I would consider this to be an important book in any freelancer or GM library. Whether you're preparing a homebrew game or designing professionally, the fact is that players enjoy coming across new and dynamically interesting monsters.
The Advanced Bestiary gives you the tools to really spice up any monster without an entire design overhaul. New powers, abilities, and even weaknesses that the PCs may not see coming. Players enjoy challenges and surprises (assuming the GM is not unfair).
This literally increases the value of every single Paizo Bestiary, AP Monster Section, Midgard Bestiary, and single other 3PP Monster product you own right now.
It is an added value that expands on the money you already spent on other monsters books. There's an old saying that goes, "You can never have too many monsters for your RPG." Well, multiplying your existing library of monsters EXPONENTIALLY seems like a pretty smart idea to me.
Now as Owen said early, if you don't have the money then you don't have the money. Bless you and I wish you better financial times ahead, and don't worry the book will be for sale at a later date. If you're just uncertain—then don't be. This book has been a trusted in-house resource for years. Just read Chris's post above, this isn't rocket science, it is a trusted and relied upon resource. I suspect anybody who doesn't buy it now may well want it later—but if you invest in it now, you and everybody else might get an even better book. If you got the money for other Bestiaries, you should consider adding this to your library.
Okay.. Speech over. For the record, I have no business relationship with Green Ronin. I just believe in the product and I am a backer.
Now secure the foothold in the area by removing the demon infestation, adding the destruction of the power base in the area-
I'm glad you're enjoying it!
You've really touched upon a theme/intent behind this specific chapter. To explore the Worldwound.
The way I see it, the Worldwound is a symptom or product of the powerful forces driving this assault upon Golarion (and to an extent the Material Plane). However, James felt it was important for the developing characters to have an experience of the Worldwound itself. After all, they built a cool location, why shouldn't we have some fun inside of it? Otherwise if you just attacked the "movers and the shakers" (not taking account the fact that they characters have to level somehow) you're not getting the full impact of the Worldwound.
This was a little like Reign of Winter and the Shackled Hut (which I wrote). That was a dedicated look at Irrisen. They story revolved around a lot of travel to unique and special locations, but Rob wanted the players to have a good taste of that part of the Inner Sea.
Rob McCreary wrote:
Sorry, Jim. :)
Rob McCreary, eight ball, corner pocket!
Edit: I don't mind being wrong. It just shows that our developers are really looking this material over to the best of their ability and trying to make sure things are accurate. We look at these GM threads and people ferret out all these little mistakes, it's really cool to see "No, that's not a mistake. That's correct."
And as a saving grace (for myself), many archetype/prestige class combinations are complex and this is no exception. This is why we have professional developers looking this stuff over.
My apologies in the delay in replying to your question. You wondered what I thought of Marhevok as a bloodrager instead of a barbarian with the fiend totem.
I think that is a wonderful idea for a playtest.
The only alternative I can think of is perhaps just a few levels of abyssal bloodline sorcerer mixed with a lot of brawler. While Marhevok is supposed to be a barbarian in theme, he doesn't have to be one literally—he could just be a ruthless and bad tempered brute with a heritage he doesn't understand and has been manipulated by a superior and seductive mind.
Or keep your bloodrager. I think its a good test, and I wouldn't worry about the drop in AC. He really didn't have a good one to begin with, plus you've given him the option to cast shield.
Also that encounter isn't set up to be a straight fight anyway.
I had a PM about a question on Nazhena's spells. I thought I would share this with everyone.
She looks like she has ice storm as an illegal 3rd level spell, but I think it got flipped for wall of ice, which thanks to her hyperboreal patronage is a 3rd level spell. But wall of ice is listed as a 4th level spell. So if you flip those two spells around, I think she is street legal...
(okay that sounded better in my head)
Sorry and thanks!
Well, hang in there and check out the previews when we're actually closer to when this AP comes out. I know there sounds like there's science fiction elements but some of that talk is just based on assumptions and speculation.
Iron Gods, coming next Summer, is going to explore those science fiction themes. Obviously I'm privy to some information, but look at it logically. Paizo wouldn't do the same exact theme in two APs in a row. You don't need to be an insider to know that, you only have to look at their publication history.
But I'm not trying to lecture you, Wiggz. I'm trying to reassure you.
I think you'll like this AP.
Changing Man wrote:
I'm really looking forward to Road to War- I love things that fill in the gaps between adventures with even more adventure goodness. I just hope it doesn't have as many proof-reading errors as Road to Destiny, though- in some places that otherwise awesome work was... painful.
The blame is all mine, Changing Man! You have my regrets. No matter how hard you try, you just can't proof-read yourself and not have some slip past. Please send us those goofs and we'll get fixed!
Thank you so much for the review! Neil, Jason, and I really appreciate it. We hope it really adds some zest to your game. It's also wonderful to hear everything else was working on all levels as well. We had Tim Kings-Lynne on art, Ashton Sperry on maps.. and I know Jason and Rachel has been rounding up the best layout folks that they can find.
Thank you again!
But I guess my point is, 5 extra points are much less of a balance problem than even a single additional character.
Of course, your sparring matches with the Creative Director have not gone unnoticed by me. Take it as fame or infamy, I kinda knew where this line of discussion was headed before it started. :)
You could be right. I just perfer to my own "hands on investigation." Balancing encounters is an art that can be improved with practice.
My opinion: a fifth player makes a big difference, let alone a 6th.
I agree it is silly. Just as silly as suggesting that DSP's use of Ultimate is poor form.
Yes. Sorry. I grant you that too. I mean honestly, if Paizo was actually going to name a book "Ultimate Psychic Magic" I would fall out of my chair. Because that would be an awkward and clumsy title and not their style. So I see no need to fret about "Ultimate Psionics".
Might be a good idea David! I will look into that. I admit that I never thought to say, "Apply all of your racial modifiers before you spend one single point." I've just said, "There are your points, spend away." So I don't know if that has come played a factor. They all use HeroLab.
I probably sound like the wishy-washy freelancer because I admit to mistakes and that sometimes I don't have all the answers. I'm just very open minded about continuing to learn my craft. The community teaches me a lot.
Is it poor form for Paizo to use the names Advanced Player's Guide, Advanced Race Guide, and Advanced Class Guide? Green Ronin used "Advanced" first and will be again.
No. This is silly. These people are friends but also business people too. Paizo consistently uses the Advanced Bestiary and the Tome of Horrors, and has raised the profile of those two products enormously. They have praised the products publicly. A large number of the staff are backers on the Kickstarter.
The decisions on the names of those products were made to effectively communicate what the product is about in clear concise terms, and also in a way that was just slightly catchy so that the potential customer would remember them.
If anything the synergy in the titles only serves to help both companies.
You should understand, Paizo wants Green Ronin to succeed with their product. Its good for both companies. Paizo gets an updated resource they can get use from a developer they have confidence in. The game itself is strengthened. Paizo has another cool book to sell in their store. The Pathfinder brand is enriched.
Do your players use the additional 5 points to min-max or to round out their characters, Jim?
Just a clarification, I am a player in Wrath of the Righteous.
Yes, I wrote Chapter Three, but I will play dumb. The other players take the lead. I know the overall plot but I have not read the other chapters line by line or studied specific encounters.
I can't answer that because I wasn't privy to their builds. I know MY ability scores are fairly balanced (not one score less than 11).
OH! Yeah.. I mentioned that I usually allow 20 points didn't I? That might be what you're asking about. Yes, I make them play 1st level with 15 points, and then at 2nd level I gave them 5 more points to distribute (not on a 1 for 1 basis, but to spend as per character generation). I received a lot of concerns about MAD and I was trying to be sympathetic. The idea was that they would build more balanced characters. I think it mostly worked, in that the characters are more balanced, but the encounters are still too easy. With James's strong advocacy of 15 point builds, I plan to stick to that next time. However I don't change the rules of a campaign in mid-stream. Instead I make the existing encounters harder. I want to diminish my need to do that because my free time is at a premium too.
I am about 2/3rds through Chapter Two. I have to be sensitive because my GM and fellow players read the boards too.
So far, I am concerned about the challenge level. It has seemed a little easy. No one has really needed... (spoilers about items)
No one has really needed or used the wardstone shards, the silver dragon scales, or the non-passive benefits of any of the traits. Ever. Some traits give passive bonuses and I am sure those are factored in, but no player has used any once per day trait ability ever.
On the other hand, there are some GM style decisions which may factor in. I don't care to get into those publicly and there not huge anyway.
In terms of complexity, I am playing an inquisitor and combined with mythic that is a class with a helluva lot of moving parts. And alledgedly I know what I'm doing! I got more "once per day" doodads than I can keep up with. I've vowed make 3 x 5 cards for them. That's okay, because we're doing fine, but that is an observation.
Disclaimer: Four players, all divine, 20 point buy. Somebody in charge might want to know. I've always ran a 20 point game(I'm playing in this one), but have always experienced power creep. I plan on a strict 15 point buy never time to measure the effect.
Jason Bulmahn wrote:
Alan Parsons Project Via Bulmahn wrote:
Kairos Dawnfury wrote:
I think they have an 11-7 work day... So on the US East Coast (EST), earliest I'll see it is 2 O'clock, I believe.
More accurately, many positions have flex time with 11 am being the lastest start time. That's what I think anyway. Even so, I think your guess is fairly reasonable.
The Golux wrote:
So where will one find the playtest material? This is looking to be the first playtest I'd be able to be involved in and I'd really like to.
You have not missed out. You can't find it right now because it is not available yet. It starts on this Tuesday the 19th. If you come back then, I promise there will be clear pointers on how to obtain it. It's not a one day deal or anything either, you'll be able to get it after Tuesday as well.
As for an Artificer, I'm sure Paizo will give us an official one just before or after Iron Gods. Because I live in hope. Not that I'd probably play one either, but it would be great to see the mechanical approach from the Paizo devs.
I think on issue with doing an artificer is that it would require a lot of additional rules to do it, and do it well. Rules about magic item enhancement, disenchanting, magic item creation, boosting spells. And I am just going off roughly what I remember about Eberron's artificer, which is NOT to say that Paizo would do it the same way.
But you get what I'm saying? It's my opinion that it would require additional rules that were independent of the class in order to make them work, as well as mesh with all the existing synergies that exist in the game now.
Review originally posted in the Open Gaming Monthly magazine, thought I might add it here as well.
Thank you so much! You are very kind! I take your critique seriously, though for the moment I'm not sure how to address the XP addition, and still add additional encounters. Your feedback is not unheard though.
Makes me wonder if we could introduce an alternate reward system where their efforts lead towards a tangible reward? Like instead of extra XP they power up a special item or gain an extra special feat? Something unique that doesn't tip the sales too much. I'll think about that.
Neil Spicer and have put together a similar product that is coming out soon: Road to War!
It is similar in design and premise, thought perhaps a little more modular. I hope people check it out!
Matthew Shelton wrote:
It will have archetypes for all those 10 classes, feats, spells, and items. That material will not only support the 10 new classes but established ones as well.
Plus some other cool stuff.
I think it will round out a whole book quite nicely.
I don't believe there is any actual literal restriction on any multi-tasking, Majuba. I realize you're quoting someone else, but I don't think that is accurate.
That being said, Neil and I pooled our talents to bring this new adventure plug-in that we're confident will bring a certain robustness to a certain Demon War AP right about Chapter two and going into Chapter Three.
If you've been concerned about daily encounters that your group goes "nova" all over, our encounters will make PC resource allocation a bit more thoughtful during the journey to their next goal.
This was done in the spirit of our 5 star "Road to Destiny" adventure (thank you Endzeitgeist!), although with some slight changes. It's a bit more modular, and quite easy to add and subtract just the encounters you like. No worries though! It also hangs together and provides an additional story goal.
We hope you like it!
P Tigras wrote:
I can go into more detail about why it gave that impression if you like.
No thank you, but I appreciate the feedback. I understand what you're saying. You don't get good feedback by arguing with that feedback. I also don't want to spam the thread before the Creative Director has a chance to give his thoughts on the matter.
That was the intent. Irabeth was intended to take this responsibility off their shoulder. Ultimately the PCs can do things that Irabeth cannot do. Irabeth can't stand toe-to-toe with mythic threats like they can. However we didn't want the PCs to feel guilty, actually, for having left Drezen. We wanted them to be free to pursue bigger and greater goals, without worrying about those that were left behind. So that they would know their good works were being entrusted in the good hands of a loyal friend. Not to rob them of their glory. Frankly, Queen Galfrey, Irabeth, and everyone else knows that they're the heroes of the hour and honestly.. of the age.
When I get around to running this part I won't have Irabeth making the decisions about the city when the characters are there and it's reasonable for them to do so themselves.
Completely reasonable and honestly how I would handle it myself.
There was never any intent to take the PCs accomplishments or achievements away from them.
P Tigras wrote:
In Kingmaker, which this AP has misguidedly been compared to, rulership was by no means a "desk job". So the precedent of rulers who adventure has already been set, and it's a precedent that is much loved by my players.
For the most part, I am going to step back and let James respond to this critique, if he wants to.
However, may I ask where exactly this "Kingmaker" comparison came from which has created an expectation which led to you being disappointed? This is a genuine question, I'm not trying for a "gotchya". I have seen the fan-base community make this comparison, but I have never seen it promoted as such from the "in-house" side of things.
If it has been promoted as such, could you give me a pointer? I promise not quibble about this either way. I'm just honestly curious.
Assuming all players contribute equally, which isn't always the case. At the risk of starting a martial/caster disparity thread, when the fifth player is a caster, spells really do change things around.
It's true that not all players contribute equally. However, my experience is that a fifth player always makes a difference (unless they're unconscious, paralyzed, and/or the player is absent and no one is running their PC).
I can't show that to you mathematically. At best, I can say they contribute 25% more effort and that might only consist of healing and buffing the other players. Nevertheless, the reason that I posted is because I believe that makes a difference.
And I am prepared for salaried developers and everybody else to disagree with me. And I'm saying that light-heartedly and in the spirit of fun, but I really mean it. We can all agree to disagree.
However, this is a broad sweeping statement, not a hard fast rule. When I run an AP with 5 players (and I do that regularly) I bump up ALMOST every encounter due to that fifth player. There are always a couple encounters I look at and say to myself, "No, don't bump that one up. That one can handle five players just fine."
Two weeks ago I looked at three chimera and one of them had an advanced template, and I said—"no changes necessary".
Fortunately I am an empowered GM and I can do that. Paizo grants me blanket permission to do that in my home game. Astonishingly, they grant that same license to EVERYONE. :D
Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)
Amanda Hamon wrote:
Forgive the late comment, but ... I gotta say that I truly love this cover. The art combined with the graphic design/color scheme is just awesome. Great job to all involved!
I really had just noticed the new cover when I saw you left a comment Amanda!
Tis pretty cool. I hope the final-final is fairly close to it.
Ms. Robot Chris,
A kind patron has left us a thoughtful review of Demon's Heresy (for which I am grateful). They do report some trouble with the interactive map with the hexes. The review with the comment is HERE .
I know your own schedule is very busy, but when the opportunity permits could you take a look for them?
Thank you for your kind words! I'm pleased that we could provide you with some NPCs that hopefully lead to some really meaningful roleplaying. Thank you again for your review!
Edit: I'll link your review to the website feedback. Maybe Robot Chris can have a look at those interactive maps when her schedule permits.
Benchak the Nightstalker wrote:
You might have written this lightly, but it is thought provoking.
I am not sure you're entirely correct however. (Not sure you're wrong either)
Judgment is not swift for starters. Then the transformation from soul to outsider is not quick either, specifically it can take centuries to millennia. If you're from the Lower Planes that is centuries and millennia of torture and humiliation, during which the persona is driven mad, broken down, and reconstructed into something more "pure" and "elemental" in it's alignment. It is during this process that memories are stripped away.
This is at least what I have gathered from a concerted read through of the Books of the Damned, by Wes and James.
So, back to your point, when does memory and personality fall away? Definitely when you're a Petitioner. That is what I am not sure about.
And what we know might be somewhat contradictory. I don't have a huge problem with that, because it leaves the GM with some latitude, and after all.. many creation myths are contradictory.
I am troubled however, by the notion that one could cease feel the ramifications of one's life immediately at the point of death. I will have to look into this.