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Divine Crusader

Joana's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 7,900 posts (19,405 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Rob McCreary wrote:
There is also a map in the next adventure, "The Hill Giant's Pledge," that shows the area, including Trunau, Freedom Town, Vigil, and the borders (as well as the locations for that adventure). It'll be here in only a month!

Release date just bumped to April. :P


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
James Sutter wrote:
While the price is going up, we'll be giving folks a 30% discount to bring it down to roughly the amount you're used to paying. We probably will *not* be able to continue doing a free ePub with print copies—you'll have to choose whether you want print or ebooks—but at long last we'll be on the Kindle!

Will there be anything "extra" added to the subscription? With everyone getting the same discount and no free digital copy, there doesn't seem to be any incentive left to subscribe vs. just order what you want when it releases.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Here

James Sutter wrote:
The MSRP on these is going up to $14.99, but we'll be offering a 30% discount on paizo.com (for subscribers AND non-subscribers), so you'll keep paying essentially the same amount, just with trade paperbacks instead of mass markets!

30% off $14.99 is $10.49, so it's slightly more expensive. Also, they will probably not be able to continue offering the free digital copy.

James Sutter wrote:
We probably will *not* be able to continue doing a free ePub with print copies—you'll have to choose whether you want print or ebooks—but at long last we'll be on the Kindle!

Don't know if they'll throw in anything extra for subscribers, as without the free digital copy and with the discount applying to all orders, there doesn't seem to be much reason left to subscribe vs. just ordering what you want when it comes out.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Good question. Maybe they're raiding the Andoran/Taldan/Rahadoumi/etc. ships carrying goods to Sargava?


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The pirates actually don't raid Sargavan merchants, according to this:

Quote:
They used to raid the shipping of Sargava, but no longer do so; instead they receive a hefty tribute from the former colony in return for protecting it from Cheliax.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Sargava is actually paying the Shackles pirates protection money to stave off being reconquered by the Chelish navy. Doesn't seem like they'd have a very close trading relationship with Cheliax.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I'm glad it wasn't just me that immediately got a Western vibe off this adventure.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Nate, Sara Marie posted that all subscriptions should have been shipped on February 18th and if yours hadn't, to contact customer service about it. You might start a thread up there asking about it, unless you know there's something you've added holding up your order.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
kin's face tattoo wrote:

This intricate tattoo covers the bearer’s face in thousands

of hair-fine lines of ink and carefully incised scars. The
bearer can activate the tattoo to cause the marked design
to shift and the scars to open and pull the bearer’s face
into a different shape. The bearer then gains the benefits
of disguise self, save that he can take only the form of a
specific half-orc, human, or orc
, and the disguise lasts up
to 5 hours per day. This duration need not be continuous,
but it must be used in 1-hour increments.
The material components for the kin’s face tattoo include
rare pigments that are mixed with the bearer’s blood, then
worked into the bearer’s skin. To remove this tattoo the
tattooed portions must be erased and the scars healed.

A few questions about the kin's face tattoo:

  • Does the bolded portion mean that when the tattoo is activated, the character always looks like the same person, with a choice of half-orc, human, or orc made when the tattoo is inked? That is, you have one specific alter ego which is either half-orc, human, or orc? Or can you change the details of the disguise every time it's activated?

  • Will detect magic make your face glow to the caster? And if so, only when the disguise is active or at all times?


  • Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    On a separate note, the final dungeon has the PCs ostensibly chasing the BBEG through a dungeon ... but none of the stuff that attacks them in the dungeon attacked him as he passed through. :\

    I thought about having him go through the flooded part of the dungeon with the troll and then climb up to the tomb to avoid the hazards (looks like the flooded level is accessible from all the rooms, although both layers on one map makes it a bit difficult to be sure) ... but since this is Skreed's first time in the dungeon himself, how would he know what the hazards were or exactly where to climb up to?

    The alternative is the "Thank you for retrieving that item for me, Dr. Jones" ending, where he's actually skulking somewhere around the entrance and follows the party after they've cleared the way for him, confronting them in the tomb itself. Hm, I think I kind of like that idea better anyway.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    kin's face tattoo wrote:

    This intricate tattoo covers the bearer’s face in thousands

    of hair-fine lines of ink and carefully incised scars. The
    bearer can activate the tattoo to cause the marked design
    to shift and the scars to open and pull the bearer’s face
    into a different shape. The bearer then gains the benefits
    of disguise self, save that he can take only the form of a
    specific half-orc, human, or orc
    , and the disguise lasts up
    to 5 hours per day. This duration need not be continuous,
    but it must be used in 1-hour increments.
    The material components for the kin’s face tattoo include
    rare pigments that are mixed with the bearer’s blood, then
    worked into the bearer’s skin. To remove this tattoo the
    tattooed portions must be erased and the scars healed.

    A few questions about the kin's face tattoo:

  • Does the bolded portion mean that when the tattoo is activated, the character always looks like the same person, with a choice of half-orc, human, or orc made when the tattoo is inked? That is, anyone who sees Skreed while he's disguised will give the same description? Or can he change the details of the disguise every time it's activated?

  • Will detect magic make his face glow to the caster? And if so, only when the disguise is active or at all times?


  • Continue IC and shoot another crossbow bolt seems like a fair option for the Professor if AK doesn't check in.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Inner Sea Bestiary


    Didn't realize Kieran was still hurt from July. Tebati would have thrown a cure light on him before we opened the door, if I'd known. :P


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    That's just a red herring, an irrelevant rumor. That's his only mention in the AP.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    How much of the siege-as-written could be salvaged if the attack were changed from a sudden surprise to an anticipated gambit that Trunau could prepare for? It would solve the verisimilitude problem of the amazing invisible orcs and their stealthy siege engines, as well as allow the PCs to be healed and rested and kitted for battle rather than investigation, but what would have to be changed?

    One could presume that Jagrin Grath might have led the toughest warriors out to harass the advancing forces, trusting in the B team and Trunau's natural advantages to protect the civilians within the palisade; that would still allow Omast Frum to ready his defenses as highest-ranking guard member left in town and permit the PCs to operate as local heroes without raising the question of what all the high-level NPCs are doing during the battle.

    Rabus Clarenston could refuse to leave his property for the safety of the upper quarter, and Sara and/or Agrit might have been similarly stubbon/overconfident or returned to their home for keepsakes, which would allow their rescues to go off as intended.

    Any other amendments that would need to be made? Lighting the beacons might be less necessary, but the PCs could easily be tasked with aiding the front-line defenses without the necessity of lighting them.

    EDIT: Some more time between solving the mystery and the attack would allow for racial tension to percolate as well, as Trunau knows there are half-orc infiltrators among them but don't know who. You could even move the Baseil Sabask encounter to before the actual siege, in the uneasy waiting period.


    2d6+7 is rough for 2nd level. You crit, and you'll kill any one of us pretty easily. :P


    Gristav wrote:
    "Although, were we to bring a whole tart-silked bed through the front door, while the stage and staging were being assembled, people might get the wrong idea of what sort of show we're planning."

    Probably be good for business, though. :)


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    Carter Lockhart wrote:
    Inner sea world guide has you covered with the Belkzen chapter. It's south of the Kestrel River, looking at the map, approximately 25 miles west of its eastern border and 50 miles north of south border (I think player guide gave more specific coordinates)

    Thanks! That's what I was looking for. The old 'Inner Sea Reigon' map didn't even have the Kestrel River marked for reference.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Thanks for the quick response!


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Is there a map in this book which shows where Trunau is in relation to the other settlements of Belkzen?


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Where can I find a regional map to see where Trunau is in relation to Lastwall and the other settlements of Belkzen? (Wish APs had the "Where in Golarion?" box modules like Daughters of Fury do.)

    There's not one in Towns of the Inner Sea. Is Trunau on the map in the Campaign Setting, or do I have to buy the new Belkzen book?


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    That's awesome, Liz! Shouldn't the Kingmaker AP be in River Kingdoms rather than Other, though?

    EDIT: I must say, Rasputin Must Die! as coverboy for "Other" makes me grin.


    Professor Aristedes wrote:
    Seem to recall some rule about targeting a square on a larger creature in melee that doesn't incur the -4, not got time to look it up so apply it as needed. Definitely got a shot with no cover.
    Combat>Actions in Combat>Action Types>Standard Actions>Attack>Shooting or Throwing into a Melee wrote:
    If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

    Referred to obliquely in Pherenike's post here, though not with the necessary precision. :)


    If there's a bright side, it's better to go out in round 3 than in round 4: you're still eligible to compete in future contests.

    A shame about stormraven: He's been around the Paizo PbP scene a long time.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    SKR's explanation


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Use the Race and Class/Level boxes on the profile, like this or this.


    DM:
    Can gust of wind affect projectiles? Due to being a really poorly written legacy spell, its effects are kind of a mess. It can knock prone Tiny or Small creatures, so it seems fair to say it would have an effect on arrows, etc. Wind wall is one level higher and has a wider effect and longer duration. It doesn't seem unbalanced to me to say that gust of wind can deflect arrows and bolts fired within its area of effect for one round.


    Not to mention the more we keep fighting constructs and plants. ;)


    Wish you had open/close learned, Ansha. My favorite cantrip for dungeons. ;)


    I hope you're not catching AK's ill luck with laptops, Mark.


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    If you already know who your players are, you can skip the recruitment phase and just open a discussion thread. Point your friends toward it, attach a gameplay thread, and you're ready to go.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Usually, beacons are meant to signal to allies to bring reinforcements, though I suppose Truneau doesn't have any allies nearer than Lastwall. Still, if the PCs are running into trouble, you could have a scouting force outside the walls at the time of the attack return and turn the tide of battle at a pivotal moment because they saw the beacons, maybe tell the PCs to get back to the Longhouse and rest while they mop up. Then, when they wake up, the party could be given the task of going into the tunnel after Skreed, who was spotted going in just before sunrise.

    The party will definitely need to rest, heal, and refresh daily resources between parts 2 & 3. The adventure does offer the PC the option of resting while Kurst puts the tunnel entrance under guard, but it'd be hard to explain what Skreed's been doing in there for the last 8 hours.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Why is Rodrik staying at the Ramblehouse instead of the Longhouse? Have I missed something?


    Phillip Hargreaves wrote:
    Correct - keys were left with Ethel, but the door may be unlocked depending on the exact locking mechanism it's fitted with. If it's an old-school turn key then it wouldn't have self-locked as Phil left, and it would depend on whether Ethel then rose to lock it afterwards.

    Stop making me think. :P

    The guest-room doors can't self-lock because Braddon and Malkith were able to open the door on Oliver and Ananda. So unless Ethel got up to lock the door, it should remain unlocked.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    The Pathfinder swarm subtype is virtually identical, but the special vulnerabilities weren't listed with the subtype in 3.x. Instead, they were under Swarm in the Monster Manual. Pathfinder didn't list Swarm as a separate entry in the Bestiary, instead listing swarms with their constituent parts (bats, centipedes, etc.) so the vulnerabilities fell through the cracks.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    From here, scroll down to Vulnerabilities of Swarms.

    Quote:

    Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows:

    A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit.

    A weapon with a special ability such as flaming or frost deals its full energy damage with each hit, even if the weapon’s normal damage can’t affect the swarm.

    A lit lantern can be used as a thrown weapon, dealing 1d4 points of fire damage to all creatures in squares adjacent to where it breaks.


    Eight of Elrisiel's used by my count.

    Elrisiel

    Mus'ad

    Ahkenaten

    Elrisiel

    Myron

    Ahkenaten

    Elrisiel

    Myron

    You might also want to start a tab for some of these freeloaders. ;)


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
    The Rot Grub wrote:
    There is also advice on how to deal with swarms.

    Ooh, a topic which has been badly in need of clarification since PfRPG removed 3.x's swarm vulnerabilities. I'm even more eager to get my hands on this now.


    Two, actually, by my count, and Mus'ad took one as well.

    I told you we might as well just throw money. ;P


    Elrisiel Ielessar wrote:
    I'm counting that between El and Myron, we used 5 of El's stock of 20.

    I think the Professor used at least one, as well.

    Professor Aristedes wrote:
    Assume the adamantine is also masterwork, pretty sure all adamantine are masterwork right?

    Already factored in. Even if I hadn't looked it up, HeroLab had my back. ;)


    Have a good time. :)


    Akirra wrote:

    The replacement archer hangs his head, a single tear rolling down his cheek.

    lol

    Have we even fought anything since we picked Akirra up? There were those summoned snakes, or whatever they were in the barracks, I suppose.

    He just hasn't had a chance to impress her yet. Plus, N'bellocq starts out with more points, just for being a relative. ;)


    I keep meaning to tell you that Gristav reminds me of Lord Peter Wimsey. :)

    Dorothy L. Sayers in *Murder Must Advertise* wrote:

    "Your narrative style," said Parker, "though racy, is a little elliptical. Could you not begin at the beginning and go on until you come to the end, and then, if you are able to, stop?"

    "I'll try," said his lordship, "but I always find the stopping part of the business so difficult."


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Might be more difficult then. You'd have to assign each symbol to a number and, for the more common ones, a range of numbers. Like, every even number is X, or 1-4 is X, 5-6 is Y, 7 is Z.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    I'm not familiar with the Star Wars game, but you can roll any odd kind of dice using the forum dice roller.

    1d2 ⇒ 1
    1d31 ⇒ 19
    1d107 ⇒ 102


    Perhaps I'm too hung up on verisimilitude. I forget that, by RAW, a spider, a mountain goat, and a squirrel all have the same mechanics, even though IRL their climb speeds are achieved very differently.

    (By RAW, I believe that a spider can't spider climb, either: Despite the racial +16 to Climb, the skill description specifically calls out that a smooth vertical or inverted surface without handholds can't be climbed. :P )


    Re the sleeves of many garments: The item has recently been the topic of much heated discussion in the rules forum, then a FAQ, then an even more heated discussion of the clarification. For what it's worth, I side with the FAQ: While the sleeves can make you appear to be wearing, say, a cold-weather outfit or a swarmsuit, they won't grant you the mechanical benefits thereof.

    You can decide if you think they're worth the price quoted based on that interpretation.


    Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Diplomacy 1d20 + 7 ⇒ (7) + 7 = 14


    Unless that bench is one block with the table so you can't sit facing the table and put your legs underneath, there's nothing for it to climb on. Should be open air between the bench and the tabletop. :P

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