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Divine Crusader

Joana's page

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 8,035 posts (19,753 including aliases). 1 review. No lists. 1 wishlist. 1 Pathfinder Society character. 85 aliases.


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Sara Marie wrote:
Campaign Setting: Andoran, Birthday of Freedom

As festive as that sounds, pretty sure that should be Birthplace of Freedom. :)


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Mark Seifter wrote:
Books that aren't in the Pathfinder RPG line, however, the PDT can't FAQ.

Sadly, this is one of the reasons I dropped my subscriptions to the Player Companion and Campaign Setting lines: the knowledge that if there are issues with any of the mechanics, they will never be addressed. :\


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The choices under Gender are now Male, Female, Unspecified, and Iomedae. (Looks like "Iomedae" was accidentally entered in the Gender field as well as the Name field for an image from Undead Unleashed.)


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Hey, sneak preview of Unchained rogue! Nice. :D


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I've never seen a cleric built around channeling. If that's your thing, Paizo already rethought it as the Life oracle.


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The souls of the departed go to the Boneyard, a kind of lobby/holding area while they're waiting to be judged. A soul that returns to the mortal coil, via whatever means, wouldn't have left the Boneyard, by definition, as once a soul is judged and sent to another plane, resurrection magic will no longer function.

Pick a few details from the wiki article, and tell the player his PC saw those while standing in an endless line of beings of all types.


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SCARY RED LETTERS AT THE TOP OF THE PAGE! wrote:

Paizo.com will be offline for scheduled maintenance starting at 4:00 PM Pacific time on Tuesday, March 31.

The downtime is estimated to last about 6 hours. We apologize for any inconvenience this may cause.

Is anyone else slightly concerned about all this downtime just ahead of April Fool's Day?


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Would you allow a PC casting speak with animals to speak with a familiar? Technically, a familiar loses the animal subtype and becomes a magical beast, but the spell doesn't actually specify animal subtype.

Speak with Animals wrote:
You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. Wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.


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June 20th


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Pexx wrote:

1.) Shipping

a.“Paizo will pay the first $10 in shipping and handling for any shipment of products totaling $100 or more”. That’s pretty cool & all, but why isn’t shipping free?

Because UPS and the Postal Service charge Paizo to ship things? Sites offering free shipping either are large enough businesses that they have sweetheart deals with their shippers, or they add the cost of shipping to the cost of the product, or a little of both.

That $60 you paid for shipping? If you don't pay it, Paizo pays it. Either they lay people off, or they raise the MSRP of their products.

Pexx wrote:

3.) My Account

b. Messageboard Settings. I would like to be able to add my city and state (or the appropriate information depending on where you live) and would like to be able to display that info if I selected to. Some of us are proud of where we live and want to show it off.

You have a Profile. Click to create a profile and you can enter your location and anything else you want to make public.

Pexx wrote:

6.) Messageboards

b. There’s too many threads! Condense them down and make sub threads. And when a topic gets closed move it to an archive of some kind so people don’t have to scroll for miles looking at dead closed threads. If they want to look at inactive stuff they can go to the archive folder or whatever storage house you want for it.

Vehemently disagree. I find other sites with nested threads difficult to navigate.

Interestingly, threads used to archive when they hadn't had recent activity, and they did a major forum overhaul several years back so they didn't anymore. I assume they had a reason for doing so.

EDIT: Here is the explanation of removal of archiving. When threads fell into the archives, they were no longer searchable from the main forums; you had to search active threads and archives separately.

As to why anyone would want old threads, people are still running Rise of the Runelords and other old Paizo adventures. Threads in which questions are answered and suggestions are offered are no less relevant because they're several years old. One of the best things about the Paizo messageboards is the wealth of information and ideas GMs share with one another.


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The first time my RL group saw a wand of clw printed in an official book, we were like, "Can ... can you do that? Surely that's a mistake." And then we looked up the rules on making wands and found out, by golly, you can do that in 3rd edition. Still feels wrong to me, though.

Not to mention that the only time I've played a male PC in PbP, he was a cleric, and the limit on the number of times you can type, "He prods her with his wand," before it starts sounding dirty is really low.

So, what do we think of the party we have? Only four PCs, and illusionist-cleric-monk-rogue isn't going to be burning up the optimization boards for party composition. On the plus side, the stat array makes them a lot more well-rounded than standard point-buy. Do we want to look for a fifth or sixth player, or are we willing to give it a try with what we have? This first book isn't overwhelmingly combat-heavy, but some of the encounters are raising eyebrows for difficulty in the GM thread.


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Tacticslion wrote:
James Jacobs wrote:
More like a buopoth's mouth snout...
"Page not found"?

Direct link


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James Jacobs wrote:
Title: A pretty plain title. Considering the outlandish nature of so much going on in the adventure, the title feels mundane and underwhelming. If this adventure wins, I’d likely try to find a better title for it…
Owen K. C. Stephens wrote:
Title: "Journey Into Midnight" sounds too generic. I literally could not remember it from minute to minute. It doesn’t tell the GM anything about the adventure, and is unlikely to spark player's imagination.

I'm just surprised no one has mentioned how close it is to being identical to Pathfinder #18.


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*shrug* I never go to game stores, but I know lots of local PFS games are held there. I'd imagine they're a major gateway for organized play.


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Here is a list of some of Paizo's "non-existent" game store owner/retailer/customers.

Just because there are no game stores selling Pathfinder in your local area does not mean they don't exist.


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DM Sothal wrote:
When / Where was that introduced?

In the Rules Reference cards. Look at the example cards shown on the product page. Discussion of the clarification/stealth errata began when the images were posted last August.


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Dustin Ashe wrote:


Ardathanatus (CE male elf cleric of Yamasoth 15), Riddleport

Ardathanatus is at Windsong Abbey, not in Riddleport.


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Korvosa is the largest city in Varisia and also has 13th level clerics as noted above.


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James Jacobs wrote:
Set wrote:
Abadar, patron of cities, wealth, merchants and the law, has, of five Domains, one that's relevant, Law. He probably should have Community, as patron of cities. He probably should have access to some sort of Wealth / Greed / Trade domain, if such a thing were to be created for Pathfinder (preferably not just poached from the Wealth / Greed / Trade domains in 3.5).
Abadar and Erastil have a not-always-friendly sort of conflict going. One of those areas where they conflict is that Erastil is very much an advocate for the citizens of a community, and thus he has the Community domain. Abadar, on the other hand, is much more "corporate." He doesn't really care as much about the individual, and thus does NOT have the community domain, on purpose. Admittedly a pretty subtle move on my part, but that's the basic reasoning there. And since we have no Wealth/Greed/Trade domain in the game, he offers Nobility instead. (Subdomains, from the APG, will help as well.)

Hey, James, I ran across this question you answered almost five years ago, but it ties into something I'm wondering about in relation to Giantslayer.

Trunau has a prominent Banker, but the vibe I get off the town is much more Erastil than Abadar: more defending-one's-home-and-hearth than civilization-must-prevail. Am I misreading the atmosphere of the community?


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Here's James Jacobs, the Creative Director of Paizo, saying the same thing.

James Jacobs wrote:

Further clarification:

Our cartographers create the maps at the size they are printed in the book; they don't create them at such a level of detail that when you blow them up to 1 inch squares they'll still be crisp and clear. As I said in my last post, doing so could make a map big enough for a horse to use as a blanket. And since the current full-page size is running at 55 MB, I would assume that something equal to 25 pages would be close to 1,200 MB in size. I'm not sure our computers here at Paizo could handle that. I'm POSITIVE the one I work on would explode.

And further down the same thread...

James Jacobs wrote:

One thing to note: I honestly don't know what the capabilities and procedures are for actual map file manipulation. My part of working on the maps is generally limited to asking authors to provide them, sometimes redrawing maps that authors provide that are too ugly or confusing, and then sending the finished map rough drafts to our art director, who then sends them on to the cartographer. I also proof the final maps that come back to make sure they work with the adventure.

SO! I can't really speak with authority WHY we do the maps the way we do, but I can say that changing that procedure isn't really an option while we're overworking our art department as it is by heaping so many monthly products on them AND adding additional giant hardcovers. Currently, the primary focus of what we do at Paizo remains the print product, and if we have to make choices between what is best for the print product and schedule and what might be better for the PDF... the print side wins.

And even if we DID ask for the maps to be done at a level of detail where you could print them out at a 1 inch = 1 five-foot-square ratio, not only would that make for enormous file sizes that would make the process unwieldy (I fear... again, I don't know WHY the files are so big or what happens if we shrink that size, but I suspect we can't due to the standards of publishing requirements), it would also break the bank. Building a map to be pretty and not pixelated at that scale also requires more work on the maps themselves to make them not look barren and sparse and ugly at that scale... but even if we DIDN'T take that extra step, we'd still have to pay the cartographers more since, like artwork, map payments scale with the physical size of the map.

All of which is saying that there are MANY compelling reasons to handle the maps like we currently do. Would it be possible to change those reasons and how we handle maps? Sure! But certianly not this year, when we're also launching a 576 page RPG and a 320 page bestiary. We're too busy!


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On a separate note, the final dungeon has the PCs ostensibly chasing the BBEG through a dungeon ... but none of the stuff that attacks them in the dungeon attacked him as he passed through. :\

I thought about having him go through the flooded part of the dungeon with the troll and then climb up to the tomb to avoid the hazards (looks like the flooded level is accessible from all the rooms, although both layers on one map makes it a bit difficult to be sure) ... but since this is Skreed's first time in the dungeon himself, how would he know what the hazards were or exactly where to climb up to?

The alternative is the "Thank you for retrieving that item for me, Dr. Jones" ending, where he's actually skulking somewhere around the entrance and follows the party after they've cleared the way for him, confronting them in the tomb itself. Hm, I think I kind of like that idea better anyway.


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How much of the siege-as-written could be salvaged if the attack were changed from a sudden surprise to an anticipated gambit that Trunau could prepare for? It would solve the verisimilitude problem of the amazing invisible orcs and their stealthy siege engines, as well as allow the PCs to be healed and rested and kitted for battle rather than investigation, but what would have to be changed?

One could presume that Jagrin Grath might have led the toughest warriors out to harass the advancing forces, trusting in the B team and Trunau's natural advantages to protect the civilians within the palisade; that would still allow Omast Frum to ready his defenses as highest-ranking guard member left in town and permit the PCs to operate as local heroes without raising the question of what all the high-level NPCs are doing during the battle.

Rabus Clarenston could refuse to leave his property for the safety of the upper quarter, and Sara and/or Agrit might have been similarly stubbon/overconfident or returned to their home for keepsakes, which would allow their rescues to go off as intended.

Any other amendments that would need to be made? Lighting the beacons might be less necessary, but the PCs could easily be tasked with aiding the front-line defenses without the necessity of lighting them.

EDIT: Some more time between solving the mystery and the attack would allow for racial tension to percolate as well, as Trunau knows there are half-orc infiltrators among them but don't know who. You could even move the Baseil Sabask encounter to before the actual siege, in the uneasy waiting period.


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Use the Race and Class/Level boxes on the profile, like this or this.


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If you already know who your players are, you can skip the recruitment phase and just open a discussion thread. Point your friends toward it, attach a gameplay thread, and you're ready to go.


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The Rot Grub wrote:
There is also advice on how to deal with swarms.

Ooh, a topic which has been badly in need of clarification since PfRPG removed 3.x's swarm vulnerabilities. I'm even more eager to get my hands on this now.


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@BigP4nda, Deadly Range has just been addressed by the rules team.


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Aw, man, I was saving my holiday discount code for these. :(


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No, because they now know there's someone hiding somewhere shooting at them, which they didn't know before. It's not Baldur's Gate where you can edge up and repeatedly shoot a guy right on the edge of the fog of war and have him not react.


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Jeff Lee wrote:
My main concern was that it provides a major transformation without much detail about it. The character turns into water and can't speak, attack, or cast spells. Okay, so what does that mean in regards to others attacking the wearer? Does the wearer still take damage normally? What about precision damage? Fire effects? It's a major change that seems like it should have noticeable effects beyond what's listed.

Maybe grant the elemental subtype while in water form, which would make the wearer immune to precision damage, flanking, and critical hits? That said, water elementals are made of water and take normal damage from weapons, until they get Large anyway. I complain about how stupid it is that poking a sword through water 'hurts' the water every time we fight an elemental (and don't get me started on air elementals!), but those are the rules.


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Shane LeRose wrote:

Catfolk

I and another asked about them a page back. At least an update as to when we'll get some more background on them.

Answered here.


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Most of them have gotten bios in the Paizo blog. Check out some of these.

EDIT: For the APG iconics, here's Damiel, Alain, Alahazra, Imrijka, Balazar, and Feiya.


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It only activates on a successful hit, and you can't successfully hit a swarm with a weapon.


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3.x had a rule that explicitly allowed swarms to take damage from torches and from weapon enhancements such as flaming, but Pathfinder removed that language. By RAW, the only things that will damage swarms of creatures too small to take weapon damage are effects that damage an area and not a single target.


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UPS and FedEx rate increases take effect in January each year so it's a [not] nice post-holiday surprise. :(


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Also, Age of Worms belongs to WotC, not Paizo.

As long as this is all just an idle fantasy exercise, however.... :)


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Sara Marie wrote:
Edited to remove Modules: Daughters of Fury from January and move it to February.

Aw. :(


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TriOmegaZero wrote:
It stacks with your Pathfinder Advantage on everything EXCEPT your AP subscription, if I understand it right.

Technically, Pathfinder Advantage never applies to the AP subscription because you're already getting 30% off instead of 15%. And the holiday discount applies only to non-subscription, non-preorder products so you can't stack Holiday15 with Pathfinder Advantage on module, RPG, card game, minis, cards, map, Tales, Campaign Setting, or Player Companion subscriptions, either.

If you order any items in those product lines outside of a subscription, however, you can stack the Pathfinder Advantage and holiday discounts.


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The Pathfinder Advantage discount doesn't kick in until your first AP volume ships.

Pathfinder Adventure Path Ongoing Subscription wrote:
To qualify for the Pathfinder Advantage, the most recent volume of the Pathfinder Adventure Path must have been shipped to you (or, if you have multiple subscriptions with combined shipments, the most recent volume must be waiting to ship with your other subscription products). Any items ordered at the same time as your subscription, and any orders placed before that volume is shipped, do not qualify for the discount.

If you subscribe now, you won't start getting the 15% discount until your January subsciption ships, which as of now, is estimated to be between January 12th and 23rd. If you place an order using the Holiday15 code after that time, both discounts will apply to products in that new order.

However, the Holiday15 discount only applies to products you aren't purchasing through a subscription. If you subscribe to the AP line, you'll get 30% off the cover price and the free PDF, but not the additional 10% off. However, if you subscribe now and get The Divinity Drive, you could make an additional order to buy books 1-5 of Iron Gods and get 15% + 10% off of them with the Holiday15 code after your subscription ships.


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Steve Geddes wrote:
Quark Blast wrote:

I think the observation, already given, that goes something like this is germane:

One can take a 2E CRS and pretty much on-the-fly copy it over to a 3.x CRS and end up with a playable result.

One cannot take a 3.x CRS and on-the-fly copy it over to a 4E CRS and end up with a playable result.

What's a CRS?

I've never seen the acronym before, but I assume it's Character Record Sheet.


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Have you read Doomed Hero's and Painlord's excellent guides to PbP?

It's really hard to get into games when you're new: frankly, largely a matter of luck. Once you're in a few, though, you can start building a network: players and DMs with whom you click well and have similar gaming styles. When vacancies open up in other games they're in, they're likely to suggest you to fill them. When they decide to start new games, they'll invite you to join.

As far as games likely to last, vet your potential GM. How long has he/she been on the boards? How many other campaigns has he/she involved in? Has he/she ever just abandoned a previous campaign without explanation? Does the recruitment thread start out with a statement like, "I've never GMed a PbP game before, but how hard can it be?"


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blahpers wrote:
As far as I can see in the RAW, only failed checks for running jumps have you land short based on the result. If you pass, you simply land where you want. Unless I've missed something again...?

"For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump"

The failed check is a separate clause separated by a parenthesis. So if your Acrobatics check is +20, you can't, by RAW, jump less than 20 feet in a running jump (or 10, in a standing jump).

RAI, obviously, is as wraithstike says. But that's not what the rules actually say.


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"Qhude has no idea what he's looking at but disapproves ... violently."


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My understanding is, if you were reading Sage Advice on the D&D website 10 years ago, you are not the target audience for this book.

Frankly, if you're hanging out in these forums and reading the Paizo blog, you are probably not the target audience for this book. They've been very clear that this is a guide to help beginners get started with the game.

The previewed "Cleric" spread cements my suspicion that this is not a book I will ever, ever consult ... but it's definitely one I want on my shelf to hand to any new player. It seems to be designed to be the next best thing to the way many of us (I, at least) learned to play the game: by having a veteran player sitting down next to us with the rulebook and a blank character sheet and walking us through it.


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Tarantula wrote:
Whelp, yeah, canny tumble is utterly completely bloat in that case. It is completely eclipsed by a feat which is 1) easier to get and 2) provides more benefit.
Quote:

Canny Tumble (Combat)

Your acrobatic prowess distracts your foes.

Prerequisites: Dodge, Mobility, Acrobatics 5 ranks.
Benefit: When you use Acrobatics to move through an opponent's threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent, as long as you make that attack before the start of your next turn.

Quote:

Disorienting Maneuver

Your erratic movements disorient your opponent.

Prerequisites: Dodge, Acrobatics 5 ranks.
Benefit: If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your next turn. If you choose to make a trip attempt against that opponent, you gain a +4 circumstance bonus on your combat maneuver check. This bonus on trip also lasts until the start of your next turn.

Technically, Canny Tumble works when you use Acrobatics to move through an opponent's threatened area, while Disorienting Maneuver only works when you make the more difficult check to move through an opponent's space.

Disorienting Maneuver is still clearly the more powerful option with fewer prereqs, but there are instances when you could use Canny Tumble when you could not use Disorienting Maneuver.


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"Pique," not "peak." ;P


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From the article:

Quote:
The launch of the new edition of WotC’s Dungeons & Dragons was like a shot of adrenaline for the RPG category, but although the two D&D releases that shipped in the summer season sold well, they were insufficient to knock off Pathfinder, which hung on to its #1 slot in the category.

{My bold.} So, yeah, it includes both Starter Set and Player's Handbook.

It's always possible that 5e PHB sold quite well and it wasn't enough to knock Pathfinder out of the top spot. After all, Pathfinder had a lot more products available to buy this summer. It's not just new releases. Erik Mona (iirc) was quoted in an article around GenCon that Paizo has sold more CRBs every year since launch than the previous year.


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Feel free to disagree, if you prefer a different distribution. This is a benevolent dictatorship. The dungeon is sparsely populated, and we hardly ever use thumbscrews. :)


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The name Ioun is not WotC (or TSR) IP, having been borrowed from Jack Vance's fiction.


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Quote:

Silent Spell (Metamagic)

You can cast your spells without making any sound.

Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.
Special: Bard spells cannot be enhanced by this feat.


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Female Human (Taldan) Bard (archaeologist) 2 / Swashbuckler (inspired blade) 2

"Not a hammer," she replies with a humorless smirk. "More a Final Blade. And we've been nominated as Gray Gardeners."

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