff?

    I'm anxious about the future of my subscription.

    My understanding is that the print subscriptions will no longer include a free ebook. Sorry. :\


    Phillip Hargreaves wrote:
    ... and losing my thumbdrive with all my documents and RPG stuff on it was less than stellar unfortunately.

    Ouch. Hope it was mostly replaceable. Glad you're back safe.

    I've had a weekend I need a weekend to recover from. Nothing overly terrible or exciting ... just one thing on top of another to the point that I haven't had any time to breathe. Will update the game tomorrow.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    The APs already have several examples of auto-upgrading magical items that the PCs don't have to spend money to enhance...

    Spoiler:
    Briar in Kingmaker, Radiance in WotR, Suishen in Jade Regent, Tempest in LoF

    They're lots of fun, but the problem is that, while one PC has an auto-upgrading weapon and can spend his share of the loot on other stuff, the rest of the party is scrimping and saving just to keep up. I see these magic items as a way to give the rest of the party something similar so one PC isn't the "chosen one."

    As to doling out less treasure, well, yeah, but I don't see that as the PC "paying" for it. If you're not on the upgrading-magical-items treadmill, you end up with exactly what you would have in a game without scaling items without having to sell at half-cost or pay for further enhancements. You end up at the same place without the magic item churn along the way. I mean, yeah, if the fighter's weapon scales automatically, you're going to not put in the +2 weapon, the +3 weapon, the +4 weapon (or the money for him to pay for it) along the way.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Paizo Blog wrote:
    The math is all worked out to allow GMs to use a few different systems for the advancement, including automatic advancement (in which case, it's recommended to dole out less treasure if you want to keep the party at about the same power level) or advancement using rituals and gold (the easier method for someone running a published adventure).

    It's up to the DM and the campaign whether you have to pay for the extra powers or they just automatically scale. (According to the blog entry, at least; I'm still waiting on my subscription to ship.)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    1d20 + 5 ⇒ (20) + 5 = 25 vs. DC 17


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Anorak wrote:
    Shouldn't I have a PDF of Unchained in my queue? <_<

    You only got the free PDF with preorder with an active RPG line subscription. Looks like you're only subscribed to the comics, APs, and novels.

    Cylerist, I haven't gotten my shipment notification yet, either. Misery loves company!


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Buggy Bugeye and Stumpbiter appear to be available for download here.


    Hmm... going back to reread the specifics, I was operating on the assumption that mind wipe would remove memories and sensory extraction might ... extract them from the machine and put them back in the receptacle? It's certainly not clear that that's the case, however.

    Maybe mind wipe is reformatting the hard disk while sensory extraction is just moving the files elsewhere? I'm not sure I catch the distinction.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    So if I have Pathfinder Advantage, this does nothing for me, right?


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    You can check this thread for shipping progress. What you've probably seen on your card/bank account is the authorization where they make sure you have enough money available. When your order actually ships (they began yesterday and plan to be done by the 24th, per the thread), they'll make the actual charge, and the PDF will immediately be available in your Downloads.

    There will be a new thread in the Customer Service thread every month to keep you updated on authorization and shipping windows.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    1d100 ⇒ 74


    Vhailor Falk wrote:
    On the typing boxed text - can you copy paste it out of the PDF version? (using the selection tool)

    Technically, it's less "typing" boxed text and more making up my own boxed text. ;P

    So, the potential for abuse would come from preserving spell slots by, say, casting the spell when you get up in the morning and merely modifying it as necessary until time to set up camp or until your (or your familiar's) concentration is disrupted?

    I'm going to say no, on the premise that, once you've summoned a creature, you can't switch out creatures within the duration; if your summons isn't effective against whatever you're facing, you just have to work with it or use another spell slot.

    Out of interest, when you can switch your concentration on an illusion to Carbonel, does that mean you can have two illusions up at once? With effortless trickery, can you do the same by using a swift action to maintain one spell while using your standard action to concentrate on another one?


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    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    The choices under Gender are now Male, Female, Unspecified, and Iomedae. (Looks like "Iomedae" was accidentally entered in the Gender field as well as the Name field for an image from Undead Unleashed.)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    No problem! Glad you got it figured out. :)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    OldSmith wrote:
    OldSmith wrote:
    Quoting works for me but not the rest

    Then start with the line "This is bold and italics and strikethrough." Copy it from below "How to format your text", paste it in the box, and submit it so the rest of us can see it. Without knowing what happens when you try formatting your text, none of us can help you figure out what's going wrong.

    EDIT: Looking at the way you quoted yourself, you're not putting the end tag on, the one that starts with [/

    Without the end tag, most of the formatting won't work. It's like parentheses or quotations marks: you have to have one at the beginning of what you're formatting and one at the end.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Try typing exactly what you see under the How to format your text heading, starting with the line: [quote=someone said

    Type and submit it. If it doesn't work, maybe someone can figure out what's going wrong by what you end up with.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Subscription authorizations have gone through, which I guess makes it "current" according to the site software.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Only adventures written for Pathfinder rules are included in the Adventure Finder (see the heading "All of the Pathfinder Roleplaying Game adventures from Paizo Publishing and over a hundred third-party publishers"), which means all the old 3.5 ones aren't included.*

    I disagree about AP volumes; people putting together campaigns by stringing together modules can use the separate parts. Several (though admittedly not all) AP volumes make excellent stand-alone adventures.

    *:
    Might be worth including them with an asterisk? The conversion is pretty easy if you're familiar with both sets of rules, and there are a bunch of fantastic adventures being passed over. Then again, people who started playing with Pathfinder don't know what to do with Spot and Search checks.


    Some people do, although they mostly use Roll20 or some sort of virtual tabletop. Offerings of set-time games pop up in the recruitment thread from time to time. Coordinating a time for everyone to get together can be an issue, as the community here is international so what's a convenient time for some is the middle of the working day or the middle of the night for others.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Co-owner Vic Wertz once made a thread to explain why Paizo doesn't reprint.


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    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Hey, sneak preview of Unchained rogue! Nice. :D


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Alicia Bluff 1d20 + 4 ⇒ (19) + 4 = 23
    Zola Bluff 1d20 + 4 ⇒ (7) + 4 = 11


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Yay!


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Initiative Ranef 1d20 + 1 ⇒ (11) + 1 = 12 Leland 1d20 + 1 ⇒ (13) + 1 = 14
    Leland 1d20 + 5 ⇒ (9) + 5 = 141d8 + 9 ⇒ (8) + 9 = 17
    Ranef 1d20 + 11 ⇒ (2) + 11 = 131d12 + 16 ⇒ (3) + 16 = 19
    Leland 1d20 + 5 ⇒ (13) + 5 = 181d8 + 9 ⇒ (5) + 9 = 14
    Ranef 1d20 + 11 ⇒ (4) + 11 = 151d12 + 16 ⇒ (9) + 16 = 25
    Leland 1d20 + 5 ⇒ (17) + 5 = 221d8 + 9 ⇒ (7) + 9 = 16
    Ranef 1d20 + 11 ⇒ (11) + 11 = 221d12 + 16 ⇒ (4) + 16 = 20
    Leland 1d20 + 5 ⇒ (8) + 5 = 131d8 + 9 ⇒ (8) + 9 = 17


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    I've never seen a cleric built around channeling. If that's your thing, Paizo already rethought it as the Life oracle.


    Pausing mostly because it's after midnight and, dang, boxed text takes a long time to type. Feel free to post a reaction, but the Hopeknife Ceremony will continue tomorrow.

    Mark, my first impression is to say you can change the image within the duration, but let me take a look at the line of spells and get back to you for certain. If anyone else has feedback on the issue, feel free to post in the meantime. My RL group has never done much with illusions so I don't have a wealth of anecdotal experience to lean on.


    Hey, Navior! *waves enthusiastically*


    Necroing a dead thread no one's ever going to look at, just to say I told you so. :P

    James Jacobs wrote:
    Alexander Augunas wrote:
    If there was a Miss Golarion pageant, who do you think would win and why?
    Shensen or Ameiko, 'cause they're my characters and I'm the creative director and I'd rig the contest during development.

    Reference

    Also, she is so a Mary Sue:

    James Jacobs wrote:
    DM Pendin Fust wrote:

    James, where would want to live in Golarion and why? What would you do, adventure, commoner, or other?

    Basically, if you were to make yourself as a character (fantasized of course, not exactly you in real life) what would it be. The James Jacobs AP, if you will.

    Sandpoint, because it's the best place on Golarion. I'd be an adventurer/explorer/entertainer. Ameiko is, in fact, a pretty good indication of who I'd be in Sandpoint.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    The Bald Man wrote:
    How does that work? do you have dry-erase labels attached to a magnet?

    Tada!

    One of the handiest GM tools I own.


    Sorry, Qhude; your soul is going to have to remain burdened for a few more minutes. Tebati's been distracted by Ansha trying to put Kieran in danger. ;)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    According to the PRD, void zombies use the stat block of a fast zombie, which would include undead traits. I suppose you could give them channel resistance or just fiat that they can't be controlled due to their alien origins.


    Hopefully if Njall doesn't believe us about the fungus, he'll leap to the conclusion that we've been fooling around in the shed. Good call with the disheveled clothing. :)


    Gameplay thread is live. We might get off to a bit of a slow start with Easter weekend upon us, but we can get in some establishing shots anyway before the real action begins. :)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    1d6 ⇒ 5

    1d6 ⇒ 5

    1d5 ⇒ 5


    Banny Kneebreaker wrote:
    (When it's warm enough to get away with this, she actually prefers to sleep out of doors, on a rooftop looking up at the sky. Something about tight, enclosed spaces... But I'm guessing summers are short, in Trunau.)

    Then again, you're a dwarf with a cold weather outfit. :)

    Locals who don't own property in Trunau proper and who aren't a member of the Patrol are required to pay a 'siege fee' to guarantee them a space within the walls and access to food and water when the orcs attack. What if we say Rabus pays Banny's siege fees as her wages for what work she does around The Killin' Ground? As it's as good as an open-air pavilion, I presume Rabus has a room of his own somewhere nearby. Suppose he lets Banny sleep in the bar during inclement weather so she doesn't drown or get covered in snow?

    I doubt the Council approves of Banny camping out all over town, but as long as her siege fee is paid, there's not really much they can do to stop her.

    Banny and Alicia have their hopeknives; I'll be providing a bit of extra equipment for Vhailor and Marikel during the course of the adventure to even things out.


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    The souls of the departed go to the Boneyard, a kind of lobby/holding area while they're waiting to be judged. A soul that returns to the mortal coil, via whatever means, wouldn't have left the Boneyard, by definition, as once a soul is judged and sent to another plane, resurrection magic will no longer function.

    Pick a few details from the wiki article, and tell the player his PC saw those while standing in an endless line of beings of all types.


    dien wrote:
    Throw in a spellcraft for Eysteinn when you get to the scene itself (Halla too, if she is actively lending her mojo).

    Halla doesn't have Spellcraft. She's just a field thrall with an ancestor living in her head; she's not classically trained. ;P


    Paizo's scheduled downtime tonight will eat up most of my habitual posting window. We'll wrap up the details tomorrow, after the site's back up, and hopefully start the gameplay thread by the end of the week.

    Assuming Vhailor has a room at the Ramblehouse and everyone else is at the Iomedaean temple, correct?

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