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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 7,433 posts (18,123 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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As Braddon says, if you want to pick something that sounds Gnome-y to you, that's what we'll go with. I only ask that we avoid French and Latin because I remember enough of them from school to know when Google's botching the translation but not enough to do it myself.

Will update the thread later.


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When you select "Focus" view, you only see threads that you've posted in and threads you've read which have new posts. "Defocus" takes you back to all threads.


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I've received dice and a Chessex Battle Mat, which was awesome.


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GM Lamplighter wrote:

Paulathome: there is NO doubt as to the RAW, since it is in the technology guide and PRD. All skill checks

Just to add to the fun, Iron Gods 1: Fires of Creation apparently explicitly allows Disable Device checks to be made against tech at a -5 penalty without the Technologist feat. :)


And apparently Fires of Creation lets you attempt a Disable Device check at a -5 penalty without the Technologist feat, which sounds eminently reasonable to me. Once again, the AP line proves its superiority over the "let's hire a half-dozen freelancers to churn out twenty feats, spells, traits, and archetypes stat" line.


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Scavion wrote:
DrDeth wrote:

I am curious- those that really want a new edition- what are you expecting? I mean if you want a new edition as you are hoping they will get rid of alignments or Vancian casting are very likely to not get what they want (not saying that for sure, mind you). Some have asked for Teleporting Fighters. Even a small change like more Skill points for the Fighter may not be in the cards.

Feat taxes may still exist, etc.

So- do you want a new edition as you are hoping for a certain change? What happens if 2nd Ed comes and that change isnt there?

So basically if they release a new edition and change nothing?

That seems to defeat the purpose of making a new edition.

No, what he's saying is, if you ask 50 people who want a new edition what specific changes are non-negotiable, you'll probably get at least 10 different answers. Just changing things doesn't mean you'll get the changes you want. No system will please everybody.

For instance, a simplified or streamlined game with quicker prep and character creation doesn't interest me at all. I want a complex game with more options than I'll ever get around to using. That's what keeps me from getting bored with it.


Yeah, I just don't get the point of introducing a third category and making it opaque to the mechanics already existing in the game. It's like having arcane magic, divine magic, and psionics: a mage can dispel a divine spell, a cleric can dispel an arcane spell, but for some reason neither of them can do a thing about psionics without significant investment. It's the world designers saying that the new option is not just different but qualitatively better.

If you're just building a PC for Iron Gods, it should be pretty obvious which options will be important: just like you'd put ranks in Swim and Profession (sailor) for Skull & Shackles but not, say, Rise of the Runelords. But for Society play, when you have PCs for whom Technologist has never been an option and it's suddenly near-mandatory, it's changing the rules of the game in midstream. Apparently, the Society people didn't know about the decision to make technology opaque, and the first scenarios of Season 6 have Knowledge and Linguistics and Disable Device checks that are impossible for PCs without the feat even to attempt.


Ansha wrote:
...'technology' eventually encompasses electronics, which are not technically 'mechanical.'

Neither is a fireball trap. :P

If technological traps are supposed to be more difficult, why not just give them a higher DC, or impose a penalty on characters without the Technologist feat, instead of saying, "Well, I know you're a 20th-level Trapsmith, but you absolutely cannot disable this DC 20 proximity mine because you didn't take the proper feat?" We're not talking about fighters or wizards who get bonus feats pretty regularly; these are rogues, for Pete's sake. At least make a rogue talent that allows them to use Disable Device on technological traps.

In fairness, there's a rogue archetype that trades out trapfinding for the Technologist feat that would probably be a good idea for Iron Gods. But then they can't disable magic traps. I guess as long as there's only technology and not magic in the AP, you'd be okay. But it really limits the amount of genre-mixing you can do.


So, the Technologist feat: How is this anything but a feat tax on rogues in Iron Gods? How is it that a rogue can disable a magic trap with no mechanical parts to it at all but has no chance to disable a simple technological trap by, say, using a mirror to keep a infrared beam from being broken without spending one of her feats?


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It's here. (You have to scroll down to the Ts, as the new PRD won't link directly to spells.) But by my reading, it's only useful to identify "items in your possession," not things you're fighting.


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Core races. Kellid, Keleshite, and Vudran are all ethnicities of human and have no mechanics you don't find in the CRB; you don't need another book for their stats.


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captain yesterday wrote:
does it include Amazon?

No, iirc, only LGSs.


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In the linked article, Erik is quoted as saying that they've sold more core rulebooks each year since Pathfinder was released. It's not smart business to discontinue a product that's still growing.

I say No.


Nooooo! Not a new Darrin! ;D

I don't know. It's an attractive enough avatar, but it doesn't have that bad-boy sparkle to it.

I'd say it doesn't look very elven, but neither does Cayden.


Yeah, no blonde elves. :)

Mostly stuff from Mummy's Mask and Wrath of the Righteous.

(Edit: Oh, and the first book of Iron Gods. So androids.)

If you sort by date and don't use a filter, the new ones are the first three-plus pages.


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Ooh, some nice ones in there. Thanks, Chris! :D


Chris Lambertz wrote:
191 new avatars have been added! We're now up to date on the Adventure Paths and chugging along with the Campaign Setting. I'm working on getting releases of fun stuff on a more regular production cycle, so stay tuned! :)


Chris Lambertz wrote:
191 new avatars have been added! We're now up to date on the Adventure Paths and chugging along with the Campaign Setting. I'm working on getting releases of fun stuff on a more regular production cycle, so stay tuned! :)


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Deadmanwalking wrote:
JCAB wrote:
What I will say is that as a general rule, my experience is that the setting becomes less engaging and less fun to play in, the more frequent high level spell casting is. So based on a desire to maximize fun for my players, I usually err on the side of reducing the number and power of NPC spellcasters.

This is a perfectly reasonable way to do things, but it is not the way the Pathfinder setting as a whole is designed or the way that world actually works.

Which is sorta what we're talking about. :)

Yeah, I prefer a lower-level, lower-magic setting as well. But that's not Golarion-as-written.


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This seems to be a Chrome/Apple issue that isn't specific to the Paizo site.


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According to Varisia: Birthplace of Legends, 9th-level spellcasting is available for purchase in Korvosa; 8th-level in Magnimar, Riddleport, and Kaer Maga; 7th-level in Janderhoff; 4th-level in Sandpoint. NPC spellcasters are assumed in the setting, even if they're not named and statted.


Jacinth the Bright wrote:
Can't the Squeezing rule then apply?
Quote:
Ending Your Movement: You can't end your movement in the same square as another creature unless it is helpless.
Quote:
A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.
Quote:
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.

They never actually explain what happens when a creature who is helpless becomes not helpless while someone is in his square; I've usually seen DMs giving a free, non-provoking 5-foot-step to one or the other of them.

Anyway, if you were squeezing, that would give Felos a -4 to attack and both of you a -4 to AC (in addition to the -4 Jacinth gets for being prone) while surrounded by bad guys. Not a good option.


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James Jacobs said just today there will be no non-core-race iconics. I believe at least part of the reason is to allow the iconics as pregens in Society play, without special boons being required.

And Keleshite and Vudran are ethnicities, not races.


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Undone wrote:
On a serious note I think that they should institute once per week on some abilities. That way you can create abilities which are strong but don't get instantly refreshed.

There were some items like this in AD&D, and they were a pain. "When did I last use this ability?" "It was against the ogrillions, wasn't it? How long ago was that?" "Well, after the ogrillions, we found the ruined castle, so it can't have been that long." "No, wait, didn't the DM say we traveled three days with no encounters before we found the castle? How many times have we rested in here?" "I still don't think it's been a week." "Well, why don't we just set up camp here for a few days before we go into the dungeon to be sure?"


Re Killing Flourish: A DM has allowed me to do basically that just on roleplaying and a high Intimidate roll.

The more feats they introduce, the more things PCs can't do without a feat (or, in this case, without being the right class). :P


As a trade for the ranseur, you mean? It's true that a d6+1 isn't going to make a dent in DR/cold iron. That puts us back to a +1 weapon that no one seems to want, though.

F. Castor wrote:
Isn't the Weapon Finesse feat redundant due to Inspired Finesse?

Yes, but Eudocia has definitely been using it with her whip, as well as her rapier before retconning in her first swashbuckler level. Once I train it out, she'll be a lot worse with a whip. Then again, I have a bard in another game who uses a whip and virtually never succeeds in tripping anyone with it because she's always attacking from behind an ally and misses due to soft cover. Combat Expertise or Great Fortitude will almost certainly be more useful.

EDIT: A reminder that if we do the trade on the ranseur, each PC will only get 309.375 gp each. If we remove Gregori and Eudocia from the split on the grounds they both get an expensive weapon, that's 618.75 gp each for Harrol and Theodric. Can they do the shopping they need on that kind of a budget?


I'm guessing more that after his work week, he'd rather relax on the weekend than spending his free time updating games. (Or his gf put her foot down and said 'spend time with me instead of the computer.') He made it to Kingmaker yesterday, so hopefully we're in the queue.


Any interest I had in Hell's Rebels died when the word Shensen was mentioned. Another AP where James Jacobs's former PC can be The Most Beautiful, Interesting, Talented, Wonderful Woman in the World? No, thanks. The point of the AP is probably to make her queen after defeating Abrogail. :P


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Con checks: Brandy 1d20 + 1 ⇒ (16) + 1 = 17
Balston 1d20 + 1 ⇒ (12) + 1 = 13


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Hey, one of you gets to meet the person you're going to marry, right? That's what happened the last time the Paizo crew was stuck in Indianapolis after GenCon.


With the DM's blessing, I'm going to rejigger Eudocia into a bard 2/swashbuckler 2 to better fit the way I'd like to play her. Her AC will still suck, but hopefully Opportune Parry & Riposte will help with that; that and a big old holy paladin providing a more tempting target next to her. ;)

Will post when I have the rebuild done.


Jacinth the Bright wrote:

Stabilization Check 1d20+1

That might just do it. Of course they'll kill me anyway. I wonder what my next character will be.

Well, they know we're working for Lavinia. They might try to ransom back anyone that survives. After all, you're not worth anything to them dead ... unless Rowyn's looking to acquire another zombie.


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Next year's announcements today ... impressive. I'm guessing one of the books is Inner Sea Time Travel? ;)


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Mikaze wrote:
Strategy Guide in December.

December?? It got delayed again? :(


Navior wrote:
Felos wrote:
It's probably too late, but we could try offering them the treasure from the sea caves. The GM might be merciful...
The GM was being pretty merciful until someone attacked out of the blue. :)

The treasure's back at Lavinia's place anyway, iirc.

Yeah, I'm pretty sure the merciful bit was allowing us to talk at all rather than be attacked on sight. Once everyone's dead, I'd like to know if there's something we missed; I don't see how 4 2nd-level PCs are supposed to survive this dungeon at all, unless it's one of those old-school static dungeons where you can take out a couple of encounters at a time and then go rest somewhere while the inhabitants completely don't notice that their friends are dead and looted. We haven't even cleared half of the place, judging from the GM-view map.


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Yeah, it doesn't have to do with pleasing customers but with maintaining their business model. Last we've heard, Paizo is based on steady and predictable monthly income, i.e., the APs, not quarterly hardbacks. If they come out with a 2.0 (vs. an Unchained or 1.5 approach which promises not to obsolete older adventures), they're likely to lose AP subscribers who are looking for shiny new 2.0-compatible adventures rather than ones written for a ruleset that will be unsupported in a year to 18 months. There's already people now that won't buy adventures written for 3.5, and they're pretty easy to convert. Plus, they'll be stuck with warehousing or heavily discounting all their previous products.

Unless and until Paizo can afford to take a playtest period off from producing and selling new products, like WotC did between 4e and Next, they have to be very cautious about people's expectations of a new edition. Frankly, I could see them discontinuing Golarion and making a new setting to produce adventures for if they run out of ideas or paint themselves into a corner before they go to a new set of rules; there's a lot more campaign setting slots to fill in a year than rule book slots.


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Haladir wrote:
Free PDFs are the main benefit to subscribing. (Well, that and getting the products a week or so ahead of everyone else.)

I feel the need to point out that there's a lot of subscribers in the August Shipping thread who are bummed that it's now past street date, people can walk into their FLGS and buy the product, and they still don't have their PDFs.

Subscribers sometimes get their PDFs early; sometimes, especially around GenCon, they get them late. The only benefit Paizo offers for subscribing is the free PDF. For most lines, there isn't even a discount so we're paying sticker price plus shipping. If Paizo offered free PDFs for anyone who bought their product anywhere, I'd drop my sub in a half-second and get my print product from Amazon for 40% off (and free shipping -- yay, Prime).


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Swarm Subtype wrote:
A swarm can move through cracks or holes large enough for its component creatures.

How can it do that if it has to stay in a 10x10 square?


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The people at Paizo are dead set against a parallel rule structure for the same reason they're against a separate campaign setting: It splits their customer base. They'd have some people buying Pathfinder Streamlined books and some people buying Pathfinder Classic books, giving them twice the development work (and I might point out, they're constantly falling behind their present product release schedule, as is) without garnering twice the sales. In addition, due to smaller print runs, each book would cost more per copy to print; either profit would go down, or pricing would go up.


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From here:

Vic Wertz wrote:

And this isn't just about paizo.com sales versus retail sales, either. People who purchase individual issues through paizo.com don't get a free PDF either. The point is, people who have subscribed have made a commitment to us, and we're rewarding that with the free PDF.

Further, keep in mind that subscribers pay shipping on their copies, and that shipping charge brings the total subscriber cost pretty close to the retail price. For most people, the PDF is the only real incentive, because the discount is a wash with shipping.

This isn't about people who pay retail getting less; this is about people who make an ongoing commitment to us getting more. It's how the business of subscriptions works.

(I'll further point out that shipping has gotten a lot more expensive since 2007 as well, so the subscriber deal's not as good as it was then.)

Here's a more recent statement:

Vic Wertz wrote:

The plan you propose would essentially take the same benefits that monthly subscribers get and give them to people who drop in every six months and buy six months worth of product. But frankly, even though the credit card processing costs are higher, we'd rather get $13 a month for six months than $78 every six months; predictable monthly income, and predictable print run sizing, are the entire point of our subscription business.

Also, we want to make sure that the best time to subscribe is always "the sooner, the better". What you're proposing effectively provides retroactive subscriber benefits, and changes the best time to subscribe to "whenever."


Thanks, therealthom. ;)


Yeah, I certainly hope you're working on something with a definite end-date and that this isn't just the new normal. :P


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Mikaze wrote:
Shensen!

Because we really needed another hot, female patron? :P


After Giantslayer, Hell's Rebels.

Close (or possibly blow wide open) the Worldwound, and now overthrow Queen Abrogail? They're getting into more setting-altering storylines.


Put the s from "Ansha's" in front of it. It ignores spaces and recognizes phonetic approximations (hence, censoring P%@~et).

It was originally an April Fools thing from when the community was much smaller than it is now. Kobold Cleaver has a personalized avatar when he uses the word that must not be named.


A reminder that you've an alchemist coming to the Gold Goblin after lunch you're hoping to sell the spiders' poison glands to ... although the NPCs can handle the transaction if you guys would rather do something else.


Is Aerathiel conscious again by the time we've opened the sarcophagus? Can we have an overhead map of where we've been and where we haven't? I know we've bypassed at least one set of doors, but I can't remember where they were or whether any other roads have diverged in a yellow wood that we haven't investigated yet.


Countersongargument stands to come in handy as well. Gristav knows there's at least one unfriendly out there with enthrall.


They only loosened the filter in the last few years. Used to be your PC couldn't cock an eyebrow; you'd have to merely raise it or look like you were doing something really filthy.

How about this: "The role of Bert the chimney sweep in Mary Poppins was played by Dick Van D~##."

Ha! His first name used to be censored as well. They are getting to be libertines here. :)


Except, of course, that Piccolo, as a Negotiator, would undoubtedly be handling the negotiation rather than being the strong, silent type in the background. :)

Raith Shadar wrote:
Do you think Piccolo will be nearly useless in the types of combat you have planned during the adventure? I don't want to play someone useless. Maybe I make something else before we get going like a cleric or inquisitor.

This game, in particular, spends more time out of combat than in, so I would expect an ability like Fast Talk to see more use than in a "typical" game. I think a lot of the bard archetypes lend themselves more to a low-combat, urban game with recurring NPCs and a compelling reason not to kill everything you meet than the monster-filled dungeons and wildernesses that a lot of adventures spend their time in. In short, if you want to play a non-combat-focused PC, this is probably the game to play him in.

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