It's like Seoni suddenly exploded into a succubus.
Thank you! I wondered if I was the only one who immediately thought 'Seoni's evil brunette identical twin a la Bewitched and I Dream of Jeannie.' Same dress, same tattoos, same anatomy not found in nature....
James Jacobs wrote:
He's the creator of Golarion and in charge of setting lore, so he ought to know.
Which is exactly why I'd like to see a solution for all multiclassing instead of Paizo just picking their favorite multiclass combinations and making them cooler. All these hybrid classes do is leave the less "popular" multiclass combinations even further behind.
It'd be cool if they decided to create a multiclass archetype system that allows players to blend different classes with the right multiclass archetype.
This, a million times. Instead of playing the Paizo-approved multiclass options, none of the ten being combinations that interest me, I'd really like to have a set of sorta-multiclass/sorta-gestalt rules that would allow me to make the combinations I want to play without being crippled by missing out on all the high-level abilities of both classes.
No, I've never wanted to play a bard-barian, but I'd sure like my rogue/cleric of Desna not to be as much of a liability as she is, since she doesn't have the divine spells the AP expects her to have at her level and just keeps falling further behind. Or play the ranger/witch I once played in a gestalt game without being both a crappy ranger and a crappy witch in relation to level-appropriate encounters.
I've always played it the second way: "When moving in this way" -- i.e., through a threatened square, but not when you're moving through unthreatened squares. Like difficult terrain: only the designated squares count as two. I've no idea if it's RAW or not, though.
Also, the aasimar and tiefling races did give the proficiencies until the ARG came out.
Should there be a line spelling out that the traits don't apply to 0-HD races? Yeah, there should. But they put it in the ARG, the one book specifically devoted to running non-core races as PCs; hard to argue that that's not where it belongs.
Paizo's shipping system had some glitches this month that put them behind schedule. Pretty much everyone's order is pending, which means that they've started the shipping process for the month but haven't finished it yet. It's scheduled to take two weeks to get everything out the door, and several Customer Service people have been in the warehouse boxing product rather than answering phones or e-mails the last few days.
That said, right now it's the weekend, and they won't be in the office again until Monday morning, so you shouldn't expect anyone to able to get back to you about your specific order until then.
There's a sticky thread in the customer service forum about the issues they've been experiencing to keep everyone up to date. It's always worthwhile checking up there to see if anything unusual is going on. Ultimately, you were just unfortunate enough to place a regular order when they were in the middle of their monthly shipping rush; things usually ship more quickly when they're not also shipping subscriptions. (I placed an order a few weeks ago that shipped the next day because they weren't handling subscriptions, but my current subscription order has been pending at least a week now.)
Also, as you're in the Beginner Box forum, there are adventures written specifically for Beginner Box rules, albeit mostly by third-party publishers.
Just first want to add that although a natural roll of 20 (natural meaning before any modifiers) is a critical threat you then have to roll another attack roll against AC to confirm the crit. So if you roll a 20 and then roll a miss.. this is not a critical hit but just a regular hit.
Gosh, yes, sorry, this. I was trying to be very methodical and go step by step, and I still managed to skip the confirmation roll. :P
Every day, I'm grateful that I started playing back in AD&D and was able to incorporate the rules as the complexity evolved from edition to edition. Starting from scratch in 3.x/PF can be overwhelming.
As long as they still have stock of the original AP volumes in their store, they'd be shooting themselves in the foot to produce an new, improved, cheaper hardcover compilation because it would mean that no one would ever buy the old, inferior, more expensive option and they'd lose all their investment on remaining copies. And the sale-depressing effect doesn't even wait until a hardcover is produced or announced: If people believe that Paizo will be producing a hardcover CotCT or Second Darkness within the next x years, it makes them less likely to buy the volumes still in stock, which, ironically, makes it less likely Paizo will ever make the hardcover.
They also have to keep in mind the possibility of people dropping their AP subscription because "all the good ones will come out in hardcover eventually." And, yeah, Paizo could make it clear that a compilation is a special case not to be repeated ... but frankly, that's just what they did with RotRL, Vic going so far as to post this:
Vic Wertz wrote:
And yet threads like this pop up once every six weeks or so, it seems.
Personally, I'd love hardcover compilations; I'm not just here to rain on people's parades. But Paizo has made it clear that it's not in the cards and that they'd like people not even to discuss it lest people think it's a possibility because it hurts their business.
One of the basic underlying assumptions of 3.x and its descendents is that you have one toolbox out of which to build PCs, NPCs, monsters, everything in the campaign world.
Some feats which suck for PCs are perfect for an NPC or monster build. Situational "niche" feats are bad for PCs because they can't afford to specialize; they have to be able to defeat a wide variety of situations. However, for an NPC who is only going to have to fight one encounter in its brief, unsung life, that feat might be just what the DM is looking for to challenge his players.
Teamwork feats, for example, are awful for PCs (except inquisitors). PCs generally spread out to fight rather than advance in adjacent squares. But they're fantastic for the DM to pit the PCs against a well-trained army of mooks who are more powerful as a unit than individually.
Part of people saying it's okay that some feats are better than others, imo, is not them saying more experienced players ought to get better stuff than newbies but saying that some feats are meant for PCs, some for specialized campaigns and one-shots, and some for NPCs and monsters and the far side of the DM screen. That said, it's my impression that the upcoming Advanced Strategy Guide (probably the wrong title) will do something to help new players distinguish between feats that are beneficial to their build and those that will never or rarely be useful.
EDIT: Just "Strategy Guide." There it is.
Ciaran Barnes wrote:
No needs for a FAQ. As a matter of fact, I believe that if you begin a full attack, you can change it to a standard if you only use one of your attacks. Perhaps someone will expound on that.
The rule is referred to by Gauss above. Here's the text:
PRD>Combat>Actions in Combat>Full-Round Actions>Full Attack>Deciding between an Attack or a Full Attack wrote:
After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you've already taken a 5-foot step, you can't use your move action to move any distance, but you could still use a different kind of move action.
New sidebar organization looks great, guys. Makes for a long left sidebar, but much easier to get to what you want to get to. I used to have the worst time finding stuff in the store from the messageboards.
PRD>Combat>Actions in Combat>Free Actions wrote:
Is his PC a class where his alignment matters? If not, just let him have CG written on his paper, and you're free to consider him NE (the "looking out for self-interest" alignment) in your mind.
I agree with you that his PC isn't acting CG, but I've never seen an alignment debate end well.
An addendum: PDFs "early" isn't an official part of the subscription pitch. It often works out that way, but the Customer Service thread right now is alive with subscribers who still haven't received their shipping notice a week after people could purchase the PDFs in the Paizo store, and some of them are feeling particularly poorly done by because they expect their PDFs before street date.
Free PDFs are a promised perk. Early PDFs should not be relied on.
brent norton wrote:
If something happens to where you can not do that send us an email saying as such with an apology.
Isn't that what Sara Marie did in the first post in this thread? Granted, it's neither an e-mail nor an apology, but they were upfront about not all subscriptions being shipped before Gen Con.
Sara Marie wrote:
Here, Vic Wertz explains why it's important that free PDFs are a subscriber-only perk. Basically, Paizo counts on the reliable monthly income from subscriptions to keep the lights on, as well as to estimate the size of print runs.
If free or discounted PDFs were offered for any physical purchase, many people would drop their subscriptions: If they can purchase the physical product at any time and still get a free PDF, Paizo has fewer sales each month as new product comes out. Why buy an AP until you're ready to run it, if you can get free PDFs whether it's brand new or 6 years old? It would certainly be less strain on my bookshelf.
In addition, they'd also be giving out free or discounted PDFs for purchases which generate less revenue for them, as direct sales from the website make a greater profit than those for which they share profit with a distributor and retailer. When you buy a Paizo product through a subscription, Paizo gets 100% of the sales price; when you buy it from Amazon or at a FLGS, Paizo gets a much smaller percentage. (Vic just posted the discount that retailers get their product for a few weeks ago, if I go find it.) It makes sense for them to offer their perks on the transactions that make them the most money.
As a note to the OP, if you have more than just a single AP volume in your monthly subscription (either through subscribing to more lines or through adding items to your subscription shipment), it will be more likely to ship in a larger, sturdier box than those cardboard envelopes. Not a great solution if you're only interested in the APs, but something to think about.
Also, where the Paizo warehouse's packaging really shines is the hardcovers. They have these awesome cardboard corner protectors that slip over all four corners of the book and get them there in pristine condition. Having ordered a CRB from Amazon and gotten that monster of a book in a torn-up padded envelope, with corners crushed and cover scratched through the bubble-wrap, I can say that's where the real difference in packaging is.
I think the poster in question presents an unspoken expectation that Avistan is where the PCs are "from" and Garund is where they "go" to adventure in exotic climes. Considering that the poster is some people's first introduction to Golarion, I think it's a bit unfortunate.
Look at the last sentence under spells in the Oracle class write-up.
Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components.
They do, however, by RAW, need a spell component pouch for spells with material components.
First, item cards and the like are still listed under the Gamemastery heading rather than the Pathfinder heading. I know the branding change is relatively recent, but new customers are likely to look for Pathfinder cards or Pathfinder maps under the Pathfinder heading. I would suggest you duplicate the listings under both headings as long as you still have the Gamemastery section active.
Secondly, the Bestiary pawns are listed under the Pathfinder RPG section, which erroneously implies that they are part of the RPG subscription rather than the Pawns subscription. While I get their connection to the Bestiaries, which are in the RPG line, I don't think they should be listed under Upcoming Products in the Pathfinder RPG line as people tend to look at those subheadings to get an idea of what falls within what subscription.
How old is your child? She might resent having to "babysit" while you play. If it's the childcare that's bugging her, maybe you could work out a deal where she gets to go out for six to eight hours by herself every couple of weeks while you take care of your child? Moms of small children often feel overworked and underappreciated and need a break.
What about it being a "bundle" makes it a more enticing deal to you than simply putting the AP books, maps, cards, etc. in your cart and purchasing them piecemeal? Would you expect a discount? Because that's probably best achieved by subscribing to the AP and getting 15% off everything in the "bundle."
I know pawns can't be made until the final module of the AP is done because the art and finalized NPCs/monsters aren't available until the whole AP has gone to print. As far as player's guides go, you're not going to get a physical one of those unless you have the PDF printed and bound yourself.
You become the classic milquetoast, unwilling or unable to persuade anyone else to do what you say: "I say, there, friend, maybe you might want to not sacrifice that innocent to your demon lord? I mean, if it's convenient, as long as it doesn't put you out." :)
A morale bonus is a morale effect, just as a morale penalty would be if I could find one listed that way in the rules. The only specific reference to a morale effect other than in the boilerplate above is Heroic Echo.
Heroic Echo wrote:
At 3rd level, when you receive a morale bonus from any spell, spell-like ability, or magic item, including those you cast on yourself, that bonus increases by +1. At 9th level, this ability also applies to competence bonuses. If you receive a morale effect (or a competence effect at 9th level) that affects an area or multiple targets, as an immediate action you can share your increased bonus with all other recipients. This increase to other participants lasts a number of rounds equal to your Charisma bonus. You can use this ability once per day, plus one time per three levels after 3rd.
So anytime you get a morale bonus, it's a morale effect by my reading.
For instance, Inspire Courage gives a morale bonus to saving throws and competence bonus to attack and damage. It's listed as mind-affecting. Inspire Competence only gives a competence bonus to skill checks. It's not mind-affecting. So, a bard can inspire competence in undead, constructs, plants, oozes, and vermin but can't inspire courage in them.
Also, here's a quote from James Jacobs not from the Ask James Jacobs off-topic thread confirming that Rage's morale bonuses are morale effects so undead can't benefit from them (although he doesn't have a problem with a DM ruling otherwise).
Ranef scoffs. "Those two? Throw a coin. New recruits, former sailors, they still have saltwater in their boots."
In addition to the two men with Akron in the ring, Phil notices a couple of Varisian men lounging under the canopy, an impassive-looking Garundi, a large man with a multitude of straw-blond hair and beard, a dark-skinned Mwangi, and a clean-shaven Chelaxian scowling down at the bout on the sand.
We have the holy symbol which is known to be exclusive to big, important Iomedaean muckety-mucks. What if one of us used the iron circlet to appear as some higher-up from the home office rumored to be here to crack down on the sanctity of the temple and prevent it from being sullied by other faiths, viz. the Desnan services and any others that are held there are going to be disallowed? That ought to stir up some discontent, depending on how many dissenters there are in town.
Agree with tonyz. I ran book 4 largely as written, but I didn't just skim over the time with "roll your skill check for day 1, roll for day 2...." Play out whatever tasks they get. If they roll 'guard a noble on an expedition outside the house,' then come up with someplace creepy and flavorful for the noble to go and let them play it out. One of them went to a play put on by the theater troupe and witnessed a politial assassination carried out as part of the performance; all the talk after the curtain fell was how lucky everyone felt to have been at the performance where the Second Daughter of House Whatever got whacked. Another got sent with the drunken daughter to a Ladies who Lunch social event at the country club, where the hors d'oeuvres were served off the supine bodies of nude male slaves. My players were totally creeped out by Zirnikaynin and desperate to complete their mission and get out of there.
I also played up Gadak. Almost every day, one of them would suddenly feel like they were being watched as they were cleaning the house or running errands and turn around to see him watching them. He'd stroll up to them sometimes and ask leading questions that made them sure that he was on to them. ("Do you feel like your time on the surface changed you? Do you ever feel like you came back a whole different person?") One time he had them all imprisoned and beaten and questioned them separately, trying to find inconsistencies in their stories. (I took the players one by one into the next room, and the guys back at the table were sweating bullets -- the players, not the PCs.) Of course, he told each one that the last one had confessed the whole truth and they might as well stop lying and avoid worse punishment. They hated him.
It took a lot of sessions to play through, going to that level of immersion, but it was fantastic. My players got so paranoid by the end, they didn't trust anything or anyone; they immediately assumed everything that happened, no matter how straightforward, was an intricate trap for them. It was hilarious. That was probably one of my favorite modules to run.
Liz Courts wrote:
This. Nothing like telling my kids they can't have cookies for breakfast while eating cookies for breakfast. :)
For non-core classes, starting gold is listed in the class description. Some games roll for starting gold; some use average; some use maximum. It'll differ by DM.
The PRD, d20PFSRD, and Archives of Nethys will be your friends for looking things up online without going to get out your books. Bookmark them. Also, Pathfinder Wiki and Maps of Golarion for campaign setting info.
This thread is a great guide to the conventions of play-by-post gaming on the Paizo messageboards.
So since Paizo staff are all running around showing off shiny new avatars today, is that any sign you might be getting ready to dump some of the excess into the bargain bin for the rest of us anytime soon? *hopeful look*
Absolutely. I know I couldn't do it (even assuming I were remotely qualified). I'd hope that the public vote helped cut down on the sheer number of entries the judges had to consider and comment on, but it's still a lot of work during one's leisure hours for no pay.
I would hope, however, that if a woman in game design was approached with the explanation that her hard work would both demonstrate commitment to breaking down gender barriers and encourage more women to enter the field, she'd do all she could to fit it into her schedule.
Clark Peterson wrote:
I actually don't think the two issues are unrelated. Obviously, all judging is subjective, but it's a matter of public perception more than anything else.
You'd never see a jury seated with no women on it. "American Idol" and similar shows all have at least one woman on the judging panel. Justice is supposed to be blind and impartial, but it's generally accepted that it's a good thing to have women and minorities on the Supreme Court. No establishment who expected to be seen as having a firm commitment to diversity would have its hiring or admissions offices made up of nothing but white males, even if they're the most fair and impartial guys in the world. It just looks bad.
I would predict that if Paizo put a female judge on the R1 panel next year and promoted it, they would see an uptick in submissions from females who felt more welcome because there was someone "like them" on the panel. It would demonstrate Paizo's commitment to increasing female presence in the hobby more than any podcast or marketing campaign or similar gimmick. I know I would be really interested in keeping up with the contest and reading judges' comments from a different perspective than we usually get.
On Charles' note, I would love it if Lisa (or some other woman in gaming) could be persuaded to be on the R1 judging panel next year. It would be fantastic if the gatekeepers weren't all guys for once.
Paizo developers are running at the absolute ragged edge of disaster of what they can get done in a month now. It's a constant battle with deadlines. (The modules line got months behind this last year and has now gone from bimonthly to quarterly, and the Visions of WAR book that's an "extra" non-subscription-line product has already slipped from May to July.)
Asking for more product from Paizo is unlikely to be met with approval unless and until they get the product lines they're producing now under control.
Pezock aka Navior wrote:
"We're not going to do it over," Douena glares at Pezock. "He's just fine the way he is. He's going to go talk to Nethys now, and then he'll feel much better. Nethys likes elves," she says encouragingly to Jask, "or elves like Nethys," she frowns. "Anyway, elves are good at magic. Not as good as gnomes, but...," she quickly changes the subject. "Anyway, I'll bet you could go to Kyonin when we're done with the city. They say the elves have lots of ancient magical secrets there that they never let anyone who's not an elf see. But you could go there and learn all kinds of arcane things you never could have known about before! Only let's go though Sothis first before we go back to Avistan because I still want to see the big beetle." She ushers Jask toward Entelu's hill where he/she can have some privacy with his/her god. "Oh, and he's hungry! Where's the leftover breakfast?"
After sending Jask up the hill with some rations, Douena turns on the others with a scowl. "What's the matter with you?" she hisses. "You'd be okay with Jask coming back as a goblin or a kobold or something, but a girl throws you? Show some enthusiasm! We got Jask back! You're acting like it's still his funeral."