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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 8,308 posts (20,598 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 87 aliases.


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To be fair, most of the closed recruitments I've seen aren't picking players from a limited number of applicants; they're "okay, guys, all five of you I've already contacted check in here and build your characters," which can easily be done in a Discussion thread. Like this. Or this. Or this. Or this.

For replacing players, having a recruitment thread that already says "CLOSED" in its title is counterproductive. I'm not even going to open it and read all the way to the end where you're saying, "Hey, we've had some players drop and need new PCs." Because you've already told me I'm not invited. Wait until you need players and then create a thread that doesn't tell them not to open it.

Papa.DRB, while in your case a closed recruitment thread would actually make sense, I'd still advise you to invite your current players to a Discussion thread to pitch their characters there, for the above reason. It won't clutter up their Campaigns tab or your campaign's Players tab, as it's only posting in the Gameplay thread that adds a Campaign to a player's profile or a player to the Campaign. But if you went ahead with a closed Recruitment thread, I couldn't quibble.


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Links to Vic Wertz, Paizo's co-founder and co-owner, flat out saying no to hardcover compilations:

December 29, 2009:

Vic Wertz wrote:
Brutal Ben wrote:
Personally I would mind the option of spending $79.95 - $99.95 for a complete adventure path set in hardcover. Probably would be about as thick as the PFRPG core rules though.

Offering a collected volume of each AP would be encouraging people *not* to buy volumes as they come out. If there's one thing you should take away from everything I've said in this thread, it's that that's a *very* bad strategy for us.

Also, your proposed price point would pretty much ensure that nobody bought it any other way, because the six volumes cost $119.94 as separate volumes ($83.94 for subscribers). Quite seriously, if we offered a product like you describe, we'd go out of business.

Have you considered taking your six volumes to a bookbinder? That sort of thing can be done.

August 7, 2011

Vic Wertz wrote:

Seriously, guys, please stop asking for other compilations. It's not going to happen, and I don't want people who don't read carefully thinking it's likely to happen.

One of the main reasons for not doing this one is that just having the notion out there that we *might* do this for other APs is harmful. I'd really appreciate it if everybody would help squash that idea whenever and wherever it is raised.

This is a unique circumstance.

January 28, 2013

Vic Wertz wrote:

As many of you know, one of the biggest issues that lead to TSR's insolvency is the proliferation of campaign settings. When they were actively selling one or two or three campaign settings to their audience, a big chunk of their audience would buy any given book they were releasing. When they were actively selling seven or eight campaign settings, only a small fraction of the audience would buy any given release.

A similar problem exists with APs, as the typical gaming group plays only one at a time. Right now, a group looking for an AP might well rule out the 3.5 ones, and the ones that have volumes out of print, so that leaves them 7 APs to consider—or, assuming quality and appeal being similar among them, a 1 in 7 chance they'll buy the current product. If we updated the 3.5 ones, and reprinted the out-of-print volumes, the odd that they'd choose the current release drop to 1 in 12.

The simple fact is that we need to sell you what we're making more than we need to sell you what we've made, and allowing things to go out of print is therefore a necessity.

And when those out-of-print volumes go for big money on eBay, that's actually helpful in that it helps establish an upward trend for the future value of a present subscription, and underlines the fact that the best time to subscribe to our lines is "as soon as possible."

Spoiler:
Having delivered all that cold water, I should also point out that they've hinted they might do another anniversary edition for Paizo's 10th. Most likely APs speculated about were CotCT, Second Darkness, and Kingmaker. But that's a vague possibility at this point, not a firm commitment.

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lachapakhan wrote:
i don't know where you get the afflicted vs shaking off part. i have not seen that anywhere in the rules.

It's before the rules about poisons, under afflictions, which includes poisons, curses, and diseases. It's here in the PRD. In the Core Rulebook, it's in Appendix 1 on page 555 before the specific Poison rules on page 557: Curses, Diseases, and Poisons all have specific rules after the overall Affliction rules.

Quote:
From curses to poisons to diseases, there are a number of afflictions that can affect a creature. While each of these afflictions has a different effect, they all function using the same basic system. All afflictions grant a saving throw when they are contracted. If successful, the creature does not suffer from the affliction and does not need to make any further rolls.

EDIT: Just checked my first-printing CRB, and the text hasn't changed.


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Vigilante is still in its playtest version. Until there's a final version out, I wouldn't expect it to show up in any "official" product.

EDIT: James Jacobs's response to a similar question:

James Jacobs wrote:
Darius Darrenbar wrote:

James,

Would it be safe to say that the vigilante class would be ideal for Hell's Rebels?

In theory, yes, but since the class is still being designed, and I'm pretty sure the design team hasn't had the chance to read the Hell's Rebels adventures, and I know I've not had a chance to look into the vigilante more than just to look it over to make sure the initial playtest won't break Hell's Rebel's design (at this point it does not seem to do that... whew!)...

...in fact, I can't say yet. Won't know for sure till the class is actually done being designed. Which, alas, will be after all six Hell's Rebels adventures will be in the can and off to the printer.


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Marvin Ghey wrote:
I placed an order earlier today, before this went up, I guess; is there any way retroactively to get in on the discount?

Contact Customer Service with your order number and ask. Just keep in mind that it's the weekend, and they won't be back in the office until Monday.


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Looks amazing! I love how bonuses-for/reasons-to-be-at the first encounter are separate from campaign traits, which hopefully have a longer shelf life.


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We used to have a headlamp on an elastic band; I believe it was sold as a hands-free flashlight. The good thing was it had not only the normal white light but a red light; in my experience, it allowed one of us to read while not disturbing the other person in bed, due to the color.

EDIT: Something like this.


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There's a pre-painted Pathfinder Battles Seltyiel in the Skull & Shackles set (#42), but the face-painting quality was sadly pretty low in that set. I'd be glad to get a new sculpt.


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I run a game that didn't have a recruitment thread, and it's never asked me to link one. I just started discussion and gameplay threads.

The subheading for the Recruitment thread is "Recruit players for your online campaigns." If you already have all your players, you're off-topic for the forum. ;P


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If they get Chris Pratt in Star-Lord mode, it will be a good movie. Anyone else doing a young-Harrison-Ford impression ... I'm leery.

I just hope they don't start with Han as a five-year-old podracer. :P


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Erik Mona wrote:
First up this week is a staple of tavern life, the Dancing Girl! She works great as a solo performer or as part of a troupe, and if you imagine her hands are raised for a purpose other than a seductive dance, it's also possible to see her as a spellcaster.

Or a monk! My first impression was that she was getting ready to deliver a flurry of blows. :)


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Have you been keeping up with reports on The Giantslayer Endeavor?

Honestly, it's a little early for a lot of reports on the AP as a whole. A lot of GMs don't run an AP until all 6 parts have been released, and those that started 'early' probably haven't gotten too far into it yet (unless they're the Order of the Amber Die).

For my part, I've liked books 1 and 3, didn't much care for book 2, and haven't had a chance to look through book 4 yet. But that's just from reading it through; I haven't gotten far enough into running it to know how it will fall out in real play experience.


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I was going to say it feels to me like the Vigilante should be a prestige class that you can only gain access to by already being pretty competent at your base build....

...then I thought of "Mystery Men" and all those bumbling wanna-be superheros stumbling around trying to do the right thing, and I totally want to run that adventure where each PC is a Vigilante with a different specialization.

OMG. Edge of Anarchy with 4 Vigilantes. And Blackjack is Captain Amazing. So want to try it.


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Necroing the thread for this succubus! :D


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Bellona wrote:
I'm just glad to see some fan service for those who are not into scantily-clad (or unclad) alluring females. :)

Indeed! THANK YOU for the male succubus.


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As a GM, I post a list of active effects and who is subject to them every round, like this.

People might still forget them from time to time, but it's not like they're not right in front of their faces. :)

We actually do this at the table, too, when buffs start flying: Someone will pick up the dry-erase marker and make a list of modifiers from things like haste or bardic performance on the edge of the map.


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James Jacobs wrote:
AlgaeNymph wrote:
Will Hell's Vengeance be about undoing what the PCs in Council of Thieves did?

No. If the PCs of Hell's Vengeance do their job right, they'll restore Westcrown, which will change during the AP from what the PCs did regardless of how they finished Council of Thieves. Whether or not you want to undo what your Council of Thieves AP resulted in will mostly be left to you and your players, I suspect. That said, there's a LOT more going on in Hell's Vengeance... it's MUCH bigger in scope than Council of Thieves.

And of course, as with ALL APs, we won't be assuming anything about Westcrown at all for those who haven't played this AP or Council of Thieves.

Would you say that a group could run Council of Thieves after Hell's Vengeance as easily as HV after CoT?

(Thanks for getting away from the S'sS, S&S, SS initials here lately, btw!)


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Hey, look: It's that evil monkey-man we just fought!

So where have you disappeared to now, Navior?


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Avatar-1 wrote:
Ah, what types of games do work? No dungeon crawls and no sandbox is a huge chunk, I'm not sure what's left?

Natural cavern systems or underground terrain without a lot of doors or choices to make as to which way to go now work just fine. As do overland or urban settings.

It's just that every time you throw up a choice like, open this door or that door? go right or left?, it's most likely going to take at least 24 hours to resolve. If it's a meaningful choice, like "do we try to rescue the hostage or go after the BBEG?", that's a pause worth taking, but if it's basically a coin flip to decide (no tracks, no clues, no idea what's either way), it's a sheer loss of momentum.

As motteditor says, campaigns with clearly-defined goals work better than just exploration for the sake of curiosity or loot or what-have-you. "Find the Mcguffin," "rescue the prince," "defeat the dragon" are better mission statements for a PbP than "gain fame and fortune" or "discover the secret of the creepy village." Concrete goals, not abstract ones.


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I don't know; the best resources for PbPs are in this subforum. Not only that, before it was created, they were swimming around in Play-by-Post Discussion with a million OOC threads, and they still managed to thrive.

On topic for the thread, I disagree with #4. I can't stand being taken out of the game for days and days by cause fear or the like. At least in a face-to-face game, I can go grab a snack or watch TV for ten or fifteen minutes and then get back in the mix. Being told I rolled low so I don't get to play for a week or two stinks.

6. Dungeon Crawls aren't a good fit for Play-by-Post.

I love a classic dungeon crawl at the table, but in play-by-post, the game almost always stalls out when there are too many small decisions. Which door to open or which way to turn takes less than a minute when everyone's sitting around the table but can drag out for days in play-by-post.

I've seen some GMs try to avoid this issue by narrating the party past blind alleys and empty rooms and only throwing the impetus back to the players when a combat is triggered, but long dungeons can make this seem like GM-story-hour. The best solution I've seen is for a group to agree on rules of engagement like "we'll open every door we come to and always take right turns"; this preserves some of the feel of a dungeon at the table without slowing down the gameplay thread every time there's a choice of which way to go.

And a corollary,

7. Open sandboxes tend not to work well in Play-by-Post, either.

This one surprised me. Because you have so much time to consider and refine PC and NPC actions in play-by-post, it would seem tailor-made for open-ended scenarios. In most instances, however, you really lose the energy of all the players thinking about the same thing in the same place at the same time as they build their plans. Even when I intend to consider a "how does the party approach this" scenario when I'm AFK, I tend to forget about it and only remember when I go back and check the thread again. It's another opportunity for the thread to lose momentum while the players flail around.

Instead of giving a wide-open "what do you do now" question, I think a PbP GM is better off giving the players a limited set of options: "Do you begin by approaching the guard, gather some information around town, or plan a frontal assault on the tower?" That leaves it open for the players to come up with something not mentioned but gives them some structure if they're out of ideas.


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Yes, once you've posted with an alias, it can't be deleted. It can, however, be renamed if you've made fewer than ten posts with it.


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There's a list with rarities collated here as the minis are revealed.


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Joe Hex wrote:
Where can I find this art book, of which you speak? Paizo has some of the most fun art I've ever seen in an RPG. Cash grab or not, I'd love to have that!

Visions of WAR

Here is the limited edition.


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Steve Geddes wrote:
I'm pretty sure Lisa's ten-year reminiscences blogs indicated that Pathfinder overtook 4E sales a good year or so before it began to show up in ICv2 surveys. If I was Joana, I'd have a link for you. As it is, I just have a hazy recollection...

Ooh, a challenge. :)

Here's the relevant text from the bottom of Lisa's part of the blog, just before the bolded "Employees who started in 2010."

Lisa Stevens wrote:
This will be news to most readers: By the end of 2010, the Pathfinder RPG had already overtaken D&D as the bestselling RPG. It would take almost half a year before industry magazine ICv2 first reported it, and several quarters more before some people were willing to accept it as fact, but internally, we already knew it was true. We'd heard it from nearly all of our hobby trade distributors; we'd heard it from buyers at book chains like Barnes & Noble and Borders; we could see it using industry sales trackers such as BookScan; we were even regularly coming out on top on Amazon's bestseller charts. Each individual market we sold in had us either tied with or outselling D&D, and none of those sources counted our considerable direct sales on paizo.com. Put all of those things together, and it was clear: Pathfinder had become the first RPG ever to oust D&D from top spot. It wasn't our goal, but here we were. And as we started planning for 2011, we knew that if we were going to be the industry leader, we were going to have to step up our game and act like a leader. 2011 would be our first chance to show what we could do with that position....

I don't actually remember when 4e started winding down its releases. Does this prove or refute the point?


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Steve Geddes wrote:
bugleyman wrote:
thejeff wrote:
That was my understanding.

They have explicitly stated this is the case.

Really? Do you happen to remember where?

Well, Gleemax is gone, my attempt to link to the ENWorld statement failed, and when I tried to link to the press release from the Paizo thread at the time, I was told wizards.com was down. :P

Here is a re-posting in the Paizo thread from the ENWorld statement, however.


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Sara Marie wrote:
Campaign Setting: Andoran, Birthday of Freedom

As festive as that sounds, pretty sure that should be Birthplace of Freedom. :)


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Mark Seifter wrote:
Books that aren't in the Pathfinder RPG line, however, the PDT can't FAQ.

Sadly, this is one of the reasons I dropped my subscriptions to the Player Companion and Campaign Setting lines: the knowledge that if there are issues with any of the mechanics, they will never be addressed. :\


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The choices under Gender are now Male, Female, Unspecified, and Iomedae. (Looks like "Iomedae" was accidentally entered in the Gender field as well as the Name field for an image from Undead Unleashed.)


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Hey, sneak preview of Unchained rogue! Nice. :D


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I've never seen a cleric built around channeling. If that's your thing, Paizo already rethought it as the Life oracle.


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The souls of the departed go to the Boneyard, a kind of lobby/holding area while they're waiting to be judged. A soul that returns to the mortal coil, via whatever means, wouldn't have left the Boneyard, by definition, as once a soul is judged and sent to another plane, resurrection magic will no longer function.

Pick a few details from the wiki article, and tell the player his PC saw those while standing in an endless line of beings of all types.


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SCARY RED LETTERS AT THE TOP OF THE PAGE! wrote:

Paizo.com will be offline for scheduled maintenance starting at 4:00 PM Pacific time on Tuesday, March 31.

The downtime is estimated to last about 6 hours. We apologize for any inconvenience this may cause.

Is anyone else slightly concerned about all this downtime just ahead of April Fool's Day?


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Would you allow a PC casting speak with animals to speak with a familiar? Technically, a familiar loses the animal subtype and becomes a magical beast, but the spell doesn't actually specify animal subtype.

Speak with Animals wrote:
You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. Wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.


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June 20th


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Pexx wrote:

1.) Shipping

a.“Paizo will pay the first $10 in shipping and handling for any shipment of products totaling $100 or more”. That’s pretty cool & all, but why isn’t shipping free?

Because UPS and the Postal Service charge Paizo to ship things? Sites offering free shipping either are large enough businesses that they have sweetheart deals with their shippers, or they add the cost of shipping to the cost of the product, or a little of both.

That $60 you paid for shipping? If you don't pay it, Paizo pays it. Either they lay people off, or they raise the MSRP of their products.

Pexx wrote:

3.) My Account

b. Messageboard Settings. I would like to be able to add my city and state (or the appropriate information depending on where you live) and would like to be able to display that info if I selected to. Some of us are proud of where we live and want to show it off.

You have a Profile. Click to create a profile and you can enter your location and anything else you want to make public.

Pexx wrote:

6.) Messageboards

b. There’s too many threads! Condense them down and make sub threads. And when a topic gets closed move it to an archive of some kind so people don’t have to scroll for miles looking at dead closed threads. If they want to look at inactive stuff they can go to the archive folder or whatever storage house you want for it.

Vehemently disagree. I find other sites with nested threads difficult to navigate.

Interestingly, threads used to archive when they hadn't had recent activity, and they did a major forum overhaul several years back so they didn't anymore. I assume they had a reason for doing so.

EDIT: Here is the explanation of removal of archiving. When threads fell into the archives, they were no longer searchable from the main forums; you had to search active threads and archives separately.

As to why anyone would want old threads, people are still running Rise of the Runelords and other old Paizo adventures. Threads in which questions are answered and suggestions are offered are no less relevant because they're several years old. One of the best things about the Paizo messageboards is the wealth of information and ideas GMs share with one another.


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The first time my RL group saw a wand of clw printed in an official book, we were like, "Can ... can you do that? Surely that's a mistake." And then we looked up the rules on making wands and found out, by golly, you can do that in 3rd edition. Still feels wrong to me, though.

Not to mention that the only time I've played a male PC in PbP, he was a cleric, and the limit on the number of times you can type, "He prods her with his wand," before it starts sounding dirty is really low.

So, what do we think of the party we have? Only four PCs, and illusionist-cleric-monk-rogue isn't going to be burning up the optimization boards for party composition. On the plus side, the stat array makes them a lot more well-rounded than standard point-buy. Do we want to look for a fifth or sixth player, or are we willing to give it a try with what we have? This first book isn't overwhelmingly combat-heavy, but some of the encounters are raising eyebrows for difficulty in the GM thread.


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Tacticslion wrote:
James Jacobs wrote:
More like a buopoth's mouth snout...
"Page not found"?

Direct link


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James Jacobs wrote:
Title: A pretty plain title. Considering the outlandish nature of so much going on in the adventure, the title feels mundane and underwhelming. If this adventure wins, I’d likely try to find a better title for it…
Owen K. C. Stephens wrote:
Title: "Journey Into Midnight" sounds too generic. I literally could not remember it from minute to minute. It doesn’t tell the GM anything about the adventure, and is unlikely to spark player's imagination.

I'm just surprised no one has mentioned how close it is to being identical to Pathfinder #18.


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*shrug* I never go to game stores, but I know lots of local PFS games are held there. I'd imagine they're a major gateway for organized play.


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Here is a list of some of Paizo's "non-existent" game store owner/retailer/customers.

Just because there are no game stores selling Pathfinder in your local area does not mean they don't exist.


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DM Sothal wrote:
When / Where was that introduced?

In the Rules Reference cards. Look at the example cards shown on the product page. Discussion of the clarification/stealth errata began when the images were posted last August.


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Dustin Ashe wrote:


Ardathanatus (CE male elf cleric of Yamasoth 15), Riddleport

Ardathanatus is at Windsong Abbey, not in Riddleport.


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Korvosa is the largest city in Varisia and also has 13th level clerics as noted above.


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James Jacobs wrote:
Set wrote:
Abadar, patron of cities, wealth, merchants and the law, has, of five Domains, one that's relevant, Law. He probably should have Community, as patron of cities. He probably should have access to some sort of Wealth / Greed / Trade domain, if such a thing were to be created for Pathfinder (preferably not just poached from the Wealth / Greed / Trade domains in 3.5).
Abadar and Erastil have a not-always-friendly sort of conflict going. One of those areas where they conflict is that Erastil is very much an advocate for the citizens of a community, and thus he has the Community domain. Abadar, on the other hand, is much more "corporate." He doesn't really care as much about the individual, and thus does NOT have the community domain, on purpose. Admittedly a pretty subtle move on my part, but that's the basic reasoning there. And since we have no Wealth/Greed/Trade domain in the game, he offers Nobility instead. (Subdomains, from the APG, will help as well.)

Hey, James, I ran across this question you answered almost five years ago, but it ties into something I'm wondering about in relation to Giantslayer.

Trunau has a prominent Banker, but the vibe I get off the town is much more Erastil than Abadar: more defending-one's-home-and-hearth than civilization-must-prevail. Am I misreading the atmosphere of the community?


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Here's James Jacobs, the Creative Director of Paizo, saying the same thing.

James Jacobs wrote:

Further clarification:

Our cartographers create the maps at the size they are printed in the book; they don't create them at such a level of detail that when you blow them up to 1 inch squares they'll still be crisp and clear. As I said in my last post, doing so could make a map big enough for a horse to use as a blanket. And since the current full-page size is running at 55 MB, I would assume that something equal to 25 pages would be close to 1,200 MB in size. I'm not sure our computers here at Paizo could handle that. I'm POSITIVE the one I work on would explode.

And further down the same thread...

James Jacobs wrote:

One thing to note: I honestly don't know what the capabilities and procedures are for actual map file manipulation. My part of working on the maps is generally limited to asking authors to provide them, sometimes redrawing maps that authors provide that are too ugly or confusing, and then sending the finished map rough drafts to our art director, who then sends them on to the cartographer. I also proof the final maps that come back to make sure they work with the adventure.

SO! I can't really speak with authority WHY we do the maps the way we do, but I can say that changing that procedure isn't really an option while we're overworking our art department as it is by heaping so many monthly products on them AND adding additional giant hardcovers. Currently, the primary focus of what we do at Paizo remains the print product, and if we have to make choices between what is best for the print product and schedule and what might be better for the PDF... the print side wins.

And even if we DID ask for the maps to be done at a level of detail where you could print them out at a 1 inch = 1 five-foot-square ratio, not only would that make for enormous file sizes that would make the process unwieldy (I fear... again, I don't know WHY the files are so big or what happens if we shrink that size, but I suspect we can't due to the standards of publishing requirements), it would also break the bank. Building a map to be pretty and not pixelated at that scale also requires more work on the maps themselves to make them not look barren and sparse and ugly at that scale... but even if we DIDN'T take that extra step, we'd still have to pay the cartographers more since, like artwork, map payments scale with the physical size of the map.

All of which is saying that there are MANY compelling reasons to handle the maps like we currently do. Would it be possible to change those reasons and how we handle maps? Sure! But certianly not this year, when we're also launching a 576 page RPG and a 320 page bestiary. We're too busy!


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On a separate note, the final dungeon has the PCs ostensibly chasing the BBEG through a dungeon ... but none of the stuff that attacks them in the dungeon attacked him as he passed through. :\

I thought about having him go through the flooded part of the dungeon with the troll and then climb up to the tomb to avoid the hazards (looks like the flooded level is accessible from all the rooms, although both layers on one map makes it a bit difficult to be sure) ... but since this is Skreed's first time in the dungeon himself, how would he know what the hazards were or exactly where to climb up to?

The alternative is the "Thank you for retrieving that item for me, Dr. Jones" ending, where he's actually skulking somewhere around the entrance and follows the party after they've cleared the way for him, confronting them in the tomb itself. Hm, I think I kind of like that idea better anyway.


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How much of the siege-as-written could be salvaged if the attack were changed from a sudden surprise to an anticipated gambit that Trunau could prepare for? It would solve the verisimilitude problem of the amazing invisible orcs and their stealthy siege engines, as well as allow the PCs to be healed and rested and kitted for battle rather than investigation, but what would have to be changed?

One could presume that Jagrin Grath might have led the toughest warriors out to harass the advancing forces, trusting in the B team and Trunau's natural advantages to protect the civilians within the palisade; that would still allow Omast Frum to ready his defenses as highest-ranking guard member left in town and permit the PCs to operate as local heroes without raising the question of what all the high-level NPCs are doing during the battle.

Rabus Clarenston could refuse to leave his property for the safety of the upper quarter, and Sara and/or Agrit might have been similarly stubbon/overconfident or returned to their home for keepsakes, which would allow their rescues to go off as intended.

Any other amendments that would need to be made? Lighting the beacons might be less necessary, but the PCs could easily be tasked with aiding the front-line defenses without the necessity of lighting them.

EDIT: Some more time between solving the mystery and the attack would allow for racial tension to percolate as well, as Trunau knows there are half-orc infiltrators among them but don't know who. You could even move the Baseil Sabask encounter to before the actual siege, in the uneasy waiting period.


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Use the Race and Class/Level boxes on the profile, like this or this.


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If you already know who your players are, you can skip the recruitment phase and just open a discussion thread. Point your friends toward it, attach a gameplay thread, and you're ready to go.


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Usually, beacons are meant to signal to allies to bring reinforcements, though I suppose Truneau doesn't have any allies nearer than Lastwall. Still, if the PCs are running into trouble, you could have a scouting force outside the walls at the time of the attack return and turn the tide of battle at a pivotal moment because they saw the beacons, maybe tell the PCs to get back to the Longhouse and rest while they mop up. Then, when they wake up, the party could be given the task of going into the tunnel after Skreed, who was spotted going in just before sunrise.

The party will definitely need to rest, heal, and refresh daily resources between parts 2 & 3. The adventure does offer the PC the option of resting while Kurst puts the tunnel entrance under guard, but it'd be hard to explain what Skreed's been doing in there for the last 8 hours.

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