|Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32|
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Arturus Caeldhon wrote:Agreed. Reductionist thinking obviously has its place, but fantasy gaming is just about the worst place there is for it. It's anathema to the nature of the beast, which is to be expansive, baroque, and whimsical (of course I mean in reasoning, not necessarily tone).
For me, two things:
1) The Forge of Combat
1) As if the game wasn't poisoned enough by munchkins and minmaxers, the Forge of Combat further reduces game concepts to board game/MMO status. I appreciate build threads - I really do - but I have found that munchkin types often infect non-maximization threads with rules lawyering and other powergamer nonsense. This is a roleplaying game, not a rollplaying game, after all. The Forge of Combat makes this even more obscene.
People who think that anyone who discusses combat in mechanical terms must necessarily only think of the game in terms of combat or otherwise "reduces" the game from what it is to something else. As though an unfamiliarity with combat were somehow required in order to grasp the rest of the game.