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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 7,312 posts (17,760 including aliases). 1 review. 1 list. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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Confirmed crit with sneak attack (which I forgot and the DM rolls in the next post) for 4 points total damage.


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HarbinNick wrote:
-99%of humanity would worship a level 18th magic user as a god. He has power over life and death, and can make food out of thin air...

19th level, actually. ;)


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Devilkiller wrote:
@Joana - Regardless of tactics or lack thereof, many times it just isn’t possible for everybody to get up front and make melee attacks on the enemy, especially in larger groups. If that results in PCs skipping turns that sounds like pretty poor planning in terms of having options to deal with different situations (like what if the monsters can fly?)

It's not about everyone wanting to be in melee; it's about the enemy having total cover from the rest of the party because the guy up front who opened the door insists on standing in the doorway and 'controlling the chokepoint' rather than 5-foot-stepping and drawing the enemy out where the ranged specialists and casters have line of effect, or even line of sight.

I've been in too many low-level dungeons with 5-foot-corridors and sharp corners that resulted in the people stuck in back of the party not even seeing the battle.


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Quote:

Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Quote:
Uncanny Dodge: Starting at 6th level, an internal alchemist can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. However, he still loses his Dexterity bonus to AC if he is immobilized, or if an opponent successfully uses the feint action (see Bluff) against him. If the internal alchemist already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (as a rogue) instead. This ability replaces swift poisoning.
Quote:

Uncanny Dodge (Ex): At 3rd level, a stalwart defender gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flatfooted, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A stalwart defender with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If the character gains uncanny dodge from a second class, he automatically gains improved uncanny dodge (see below).

Quote:

Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Quote:

Uncanny Dodge (Ex): At 2nd level, an assassin cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. An assassin with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If an assassin already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Quote:

Uncanny Dodge (Ex): At 2nd level, a shadowdancer cannot be caught flat-footed, even if the attacker is invisible. He still loses her Dexterity bonus to AC if immobilized. An shadowdancer with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a shadowdancer already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Quote:
Uncanny Dodge (Ex): At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed.
Quote:
Uncanny Dodge (Ex): At 2nd level, a wild stalker gains uncanny dodge as the barbarian's class feature. This ability replaces the ranger's 2nd-level combat style feat.
Quote:

Uncanny Dodge (Ex): Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a ninja already possesses uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

While the lack of uniform wording is regrettable, every version of Uncanny Dodge says the character can't be caught flat-footed. When you look up flat-footed to see what that implies, you find the statement that "Characters with uncanny dodge" {from any source} "retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat." It doesn't specify rogues with Uncanny Dodge from barbarians with Uncanny Dodge from assassins with Uncanny Dodge. However you acquire the ability, you are granted the stated benefit.

Combat Reflexes give you one benefit of the Uncanny Dodge ability along with the additional benefit of extra AoOs. It's two ways to the same thing, like the Toothy alternate race trait and the Tusked race trait. Just because one feat, trait, ability or class feature gives you a benefit doesn't mean that another feat, trait, ability or class feature can't grant that same benefit.

The OP asked the question because the information is not where it should be, in the Uncanny Dodge ability description, but when the CRB explicitly says "characters with uncanny dodge ... can make attacks of opportunity before they have acted in the first round of combat," I see no way to interpret that to mean that characters with uncanny dodge cannot make attacks of opportunity before they have acted in the first round of combat.


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Choke points are fun when you're the PC holding the choke point. They're less fun to the PCs who are standing in the back delaying every round until they're allowed to participate again.

In the real world, with real lives on the line, everyone would use tactics and not complain that they don't get to be on the front lines. In a game, where the point is less "to win" than "to have fun," they can, in certain groups and certain situations, run counter to the point of playing.


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Gregori Arcanthus Shadowbane wrote:
Gregori chuckles as Eudocia's caustic retort. It was clear that stress made her tongue even more acidic than usual.

Seriously, can you believe her family had trouble marrying her off? I ask you!


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Akirra wrote:
What indication do you have that the soldiers volunteered or were compliant in their fate? Available evidence seems to point to the contrary... the fact the doors cannot be opened from the inside being chief.

Mostly that the tablet reads "war hero" and not "master criminal." Also, that the order is Lawful and we've already found a whole room full of skeletons who apparently died happily at their posts. (Also an assumption, but one that seems to fit the facts as well as any alternate hypothesis.)

Akirra wrote:
No one has any reservation or qualms with Ansha's unqualified experimentation on a sentient being? If you found a man unconscious upon a rack or trapped in the bottom of a pit would you leave him there to his fate? Would you give the crank a turn to see what happens? :)

I think mostly we've learned that arguing with Ansha avails nothing. What Ansha wants, Ansha gets. And we already know she has little respect for short (non-elven) lives. We're like bugs to her. If a fruit fly is going to die anyway in 9 days, what's the big deal in killing it on the eighth?

Akirra wrote:
I would suspect a living receptacle would be required. Merely being a head or head shaped object likely doesn't qualify.

See above re: arguing with Ansha.

Also, in agreement with Jakob's edit, if we weren't under specific meta-instructions to wake you up so you can join the game, there's no way Tebati would agree to waking up a stranger rather than leaving him for the General's team of experts. Thawing things that have been frozen for untold ages is always a bad idea in fiction. ;)


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Every time I see an awesome humanoid sculpt like Justice Ironbriar (and Quink and the Lord Mayor last week), I get a little sick in advance wondering what the actual mini I get is going to look like. I'd almost rather not get my hopes up. :(


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Auxmaulous wrote:
I would love a section like this - discuss details and issues with various modules - expanded sections, how to handle running an encounter, etc. Most of the rules an advice section is taken up by player questions and issues - or the GM questions get lost in the shuffle due to the low ratio of posts by comparison.

The AP volumes already have GM reference threads for each book in the appropriate AP forums, and I've seen similar threads for specific modules in the module forum.

Personally, I think GM threads are better off split up into their various product forums than in one big subforum. I may be GMing one campaign while playing in another; this way, I know I can go into a GM reference thread for a game I'm running without rubbing up against spoilers I don't want to see for a game I'm a player in.


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Hobbun wrote:
I know many will say "just touch those up and you should be fine". But I'll be honest, I am not really a miniature painter and I buy these so I don't 'have' to paint them.

This. I have zero artistic talent. I doubt I could do as good as the 'bad' Feiya. Telling me to "touch things up" is telling me to make them worse.


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"Paizo Adventure Path volumes! Now 84% lead!"


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Lamontius wrote:
Stop bringing up Isabella Locke as an example of the hypersexualization of women in the material.

I won't, because I find the relationship between her art (and yeah, this thread isn't about art, but whatever) and her purpose in the plot the most offensive of any Paizo AP NPC ever.

Why:
She is supposed to be tattooed with a treasure map to keep it a super-secret from anyone other than the horrific bastard who did that to her in the first place. So you know what would keep a tattooed treasure map secret? Clothes. Why should the PCs have to kill and strip her for the map (which is just appalling and literally objectifying of women in the first place) when they can just stand in line behind her at the DMV and copy down the map at their leisure? Putting her in a bikini totally counters her role in the story and serves only to make her into a hot cover-babe.

I don't have a problem with an evil chick wearing a bikini; I have a problem with an evil chick whose body is supposedly concealing a super-secret map wearing a bikini.

EDIT: I should also point out that, iirc, the disconnect between the art and the character write-up was due to a miscommunication between Paizo and the artist. I complained about it at the time, and I believe Erik indicated it was a case of the art coming in and not really being what they were going for, but they didn't have time to redo it. If I can find the post, I'll link it.


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Wrong John Silver wrote:
Okay, folks. On the subject of male love interests, I want opinions on Quinn.

Love him.

And I agree with Deadmanwalking that Wayne Reynolds's male iconics are presented as far more attractive than the typical male NPC. Partially due to his talent and partially due, imo, to the fact that they're pregens and PC stand-ins to be played as the "heroes" of the story rather than as the supporting cast.


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Gamers who are attracted to men want sex in fantasy media to be as fun and interesting for us as it is for gamers who are attracted to women.

Instead of having The Fantasy RPG for People Who Like Guys and The Fantasy RPG for People Who Like Chicks, I'd rather have all of us be able to sit down at the same table, play the same AP, and all get what we enjoy out of it.


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There's also the problem of knowing who buys Paizo products and who doesn't. Just because they haven't ordered from Paizo.com doesn't mean they might not be buying books from Amazon or their FLGS.

If they knew it would let them get away with more on the forums, I can certainly see problem posters claiming to buy locally and no way to check up on it.


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And how often has Paizo put a satyr in an adventure as opposed to the number of succubi that are regular features?


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I think the lashunta serve the same purpose as the sexually dimorphic alien races in the pulp sci-fi they're based on: to put the hero (read: PCs) in a situation where they literally have no sexual competition for a world full of hot women.

Paizo puts themselves in an odd place in that they want both to be progressive and to honor/homage older fantasy literature that was sexist and heteronormative. Frankly, I don't think they can do both successfully.

As I've said in other threads, I don't begrudge the likes-women crowd their eye-candy and wish-fulfillment scenarios; I'd just like to have similar opportunities for the likes-men crowd. Women in Paizo products seem too often to exist for the purpose of being sexually available, while men are just bandits or shopkeepers or guards or what-have-you. It's not so much that women are hypersexualized as that men seem to have no sexuality at all; it has to be added by the GM if there are players in the group interested in romance with a male.


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As a female gamer, I actually have cancelled my subscriptions over this issue.

You might be interested in two recent threads on similar subjects: this one on Golarion deities and this one on NPCs in the Adventure Paths.


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It was reported 12 hours ago, but the Paizo staff's all off enjoying the holiday weekend; no one ever went in to delete/ban. :P


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Those are user-made maps, not the maps from the PDFs.


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So female NPCs are drawn to be attractive to straight males, and male NPCs are drawn to be attractive to straight males ...

Wasn't the whole point of this thread in the first place that the industry caters to the straight male audience? It's hardly news to me that straight men are happy with the art as it is.


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Wrong John Silver wrote:
Because I'm wondering if that's something that is attempted to move away from in the art. We talk about all the scowls. Paizo art tends to be full of action. Lots of combat, lots of shouting, I get the sense that Golarion is a very loud place. Heck, the gear is loud, too, with all these weapons and tools and buckles and gear hanging off the iconics in all directions. Honestly, I'm surprised the iconics can walk across a room without getting snagged and caught on every piece of furniture in the place. And, it's gritty. You've got battle scars, a lack of the clean-shaven, and you get the impression that most of the characters haven't bathed in a day or so.

I'm going to point out that this is true of male NPCs. Female NPCs, with the sometime exception of Amiri, invariably have their makeup done, their hair flowing in shining waves like they're in a shampoo commercial, flawless milky skin, and a fresh bikini wax.

Somehow 'realism' and 'grit' only apply to males in Golarion.*

*EDIT: This is an industry-wide problem; I certainly don't want to imply Paizo is unique in this regard. Virtually all mainstream fantasy art needs a gaze adjustment.


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For me, no. He's as covered up in shapeless clothing as Kyra without the incredibly expressive face which makes her so attractive.


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Dr Grecko wrote:
Joana wrote:
I've often readied an attack on the condition "when I have a flank." If an ally moves in to help, you get the bonus; otherwise, you're stuck in melee range on the enemy's turn. Seems like a fair trade-off.

Careful how you word that :P

Remember your action happens before the action which triggered it. So you actually attack before you have flank with the way it's currently worded.

Then you can't ready an attack on the next enemy to walk though a door because you have to actually attack before the enemy walks though the door. Nor can you ready an attack on the next enemy to enter a threatened square because you have to attack before the enemy enters the square. Nor can you interrupt spellcasting with a readied action because you have to attack before the wizard starts casting. :P

Your action interrupts when your condition is met. Your initiative in future turns moves to before the action you interrupted.


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I've often readied an attack on the condition "when I have a flank." If an ally moves in to help, you get the bonus; otherwise, you're stuck in melee range on the enemy's turn. Seems like a fair trade-off.


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"Paizonians" seems to be the accepted term (1,987 messageboard uses, as compared to 106 for "Paizons" and 14 for "Paizanos").


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Yeah, I find Golarion elves horribly unattractive, with the insectoid/alien eyes and the pallor and the extreme emaciation. Doesn't help that that particular elf has the epitome of the sullen, "I'm a tough guy, back off" expression.


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Lissa Guillet wrote:
Hmmmm. In this regard, I'm genuinely interested to hear what specifically(instead of the less general more good looking men) you would like to see from gay men and straight women gamers who feel like we need more beefcake and how those two groups may differ and whether there might something that gay women or straight men think we are missing in that regard as well?

Straight female gamer here. Thanks for listening, Lissa.

Selk wrote:
Your art director should note, in the first sentence when describing a male character that they are attractive. When soliciting art from (mostly) straight male artists they probably default to attractive representations of females unless they're specifically instructed otherwise. With males they probably 'default' to a wider interpretation.

This is very true. Female NPCs who aren't described as sexy still tend to get sexy art, because fantasy artists like drawing hot chicks. The oread Mizake mentions is an example: They're the same race, but the female is clearly more human-like and traditionally attractive than the male.

It's not just the art order, though; it starts with the NPC descriptions in the adventure itself. As I noted here in regard to Souls for Smuggler's Shiv, the females are described as notably attractive while the male NPCs are undercut by looking plain or older than their years. There seems to be a one-sided Lake Wobegon effect going on, where the women of Golarion are all above average in looks. (I mean, even the Gray Maidens, who have supposedly had their beauty ruined by facial mutilation, are drawn hot.)

Selk wrote:
What's needed is a genuine, open, non smarmy smile. Something that communicates a receptive, fun, man that's not saddled with the subtext that he's sexually competing with the author or the artist. They tend to undermine men (making them jerks or ugly brutes) to reinforce the male, PC, nice guy angle. The male npcs can be handsome, decent people without being secretly suspicious.

This. So. Much. This. Men who would otherwise be attractive are instead off-putting because they're drawn snarling, or scowling, or smirking. Compare the image of Balder linked above (hot) vs. the new art of Cayden Cailean from Inner Sea Gods (yikes!). I know which one I'd rather have approach me in a bar and which one I'd be staying in a well-lit area with lots of witnesses with until I could escape.

I don't think there's a point in getting too specific, as tastes vary, but, imo, the above-linked image of Balder is hot (clean, attractive, masculine, looking straight at the viewer, pleasant expression). Pretty much every depiction of Abadar I've seen is attractive (noble-looking, not yelling or scowling). Most images of Valeros he looks too dirty, snide, and/or out of control, but Mythic Valeros is hot. This guy (from the Rival Guide I think?). The half-orc on p. 17 of Orcs of Golarion. There's actually few enough pics of men in Paizo products that have made me stop and say "Damn!" that I can pretty much list them from memory.

Basically, guys who look reasonably intelligent and like they don't have anger-management issues, in a variety of body types. Too many fantasy artists seem to think that "mindless rage" or "smoldering contempt" is an attractive expression.


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Deadmanwalking wrote:
Shelyn is absolutely the Goddess of physical, sexual, love as well as less physical forms. She's got nothing against lust, actually (and is specifically stated not to)...she just hopes it develops into more than just the physical. there's also the implied (and more-or-less developer confirmed) sexual relationship between her, Desna, and Sarenrae...

Actually, to me, this is kind of what the OP is talking about. The female deities are so sexualized that we know about the sex lives even of ones whose portfolios have nothing to do with sex. The male deities, apart from Cayden Cailean, are entirely asexual. Who is Nethys sleeping with? Or Irori? Or Gorum? Or Abadar?


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More baba ji. Something must be done. The fake documents guy is nowhere near this persistent. :\


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The flipside of "Duh, of course she's drawn sexy; she's a succubus" is "Why are there so many succubi and so few incubi (for example) on AP covers?"


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Product Description wrote:
Each monster includes an in-depth look at its society and ecology, new rules like feats and spells designed to compliment the race, and archetypes built to give monsters a new edge.

Complement, not compliment.

Salvatore and his editors never got that one right, and every time Drizzt expressed how fortunate he was to find companions that "compliment" his fighting style, I always pictured him fighting something while Bruenor et al. sat around calling out, "Oh, Drizzt, you parry and thrust divinely!"

He was also fond of "grizzly" battlefields, but he never explained why the bears were fighting one another. :D


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Steve Geddes wrote:
I can't imagine anything bad would happen if Joana (for example) was given full mod powers and told "just delete spam accounts, please".

Mwahahaha! The power...!!! :D


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watchmanx wrote:
print on demand?.....

Vic a few posts later in the same thread


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"Who?" Badeye asks, seeing distracted by rousting out the sleepers before the service. "Oh, Geezer Pidge, you mean? Far as I know, he's fine. Upstairs with the birds, no doubt. Aye, step up if you've a mind to."

Braddon and Snake:
Except for one bright-eyed boy, the people sleeping in the chapel appear bleary-eyed and listless. The woman has a bruised face and an anxious expression; the little girl simply stares at the wall, tightly clutching a one-armed rag doll. The man is not old in years but appears already wrung dry by life, the flesh on his face slack and his eyes despairing; barefoot, he keeps up a steady stream of mutterings under his breath as his hands twist compulsively at his robe of rough sailcloth.

Phillip:
You feel fairly certain that you haven't been spotted by anyone in the mission as you crouch behind an empty crate with a stove-in side. Once the inharmonious tintinnabulation of the bell has faded away, silence redescends on the immediate vicinity, the squatters in the neighboring buildings apparently returning to their alcohol-haunted lethargy.


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I firmly believe there aren't enough sexy enslaved male NPCs eager to show their gratitude to their rescuers in Paizo products. ;)

Avoiding the damsel-in-distress trope is usually something Paizo does very well, so it's bemusing to me that they intentionally put a hot chick in the helpless role in this instance.


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@Matt Goodall: Wow, that spoiler is incredibly disheartening to read. It means that Paizo has purposefully changed a male NPC into a sexy enslaved female in need of rescue, in at least this one instance.


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Give things Fast Healing, especially things that aren't supposed to have Fast Healing. Nothing gives you that horror movie "jump" like thinking you have an encounter over and done with, standing around healing, maybe considering resting, etc., when one of the "corpses" on the floor suddenly grabs your ankle.

Describe things like zombies as coming to pieces at the first successful hit ... but the separate parts continue to attack until enough damage is dealt to get it down to 0 hp. You don't have to change up the stats; just apply its attack to a limb pulling itself across the floor or a head rolling after the PCs and biting while the other parts "miss." Even though the mechanics are straight out of the Bestiary, the players will feel like they're harder to kill.


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This is a fantasy game. As long as the "likes girls" crowd is getting Samaritha, Aerys, Sasha, Ameiko, Sandara, and Arueshelae, the "likes guys" crowd should get options just as attractive, not the old, fat, bald guy who pees himself in terror when combat starts.

EDIT: And what's up with the 'S' and 'A' names, now that I list them?


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Souls for Smuggler's Shiv: The party is stranded on a desert island with 5 NPCs. Blue Lagoon time, right?

The Castaways:

Aerys Mavato:
Female brunette half-elf. Drawn in armor which emphasizes her breasts, but at least doesn't expose cleavage, and more lipstick than Ginger Grant took with her on her three-hour tour. Physical desciption: "Aerys is a trim, athletic woman with short dark hair, tanned skin, and fierce blue eyes ... a woman of rare beauty...."

Gelik Aberwhinge:
Male blond gnome. Rather unfortunate artwork which looks nothing like a Golarion gnome. Physical description: "Gelik is a spry, energetic gome with blond hair and a neat goatee. He dresses like a noble at all times." With Conchobhar, this seems like a rather unfortunate streak of depicting male gnomes as clothes-horse Felix Ungers.

Ishirou:
Male gray-haired human. Artwork that makes him look about 80, with gray hair and missing teeth. Physical description: "Ishirou is a rugged Tien man who appears much older than he is, with graying hair worn in a ponytail and a perpetual scruffy beard." He's later described as "easily flustered by the attention of an attractive woman," but with that artwork and description, I can't imagine many PCs would think of initiating a romance.

Jask Derindi:
Male brunette middle-aged human. Artwork is seriously hot: a good-looking black man who's mostly shirtless. Unfortunately, this artwork has been described as a mistake, and any indication he's attractive is quickly taken back by his physical description: "Jask is a middle-aged, plain-looking Garundi man with hair starting to gray and watery eyes." Because, you know, otherwise he might be competition for the PCs for Aerys and the obligatory sexy red-head....

Sasha Nevah:
Female human redhead. Artwork displays her nearly-bare back under a dangerously tattered shirt. Physical description: "Sasha has tousled red hair and mischievous green eyes, and is missing the pinky finger of her left hand. She bears a tattoo between her shoulder blades -- the symbol of the Red Mantis.... Slender and athletic, Sasha never stands still or stays quiet for long."

While the party is stranded with three males and two females, both females are described as extraordinarily attractive, while the human males are specifically called "old" and "plain-looking."


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I went into The Wormwood Mutiny with high hopes. It's a whole pirate ship! There's got to be a Johnny Depp or Orlando Bloom on board somewhere, right? Nope.

Major NPCs of The Wormwood Mutiny:

Sandara Quinn:
Female red-headed human. Full-body artwork with cleavage. Physical description: "Crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side. She dresses to accentuate her figure, and her whole appearance speaks of the sea...." More importantly, one of the main antagonists has made a pass at Sandara and been rebuffed, yet if a female PC with an 18 Cha and the Charming trait tries to influence said antagonist, she is unable to sway him in her favor due to plot immunity. Clear message: Sandara Quinn is far, far sexier than you could ever be, you pathetic player character.

Rosie Cusswell:
Female brunette halfling. Full-body artwork with cleavage. No physical description. Described as having a secret crush on the male gnome NPC.

Crimson Cog Cogward:
Male bald human. Artwork of his head, scowling sullenly at the reader. Description: "Crimson Cogward (so called after the color his neck turns when he's angry) is a loner, and prone to incredible rages and dark moods. He wears a blue Varisian scarf tied tight around his shaven head to hide the scar left when his ear when [sic] bitten off in a bar fight. Cog gets pleasure from little other than combat and is quick to get into fistfights...." What a catch, I don't think. :P

Conchobhar Turlach Shortstone:
Male gnome with stringy black hair. Artwork of his head and shoulders, looking ridiculous. Description: Conchobhar Shortstone is a handsome, honey-tongued gnome who wears a foppish purple hat, an eye patch, and a white silk shirt, and carries a dandyish cane.... One thing dominates Conchobhar's thinking -- himself. Conchobhar is also a serial womanizer...." Once again, where do I sign up? :P

Mister Plugg:
Male bald human. Evil beyond the possibility of redemption and given plot immunity to PCs trying to improve his attitude, though his is probably the only attractive male artwork in the book. Full body, shirtless.

Master Scourge:
Male human. No artwork. Also evil beyond the possibility of redemption and unsusceptible to influence by PCs. Physical description: "...a sneering man with a braided beard and a mouth full of gold teeth. His body is tall and thin and even his long coat and heavy boots fail to give any impression of strength or bulk. A sadistic coward...." He is specifically called out as likely to be "jealous of a handsome and talented [male] PC," but while he was rejected by Sandara Quinn, he shows no interest in female PCs.

Ambrose Fishguts Kroop:
Male, middle-aged, sloppily overweight, alcholic human. Truly repellent full-body artwork. Physical description: "Kroop is a large, some would say fat, man, weighing well over 200 pounds and standing only 5 feet tall. He exudes an air of neglect, perhaps even despair, from the bushy tufts of black hair behind his ears, to his rotting teeth, to the stains on his filthy apron. He walks in a wallowing waddle, particularly when drunk...."

Cut-Throat Grok:
Female brunette half-orc. Full-body artwork that doesn't do her any favors. Apart from her toothy grin, doesn't get any physical description.

Owlbear Hartshorn:
Male bald human. Full-body artwork, shirtless. But just in case any male PCs might feel like he's any sort of competition for Sandara, he has 4 Int and 6 Wis and is presented as mentally disabled. Physical description: "Owlbear Hartshorn is a large man with meaty fists."

That's all the NPCs with at least a paragraph of description. Even though that's six males to three females, there's not a single attractive male romance option.


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Seth Parsons wrote:
Hmm... Maybe they should make a Cleric Archetype called the Pantheist?

They absolutely should not, because a pantheist doesn't believe in any personal, anthropomorphic god. They could make a Polytheist archetype who worships multiple deities within a pantheon.


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Speaking as a straight female gamer, I've found the APs to be frustrating. The female NPCs are all attractive and intriguing (even those who aren't described as particularly sexy in the text get sexy art because fantasy artists like drawing sexy women), while the male NPCs are often explicitly called out as middle-aged or unattractive, in a not-very-subtle attempt to not be competition to the (presumably male) PCs for the hot chicks. Jade Regent is the one exception, in providing an attractive and available male NPC for romance.

I own every Paizo AP from RotRL to WotR and was definitely made to feel like I was not the target audience. It's one of the factors that led to me cancelling my AP subscription last month.


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Alexander Kilcoyne wrote:
And thanks for the feedback on the combat, was considering scrapping it in favor of narration but it was not my preferred option.

I'm waiting to see you fighting it out amongst yourself to the bitter end when the PCs are all down for the count. ;)


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Personally, considering it's SKR's last day, I took it as "answering this FAQ is literally the last thing I do." ;)


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Matthew Guyder wrote:

Hopefully someone from CS can confirm.

They just did at the bottom of the last page. It was a Gninja, which is probably why you missed it. ;)


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Todd Stewart wrote:
thejeff wrote:


I'll give the rebuttal that I and others used earlier, but I'm not going to get drawn further back into this:
I don't think the OP looked at the gnoll or the gorilla and thought: Those remind me of black people. He looked at the map, saw the pattern that suggested Garund was an African analogue (which it blatantly is) and saw that the sub-Saharan analogue as represented by gnolls and gorillas and that black people were conspicuously absent.

That's not racism. That's drawing an obvious inference.

Having freelanced on parts of 'Heart of the Jungle', I can only ask how exactly you could miss the many pages discussing the multiple human ethnic groups in the area, a number of whom take inspiration from snapshots in time and space of several different real world cultures?

How exactly could you miss that this thread is about a marketing poster which was purportedly the OP's first introduction to Golarion, not about the campaign setting?

People looking at a map that represents "Europe" with people and "Africa" with monsters haven't read Heart of the Jungle. Thejeff is pointing out that the particular marketing poster is a poor representation of the campaign setting for people who know nothing about Golarion.


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The poor, forgotten gnomes.... Apparently, gnomes are the only core race not suited to this AP. ;P


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Favoriting's working now, for me at least.


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They're not "getting rid" of them; they've nearly sold out of them. This isn't a clearance sale, just a notification of which items are close to being out of print.

Paizo doesn't do multiple print runs of (most) softcover books; they print all the copies that will ever be printed at one time. Except for their hardcover lines, they don't want excess stock that they have to warehouse for 4-7 years: It costs them money to store and inventory, and it competes with the new products they want to sell. These blog posts are the announced retirement; it's just that it's customer demand, not company policy, that determines how long these products are available.

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