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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 6,898 posts (16,859 including aliases). 1 review. 1 list. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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Hm. According to HeroLab, it is, although they seem to take a latitudinarian view of "effects related to race." If you really want an extra magus arcana at level 6 as opposed to 6 hp or 6 skill points to use along the way, I don't suppose I have any objections. Keeping in mind that this game isn't guaranteed to take you all the way to 6th level.


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1d10 ⇒ 51d10 ⇒ 8


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Appraise 1d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (18) + 6 = 241d20 + 6 ⇒ (5) + 6 = 11

1d100 ⇒ 10


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Happens pretty regularly, as a matter of fact. And it's infuriating. Especially when they keep recruiting for new games while ignoring the old games they've dumped.


Checking over your stats on level-up ... for no reason. ;)

Gristav wrote:
2 Skill Points, +2 from INT: Diplomacy, Sense Motive, Intimidate, Perform:Dance

Gris, you have a +3 Int mod, so you get 1 more skill rank to spend. Also, you get a favored class bonus for taking another level of magus that you can use for an extra hit point or skill point (or a fraction of magus arcana or arcane pool).


Nice clw roll, Harrol. I was hoping she wasn't going to wake up just in time to take a color spray to the face. :)


Considering Chausiku was in the tent holding Kieran at the same time Morvius was out in the courtyard fighting alongside us?

Have to admit, I considered the possibility before remembering we'd seen them both in the same place.


With all the focus on the entertainment, games have not been discussed. Phillip is certainly free to assume that the line-up will be the same as last week.

Treasure is surprisingly hard to place in an urban setting, but I hope to lead you guys to a windfall soon. You also have a few hundred gold in undistributed loot from your previous escapades that's presumably lying around somewhere at the Goblin.


I'm in Fort Worth. I can't help you with Dallas, as I don't go east of the airport unless I'm absolutely forced to, but if you come to this side of the Metroplex, I recommend Los Vaqueros in the Stockyards for Tex-Mex (steak fajitas and strawberry sopaipillas) and Cousin's for barbecue (just had sliced brisket there tonight).


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Sense Motive 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 171d20 + 3 ⇒ (1) + 3 = 41d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Did you unhide the gameplay thread? Even if it's dotted, you won't see it in your Campaigns tab if it's hidden in the messageboards.


Will update gameplay later, but I'd like clarity on whether Braddon's pushing for a raise is an IC issue or an OOC one. That is, does Braddon feel disrespected by his wage, or is Dave concerned about the party being under WBL? Or some of each? :)


DM - Voice of the Voiceless wrote:
Club: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d6 + 3d6d1d20 + 3 ⇒ (4) + (16, 10, 10, 6, 13, 9, 11) + 3 = 82 for 1d6 + 3 ⇒ (4) + 3 = 7

You need to fix your dice tags, Mark. Although I suppose I should be happy to take only 7 damage when you rolled 82 to hit. ;)


Inquisitor detect alignment works as the spell, correct? It doesn't have the extra verbiage that allows the paladin to use it against a single target as a move action, so it's the 3-round cone version of the various detect spells?


Where in Texas?


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New guy.


1 person marked this as a favorite.
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Give things Fast Healing, especially things that aren't supposed to have Fast Healing. Nothing gives you that horror movie "jump" like thinking you have an encounter over and done with, standing around healing, maybe considering resting, etc., when one of the "corpses" on the floor suddenly grabs your ankle.

Describe things like zombies as coming to pieces at the first successful hit ... but the separate parts continue to attack until enough damage is dealt to get it down to 0 hp. You don't have to change up the stats; just apply its attack to a limb pulling itself across the floor or a head rolling after the PCs and biting while the other parts "miss." Even though the mechanics are straight out of the Bestiary, the players will feel like they're harder to kill.


Busy day. More later. Just wanted to get Dave back in the mix if he's available before I am.


Re the set-up for the tomb, I'm with Mark that this mini-delve feels ridiculously epic for 1st-level characters. I was expecting a cave where we smash some skeletons and find a minor historic object. Without metagaming that the DM will scale the dread riddles of the god-king, this absolutely ought to be a TPK before we even get in the door. I mean, if the third riddle is solveable by 1st-level PCs, who are the first two appropriate for, house cats and commoners? And it's already killed Safan who, I presume, is higher-level than we are. My completely inexperienced PC certainly doesn't feel more prepared than a professional archaeologist and Pathfinder.


Well, you shouldn't be so popular. ;P

Mark:
Phil's intent was to rise early for coffee before the breakfast meeting ... but then Gristav arose pre-dawn and I didn't want to play Phil along with Tendal and Daynadrian. Happy to say he got up even earlier and set the kettle a-boil before Larur got to the kitchen. He could have taken coffee for him and Ethel back to his room and then spent some time with her before heading upstairs. She'd be excited about the completion of the dresses and her potential last day on the job with Betta. And Phil's new clothes were to be done today as well, if I recall? Have to go check. Anyway, the gladiators won't be on the sand at the arena until mid-afternoon, so I hope you won't mind him being pressed into the expedition to Rotgut.


Thanks for looking that up for me, Dave; looks like it was left in Saul's possession so I'll let you guys decide if you're going to ask for it back to help Mescher try to take her into custody.

And Mark's just turned up on the boards in other threads, so we'll hope to see Phil sometime soon. Welcome back, Mark! Hope you enjoyed your holiday.


Does anyone remember who ended up with the letter which Weatherby wrote to Lil and Braddon and Dayn intercepted? Was it Saul? Are you guys going to go through with the general's suggestion to have it delivered to divert Lil to Roderic's Cove?


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This is a fantasy game. As long as the "likes girls" crowd is getting Samaritha, Aerys, Sasha, Ameiko, Sandara, and Arueshelae, the "likes guys" crowd should get options just as attractive, not the old, fat, bald guy who pees himself in terror when combat starts.

EDIT: And what's up with the 'S' and 'A' names, now that I list them?


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I loved Alpha Centauri; hope this is as good!


Mark is due back tomorrow-ish or thereabouts. I'd prefer going ahead and getting some stuff done before you have to take time off to waiting another month. But I'm good with whatever.


And once again it seems like we should have handled the healing part of the aftermath out of narrative, since we're all trying to run back into harm's way. :P

Kieran should have more than 12 hp, I'd hope, as Tebati would have tried to have him around when she was channeling and would have topped him off with a converted spell slot if necessary.

I'll roll a channel and a clw, to apply to him with DM approval. Channel Positive Energy 2d6 ⇒ (5, 4) = 9 cure light wounds 1d8 + 4 ⇒ (6) + 4 = 10

For reference, she had 3 channels, 2 cmw slots, and 4 clw slots left at the end of the fight. She used 1 cmw on Qhude already. Just not excluding herself from her own channels will get her back to full hp herself. Her remaining spells are orisons create water, light, resistance, and stabilize and domain spell gust of wind. She also has Bit of Lucks available.


I think both away teams should be hoping they die, because the survivors have to come back and explain to Douena and Pezock how they got into fights without them. ;P


Mythril DM wrote:
Sophy and Eponine found these under Thistletop. I figure you all have had the opportunity to read them, Sophy took them at the time I believe, but she may have even left them for you when she left town.

Sophy definitely left behind the books. She was deputized when she found them so she'd consider them the property of Sandpoint. Leaving behind her library would certainly be the hardest thing about leaving town. I don't know if Orik could compensate for lack of books. Hopefully, she was able to get a position at a library somewhere in the big city.


DM oKOyA wrote:
It is true I set the trap, but it was he who failed to overcome it. He who rushes in unprepared is unworthy of claiming the prize.

Sure sounds like he's claiming Safan was unworthy. :P

She wasn't trying to attack the soul-thing, btw; she was just declaring her willingness to submit to his test.

I wasn't really going for angry with this character. I'm just desperately trying to find a reason to post something, when she honestly has nothing useful or relevant to contribute. So I guess I ought to be true to the character concept and just not post unless we're in combat rounds. I feel like an eidolon or an animal companion. :P


I'll suggest you guys have a look at the potions, etc., in the loot on the campaign tab and decide who's going to carry what. Doesn't have to be done IC, but if no one says they have it in their possession, I'm going to assume it's left behind at the Gold Goblin.


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I don't think it's "shallow" to want attractive NPCs, of whichever kind float your boat. I love having romance options in the game for everyone. I admit it would be nice to have the "this NPC exists to be the party's ally" character to be someone other than Redhead Barbie every now and then: a gruff dwarf or a scarred male half-orc or a woman like Laurel from Falcon's Hollow who has some years on her. But I'm all in favor of eye-candy for everyone. This is a fantasy game, and it's supposed to be fun to play.

To put it another way, wouldn't it start to feel a little uncomfortable if the vast majority of pleasant women you worked with in a setting, campaign after campaign after campaign, were middle-aged and/or homely while most of the men you met in the course of your adventures were twenty-year-old bodybuilders with square jaws wearing tight pants and no shirt?

That's what Golarion has started to feel like to me. It may be a fantasy world, but it's certainly not my fantasy.


Color spray is an evil little 1st-level spell. I was in a game with a gnome heavens oracle/sorcerer who could cast, like, 11 of those things at level 2. Everyone else just followed him around and coup de graced his victims before they woke up.


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They don't "need" to work in any romantic options. But when they constantly do drop hot female NPCs in the party's lap, it definitely feels exclusionary to players who are attracted to men, particularly when they seem to go out of their way to make the male NPCs unattractive; e.g., in Souls for the Smuggler's Shiv, Sasha and Aerys are both described as being extraordinarily beautiful while Ishirou and Jask are explicitly described as looking "old" and "plain," respectively.


Treating Deadly Wounds is for mundane healers like Unwe, or for huge amounts of downtime that we montage over. Total waste of time for a PC. That's what NPCs do in the background while we're doing the interesting stuff. ;)


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Deadmanwalking wrote:
Note: I don't think looking at only the first books in isolation is sufficient, I'm gonna look at the whole AP.

I'm playing in book 2 of Serpent's Skull right now and don't want to spoil myself. But we haven't met any attractive men in this book yet! I take that back:

Spoiler:
There's a guy in Eleder with this art that's pretty hot. But he's also a terrorist threatening to kill our friends, so that takes him out of the romance pool. Also, in our game, Jask died and we paid to have him reincarnated. He came back as a female elf. :P


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Souls for Smuggler's Shiv: The party is stranded on a desert island with 5 NPCs. Blue Lagoon time, right?

The Castaways:

Aerys Mavato:
Female brunette half-elf. Drawn in armor which emphasizes her breasts, but at least doesn't expose cleavage, and more lipstick than Ginger Grant took with her on her three-hour tour. Physical desciption: "Aerys is a trim, athletic woman with short dark hair, tanned skin, and fierce blue eyes ... a woman of rare beauty...."

Gelik Aberwhinge:
Male blond gnome. Rather unfortunate artwork which looks nothing like a Golarion gnome. Physical description: "Gelik is a spry, energetic gome with blond hair and a neat goatee. He dresses like a noble at all times." With Conchobhar, this seems like a rather unfortunate streak of depicting male gnomes as clothes-horse Felix Ungers.

Ishirou:
Male gray-haired human. Artwork that makes him look about 80, with gray hair and missing teeth. Physical description: "Ishirou is a rugged Tien man who appears much older than he is, with graying hair worn in a ponytail and a perpetual scruffy beard." He's later described as "easily flustered by the attention of an attractive woman," but with that artwork and description, I can't imagine many PCs would think of initiating a romance.

Jask Derindi:
Male brunette middle-aged human. Artwork is seriously hot: a good-looking black man who's mostly shirtless. Unfortunately, this artwork has been described as a mistake, and any indication he's attractive is quickly taken back by his physical description: "Jask is a middle-aged, plain-looking Garundi man with hair starting to gray and watery eyes." Because, you know, otherwise he might be competition for the PCs for Aerys and the obligatory sexy red-head....

Sasha Nevah:
Female human redhead. Artwork displays her nearly-bare back under a dangerously tattered shirt. Physical description: "Sasha has tousled red hair and mischievous green eyes, and is missing the pinky finger of her left hand. She bears a tattoo between her shoulder blades -- the symbol of the Red Mantis.... Slender and athletic, Sasha never stands still or stays quiet for long."

While the party is stranded with three males and two females, both females are described as extraordinarily attractive, while the human males are specifically called "old" and "plain-looking."


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I went into The Wormwood Mutiny with high hopes. It's a whole pirate ship! There's got to be a Johnny Depp or Orlando Bloom on board somewhere, right? Nope.

Major NPCs of The Wormwood Mutiny:

Sandara Quinn:
Female red-headed human. Full-body artwork with cleavage. Physical description: "Crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side. She dresses to accentuate her figure, and her whole appearance speaks of the sea...." More importantly, one of the main antagonists has made a pass at Sandara and been rebuffed, yet if a female PC with an 18 Cha and the Charming trait tries to influence said antagonist, she is unable to sway him in her favor due to plot immunity. Clear message: Sandara Quinn is far, far sexier than you could ever be, you pathetic player character.

Rosie Cusswell:
Female brunette halfling. Full-body artwork with cleavage. No physical description. Described as having a secret crush on the male gnome NPC.

Crimson Cog Cogward:
Male bald human. Artwork of his head, scowling sullenly at the reader. Description: "Crimson Cogward (so called after the color his neck turns when he's angry) is a loner, and prone to incredible rages and dark moods. He wears a blue Varisian scarf tied tight around his shaven head to hide the scar left when his ear when [sic] bitten off in a bar fight. Cog gets pleasure from little other than combat and is quick to get into fistfights...." What a catch, I don't think. :P

Conchobhar Turlach Shortstone:
Male gnome with stringy black hair. Artwork of his head and shoulders, looking ridiculous. Description: Conchobhar Shortstone is a handsome, honey-tongued gnome who wears a foppish purple hat, an eye patch, and a white silk shirt, and carries a dandyish cane.... One thing dominates Conchobhar's thinking -- himself. Conchobhar is also a serial womanizer...." Once again, where do I sign up? :P

Mister Plugg:
Male bald human. Evil beyond the possibility of redemption and given plot immunity to PCs trying to improve his attitude, though his is probably the only attractive male artwork in the book. Full body, shirtless.

Master Scourge:
Male human. No artwork. Also evil beyond the possibility of redemption and unsusceptible to influence by PCs. Physical description: "...a sneering man with a braided beard and a mouth full of gold teeth. His body is tall and thin and even his long coat and heavy boots fail to give any impression of strength or bulk. A sadistic coward...." He is specifically called out as likely to be "jealous of a handsome and talented [male] PC," but while he was rejected by Sandara Quinn, he shows no interest in female PCs.

Ambrose Fishguts Kroop:
Male, middle-aged, sloppily overweight, alcholic human. Truly repellent full-body artwork. Physical description: "Kroop is a large, some would say fat, man, weighing well over 200 pounds and standing only 5 feet tall. He exudes an air of neglect, perhaps even despair, from the bushy tufts of black hair behind his ears, to his rotting teeth, to the stains on his filthy apron. He walks in a wallowing waddle, particularly when drunk...."

Cut-Throat Grok:
Female brunette half-orc. Full-body artwork that doesn't do her any favors. Apart from her toothy grin, doesn't get any physical description.

Owlbear Hartshorn:
Male bald human. Full-body artwork, shirtless. But just in case any male PCs might feel like he's any sort of competition for Sandara, he has 4 Int and 6 Wis and is presented as mentally disabled. Physical description: "Owlbear Hartshorn is a large man with meaty fists."

That's all the NPCs with at least a paragraph of description. Even though that's six males to three females, there's not a single attractive male romance option.


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As opposed to the sexy red-headed women which litter the ground of every AP? Thanks, but no thanks. I'm already out of Golarion. I'm tired of playing in the fantasy world written by people who are attracted to women for people who are attracted to women. :P

Imagine if gay or lesbian romance options were relegated to "Well, the PC will have to work at it, and the GM will have to put some effort into cooperating, and the NPC is written as straight so all that will have to be changed ... but if you do all the work yourself, you can have a same-sex relationship in Golarion, so that proves we really care about our gay and lesbian customers!"


If you have not already, please update your character profile with 2nd level stats when you get the chance. I believe everyone should be at full hit points as of the morning, and Gristav's stray point of Constitution has come home.

(Gris, I don't believe you've presented Larur with the bill for your restoration yet; you'll probably want to do that at some point today.)

I would prefer, if Gristav is going into Rotgut, that you go as a group. I don't guarantee that mayhem will ensue, but should it, it will be more fun if everyone gets in on it. I'll be happy to have the NPCs suggest safety in numbers, if plans are broached at the breakfast meeting.


Okay, who has plans for Fireday? Mark has indicated Phil's immediate plans; Snake wants to go sell some spider-poison; Gristav is looking for a speaker with the dead for the general. Anything else?


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Recruitment subforum wrote:
Recruit players for your online campaigns
Gamer Connection subforum wrote:

Suggested thread title format

State or Nation, City - game or type of campaign.

For example:
WA, Seattle - Eberron
France, Paris - D&D Minis

So, yeah, it could be clearer, but Recruitment is for online games, whether PbP, PbEM, or VTT, and Gamer Connection is for games meeting in a physical location.


DM oKOyA wrote:

I have just entered Tariq into HeroLab, for my own use, and have noticed a few discrepancies Jacob. :)

You have speed listed at only 20'. (instead of 30')
HL calculates your Climb at +4 and Stealth at +3. (you list +3 and +2 respectively)

Did you enter all his gear? If he's at medium encumbrance, that would both slow him and give him an ACP that would apply to Climb and Stealth. It doesn't look like a whole lot of stuff, just eyeballing it, but those damned rations and torches are ridiculously heavy.


Well, I narrated healing Qhude without actually rolling any dice. Since he was (presumably) surrounded by the dead and dying bodies of his enemies, we'll say she used a cure moderate rather than channeling: 2d8 + 4 ⇒ (7, 8) + 4 = 19. Nice; Shimye-Magalla's pouring on the hard sell. :D

In related news, I just now realized that she had remove paralysis learned. :P Oh well, Bit of Luck did the trick.


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Hero Points are in the APG.


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Bluff 1d20 + 4 ⇒ (18) + 4 = 22
Sense Motive 1d20 + 1 + 2 + 4 ⇒ (12) + 1 + 2 + 4 = 19


Shouldn't you get to add your Cha bonus to damage, then? ;)

I suppose if you could punch hard enough to create a vacuum, that would work vs. fire, too.


I guess with water elementals you could say the attacks disturb the surface tension enough that it can't maintain its integrity. Air elementals are more problematic, unless you're Chuck Norris and punch hard enough to create a vacuum. Earth, at least there's something solid there for your weapon to make contact with. Fire, I can't even come up with a rationalization for. Yeah, you can beat a fire out with a wet towel or blanket, but I can't see a sword or an arrow cutting off the oxygen flow. :P


Tippi will happily accept the invisible man's surrender. It's not her init, though....


I always forget about that. What a waste of a natural 20. :P

Frankly, it seems like elementals ought to be immune to a lot more than they actually are. How you hurt air or water or fire by punching it or hitting it with a sword, I don't know.


Mahjik the Flink wrote:
Attack, Power Attack 1d20 + 7 ⇒ (20) + 7 = 27 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11

That's a possible crit, LoreKeeper; go roll your confirm!

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