|Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32|
I find PF offers more ways to win a fight.
I would contest that.
The grapple rules allow you to tie someone up.
No, the (Pathfinder) grapple rules prevent you from tying someone up unless you pay through the nose for the privilege. The 5E rules allow you to tie someone up.
The save or suck spells can end a fight as well.
That's a bug, not a feature.
In 5e the only way to win a fight is HP damage, I prefer creativity.
Right, because the aforementioned "save or lose" is "creative"?
My sorcerer was required to burn spells fighting a fighter tied up rolling on the ground blinded.
No he wasn't. I guarantee it.
Getting advatange and him getting disadvantage did not make up the difference.
Good thing that's not all that happens when someone is tied up.
That should have been an easy fight.
And would have been, if run correctly.
AC can unbalance 5e very quickly.
Not unless you invent homebrew ways to pushing it outside the designed levels of bounded accuracy.
A dwarf caster can get crazy high ACs
I bet you've misunderstood something about how AC works in 5E. I see that a lot, actually.