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Kobold

Jiggy's page

RPG Superstar 2012 Top 32. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter, 2015 Star Voter. FullStarFullStar Pathfinder Society GM. 17,483 posts (19,112 including aliases). 17 reviews. 3 lists. 1 wishlist. 13 Pathfinder Society characters. 15 aliases.


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Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

2 people marked this as a favorite.

Woo, saw my item!

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

WHY ARE ALL OF THE GOBLIN FARMERS OUT FISHING?!

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.

Just spotted a very noteworthy shield. I would totally use it. And its power is clever and thematic, not just powerful. I wouldn't be surprised to see it in the Top 32.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

Oooh, that's a clever, clever shield! I love it!

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

ChesterCopperpot wrote:
I get the impression many rings started their lives as gloves.

As did several "gauntlets".

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

Jacob Kellogg wrote:
I could swear I've already seen an item by this name, but with a completely different set of abilities...

And now it's the other way around: I'm looking at an item whose effect I'm sure I also saw on a different item.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

Clouds Without Water wrote:
Two sets of armor that together would make a nice beach.

I had that same pairing!

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Hey, double-whammy! Nice!

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

3 people marked this as a favorite.

Think of it less like "voting" and more like "sorting". Clicking the button for Item X is NOT saying "I think this item should be in the Top 32".

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

...Could someone lay out the final adjusted text of Crane Wing for me? :/

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

I could swear I've already seen an item by this name, but with a completely different set of abilities...

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Mark Seifter wrote:
Who knows what holiday mysteries lie in store for us next week for the holiday FAQ Friday (and the last FAQ Friday of 2014)? Stay tuned for the next exciting episode!

Eh? :D

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.

It's easy to tell which contestants have GMs who never let stealth work, or never let them interrogate enemies after a fight, etc...

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

On the other hand, you don't know what "provably" means, so maybe it's not so bad in the grand scheme of things. ;)

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

That is not something I expected a weapon to do. I like it!

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

2 people marked this as a favorite.
nkerklaan wrote:
A lot of items that claim in the description to be made from a specific part of a specific creature, but don't list that thing in the crafting requirements.

You're not supposed to list physical materials in the Construction Requirements; do you see any such materials in any published magic items?

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.

STOP REFERRING TO YOUR WEAPONS AS "+1 MASTERWORK"

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

3 people marked this as a favorite.

It is remarkable how many items seem to be attempts to circumvent bad GMing.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

4 people marked this as a favorite.

"When you activate/don this [REDACTED], it transforms into the Wondrous Item that I originally designed, which is why I still listed a Wondrous Item slot instead of the slot for the item I'm pretending this is. Original text follows."

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

James Raine wrote:
cwslyclgh wrote:
James Raine wrote:
Why is every warhammer of infinite smiting made of mithral and +3?
possibly for the same reason that every Holy Avenger is a +2 cold iron longsword (or a +5 holy cold iron longsword in the hands of a paladin), and every dagger of venom is a back +1 dagger with a serrated edge, and mace of smiting is always a +3 adamantine heavy mace... If you tell people that they are supposed to be designing "Specific Weapons" like the ones in the core rulebook, they are going to be taking their cues from the specific weapons in the core rulebook.
I get that's how the items in the book look, but come on. Seriously? Why restrict yourself?

Are you saying that the Sword of Stabbocity shouldn't always have the same enhancement bonus or something? Because if that's what you're saying, you're wrong; that's not how specific weapons work.

There's a rules difference between a named magic weapon and a flat-cost weapon enhancement: the latter can be placed on any weapon, while the former is an all-or-nothing package deal. Try to let the special ability of a flametongue work on any old magic weapon, and you've changed it from a "specific magic weapon" to a "flat-price weapon enhancement". At that point, it's no longer a valid entry for the contest.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.
Jacob Trier wrote:
Jacob W. Michaels wrote:
I'll assume you meant me, then. Thanks!
And since everyone knows that all of the Jacobs make awesome Items, I'll just go ahead and assume it applies to me too.

And me as well.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

Are you trying to stealthily explain to your GM how [redacted] works?

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.

Hm, terrible versus mediocre. :/

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

"My GM banned Leadership but will never see this coming!" versus "Farmers can be heroes, too!"

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

Ooooh, overpriced but pretty fun! I totally went "lol pwnd!" in my head when I read it. I can totally picture a character using it. Yeah, I'd play that. :)

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.
Covent wrote:
Drejk wrote:
Jacob Kellogg wrote:
Drejk wrote:
Ugh. What are "arcane spell-like abilities"?
Ones that aren't divine?
This is example of erroneous thinking I am referring to: spell-like abilities in general are neither arcane nor divine

I am worried that some good items using good rules-fu will be down voted because they bothered to keep up with the FAQ. Not trying to call you out Drejk, as you are just a current convenient example, and I have seen several people making similar mistakes on different topics.

Perhaps this falls to the "Know your audience, and their limitations" guideline however.

Yeah, a couple years back I found out my item had been getting downvoted by people who were unfamiliar with the spell range categories ("close", "medium", "long") that appear in 90% of the spells in the game, and therefore thought that I was failing to specify the range at all. :/

Hopefully, this time all my terms will be sufficiently obvious. Not that I'm bitter or anything...

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

Drejk wrote:
Ugh. What are "arcane spell-like abilities"?

Ones that aren't divine? Dunno what item you're looking at, but I don't understand how a reference to "arcane spell-like abilities" would elicit an "ugh".

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.
Jacob W. Michaels wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
I'm pretty sure that's Jacob's entry!
Which Jacob?

That's my question as well!

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

I have seen a pretty solid staff.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

2 people marked this as a favorite.

1) Are you familiar with the nature/role of magic items in Pathfinder?
2) Are you familiar with the basic core mechanics used by your item?
3) Did you put together a fun and thematic set of abilities?
4) Did you execute it well?
5) How tight is your formatting/spelling/etc?

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.
GM_Solspiral wrote:
Thunderfrog wrote:
The items price isn't twice it's cost... WHY IS THIS HAPPENING SO MUCH?
Because weapons and armors have costs that aren't doubled. like the +300gp for MW or the base cost of the weapon.

I've seen multiple items where the cost was like 1/3 or less of the price.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

jimibones83 wrote:
Gronk de'Morcaine wrote:
Ok, I didn't remember it was only touch spells. Thanks guys.
True Strike applies the first attack roll made before the end of you next turn. That includes touch spells, ranged touch spells, grapples, etc

Don't forget bull rush, which has that juicy "for every 5 by which you beat the target's CMD" line. True strike effectively adds up to 20 feet to the distance you shove them. ;)

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

1 person marked this as a favorite.

Seeing an unreal proportion of chain shirts. Most are made of mithral.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Like others have said, there's no contradiction here. "Wielded in one hand" and "wielded as a one-handed weapon" are not the same thing.

EDIT: Ninja'd. Sounds like you get it now. :)

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Man, mage armor and overland flight must suck in your games. ;)

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

I just saw someone try to argue "game balance" by saying that 1d8/19-20 versus 1d6/18-20 is a "trade-off".

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

1 person marked this as a favorite.
trollbill wrote:
Because the more powerful you make a scorpion whip, the less powerful you make the regular whip and vise versa.

This is not true.

If I'm driving down the highway at 70mph and expecting to arrive at my destination in 20 minutes, then I see somebody pass me at 80mph, that doesn't cause me to suddenly be going slower than I was or arrive at my destination later than planned. I'm still going 70mph and arriving in 20min, no matter how fast anyone else is going.

The only thing that might have changed is my relative speed; perhaps I went from being the fastest guy on the road to being the second-fastest. Maybe you think the whip was the best at something, and now it's only second-best? But if so, why is that a problem?

Quote:
Game balance wise, both should have trade offs that make them useful in some ways but not in other ways that the other one is useful in.

First, "shoulds" are for designing something that's not finished yet, not for figuring out how a finished product works. However it is that it works, it works that way regardless of whether you or anyone else thinks it "should".

Second, your premise that Pathfinder options are different-but-equal (rather than one thing being superior to another) is completely wrong. Just look at the weapon and armor charts: see all those items that nobody ever uses? For any given category there's a small number of "best" items that are just plain old better than similar options. Having the whip and scorpion whip follow this same paradigm that's existed in the system for decades shouldn't be throwing up any red flags for anyone who's looking at the big picture. Like Andy always says, you have to look at the issue in the context of the whole game: an obvious power gap between weapon X and weapon Y is par for the course; it's Pathfinder's "normal".

"Yet another weapon that's better/worse than a different weapon" shouldn't be making anyone familiar with Pathfinder go "Hey, wait a minute, that can't be right!"

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Jiggy

I'm like, 83% happy with my item. Might make Top 32, might not. Just a little more time would have helped, but all things considered I'm happy with the amount of quality I was able to put together on such short notice.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

2 people marked this as a favorite.
Andrew Christian wrote:
Ascalaphus wrote:

Yes, that's pretty much it. And 1d4, rather than 1d2.

---

You can read it in different ways, but this is a reasonable, good-faith reading of it. It answers all the rule-questions and results in a weapon that's a viable option.

Basically, scorpion whips are to whips as composite bows are to normal bows. You apply the same feats and weapon proficiencies, but there are some specific mechanical differences. The only differences are those explicitly called out.

So then, for other than RP reasons, why would anyone ever, buy a standard whip?

Why, other than RP reasons, would anyone ever buy a standard shortsword?

I'm not sure where I land on this topic yet, but I wanted to point out that X being better than Y does not mean that you must be misinterpreting X. Sometimes they deliberately make new things that are better than old things.

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

I'm not sure that's codified anywhere; for my own ITS's, I've just been putting things like "armor to +1" or "cloak to +2".

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Dafydd wrote:
Back to the entangling stone shape question. I would treat it like Entangle, but with only a 5ft square target. DC to avoid it (and a free 5ft step if they make it). Then you are not emulating a higher level spell, but still getting the kind of effect you are looking for. (at least I think that is the direction you were shooting for)

Drastically reducing the amount of stone you're able to shape is a terrible way of trying to deal with an unanticipated application of the spell.

Remember, grabbing hold of someone has many forms:
Entangle is 2-3 spell levels lower than SS, has much greater range than SS, and covers a HUGE area with save-or-be-entangled, and also creates difficult terrain (which means no 5ft steps).
Web is 1-2 spell levels lower than SS, and also has a much more massive range and area than SS, and is save-or-be-grappled.
[b]Black tentacles[/i] is, for the wizard casting it, the same spell level as SS, and again has a massively greater range and area, and is CMB-or-be-grappled and also deals damage over time and can grapple new targets that enter the area later.

And you think an appropriate use of SS to trap someone is to take the 1st-level spell entangle, reduce the range to "touch", and reduce the area from a 40ft radius to a single square? Are you serious? Two-three spell levels result in a massive nerf to effectiveness, instead of an improvement?

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Claxon wrote:
So....you could make spikes. Which should still allow a reflex save to get out of the way.

Or more likely, nothing happens immediately, and the area is just treated like it has caltrops. So you could blow a 3rd or 4th-level spell to instantly and permanently caltrop-ify a substantial area. Maybe good for an escape or something?

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

thegreenteagamer wrote:
So, since concentration is not an issue, wouldn't they just immediately "see" the invisible character when it entered their field of vision, with respect to the distance of detect magic?

Does their ability say that it changes how the spell works? Because if not, then they still have to follow the rules of the spell. "Constant" just means they don't have to cast it first.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Claxon wrote:
Making a pit under the enemy, especially a spiked one, would quite honestly fall under the spell Spiked Pit. It probably shouldn't be allowed to work, and if it does it shouldn't work better than the spel Spike Pit.

Well if we're going to compare stone shape to spiked pit, let's do an actual comparison, shall we?

Stone shape's volume is measured by cubic feet. A single 5ft cube is 125 cubic feet. To make a 5ft deep pit with stone shape (that is, to move a 5ft cube out of the space you want to use), you need to have a caster level of 115.

So the only way you can even do this is if you're instead standing on some kind of stone platform which you then shape down into a spiked pit (we'll assume there's a reason that this would be better than just making a hole for them to fall through).

After that, there's also the issue of range. Stone shape is a touch spell. What's the range of spiked pit?

Then there's the fact that stone shape only affects stone, and has to physically move it. Meanwhile spiked pit works on any horizontal surface, such as the deck of a ship, and doesn't care about the material composition of the surface or anything under it, and also doesn't damage anything.

Finally, let's compare spell levels: stone shape is 3rd or 4th, depending on who's casting it. Spiked pit is 3rd. So we're not even talking about emulating a higher-level spell here. For a wizard, in fact, it would actually be a downgrade.

We get similar result if we make (honest) comparisons to wall of stone, black tentacles (when trying to grab), or other spells which could be emulated.

Sorry, but "your idea sounds like the name of another spell" is not the same as "your idea would be encroaching on/invalidating another spell". Good GMs make adjudications based on more than just spell names.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

chaoseffect wrote:
So I touch the ground and warp the stone to try and trap the enemy.... how much can I trap them?

You know, the volume of shapable stone is given in the spell's stats, so you don't have to make this up from scratch. (Hint: Some math can convert the volume from "cubic feet" to "number of 1-inch-thick, 5ftx5ft panels".)

Quote:
Can I wall them in completely as per Wall of Stone, a 5th level spell? Can I effect multiple enemies?

Again, how much stone can you shape? It's already right there in the spell for you.

Quote:
Depending on those answers is this in line with a 3rd level spell?

Remember that for sorc/wiz, it's actually 4th-level.

So compare "I use my touch-range stone shape to try and grab the legs of one or two nearby creatures" to "I stand at the other end of the room and use black tentacles to grapple everyone in a 20ft radius, and also deal damage to them round after round".

I'm not seeing the problem.

Quote:
It's a lot of questions that need answering... but I think the one thing we can all agree on is that Reflex negates.

For grabbing/trapping someone, I'd probably more go for a version of CMB vs CMD. But Reflex could work too, depending.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

thegreenteagamer wrote:
What about creatures that have detect magic constant, like, say a sprite? If I have a sprite familiar, he shouldn't have to concentrate three rounds to point to a square, say "he's over there!" and I drop a fireball, no?

The spell already has a duration of "concentration", so any random 1st-level wizard can have it going continuously if he likes. Why would your familiar's version function any differently than that?

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Gyromancer wrote:
Also, let us not overlook the plausability that a being able to cast invisibility most likely has items of a magical nature (and therefore other auras to be detected.)

*about 15 seconds pass*

"So... I'm picking up an assortment of magical auras of various strengths, all of them clustered together in a small space with no visible sources of the auras. I wonder what could be going on?"

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Mark, approximately how exciting is it to be behind the scenes of RPG Superstar for the first time? (Remember to define your units in your answer.)

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

thejeff wrote:
Jiggy wrote:

Ooooh, interesting point on needing line of sight to ID the aura's school. Okay, so I guess how it goes down is this:

Round 1: Determine that there is, in fact, magic somewhere in that 60ft cone.
Round 2: Determine that it's a single aura.
Round 3: Determine the location of the aura, and speculate as to what could be producing an unidentified aura in a space where you don't see anything. ;)

It could be a lingering aura from something previous.

Nope, a lingering aura always has a strength of "dim" (even weaker than "faint"), so you'll know whether it's a currently active aura or not, even before we check for LoS.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

2 people marked this as a favorite.

Ooooh, interesting point on needing line of sight to ID the aura's school. Okay, so I guess how it goes down is this:

Round 1: Determine that there is, in fact, magic somewhere in that 60ft cone.
Round 2: Determine that it's a single aura.
Round 3: Determine the location of the aura, and speculate as to what could be producing an unidentified aura in a space where you don't see anything. ;)

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