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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 8,226 posts (20,370 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 87 aliases.


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Apologies, guys. Today was my wedding anniversary, and I have to get my son up early tomorrow to go to day camp at the zoo. I'll update after that (12 hours or so).


Apologies, guys. Today was my wedding anniversary, and I have to get my son up early tomorrow to go to day camp at the zoo. I'll update after that (12 hours or so).


I say we send the New Guy with the NPCs. ;P


Good point. :)

I suppose that means it ought to work for animal companions, mounts, familiars, etc., as well.


Halla will accept the buff this round then, not that it's likely to matter as far back as she is from the action.

AC 13, hp 17, Will +6


GM, Raging Song is not language-dependent, correct? An ally has to be able to hear the song but not to understand it?

And allies make the choice every round whether to use it? So you could accept the bonuses one round, drop them to cast a spell or make a Knowledge check the next round, and then accept them again the third round?

Sorry, but this is the first time I've actually encountered a skald in play.


So are you going to take Phil's tip and ask Hassan where to find the dwarf or just go into Rotgut and start asking/looking around? One presumes he'd have some sort of sign advertising his presence if he's running a business, though you might not run across it first thing.

Note that if there is a sign, you at least know it's not right around Rag's End or you'd have noticed it while you were there.


That's what I'm afraid of. ;P


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Having recently gone through some of the older mini sets looking for figures for PCs, I was impressed by how much worse Skull & Shackles and Shattered Star were than anything in Dungeons Deep. I think they really have improved, although you don't realize how much until you put older humanoid faces and newer ones side by side.


I'm concerned about straight-up dividing into PCs and NPCs, even if it would make it easier on Navior. If we're both exploring, what happens if the NPCs go the 'interesting' way and trigger all the plot-centric events? Not to mention that if we have to pay to bring anyone else back to life, we're going to be fighting the BBEG with rocks and pointy sticks.

We could divide into a couple of groups and put PCs and NPCs in each. It's potentially twice the work for Navior, if he has to put up two sets of combat maps, etc.

Alternatively, we could leave the NPCs to camp in the first room we came in, which would solve all our ooc issues, although I'm not sure what our in-character justification would be. (Well, not all our issues. The only thing Douena can contribute to most combats is providing a flank to get Pezock's and/or Ishirou's sneak-attack dice in play. Without them around, she's even more useless than she is now.)


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UnArcaneElection wrote:
About the accompanying art that will be missed: Does this mean that we are going to get messageboard avatar icons at a reduced rate?

I'm pretty sure most to all of the avatar art comes from published products. It's just a matter of Chris and the staff having the available time to add them to the mix.


Precisely where in Rotgut are Braddon, Gristav, and Snake heading? You have a particular destination in mind?


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Ghost touch lets it do normal damage for its weapon type, but the swarm takes half damage from slashing/piercing weapons. A ghost touch bludgeoning weapon would do full damage, but without the ghost touch quality, I think Brinya's Love would only do one-quarter damage (50% for being from a corporeal source plus 50% due to swarm subtype).

Without the daylight ability thrown in, there'd be a 50% miss chance due to total concealment as well. :P


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I had forgotten about holy water. That's a really good suggestion, especially since there's no reason for the party to blow through holy water fighting orcs like they're likely to with spell slots or channels.

Thanks!


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So the shadow rat swarm seems to exist specifically to screw over a party without a positive-energy channeler. No one in my group wants to play a cleric/life oracle (we have a warpriest, but he won't have channeling until he hits 4th level at the end of the book), and I can't figure out any way for them to defeat the encounter.

The normal anti-swarm arsenal doesn't work because incorporeal creatures are immune to alchemist's fire/acid/etc., and the normal anti-incorporeal arsenal of spells like magic missile can't target it because it's a swarm. Vermin repellent won't work because it's Tiny undead, not Fine vermin, and swarmbane clasp is unaffordable on 3rd-level wealth. The only magic weapon in play is Brinya's Love, and doing half-a-d4 damage per round is going to wear through 39 hit points a lot slower than 2d6 + 1d4 Str damage per round without having to roll to attack.

Does anyone have any ideas how a 3rd-level party can beat this thing without channeling?

EDIT: Holy water was just suggested on Mark Seifter's Ask thread. That's actually a really good resource, as it's niche-y enough for the party not to have used it all up in the fight against the orcs, like they may have with channeling and spell slots. Now I just have to figure out a way subtly to suggest the party load up on holy water during the battle. ;)


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Mark Seifter wrote:
To be honest, if it's just about one monster, I would consider giving the party some cool one-shot items to help exterminate that monster, and then the player can just make the character they want.

Can you suggest such a cool one-shot item? Being incorporeal, it's immune to alchemist's fire/acid/etc, and with the one magic weapon in play at this point doing half-1d4 a round, there'll be a TPK before the party can hope to deal 39 points of damage, even ignoring the 50% miss chance each round due to total concealment. :P


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Hey, Mark! I'm getting ready to run Giantslayer for a group of players, and no one wants to play a cleric (or life oracle). I really want them to have positive energy channeling due to the

Spoiler:
shadow rat swarm in Uskroth's tomb.

One player is planning to run a warpriest, but he won't have channel energy yet at the time they have that encounter. I've told them they should really have channeling available, and the player is willing to take a level of cleric first and then go warpriest the rest of the way. The way those two classes multiclass, however, seems really complicated, with separate channeling pools and weird relationships between domains and blessings, etc.

If you were GM, would you a) allow the multiclass to work together more smoothly, by pooling similar class abilities (downside is it will make using HeroLab a real hassle for the player), b) give the PC some sort of homebrew magic item that gives him 1d6 of channeling from level one and have it not stack with class ability channeling so it becomes useless when he gets his own channel, c) level them up to 4 before they enter the tomb instead of at the end so the PC has warpriest channel energy (problematic due to the timer in the game and unlikelihood of being able to rest beforehand), d) let the PC retrain his cleric level to warpriest at the end of the first book, or e) something I haven't thought of yet?


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Check this thread for the information.


I went to see Ant-Man today, and the best special effect of all is in the very first scene, a flashback to 1989. They make Michael Douglas look exactly like he did in 1989. It's amazing. Must be the same technology they used to de-age Schwarzenegger in the new Terminator movie.


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We used to have a headlamp on an elastic band; I believe it was sold as a hands-free flashlight. The good thing was it had not only the normal white light but a red light; in my experience, it allowed one of us to read while not disturbing the other person in bed, due to the color.

EDIT: Something like this.


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Actually, the GenCon auths ran after the regular subscription auths. It's just that the GenCon people got their PDFs with their authorizations instead of having to wait for a shipping e-mail.

@ Matthew Morris: This was posted on Saturday...

Diego Valdez wrote:

The non Gen Con pick-up authorization has finished. If you did not set your subscription for Gen Con pick-up and you have not received your authorization email let us know by emailing, posting a new thread, or giving us a call Monday.

The Gen Con pick up authorization should be starting on Monday.

...so if you didn't get your authorization e-mail, you should definitely contact Customer Service by e-mail, phone, or a separate thread, as he says.


Feel free to reappear with the bacon at your convenience, Gristav. You won't run into any problems in the kitchen with preparing it.


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There's a pre-painted Pathfinder Battles Seltyiel in the Skull & Shackles set (#42), but the face-painting quality was sadly pretty low in that set. I'd be glad to get a new sculpt.


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Sense Motive 1d20 + 8 ⇒ (20) + 8 = 281d20 + 1 + 2 ⇒ (9) + 1 + 2 = 121d20 + 4 ⇒ (8) + 4 = 12


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Characters get a bonus (or penalty) to attack based on their level and ability scores. A PC with a +5 bonus to attack can hit that 23 AC on anything higher than an 18. And, yes, even if a PC has a penalty to attack, they still hit on a natural 20.

EDIT: You can check out the combat rules here.

Relevant text wrote:

Attack Roll

An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target's Armor Class, you hit and deal damage.

Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).

Attack Bonus
Your attack bonus with a melee weapon is the following:

Base attack bonus + Strength modifier + size modifier

With a ranged weapon, your attack bonus is the following:

Base attack bonus + Dexterity modifier + size modifier + range penalty


If it helps, Mark, after being somewhat flip about your sickness, I ended up with a migraine over the weekend. Perhaps righteous schadenfreude will give you a boost. :)


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I run a game that didn't have a recruitment thread, and it's never asked me to link one. I just started discussion and gameplay threads.

The subheading for the Recruitment thread is "Recruit players for your online campaigns." If you already have all your players, you're off-topic for the forum. ;P


Heh. Enjoy being sick in more picturesque surroundings than normal? ;)


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Kalindlara wrote:
NPC Codex, page 120. ^_^

Thanks!


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Thanks, Sharaya! Everything looks good now.


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I have just gotten around to cracking open my case (June was crazy-busy in our household) and thus far, I've been quite pleased with the quality of the minis. I have no problems with the female dwarf's face; the male's is a bit rubber-masky when you look up close but looking down at it on the battlemap, it's fine.

One brick in, my favorite mini is the Dragon Smiter. I'm sure Erik mentioned it when he previewed, but can anyone tell me where the art's from without my having to comb through the blog?


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Supposedly 25 hours of new gameplay, three new romance options plus continuing romances from BG1, new NPCs, new character class (shaman). No release date announced besides "later this year."

Technically, it's an expansion of BG1EE so you have to have that installed to play.


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I got my authorization e-mail for order #3595470, and the Burning Brazier (Alternate) is only showing at 15% off rather than 30%.

I also just placed order #3600382 to combine with my subscription shipment, and the 30% discount didn't apply to those minis, either.


There was a time when actor Dick Van D~!$ had his first name censored on the Paizo boards as well as the last and a PC couldn't cock an eyebrow. It's getting marginally less clodgy. :)


Hey, AK, this backstory sounds familiar. :)


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Thanks, Sharaya.

There's a Gargantuan Red Dragon showing up in my sidecart, too, but I got mine in my June subscription. Can you remove the duplicate?


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When I go to check out with the items in my shopping cart, I'm not getting the option to combine them with my subscription shipment.

Also, the Battle subscription discount isn't applying to the mini.


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If they get Chris Pratt in Star-Lord mode, it will be a good movie. Anyone else doing a young-Harrison-Ford impression ... I'm leery.

I just hope they don't start with Han as a five-year-old podracer. :P


Well, it's up to you guys to prioritize and decide what the best use of your time is going to be.

Is everyone but Phillip sleeping in Sunday morning? ;)

Phil, you can find some of the Sargavan Red in the kitchen, but it looks as if you're going to have to brew it yourself.


Ansha wrote:
FYI, I'll be gone most of tomorrow through Friday at church camp, supervising thankfully well-behaved teens. I'm not sure how much access to internet access I'll have, so if I'm holding things up, feel free to DMPC me.

You're braver than I. My daughter spent last week at church camp, but I haven't chaperoned since I was in college. I like sleeping, and showers without bugs in them, and air conditioning. Frankly, I found church camp exhausting when I was a teen. ;P


If Navior has to bot Makoa again, he'll be fighting both sides of the combat by himself. Lorekeeper, you should have moved Mahjik up to take the last spot in melee before Ishirou grabbed it ... unless you're hoping to get him killed off so it's one fewer NPC with the group. ;)


There's enough balls in the air at this point that it's probably worth making a list of them:

  • Lil Scarlet: Suspecting she is in Roderic's Cove, you've made tentative plans to go looking for her Moonday morning.

  • Larur Felden: Still missing.

  • Betta: Who killed her? Why?

  • Cleg Zincher: He brought a housewarming gift of a box of spiders. Might he have any further tricks up his sleeve?

  • Marzo: The Scarni backer of the late Beltias Kreun, also presumably in Roderic's Cove, possibly not your biggest fan.

  • Hassan Ali-Haqim: Believe Phil has a purchase left in limbo.

    Anything I've left out?


  • Yeah, they're just around the corner of the building from the Patrolman on guard duty. A couple of double-moves at most.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Sense Motive 2 1d20 + 8 ⇒ (17) + 8 = 25


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    If you hide the gameplay thread on the main messageboards page, the game will also be hidden on your Campaigns tab.

    Also, if the GM disappears, a game will go inactive and move to Previous Campaigns automatically when three months have passed with no posts in the gameplay thread.


    We'll just assume Vhailor's sandwich run takes up the time until you can post again, Mark. You can pick up with trotting back to the Longhouse in medias res.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

    Knowledge (local) 1d20 + 6 ⇒ (16) + 6 = 22


    Everyone else seems to wrapping up their Starday; if anyone has anything else they want to do before the morning, let's get it underway this weekend so we can move on to (in-game) Sunday once Mark has exchanged words with Ethel.


    This thing needs a statblock.


    Braddon Hurst wrote:
    Gristav wrote:
    "Very well - ales might tuck us in. Shall I distribute garlic?"

    Braddon looks at Gristav perplexed.

    "Um, doesn't really go with ale."

    These people beg to differ. :)

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