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Divine Crusader

Joana's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 7,976 posts (19,560 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 81 aliases.


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1d8 ⇒ 5
1d2 ⇒ 21d2 ⇒ 11d2 ⇒ 21d2 ⇒ 11d2 ⇒ 2


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Filtering by level in the spell list index doesn't seem to be working.


Phillip Hargreaves wrote:
As far as watching the bouts - Phillip's intent is that it's an enjoyable-ish idle afternoon. Not really aiming to achieve much apart from watching Ranef, so am happy for any time-skips that Joana deems appropriate.

You mean you're not going to make me stat up multiple gladiators and play out the encounters blow by blow for verisimilitude's sake? ;)

Will make some rolls tomorrow to see who wins and summarize up to the bear-baiting. Late tonight.


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Joana wrote:
... how does the Sage's Knowledge ability of the Sage familiar archetype ("A sage stores information on every topic and is happy to lecture its master on the finer points") work at levels where the caster and familiar only have an empathic link and the familiar can't yet speak to the caster?
Mark Seifter wrote:
... it would be happy to lecture you if it could. If you want to hear its lectures at those levels, though, you'll need a thrush or a raven.

What if the caster casts speak with animals? I know that a familiar loses the animal subtype and becomes a magical beast, but would you allow the spell to work on a familiar?

Speak with Animals wrote:
You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. Wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.


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Would you allow a PC casting speak with animals to speak with a familiar? Technically, a familiar loses the animal subtype and becomes a magical beast, but the spell doesn't actually specify animal subtype.

Speak with Animals wrote:
You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. Wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.


Vhailor (mechanics):
  • Alignment isn't listed, unless I'm missing it somewhere?
  • Note you do get dancing lights, though only once per day. Recharge innate magic can be a handy spell to know, once you get a little elbow room with spell slots.
  • Vhailor (flavor):
    Is Vhailor religious at all? What are his feelings in regard to Iomedae?

    Has Vhailor made any plans for relocating and moving on with his life, or is he content for the moment to remain in Trunau, at least until he has repaid Rodrick for saving his life?


    I was only beginning to worry. :)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Thanks, Mark. I have a player interested in the familiar archetypes, and I'm having a hard time wrapping my head around them.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    I saw in the Familiar Folio thread that you were involved with the familiar archetypes. What is the "familiar effective level" listed as a prereq for the School Familiar feat? Does that mean the PC's effective wizard level for the familar ability, like a magus's class levels are equal to wizard levels but a rogue with the Advanced Rogue Talent Familiar has an effective wizard level of rogue level minus four?

    EDIT: And on a similar note, how does the Sage's Knowledge ability of the Sage familiar archetype ("A sage stores information on every topic and is happy to lecture its master on the finer points") work at levels where the caster and familiar only have an empathic link and the familiar can't yet speak to the caster?


    Rocks are free, for a -1 to attack and 1d3 damage instead of 1d4. :)


    No problem with reflavoring, as long as the stats and cost stay the same. ("I will totally pay you one gold coin for these five shards of broken glass ... because I'm drunk.") A sling is free, so you literally can just pick one up to supplement. :D

    Now that the PCs are all done-ish, I'll take a look through the character sheets over the next day or two and get back to you with any questions/clarifications.


    dien wrote:
    I wouldn't mind a fifth but that's partly because in my experience of PBP, we WILL LOSE SOMEBODY. At some point. Inevitably. No matter how good the group is and how awesome the players.

    This, sadly. Which will really depress me with this group. But I selected a couple people I'd played with in long-term campaigns in my other PbP, thinking they were money, and they still fell by the wayside. :P

    I've said elsewhere that five is my ideal party size for PbP, partially so everyone doesn't have to optimize to the bone to cover all the bases. Obviously, with these stat arrays, that's less of a concern. The one area where the party is ... I won't say 'weak' but 'less strong' is ranged combat. Most of the classic ranged spells are in Vhailor's opposition schools, and the range increment on shuriken is only 10 feet; if the bad guys make their Will saves or Banny can't close to melee due to terrain or flight or obstacles or what-have-you, those two PCs may have a harder time contributing in that particular circumstance. But if you guys want to embrace the challenge, that's your prerogative.

    Re light: Marikel doesn't have it learned at the moment, either. He'll have to decide if he's willing to devote an orison slot to it or if you're going to go mundane on light sources.* It's not like this is an Underdark campaign, but it's not all going to happen on a featureless plane at high noon, either.

    *At least until you can afford magic gear. Please note that Trunau is a small town with a base value of 1000 gp. Paizo APs are generally pretty good about making sure the PCs have a chance to shop along the way, but there won't be much available in this first book.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    June 20th


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Pexx wrote:
    3.B Yes, it's stored there, but what I was getting at as I would like it to display the avatar pic on our postings.

    It's not stored there; it can be displayed there. Right now, you have no profile because you have not created one.

    If you want your location to show on every post you make in the boards, you can use the Race, Class Levels, and/or Gender fields to type in anything you want to display below your name.

    Pexx wrote:
    Nesting Threads so they open up when you go into them is much more clean. If I want to see threads on Player Companion books I go there.

    You realize you can click on the triangles on the left side of the messageboards to open/close the relevant subforums? Then you can just have your list of, say, Player Companions, Campaign Setting, Modules, whatever on the main page and click on them to enter the subforums and see the actual list of threads. They're only open by default.


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    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Pexx wrote:

    1.) Shipping

    a.“Paizo will pay the first $10 in shipping and handling for any shipment of products totaling $100 or more”. That’s pretty cool & all, but why isn’t shipping free?

    Because UPS and the Postal Service charge Paizo to ship things? Sites offering free shipping either are large enough businesses that they have sweetheart deals with their shippers, or they add the cost of shipping to the cost of the product, or a little of both.

    That $60 you paid for shipping? If you don't pay it, Paizo pays it. Either they lay people off, or they raise the MSRP of their products.

    Pexx wrote:

    3.) My Account

    b. Messageboard Settings. I would like to be able to add my city and state (or the appropriate information depending on where you live) and would like to be able to display that info if I selected to. Some of us are proud of where we live and want to show it off.

    You have a Profile. Click to create a profile and you can enter your location and anything else you want to make public.

    Pexx wrote:

    6.) Messageboards

    b. There’s too many threads! Condense them down and make sub threads. And when a topic gets closed move it to an archive of some kind so people don’t have to scroll for miles looking at dead closed threads. If they want to look at inactive stuff they can go to the archive folder or whatever storage house you want for it.

    Vehemently disagree. I find other sites with nested threads difficult to navigate.

    Interestingly, threads used to archive when they hadn't had recent activity, and they did a major forum overhaul several years back so they didn't anymore. I assume they had a reason for doing so.

    EDIT: Here is the explanation of removal of archiving. When threads fell into the archives, they were no longer searchable from the main forums; you had to search active threads and archives separately.

    As to why anyone would want old threads, people are still running Rise of the Runelords and other old Paizo adventures. Threads in which questions are answered and suggestions are offered are no less relevant because they're several years old. One of the best things about the Paizo messageboards is the wealth of information and ideas GMs share with one another.


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    The first time my RL group saw a wand of clw printed in an official book, we were like, "Can ... can you do that? Surely that's a mistake." And then we looked up the rules on making wands and found out, by golly, you can do that in 3rd edition. Still feels wrong to me, though.

    Not to mention that the only time I've played a male PC in PbP, he was a cleric, and the limit on the number of times you can type, "He prods her with his wand," before it starts sounding dirty is really low.

    So, what do we think of the party we have? Only four PCs, and illusionist-cleric-monk-rogue isn't going to be burning up the optimization boards for party composition. On the plus side, the stat array makes them a lot more well-rounded than standard point-buy. Do we want to look for a fifth or sixth player, or are we willing to give it a try with what we have? This first book isn't overwhelmingly combat-heavy, but some of the encounters are raising eyebrows for difficulty in the GM thread.


    Now I see other people using it for a female gnome and I'm like, "Why are they using a male half-elf avatar?"


    Vhailor Falk wrote:
    Joana - would it be ok to assume that Vhailor has a small stock of whittled toys (of no real monetary value)? - stuff like articulated wooden dolls, rattles and what not.

    Assuming that a simple toy sells for a copper or two at most and that he's Crafted them at 1/3 cost, that amounts to a rounding error in your starting gold. Knock yourself out.

    dien wrote:
    Random confession: PFS has totally ruined playing monks for me. I'm all 'eh, I'll buy a wand of mage armor with my first two PP-- oh. yeah. right. No, self, better get used to having a base 14 AC for a while!'

    Back in my day, mage armor was only for the mage, and that's how we liked it! And we walked uphill in the snow to get to the dungeon ... both ways! ;D

    Alicia Dawnblade wrote:
    Equipment and stats set up, will get to the background shortly.

    Looking forward to it! Btw, it's Elrisiel's turn in Mummy's Mask.


    Dave:
    Is Ruby Wilder Marikel's NPC connection?

    Taking a second look through the Player's Guide, I ought to specify that the Grath twins' mother did not die at the hands of an orc raiding party in my version of Trunau. I believe everything else in the gazetteer should be accurate for the purposes of this campaign.


    Good point. Ansha tried to download the memories from one of those stasis rooms into a skull, but we haven't tried downloading them into a living person yet.

    Exactly how desperate we'd have to be to try that on ourselves is a separate question. :P

    What if Akirra tried to use his stasis table to download his own lost memories back into his brain?


    Mark:
    The last Vhailor would have known of the meat shields would have been seeing Carbonel depart with them. Their fate is as much of a mystery as his master's (perhaps more so, as Carbonel the cat at least returned to Trunau).


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Officially, APs begin in the Golarion equivalent of the month and year they're released. Shadow in the Sky released in February of 2009, so that would be Calistril 4709 AR.

    Really, however, there aren't any seasonal cues in the AP so you could have it start anytime you want.


    Mark:
    Carbonel Tobermory ... I see what you did there. ;P

    Can we say that Carbonel (the gnome) met up with a small group of wilderness guides/bodyguards at Trunau for the final leg of the trek? I'm allergic to characters who make long and dangerous journeys solo that a party of PCs would have several encounters during.

    EDIT: Oh, and haunted fey aspect is fine. No core race is more fitting than gnome for fey connections.


    Yes, pretty sure we checked all the rooms before returning to the conservatory.

    EDIT: Here's the last map overview, and the blank area is the plant room we're in now. Should be everything. Stasis chambers, pool, barracks, classroom, access to next level, statues, and conservatory.


    *shrug* It's that or sending in Akirra to make a wild guess and hoping incorrect answers aren't as fatal as they appeared to be on the last level.

    ...which I guess is our Plan B.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Perception 1d20 + 8 ⇒ (2) + 8 = 101d20 + 10 ⇒ (4) + 10 = 14


    Just out of curiosity, what is the CR on this thing? I didn't even realize it had spell resistance and combat reflexes too.

    DM:
    Eh, it probably wasn't as blatant as I remember it, and in fairness, it might have been someone else congratulating Jim Groves on his deviousness in wrongfooting a party expecting undead. He definitely writes for a different playstyle than I enjoy, however.


    Dave:
    I hoped we might get an Iomedaean cleric, for that little bit of extra awkward tension between the townies and the missionaries, and you brought in an unrequited love triangle, too. Excellent! :D


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    Tacticslion wrote:
    James Jacobs wrote:
    More like a buopoth's mouth snout...
    "Page not found"?

    Direct link


    dien:
    I like Banny's backstory! I was actually about to inquire for more about her alignment when you edited your post last night.

    On the one hand, it seems odd that an archetype like drunken master doesn't come with any sort of alignment restriction; on the other hand, if you're just going to play "Woo, let's smash up some stuff!" you should really be playing a brawler or barbarian. (Not at all saying that that's what you're intending to play, btw.)

    My philosophy is that low-level PCs in general are works in progress. You can't be the consummate fighter or wizard or monk at level one; no more can you be consummately lawful or good (or chaotic or evil) at level one. You just have too many mechanical limitations.

    As such, I'd say that Banny aspires to Lawful Goodness. After her experiences among the orcs, discipline is a refuge to her, a world of order to which she can withdraw when the lingering brokenness of her past threatens to overwhelm her. Violence could undo her, but when she channels her violent impulses into protecting the community, it grounds her instead; drunkenness could undo her, but when she allows the experience of alcohol to root her in the traditions of her lost past, that also prevents her from losing control.

    As long as she is struggling toward order rather than drifting away from it, I think her alignment will be fine. You have to work with what the rules give you, after all. I'd expect that, in an emergency, she default toward obeying legitimate orders rather than going rogue.

    Are there any religious underpinnings to her Lawful Goodness: a memory of Torag, some gratitude to Iomedae, or a respect for Erastilian community, for example? Or is it purely a personal code for her?


    dien wrote:
    And yay for classic clerics.

    You can build a heck of a cleric with all-around numbers like that; you don't have to choose whether to focus on combat or casting. The -9 to jump amuses me, though. First challenge: Jumping contest! ;)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    If you have a local packing/shipping store, they will happily accept the peanuts for re-use.


    Mark:
    Have you given any further thought to AYUGM? Perhaps he was already experiencing the beginnings of the Bleaching when he took Vhailor on, which explains why Vhailor accomplished so little during his apprenticeship, and he selected Vhailor specifically for his expertise in giants because he already knew he'd be heading into the Mindspin Mountains?

    Ansha:
    The campaign actually opens on Ruby's twelfth birthday at her Hopeknife ceremony, if that helps with your background composition. I realize I didn't actually put her age in her profile.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Rob McCreary wrote:
    Joana wrote:
    Carter Lockhart wrote:
    Inner sea world guide has you covered with the Belkzen chapter. It's south of the Kestrel River, looking at the map, approximately 25 miles west of its eastern border and 50 miles north of south border (I think player guide gave more specific coordinates)
    Thanks! That's what I was looking for. The old 'Inner Sea Reigon' map didn't even have the Kestrel River marked for reference.
    There is also a map in the next adventure, "The Hill Giant's Pledge," that shows the area, including Trunau, Freedom Town, Vigil, and the borders (as well as the locations for that adventure). It'll be here in only a month!

    Just going to point out that if you have Skeletons of Scarwall (CotCT #5), there's a quite detailed map of the Hold of Belkzen on page 60 to tide you over until the next book is released.

    The Player's Guide mentions the holiday of Holdfast. When is that celebrated? I couldn't find it on the Pathfinder Wiki.


    Joana wrote:
    If your PC is a permanent resident of Trunau, you get a free masterwork dagger (your hopeknife) in addition to the gear you buy.

    I'm aware, btw, that this steals half the thunder of the Trunau Native campaign trait. If you want to take that trait anyway, we'll work up a little extra bonus to make up for it.


    All right, you four are the core group. Once we get your PCs built, we can look at the party we have and discuss whether we want to recruit one or two more players to fill specific roles.

    Mark, I don't have a blanket ban on any Paizo source, but I do prefer, in most cases, to keep flavor-restrictions on spells specific to race, origin, religion, etc. If you want a spell that's supposed to be ifrit-only, for example, you're going to have to convince me why your gnome should know it. Apart from that, just pick what you'd like, and I'll let you know if I have any concerns.

    Roll for starting gold. If your PC is a permanent resident of Trunau, you get a free masterwork dagger (your hopeknife) in addition to the gear you buy. (I'm assuming that Vhailor, at this point, does not consider himself a citizen and Banny does.)

    I have a houserule going back to AD&D to reroll any 1s rolled for hit points or healing. Does anyone object?


    Myron Drumbarrel wrote:
    Like the swarms, it does seem like another example of a type of monster that is very hard to deal with effectively, unless you happen to make your knowledge check and/or pack just the right time of gear. I'd pay solid platinum for a vial of universal solvent or something similar.

    Yeah, it's another shopping challenge, not to mention that DR and Hardness at such a low level where no one's going to have bonuses to damage yet basically tells players of Small PCs they might as well not have shown up.

    A lot quicker to sit down at the beginning of the campaign and say, "What party composition and gear do you have written down? Sorry, you lose."

    DM:
    I also recall a post by Jim Groves back when this book came out chortling about how clever it was, when a party could reasonably expect undead to be a major opponent, to not use them, thus rendering the anti-undead divine character all but useless for the first book. He's definitely going on my list of authors to avoid in the future. He feels like a very adversarial DM.


    Wow, you guys roll good. Anyone can use any of the arrays; you could all use the same one if you wanted to. No one has to get stuck with Mark's pathetic little 24-point-buy. :)

    Dien, I'll have a look at your backstory tomorrow; no time tonight.


    Tebati wrote:
    " ... to eat and drink magic, to depend on the ingenuity of the arcane for all that the soil and sky are supposed to provide."

    Yeah, that's pretty much Ansha's dream. :)


    Welcome, invited players! My thought is that we can see what everyone wants to play and then possibly open recruitment or invite someone else to fill in any glaring holes in party composition.

    If you haven't, please have a look at the Giantslayer Player's Guide, as it has campaign traits and a gazetteer of Trunau. I have made some minor changes to Trunau as written, the most visible of which is that Jagrin Grath is now half-orc rather than human ... because Reasons. My first read-through of this module gave me a very Western vibe, so think along those tropes.

    Trunau is overwhelmingly a human town, with smaller communities of halflings and half-orcs, and a handful of dwarves, half-elves, and gnomes; I would prefer that you restrict yourselves to those races. I have a prejudice for core classes, plus oracles and witches, as I'm not as familiar with the newer classes and it's one less thing I have to research and pay attention to while DMing. If your heart is absolutely set on something else, pitch your concept and try to sway me.

    I was wondering about trying something different for attribute generation: having everyone roll 2d6+6 six times, and then letting everyone pick one set of rolls to build their character with. It's something I've been considering for my real-life group and would like to see what sort of arrays we end up with. Would you guys be okay with giving it a try? If anyone feels like they don't end up with a viable set of stats to work with, we can always give up the experiment and go with a 20 point buy.

    The most important part of building your character is this: Tell me your PC's relationship with one (or more) of the following NPCs and why you would be willing to go out of your way to do a favor for them:

    Brinya Kelver
    Kerst Grath
    Rodrick Grath
    Ruby Wilder


    I believe Eysteinn was one of the more cosmopolitan Hofnites who had learned the southern trading language of Taldane before he threw away his freedom and his future to learn magic.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Shattered Star, however, does assume that Rise of the Runelords, Curse of the Crimson Throne, and (to a lesser extent) Second Darkness have happened.


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    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    James Jacobs wrote:
    Title: A pretty plain title. Considering the outlandish nature of so much going on in the adventure, the title feels mundane and underwhelming. If this adventure wins, I’d likely try to find a better title for it…
    Owen K. C. Stephens wrote:
    Title: "Journey Into Midnight" sounds too generic. I literally could not remember it from minute to minute. It doesn’t tell the GM anything about the adventure, and is unlikely to spark player's imagination.

    I'm just surprised no one has mentioned how close it is to being identical to Pathfinder #18.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    GypsyMischief wrote:
    But, if PF was written without iteratives, would anyone miss them?

    I would. Rolling more dice is always more fun than rolling one. Even if you're decreasingly likely to hit, there's always the possibility of rolling a natural 20 on your last iterative.

    I don't see that it slows down combat all that much, especially if you roll all your attacks at once. ("The red d20 is my first attack, the blue one my second, and the black one my third.")


    Phillip Hargreaves wrote:
    I blame my brain being liquified by needing to put presentations together for work.

    Meh, once a name starts going wrong, it rarely rights itself. I ran Crypt of the Everflame for my RL group, and one of the local families in Kessen is named Vargidan. Except every time I read through it, it came out 'Vardigan.' I just went ahead and changed it before I even started the campaign. Better to pick a wrong name I can say consistently than stumble over the correct one every time.

    My husband was once playing an elf rogue going for a Clint Eastwoodesque mysterious drifter type. He started out the adventure introducing himself to the other PCs with a gravelly "Call me Nobody." That lasted through a couple of loot splits in which he'd say "Nobody could use that cloak," and the other players would reply, "Nobody wants it, huh? Guess we'll just leave it behind in the dungeon." He picked a real name for 'Nobody' to reveal to the party pretty quickly after that. ;)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Hawkmoon269 wrote:
    You are a Roleplaying Game Subscriber, so you should get a discount on them as a subscriber.

    The only subscriptions that offer a discount on the iconic packs are the AP subscription (Pathfinder Advantage 15% discount on everything) and the Battles case subscription. The RPG subscription doesn't offer a discount as a perk, only a free PDF.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    1d100 ⇒ 69


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Sense Motive 2 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 141d20 + 8 ⇒ (17) + 8 = 251d20 + 4 ⇒ (14) + 4 = 18


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    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    *shrug* I never go to game stores, but I know lots of local PFS games are held there. I'd imagine they're a major gateway for organized play.


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    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Here is a list of some of Paizo's "non-existent" game store owner/retailer/customers.

    Just because there are no game stores selling Pathfinder in your local area does not mean they don't exist.

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