|Jiggy RPG Superstar 2012 Top 32|
I've been following this thread off-and-on, with a particular interest in the things people try to accomplish/avoid by going "low-magic". I'd like to summarize what I'm gleaning so far, and hopefully folks can comment or fill in gaps for me:
• Why the frick would [settlement of size X] have [magic item of power Y] for sale?
• It's annoying when the wizard has a scroll of magically bypassing obstacle type 34W (whether because it invalidates non-casters, or because it cheapens the obstacle).
• I want Excalibur/The One Ring/[insert plot item of choice] to feel special, rather than being just one waypoint on someone's character progression.
If I'm following right, it seems like most of the goals of "low-magic" center around magic items and their screwy impacts on the setting, whereas issues with actual spells (at least in the context of why to go low-magic) is mostly restricted to the issue of being able to carry scrolls of mind-bogglingly specific anti-obstacle spells.
Does that more or less sum it up?