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If a thrall were saving up to buy her freedom, how much would she need? I assume that the more useful she is, the more valuable, so being trained as an herbalist would actually put Halla further in debt, both for the cost of the training and for the loss to her owner of a professional rather than an unskilled laborer.
In RL terms, it probably wouldn't cost all that much, as thralls earned practically nothing on top of their room and board, but PC wealth levels probably throw realism out the window.
Yeah, I really liked that in the Beta rules, too. I understand why they dropped it -- it adds an extra level of complication, and in most cases there won't be that much difference between the senses -- but the different races getting Perception bonuses to different senses added flavor and it avoided situations where invisibility makes someone quieter.
Well, heck, if he's invisible, he's automatically at 15 Stealth while moving at full speed. (Because, you know, being invisible makes you harder to hear, but mechanics, whatever.)
Does sound risky, though, to get caught with only a single move action per round if anything goes wrong. Not a lot of Plan B there.
Realistically, one should. From a mechanical perspective, nauseated already sucks so much I feel a little bad about layering any other penalties not blatantly specified on top of it.
Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
I think you could make a fair case that being stealthy 'requires attention' in placing your feet and moving carefully and just rule it out altogether from the condition's description. If it's difficult enough that it slows your speed by half, it must require attention.
The first campaign I ever ran, the party was in a ruined castle and ran into a locked staircase. (This being AD&D, once the thief failed to pick the lock, he couldn't try it again until he gained a level.) There was actually a key hidden somewhere in the part of the castle they could access ... but instead of exploring, they decided to go out a window and climb the wall to the top floor. Basically skipped two levels of the 'dungeon.' Missed a lot of treasure and some backstory, but they always preferred brute force to delayed gratification. :)
Kern Bevaniky wrote:
"Is he cured? Nuri?"
I actually don't know if a caster knows if remove disease/curse/what-have-you works or not, or whether it makes a difference if you're casting the spell or using a scroll or potion. You know if someone's saved against a spell you cast, but I don't know if there's any immediate feedback on whether your caster-level-check beat the DC other than just waiting to see if they stop getting worse.
In Serpent's Skull, when we used the potion of remove disease and didn't roll high enough for it have any effect, we didn't know it was a complete waste of 750 gp.
I understand why Pathfinder made you roll to remove conditions, as diseases were pretty much a joke in 3e they were so easily dealt with, but I think they should have made the spell lower level when they introduced a sometimes-pretty-high chance of it doing absolutely nothing. That's a lot of gold to spend on a potion or scroll, that you're only going to use when you're getting fairly desperate about what will happen if you don't make your next save, that's totally down the drain if you don't roll high enough. At least if you don't roll high enough to remove the disease, it ought to allow a new save with a bonus so you feel like it wasn't a complete waste of money/action/a spell slot.
It would be a pretty unusual snake to chase us, as it probably sees us as a threat to be warned away from its home rather than dinner. If it doesn't chase Mus'ad, Pherenike will move into the room to find it at the top of the round. Hopefully, if it's unintelligent enough not to pursue, it's also unintelligent enough to ready its own action in case we come back. ;)
Wren Chavali wrote:
Wrn has some training in UMD. Let's see if she can get it to activate. UMD 1d20+9
Nuri can activate the scroll with no problem; she has third-level divine spells. The scroll's been consumed to no effect: You have to make a caster-level check to beat the DC of the disease in question. Ghoul fever's DC 13.
Aerathiel Moonsilver wrote:
Remind me again why there are two -4 penalties? Unless Aerathiel's move to D17 negates one of them, in which case his total attack roll is 12.
-4 for cover, and -4 for firing into melee
Technically, cover provides a bonus to AC rather than a penalty to hit. Works out the same, though (as long as the DM isn't also adjusting the AC when the player's already penalized his roll). ;)
I miss Melf's acid arrow. I once had a campaign with a low-level wizard NPC named Melf, who always had to explain, "Not that Melf," when he introduced himself.
But, yeah, I have a hard time looking up spells sometimes because I can't remember what they're called anymore. Used to be, as long as you remembered 'Leomund,' they were all right there together in the Ls.
Urza Sha'rahad wrote:
Why does it surprise me that Douena doesn't have continual light?
You mean continual flame? It's a third-level spell, and Douena doesn't have third-level spells, because multiclassing as a caster means never being able to make a meaningful contribution ever because you don't have access to continual flame or daylight or dispel magic or stone to flesh or fly or raise dead or break enchantment or restoration or death ward or whatever when the module expects you to.
Mahjik bought an everburning torch created by a cleric for the specific purpose of overcoming darkness, however, now that I think about it. So there will be a point in picking on LoreKeeper for not posting.
I'd let Tendal handle the selling of stuff. Firstly, because he has a trait that gives him an extra 10% when selling treasure; secondly, because NPCs (and GMPCs) are around to do the boring stuff the party doesn't want to deal with. If you guys can just agree on what you want to sell, he can handle it off-screen.
Or you might let Piccolo handle the gems, as he's acquainted with a local jeweler. ;)
Is anyone else worried about Raogru? First, he apparently casts haste at 1 round per level and his castees have time to scatter and get in position to ambush us from either side of the road before it expires, and now he can cast a 60-foot-radius globe of darkness? :P
Looks like it's all on the half-orcs now.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber
2d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (1, 4) + 6 = 112d6 + 6 ⇒ (2, 4) + 6 = 122d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (2, 4) + 6 = 12
"My name is Halla. They call me Halla Ingendóttir, daughter of nobody. My mother was a thrall and had no husband. When her belly swelled, no man stepped forward to claim me. I suppose he was a traveler, a guest at my master's stead or a wandering ruffian, who had his pleasure and was gone long before he could have known he had left a seed behind. My mother never told me. She never told me anything."
"They say I was born dead, came out with the cord wrapped around my neck like a noose around a hanged man's throat. Many of the women said it was as well, being the daughter of no one as I was and the dark hair on my head marking me as of impure provenance; the fates meant ill for me, and they might as well claim me sooner than later. But one old midwife untangled me, took me outside and plunged me into the snow, rubbing off the blood and afterbirth with handfuls of ice. The cold of the land was stronger than the cold of the grave, and I cried out. Then she took me inside and wrapped me in cloth and gave me to my mother. It wasn't until after I was washed in snow and had taken my first breath that they saw the purple mark on my shoulder...."
Only a few generations ago, Ulfen longboats regularly plundered the Southern lands, taking treasure, supplies -- and slaves. Today, except for the raiders of Broken Bay, the Linnorm Kingdoms present a more civilized face to their southern neighbors, but the populace is still laced with those whose coloring and features betray the ancestry of other peoples and tribes.
Among these is Halla Ingendóttir: although born in the north, her dark hair and pale olive tint to her skin mark her as a child of thralls and not a pure-blooded Ulfen, but her difference is far more than physical. Since before she formed conscious memories, she has been haunted by dreams, of laughter and dances, swirling scarves of bright colors, and voices speaking a language she's never heard but understands just the same. She has come to known one voice above all others over the years of her life: a woman named Maeve. She was an ever-present playmate and guardian, expecially after her mother fell through thin ice one late spring and was drowned in the pond. Maeve taught her songs and steps of dances she could barely perform in her heavy cloth boots. The other thralls thought she was fey-touched or bewitched and kept their children away, but as long as she had Maeve for company she didn't care.
By the time she had lived through fifteen winters, she was judged strong enough to work in the fields during the short growing season, and her time for songs and dances was over. The master of the farmstead pushed the thralls to plant as soon as the frozen ground would not break the plow and to harvest through every hour of daylight before the frost returned and robbed him of his investment. When she sleeps, she is too tired to dream.
Halla is a Possessed Oracle with the Ancestor mystery. Her possession dates from her revival by the midwife; the spirit of her ancestor, a Varisian woman abducted into thralldom by Ulfen raiders, took the opportunity to return to the world of the living at that moment between death and life. As such, I chose Varisian as her Tongues curse language in place of the standard list.
Her high roll will go to Charisma, of course; the rest are so alike it hardly matters where they end up. Skill ranks are still very much in flux. Oracles aren't terribly skillsy, especially ones with 11 Int, so I'd likely just see about filling in anything missing in the party in the way of Knowledge or face skills. Knowledge skills I will fluff as Maeve informing her of things Halla herself has never been taught and has no way to know.
Halla is somewhat slight for an Ulfen, although she would be considered rather tall among most other peoples of the Inner Sea. The past few years of field labor have lent her strength and left her hands calloused. In her native land, her most striking feature is her black hair that earned her the nickname Lilleravn ("Little Raven"), which she dislikes intensely. It also means that she stands little chance of blending into a crowd, so her natural comportment is not to cringe but to stride with her head high and her eyes challenging, as if daring someone to question whether she belongs. Her habitual expression is one of distance and wariness; no telltale creases around her mouth or eyes suggest that smiling or laughing is a common occurrence with her. When Maeve is in charge, her face and expressions grow more animated, and her eyes flash with energy. A birthmark on her left shoulder is a purple mark in the shape of a butterfly; it manifested when she was revived as an infant and the spirit of her ancestor Maeve, a Varisian follower of Desna, was reborn in her. She is unaware of the religious significance of the mark.
Halla has two separate personalities. The Ulfen Halla Ingedatter is cool and stoic, like the land itself. She accepts pain and hardship as simply part of the landscape, something to be accepted and inadmissible of memory, like the late frost that kills the crop. Maeve, the spirit of her Varisian ancestor, is fiery and passionate, quick to both laughter and anger. Both personalities share a deep resilience and sense of self, a refusal to be cowed that is the core of their connection.
Enjoying, as she has, the constant company of Maeve, Halla has never formed a true friendship with a living being. While she has considerable force of personality, she hasn't learned how to channel that into a mode that pleases others. She is blunt in speech and distant in manner, in a way that makes it difficult for her to relate to others in a comradely manner. Maeve always knows what Halla is feeling without being told so she has no experience in communicating emotionally with words.
Halla is stoic, and Maeve is stubborn. Both see revealing vulnerability or asking for help as a weakness. She is slow to trust and slower to accept the charity of others.
That same stubbornness, however, gives her resilience and determination. She will not give up on a goal, no matter how many obstacles interpose themselves; she will pick herself up, find another way around, and keep going.
In Maeve's spirit burns a passion for the underdog. While Halla might be inclined to keep walking past an injustice and avoid getting involved, Maeve will not let her rest about it. As such, she is likely to act compassionately, albeit somewhat coldly and reluctantly. When Maeve is more in control, as in combat, she is more likely to take risks to help others.
Alexander Kilcoyne wrote:
I would love a chance to
When I'm DMing, I'm rooting for the players: Roll high all you want. It's only when your rolls go against me that they get frustrating; when Sajan was rerolling failed saves for us, it was awesome. ;)
I had another lurker offer to play by PM, after Javell had already spoken to Raith. I'll tell you what I told him: At the moment, I've got too many NPCs and former PCs rattling around the Gold Goblin. Give me some time to sort some of them out and get them out of the way, and then we'll think about maybe adding extra players. At the moment, we've collected so many strays we don't have any available rooms.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber
Sometimes they're like historical monuments: a place where a miracle occurred or a battle whose tide was turned by the interventions of a cleric. The spot is considered sacred, people start to show up to see where it all happened, and you need a place to keep off the rain and install a gift shop.
Sometimes a village just wants a nice place to hold weddings and funerals.
Sometimes a ruler sets up a church to try to enforce the worship of X or Y deity among his or her subjects and assigns minions to take attendance just to be sure.
Sometimes people just want a reliable place to find the local cleric in case of emergency ... and the local cleric's family is sick of them turning up at dinner time or bath time or while the children are sick.
Sometimes a rich guy is getting old and wants to ensure he goes somewhere nice after he dies so he needs somewhere to donate a stained glass window.
There's all kinds of reasons for various places of worship to exist.
The other game died at this point, so other than the general Runelords spoilers one picks up around the boards, I don't know any specifics of what's coming.
I have no clue what motivates Nuri. I built her to contribute to combat in a way Sophy never managed to, but I don't know what to do with her out of combat. I've just been playing her with a Default Adventurer 1 script to keep things going, but it's pretty boring.
Nuri still has no personality, and the transition between books 1 and 2 of Runelords appears to be abysmal. I was briefly a replacement player in another thread from Thistletop to the beginning of Skinsaw Murders, and we flailed similarly: "People you never knew existed were murdered, and you're all out in the countryside to get jumped by ghouls: GO!"
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber
As Odraude says, pantheism is the belief in a single non-personal, non-anthropomorphic deity, often identified with nature. Polytheism is the belief in multiple deities. Despite the linguistic similarity between 'pantheon' (all the gods in a polytheistic belief system) and 'pantheism,' the concepts are not related.
James Sutter has stated that the misuse of the term in Faiths and Philosophies was an error arising from insufficient research.