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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 7,499 posts (18,296 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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Unlikely I'll be able to update again before Monday. While I can check in nightly, scene-change posts are time-consuming and take more creative energy than I can muster after a long day of traveling.


Ansha wrote:
Akirra wrote:
You automatically assume there will be bickering? :P

Given what I'm reading in the recruitment threads for Kingmaker...yeah. ;P

But I also recognize that there are ways around that. Like making the PCs minions of an NPC. ;P

Just run Jade Regent. :P


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You want the Gamer Connection forum.


I'm going to be traveling for a week with my family starting tomorrow. I should have internet access in the evenings, but my online time will be limited until I return next Monday.


I'm going to be traveling for a week with my family starting tomorrow. I should have internet access in the evenings, but my online time will be limited until I return next Monday.


I'm going to be traveling for a week with my family starting tomorrow. I should have internet access in the evenings, but my online time will be limited until I return next Monday.


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claudekennilol wrote:
Per PC or per NPC--meaning can multiple PCs try separately to increase attitude each once per day or can an NPCs attitude only go up once per day?

Assuming you're trying to improve the NPC's attitude toward the whole party, there's only one check per day. However, everyone else in the party can attempt an Diplomacy check vs. DC 10 to Aid Another the main speaker; each one who succeeds gives the main diplomat a +2 bonus on his roll.


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Eltacolibre wrote:
claudekennilol wrote:

Ok thanks. I misread that, I thought the DC to go from Indifferent to Friendly was 15 + cha + 5, since beating the DC by 5 or more would increase the attitude.

Are you allowed more than one check? Could it go from indifferent to friendly and then friendly to helpful? Or can attitude only be changed once?

can only change one step no matter how high you roll per day.

Incorrect.

Diplomacy wrote:
A creature's attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations.

Also, there's at least one trait that lets you shift a creature's attitude 3 steps (Silver Tongued, I think?). However...

Diplomacy wrote:
You cannot use Diplomacy to influence a given creature's attitude more than once in a 24-hour period. If a request is refused, the result does not change with additional checks, although other requests might be made.

"A given creature": So one attempt to improve attitude per NPC per day. There's no limit on the number of requests you can make, however.


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claudekennilol wrote:
Does this mean that if an NPC is already Helpful, if the PC's make a diplomacy check that is within reason they essentially don't have to roll?
Diplomacy wrote:
Once a creature's attitude has shifted to helpful, the creature gives in to most requests without a check, unless the request is against its nature or puts it in serious peril.

So yes.

claudekennilol wrote:
Or if they're trying to go from indifferent to helpful the DC is 25?
Diplomacy wrote:
The DC of this check depends on the creature's starting attitude toward you, adjusted by its Charisma modifier. If you succeed, the character's attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character's attitude toward you increases by one additional step.

If the NPC is Indifferent, the DC to improve his attitude by one step is 15 + his Cha modifier. If you beat the DC by 5 (20 + his Cha modifier), he becomes Helpful. So, assuming a 10 Charisma, you could make him Friendly by rolling an accumulated 15 and Helpful by rolling an accumulated 20.


If I ran it, it wouldn't be in Golarion, it'd be in more of a Firefly-type setting, as I also am not a fan of mixing genres. Star Wars doesn't need dragons, and Middle Earth doesn't need lasers (imo).

But what I've read about the AP, the early books at least, makes it sound like a Doctor Who episode. It's hard for me not to picture Leela as a Kellid barbarian and Ace as a scavenger in Torch and a castle turret that's really a rocketship like in State of Decay and all the robot doubles in The Androids of Tara.

Sounds kind of fun, if you just base it on a planet that's all "Numeria." But I'm not sure how much standard-fantasy stuff I'd have to write out.


Has anyone read the first book of Iron Gods? If so, what do you think of it?


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Any subscription info yet for the Iconics packs?


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Go here and click on Mythic Adventures on the left side of the screen.


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Doesn't Steve just have a standing order of "one of everything?" ;)


I'll update the gameplay thread later tonight, but I wanted to give advance notice that, starting Monday, I'll be traveling with my family for a week. Should have internet access along the way, but my posting time will be limited.

Also, I haven't forgotten your Knowledge (local) and Diplomacy rolls, Piccolo; I'll work it in as he has a chance to speak with/overhear people and look at the scheduled slate of bouts.


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Yeah, I would post a thread in the Customer Service forum and ask them about that. I'm sure it should be $279.99 like the previous set, but the system may still be having problems applying the correct discount. And if I'm wrong, they can at least give you an official answer. :)


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I already have a subscription so I can't add one to my cart to see what you're seeing. Is the Reign of Winter set the one that's showing up more expensive? I know that, because it was already in the system when they changed the subscription discount, the price didn't update correctly and they had to go through and lower them manually in most people's carts. I can tell you that I paid $279.99 for my RoW case when it shipped, after they corrected the price in my cart.

TLDR: No matter which case you start with, the price should be $279.99, although Customer Service might have to poke something with a stick to get it to display correctly.


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You might find this blog helpful.

I'm not sure how many sets they're going for in a year. Three or four, I think. That said, they sometimes get pushed back, like most other product lines.

Under the new pricing in the blog post linked above, I believe $279 is the standard sub price, barring any future increases. The old subscription had a higher case price on the theory but more discounts on smaller sets.

Yes, if you order a factory-sealed case, the intention is that you will get a full set of each release. They don't guarantee this, as human error can lead to cases being packed incorrectly, but there have been very few reported instances where someone missed a mini out of a sealed case. I've received every set so far but one and have always gotten a full set.


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There's a player in our group who is low-Cha IRL. I mean, he's a nice guy who means well, but if there's an absolute worst way to put something, that's the way he's going to say it. When he's playing a high-Cha PC, I encourage him to just roll the Diplomacy dice and tell me what he wants to get out of it. Anything he actually says when he tries to roleplay it out just makes me want to give him penalties.


I can't use the term "stack" anymore without thinking of this comic. :)


DM oKOyA wrote:
How does that work with multiple grapplers? Can they get the +2 from flanking and the +2 from aid another? etc etc

I believe Aid Another stacks with flanking for melee attacks, doesn't it?

A X B

If A and B are allies, then A can grant B +2 from flanking and +2 to his attack on X if he successfully spends his standard action to Aid Another.

(I know you've already made a ruling; I just enjoy dissecting the mechanics.)


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BigDTBone wrote:
(3) read that introductory paragraph and tell me that you only see A typo.

Everywhere there was an FL or FI, the pair of letters got dropped: "buttery," "procient," "prociency," "benet." It's obvious what all the words mean and that it's not four separate mistakes but one font issue that affected the whole paragraph.

Seriously, it's a typo. My husband's been reading the Harry Potter books to our kids at bedtime and has run into multiple typos, along the lines of "Professor Snap." Those are practically the biggest selling books of all time, produced on a multi-million-dollar budget. Typos happen.


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I thought the buttery knife was hilarious. I had a gnome PC with a collection that included a tarnished and bent table knife; if anyone had asked her about it, she was going to explain that it was an exotic "buttery knife." Sadly, no one ever asked.


I guess you could argue that someone trying to hold on to someone could be just as distracted by a threat on the other side of them that allows the person to yank free as they could be distracted by a threat on the other side of them that allows the person to hit them more easily. Either way, they're splitting their attention, whether defending against two threats or defending against one while trying to keep the other from escaping.


So, not that it matters in this case, but in general do you get a flanking bonus to CMB? Or does it depend on the maneuver in question? I can see getting a flanking bonus to grapple someone, but a bonus to an attempt to break a grapple seems a little odd. Does it count as an attack for the Inspire Courage bonus?


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DrDeth wrote:
Joana wrote:
Hexes allow two additional creatures to threaten each opponent, in most cases.
Umm, no. Two LESS creatures, since a hex can be threatened from six sides whilst a square eight sides counting corners.

Oop, you're right; for some reason I was forgetting about the corners. :P

So reverse what I said: It's still not a seamless change, but it makes a single BBEG more viable while reducing the value of mooks.


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Eh, it was a "meet cute" with a replacement PC we had to find in enemy territory, so she "mistook" my halfling for a gnoll. So, verisimilitude yay? :P

Oddly enough, we had an actual gnoll PC in the party that she didn't blink an eye at.


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It has no tags listed, so you can't filter for it. With all filters off, sort by date, and it's on page 5, number 251.


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Uncle Taco wrote:
Pan wrote:
Of course I imagine this wasnt a two person party so some context is missing. Why didnt anyone wake the fighter up?
Was told by the GM it was a magical unconsciousness effect so no one could wake the fighter. I don't have rules mastery and didn't want to hold up combat to look up if that was actually a thing or not.

This is correct. Color spray leaves its victims unconscious, blinded, and stunned, not asleep.

I once had a Superstitious Barbarian color sprayed by a party member. The player in question left the group shortly afterward, or it would definitely have been an on-going issue within the party. My barbarian hated that PC, and my feelings toward the player weren't too terribly dissimilar, especially when the IC response was "What are you complaining about? It didn't hurt you."


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Hexes allow two additional creatures to threaten each opponent, in most cases. This would further degrade the party-vs-single-BBEG situation but make mooks half-again as effective. It's not a seamless change, though it might affect tactics in interesting ways.


"The Courtship of Eddie's Father" was before my time and not one of the shows I learned from syndication and/or Nick at Nite. That said, having Googled, I've heard that song. I think it's been used in a commercial recently?

Piccolo Taphodarian wrote:
You'll let me use Knowledge (local) to determine the stronger opponent when determining who to bet on?

Relatively high DC to be cognizant of the most popular/successful gladiators. The DC for Diplomacy-to-gather-information would be lower, but it would take more time (1d4 hours which might overlap some of the actual bouts). Which would you rather?


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DrDeth wrote:
I dont care for the corner reach exception for pole arm in PF- we just ignore it. Problem? Sure, but hardly serious.

As an aside, I believe this has been stealth-errataed, or whatever you want to call it, with the Rules Reference Flash Cards -- at least if you're referring to what I think you're referring to.


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Ibom Youth Pathfinder


Ah, combats between first-level characters. It's the opposite of rocket tag: If the dice are cold, you can go a dozen rounds without a blow being landed. ;P


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Every time I have to write "Eudocia retches all over herself like a 17-year-old at a frat party," my enthusiasm for the character dies a little bit more. :P


Seems like it would introduce some novel tactical thinking in the later stages of the game. If you were playing Pathfinder and knew that you couldn't roll a 20 -- or a 1 -- how would it change the choices you make?

EDIT: Hey, check it out: They've official resolved the second-diagonal conundrum!


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Berti Blackfoot wrote:
Thanks for not saying the gender of the player. I tried to be gender neutral above. It is interesting how most people assumed it was a female. I've seen men knit.

???

The OP wrote:
i had a player get upset with me because i would not let her influence or meaningfully communicate with a rabid dog.


You could argue it's a philosophical statement about the nature of conflict: When events first begin to unfold, anything could happen, but the more choices you make, the more limited your remaining options become, until at the end it seems like you're merely playing out the inevitable.


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Yes, PDFs remain available indefinitely. You can buy all the out-of-print Paizo books in PDF. Just check the product page for Burnt Offerings, the first AP volume and the first to sell out: still available in PDF.


Man, I miss actual manuals. Readme files just aren't the same.

Using cards means the 'rolling' isn't actually randomized, no? You could keep track of which cards have already been turned and have a better idea of what you're going to draw the further you get into the deck? I used to destroy my college roommate in gin rummy because she never paid attention to which cards I'd picked up and which ones had already been discarded.


I don't have room in my head for two sets of rules; I have to stick to one game. Transitioning from 3.5 to Pathfinder was complicated enough until I managed to consign the old rules to oblivion and quit getting them mixed up.


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Adjule wrote:
Pathfinder only exists because people weren't wanting to let go. Paizo had been debating on converting to 4th edition, but WotC were dragging their feet so they went to Mr Jacobs and got his revision (house rules) and decided to publish that.

This is actually incorrect. Golarion was James Jacobs' campaign setting, but the Pathfinder ruleset came out of Jason Bulmahn's revision of 3.5 rules.

Citation in Lisa's blog

Quote:

When Jason returned from D&D Experience, he laid out all the information that he had gleaned. From the moment that 4th Edition had been announced, we had trepidations about many of the changes we were hearing about. Jason's report confirmed our fears—4th Edition didn't look like the system we wanted to make products for. Whether a license for 4E was forthcoming or not, we were going to create our own game system based on the 3.5 SRD: The Pathfinder Roleplaying Game. And we were already WAY behind schedule.

Thankfully, Jason had started to experiment with an alternative 3.5 rules system in Fall 2007. It was initially a lark that Jason was hoping he might be able to sell as a PDF somewhere down the road to the inevitable fans of the 3.5 ruleset that weren't going to 4E. He had dubbed the project Mon Mothma. Early in 2008, Jason had presented this document to us, a revision that added a variety of new options to a ruleset we already had experience and comfort with. Knowing the future was uncertain, we encouraged him to start turning his ideas into a complete, coherent rules set.


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James Jacobs wrote:

It's true. While the bardic performance ability and the Perform skill are both closely related... they aren't co-dependant. Think of it as similar to the relationship between spellcasting and the Spellcraft skill. You can still cast spells if you don't have ranks in Spellcraft.

From a roleplaying viewpoint, it makes sense that a bard who has ranks in specific Perform skills will want to use those performances to add flavor to his bardic performance ability to describe and represent what his bardic performance actually looks like... but he doesn't actually ever NEED ranks in a Perform skill to use bardic performance. He only ever needs to make a Perform check for a few of his specialized bardic performance skills (such as countersong or distraction) but he can do that EVEN if he has no ranks in a particular Perform check. He'll just create a better result if he uses a check he's really good at is all.

For things like fascinate, inspire courage, inspire competence, and most other bardic performance abilities, the Perform skill doesn't interact with the bardic performance at all.

If you have a bard with 20 ranks in Perform (keyboard), you can STILL use inspire courage on the battle field to grant bonuses to allies and keep fighting or spellcasting yourself. You aren't actually playing the piano while you're fighting or spellcasting just because your best Perform skill happens to be Perform (keyboard).

James Jacobs wrote:

Bard performances don't have to be musical numbers.

A drill sergeant chastising his troops to excel is a bard performance.

A dancer spurring her allies on to greater inspiration in battle is a bard performance.

A general giving orders to the army at the start of the fight is a bard performance.

A tactician shouting out battlefield advice is a bard performance.

Furthermore, once a bard starts a bard performance... he doesn't have to "stand to one side singing." It's a standard action to start a bard performance, and at higher level this turns into a move action and finally a swift action. Once the performance starts, the bard gets to maintain the effects each round for free—he doesn't have to keep spending actions to perform. His performance becomes a part of all the actions he takes AFTER he starts the performance, be that fighting alongside the rest, casting spells, sneaking around, disabling traps, or whatever.


Gristav wrote:
Had not seen the tag, was it edited in after post, or just me being careless? Gris read 'spells' in the narration itself, before the spell you referred to, she said: "I don't know why I agreed". But here's the roll: [dice=Spellcraft+7 vs DC26]d20+7. It appears my SC is better than Gris'. :)

I did actually edit it in, albeit shortly after I posted more than four hours ago. If you read the posts as I was making them, you might have missed it.

You're welcome to draw whatever conclusions you may from Zaiome's testimony. If you'd made the (very difficult) Knowledge roll, he would have drawn a more specific conclusion.


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Campaigns will move to the Previous Campaigns section of your Campaigns tab automatically three months after the last post in the gameplay thread.

If it hasn't been marked inactive, however, any new posts in the gameplay thread will make it jump back into your active campaigns.

If you just want the thread not to show up on your Campaigns tab, you can hide the gameplay thread from the Play-by-Post forum using the ∅ on the right side of the page, and it should make it disappear from your Campaigns tab.


Totally forgot about Charmed Life I should have added to that save. It's the learn-by-playing approach to a new class ... if she survives my mistakes.


Which comes back to the old argument on the distinction between charms and complusions. I'm personally on the side that says you can't get someone to murder a loved one with a 1st-level spell, even with an opposed Cha check, but Paizo refuses to settle the dispute.

Forum: Can you use charm person to get someone to kill their children?

Jason Bulmahn: You can use charm person to get someone to plow your field.


Well, RAW obviously disagrees. Are you seriously arguing with the flavor text of a spell solicited in bulk from freelancers with no design credits? Have you no respect for Paizo's painstaking quality control? ;P


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thejeff wrote:
DM_aka_Dudemeister wrote:

Because at the same time for a player it's kind of cool when you say:

"There's a five legged creature before you, from each foot spring three claws. All five legs are arrayed around it, much like a spider, though its body is conical with eyes arrayed all around it. It rears back to reveal a blender-like mouth of teeth at the bottom of the cone."

Players: "What the hell is that?"

You know what reaction you get from players when you present them with something they've never seen before. Shock, confusion, fear. Everything their characters should feel.

You know what happens when you give a fighter a laser pistol? He can cast scorching ray as long as the batteries last: Who says fighters can't have nice things?

There's plenty of points, and many of them are it introduces the most important element to a fantasy RPG:

Surprise.

There's no reason that description can't be a fantasy monster as easily as anything else. Unless the player recognizes it as something (I don't, if I'm supposed to.), what difference does it make?

If anything, that's an argument for making up monsters or not letting the players read the Bestiaries, not for adding SF.

This. The same thing happens when you use a new monster, and it works precisely once. The next time that player encounters the monster, he'll know exactly what it is, even if his PC shouldn't, and be back in the position of pretending he doesn't know trolls are vulnerable to fire and wondering how many other things the DM will expect him to try before he uses what he knows will work. The surprise doesn't come from SF in fantasy; it comes from using a new creature for the first time.

There's a reason there was only one Expedition to the Barrier Peaks, after all, just as there's a reason why Luke and Mal and Kirk are completely unimpressed by the SF trappings that are part of their everyday adventures. When you're playing 6 books of Iron Gods, there's only so many times you can do the "Zounds, what can this strange device be which flings fire?" schtick. It's a laser pistol; pick it up and shoot the robot, and let's get on with this.

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