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Some of my peers have said that Pathfinder Core Rules don't lend themselves to adventuring underwater very well. That while there are temporary fixes for short adventures and encounters, long term it is more of a hassle than fun. They're citing movement tied to a skill, slow movement in general, weapon penalties and added combat complexities, and so on.. plus other logistics (how do wizards prepare spells, blah blah).
1.) Do you find that to be true?
2.) If so, do you ever wish it wasn't?
Golarion has so many cool and terrifying mysteries under the waves, I wish we could explore them more. Not just to race to Aboleths, but to other stuff as well.
If it troubles you much, by all means make her a male opera singer.
And bear in mind, she's not there to be won as a prize by male characters. Or female characters. She's in a committed relationship with an important NPC who cannot undertake the task herself—because too many other people would be endangered if she took a needless risk for personal reasons.
I appreciate the concern and it is noted. A writer has to make some choices sometimes and this was one of them. I'm not perfect, but I know I have great Editors like Judy Baur to help when I don't see my own biases.
Luna eladrin wrote:
Oh, now that is awesome. You must be a fantastic GM blessed with the coolest players. Thanks for sharing!
A few stray comments:
The Technology Guide does have some Golarion Campaign Setting material (Androffan tech) in it which will have to be changed or removed in accordance to the rules. Sections of the book are also posted as part of the Paizo PRD as Core Rules Content. That makes it a valuable resource and at least as baseline for comparison in making technological content.
So I think both perspectives have some merit but neither are exclusively correct.
We're going to have some technology. The parts of the Technology Guide that are open content are a resource for consistency. We have a responsibility to produce content that is mechanically balanced and consistent with the Core rules. That's why a baseline really is an important tool.
But.. as an author who has communed with both the publisher and developer, we're aiming for Sword and Planet. Not everyone knows what that means. I struggled with it myself. As "homework" I sat down and watched the film version of "John Carter." Without getting sidetracked about things like critic reviews and what fans of the novels felt about the adaptation, its a great visual two-hour primer on some of the themes and tech levels we're looking at. You'll see guns, energy weapons, flying ships but also a healthy dose of sword-fightin' that comes straight out of sword and sorcery style action.
(And I enjoyed the movie whether that matters or not)
Hope this helps!
Sir Croome? From Seeker of Secrets? He's no coward. I think he's British. Well, the Golarion equivalent, Taldane.
There are a lot of cameo's and special mentions throughout the scenario.
Seriously, if you read it again if he didn't duck behind the barricade, he'd take a crossbow bolt in the head. Then he runs off to fight an elephant by himself.
Aint that tuff enuff? Fabulous Thunderbirds? Bueller?
I thought that was pretty badass for a guy with a monocle. Elephants are CR 7.
That said, there's no harm in swapping him out. I'm not offended on Sir Laribold's behalf. There's just a lot of NPCs that have small roles or are just mentioned by name. This is to reflect how much of the Society is present for this special occasion. Its likely not all players will catch the references, but they're kind of like "legal Easter eggs."
Rob McCreary wrote:
Maybe it's an AP all about everlasting gobstoppers (they're everlasting because of fast healing, you know).
MISTER MCCREARY WHAT MUST I DO TO BE AN AUTHOR ON THIS AP!
I will send scotch, tee-shirts, European pastries, anything! I won't pay you for the privilege, but I will think long and hard about it (before I make a voodoo doll of you).
I will even work with Hillman if I must!
Big Wonka Fan.
Bless her heart, I zoomed right past credits page. Shame on me!
Mark, I'm not that vain as to stare at my own name. (And I was called Grover for my first twenty years of life, it took me 20 more to stop cringing at it.)
All due apologies! Three cheers for Linda Z-P! This doubly explains the awesome!
Serious you folks did a great job.
Thanks for the kind words everybody. Except Hillman.
I think John Compton did an incredible job refining my work. Authors are supposed to be bold and confident, but I know there were some rough bits. Convention specials are their own special animals and this was my first. I think the Developer really deserves an extra round of applause here too.
Marco Massoudi wrote:
Also i would expect that the Mindspin Mountains gazetteer in this volume has at least a rough map of the region to which can be referred to throughout the adventures.
Marco, I have the PDF of Chapter Three open that specific article and I'm staring right at a map like you're describing. I mean there is literally a rough, but fairly detailed map of of the Mindspin Mountains. I am counting 17 different cities, ruins, dungeons, and places of interest.
I am seeing a number of adventure sites on that map that appear in Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes, including Kragnaroth the other fire giant kingdom. Which makes sense, because the Developer of the Belkzen Campaign book is also the author of the Mindspin Mountain article (Mark Moreland).
I'm not trying to be argumentative or disrespectful, but the AP Team (freelancers and Developers) have to husband our resources carefully. There are limits to what we can provide within our page count. Authors are limited on word count. Part of that is so we have room for maps and artwork. Everything has to be carefully balanced. We add extra words, we might lose some art or maps. Too many maps or art and we have to lose words.
So, getting back to Rob's earlier post, I believe we've provided the maps necessary to run the AP. The Map Folio does expand the details on the map and incorporate other products. Remember, if we rely too much on another campaign sourcebook, we run the risk of giving folks the impression they HAVE to buy another book—which simply isn't true.
I hope this helps.
The PC's ultimately prevailed, killing all but Azaz, who is now a prisoner. They have finished exploration of the Erudite Eye and they have the scroll with the warning about the Mask, but failed to read the hieroglyphics, so have not realized yet that it IS a Mask and that it is missing and someone RECENTLY took it. I guess Azaz will connect those dots for them.
Good plan, sounds like it is going well.
Sometimes Easter Eggs are accidental. Mark Moreland found a reference to Doctor Who in the Numeria Campaign Sourcebook that I did not intend. He really had to walk me through it because even when he told me about it, it didn't click.. but when I did see it, wow—it was pretty legitimate. I mean, I would have had a hard time convincing anybody else it was not deliberate. I was surprised.
(Because it was based on the documentary about the origins of the show on the BBC Network and not from an actual episode)
Don't bother to look for it, Mark removed it to be safe. All we could reckon was that I did watch the documentary (we're both fans of the show and Mark knows that) and maybe the names filtered into my subsconcious. I had heard the "no easter eggs" warning enough that I wouldn't do it on purpose.
I mean their fun to find, but most of my outlines say "DON'T PUT IN EASTER EGGS." As a professional its kinda hard to ignore that.
I am looking forward to seeing the frost giant village map. I drew the original.
Forgive me, this is a MICRO SPOILER, but the village is not on a flat plateau, so I drew it isomorphic style. Different height elevations are a terrain feature. I really hope it comes out well as I think it will be an exceptional and practical player aide for PCs to strategize and plan raids.
Topic change to product content!
Deathknights, frost giants, and Uragotha!
Yes, yes, yes, all this and much much more!
Obviously I have to keep my mouth shut, but there is a wide range of enemy types besides traditional giants. I wasn't sure of the articles and who the authors were, so I am pleased to see the team of authors who join me!
Garrett Guillotte wrote:
Interesting $5 price bump. Is the line getting more expensive? Or will this one have an extra sheet or two to handle all the supersized baddies?
It might be size as you suggest. I can tell you there are very few enemies in Chapter Four that are not at least Large.
(There are a few though)
I'm sorry, I didn't see any hints. If she did hint, it was a coincidence to me posting. I haven't been on the boards much the last few months.
It's kind of troubling that so many deaths reported in this thread are related to gm's adding to or changing the encounters. Be vewy vewy caweful with that!
But GMing is a practiced skill. You get better by doing, so it is excellent when GMs and Players give each other some grace. Pathfinder is a complex game with a lot of moving parts. I think a retcon rather than a complete reroll is a great idea.
Plus, you get to have fun imagining a worst case situation!
Feargus Urquhart was interviewed by PC Gamer about Pillars of Eternity.
Feargus Urqhart wrote:
So, that's the first thing we're really looking at, and also, absolutely on the tabletop roleplaying. We're not sure yet how we're going to do it, we were kind of going back and forth on, do we use the game's rules, do we use someone else's rules, do we come up with another set of rules? And it's something we're going to be talking [about] soon. But absolutely, we want to expand. New books, roleplaying, all that kind of stuff.
I take him at his word, but since Obsidian has partnered with Paizo before, has there been any discussion?
I just thought I would shake the bushes, see what flies out. Probably nothing, but you know? Watcher.
Hi there Customer Service!
Please cancel my Adventure Card Game subscription with the completion of Skull and Shackles and before Wrath of the Righteous ships.
I really enjoy the game but I'm just not getting enough chance to play at this time.. and my two current games still hold a lot of content for me to play with for awhile.
I don't want to suggest that Mike and I were any more than online acquaintances. I also don't want to make this post about me, but....
Mike played a critical role in the chain of events that led me to writing professionally. He's not the only professional who would influence me, but he was the first.
My condolences to his friends and family.
My players are about to enter the howlings but I am slightly confused about the map. I get that the covered alleyways are lower down than the bridges, and that the bridges connect the upper floors, but the map makes it appear as if the bridges go from rooftop to rooftop. Which doesn't make sense - how would you get into your house from the roof? So I must be missing something. Can anyone help me make sense of this? Thanks.
Ultimately the little bridges were not intended so that the occupants could enter their home. Rather they could call upon their neighbors, without having to go down to the street. This avoid contact with mirromen, white wolves, trolls and the like.
There is a lot of fear and suspicion in Whitethrone, but I always envision that the people in specific boroughs and neighborhoods stuck together as much as possible and supported one and another—when it is clear that the monarchy and other factions did not.
In a more practical sense, the bridges are supposed to connect between second story windows. Windows large enough you could stoop and step through them. The intention between author and cartographer gets lost sometimes.
Does this help?
Beyond my powers. Just for perspective, almost all of the products announced here on the site have had their manuscripts turned over by the time they're announced. There are exceptions, like Core books which receive public playtesting... but alas, most "ships have already sailed" by the time we're talking about on the forums.
In the case of the no solo boss, I didn't actually change the manuscript in response to the forum post. The valuable feedback you folks give us led us not to make a solo boss encounter, but that decision was made a long time ago. I was just having fun with the poster.
Please understand, feedback DOES help. But it usually helps for the NEXT AP. Its just the time sink of the production process.