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Divine Crusader

Joana's page

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 7,585 posts (18,490 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 80 aliases.


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Feel free to disagree, if you prefer a different distribution. This is a benevolent dictatorship. The dungeon is sparsely populated, and we hardly ever use thumbscrews. :)


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The name Ioun is not WotC (or TSR) IP, having been borrowed from Jack Vance's fiction.


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Quote:

Silent Spell (Metamagic)

You can cast your spells without making any sound.

Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.
Special: Bard spells cannot be enhanced by this feat.


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Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

"Not a hammer," she replies with a humorless smirk. "More a Final Blade. And we've been nominated as Gray Gardeners."


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FabioMatt wrote:

Sad panda here. :`(

I ordered it, thought it was confirmed, but now it has been relegated to shipping with some future subscription delivery date (instead of October subscriptions) which I presume now means I'm never getting it.

Sad panda is sad.

If your order was completed and it's already showing in a future shipment, they should have put aside a copy for you at that time; they don't wait to remove it from inventory until it actually ships. I'd ask Customer Service to be sure, but I believe you got one of the last copies.


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Started last night in my time zone; I've gotten the Website Maintenance graphic several times, too. I wonder if it's extra traffic from the Great Golem Sale.


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Sir Jolt wrote:
I don't see how you could continue buying AP's without buying the rulebooks. Looking at the Mummy's Mask AP and the books it expects you to have, out of the hardbacks you need a fairly up to date collection. Add in the softcovers and it's overwhelming. PF has more softcovers OOP than most games (successful or otherwise) will ever release.

The PRD, d20pfsrd.com, Archives of Nethys, and PathfinderWiki. I barely take a book off a shelf anymore, let alone open a PDF.

EDIT: Oh, and HeroLab. Cheaper to buy a package of data sets than buy the books.


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Here's why.

Vic Wertz wrote:

As many of you know, one of the biggest issues that lead to TSR's insolvency is the proliferation of campaign settings. When they were actively selling one or two or three campaign settings to their audience, a big chunk of their audience would buy any given book they were releasing. When they were actively selling seven or eight campaign settings, only a small fraction of the audience would buy any given release.

A similar problem exists with APs, as the typical gaming group plays only one at a time. Right now, a group looking for an AP might well rule out the 3.5 ones, and the ones that have volumes out of print, so that leaves them 7 APs to consider—or, assuming quality and appeal being similar among them, a 1 in 7 chance they'll buy the current product. If we updated the 3.5 ones, and reprinted the out-of-print volumes, the odd that they'd choose the current release drop to 1 in 12.

The simple fact is that we need to sell you what we're making more than we need to sell you what we've made, and allowing things to go out of print is therefore a necessity.

And when those out-of-print volumes go for big money on eBay, that's actually helpful in that it helps establish an upward trend for the future value of a present subscription, and underlines the fact that the best time to subscribe to our lines is "as soon as possible."


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Also (this is a pet peeve of mine) if you already have your players lined up, you don't need a recruitment thread. The purpose of the recruitment thread is to recruit players. Just open up a discussion thread and start talking; you can link a gameplay thread when you're ready to begin play. It's pointless to put "PRIVATE" or "INVITE ONLY" in a recruitment thread: You're not actually recruiting.

Edited because if I'm going to go all pedantic on the definition of the word recruitment, I ought to be aware that 'personal pet peeve' is redundant. :P


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Eltacolibre wrote:
claudekennilol wrote:

Ok thanks. I misread that, I thought the DC to go from Indifferent to Friendly was 15 + cha + 5, since beating the DC by 5 or more would increase the attitude.

Are you allowed more than one check? Could it go from indifferent to friendly and then friendly to helpful? Or can attitude only be changed once?

can only change one step no matter how high you roll per day.

Incorrect.

Diplomacy wrote:
A creature's attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations.

Also, there's at least one trait that lets you shift a creature's attitude 3 steps (Silver Tongued, I think?). However...

Diplomacy wrote:
You cannot use Diplomacy to influence a given creature's attitude more than once in a 24-hour period. If a request is refused, the result does not change with additional checks, although other requests might be made.

"A given creature": So one attempt to improve attitude per NPC per day. There's no limit on the number of requests you can make, however.


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Go here and click on Mythic Adventures on the left side of the screen.


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There's a player in our group who is low-Cha IRL. I mean, he's a nice guy who means well, but if there's an absolute worst way to put something, that's the way he's going to say it. When he's playing a high-Cha PC, I encourage him to just roll the Diplomacy dice and tell me what he wants to get out of it. Anything he actually says when he tries to roleplay it out just makes me want to give him penalties.


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BigDTBone wrote:
(3) read that introductory paragraph and tell me that you only see A typo.

Everywhere there was an FL or FI, the pair of letters got dropped: "buttery," "procient," "prociency," "benet." It's obvious what all the words mean and that it's not four separate mistakes but one font issue that affected the whole paragraph.

Seriously, it's a typo. My husband's been reading the Harry Potter books to our kids at bedtime and has run into multiple typos, along the lines of "Professor Snap." Those are practically the biggest selling books of all time, produced on a multi-million-dollar budget. Typos happen.


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I thought the buttery knife was hilarious. I had a gnome PC with a collection that included a tarnished and bent table knife; if anyone had asked her about it, she was going to explain that it was an exotic "buttery knife." Sadly, no one ever asked.


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DrDeth wrote:
Joana wrote:
Hexes allow two additional creatures to threaten each opponent, in most cases.
Umm, no. Two LESS creatures, since a hex can be threatened from six sides whilst a square eight sides counting corners.

Oop, you're right; for some reason I was forgetting about the corners. :P

So reverse what I said: It's still not a seamless change, but it makes a single BBEG more viable while reducing the value of mooks.


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Hexes allow two additional creatures to threaten each opponent, in most cases. This would further degrade the party-vs-single-BBEG situation but make mooks half-again as effective. It's not a seamless change, though it might affect tactics in interesting ways.


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DrDeth wrote:
I dont care for the corner reach exception for pole arm in PF- we just ignore it. Problem? Sure, but hardly serious.

As an aside, I believe this has been stealth-errataed, or whatever you want to call it, with the Rules Reference Flash Cards -- at least if you're referring to what I think you're referring to.


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Every time I have to write "Eudocia retches all over herself like a 17-year-old at a frat party," my enthusiasm for the character dies a little bit more. :P


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Yes, PDFs remain available indefinitely. You can buy all the out-of-print Paizo books in PDF. Just check the product page for Burnt Offerings, the first AP volume and the first to sell out: still available in PDF.


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thejeff wrote:
DM_aka_Dudemeister wrote:

Because at the same time for a player it's kind of cool when you say:

"There's a five legged creature before you, from each foot spring three claws. All five legs are arrayed around it, much like a spider, though its body is conical with eyes arrayed all around it. It rears back to reveal a blender-like mouth of teeth at the bottom of the cone."

Players: "What the hell is that?"

You know what reaction you get from players when you present them with something they've never seen before. Shock, confusion, fear. Everything their characters should feel.

You know what happens when you give a fighter a laser pistol? He can cast scorching ray as long as the batteries last: Who says fighters can't have nice things?

There's plenty of points, and many of them are it introduces the most important element to a fantasy RPG:

Surprise.

There's no reason that description can't be a fantasy monster as easily as anything else. Unless the player recognizes it as something (I don't, if I'm supposed to.), what difference does it make?

If anything, that's an argument for making up monsters or not letting the players read the Bestiaries, not for adding SF.

This. The same thing happens when you use a new monster, and it works precisely once. The next time that player encounters the monster, he'll know exactly what it is, even if his PC shouldn't, and be back in the position of pretending he doesn't know trolls are vulnerable to fire and wondering how many other things the DM will expect him to try before he uses what he knows will work. The surprise doesn't come from SF in fantasy; it comes from using a new creature for the first time.

There's a reason there was only one Expedition to the Barrier Peaks, after all, just as there's a reason why Luke and Mal and Kirk are completely unimpressed by the SF trappings that are part of their everyday adventures. When you're playing 6 books of Iron Gods, there's only so many times you can do the "Zounds, what can this strange device be which flings fire?" schtick. It's a laser pistol; pick it up and shoot the robot, and let's get on with this.


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KuntaSS wrote:
To be fair there is no such thing as an immobile object.

Immovable rod. ;)

Although, technically, even it can be moved with a high enough Str check.


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Scavion wrote:
DrDeth wrote:

I am curious- those that really want a new edition- what are you expecting? I mean if you want a new edition as you are hoping they will get rid of alignments or Vancian casting are very likely to not get what they want (not saying that for sure, mind you). Some have asked for Teleporting Fighters. Even a small change like more Skill points for the Fighter may not be in the cards.

Feat taxes may still exist, etc.

So- do you want a new edition as you are hoping for a certain change? What happens if 2nd Ed comes and that change isnt there?

So basically if they release a new edition and change nothing?

That seems to defeat the purpose of making a new edition.

No, what he's saying is, if you ask 50 people who want a new edition what specific changes are non-negotiable, you'll probably get at least 10 different answers. Just changing things doesn't mean you'll get the changes you want. No system will please everybody.

For instance, a simplified or streamlined game with quicker prep and character creation doesn't interest me at all. I want a complex game with more options than I'll ever get around to using. That's what keeps me from getting bored with it.


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In the linked article, Erik is quoted as saying that they've sold more core rulebooks each year since Pathfinder was released. It's not smart business to discontinue a product that's still growing.

I say No.


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According to Varisia: Birthplace of Legends, 9th-level spellcasting is available for purchase in Korvosa; 8th-level in Magnimar, Riddleport, and Kaer Maga; 7th-level in Janderhoff; 4th-level in Sandpoint. NPC spellcasters are assumed in the setting, even if they're not named and statted.


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Undone wrote:
On a serious note I think that they should institute once per week on some abilities. That way you can create abilities which are strong but don't get instantly refreshed.

There were some items like this in AD&D, and they were a pain. "When did I last use this ability?" "It was against the ogrillions, wasn't it? How long ago was that?" "Well, after the ogrillions, we found the ruined castle, so it can't have been that long." "No, wait, didn't the DM say we traveled three days with no encounters before we found the castle? How many times have we rested in here?" "I still don't think it's been a week." "Well, why don't we just set up camp here for a few days before we go into the dungeon to be sure?"


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Hey, one of you gets to meet the person you're going to marry, right? That's what happened the last time the Paizo crew was stuck in Indianapolis after GenCon.


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Yeah, it doesn't have to do with pleasing customers but with maintaining their business model. Last we've heard, Paizo is based on steady and predictable monthly income, i.e., the APs, not quarterly hardbacks. If they come out with a 2.0 (vs. an Unchained or 1.5 approach which promises not to obsolete older adventures), they're likely to lose AP subscribers who are looking for shiny new 2.0-compatible adventures rather than ones written for a ruleset that will be unsupported in a year to 18 months. There's already people now that won't buy adventures written for 3.5, and they're pretty easy to convert. Plus, they'll be stuck with warehousing or heavily discounting all their previous products.

Unless and until Paizo can afford to take a playtest period off from producing and selling new products, like WotC did between 4e and Next, they have to be very cautious about people's expectations of a new edition. Frankly, I could see them discontinuing Golarion and making a new setting to produce adventures for if they run out of ideas or paint themselves into a corner before they go to a new set of rules; there's a lot more campaign setting slots to fill in a year than rule book slots.


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Haladir wrote:
Free PDFs are the main benefit to subscribing. (Well, that and getting the products a week or so ahead of everyone else.)

I feel the need to point out that there's a lot of subscribers in the August Shipping thread who are bummed that it's now past street date, people can walk into their FLGS and buy the product, and they still don't have their PDFs.

Subscribers sometimes get their PDFs early; sometimes, especially around GenCon, they get them late. The only benefit Paizo offers for subscribing is the free PDF. For most lines, there isn't even a discount so we're paying sticker price plus shipping. If Paizo offered free PDFs for anyone who bought their product anywhere, I'd drop my sub in a half-second and get my print product from Amazon for 40% off (and free shipping -- yay, Prime).


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The people at Paizo are dead set against a parallel rule structure for the same reason they're against a separate campaign setting: It splits their customer base. They'd have some people buying Pathfinder Streamlined books and some people buying Pathfinder Classic books, giving them twice the development work (and I might point out, they're constantly falling behind their present product release schedule, as is) without garnering twice the sales. In addition, due to smaller print runs, each book would cost more per copy to print; either profit would go down, or pricing would go up.


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From here:

Vic Wertz wrote:

And this isn't just about paizo.com sales versus retail sales, either. People who purchase individual issues through paizo.com don't get a free PDF either. The point is, people who have subscribed have made a commitment to us, and we're rewarding that with the free PDF.

Further, keep in mind that subscribers pay shipping on their copies, and that shipping charge brings the total subscriber cost pretty close to the retail price. For most people, the PDF is the only real incentive, because the discount is a wash with shipping.

This isn't about people who pay retail getting less; this is about people who make an ongoing commitment to us getting more. It's how the business of subscriptions works.

(I'll further point out that shipping has gotten a lot more expensive since 2007 as well, so the subscriber deal's not as good as it was then.)

Here's a more recent statement:

Vic Wertz wrote:

The plan you propose would essentially take the same benefits that monthly subscribers get and give them to people who drop in every six months and buy six months worth of product. But frankly, even though the credit card processing costs are higher, we'd rather get $13 a month for six months than $78 every six months; predictable monthly income, and predictable print run sizing, are the entire point of our subscription business.

Also, we want to make sure that the best time to subscribe is always "the sooner, the better". What you're proposing effectively provides retroactive subscriber benefits, and changes the best time to subscribe to "whenever."


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Maybe she's the ambidextrous iconic. :)


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Will there be a subscription for the Iconic Heroes?


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Gary Gygax, Advanced Dungeons & Dragons Dungeon Master Guide, Preface wrote:
As this book is the exclusive precinct of the DM, you must view any non-DM player possessing it as something less than worthy of honorable death. Peeping players there will undoubtedly be, but they are simply lessening their own enjoyment of the game by taking away some of the sense of wonder that otherwise arises from a game which has rules hidden from participants. It is in your interests, and in theirs, to discourage possession of this book by players. If any of your participants do read herein, it is suggested that you assess them a heavy fee for consulting "sages" and other sources of information not normally attainable by the inhabitants of your milieu. If they express knowledge which could only be garnered by consulting these pages, a magic item or two can be taken as payment -- insufficient, but perhaps it will tend to discourage such actions.

Talk about in-character solutions to out-of-character problems. ;P


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Duncan7291 wrote:
Frankly, part of me was just interested in how that internal discussion went :)

I doubt there was any internal discussion. The store blog offered a discount on preorders of the 4e books back in March of 2008. Here's the first 4e adventure profiled, and the 4e release. They've spotlighted WotC products for years.


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Love the NPC on page 8 of the Iron Gods Players Guide. And the female android and Kellid are both hot while wearing reasonable armor!


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Published encounters are set up for the "typical" adventuring party (which probably really doesn't exist except in Abadar's vault). A two-handed-weapon-wielding, raging, power-attacking barbarian may drop an opponent in a single round if she hits, but if hit point totals were adjusted so it's a longer fight for the barbarian it becomes almost unbeatable for the party whose fighter is a Dex-focused archer. Similarly, a handful of zombies might be a cakewalk for a party with a positive-energy channeler but a near-TPK for a group whose 'healer' is a bard or (non-life) oracle.

If you, as a GM, know that you have a party that skews toward the damage-dealing side of things, it's a very easy fix to simply give opponents max hp to make the fights last longer (assuming you're not in PFS, of course). Generally, you'll find that over the course of a campaign, it will balance out: The heavy-damage PCs may smash through encounters with ease at low-levels but will probably do poorly against mid-level foes that make them roll lots of saves.


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Confirmed crit with sneak attack (which I forgot and the DM rolls in the next post) for 4 points total damage.


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Sometimes they're like historical monuments: a place where a miracle occurred or a battle whose tide was turned by the interventions of a cleric. The spot is considered sacred, people start to show up to see where it all happened, and you need a place to keep off the rain and install a gift shop.

Sometimes a village just wants a nice place to hold weddings and funerals.

Sometimes a ruler sets up a church to try to enforce the worship of X or Y deity among his or her subjects and assigns minions to take attendance just to be sure.

Sometimes people just want a reliable place to find the local cleric in case of emergency ... and the local cleric's family is sick of them turning up at dinner time or bath time or while the children are sick.

Sometimes a rich guy is getting old and wants to ensure he goes somewhere nice after he dies so he needs somewhere to donate a stained glass window.

There's all kinds of reasons for various places of worship to exist.


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HarbinNick wrote:
-99%of humanity would worship a level 18th magic user as a god. He has power over life and death, and can make food out of thin air...

19th level, actually. ;)


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Devilkiller wrote:
@Joana - Regardless of tactics or lack thereof, many times it just isn’t possible for everybody to get up front and make melee attacks on the enemy, especially in larger groups. If that results in PCs skipping turns that sounds like pretty poor planning in terms of having options to deal with different situations (like what if the monsters can fly?)

It's not about everyone wanting to be in melee; it's about the enemy having total cover from the rest of the party because the guy up front who opened the door insists on standing in the doorway and 'controlling the chokepoint' rather than 5-foot-stepping and drawing the enemy out where the ranged specialists and casters have line of effect, or even line of sight.

I've been in too many low-level dungeons with 5-foot-corridors and sharp corners that resulted in the people stuck in back of the party not even seeing the battle.


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Quote:

Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Quote:
Uncanny Dodge: Starting at 6th level, an internal alchemist can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. However, he still loses his Dexterity bonus to AC if he is immobilized, or if an opponent successfully uses the feint action (see Bluff) against him. If the internal alchemist already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (as a rogue) instead. This ability replaces swift poisoning.
Quote:

Uncanny Dodge (Ex): At 3rd level, a stalwart defender gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flatfooted, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A stalwart defender with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If the character gains uncanny dodge from a second class, he automatically gains improved uncanny dodge (see below).

Quote:

Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Quote:

Uncanny Dodge (Ex): At 2nd level, an assassin cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. An assassin with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If an assassin already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Quote:

Uncanny Dodge (Ex): At 2nd level, a shadowdancer cannot be caught flat-footed, even if the attacker is invisible. He still loses her Dexterity bonus to AC if immobilized. An shadowdancer with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a shadowdancer already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Quote:
Uncanny Dodge (Ex): At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed.
Quote:
Uncanny Dodge (Ex): At 2nd level, a wild stalker gains uncanny dodge as the barbarian's class feature. This ability replaces the ranger's 2nd-level combat style feat.
Quote:

Uncanny Dodge (Ex): Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a ninja already possesses uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

While the lack of uniform wording is regrettable, every version of Uncanny Dodge says the character can't be caught flat-footed. When you look up flat-footed to see what that implies, you find the statement that "Characters with uncanny dodge" {from any source} "retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat." It doesn't specify rogues with Uncanny Dodge from barbarians with Uncanny Dodge from assassins with Uncanny Dodge. However you acquire the ability, you are granted the stated benefit.

Combat Reflexes give you one benefit of the Uncanny Dodge ability along with the additional benefit of extra AoOs. It's two ways to the same thing, like the Toothy alternate race trait and the Tusked race trait. Just because one feat, trait, ability or class feature gives you a benefit doesn't mean that another feat, trait, ability or class feature can't grant that same benefit.

The OP asked the question because the information is not where it should be, in the Uncanny Dodge ability description, but when the CRB explicitly says "characters with uncanny dodge ... can make attacks of opportunity before they have acted in the first round of combat," I see no way to interpret that to mean that characters with uncanny dodge cannot make attacks of opportunity before they have acted in the first round of combat.


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Choke points are fun when you're the PC holding the choke point. They're less fun to the PCs who are standing in the back delaying every round until they're allowed to participate again.

In the real world, with real lives on the line, everyone would use tactics and not complain that they don't get to be on the front lines. In a game, where the point is less "to win" than "to have fun," they can, in certain groups and certain situations, run counter to the point of playing.


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Gregori Arcanthus Shadowbane wrote:
Gregori chuckles as Eudocia's caustic retort. It was clear that stress made her tongue even more acidic than usual.

Seriously, can you believe her family had trouble marrying her off? I ask you!


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Akirra wrote:
What indication do you have that the soldiers volunteered or were compliant in their fate? Available evidence seems to point to the contrary... the fact the doors cannot be opened from the inside being chief.

Mostly that the tablet reads "war hero" and not "master criminal." Also, that the order is Lawful and we've already found a whole room full of skeletons who apparently died happily at their posts. (Also an assumption, but one that seems to fit the facts as well as any alternate hypothesis.)

Akirra wrote:
No one has any reservation or qualms with Ansha's unqualified experimentation on a sentient being? If you found a man unconscious upon a rack or trapped in the bottom of a pit would you leave him there to his fate? Would you give the crank a turn to see what happens? :)

I think mostly we've learned that arguing with Ansha avails nothing. What Ansha wants, Ansha gets. And we already know she has little respect for short (non-elven) lives. We're like bugs to her. If a fruit fly is going to die anyway in 9 days, what's the big deal in killing it on the eighth?

Akirra wrote:
I would suspect a living receptacle would be required. Merely being a head or head shaped object likely doesn't qualify.

See above re: arguing with Ansha.

Also, in agreement with Jakob's edit, if we weren't under specific meta-instructions to wake you up so you can join the game, there's no way Tebati would agree to waking up a stranger rather than leaving him for the General's team of experts. Thawing things that have been frozen for untold ages is always a bad idea in fiction. ;)


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Every time I see an awesome humanoid sculpt like Justice Ironbriar (and Quink and the Lord Mayor last week), I get a little sick in advance wondering what the actual mini I get is going to look like. I'd almost rather not get my hopes up. :(


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Auxmaulous wrote:
I would love a section like this - discuss details and issues with various modules - expanded sections, how to handle running an encounter, etc. Most of the rules an advice section is taken up by player questions and issues - or the GM questions get lost in the shuffle due to the low ratio of posts by comparison.

The AP volumes already have GM reference threads for each book in the appropriate AP forums, and I've seen similar threads for specific modules in the module forum.

Personally, I think GM threads are better off split up into their various product forums than in one big subforum. I may be GMing one campaign while playing in another; this way, I know I can go into a GM reference thread for a game I'm running without rubbing up against spoilers I don't want to see for a game I'm a player in.


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Hobbun wrote:
I know many will say "just touch those up and you should be fine". But I'll be honest, I am not really a miniature painter and I buy these so I don't 'have' to paint them.

This. I have zero artistic talent. I doubt I could do as good as the 'bad' Feiya. Telling me to "touch things up" is telling me to make them worse.


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"Paizo Adventure Path volumes! Now 84% lead!"


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Lamontius wrote:
Stop bringing up Isabella Locke as an example of the hypersexualization of women in the material.

I won't, because I find the relationship between her art (and yeah, this thread isn't about art, but whatever) and her purpose in the plot the most offensive of any Paizo AP NPC ever.

Why:
She is supposed to be tattooed with a treasure map to keep it a super-secret from anyone other than the horrific bastard who did that to her in the first place. So you know what would keep a tattooed treasure map secret? Clothes. Why should the PCs have to kill and strip her for the map (which is just appalling and literally objectifying of women in the first place) when they can just stand in line behind her at the DMV and copy down the map at their leisure? Putting her in a bikini totally counters her role in the story and serves only to make her into a hot cover-babe.

I don't have a problem with an evil chick wearing a bikini; I have a problem with an evil chick whose body is supposedly concealing a super-secret map wearing a bikini.

EDIT: I should also point out that, iirc, the disconnect between the art and the character write-up was due to a miscommunication between Paizo and the artist. I complained about it at the time, and I believe Erik indicated it was a case of the art coming in and not really being what they were going for, but they didn't have time to redo it. If I can find the post, I'll link it.


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Wrong John Silver wrote:
Okay, folks. On the subject of male love interests, I want opinions on Quinn.

Love him.

And I agree with Deadmanwalking that Wayne Reynolds's male iconics are presented as far more attractive than the typical male NPC. Partially due to his talent and partially due, imo, to the fact that they're pregens and PC stand-ins to be played as the "heroes" of the story rather than as the supporting cast.

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