Wizard

Jindariel's page

99 posts. Alias of Lucendar.


About Jindariel

Jindariel CR 1/2
Male Elf Wizard 1
CG Medium Humanoid (Elf)
Init +4; Senses Low-Light Vision; Perception +5
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d6+4)
Fort +1, Ref +3, Will +4
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Rapier +0 (1d6/18-20/x2) and Unarmed Strike +0 (1d3/20/x2)
Wizard Spells Known (CL 1, 0 melee touch, 3 ranged touch):
Comprehend Languages, Enlarge Person, Mage Armor, Magic Missile, Shocking Grasp, True Strike
1 (2+1/day) Mage Armor (DC 14), Shocking Grasp (2d6 damage), True Strike (DC 14)
0 (at will) Acid Splash, Light, Prestidigitation (DC 13)
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STATISTICS
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Str 10, Dex 16, Con 12, Int 16, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Elven Weapon Proficiencies, Scribe Scroll, Toughness +3, Wizard Weapon Proficiencies
Skills Appraise +7, Knowledge (Arcana) +7, Knowledge (History) +8, Perception +5, Spellcraft +7
Languages Common, Draconic, Elven, Goblin, Polyglot, Sylvan
SQ Bonded Object: -Choose- (1/day) (Sp), Elven Magic, Enchantment, Foresight, Forewarned +1 (Su), Necromancy, Prescience (6/day) (Su)
Other Gear: Backpack (4 @ 10 lbs), Bag, waterproof (x2), Bedroll, Flint and steel, Ink (1 oz. vial, black), Inkpen, Parchment (sheet) (10), Pouch, belt (1 @ 0.44 lbs), Scroll: Shocking Grasp, Shocking Grasp, Enlarge Person, Mage Armor, Mage Armor, Comprehend Languages, Signet ring, Soap (per lb), Spell component pouch, Waterskin
GP remaining: 1
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SPECIAL ABILITIES
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Bonded Object: -Choose- (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object.
Once per day, you can cast any spell in your spellbook for free.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Foresight Associated School: Divination
Forewarned +1 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Prescience (6/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.

Traits:
Gifted Adept: Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to magic has made it easier for you to work similar magic on your own.
Benefit: Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level. Spell chosen: Shocking Grasp.

Mwangi Scholar: You have long studied the region and its lore, and count yourself among a small handful of genuine experts throughout the Inner Sea. The Jenivere promises to take you to the very subject of your fascination, and you eagerly await firsthand investigation of the deep jungles and cyclopean ruins of Garund’s interior. You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge (history) checks regarding the Mwangi Expanse. Characters with this trait likely boarded the Jenivere in Ilizmagorti or one of the cities of the Shackles or the Mwangi Expanse.