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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 8,301 posts (20,570 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 87 aliases.


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Sorry, guys. I felt a migraine coming on yesterday and tried to stave it off by avoiding screentime. Still ended up curled up in a dark room by late afternoon. Will post as soon as I get a block of free time today.


Gristav wrote:
Plus the old-school sensibility of Clerical magic rarely having saving throws seems to me more correct.

The litanies did break the "rule" of a spell having either an attack roll or a saving throw.

I still miss casting times and iterative attacks staggered throughout the round.

And I still think it's weird that once it was impossible to have a fight that lasted less than one minute, and now almost none last more than one minute.


Here's my actual prediction what happens:

Don't peek until the DM posts!:
The div withdraws, flying, just like the last vargouille, and there's not a thing we can do about it.


I don't think I'd allow your new dice at the table: too hard to read. We have a player who cheats whenever he thinks he can get away with it, and he has an old d20 that has 0 to 9 on its faces twice, one set in black ink and one in red. The idea is that one color stands for 1 through 10 and the other for 11 through 20, but you can't really tell the difference between the black and the red from across the table. (Plus, I'm not altogether certain he doesn't change his mind whether black or red is high from roll to roll. I remember to make him tell me at the beginning of the session, when I let him use the die at all.)

Q Workshop makes some absolutely gorgeous dice, but they don't have a great track record for timeliness. :P


Got a flyer about this with my subscription shipment of Hell's Bright Shadow. Looks like something right up your alley, Mark.


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Knowledge (local) 1d20 + 6 ⇒ (5) + 6 = 111d20 + 3 ⇒ (14) + 3 = 17


DM oKOyA wrote:

Myron wastes no time in dashing after Pherenike and coating her weapon in the blessed oil quickly followed by Kheled offering divine help to guide her hand.

Elrisiel does her best to divide the Div's attention, hoping to give Pherenike the opening she needs to strike a telling blow.

All these resources being expended on Pherenike's next attack roll are just crying out for a natural 1. :P


Elrisiel will have to move (probably to K13); you have to be in a position to make a melee attack on the enemy to make an Aid Another check.


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James Jacobs wrote:
Alleran wrote:
2) Merisiel going from Calistria (?) to Sarenrae.
2) Not that out of character if it was Kyra who converted/convinced her, but I'd say it's about equally as likely that she would convert Kyra to worshiping Calistria.

What would be the in-game effects of a cleric of one deity converting to a not-altogether-opposed deity? Do the cleric levels just transfer over like college credits, or would she have to start from scratch as, say, an ex-cleric of Sarenrae X/cleric of Calistria 1? And would it make a difference if she started taking, say, bard levels instead of cleric levels?

Would it make a difference if a cleric converted to a deity more than one step away on the alignment chart (probably, of course, changing alignment herself in the process)? Would levels of cleric of Desna transfer seamlessly to cleric of Irori or Lamashtu?


Litanies of sloth and righteousness gained a saving throw.


Mark, just heard a rumor that litany of sloth was given a saving throw in the new errata to the third printing of Ultimate Combat. I'm generally not a fan of abilities changing in-story. Unless anyone has any objections, I'm leaning toward using the old version for the duration of the campaign.


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If you hide the Gameplay thread on the main forum page, the campaign will no longer appear in your Campaigns tab. In addition, the campaign will automatically go inactive three months after the latest post in the Gameplay thread and move to your Previous Campaigns.


DM oKOyA wrote:
And lastly, it goes without saying that characters should not be able to act upon the (player) information that Myron had failed his saving throw prior to his actions revealing whether he had fallen victim to the compulsion magic. I mean if he had made his save, no one would have been attempting to knock the vial from his hand in all likelihood. ;)

Then how did the Professor know Pherenike failed her saving throw? :P

DM oKOyA wrote:
The professor finally snaps to, Oh? These? They are Vargouilles. Hideous monsters from the fiendish outer planes, where they flop and flap through strange and haunted skies in constant search of fresh souls to torment. The screeching renders some paralyzed. They should recover momentarily. However, I'm afraid the "kiss" suffered by Pherenike is the vile thing's way of reproducing. We must act quickly as she has already begun the process of transforming into one herself!

Seriously, though, you ought to ask for saving throws not to be rolled until the PC's next initiative. If Myron knows he failed and can (free-action-speech) shout, "No!" in horror, it's reasonable for the rest of us to react to his response.


Mus'ad wrote:
With both hands engaged - one with a shield and the other with a hammer, Mus'ad is rightfully nonplussed at Pherenike's suggestion.

Ha! Sorry; forgot he uses a shield. :)


I mean, if Mark or I wanted to try to stop Myron from pouring the potion out, we'd still have to make a Disarm check vs. his CMD, which isn't an auto-success, as I would presume the magic would force him to try to resist us. And we'd be spending our standard action on that rather than on beating on the monster. For Pherenike, she decided trying to kill the thing was higher priority than saving Myron's coin (i.e., I had her post written up before you responded to Jacob, and she wasn't going to try to stop him).


As a reminder, since it's been a few months, Qhude, you're Bit of Lucked this round.


DM oKOyA wrote:
I am going to rule that you carry out the action immediately. Otherwise the spell is somewhat nerfed IMHO.

I don't think the spell/SLA should be able to mess with action economy like that, essentially handing out extra standard actions as long as they're detrimental to the party. Beguiling gift spells out that the PC can't take any actions to harm itself until its next turn in initiative, as does command.

If it had told Myron to drop the item, it's one thing, as dropping an item is a free action (albeit one usually taken on one's own turn, although beguiling gift allows it as a consequence of the spell on the caster's turn, so there's precedent).

But if Myron gets a free standard action to pour out the vial now, does his init move to immediately after the div's and give us a round to try to stop him from destroying all his potions? Or does he have to destroy another potion on his ordinary initiative, getting two actions this round?


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To be fair, most of the closed recruitments I've seen aren't picking players from a limited number of applicants; they're "okay, guys, all five of you I've already contacted check in here and build your characters," which can easily be done in a Discussion thread. Like this. Or this. Or this. Or this.

For replacing players, having a recruitment thread that already says "CLOSED" in its title is counterproductive. I'm not even going to open it and read all the way to the end where you're saying, "Hey, we've had some players drop and need new PCs." Because you've already told me I'm not invited. Wait until you need players and then create a thread that doesn't tell them not to open it.

Papa.DRB, while in your case a closed recruitment thread would actually make sense, I'd still advise you to invite your current players to a Discussion thread to pitch their characters there, for the above reason. It won't clutter up their Campaigns tab or your campaign's Players tab, as it's only posting in the Gameplay thread that adds a Campaign to a player's profile or a player to the Campaign. But if you went ahead with a closed Recruitment thread, I couldn't quibble.


Yes, once again RPG Superstar season is here, and the opening of voting crashed the site repeatedly when I had time to try to update my games this afternoon. *grumble grumble*


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Lissa, you should sticky this for the duration.


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All the dates for RPG Superstar are accessible by clicking on the logo on the left of the page.


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Either the description or the name for this map looks wrong. The description matches the one for Flip-Mat: Deep Forest, but the images look like Flip-Mat: Forest.


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The last one ended November 2, 2014.


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Keep in mind that the modules line was notoriously behind schedule even before the switch to the longer format. Switching to fewer, longer modules was even given as a strategy to reduce the common delays.

It just seems to be the lowest priority among Paizo's product lines.


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If I knew I could get Hell's Rebels in hardback 18 months from now versus buying it in 6 paperbacks right now, I'd drop my subscription yesterday. My group hasn't even started Giantslayer yet.

Paizo is very savvy when it comes to maintaining customers. It's why they're still in business when so many other companies aren't.


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Links to Vic Wertz, Paizo's co-founder and co-owner, flat out saying no to hardcover compilations:

December 29, 2009:

Vic Wertz wrote:
Brutal Ben wrote:
Personally I would mind the option of spending $79.95 - $99.95 for a complete adventure path set in hardcover. Probably would be about as thick as the PFRPG core rules though.

Offering a collected volume of each AP would be encouraging people *not* to buy volumes as they come out. If there's one thing you should take away from everything I've said in this thread, it's that that's a *very* bad strategy for us.

Also, your proposed price point would pretty much ensure that nobody bought it any other way, because the six volumes cost $119.94 as separate volumes ($83.94 for subscribers). Quite seriously, if we offered a product like you describe, we'd go out of business.

Have you considered taking your six volumes to a bookbinder? That sort of thing can be done.

August 7, 2011

Vic Wertz wrote:

Seriously, guys, please stop asking for other compilations. It's not going to happen, and I don't want people who don't read carefully thinking it's likely to happen.

One of the main reasons for not doing this one is that just having the notion out there that we *might* do this for other APs is harmful. I'd really appreciate it if everybody would help squash that idea whenever and wherever it is raised.

This is a unique circumstance.

January 28, 2013

Vic Wertz wrote:

As many of you know, one of the biggest issues that lead to TSR's insolvency is the proliferation of campaign settings. When they were actively selling one or two or three campaign settings to their audience, a big chunk of their audience would buy any given book they were releasing. When they were actively selling seven or eight campaign settings, only a small fraction of the audience would buy any given release.

A similar problem exists with APs, as the typical gaming group plays only one at a time. Right now, a group looking for an AP might well rule out the 3.5 ones, and the ones that have volumes out of print, so that leaves them 7 APs to consider—or, assuming quality and appeal being similar among them, a 1 in 7 chance they'll buy the current product. If we updated the 3.5 ones, and reprinted the out-of-print volumes, the odd that they'd choose the current release drop to 1 in 12.

The simple fact is that we need to sell you what we're making more than we need to sell you what we've made, and allowing things to go out of print is therefore a necessity.

And when those out-of-print volumes go for big money on eBay, that's actually helpful in that it helps establish an upward trend for the future value of a present subscription, and underlines the fact that the best time to subscribe to our lines is "as soon as possible."

Spoiler:
Having delivered all that cold water, I should also point out that they've hinted they might do another anniversary edition for Paizo's 10th. Most likely APs speculated about were CotCT, Second Darkness, and Kingmaker. But that's a vague possibility at this point, not a firm commitment.

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No problem! :) I think a lot of gamers never realize how many house rules they're inadvertently using until they start playing with other people. My group did two-weapon fighting wrong through the whole 3.x era; it wasn't until I starting playing Pathfinder online that I found out.


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Duncan7291 wrote:
Digging up an old thread but what happened to this?

Here's a recent update.


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lachapakhan wrote:
i don't know where you get the afflicted vs shaking off part. i have not seen that anywhere in the rules.

It's before the rules about poisons, under afflictions, which includes poisons, curses, and diseases. It's here in the PRD. In the Core Rulebook, it's in Appendix 1 on page 555 before the specific Poison rules on page 557: Curses, Diseases, and Poisons all have specific rules after the overall Affliction rules.

Quote:
From curses to poisons to diseases, there are a number of afflictions that can affect a creature. While each of these afflictions has a different effect, they all function using the same basic system. All afflictions grant a saving throw when they are contracted. If successful, the creature does not suffer from the affliction and does not need to make any further rolls.

EDIT: Just checked my first-printing CRB, and the text hasn't changed.


Okay, so out the main gate and around the hill to the place where the body was found, then check out the caves from there?


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Vigilante is still in its playtest version. Until there's a final version out, I wouldn't expect it to show up in any "official" product.

EDIT: James Jacobs's response to a similar question:

James Jacobs wrote:
Darius Darrenbar wrote:

James,

Would it be safe to say that the vigilante class would be ideal for Hell's Rebels?

In theory, yes, but since the class is still being designed, and I'm pretty sure the design team hasn't had the chance to read the Hell's Rebels adventures, and I know I've not had a chance to look into the vigilante more than just to look it over to make sure the initial playtest won't break Hell's Rebel's design (at this point it does not seem to do that... whew!)...

...in fact, I can't say yet. Won't know for sure till the class is actually done being designed. Which, alas, will be after all six Hell's Rebels adventures will be in the can and off to the printer.


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In the older APs, I'm pretty sure that if you extract the maps as images, it removes the text labels. I ran Second Darkness, which was pre-interactive-map-packs, and printed out the maps from the PDFs using Adobe Reader. Doesn't mean that, say, a secret room won't appear on the map, but the S marking the door doesn't at least.


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Ravingdork wrote:
What's Pathfinder Advantage???

The 15% discount you get on everything with your AP subscription. It's even bolded!


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I think there were technical issues with the last discount code that was supposed to stack and didn't. Could be the same thing this time. Contact Customer Service and ask them to adjust it on their end.


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Marvin Ghey wrote:
I placed an order earlier today, before this went up, I guess; is there any way retroactively to get in on the discount?

Contact Customer Service with your order number and ask. Just keep in mind that it's the weekend, and they won't be back in the office until Monday.


So kind of a running joke/Easter egg like the Vankaskerkins in the first several Pathfinder APs? I know nothing about Greyhawk so have no idea of the relative geography of Cauldron and Sasserine.* Is Red Hand of Doom set in Greyhawk?

Gotta say, NPC backstory/personality support in Shackled City is less than skeletal compared to Paizo's modern standard. I have no idea what Greyhawk's Shensen is like, apart from Chaotic Good and a follower of that travel deity who sounds like the old Volkswagen commercials and can't be spelled. She's pre-reincarnation and still a drow in that version, however, not a super-sexy celebrity with scores of devoted admirers.

*EDIT: Ha! Wikipedia tells me Sasserine is just north of the city of Cauldron, so certainly within the Sandpoint/Magnimar/Riddleport area the Vankaskerkins roam. And Red Hand of Doom is apparently set nowhere in particular so it can be wedged into any campaign setting. The More You Know, la plus c'est la meme chose.


Not only is Shensen in Shackled City, I'm amused to see there's also a Todd Vanderboren. Wonder if he's any relation to Lavinia. :)


Shensen, covergirl of Pathfinder #100.

EDIT: I didn't like book 1 of CotCT because it made it so clear that the PCs were irrelevant to what was going on and just marking time until they were cool enough to accomplish anything; it's possible the AP gets better after that. I was actually in a CoT game that I was really enjoying, but the DM disappeared. If I get to play in Hell's Rebels, I'll probably use my orphaned CoT character, as long as she doesn't have to kiss up to Shensen.

EDIT: Hm, apparently Shensen is in Shackled City as well? I have the hardcover. Off to see how annoying she is.


Phillip Hargreaves wrote:
Which Ameiko gets the limelight this time?

Shensen. :P

Who is, by definition, more beautiful and talented and all around dreamy than any mere PC. :P


Yes, I like that they separated "bonuses for/reasons to be at the first encounter" from campaign traits, which hopefully have a longer shelf life than some past ones have. The inclusion of kingdomrebellion-building rules has me a bit leery; I've found most of Paizo's subsystems to be a fun-draining slog.

I love an urban campaign. I just wish another of James Jacobs's former PCs hadn't been given a starring role. In my RL group, it's always been considered really poor form for the DM to insert one of his own PCs into his campaign.


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That feature was incredibly helpful, especially during stock-up-and-save sales when I'm trying to figure out what I already have on my groaning gaming shelves. I'll also request its return.


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Looks amazing! I love how bonuses-for/reasons-to-be-at the first encounter are separate from campaign traits, which hopefully have a longer shelf life.


Player's Guide for Hell's Rebels is up! I love me an urban campaign. Wish we could have one not starring one of James Jacobs's pet PCs, though.


I'm pretty sure I've done that at least once in all of my games by now. I always hate the first time I slip up and use the wrong alias in a thread and it's no longer pristine. :P


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Go to "My Account," scroll down to "Pathfinder Society," and click "Make Changes." Under My Characters, click "Edit" next to the PC you want to add a picture for, and it will take you a screen where you can select "Change Image."


When the raven immolates everyone on that side of the bridge, Halla shall take her rightful place and lead *squints at map* ... Bjorg and ... Sven to victory!


Cooed, as in "The gentle dove cooed peacefully." Just for the irony. :)


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Sense Motive 2 1d20 + 8 ⇒ (7) + 8 = 15


GM Dien wrote:
Yngvi diplomacizes at a +8, which I believe is better than any of the PCs, so it makes sense for him to champion, and others to assist.

Halla also has a +8; however, she's on the other side of the bridge, and no one's likely to suggest that the slightly-mad thrall take the lead in speaking for the party. ;P


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Perception B 1d20 + 6 ⇒ (5) + 6 = 11 V 1d20 + 6 ⇒ (15) + 6 = 21

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