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Divine Crusader

Joana's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 7,832 posts (19,218 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Aw, man, I was saving my holiday discount code for these. :(


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

No, because they now know there's someone hiding somewhere shooting at them, which they didn't know before. It's not Baldur's Gate where you can edge up and repeatedly shoot a guy right on the edge of the fog of war and have him not react.


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Jeff Lee wrote:
My main concern was that it provides a major transformation without much detail about it. The character turns into water and can't speak, attack, or cast spells. Okay, so what does that mean in regards to others attacking the wearer? Does the wearer still take damage normally? What about precision damage? Fire effects? It's a major change that seems like it should have noticeable effects beyond what's listed.

Maybe grant the elemental subtype while in water form, which would make the wearer immune to precision damage, flanking, and critical hits? That said, water elementals are made of water and take normal damage from weapons, until they get Large anyway. I complain about how stupid it is that poking a sword through water 'hurts' the water every time we fight an elemental (and don't get me started on air elementals!), but those are the rules.


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Shane LeRose wrote:

Catfolk

I and another asked about them a page back. At least an update as to when we'll get some more background on them.

Answered here.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Most of them have gotten bios in the Paizo blog. Check out some of these.

EDIT: For the APG iconics, here's Damiel, Alain, Alahazra, Imrijka, Balazar, and Feiya.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

It only activates on a successful hit, and you can't successfully hit a swarm with a weapon.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

3.x had a rule that explicitly allowed swarms to take damage from torches and from weapon enhancements such as flaming, but Pathfinder removed that language. By RAW, the only things that will damage swarms of creatures too small to take weapon damage are effects that damage an area and not a single target.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

UPS and FedEx rate increases take effect in January each year so it's a [not] nice post-holiday surprise. :(


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Also, Age of Worms belongs to WotC, not Paizo.

As long as this is all just an idle fantasy exercise, however.... :)


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Sara Marie wrote:
Edited to remove Modules: Daughters of Fury from January and move it to February.

Aw. :(


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TriOmegaZero wrote:
It stacks with your Pathfinder Advantage on everything EXCEPT your AP subscription, if I understand it right.

Technically, Pathfinder Advantage never applies to the AP subscription because you're already getting 30% off instead of 15%. And the holiday discount applies only to non-subscription, non-preorder products so you can't stack Holiday15 with Pathfinder Advantage on module, RPG, card game, minis, cards, map, Tales, Campaign Setting, or Player Companion subscriptions, either.

If you order any items in those product lines outside of a subscription, however, you can stack the Pathfinder Advantage and holiday discounts.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The Pathfinder Advantage discount doesn't kick in until your first AP volume ships.

Pathfinder Adventure Path Ongoing Subscription wrote:
To qualify for the Pathfinder Advantage, the most recent volume of the Pathfinder Adventure Path must have been shipped to you (or, if you have multiple subscriptions with combined shipments, the most recent volume must be waiting to ship with your other subscription products). Any items ordered at the same time as your subscription, and any orders placed before that volume is shipped, do not qualify for the discount.

If you subscribe now, you won't start getting the 15% discount until your January subsciption ships, which as of now, is estimated to be between January 12th and 23rd. If you place an order using the Holiday15 code after that time, both discounts will apply to products in that new order.

However, the Holiday15 discount only applies to products you aren't purchasing through a subscription. If you subscribe to the AP line, you'll get 30% off the cover price and the free PDF, but not the additional 10% off. However, if you subscribe now and get The Divinity Drive, you could make an additional order to buy books 1-5 of Iron Gods and get 15% + 10% off of them with the Holiday15 code after your subscription ships.


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Steve Geddes wrote:
Quark Blast wrote:

I think the observation, already given, that goes something like this is germane:

One can take a 2E CRS and pretty much on-the-fly copy it over to a 3.x CRS and end up with a playable result.

One cannot take a 3.x CRS and on-the-fly copy it over to a 4E CRS and end up with a playable result.

What's a CRS?

I've never seen the acronym before, but I assume it's Character Record Sheet.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

If you right-click on the timestamp at the top right of any post, you should get a list of options that includes Copy Link URL. With that, you can direct-link to any post on the boards.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Have you read Doomed Hero's and Painlord's excellent guides to PbP?

It's really hard to get into games when you're new: frankly, largely a matter of luck. Once you're in a few, though, you can start building a network: players and DMs with whom you click well and have similar gaming styles. When vacancies open up in other games they're in, they're likely to suggest you to fill them. When they decide to start new games, they'll invite you to join.

As far as games likely to last, vet your potential GM. How long has he/she been on the boards? How many other campaigns has he/she involved in? Has he/she ever just abandoned a previous campaign without explanation? Does the recruitment thread start out with a statement like, "I've never GMed a PbP game before, but how hard can it be?"


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blahpers wrote:
As far as I can see in the RAW, only failed checks for running jumps have you land short based on the result. If you pass, you simply land where you want. Unless I've missed something again...?

"For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump"

The failed check is a separate clause separated by a parenthesis. So if your Acrobatics check is +20, you can't, by RAW, jump less than 20 feet in a running jump (or 10, in a standing jump).

RAI, obviously, is as wraithstike says. But that's not what the rules actually say.


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"Qhude has no idea what he's looking at but disapproves ... violently."


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

My understanding is, if you were reading Sage Advice on the D&D website 10 years ago, you are not the target audience for this book.

Frankly, if you're hanging out in these forums and reading the Paizo blog, you are probably not the target audience for this book. They've been very clear that this is a guide to help beginners get started with the game.

The previewed "Cleric" spread cements my suspicion that this is not a book I will ever, ever consult ... but it's definitely one I want on my shelf to hand to any new player. It seems to be designed to be the next best thing to the way many of us (I, at least) learned to play the game: by having a veteran player sitting down next to us with the rulebook and a blank character sheet and walking us through it.


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Tarantula wrote:
Whelp, yeah, canny tumble is utterly completely bloat in that case. It is completely eclipsed by a feat which is 1) easier to get and 2) provides more benefit.
Quote:

Canny Tumble (Combat)

Your acrobatic prowess distracts your foes.

Prerequisites: Dodge, Mobility, Acrobatics 5 ranks.
Benefit: When you use Acrobatics to move through an opponent's threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent, as long as you make that attack before the start of your next turn.

Quote:

Disorienting Maneuver

Your erratic movements disorient your opponent.

Prerequisites: Dodge, Acrobatics 5 ranks.
Benefit: If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your next turn. If you choose to make a trip attempt against that opponent, you gain a +4 circumstance bonus on your combat maneuver check. This bonus on trip also lasts until the start of your next turn.

Technically, Canny Tumble works when you use Acrobatics to move through an opponent's threatened area, while Disorienting Maneuver only works when you make the more difficult check to move through an opponent's space.

Disorienting Maneuver is still clearly the more powerful option with fewer prereqs, but there are instances when you could use Canny Tumble when you could not use Disorienting Maneuver.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

"Pique," not "peak." ;P


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

From the article:

Quote:
The launch of the new edition of WotC’s Dungeons & Dragons was like a shot of adrenaline for the RPG category, but although the two D&D releases that shipped in the summer season sold well, they were insufficient to knock off Pathfinder, which hung on to its #1 slot in the category.

{My bold.} So, yeah, it includes both Starter Set and Player's Handbook.

It's always possible that 5e PHB sold quite well and it wasn't enough to knock Pathfinder out of the top spot. After all, Pathfinder had a lot more products available to buy this summer. It's not just new releases. Erik Mona (iirc) was quoted in an article around GenCon that Paizo has sold more CRBs every year since launch than the previous year.


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Feel free to disagree, if you prefer a different distribution. This is a benevolent dictatorship. The dungeon is sparsely populated, and we hardly ever use thumbscrews. :)


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The name Ioun is not WotC (or TSR) IP, having been borrowed from Jack Vance's fiction.


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Quote:

Silent Spell (Metamagic)

You can cast your spells without making any sound.

Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.
Special: Bard spells cannot be enhanced by this feat.


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Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

"Not a hammer," she replies with a humorless smirk. "More a Final Blade. And we've been nominated as Gray Gardeners."


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FabioMatt wrote:

Sad panda here. :`(

I ordered it, thought it was confirmed, but now it has been relegated to shipping with some future subscription delivery date (instead of October subscriptions) which I presume now means I'm never getting it.

Sad panda is sad.

If your order was completed and it's already showing in a future shipment, they should have put aside a copy for you at that time; they don't wait to remove it from inventory until it actually ships. I'd ask Customer Service to be sure, but I believe you got one of the last copies.


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Started last night in my time zone; I've gotten the Website Maintenance graphic several times, too. I wonder if it's extra traffic from the Great Golem Sale.


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Sir Jolt wrote:
I don't see how you could continue buying AP's without buying the rulebooks. Looking at the Mummy's Mask AP and the books it expects you to have, out of the hardbacks you need a fairly up to date collection. Add in the softcovers and it's overwhelming. PF has more softcovers OOP than most games (successful or otherwise) will ever release.

The PRD, d20pfsrd.com, Archives of Nethys, and PathfinderWiki. I barely take a book off a shelf anymore, let alone open a PDF.

EDIT: Oh, and HeroLab. Cheaper to buy a package of data sets than buy the books.


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Here's why.

Vic Wertz wrote:

As many of you know, one of the biggest issues that lead to TSR's insolvency is the proliferation of campaign settings. When they were actively selling one or two or three campaign settings to their audience, a big chunk of their audience would buy any given book they were releasing. When they were actively selling seven or eight campaign settings, only a small fraction of the audience would buy any given release.

A similar problem exists with APs, as the typical gaming group plays only one at a time. Right now, a group looking for an AP might well rule out the 3.5 ones, and the ones that have volumes out of print, so that leaves them 7 APs to consider—or, assuming quality and appeal being similar among them, a 1 in 7 chance they'll buy the current product. If we updated the 3.5 ones, and reprinted the out-of-print volumes, the odd that they'd choose the current release drop to 1 in 12.

The simple fact is that we need to sell you what we're making more than we need to sell you what we've made, and allowing things to go out of print is therefore a necessity.

And when those out-of-print volumes go for big money on eBay, that's actually helpful in that it helps establish an upward trend for the future value of a present subscription, and underlines the fact that the best time to subscribe to our lines is "as soon as possible."


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Also (this is a pet peeve of mine) if you already have your players lined up, you don't need a recruitment thread. The purpose of the recruitment thread is to recruit players. Just open up a discussion thread and start talking; you can link a gameplay thread when you're ready to begin play. It's pointless to put "PRIVATE" or "INVITE ONLY" in a recruitment thread: You're not actually recruiting.

Edited because if I'm going to go all pedantic on the definition of the word recruitment, I ought to be aware that 'personal pet peeve' is redundant. :P


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Eltacolibre wrote:
claudekennilol wrote:

Ok thanks. I misread that, I thought the DC to go from Indifferent to Friendly was 15 + cha + 5, since beating the DC by 5 or more would increase the attitude.

Are you allowed more than one check? Could it go from indifferent to friendly and then friendly to helpful? Or can attitude only be changed once?

can only change one step no matter how high you roll per day.

Incorrect.

Diplomacy wrote:
A creature's attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations.

Also, there's at least one trait that lets you shift a creature's attitude 3 steps (Silver Tongued, I think?). However...

Diplomacy wrote:
You cannot use Diplomacy to influence a given creature's attitude more than once in a 24-hour period. If a request is refused, the result does not change with additional checks, although other requests might be made.

"A given creature": So one attempt to improve attitude per NPC per day. There's no limit on the number of requests you can make, however.


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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Go here and click on Mythic Adventures on the left side of the screen.


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There's a player in our group who is low-Cha IRL. I mean, he's a nice guy who means well, but if there's an absolute worst way to put something, that's the way he's going to say it. When he's playing a high-Cha PC, I encourage him to just roll the Diplomacy dice and tell me what he wants to get out of it. Anything he actually says when he tries to roleplay it out just makes me want to give him penalties.


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BigDTBone wrote:
(3) read that introductory paragraph and tell me that you only see A typo.

Everywhere there was an FL or FI, the pair of letters got dropped: "buttery," "procient," "prociency," "benet." It's obvious what all the words mean and that it's not four separate mistakes but one font issue that affected the whole paragraph.

Seriously, it's a typo. My husband's been reading the Harry Potter books to our kids at bedtime and has run into multiple typos, along the lines of "Professor Snap." Those are practically the biggest selling books of all time, produced on a multi-million-dollar budget. Typos happen.


2 people marked this as a favorite.
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I thought the buttery knife was hilarious. I had a gnome PC with a collection that included a tarnished and bent table knife; if anyone had asked her about it, she was going to explain that it was an exotic "buttery knife." Sadly, no one ever asked.


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DrDeth wrote:
Joana wrote:
Hexes allow two additional creatures to threaten each opponent, in most cases.
Umm, no. Two LESS creatures, since a hex can be threatened from six sides whilst a square eight sides counting corners.

Oop, you're right; for some reason I was forgetting about the corners. :P

So reverse what I said: It's still not a seamless change, but it makes a single BBEG more viable while reducing the value of mooks.


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Hexes allow two additional creatures to threaten each opponent, in most cases. This would further degrade the party-vs-single-BBEG situation but make mooks half-again as effective. It's not a seamless change, though it might affect tactics in interesting ways.


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DrDeth wrote:
I dont care for the corner reach exception for pole arm in PF- we just ignore it. Problem? Sure, but hardly serious.

As an aside, I believe this has been stealth-errataed, or whatever you want to call it, with the Rules Reference Flash Cards -- at least if you're referring to what I think you're referring to.


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Every time I have to write "Eudocia retches all over herself like a 17-year-old at a frat party," my enthusiasm for the character dies a little bit more. :P


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Yes, PDFs remain available indefinitely. You can buy all the out-of-print Paizo books in PDF. Just check the product page for Burnt Offerings, the first AP volume and the first to sell out: still available in PDF.


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thejeff wrote:
DM_aka_Dudemeister wrote:

Because at the same time for a player it's kind of cool when you say:

"There's a five legged creature before you, from each foot spring three claws. All five legs are arrayed around it, much like a spider, though its body is conical with eyes arrayed all around it. It rears back to reveal a blender-like mouth of teeth at the bottom of the cone."

Players: "What the hell is that?"

You know what reaction you get from players when you present them with something they've never seen before. Shock, confusion, fear. Everything their characters should feel.

You know what happens when you give a fighter a laser pistol? He can cast scorching ray as long as the batteries last: Who says fighters can't have nice things?

There's plenty of points, and many of them are it introduces the most important element to a fantasy RPG:

Surprise.

There's no reason that description can't be a fantasy monster as easily as anything else. Unless the player recognizes it as something (I don't, if I'm supposed to.), what difference does it make?

If anything, that's an argument for making up monsters or not letting the players read the Bestiaries, not for adding SF.

This. The same thing happens when you use a new monster, and it works precisely once. The next time that player encounters the monster, he'll know exactly what it is, even if his PC shouldn't, and be back in the position of pretending he doesn't know trolls are vulnerable to fire and wondering how many other things the DM will expect him to try before he uses what he knows will work. The surprise doesn't come from SF in fantasy; it comes from using a new creature for the first time.

There's a reason there was only one Expedition to the Barrier Peaks, after all, just as there's a reason why Luke and Mal and Kirk are completely unimpressed by the SF trappings that are part of their everyday adventures. When you're playing 6 books of Iron Gods, there's only so many times you can do the "Zounds, what can this strange device be which flings fire?" schtick. It's a laser pistol; pick it up and shoot the robot, and let's get on with this.


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KuntaSS wrote:
To be fair there is no such thing as an immobile object.

Immovable rod. ;)

Although, technically, even it can be moved with a high enough Str check.


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Scavion wrote:
DrDeth wrote:

I am curious- those that really want a new edition- what are you expecting? I mean if you want a new edition as you are hoping they will get rid of alignments or Vancian casting are very likely to not get what they want (not saying that for sure, mind you). Some have asked for Teleporting Fighters. Even a small change like more Skill points for the Fighter may not be in the cards.

Feat taxes may still exist, etc.

So- do you want a new edition as you are hoping for a certain change? What happens if 2nd Ed comes and that change isnt there?

So basically if they release a new edition and change nothing?

That seems to defeat the purpose of making a new edition.

No, what he's saying is, if you ask 50 people who want a new edition what specific changes are non-negotiable, you'll probably get at least 10 different answers. Just changing things doesn't mean you'll get the changes you want. No system will please everybody.

For instance, a simplified or streamlined game with quicker prep and character creation doesn't interest me at all. I want a complex game with more options than I'll ever get around to using. That's what keeps me from getting bored with it.


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In the linked article, Erik is quoted as saying that they've sold more core rulebooks each year since Pathfinder was released. It's not smart business to discontinue a product that's still growing.

I say No.


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According to Varisia: Birthplace of Legends, 9th-level spellcasting is available for purchase in Korvosa; 8th-level in Magnimar, Riddleport, and Kaer Maga; 7th-level in Janderhoff; 4th-level in Sandpoint. NPC spellcasters are assumed in the setting, even if they're not named and statted.


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Undone wrote:
On a serious note I think that they should institute once per week on some abilities. That way you can create abilities which are strong but don't get instantly refreshed.

There were some items like this in AD&D, and they were a pain. "When did I last use this ability?" "It was against the ogrillions, wasn't it? How long ago was that?" "Well, after the ogrillions, we found the ruined castle, so it can't have been that long." "No, wait, didn't the DM say we traveled three days with no encounters before we found the castle? How many times have we rested in here?" "I still don't think it's been a week." "Well, why don't we just set up camp here for a few days before we go into the dungeon to be sure?"


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Hey, one of you gets to meet the person you're going to marry, right? That's what happened the last time the Paizo crew was stuck in Indianapolis after GenCon.


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Yeah, it doesn't have to do with pleasing customers but with maintaining their business model. Last we've heard, Paizo is based on steady and predictable monthly income, i.e., the APs, not quarterly hardbacks. If they come out with a 2.0 (vs. an Unchained or 1.5 approach which promises not to obsolete older adventures), they're likely to lose AP subscribers who are looking for shiny new 2.0-compatible adventures rather than ones written for a ruleset that will be unsupported in a year to 18 months. There's already people now that won't buy adventures written for 3.5, and they're pretty easy to convert. Plus, they'll be stuck with warehousing or heavily discounting all their previous products.

Unless and until Paizo can afford to take a playtest period off from producing and selling new products, like WotC did between 4e and Next, they have to be very cautious about people's expectations of a new edition. Frankly, I could see them discontinuing Golarion and making a new setting to produce adventures for if they run out of ideas or paint themselves into a corner before they go to a new set of rules; there's a lot more campaign setting slots to fill in a year than rule book slots.


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Haladir wrote:
Free PDFs are the main benefit to subscribing. (Well, that and getting the products a week or so ahead of everyone else.)

I feel the need to point out that there's a lot of subscribers in the August Shipping thread who are bummed that it's now past street date, people can walk into their FLGS and buy the product, and they still don't have their PDFs.

Subscribers sometimes get their PDFs early; sometimes, especially around GenCon, they get them late. The only benefit Paizo offers for subscribing is the free PDF. For most lines, there isn't even a discount so we're paying sticker price plus shipping. If Paizo offered free PDFs for anyone who bought their product anywhere, I'd drop my sub in a half-second and get my print product from Amazon for 40% off (and free shipping -- yay, Prime).


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The people at Paizo are dead set against a parallel rule structure for the same reason they're against a separate campaign setting: It splits their customer base. They'd have some people buying Pathfinder Streamlined books and some people buying Pathfinder Classic books, giving them twice the development work (and I might point out, they're constantly falling behind their present product release schedule, as is) without garnering twice the sales. In addition, due to smaller print runs, each book would cost more per copy to print; either profit would go down, or pricing would go up.

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