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Jirkin Faluen the Tenth's page

149 posts. Alias of AWED.

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Jirkin nods at Laithe and Alton, "I smell trouble" Jirkin uses his quarterstaff to hold himself up. " Damn goblins, all the same." Jirkin looks around just to make sure that there are no goblins spot-3+14=17


Jirkin joins the others, seeing that the goblin is trying to escape, runs toward the goblin trying to hit the goblin with his quarterstaff to hit-1d20+1=17 damage-1d6=6 [ooc] if that is more that one round, then Jirkin will run toward the goblin


DM Mothman wrote:
Jirkin Faluen the Tenth wrote:
Jirkin sneaks to the cliff to find a way up to rid of the sentry.

Jirkin, the sentry has not fired his bow for a round or two now - it seems like the dog may have somehow teleported up there to finish him off. All the action seems to be in the village now.

Yruch and Alton are both visible to you, and under attack by two goblins each. Laithe is under attack by a goblin and two giant spiders.

Jirkin sighs, "i guess it is time" he makes sure he is hidden when casting ghost sound of what sounds like a goblin screaming in pain in the woods.Range- 30ft, will dc 12, suration 1 round/level, casting time 1 standard action


Jirkin sneaks to the cliff to find a way up to rid of the sentry.


Jirkin tries to sneak near the half hidden sentry to rid of it without being seen. . Hide-16+2=18. Move sliently-20+2=22 YAY it is my lucky day!


DM Mothman wrote:

Calling Yruch!

The Boar King begins to struggle out of the pit. He manages to pull himself out, and lies, panting and bleeding, on the edge of the hole.

Spoiler for Jirkin: ** spoiler omitted **

It is Yruch’s turn and Jirkin’s turn.

For DM

Spoiler:
Jirkin looks at the dog, whisphering "ok so,We tried to sneak in, they have watch outs mostly everywhere. The other are in there, when things get too bad i will try to distract them." Jirkin looks at the dog strangely. "Wait... why am i talking to a dog, oh nevermind" Jirkin waits for the right time to use his spells.


Jirkin seeing the half hidden sentry, he whisphers "Good bye you fool" coming out of his hand an orb shoots out at the half hidden sentry magic missle, damage-3+1=4


1d20+2=10 = initative, Sorry just got to CT and i have no dice at hand. Jirkin readys himself to cast the image of the soldier.


Alton Hilltopple wrote:

"How many of these creatures did you say there were? A dozen?" I ask the Boar King when Jirkin tells me about the creature on the ledge. "Do you have any idea what their defenses are like?".

"Jirkin; I've heard of spells that reproduce an image, such as of a soldier. Do you have such a spell? The one that makes a sound like someone screaming could be useful once the battle starts or right before it starts but I was looking for something that could draw them out so we could see how they responded to a threat." I say to Jirkin.
Working on a plan, should have it mostly figured out soon.

Jirkin nods his head, then whispher back "i do have that spell, luckily i had it all set and prepared."


Alton Hilltopple wrote:
" Jirkin, I'd like to try to draw them out of there to see what their defensive plan is after Laithe does a scouting run, if he agrees to do that. Do you have any spells that might mimic an attack or approaching soldiers so we could see what kind of defenses they have in place." I whisper to the rest of the group, trying to formulate a plan.

Jirkin whispher back, "Wait!I see a figure on the ledge above the village, it seems to be keeping watch in front of the village, so we must to careful not get caught." Jirkin thinks of the spells that would help what Alton is talking about. "What i could do is cast the sound of one of there crying in pain, that could draw them away." Jirkin whispers


Yruch Melkvor II wrote:

Retroactively and possably while we leave the camp: Yruch uses his Lay on Hands ability for the first time ever on Jirkin. 2 hp. I know what ability score I'm increasing at 4th level. Jirkin should be close to full now, having that d4 hd. At this point, Yruch would probably explain how he came upon the methods of divine healing while perusing the Book of Arton, but in present company (Boar King) decides to forgo that.

Upon reaching the goblin village, Yruch readies his mace and prepares to hear the "Boar King's" plan of attack.

Spot, 16+2=18. Initiative, if needed, is 10+3=13.

Jirkin nods thanking Yruch,then prepare for anything to happen looking, spot-19+3=22


Jirkin wakes up early, from a nightmare, forgeting what happening when he fell asleep his eyes look in surprise at the Boar King, getting up quickyly.


here it is again
Jirkin laughts, "still hurt, i just need to rest alittle and i will be fine and i will need to look over my spells, i ran out.Making sure i have spells that will help this time." Jirkin then looks at the tree, "That is strange there is a rope hanging from that tree, i wonder why it is there?" Jirkin ignores the other strange finding.


Keildrithe Oldsun wrote:
DM Mothman wrote:


There was a mention earlier of tying up Jarred with Alton’s rope – who does so? (I will make the relevant dice rolls)

Are there any other preparations or anything else you want to do here before heading out?

When you do head out – where are you headed? – straight to the hill and the burnt out cottage?

"First things first... Jirkin, my friend, how are you doing?" the bard asks with genuine concern. "That's a nasty gash you took there... we're lucky that you're still with us! Try not to cast any wicked spells on Jarred while we're away, eh?"

Jirkin laughts, "still hurt, i just need to rest alittle and i will be fine and i will need to look over my spells, i ran out.Making sure i have spells that will help this time." Jirkin then looks at the tree, "That is strange there is a rope hanging from that tree, i wonder why it is there?" Jirkin ignores the other strange finding.


Jirkin at the campsite laying down on the ground tired, listens and looks for anything strange. spot-19+3=22, Listen-14+3=17


DM Mothman wrote:

Yruch awkwardly attempts to grab the man, but fails to get a very solid grip. However, perhaps his aid will be enough to help the bard hold the man down.

Jirkin, you may take a partial action if you wish – or you might just like to lie there and groan…

The madman struggles to break free, but at the moment he is in a very awkward position, and has little room to move.

Keildrithe, make a grapple check to see if you can resist his (fairly weak) escape attempt. I have already factored in bonuses for position, aid etc, so just a straight roll plus strength bonus please. It is then your turn. A successful opposed grapple check on your turn now will pin him if that’s what you want to do.

Jirkin will just lie there


Laithe Greycoat wrote:

Indecision grips Laithe for a moment as he is torn between attending to Jirkin's wounds and helping Keildrithe contain the madman. But hearing Keildrithe's yell and then seeing the severity of the axe wound inflicted, he quickly kneels next to the bleeding illusionist.

"My magic reserves are gone" he mumbles to himself. "I'm going to have to do this the old fashion way". Taking out his knife, he uses it to tear a strip of cloth from his cloak and attempts to tend the wound. doh!! bad roll, sorry Jirkin! Heal check 2 + 8 = 10. I hope that's enough...

By the way, is Jirkin conscious, or has he fallen on or below 0 hitpoints?

0 :( I posted last night that was was grappling and when i wake up i see i am almost dead. lol


Jirkin sees that he tries to escape and will try to hold on to him, that is if everyone else failsGrapple-8+1 Damn!


Jirkin readys himself if anything happens, but for now he know if making the wrong move it would ruin something. He lets them take care of it, that is unless someting goes wrong. Jirkin keeps slient.


DM Mothman wrote:

Laithe gives a roar and entwines the man in a bear hug. He is strong – perhaps stronger than the druid – but he is in an awkward position and cannot easily break Laithe’s hold, although he struggles wildly.

Yruch struggles and curses against the plants holding him fast, but is as yet unable to escape their clutches.

The yellow dog turns to face Keildrithe. It bares it’s teeth and growls, deeply and menacingly, but does not, as yet, attack.

Start of Round 6: Alton, then Jirkin.

Jirkin seeing the yellow dog remember a time when his mother was chased by one. She said to scare it away look directly at it and scream while waving your arms \GO AWAY!. Jirkin looks at a time like this, and screams "HEY, ya stupid mut!" jirkin raises his arms walking closer to it screaming "Go AWAY, you MUT! 19-1=18


DM Mothman wrote:
Web site ate my post! - Jirkin, you are still on the wrong side of the river, it will take a full round (and a balance check) to get to and cross the rope, then another full round to reach the man. You will not be able to attack until the following round.

4th round=Jirkin attempts to cross the rope, balance- 14+1=15 to get on the right side of the river. 5th round= if Jirkin didn't make the check then he will try to cross again .balance-18+1=19, if he made the check before, then he heads toward the man. Again my bad, am going to bed now.


DM Mothman wrote:

Jirkin's turn - Jirkin, you are back at the other side of the river - in fact, take your round 4 and round 5 turns now

In the meantime, Alton's turn for Round 5.

sorry about that i got alittle carried away Jirkin seeing that he has ran out of most of his spells, he runs toward where the man is and attacks. "I guess that my staff, will do." As Jirkin tries to strike the man, he knows that he is not a fighter! to attack 4+1=5, miss. if Jirkin has another action and didn't use up all the 5th he backs away from the fight.


When it is Jirkin's turn he casts a spell slient sound, casting time, 1 standard action round, range- 440ft,duration concentration[ooc]18 w00t!+4=22 saving throw- Will disbellief( if interacted with) Spell resistance:n0.[/ooc] Jirkin casts the image of Gosia looking around blocking the boar's path to escape. hope it works


DM Mothman wrote:
... if this is indeed Jarred Hale, he seems seriously unhinged ...

Jirkin whispher to the others "Maybe the image of Gosia would clam him down."


DM Mothman wrote:
The rest of you may let me know your intended actions too if you like, ahead of Alton's turn.

Jirkin stand there, not wanting to ruin any plans going on. Jirkin readys himself to cast a spell, in case something goes wrong.


DM Mothman wrote:
We're in round two, but things are not initiative critical at this stage, so act how you will. But can I have an initiative roll from everyone else?

initative- 20+2=22 yahoo thankyou dice rolling to bad that wasn't an attack roll. Jirkin stays quiet and follows the bard, he then holds up the pendant to see if anything happens. If nothing happens Jirkin just keeps following.


Jirkin then pulls out the pendant and holds it in his head ready to hold it out. "Everyone all set" Jirkin whisphers


Quote:

"Not I, not I... But if one by one we could borrow Jirkin's staff or else find some other long stick here in the woods, we could use that to help us balance as we cross the log, or even to brace ourselves against the current if we were to ford the river (if one does not mind soggy boots and trousers, that is)... this might save us time in our pursuit of the Boar King?"

Speaking from personal experience here... but then, I guess D&D characters don't wear quick-dry synthetic fabrics or Gore-Tex! ;-)

Jirkin stops walking looking at his staff, "I would not advise using my staff, it is older than you and has been used in my family's generation for years. If it broke or anything else... what would i do! give a plain old "stick" to the next generations of Faulens." 8 -1=7 yup i know you can all tell he is lying. Jirkin then looks nervious around, "ohhhh ok, here is my staff take it."


DM Mothman wrote:

The sound of the Boar-King (if that's who it is) crashing through the foilage along the north-west trail is soon lost amongst the faint forest noises.

When Jirkin comes out of his daze, he can make a Knowledge, Arcana check if he wants, in response to Laithe's question.

knowledge arcana-12+4=16, As Jirkin listens to the questions being asked, he then come to Laithe's question. Thinking of his studies


Jirkin looks, thinking what is happening?, THIS fool calls us traitors!, but i don't believe in a god? is there a god?, or is it all a lie? Jirkin stands motionless in a daze.


DM Mothman wrote:

The pathway writhes like a serpent across the soggy ground, weaving around thickets and moss covered trees, but heading in a mainly northerly direction. After a time it turns into a small clearing shaded by an enormous weeping willow. Two paths leave the clearing, to the north west and to the east. Across the clearing, standing atop a large rock, is a beast-man of some sort. He wears forester’s garb, but his head is that of a boar. The boar’s face is caked with dried blood and droops severely, especially over the intensely blue eyes, where thick folds are bunched.

As the figure sees you, he jumps up and down atop the rock and waves a spear in your direction. His body shakes as he flails his limbs about. Suddenly, his spasmodic display ends and he stands erect atop the rock. Stabbing the spear at you he calls out in a deep hollow voice,

Spoiler for Laithe, Keildrithe and Jirkin: ** spoiler omitted **

Spoiler for Alton and Yruch: ** spoiler omitted **

Everyone please roll for initiative to determine the order in which you react.

Jirkin stands with a look of fear on his face. Jirkin doesn't move looking at the others, knowing he should not be the one to answer but replys in the native tongue

For DM, Laithe, Keildrithe
Spoiler:
"That boar tried to attack us, we do no mean harm, I am sorry we disrepected your god. you are wrong!LEAVE NOW!"
Jirkin then holds out his staff

initative- 2+4=6


DM Mothman wrote:

Continuing up the forested hillside in the wake of the anxiously barking hound, you soon enough come to the crest of the hill. The forest is still fairly dense at this point, so although you are at quite a high elevation, there is not much of a view of the valley through the trees.

Beside the path, right at the top of the hill, is a small clearing, with the remains of a log cabin sitting squarely in the middle of it.

The cabin would perhaps of been of a similar size to Gosia’s cottage in the Dimwood, but little of it now remains, it has been burnt almost to the ground. A blackened area of scorched earth and ash surrounds a few charred logs and the blackened stones of a fireplace, hearth and partially fallen chimney. A few unrecognizable burnt items are scattered about.

The hound sits mournfully before the remains of the cottage, with it’s head down on it’s paws, whining piteously.

Jirkin looks at burnt cottage, "What happened?" Jirkin sees if he can spt anything that may give the group help spot=16+3=19 so close.


Jirkin watches as the 2 boars go out of slight and mumbles to himself "Can't take that risk right now, you did ya best." Jirkin the climbs the tree. Climb-9+1=10 :(


Keildrithe Oldsun wrote:
Alton Hilltopple wrote:
Would it bother Laithe if I shot the boar? Cuz' Alton's thinking dinner.
Heh... roasted boar! Yum! Certainly better than trail rations... I'm picturing the scene in First Blood where Rambo leaps from a tree with an improvised spear to kill his boar/dinner... but with a halfling substitute... :-)

i am hungry now *Drooling* :), i have to get someting to eat now.


DM Mothman wrote:
Keildrithe Oldsun wrote:

Jump check: 14 - 3 (due to med. load) = 11; Climb check: 5 - 3 = 2... yeesh... so I grab the branch, but my legs fail to find purchase on the tree trunk?

Exactly that. This will happen on your initiative turn - which at this stage appears to be first!

The large pig crashes through the bushes and then draws to a sudden halt as it emerges onto the path about thirty feet away from Laithe at the head of the group. It is a beast of a boar, standing about four feet high at the shoulder, covered with coarse grey-black bristles. Saliva drips from it's tusked mouth as it studies you with it's small, piggy eyes. It gives out an angry sounding snort.

Initiative rolls for those who haven't as yet please.

Jirkin looks at the boar then tries to hide hide-17+2=19 WOW it is my lucky day!, "This would have been a good time before this to get some rest."Jirkin sighs "Well i guess i will have to use one of my favorite spells now, hope it works" initative-15+2=17

Ghost sound, Jirkin spell range goes 25ft., Duration is 1round, saving throw-Will disbelief(if interacted with), spell resistance- no Jirkin then throws one of the coins in the pouch that he has and with that coin has the sound of a woman screaming at the top of her lungs. i just hope this works

Jirkin then looks at Laithe,then motioning to the others to climb the tree.


Keildrithe Oldsun wrote:
Laithe Greycoat wrote:


Though still wary, Laithe's anxiousness begins to ease a little. Recalling that Wil had made reference to Jarred living in a treehouse, and guessing the trees on the hill might house his abode, he begins to grow in confidence that the dog is not leading the group astray. He turns back to his companions and motions them to follow him, before continuing on after the dog.
At Laithe's signal, Keildrithe starts to follow the trail towards the druid without hesitation, still carrying a weapon in each hand and warily observing his surroundings. He makes a conscious attempt to avoid touching any of the snails.

As keildrithe follows Laithe, Jirkin follows behind, looking down at the down at his feet as he walks, so that he will no see the snails


Alton Hilltopple wrote:

"I know, but I hope that that is not the case as it would make this much more difficult and I'm not entirely sure of our capability to defeat him, much less heal him of such a condition. Does anyone have any spells that might be useful in such a situation? Perhaps one that renders the victim unconcious or enhances one of our combat abilities? Laithe; you said that the mushrooms which I harvested had some beneficial healing effects, what kind of processing must be done to accses these properties? Might they be able to heal Jarred's condition, should it come to that?" I say as I follow Laithe (I'm presuming that everyone is folowing and can hear me as I'm speaking in a near whisper). I have my rapier and sickle out and am moving quitely, ready for battle.

I was going to make a spot check but I forgot. D'oh!
Spot 18 (18+0) Move Silently 12 (5+7) Listen 11 (9+2)

"i ran out of some of my powerful spells" Jirkin sighs " I can make a slient image or make a sound, but that would maybe scare him away.Well here goes nothing, Jirkin keeps going foward listening to Alton to see what he has to say." Jirkin whisphers this

sorry i haven't been posting alot, family is coming up have to clean the house.


DM Mothman wrote:
Ash Walker, it looks like you've posted to the thread, but I can't view your last post - is anyone else having that problem?

i can see it


Alton Hilltopple wrote:
"I beleive he did mention something of the sort. Since Jarred lives near a body of water and we are now approaching a body of water we should prepare ourselves for a possible battle. If something attacked him they may still be here. Once we get within thirty feet of the boundries of the forest I'll go and scout ahead while two of us can cover me, just like back at Gosia's cottage. Then I'll come back and we can formulate a plan from whatever I learn. Does that sound good to everyone?" I say as I try to make out any further details of the marsh or pond and the surrounding forest.

Jirkin laughts "This time i should be able to help because i will not be stuck in that hole."


Keildrithe Oldsun wrote:
DM Mothman wrote:

Keildrithe and the others take some time to carefully search the room. Keildrithe finds no sign of secret ways of any type, but the search does turn up a few items of interest amongst the bones. Near the small body is a broken spear and a small bag made of a piece of animal skin held closed with twine. Opening it up reveals three small, somewhat misshapen pearls, and three Thuringian silver marks (3sp). In the vicinity of the other body is a rotting leather pouch of more conventional design. The pouch itself tears open when handled, spilling it’s contents onto the floor – a number of silver and gold coins. A quick count reveals 39 tarnished silver marks and 18 gold nobles (39sp, 18gp), amongst which is a gold signet ring.

Near the pouch is an equally rotted leather sheath, still containing a small straight blade. Although the leather bindings around the hilt are rotten and useless, the blade of the short sword itself seems of fine workmanship and good quality steel, and has not succumbed to rust or age. If the hilt was rebound it could probably be made a serviceable weapon again.

Keildrithe describes his finds to the others. "I feel like a despicable scavenger, looting the bodies of the dead so... I pray the Ruby Lady turns a blind eye to this... and my companions, too... but better these trinkets benefit the living, than litter the ground of a foul centipede lair? Perhaps the money and the pearls can be used to help rebuild the interior of Gosia's home..." He places coins and pearls in one of his belt pouches.

The bard waves the derelict sword before the other party members. "Anybody care for this shortsword? It seems to be of exceptional quality, and would be a shame to abandon here... once cleaned, polished and the hilt rebound, it should be good as new. But if I'm not mistaken, it seems neither of us uses the short sword as a weapon of choice..."

Keildrithe keeps turning the blade over in his hands, his curiosity mounting. "I'm surprised that it hasn't rusted with...

Jirkin looks at the sword, "Sadly my spells couldn't help me identify this" if a spellcraft check works =10+2=12


Jirkin's hand start to glow, magic missle Jirkin then launches a blue orb dealing 5 damage. he shouts as he launches the orb, "Back to the darkness with you!"


DM Mothman wrote:

Initiative: Surprise round:

Yruch: 13
Creatures: 6

Initiative: Round 1:
Alton / Keildrithe: 20
Yruch: 13
Laithe: 10
Creatures: 6
Jirkin: ?

Yruch’s turn in surprise round.
When / if anyone else enters the chamber: ** spoiler omitted **

initative-9


DM Mothman wrote:

Yruch leads the way down the tunnel opposite the stair into the crypt chamber, Laithe close behind him. The others ready weapons and prepare to follow.

After a short distance, about twenty feet, the passage rounds a corner and opens into another chamber. This chamber is mostly obscured by thick cobwebs. What can be seen of the floor is covered by dirt and various jumbled objects. A steady plop of dripping water echoes off the walls. Just inside the chamber lies a mound of filth, a bare arm bone protruding from it into the passageway.

For Yruch: ** spoiler omitted **

For everyone else – make a spot check.

Spot Result 16+ ** spoiler omitted **

spot- 13+3=14 Jirkin fails also to notice that nothing is ahead.


Yruch Melkvor II wrote:
"A cult operating to frame Gosia and throw the local inquisitors of their own trail... That would not be too terriably difficult. I know from experience that the priests can be overzealous in their inquisition duties sometimes."

"this must be the work of the Magi then..." Jirkin looks at the rune in anger, not giving any 2nd thought, "this rune is able to summon or bind a creature, " Jirkin holds out his staff, "keep your guard up, for it is here," As Jirkin finishes talking he talks to himself softly.


DM Mothman wrote:

The niche contains a jet black stone carved into a smooth faced cube, about three feet to a side, filling almost the entire width of the niche. Carved into the upper face of the cube is a double concentric circle, marked around with arcane looking runes. A section of the circle has been partially chipped away.

A single large rune is carved into the front face of the cube.

Jirkin looks at the rune to see if he can remember it from his studies or anywhere he has been knowledge arcana- 19(YAY)+4=23


Keildrithe Oldsun wrote:

Keildrithe speaks softly to his companions. "Interesting... Jirkin, Yruch, Alton, did you notice? Someone... or something seems to have recently disturbed the dust and mud on the floor, either on their way in or out of this chamber. Could it be the creatures we've been tracking? And do you see the niche between the two passages? There's something in there... a block dark stone?"

Keildrithe shudders. "This place chills my very heart... I would not be surprised to find the name or likeness of some demon or dark god carved out of that block of stone. Yet if this indeed is a secret access to an evil temple, then reason more to investigate its bowels... there is a good possibility that the evil herein will provide us with clues to the disappearances that have been occurring around Barg, and perhaps to Jarred's disappearance or transformation as well. But let us first take a closer look at the stone block and sarcophagus... carefully..."

Keildrithe moves to the right side of the sarcophagus, keeping a distance of about 10' between himself and the open tomb. He tries to peer into it, and to listen for any other sounds the party may not have noticed...

Spot: 10 + 2 = 12; Listen = 7 + 2 = 9.

Yes i did noticed that, i think that is odd, something is in here" Jirkin holds on to his staff to see what awaits ahead.


DM Mothman wrote:

With no dissent from his companions, Jirkin reluctantly takes the lead, his superior vision serving him well, as he is able to see better in shadowy illumination than his human companions.

The narrow stairs lead down perhaps fifteen feet below ground to a rough hewn crypt with a six foot high ceiling. The walls are lined with crude stones, several of which have fallen away to reveal the bare earth beyond. Slow drips of water drop from cracks in the stone ceiling here and there. Thick black mildew covers a stone sarcophagus in the centre of the chamber. The lid is nowhere to be seen, and its upper edges have begun to crumble.

Two narrow tunnels exit the crypt on the far side of the room, one at the far end of the left hand wall and the other directly opposite the stairs. There is a small niche in the wall between these two passageways.

Spot checks please!

spot- 13 +3=16


DM Mothman wrote:

The way is narrow, but all of you should be able to squeeze down if you so choose.

If you do follow the stair, who is going first? Who is carrying the light source? - Unless otherwise stated I will presume that Alton still holds the Sunrod.

Jirkin looks at his companions, "Well who want to go first?" Jirkin looks around then looking down at the ground, "I guess i will go down first, that is if someone else want to be leader." Jirkin looks nerviously at the ground.


spot= 1(DURRRRGGG)+3= 4 Jirkin looks around but sadly sees nothing. "I see nothing, maybe my eyes are playing tricks on me." Jirkin sighs


Laithe Greycoat wrote:
Keildrithe Oldsun wrote:
Then, Keildrithe resumes in a more serious tone: "We might also ask Wil about the location of Jarred's home, the nature of the snails and of the creatures we have been tracking, any hazards or other persons/creatures we might encounter in the valley, additional places of interest... We need to know if anything unusual has happened in the area lately, including to Wil himself and to Jarred."

Before completing the casting. At Keildrithe's words, Laithe glances at Alton, only just noticing the hole he has discovered. "What have you found there Alton?"

His attention quickly returns to Keildrithe as the bard suggests some questions for Wil "I think time will be limited, and Wil may also have some limits on what he can understand. As a priority we should ask the location of Jarred's home, that is assuming Wil is in fact Jarred's companion! And I think we should also ask if he knows what happened to Jarred and if he knows anything of the creatures we've been tracking. I will ask about the snails and other things of interest if time permits."

He glances around at the other members of the party "Any other questions before I begin?"

Jirkin looks at Wil then at Laithe "This should be interseting, i guess Wil will not just say "Yup" to us." Jirkin listens outside in the forest to see if he can hear any noise near them. Listen-12+3=15

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