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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 8,655 posts (21,478 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 88 aliases.


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According to Lisa, the mechanics of 4e had as much to do with it as the license.

Auntie Lisa's Story Hour wrote:

Jason's mission was to learn as much as he could about 4th Edition, play it as much as he could, and report back with his findings. From that, we would ultimately make a decision that could make or break us. The tension was agonizing. I could barely sleep at night as my mind wrestled with the options. If we made the wrong decision, it could very well mean the end of Paizo.

When Jason returned from D&D Experience, he laid out all the information that he had gleaned. From the moment that 4th Edition had been announced, we had trepidations about many of the changes we were hearing about. Jason's report confirmed our fears—4th Edition didn't look like the system we wanted to make products for. Whether a license for 4E was forthcoming or not, we were going to create our own game system based on the 3.5 SRD: The Pathfinder Roleplaying Game.


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As just pointed out in another thread (Module Subscription thread, I think?), this will be two first-level modules in a row in the line, which is unusual.

Then again, I recall reading in another thread a FLGS owner complaining about not having any first-level Pathfinder modules on his shelves, as they're his best-sellers. The last one released before Ire of the Storm comes out in May (barring Free RPG Day modules, which can't be sold) was The Dragon's Demand in July of 2013. So maybe they're making up for lost time.


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Spoiler:
Of course, all they have to do is pick up a new version of him out of the timestream somewhere. There's over 200 others. Hopefully, a less annoying one.


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Old Guy GM wrote:
One thing I notice is that many players have multiple aliases that have few posts - say less than 500 each. Is this because the game died early? They dropped out? there's no way to know short of asking them.

Sure there is. Go to that alias's posts and check out the campaign they were posting in. Most of the time, it's easy to tell from the discussion thread if they withdrew amicably with notice or just disappeared on the game or if the game died because the GM quit.


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You only need one Beginner's Box per group.

If you are only interested in Beginner's Box adventures, you don't want a subscription. The subscription is to the line of Pathfinder RPG books, which are a bit more complicated than Beginner's Box rules. There are some free, downloadable resources for Beginner's Box rules on this page, and you can buy extra adventures written for Beginner's Box rules here.

Later on, if your teens have gotten the hang of the Beginner's Box and want to move on to the more complicated, options-rich RPG line, some of Paizo's subscriptions might be interesting to them. The Adventure Path line provides two long-term adventures per year, at one book a month. The Module line provides a shorter adventure quarterly. The Campaign Setting and Player's Companion lines contain books with information and mechanical options for Golarion, the world Paizo's adventures are set in.


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Vic Wertz on boxed sets

The basic idea is they can sell the individual components more readily than the whole thing, for the price they'd have to charge to make money on it.


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Lisa's account was easier to find.

Auntie Lisa's Story Hour wrote:

Jason's mission was to learn as much as he could about 4th Edition, play it as much as he could, and report back with his findings. From that, we would ultimately make a decision that could make or break us. The tension was agonizing. I could barely sleep at night as my mind wrestled with the options. If we made the wrong decision, it could very well mean the end of Paizo.

When Jason returned from D&D Experience, he laid out all the information that he had gleaned. From the moment that 4th Edition had been announced, we had trepidations about many of the changes we were hearing about. Jason's report confirmed our fears—4th Edition didn't look like the system we wanted to make products for. Whether a license for 4E was forthcoming or not, we were going to create our own game system based on the 3.5 SRD: The Pathfinder Roleplaying Game.


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Poe was originally meant to be killed in the crash on Jakku, but the filmmakers thankfully changed their minds. Hopefully he'll be given more to do in the next movies.

[Edited to add link]


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I will always remember the Christmas I desperately wanted a Wonder Woman doll from the Lynda Carter show and instead I unwrapped a Grizzly Adams doll. Knowing now my parents' Christmas-shopping habits, I have no doubt they put off shopping until the stores were sold out and bought what they thought would be the next best thing. After all, Grizzly Adams was my other favorite show besides Wonder Woman.

I was disappointed and bewildered, not having even known they made Grizzly Adams action figures, but I did eventually get my Wonder Woman doll, probably for my birthday in the spring, and I didn't have a Ken doll so Grizzly Adams got to go out with every single one of my Barbies, despite the fact that he was about half a head shorter than them and wore a work shirt and suspenders while they were in evening gowns and heels.

Loved that show. I had a teddy bear named Ben, too.


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From here:

Vic Wertz wrote:

Just for a little technical clarity here... Wizards released their SRD 5.0 using version 1.0a of the Open Game License, which has been around for 15 years and is the exact version of the OGL that we've been using all along. Which means if our designers see anything in SRD 5.0 that they think would be a good addition to our game, they can put it in. (I'm not saying they will—I'm just saying they could... and assuming Wizards is going to put the OGL into their future 5.0 products, it's just as easy for Wizards to use any Open Game Content we've created.)

That said, I don't expect any major changes to come out of this for us. Our focus is the Pathfinder RPG, and we don't currently plan to create content for 5E.


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Well, the blog does say:

Quote:
We MAY restock singles during January

But, yeah, I'm not going to be real happy if I'm unable to get a full set because Paizo sold out of singles before shipping to subscribers.

As a subscriber, I get a lot of duplicate figures I don't need in order to be assured of getting a complete set; in the case of human-collator error, I've known I can pick up from Paizo what might be missing when my case arrives.

If the benefit of being a subscriber (getting a complete set) goes away, I'll likely get rid of the drawback of being a subscriber (getting extra minis I don't want/need) and become one of the singles-buyers who snaps them up before the subscriber cases ship. If you can't beat them, join them.


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Have to agree. By the time I find out if I'm missing a mini out of my case, you expect to be out of singles. :P

Wish you'd at least wait to put singles on sale until you've shipped subscription cases.


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I once ran a halfling barbarian who was fanatically committed to proving her worth as a warrior. The party was in a dungeon, and there was something behind a locked door. The way the GM set it up, it was pretty obvious that whatever was back there was A) pretty overwhelmingly badass for our level, and B) optional. My barbarian insisted that we find a way to open the door and vanquish whatever was behind it. I personally was sure it was a terrible idea. So I was at the table proclaiming "We must get this door open! My honor depends on it! Guys, seriously, don't let her open the door. I really like this character and don't want her to die. Talk her down, for God's sake!"

Another time, my husband played a low-Int fighter. The party was hiding behind a rock while a patrol of derro passed by when his PC decided to stand up and ask the derro for directions to the McGuffin we were looking for. At first, the rest of us were all like, "Are you insane?" Then it was pretty funny. Of course, if someone's character had died in the unnecessary fight against the derro, it wouldn't have been so funny. But that's a moment at the table we all still bring up and laugh about years later.


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There's baleful polymorph, but it runs the risk of them losing all their abilities if they fail the second Will save.

Honestly, what you want (from what I've read in your other threads) isn't a spell (allows a save, which means that some of your party will probably roll high enough not to be affected) but a plot device. Which means you have to get your players on board with the concept so they're not paging through the rulebook saying, "Nuh-uh! Don't we get a save?"


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From Parhfinder Wiki:

Quote:
Galt's tumultuous fall into mob anarchy began with the ascension of House Thrune in Cheliax in 4640 AR. With the blatant devilry and capricious cruelty of their new masters, dissent began to bubble up in Galt.

The current year in Golarion is 4715, so 75 years ago.


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If you don't "need" an AP volume by street date and a digital copy is valueless to you, Amazon definitely offers a better bargain. I use my PDFs too often to pull out maps for it to be the better option for me.


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Pathfinder #100 has a higher price than the others because it has 32 extra pages and a poster map. After the centennial issue, the price goes back to the normal $24.99.


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Hey, it's not my flavor; it's the adventure text's. I would have made it an abandoned church to a dead god, if I'd thought of it soon enough, and eliminated all these pesky moral quandaries. ;P

And while we're discussing logical problems...

Banny Kneebreaker wrote:
"But what's botherin' me big-picture is this idea that there's creatures like this who can hide right under our noses in those tunnels beneath town, and can get down here to the church, without the town guard, or our patrols, seein' 'em moving around and raisin' warning."

... I would have made Bloodmarch Hill taller because it does raise the question of how a town that has guards with 60-foot darkvision can be unaware of things taking place forty feet below them. Believe you me, the Battle of Bloodmarch Hill GM thread is full of questions about the competence of Trunau's watchmen.

I do what I can to maintain suspension of disbelief without embarking on a rewrite of the whole adventure. :P


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CampinCarl9127 wrote:
By chance could you tell me what said contest is?

Here

Is the avatar Iammers is using now the custom one? Gom-Gom?


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The post introducing Favorites to the boards:

Gary Teter wrote:

Today we're introducing favorites for messageboard posts. They're basically an internal bookmarking system, so you can refer back to posts you want to be able to find later. Favorites are public—everybody can see what you've favorited, and can see who's favorited a post.

To favorite a post, click the "+" beneath the reply link. You can remove your favorite at any time. We show a count of how many people have favorited a post next to the "+", and if you click that text, you can see who favorited the post.

There is a new "favorites" tab on your user profile page, which shows all the posts you've favorited. There's also a tab to show you which of your posts have been favorited, including those you may have posted under aliases.

A note about the terminology: We've specifically selected "favorites" rather than "+1" or "like". Anybody can favorite a post for any reason, not just agreement with the sentiment expressed or how it was said.

As someone who has seen the boards both before and after the introduction of the feature, it definitely reduced the proliferation of "+1" or "me too" posts. I've certainly used it as an alternative to posting, "Yes, this is how I read the rule as well" or the like and would be sorry to see it explicitly not mean that anymore.

Particularly when the List function is much better at bookmarking posts you want to find again.


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I second Steve's question. Since one of the benefits of the Battles subscription is a discount on purchasing singles, it's a bit disconcerting to hear that there will be less of an opportunity to use the discount in the future.


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This Christmas-themed one-shot was created for Beginner Box rules, but it would probably be pretty easy to throw back in AoOs and the like and run it with the full Pathfinder ruleset.


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James Jacobs wrote:

Most divine heralds are CR 15 unique outsiders who can't grant spells... but there are exceptions. The Tarrasque is a good one—he's CR 25. Iomedae is another; she was a demigoddess capable of granting spells and had her own religion even AS she served as Aroden's herald. Unusual for a herald, yes, but not impossible.

What it would say about a community who would choose to worship Iomedae rather than Aroden, mostly, would be that the community is more kindly and good-natured than would be comfortable worshiping Aroden. Remember—he was lawful neutral. He was not a good god, and that rubs a fair number of folk the wrong way, especially in areas like Trunau that are constantly beset upon by evil forces. Makes sense that they'd turn to someone more capable and WILLING to help them than a god more interested in history and innovation than in...

Cool; thanks!

Is there a temple to the Tarrasque anywhere in Golarion? That is, does anyone worship it rather than Rovagug?

Would you say that a herald of a differing alignment would be more likely to have its own church (assuming it's already out of the ordinary in being capable of granting spells) than one whose alignment matches the "main" deity?


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Are you trying to post something that's identical to a post that's already in the thread? Like "." or "dot?" If your post is character-for-character the same as a previous post on the page, it will only let you preview and not submit. It's an anti-double-posting, anti-spam measure.


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There is no cure minor wounds in Pathfinder, precisely because they made orisons at-will.


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Erik Mona wrote:
Kor - Orc Scrollkeeper wrote:


Do you still anticipate that the new and improved Feiya and King Irovetti minis will be available with the release of the Rusty Dragon Inn set?
Yes. WizKids has confirmed that the replacement minis will be in this set, one each per case.

Is that one mini per case (i.e., with my subscription case, I'll get either an Irovetti or a Feiya) or one pair of replacement minis per case (with my case, I should get both)?


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Liz Courts wrote:
(I might be misremembering the fact that maybe they were provided free if you were an AP subscriber?)

That was certainly the case for Second Darkness. I'm not sure about Legacy of Fire. I was subscribed to the Companion line at the time so I got one anyway.

Tirisfal wrote:
I actually got a guy into Pathfinder at the bookstore I work at because of all of the free stuff. He told me he was interested in it but he heard it was like 3.5 and was worried about spending a ton of money on it and his eyes lit up when I told him about the PRD and showed him the free android app. He comes back into my store at least once a month to check out the new books now

Hollow's Last Hope and the free Alpha rules were my gateway. :)


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Players Guides for Second Darkness and Legacy of Fire are not free, as they were Player Companions.


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My guess is, if he's only getting an AP book every month, it falls well under the cut-off where USPS International shipping gets crazy-expensive.

And seriously? $6.50 to ship to the UK (as I surmise from the alias)? Shipping one AP volume to Texas costs $6.09, using the Cheapest Possible method. Darrell Impey UK, you're already getting a heck of a deal with your current shipping option.


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Piccolo wrote:
Nox Aeterna wrote:
But per rules , when you are out you only get 4 hours , that is about it.
That's just silly. I refuse to accept this. The crafter can easily get in 8 hours at a stretch and still have time to adventure, given the properties of the Ring of Sustenance.

As GM, you're free to rule any way that works for your game. But if you ask a question in the Rules Questions forum, you're only going to get an answer according to the rules. If you're interested in changing the rules, you should ask for input on your ideas in the Suggestions/House Rules/Homebrew forum.


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Quote:
If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).

CRB> Magic Items > Magic Item Creation


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From January 2012:

Vic Wertz wrote:
W E Ray wrote:
For 4 years now Jacobs has been saying that APs can't be anything but 6 volumes and for 4 years now I've felt that every "reason" he gives is silly. Harder work on the designers, no doubt. But not undoable (You guys are working your dream-careers, yes?) Not impossible to make sure a new AP begins every GenCon. You got 12 months: One 7 and one 5. Or a 6 and two 3s. Or a 4 a 6 and a 2. Harder work but doable . . . . And you don't have to start every one at 1st level. Starting a 3 volume AP at level 9 would not lose customers. Finishing an 8 volume AP at level 21 would not lose customers. (in theory)

You're treating AP volumes like interchangeable widgets, and that's not so.

First off, you should realize that doing 12 installments in the AP line per year currently uses our full capacity. (Actually, you might note that historically, it takes about 13 months of development time to do 12 AP volumes, so we're technically *over* capacity, and end up nearly killing ourselves to get caught up each Gen Con.) And this is not a problem that can be solved by throwing more people at it—it doesn't work that way. So any change we would consider needs to be something that won't increase the workload *at all*.

If we went to, say, three 4-volume APs in a year, it would take more person-hours, because creating and outlining an AP is a big job, and the amount of effort to do that is only partly related to the number of pages of content needed. So "more (but shorter) APs per year" is not feasable.

Also, higher-level adventures are harder to develop, and take longer than low- and mid-level advantures, so stretching APs further into high-level territory would increases the amount of time it takes to do one. So longer APs are not feasible; even doing an 8-volume and a 4-volume would probably take more time than two 6-volume ones. (Maybe we could fit in a 5 and a 7, but A) the 7 would be pushing it, and B) that's just weird, and I don't think it would particularly improve anything.)

And yes, we *do* have to start every one at 1st level. Low level adventures sell better. Always have, always will. There are some really good posts on the boards on that topic already, so I won't repeat them.

Bottom line here is that we have a formula that works really well, and I fail to see any real reason to screw with it.

Things change in 3-1/2 years, so it might be something they'd be willing to consider now, but Vic was pretty against it then.


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Quote:
A rogue cannot sneak attack while striking a creature with concealment.

Despite the soft cover from your allies, you still hit it at least. :)

When I went to roll initiative, I looked twice at Alicia's initiative. Then I asked my husband (resident number cruncher -- he can calculate point buy if I read him an array), "Is it possible for a 1st level PC to have an 11 initiative?"

Him: "No. Unless she has a 20 Dexterity."

Me: "She does."

Him: "And Improved Initiative."

Me: "She does."

Him: "And Reactionary."

Me: "Yep."

Him: "Then, yes."


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The only drow mini I have is the Drizzt from Icons of the Realms. I never bought minis before Pathfinder Battles.

I much prefer the purplish-skinned drow from Second Darkness to the ebony drow of WotC. I don't like the pale blue ones from ... is it the ARG? They look more like Snowcaster elves to me.


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Neil Spicer wrote:
Joana wrote:
...I was under the impression that the assignment was a flip-mat rather then just being the same size as a flip-mat (which is a bit confusing in and of itself to me; it's hard to imagine a flip-mat-sized full page encounter map in an adventure).
One of the reasons for the imposition of the 24 x 30 squares is that a map using those dimensions will fit on a flip-mat. Speaking for myself, I often use that knowledge to plan out maps that I do for adventures in Paizo APs, because I know that'll make play at the gaming table easier for the GM and the players, who'll likely be using a standard-sized flip-mat to reproduce it. Or, I may spec something out as the size of two flip-mats side-by-side. Either way, it makes reproducing the map at the table easier for the GM.

Ah, see, there was the sticking point for me. It just clicked. When I read flip-mat, my mind went directly to Paizo's line of flip-mats like Haunted Forest or Waterfront Tavern. The connection to "this map should be able to be reproduced on a standard blank flip-mat by the GM" never occurred to me.

I got it now. But I think referring to it as the Tactical-Scale Map round in the future is a fantastic idea. ;)


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Vic Wertz on boxed sets

Vic Wertz wrote:
Jrcmarine wrote:

...what are the chances of a boxed set product as mentioned above? :-)

Boxed sets are hard to create and—because the costs are really high—hard to make money on.

Let's look at the Greyhawk "From the Ashes" box set, which contains:


  • Two 96-page books (a setting book and an adventure book, more or less)
  • Three 32x21 maps
  • Five monster sheets
  • 20 reference cards
  • A box

Now, let's model a Pathfinder equivalent.


  • 96-page books are the size of an AP volume. We sell those for $22.99.
  • Our Map Folios that contain 3 33x22 maps sell for $19.99.
  • The best equivalent for "monster sheets" and "reference cards" would be our Campaign Cards, which sell for $10.99.
  • We sold our Treasure Chest empty box directly from paizo.com for $2. (That actually has very little markup from cost—boxes are expensive; if we had to cover our costs on that through the distribution chain, it would be higher; for this exercise, let's call it $3.03 because it gets us to a retail price that we could actually use.)

Would you pay $79.99 for that?

And even if you would... do you think game stores or book stores would be thrilled to invest $48 (that's 60% of retail) for each copy on their shelf that may or may not sell for ages if at all?

Do you think there are people who can't budget $80 for a game product at one time, but would buy the parts over time?

Or people who wouldn't buy the whole box, but would buy just the campaign setting book, or just the adventure, or just the maps, or just the cards, or any combination of the above?

The truth is, we actually do plan a lot of our products as if we were making box sets—we just sell the components individually. When we release a new AP, we usually plan one or two books in the Campaign Setting line that work with the AP. We release a Map Folio, and a card set, and now eventually a token set, and maybe tie in a Flip-Mat or Map Pack or two. And we usually do a Player Companion that ties in as well.

And now that we're changing the Modules line into something more event-driven, you'll see that there as well. Look at The Dragon's Demand, and The Dragon's Demand Campaign Cards, and the Dragon Slayer's Handbook Player Companion and the Dragons Unleashed Campaign Setting book. It's a boxed set—just without the box.


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From the Community Guidelines:

Quote:

Is it okay to post in languages other than English?

No. Moderators need to be able to quickly read through and understand the content of posts. Lengthy posts or threads in languages other than English are not something our team is able to moderate.


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Kalindlara wrote:

I seem to recall that "Skraeling" has been retconned out of use in Golarion. There was a discussion of colonialism and Hispanic representation where some information was presented on the subject.

I haven't found the relevant citation yet, though, so hopefully someone can pop in to refresh my memory...

Here.


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Thistle arrows were ported over poorly from the old Campaign Setting. Here is the original wording:

Quote:
Thistle Arrow: These arrows are a specialty of the Ekujae shamans, who craft the arrowheads out of the thistles of a toxic plant that most creatures find highly caustic. They deal normal damage but then become embedded in the wound and deal an additional 1 point of damage each round for 1d6 rounds from their irritating sap. Creatures immune to poison are immune to this extra damage. A creature can remove an embedded thistle arrow as a move action without provoking attacks of opportunity, but doing so deals an additional 1d3 points of damage as the thorny barbs are pulled free. A DC 12 Heal check (made as a standard action) can pull free a thistle arrow's head without dealing any additional damage. A single thistle arrow costs 1 gp.

Here is a previous thread on the issue.


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This preview sold me on the book. Just pre-ordered from Amazon. Looks great!


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To be fair, most of the closed recruitments I've seen aren't picking players from a limited number of applicants; they're "okay, guys, all five of you I've already contacted check in here and build your characters," which can easily be done in a Discussion thread. Like this. Or this. Or this. Or this.

For replacing players, having a recruitment thread that already says "CLOSED" in its title is counterproductive. I'm not even going to open it and read all the way to the end where you're saying, "Hey, we've had some players drop and need new PCs." Because you've already told me I'm not invited. Wait until you need players and then create a thread that doesn't tell them not to open it.

Papa.DRB, while in your case a closed recruitment thread would actually make sense, I'd still advise you to invite your current players to a Discussion thread to pitch their characters there, for the above reason. It won't clutter up their Campaigns tab or your campaign's Players tab, as it's only posting in the Gameplay thread that adds a Campaign to a player's profile or a player to the Campaign. But if you went ahead with a closed Recruitment thread, I couldn't quibble.


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Links to Vic Wertz, Paizo's co-founder and co-owner, flat out saying no to hardcover compilations:

December 29, 2009:

Vic Wertz wrote:
Brutal Ben wrote:
Personally I would mind the option of spending $79.95 - $99.95 for a complete adventure path set in hardcover. Probably would be about as thick as the PFRPG core rules though.

Offering a collected volume of each AP would be encouraging people *not* to buy volumes as they come out. If there's one thing you should take away from everything I've said in this thread, it's that that's a *very* bad strategy for us.

Also, your proposed price point would pretty much ensure that nobody bought it any other way, because the six volumes cost $119.94 as separate volumes ($83.94 for subscribers). Quite seriously, if we offered a product like you describe, we'd go out of business.

Have you considered taking your six volumes to a bookbinder? That sort of thing can be done.

August 7, 2011

Vic Wertz wrote:

Seriously, guys, please stop asking for other compilations. It's not going to happen, and I don't want people who don't read carefully thinking it's likely to happen.

One of the main reasons for not doing this one is that just having the notion out there that we *might* do this for other APs is harmful. I'd really appreciate it if everybody would help squash that idea whenever and wherever it is raised.

This is a unique circumstance.

January 28, 2013

Vic Wertz wrote:

As many of you know, one of the biggest issues that lead to TSR's insolvency is the proliferation of campaign settings. When they were actively selling one or two or three campaign settings to their audience, a big chunk of their audience would buy any given book they were releasing. When they were actively selling seven or eight campaign settings, only a small fraction of the audience would buy any given release.

A similar problem exists with APs, as the typical gaming group plays only one at a time. Right now, a group looking for an AP might well rule out the 3.5 ones, and the ones that have volumes out of print, so that leaves them 7 APs to consider—or, assuming quality and appeal being similar among them, a 1 in 7 chance they'll buy the current product. If we updated the 3.5 ones, and reprinted the out-of-print volumes, the odd that they'd choose the current release drop to 1 in 12.

The simple fact is that we need to sell you what we're making more than we need to sell you what we've made, and allowing things to go out of print is therefore a necessity.

And when those out-of-print volumes go for big money on eBay, that's actually helpful in that it helps establish an upward trend for the future value of a present subscription, and underlines the fact that the best time to subscribe to our lines is "as soon as possible."

Spoiler:
Having delivered all that cold water, I should also point out that they've hinted they might do another anniversary edition for Paizo's 10th. Most likely APs speculated about were CotCT, Second Darkness, and Kingmaker. But that's a vague possibility at this point, not a firm commitment.

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lachapakhan wrote:
i don't know where you get the afflicted vs shaking off part. i have not seen that anywhere in the rules.

It's before the rules about poisons, under afflictions, which includes poisons, curses, and diseases. It's here in the PRD. In the Core Rulebook, it's in Appendix 1 on page 555 before the specific Poison rules on page 557: Curses, Diseases, and Poisons all have specific rules after the overall Affliction rules.

Quote:
From curses to poisons to diseases, there are a number of afflictions that can affect a creature. While each of these afflictions has a different effect, they all function using the same basic system. All afflictions grant a saving throw when they are contracted. If successful, the creature does not suffer from the affliction and does not need to make any further rolls.

EDIT: Just checked my first-printing CRB, and the text hasn't changed.


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Vigilante is still in its playtest version. Until there's a final version out, I wouldn't expect it to show up in any "official" product.

EDIT: James Jacobs's response to a similar question:

James Jacobs wrote:
Darius Darrenbar wrote:

James,

Would it be safe to say that the vigilante class would be ideal for Hell's Rebels?

In theory, yes, but since the class is still being designed, and I'm pretty sure the design team hasn't had the chance to read the Hell's Rebels adventures, and I know I've not had a chance to look into the vigilante more than just to look it over to make sure the initial playtest won't break Hell's Rebel's design (at this point it does not seem to do that... whew!)...

...in fact, I can't say yet. Won't know for sure till the class is actually done being designed. Which, alas, will be after all six Hell's Rebels adventures will be in the can and off to the printer.


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Marvin Ghey wrote:
I placed an order earlier today, before this went up, I guess; is there any way retroactively to get in on the discount?

Contact Customer Service with your order number and ask. Just keep in mind that it's the weekend, and they won't be back in the office until Monday.


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Looks amazing! I love how bonuses-for/reasons-to-be-at the first encounter are separate from campaign traits, which hopefully have a longer shelf life.


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I had forgotten about holy water. That's a really good suggestion, especially since there's no reason for the party to blow through holy water fighting orcs like they're likely to with spell slots or channels.

Thanks!


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Mark Seifter wrote:
To be honest, if it's just about one monster, I would consider giving the party some cool one-shot items to help exterminate that monster, and then the player can just make the character they want.

Can you suggest such a cool one-shot item? Being incorporeal, it's immune to alchemist's fire/acid/etc, and with the one magic weapon in play at this point doing half-1d4 a round, there'll be a TPK before the party can hope to deal 39 points of damage, even ignoring the 50% miss chance each round due to total concealment. :P


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We used to have a headlamp on an elastic band; I believe it was sold as a hands-free flashlight. The good thing was it had not only the normal white light but a red light; in my experience, it allowed one of us to read while not disturbing the other person in bed, due to the color.

EDIT: Something like this.

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