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Kobold

Jiggy's page

RPG Superstar 2012 Top 32. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter. FullStarFullStar Pathfinder Society GM. 15,571 posts (16,436 including aliases). 14 reviews. 3 lists. 1 wishlist. 12 Pathfinder Society characters. 11 aliases.


About Jiggy

Work in progress...:
He who contends for his life against fantasical creatures and wielders of magic must push himself beyond ordinary limits. In order to survive, he trains himself to superhuman(oid?) capability. Here are some feats and rogue talents for those whose martial training lets them engage fantastic obstacles in fantastic ways.

Battlefield Acumen
Eyes open, eyes closed; it makes no difference to a seasoned warrior.
Prerequisites: Blind-Fight, fighter level 8th
Benefit: For a number of rounds per day equal to your fighter level, you can gain blindsense out to a range of 30 feet. You must close your eyes (a free action) or otherwise be effectively blinded to use the ability. Using this ability for only part of a given round still counts as 1 round of usage. When you reach fighter level 12th, the range increases to 60 feet and you gain blindsight instead of blindsense.
Special: A monk may select this as a bonus feat beginning at 6th level. He treats his monk levels as levels of fighter for the purposes of determining its effects.

Veteran's Will
A true warrior has seen many strange things, and is unfazed by the tricks of his enemies.
Prerequisites: Fighter level 6th
Benefit: You gain a bonus to Will saving throws equal to half your fighter level.

Swordsman's Poise
There are many things that will try to stop your blade, but your skill allows you to cut through them anyway.
Prerequisites: Fighter level 4th
Benefit: Whenever you make a melee attack roll with a manufactured slashing weapon that results in a natural 15 or higher, you may ignore an amount of damage reduction possessed by the target equal to 2 + half your fighter level, except for DR/epic and DR/—. At 10th level, this ability also applies to DR/—. At 15th level, this ability also applies to DR/epic.
Special: A monk may select this as a bonus feat beginning at 6th level. He treats his monk levels as levels of fighter for the purposes of determining its effects.

Uncanny Speed
Prerequisites: Fighter level 6th
Benefit: As a free action, you can call upon your inner focus for a burst of speed. You gain the effects of the haste spell for 1 round. You may use this ability once per day, plus one additional time per day for every two fighter levels beyond 6th. This is an extraordinary ability.

Martial Mobility
Prerequisites: Fighter level 6th
Benefit: You are always considered to have a running start when jumping, and the Acrobatics DC for jumping is halved.
Additionally, once per day plus one additional time per day for every three fighter levels beyond 6th, you may move up to your speed as a swift action without provoking attacks of opportunity. Whenever you use this movement, you ignore difficult terrain until the beginning of your next turn.
This feat does not function if your speed is currently reduced due to armor, encumbrance, a slow spell, or similar effects.

Warrior's Surge
A warrior as experienced as you can push himself beyond normal limits.
Prerequisites: Fighter level 4th
Benefit: As a swift action, you gain a +2 enhancement bonus to a physical ability score of your choice (Strength, Dexterity, or Constituation) for 1 minute. You may use this ability once per day plus one additional time per day for every 2 fighter levels beyond 4th.
Upon reaching fighter level 10th, activating this ability grants your choice of either a +4 enhancement bonus to one physical ability score or a +2 enhancement bonus to each of two physical ability scores. At fighter level 16th, it grants a +6 enhancement bonus to one physical ability score, a +4 enhancement bonus to one physical ability score and a +2 enhancement bonus to a second physical ability score, or a +2 enhancement bonus to each physical ability score. The choice of ability score(s) affected is made each time this ability is used.
Special: A monk may select this as a bonus feat beginning at 6th level. He treats his monk levels as levels of fighter for the purposes of determining its effects.

Shock Punch
You can punch with such speed and force that you can send a shockwave through the air.
Prerequisites: Improved Unarmed Strike, fighter level 6th
Benefit: As a standard action, you may make a single unarmed strike that affects an area rather than targeting a creature. Make an attack roll as normal, with all applicable bonuses and penalties and apply the result to the armor class of each creature in a 30-foot line. Creatures you miss still take half damage.
You may use this ability twice per day, plus 1 additional time per day for every three fighter levels beyond 6th.
Special: A monk may select this as a bonus feat beginning at 6th level. A monk may instead select this as one of his feats from normal advancement. In either case, he treats his monk levels as levels of fighter for the purposes of this feat.

Sonic Slash
You wield your blade with such grace and power that you can cut the air itself.
Prerequisites: Fighter level 10th, Weapon Focus with a light or one-handed slashing weapon
Benefit: As a standard action while wielding a manufactured light or one-handed slashing weapon, you can make a ranged touch attack against a target within 30 feet. This attack deals an amount of slashing damage equal to the weapon's damage dice + your fighter level + your Dexterity modifer. This attack has the same critical threat range as the weapon used, but always deals only double damage on a critical hit.
Starting at fighter level 15th, you may use this ability in place of any attack (except attacks of opportunity) rather than only as a standard action.
Special: A monk may select this as a bonus feat beginning at 10th level. He treats his monk levels as levels of fighter for the purposes of determining its effects.


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