|Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32|
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Euryale wrote:I'd like to see weapons have a bit more variability, enough so there aren't any weapons that are clearly inferior to all of the others; I just see, or in least the games I play, that everyone chooses the same weapon and it comes to a point where you forget about the weapon (as well as its design) and just think about the number of dice you'll roll. It's only a small change, but I would enjoy more creative uses of certain weapons.I'm exactly the opposite. "There are no dangerous weapons, only dangerous people." Minimise the differences between the weapons to something really simple. Increase the differences between the users, with fighting styles and stances and other reasonably unique tricks that attach to the character and not the weapon. So Trogdor is famous for being Trogdor, not for being That Guy Who Carries Excalibat.
Even better, add to that the ability to learn certain combat skills that apply to different types of weapons or fighting styles. Make there be a real difference between the Swordsman, the Pikeman, the Archer, the Axeman, the Spearman, the Dual-Wielder, the Duelist, the Hammerman.
Let the weapons themselves differ only in how many hands they need, whether they're melee or ranged, and what type of damage they deal. Then let the character learn what a master can do with a given type of weapon or style.