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There are none, of course my perspective is a little broader, but as the author of Chapter One there is nothing in it that I would not want the players to know.
As I said in the store thread, Chapter One begins a little differently than some of the other APs.. but I will let the Player's Guide speak for itself.
This is really well made player's guide, maybe the best so far. I'm digging the return to more detailed recommendations (favored enemies and the like).
Yes, that is what I like too. Useful and thematic archetype suggestions from all the core books, favored terrains, favored enemies, familiar choices, even common sense equipment choices for the start of the game. Not spoilers, but stuff that makes sense.
There's also a nice section about how the campaign starts, and suggestions on how the party of PCs might come together. Mummy's Mask has a different introduction than many of the others. (The Player's Guide refers to this)
Adam really listened to the feedback! The art and presentation is also superb.
I am going to re-iterate something I said early, because it was a throw-away line.
I don't know about a hardback AP, ever. I don't rule it out, but that is a decision that is weighed heavily with the financial side of the business.
So why I am posting?
Because I want to plant the seed of the idea that 2017 should have extra special APs to commemorate the occasion.
A major campaign event. I'm not talking about metaplot or Aroden- but something really cool like Nex or Aboleths. I have another cool idea I would love, but I don't want to jinx it.
I never thought of it that way. You make some good points. It does beg for an Arcadia Campaign Book, first, to give us writers some common frame of reference for writing a thematic appropriate AP. We didn't need that as much with the Inner Sea, but....
I dunno. Maybe we could do an AP along with a Campaign Supplement at the same time (like Dragon Empires). The outline would require a clear vision of what Arcadia was like though.
Good points in any case.
(Use of the 'we' was not to suggest I speak for Paizo, only as a freelancer)
Richard Pett gets a fan letter folded into an origami crane and placed in a carved teak box depicting six trolls enjoying a picnic
Oh my gosh, I missed this! Thanks for the awesome compliment!
Heck, I'll just shut up. I'm smiling though!
All I can say is that I do it sparingly. I did it my second to the last session in fact (different AP). The player somewhat gave me the nod 'okay'.
I think it depends on how you approach it. I have had GMs do a happy dance as they did it to a player, but I never do that. I don't actually like a lot of PC turnover in the story.
So why do it? The players expect the risks to be real and they don't like it when I pull punches. I struggled with it so much that I started using hero points so that I would never feel guilty.
But this player had used their hero points and it was time. Ultimately despite my reservations, I think it was good for the game. The stakes are both high and honest, and a lot of good roleplaying came out of the fallout.
My dream would be a really heavily political AP, Game of Thrones style, where the PCs started out as young nobles and have to deal with intrigue, *war*, revolution, treachery et al. I was disappointed at the lack of politics in Kingmaker, where it would have fit perfectly. For scope, I'd say bigger the better - how about setting it in Cheliax? :D It should be as open as possible, so that by the end the political situation may have changed drastically, probably with at least one new monarch on the throne. The civil war in GoT/ASoIAF is a good model - a bunch of NPC factions of varying levels of good/evil; PCs members of one relatively good-guy faction (the PCs need an incentive to stick together in this kind of game) initially just trying to survive, later on critical in shaping the destiny of the kingdom/world.
Sounds cool to me! Don't think that you're all alone with this wish.
Richard Pett gets a fan letter folded into an origami crane and placed in a carved teak box depicting six trolls enjoying a picnic
@ Snow Crash,
Your last post in this thread made me happy and I am pleased with the change of tenor in this thread.
EDIT: This post might sound condescending, so I want to clarify. As a community we focus on negative threads quite a bit, but we should also focus on the positive. I think Snow Crash is sincere. They joked in a manner that was very familiar with people they didn't know and it didn't come off well. Who hasn't done that at least once? Now this conversation has turned around despite an unfortunate subject line. This is worthy of being noted.
I plan on running this, and wanted to run Wrath of the Righteous but since it requires the Mythic rules I backed away. Pathfinder characters are already uber powerful to where we don't need more. If this AP uses mythics to where I need to purchase the rules for it (tired of reading more rules sets also; I just want to game), I will pass this by and continue waiting for a less polluted product to surface.
I am quite confident that this is not the case. My understanding is that you 'might' see one or two mythic creatures throughout the entirety of the AP, and they will include easy and self-contained rules.
Much like when a creature from Tome of Horrors is utilized. No purchase of that book is required to use it because all of the information is provided.
I hope you enjoy it when it comes out!
If you say something that is embarrassing to yourself the person you calls you on it didn't embarrass you. You embarrassed yourself. Likewise with being a jerk.
If that actually happened, Big D. There is no agreement on what actually transpired even though we have a written record of it. To really talk about this, we first have to come to some accord on what actually took place.
Let's be clear, that thread was not about the ice tomb hex. It was an accusation that staff refuse to help. That is an aggressive way to start a dialogue. Especially when they feel they do all they can with the time and resources they have.
Then to suggest that someone would withhold help to other people, because they were mad at someone else? What you may not be appreciating is that is a very harsh thing to suggest. Only a jerk would do that. So a question phrased like that is not going to get a good reaction from anyone. Because you're asking someone if they intend on being a jerk.
Can't you see that, Big D?
And just in case there is any doubt, this post is not written to be unpleasant. I'm just asking you to step outside the situation and think about how it sounds from the other side.
I'm going to step away now. I probably have contributed all that I can. My hope is that we can get past this accusation. Get the question answered, and put this whole thing behind us.
I read Question's thread and though you're not responsible for it, the thread was poisoned from the start with an accusatory tone.
Sean was explaining that the matter of a FAQ not being answered is not black and white and that he had a lot of demands on his time. You can choose to take that as a hostile statement directed towards you, or—you can interpret it as asking for empathy. You can dismiss me as biased, but I believe Sean was explaining himself as best he could as asking for perspective.
Your response was something akin to, "Not my problem." "What exactly does this have to do with me again?" It was pretty cold and distant.
Is the implication here that you'll refuse to respond to the at least sixty-something people who have asked for a response to this ice tomb hex issue because you don't like how one person is talking about it?
That's a really loaded question. Honestly, don't you think? Because it is a really terrible thing to suggest that anyone would do that. He's never going to say yes to that. And, it's kinda of insulting to have to answer "No" to it as well.
Let's exaggerate this, just to make it clearer. If someone asks me, "Does this imply that you're going to kick puppies because a puppy did his business on your lawn?" That's a trap question. Because it implies that I might enjoy hurting animals. Its kinda of insulting to be asked that in the first place.
But you're asking Sean, "Are you going to withhold the answer in order to be petty?"
Likewise that is insulting to Sean. It's HURTFUL.
And your response was to say you don't care.
Vivianne, I know you're upset about not getting the answer to your question. But this is not the way.
I am curious, will this hardcover be in supply and available at PaizoCon? If just a few copies?
I live in a rural community with no local FLGS. Also, freelancer cash flow is sporadic. But I'm thinking I will come to the Con with discretionary cash to buy goodies and this might be something I would pick up there.
I know I could get it sooner by ordering, I'm just looking at options.
This is as much for Jeremy to know it would be cool to have some in stock when his preorders and Kickstarter customers taken care of (sorry that's obvious but I'm saying it anyway). And Paizo, so that maybe they can grab a couple copies for the convention store.
I like to think I'm a thinking GM. That's why I'm asking for different perspectives on what might happen, so I can be prepared if it goes to that.
BTW, I can see my comment was more backhanded than I intended. My apologies. It was not my intent to imply you were not a thinking GM. In fact you have demonstarted that you ARE. Sincerely. :)
Authors sometimes get a lot of feedback that consists of "I did what it said in the book, despite the fact that I knew it wouldn't work because of the particular of my party, and it sucked. This whole thing sucks." Or, "I followed the tactics section despite the fact that I had a better idea. This adventure/scenario sucks."
The tactics section is advice. It can help brand new GMs. Its difficult to ascertain the make-up of the party and what is actually going to happen.
Those are the times when I want to encourage GMs to take control of their games—and when I said that, I was breaking the 4th wall and speaking to the game audience at large. Not you personally.
Mostly bad luck, but the stolen voice will return in one hour. Hopefully they'll have cleared the lower levels and can just just chill for an hour and then proceed. Though Bella and the kids might make that problematic. The blindness would definitely be bad luck, because that is making the party down one player character.
I was probably crabby yesterday evening. Working on a deadline.
Some perspective: a lot of the feedback I've gotten is that people really enjoyed The Shackled Hut but found it to be too easy. Just short of the required challenge. I look at a situation like this and I wonder, has this been an issue all along? Have GMs been allowing groups to rest halfway? It really doesn't matter now because the work is finished and published, but it makes me wonder.
In conclusion: bad luck. Despite my aggressive undertones, if they do their best and need to retreat.. I would not be too punitive.
I am pretty much with Zhangar here. If the party is going to TPK if they can't get a rest, then you need to be creative in order to keep this realistic. Bear in mind I wrote this so they would hit the Tower fresh, with full hit points and all their spells.
So what I am saying is that the party should NOT be leaving for their own convenience. This is not a static tomb crawl that will be there tomorrow waiting for them. This is an organic situation that could get ugly as hell, if left half-done.
This is where the game needs a thinking GM. If the Tower is just plain hard for the group, then you should have a plan where they're not being punished.
If the party is just trying to minimize their risk by resting before the BBEG? Restock that whole structure with monsters. Put them on alert and make the whole Tower harder than it was yesterday. That's my opinion and in this case its more personal than professional.
Honestly if they don't get Logrivich in the first run and I wanted to be realistic (over fun game play) about the consequences? That whole section of the city would be locked down and you'd have mirrormen and ice trolls crawling all over the streets and in and outside that building. DESPITE THAT, I would not do that to a party that was honestly challenged or suffered bad luck. That's where you need to make a judgment call.
Todd Stewart wrote:
Same here my friend! And you would be among my top people to contact about such a project!
Gushing aside, there is a steady stream of new and interesting outsiders created every year (along with aquatic creatures) but there's limited support on how to draw that together as a campaign. For any one from Paizo reading, that is not complaint. I realize that priorities have to be set. Rather, I see that as design space that is can be built upon in the future.
A lot of has been invested in Golarion and that setting is nowhere near exhausted but planar adventures is good platform for expansion.
(So is psychic magic, but I don't want to derail)
I would like see this book, plus have some more detailed rules about planar adventures. There are some but I think they're pretty threadbare.
Particularly since I think anyone who buys the hardcover book ought to be given the PDF for free, but I understand that isn't Paizo's business model, and I don't begrudge them that choice. :)
Though to be clear, this is a Dreamscarred Press Product and they make that determination. In this specific case, Paizo is the vendor selling and distributing the book through their store. That saves Dreamscarred Press from needing the infrastructure to run their own store and it raises the product visibility.
Paizo does actually give PDFs with the books that they publish, if you subscribe to the specific product line.
Oh, I didn't get it! Thanks Set! Well played, William, well played indeed.
This is a good list.
I want psychic magic, but I agree that you could do a very cool Jalmeray AP without it. I would not do Vudra without it though.
I post my latest desire but actually I'm not that fussy. Any more and my attitude is the great AP ever is the next one. (Double that if I can work on it!)
Jessica Price wrote:
This one hundred percent. Few people have encouraged me more than Sean.
If you've never met him face to face, and get an opportunity to go to GenCon or another event at which he appears, you owe it yourself to introduce yourself and say hi. He's a friendly guy, with a great sense of fun, who cares about making gaming stuff that is entertaining and cool.
The Pharasmins you might find explained. THAT was something Rob and I were discussing last June. And yeah, that's how far out the whole AP process is. How that topic is presented is something I'm going to leave the book to address by itself. Things can be adjusted and changed in development, and I haven't seen the final version yet.
When you say Ash is one of your favorite villains—you mean the Bruce Campbell Evil Dead Ash?
If not, then which one?
Bonus Question: Tom Cullen apparently refers to Randall Flagg as Nyarlathotep in the complete and uncut version of The Stand. I read the unabridged version but that slipped past me. Did you know that?