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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 8,949 posts (22,057 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 90 aliases.


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Sorry, busy Saturday. Will get descriptions of interiors for Phillip and Tendal and answers to questions for the rest of you in 24 hours.


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Can't d20PFSRD or Archives of Nethys already do this (i.e., include older versions of the text on errataed material)? Why not petition one of them for the feature?


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The "explain science-ish stuff to people" thing that annoyed me the most was when they were trying to explain Earth-2 to Joe, and he was like, "What? Another earth just like ours filled with people just like us? This is a concept which confuses and baffles me!"

Unless Earth-1 doesn't have Star Trek or comics or Buffy the Vampire Slayer or pretty much any other form of fantasy literature, parallel dimensions or an "Evil-verse" are a very common trope in sci-fi. I could buy "Wait, I thought that was just fiction! You mean it's real?" but "The concept is completely unfamiliar to me" was a bridge too far.


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1d20 ⇒ 181d20 ⇒ 1


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Plus, Eobard!Wells left Star Labs to Barry in his video will, didn't he? Barry is the boss. (Don't know how he pays everyone, but whatever.)


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Chris Lambertz wrote:
I can verify that nothing has changed about our export or watermarking settings that would have caused this (but, there may be an image element causing the problem). To help us troubleshoot the issue, can you let us know which pages you're attempting to select maps from in Ire of the Storm in Adobe Reader?

In Reader X, I tried to select the map of Fort Breakthrough on page 10 and couldn't get it to switch from the text-select cursor to the image-select one. I also couldn't get any of the NPC portraits set in the text or the hex map.

When I had trouble in Reader X, I downloaded Some PDF Image Extract because I'd seen some other posters mention using that software with Paizo PDFs, but it only extracted the maps from the inside front cover, the map on page 3, the cover picture, the dinosaur picture from the top of page 1, the half-page picture from page 2, the Modules logos and green backgrounds to the sidebars, and, for some reason, the transparencies around a few of the inset pictures like the compy and the logos. None of the encounter maps other than those from the front cover made it, nor did the hex map of the area or the other half-page images from the chapter heads.

Now that I've upgraded to Reader DC, I'm able to select any of the pictures and maps I want. My fault for not keeping on top of the upgrades. (As I recall, I was avoiding Reader 11 for some reason, and I never realized how out of date X was getting.)


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I was able to select and copy maps from Ire of the Storm with Reader DC. Thanks for pointing me that way, Vic. My laptop hadn't bugged me to upgrade yet.


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Vic Wertz wrote:
Drahliana Moonrunner wrote:
Unfortunately Paizo has decided to lock away access for image extraction so I can't do this any more.
That's not us—your software may have changed. Try a different application.

No, I can verify that Adobe Reader X happily lets me select and copy maps from, say, Pathfinder 13 and doesn't from Ire of the Storm. I have them both open at the same time on the same machine now. Something has changed about the way you're putting the PDFs together, Vic.

It's making me reconsider my modules subscription, as the PDF is less valuable for VTT play.


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Perception 1d20 + 1 ⇒ (19) + 1 = 20 Stealth 1d20 + 4 ⇒ (2) + 4 = 6


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Heinrich Hearts has only one post so is still changeable.

If you want to change the name for that alias, go to My Account, sign in, scroll down to Pathfinder Society on the left side of the page. Underneath "You have x characters," click on "Make changes"; then click on Edit next to the character whose name you want to change.


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Discussed here.

As of two years ago, Chris Lambertz was going to take another look at it and see if it could be slimmed down. Don't know if that ever happened.


"Better part of valor ... better part of valor!"/Khalid

Nah, the party will be thanking you later if you have another encounter before resting. :)

I just realized I forgot to crop off the dead space at the bottom of the last map. Sorry it made your map so small, Tendal.


Good point. (I should really have added Total Defense to my list of active effects so I didn't overlook it before his next turn.) However, I'm still saying no.

The rule is:

Quote:
If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.

{my bolding}

Just because Emiliu can't make an AoO doesn't mean that the other condition of failing the Acrobatics check -- that of failing to move through and losing the rest of the move action -- doesn't apply.

From a verisimilitude stance, it would lead to some very weird places, too. For example, a bouncer without Improved Unarmed Strike couldn't stop people from walking right through his space and into the club through the door he's standing in front of without drawing a weapon and attacking them all.

Tl;dr: Emiliu can't make an attack of opportunity, but he can prevent an opponent from moving through his space without a successful Acrobatics check. So Gristav can either exit through the hole in the building or roll an Acrobatics check to exit through the door. (No taking 10 in combat.)


Gristav wrote:
If it's possible to move to F7 (taking 10 to Fail the Acrobatics check to avoid the AoO Emiliu can't make...), Gristav will swan with a fae chuckle at the lark, and duck through the door.

Emiliu (Varisian in blue at the door) made his save. He can absolutely make an AoO if Gristav attempts to move through his space. The only safe way for Gristav to exit the building is back through the hole in the wall, past Cappi (Varisian in orange who failed his save).


Ansha wrote:
Anyone else read Beyond the Pool of Stars yet?

I finished the book a couple of days ago! I really liked most of it, but the last chapter fell a little flat for me.

Beyond the Pool of Stars:
Feels like a post-resurrection reunion ought to come with a little more joyful surprise than they mustered, both on Kalina's part and Jekka's. After Jekka's despair over being the last of his tribe and his blood-sibling ritual with Mirian, it felt almost anti-climactic for them to bring Kalina back. And I couldn't help but wonder whether Kalina and Jekka would feel obligated to get together and make some hatchlings under the circumstances, purely out of duty.


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Right here. It should be at the top of your Messageboards page, unless you've got it closed and hidden somehow. The monthly threads with estimated shipping dates are stickied at the top, though I don't believe June's thread has been created yet.

A word of caution: while subscribers often get their PDFs before street date, they don't always. There have been some busy con-season months where subscribers complained that their orders didn't ship until after people could already buy the print edition in stores. That's why Paizo doesn't explicitly offer early access as a perk of subscription: it often works out that way, but it's not guaranteed.


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Perception 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d20 + 4 ⇒ (13) + 4 = 171d20 + 3 ⇒ (1) + 3 = 41d20 + 4 ⇒ (10) + 4 = 14


Don't know if you've had time to peek into the game thread, Mark, but do you have a preference whether Phil makes for the hole in the wall of the building or the door as he's double-moving to try to get a flank?


Gristav wrote:
Staggering Southeast...

You can't move diagonally around a corner, Gristav. You can 5-foot-step west and either eat an AoO or try to cast defensively, or you can move 10 feet to J10 and take 2 AoOs. Or you can attack normally, or you can withdraw.


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One last question about the Kalistocrats (unless I think of more):

Where does Pharasma send a good (in the sense of pious and faithful to the tenets of the religion, not "of Good alignment") Kalistocrat who appears before her in the Boneyard?


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Follow-up questions:

1. Would the Kalistocrats tend toward wizards, because dedicated study is rewarded, or toward sorcerers, because natural talent is rewarded? Or would they not have a preference between prepared and spontaneous casting classes?

2. What is Abadar's attitude toward the Kalistocracy?

3. I'm recasting an encounter out of a published adventure to fit my ongoing campaign, and I want the BB(N)G to be an up-and-coming Kalistocrat. The bad guys in the published encounter are a cleric and a druid, which are all wrong flavor-wise, so I'm looking to replace them with more Drumish NPCs. The main point of the druid seems to be the animal companion for melee power in the encounter, so would you say an Unchained summoner with an eidolon would be a reasonable analogue that would fit the flavor of Druma?

4. And maybe a bard instead of a cleric for the main antagonist? The printed tactics are buffing up and going into melee with some enchantment tricks on the side.


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Now that Inner Sea Intrigue has shipped, please cancel my Campaign Setting subscription. Thanks!


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The codes should not expire. If you don't get a reply from Customer Service in this thread by the end of the business day, send an email to customer.service@paizo.com, and they'll help you out.


Phillip Hargreaves wrote:
Status currently in limbo as after I flew to the boat port... they delayed my mobilization until Saturday...

Oh, that's fun. "Hey, you'd rather spend an extra couple of days sitting around a strange town than home with your family, right?" :P

Hope they're at least covering room and board while you wait.


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1. What character classes would be most common among the Kalistocrats (with the caveat that most would probably be Experts or Aristocrats and not have a PC class at all)?

2. Do they have clerics, or would their healing be done via bards, witches, oracles, etc.?

3. Do they have a false priesthood like Razmiran to try to convince people their religion is as valid as worshipping Desna or Abadar or someone?

4. What is the Kalistocracy's attitude toward Abadar? Do his followers receive "extra toleration" as his portfolio is so favorable to wealth and business, or is he just lumped in with the rest of the gods regardless?


For clarity: You're entering the burned church by the front doors? Or going around the outside?


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Stabilize vs DC 10 1d20 - 3 ⇒ (16) - 3 = 13


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TriOmegaZero wrote:
Jaçinto wrote:
BurkoJames, making a request is a standard.
You can't make a request of hostile opponents.

Or unfriendly ones, for that matter.

CRB>Skill Descriptions>Diplomacy wrote:
If a creature's attitude toward you is at least indifferent, you can make requests of the creature.


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linked article wrote:
Stonehenge can only be built near stone.

Ha! Tell that to Stonehenge. :)

Civ IV was the absolute pinnacle of the series thus far IMO (with an honorable mention for Alpha Centauri, which I played the heck out of). Hope this one is great, too! (Also hope it doesn't require Windows 10, which I'm avoiding like the plague.)


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Perception 1d20 + 4 ⇒ (11) + 4 = 151d20 + 1 ⇒ (4) + 1 = 51d20 + 3 ⇒ (4) + 3 = 71d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (15) + 4 = 19
Sense Motive 1d20 + 4 ⇒ (18) + 4 = 221d20 + 1 ⇒ (6) + 1 = 71d20 + 7 ⇒ (18) + 7 = 251d20 - 1 ⇒ (9) - 1 = 81d20 + 1 ⇒ (16) + 1 = 17


Boo! >:P

Take care, and be safe.


9,000th post, too. Another thousand to a real milestone. :)


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This page lists Pathfinder releases by the year they came out.

Also, all the spells, feats, classes, etc. from the hardcover book line can be found online here for free, so you can look up those spells.


Obscuring mist is....

Quote:
Duration 1 min./level (D)

...dismissible as a standard action.


Kaleb Merriett wrote:
Galloping away at 40 feet speed here... :).

He'll be arriving shortly. Just letting the first three on the scene react first, even if their decision is merely to wait until the party is complete before acting. :)


He is quite visibly wounded, if that helps. :)


So sorry about your dog, Navior. :(


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I haven't had any problems extracting maps from PDFs. I'm running Giantslayer online and have pulled images out for use in MapTool. Of course, I do it myself manually; perhaps it's Staples that's changed their software?

Bob, one thing I do at the table is pull the pictures of monsters and NPCs out of the PDFS and display them on a monitor. I have a group of players that's been around since AD&D and are pretty blase about monsters. If I say, "You see a wight," they shrug; if I say, "You see this" and put up one of Paizo's pictures (of a wight), they're like, "What the heck is that thing!? It looks scary!"

Of course, if they make the Knowledge roll, they can identify what they're fighting, but I find they react more viscerally to a picture than to a physical description of a monster.


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Bluff 1d20 + 12 ⇒ (1) + 12 = 13 vs. Sense Motive 1d20 - 2 ⇒ (4) - 2 = 21d20 - 3 ⇒ (15) - 3 = 121d20 - 3 ⇒ (12) - 3 = 9


He cast from a scroll, which, I believe, unless you pay more for a higher caster level, counts as the lowest possible caster level, like a potion or wand.

CRB>Magic Items>Scrolls>Activation>Determine Effect wrote:
Assume the scroll spell's caster level is always the minimum level required to cast the spell for the character who scribed the scroll, unless the scriber specifically desired otherwise.

I'm not sure if he bought or created the scroll, but I'm presuming he used the standard cost for a 1st-level scroll, which would include first-level variables.

(Actually, he cast grease from a scroll rather than from his prepared spells as well, which probably means it should only last one minute rather than two. I'll adjust that in my next effects listing.)


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Gwiber wrote:

Apparently he finally found what he meant.

Campaign setting, Pg.43
Holy Warrior (Ex): A cleric with this ability is proficient with her deity’s favored weapon. In addition, her base attack bonus as a cleric equals her cleric level, and her cleric Hit Die becomes a d10.

I can't tell if this is just a natural addition tot he class, or some kind of special power or Feat or what?

It's not quite as potent as Cleric Level + Cleric BAB, but its still somewhat ridiculous.

Have your DM read the final paragraph on that page:

Quote:
Some clerics think of themselves more as holy warriors than as proselytizers or shepherds. For these clerics, the ability to fight trumps all other concerns. Taking the above ability requires a cleric to give up both of her domains, including her domain powers.

The Campaign Setting was written for 3.5 rules, not Pathfinder rules. Your DM can certainly include the variant class abilities listed in it, as PfRPG was designed to be backwards-compatible, but a cleric who gets the higher BAB and Hit Die gives up her domains. It's a trade-off, not a simple power-up.


All right, that's a majority in favor of 5-foot-stepping in obscuring mist, so that's how we'll play it.

Tendal Deverin wrote:
5' step, move-retrieve magic weapon scroll, standard-cast magic weapon on Braddon's primary weapon. +1 for 6 rounds

Zeta, by my reading, magic weapon is 1 minute per level, so that should be 10 rounds, not 6, correct?


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Thanks for the reply, Mark. My guess is it was a case of the person writing one condition misremembering exactly how the other was worded. You get a similar disconnect between the grease spell, which halves movement rate, and an ice sheet, which doubles movement cost.


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Mark Seifter wrote:
Whew, finished! Now I won't have anything else to update for a bit ....

What about my post that got buried in your wall of replies? :)


Characters who are blinded must move at half speed unless they make a DC 10 Acrobatics check.

Characters who have hampered movement due to poor visibility count each square as two.

I suppose the question comes down to whether there's a mechanical difference between having your movement rate halved and doubling your movement costs. Which doesn't begin to explain why a blinded character can move at full speed with an easy Acrobatics check when the same character in darkness can't.


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Characters who are blinded must move at half speed unless they make a DC 10 Acrobatics check.

Characters who have hampered movement due to poor visibility count each square as two.

1) Is there any effective difference between movement costing double and moving at half-speed?

2) Why does the blinded condition allow a fairly-easy Acrobatics check to negate and darkness doesn't?


So, rules round table: Can you 5-foot-step in obscuring mist?

The tactical movement rules would seem to say no, as areas of poor visibility double movement costs as difficult terrain. The Survival skill description, which seems to be the only other place to use the term "poor visibility," lists overcast or moonless night, moonlight, and fog or precipitation as examples, and fog has the same limiting conditions to vision as obscuring mist.

The counter-argument is that the 5-foot-step rules list only difficult terrain or darkness as conditions that rule out the 5-foot step. Specific trumps general?


My go-to when the PCs are standing around dithering: roll initiative. Nothing focuses the mind like combat. ;)


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In 3.5, if you had 5 or more ranks in Knowledge (local), you got a +2 to Gather Information.

I don't know of any rule in Pathfinder that allows you to substitute Knowledge (local) for Diplomacy to gather information. If you roll well enough on Knowledge (local), you might already know the information and not have to spend 1d4 hours gathering it.


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Perception 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Stealth 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

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