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Ash

"Jim" Rivets's page

480 posts. Alias of Edgar Lamoureux.


Full Name

:"Jim" Rivets

Race

Warforged

Classes/Levels

Engineer Alchemist 16/Armiger 16 Champion of Creation

Size

Medium, 6'9", 450 lbs

Age

Unknown

Alignment

N

Deity

None

Location

Avalon

Languages

Common, Dwarven, Elven, Draconic, Celestial,

Occupation

Tinkerer

Strength 32
Dexterity 20
Constitution 30
Intelligence 20
Wisdom 14
Charisma 7

About "Jim" Rivets

Current Status:
402/402 hp

Stats:
Warforged Gestalt Engineer 16/Armiger 16

STR 32 +11
DEX 20 +5
CON 30 +10
INT 20 +5
WIS 14 +2
CHA 7 -2


Carrying Capacity:

692 Light
1284 Medium
2076 Heavy
2076 Lift
4152 Carry
10380 Drag

Attacks:

+5 Battle Fist - +29/+24/+19
1d10+16
w/PA - +29/+20/+15
1d10+24

+5 Battlefist +29/+24/+19
1d8+16
w/PA
1d8+24

Activated[46 rds/day] +5 Battle Fist +33/+28/+23
1d10+20
w/PA - +33/+24/+19
1d10+28

Death Ray: +17/+12/+7
8d6+5

CMB+23

Defenses:

HP: 402

Saves:

Fort +20
Ref +15
Will +12

CMD:38

AC: 29 = 10 + 8armor + 3armiger + 4dex +5 armor Enhancement

DR 7/adamantine DR 5/-

Immunities:

Poison
Sleep
Paralysis
Disease
Nausea
Fatigue
Exhaustion
Sickened
Energy drain
Anything that requires breathing

Discoveries:

2 Burrowing Battle Fist
4 Spontaneous Healing
6 Healing Touch [80hp total/day]
8 Quick Rays
10 Wings [Reflavored as built-in Jet-Pack]
12 Greater Battle Fist
14 Multi-Tasker
16 Grand Battle Fist

Armiger Talents:

2 Armor Training -Armigers often learn to be more maneuverable while wearing armor. An armiger with this talent improves the armor check penalty (to a maximum of 0) and maximum Dexterity bonus to AC by +1 for any armor he is wearing. This talent may be taken more than once. Its effects stack.
5 Armor Training-See above.
8 Armor Training-See above.
11 Unkillable- The armiger gains a number of hit points equal to 10 plus his Constitution score.[38]
14Spellguard, lesser (Sp): A few armigers seek to master all arts of protection, including spells normally reserved for clerics and wizards. With this talent, the armiger selects three 1st-level spells and one 2nd-level spell. These must be abjuration spells from the cleric or sorcerer/wizard spell lists. The armiger can cast each of these spells once per day, using his armiger level as his caster level. The armiger focuses these spells through his armor. Thus they ignore any somatic requirements, but the armiger can only cast them when wearing medium or heavy armor.

Spells Chosen:
1Alarm
1Prot. from Evil
1Shield of Faith[+4]
2-Shield Other

Skills:
144 total
Craft: Armor +30
Disable Device +36
Kn: Arcana +24
Kn: Engineering 46
Perception +21 [29 traps]
Fly +22
Spellcraft +24
Stealth +26
Use Magical Device +17

Feats:

1 Adamantine Body
1bPrecise Shot
1cCraft Wondrous Items
3 Power attack
5 Craft Arms and Armor
7 Craft Construct
9 Furious Focus
11Weapon Focus: Battle Fist
13TWF
15ITWF

Laboratory Book:

1st level
Enlarge Person
Repair Light Damage
Identify
Spell-storing Item
Personal Weapon Augmentation
Shield
Expeditious Retreat
Resistance Item
Skill Enhancement [+10]
Break
Ant Haul

2nd Level
Repair Moderate Damage
Darkvision
See Invisibility
Toughen Construct
Spider Climb
Invisibility

3rd Level
Repair Serious Damage
Dispel Magic
Stinking Cloud
Lightning Bolt
Fireball
Stone Construct

4th Level
Repair Critical Damage
Dimension Door
Air Walk
Freedom of Movement
Rusting Grasp
Greater Invisibility

5th Level
Cloudkill
Wall of Force
Wall of Stone
Telekinesis
Cone of cold
Sending

6th Level
Total repair
Shadow Walk

Devices/day: 7/6/6/5/4/1


Standard Device Assortment:

1st-
Enlarge Person
Personal weapon Enhancement
Skill Enhancement[+10]
Ant Haul
Expeditious Retreat
Spell-Storing Item
Spell-storing Item

2nd-
Toughen Construct[+5 NA]
Toughen Construct
Darkvision - Used at beginning of day
Spider Climb
Repair Moderate Damage
Repair Moderate Damage

3rd-
Enlarge Person+Shield
Stone Construct DR 10/Adamantine
Stinking Cloud
Enlarge Person+Personal Weapon Enhancement
Dispel Magic
Fireball

4th-
Greater Invisibility
Dimension Door
Air Walk
Dimension DOor
Free Slot

5th-
Wall of Force
Cloudkill
Lightning Bolt+Fireball
Cone of Cold

6th
Total Repair

Equipment:

+6 Belt of Physical Perf
MWK Armorsmithing tools.
MWK Thieves tools
Portable Hole in Chest
Tracker Mask

Armor Enhancement: +5 light Fortification Shadow

Construct Friends:
Packmate(1)
Expeditious Messenger (1)
Dedicated Wright (4)

Backstory:
Working on it.

Description:
A humanoid made entirely of Wood, Iron, and plated in Adamantine stands towering before you at a massive 6'9". Although he resembles a golem, his well-articulated movement proves otherwise. While his left hand has three large fingers, his right hand seems mechanical in nature, and has 5, much smaller fingers. His chest has a hatch on it, but what lies beyond is a mystery.

Schedule:

1 Advanced PE

Not Sure Yet:
Study Period
Biology
Anatomy
History of Agartha
Advanced Mechanics

Preconstructed full attack:

Enlarged and Activated Fist
[ooc]Attacks [/ooc]
[ooc]Battle Fist 1 [/ooc][dice]1d20 + 31 [/dice]
[ooc]Battle Fist 2 [/ooc][dice]1d20 + 22 [/dice]
[ooc]Battle Fist 3 [/ooc][dice]1d20 + 17 [/dice]

[ooc]Battlefist 1 [/ooc][dice]1d20 + 27 [/dice]
[ooc]Battlefist 2 [/ooc][dice]1d20 + 22 [/dice]

[ooc]Damage [/ooc]
[ooc]Battle Fist 1[/ooc] [dice]2d8 + 28 [/dice]
[ooc]Battle Fist 2 [/ooc][dice]2d8 + 28 [/dice]
[ooc]Battle Fist 3 [/ooc][dice]2d8 + 28[/dice]

[ooc]Battlefist 1 [/ooc][dice]1d8 + 28[/dice]
[ooc]Battlefist 2 [/ooc][dice]1d8 + 28 [/dice]

Creation Abilities:

Minor: Master Engineer: +6 Kn:Engineering Checks, may use Kn;Engineering to craft. Make Engineer-y stuff 10 times faster.

Moderate:
Int Mod[5]/day each:
Hungry Pit DC 24
Summon Monster 5
Teleport
Ice Crystal Teleport DC 24

Major: Flying Castle can spend time to increase speed by 10 ft for every hour.


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