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Aaron Shanks wrote:
JiCi wrote:
Failedlegend The Eternal Gish wrote:
dissapointed halflings didn't get a real name for their race like half-orc and half-elf but 2/3 ain't bad :D

I think both "Kender" and "Hobbit" are trademarked names...

I would have replaced leshies with [not wimpy] kobolds...

For real, Paizo's denial of a draconic ancestry is seriously getting annoying...

Well we get to publish a whole set of new dragons in March with the Monster Core and then we’ll see what happens.

I'm just getting tired of NOT having a substitute for the Half-Dragon template.


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Failedlegend The Eternal Gish wrote:
dissapointed halflings didn't get a real name for their race like half-orc and half-elf but 2/3 ain't bad :D

I think both "Kender" and "Hobbit" are trademarked names...

I would have replaced leshies with [not wimpy] kobolds...

For real, Paizo's denial of a draconic ancestry is seriously getting annoying...


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Arbalester wrote:
Can we please have LESS weapons, not more? I don't understand why we can't just borrow the rest of PF2e's weapon system: Basic stats at level 1, apply bigger numbers at these given levels, can add other runes/fusions to add other features.

That's what I hope.

Each weapon template could have slots for you to customize the damage type, output and traits.


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Dubious Scholar wrote:
JiCi wrote:
Isn't acid used to stop regeneration (such as for trolls and hydras)... or was the rule removed? It may not be used for a weakness, but that's a good reason to use acid.
It's a nonstandard weakness of those creature types, yes. However, in both cases fire damage also works.

True, but... sometimes you have access to one, but not the other :P

If you prepared Acid Splash, but not Produce Flame, you still have a chance ;)


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Isn't acid used to stop regeneration (such as for trolls and hydras)... or was the rule removed? It may not be used for a weakness, but that's a good reason to use acid.


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*inhales*
- Void element
- Vitality element... although... give it something that doesn't render it useless against living creatures
- A 2nd feat to add a 3rd energy type for each element using Versatile Blasts
- A 2nd feat to more weapon traits using Weapon Infusion
- Versatile Heritage feats related to kineticists
- Impulses that mimic spells, especially with the illusion/figment trait
- More composite feats, and push it to tri-elemental feats
- A composite feat that combines all SIX initial elements (Air, Earth, Fire, Metal, Water and Wood)
- Feats that combine but impulses and manufactured weapons, so you don't end up that screwed ^^;
- Golarion organisations of kineticists, like a band of outlaws or an order of apprentices
*exhales*


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The fighter may be balanced, but I feel like it's missing unique class features to differenciate it from other martial classes.

Some will be quick to defend the Legendary proficiencies, but... what else?


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It sucks that it basically boils down to "renaming stuff and changing the rules 4 years in the 2nd Edition to avoid WotC's lawyers"...

When WoTc did it with 3.5 or even 3.75, it was to rectify some mishaps with the rules. However here, Paizo's doing this not to correct stuff, but to "clear their names".


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Maui, is that you :P ?


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Here's something worth mentioning:

Core Rulebook pg. 635 wrote:
A target can't be under the effect of more than one polymorph effect at a time.

You cannot have both the spider and wolf shapes. The wolf shape would prevent the use of the spider shape, but NOT vice-versa, because an afflicted lycanthrope WILL feel an urge to shapeshift, regardless of its actual form.


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On a sidenote, I feel like each element should get TWO cantrips: an offensive one and a defensive/utilitarian one, that you select either upon picking the feat.

AIR: Deep Breath or Gale Blast
EARTH: Scatter Scree or Tremor Signs
FIRE: Ignition/Produce Flame or Illuminate
METAL: Detect Metal or Needle Darts
WATER: Draw Moisture or Spout
WOOD: Root Reading or Timber

I mean, that would help diversify your character options, outside of houseruling at least.


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My wishes:

1) SHINOBI, a mix of Arcanist, Brawler, Ninja and Samurai.
2) MYSTIC, a mix of Medium, Mesmerist and Spiritualist.


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Rysky the Dark Solarion wrote:
They’re not gonna launch with a 1,000 page book no

Given that they may use the same writing style as P2E, with shortening down descriptions and such, I do expect all 13 classes and 15 ancestries to be available from the start. Seriously, slashing 3/4 of the classes from P1E to P2E was brutal...

Maybe they could make weapons more modular with adding and trading traits and damage types instead of having 4 to 5 versions of the same weapon.


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TriOmegaZero wrote:
magnuskn wrote:
In any case, I look forward to any new stuff for the Kineticist we get in future books. Great class, it will only get better with more expansion. Although more choices will make it even harder to lock down a build than it already is. ^^
Totally agree, I'm looking forward to what else they come up with.

Like I said, they could expand on what's already there:

- They can add 3-element composite impulses.
- While they're at it, throw in the 6-element impulse since there's only one to be added :p or 1 or 2 more ;)
- Improved Versatile Blasts could add another damage type for each element.
- Improved Weapon Infusion could more melee and ranged traits.
- There can be more impulses that mimic spells, especially illusion/figment and utility spells.
- I'd love to get general feats that grant a Blast a specific area, like a Line, Cone, Burst, Cylinder, name it. For instance, I should be able to conjure a line with either air, earth, fire, metal, water or wood. We already have some of them covered, but those also grant a special effect as well. For simplicity, just have basic impulses to shape your element.

and all of this is BEFORE they can think to add a new element.


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You don't get it...

There shouldn't be a difference between getting shot by one guy with 4 pistols and by 4 guys with one pistol each.

Make it extra damage dice
Make it to spend additional charges per weapon, emptying the clips faster
Make it more difficult with a penalty
Make it 3 actions
I do not care...

Just make it so if a Kasatha shoots 4 bullets at you, you take the equivalent of 4 attacks directly in the chest under 6 seconds.

Basically Double Slice with more than 2 hands...

"B-b-b-but too powerful!"
"Then make it balanced with a higher risk!"

How hard can THAT be? If you can shoot 15 Magic Missiles as a 9th-level spell, SURELY you can fire one bullet per weapon wielded.


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If anything, the multiarmed trait should be reworked entirely...

At least give me something positive if I want to shoot someone with 4 pistols.


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A way to streamline ancestries, because they cannot port over 100 alien races and then have 20+ feats each. That would be way too much work :S

It's like they would need to give each playable alien abilities and traits and then have feats that require those abilities and traits.

They would need to emphasize on the requirements, such as:
- You have a Natural Weapon.
- You have a Fly speed.
- You originate from this planet.
- You have more than 2 arms.

With this, many aliens could access several feats.


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Right now, I'd change the Blast as follow.

- Air: 1d6 electricity, 60 feet
- Earth: 1d6 acid, 30 feet
- Fire: 1d6 fire, 60 feet
- Metal: 1d6 sonic, 30 feet
- Water: 1d6 cold, 30 feet
- Wood: 1d6 poison, 30 feet

1) Stop the Acid erasure, and Acid has been linked to Earth.

2) Stop the Sonic erasure, and Sonic as a result of resonance makes sense.

3) Nobody is gonna use vitality damage unless your character is in a zombie apocalypse.

4) Have a feat that give your Blast the Modular (B, P, S) trait. Seriously, make it LESS confusing, and for Fire, if people ask, you can cut and stab stuff with a blowtorch and the concept of "hard light" can apply to Fire.

5) Have Versatile Blast that give an alternate energy damage.
- Air: Cold (related to pressure)
- Earth: Poison (related to minerals)
- Fire: Cold (related to cold fire)
- Metal: Electricity (related to conductivity)
- Water: Acid (related to pollution/contamination)
- Wood: Vitality (related to life, and as an option)

In short, bring back the Physical/Energy Blast rules, or part of it.


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One theory I have is that in Starfinder, the Gap was caused by Nethys casting a powerful forbidden spell that backfired. Funny enough, Nethys isn't part of Starfinder's pantheon.

I could see Nethys casting a spell that nukes him, but cripples one side so muhc that it surrenders.


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graystone wrote:
nicholas storm wrote:
You don't need dex on a magus.
Starlit Span begs to differ.

Given the latest selection of ranged weapons, I agree ^_^

For me, I just wish there was an advanced feat for Expansive Spellstrike that basically REMOVES the saving throw for your Spellstrike's target.

I'm so sorry, but right now, if I Spellstrike you with Electric Arc (the ONLY Electricity cantrip), you can reduce or outright negate the damage, despite being stabbed by spear point.


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Sanityfaerie wrote:
JiCi wrote:

Beside, even if mermaids would lay multiple eggs for a male to fertilize...

1) I doubt they would have over 30 eggs at once
and
2) I doubt that most of these would die ^^;

A mermaid, in my opinion, probably lays 2 to 5 eggs, and all grow up into healthy babies once hatched :)

This is a much more viable proposition, and I have no opinion on it one way or the other.

That was always the intent :)

Oddly enough, neither WotC or Paizo has ever stated how fertile a merfolk is, even when they introduced them as playable races/ancestries.

WotC revealed that an elven mother is far LESS fertile than a human and that a halfling mother is pregnant for SEVEN months instead of nine, thanks to Races of the Wild, but no news about a mermaid's gestation, egg laying and whatnot :P


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YuriP wrote:
JiCi wrote:

Even then, you can specialize in only one element, you just need a secondary damage type in case you run into something resistant or immune. This is very important for fire, as other elements already offer bludgeoning, piercing or slashing.

Fire can bludgeon as "hard light", and either pierce or slash like a blowtorch... if it can make sense.

A lot of people have focused on this issue of resistance, and with some reason for the case of immunities, but it's always good to remember that there are a good number of creatures resistant to physical damage in the game (like the infamous golems and ghosts) and that the Martials don't usually have a way out of this situation.

The fact that practically any kineticist has a very different damage alternative already makes him significantly more effective in this regard, not to mention the fact that impulses are not considered exactly magic, which makes the kineticist the second most effective class against golems in the game.

Here's something worth asking:

What are the chances of encountering a creature which is resistant/immune to both your element AND physical damage?


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FallenDabus wrote:
Lots of room for new planar books!

I don't know if they're doing 6-part APs anymore, but one per inner plane would be welcomed ;)

I dunno... You must escort a kineticist rookie to each plane to make them learn every element, Avatar-style, until at the end, something goes wrong and they become corrupted and turn into the AP's final boss or something :P

Cheesy enough to give lactose intolerance 10 times over, but adding the Elemental Lords in the mix could be cool to se too ^_^


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If they can give us a cantrip that require a spell attack roll for Electricity, "Air" and "Earth", I'll be happy as a Magus :)


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AdrasteiaLea wrote:
Metal Preview is up at Wargamer

Needles of Metal... is gonna be OP as a cantrip O_O


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YuriP wrote:
JiCi wrote:
Huh... Elemental Blast sounds decent, and it scales on its own :)

Not only decent it becomes very good.

A melee lvl20 1d8 kineticist is able (that can be increased to 1d10) to do 1d8 + 7 (con) + 5(str) + 10(fire weakness) is almost a draconic barbarian damage bonus! This is huge, because this is comes only from the blast!

The other fantastic thing that we asked during playtest is that each element has 2 damage types including 2 energy ones. Electricity for air and Cold for water!

It says: Level (+4) The damage increases by one die (from 1d6 to 2d6, for instance). So the damage increases at 5th, 9th, 13th and 17th level.


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Huh... Elemental Blast sounds decent, and it scales on its own :)

I hope Acid, Sonic and Poison are added.
- Acid would work for Earth and Metal.
- Sonic would work for Air... and even Earth, considering crystals are often used.
- Poison would work for Metal and Wood.


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- W.I.T.C.H.
- Avatar: The Last Airbender
- X-Men
- Rivals of Aether
- Granblue Fantasy
- Arcana Hearts
- Golden Sun
- Genshin Impact
- Kingdom Hearts (Organization XIII)


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Cassi wrote:

So where is the ride with the animatronic humans singing an extremely repetetive song, so I may drive myself a little loopy with it? Ustalav Land? I hope it's Ustalav Land... *twitches in memories of Strange Aeons*

*puppy dog eyes in agreement with calls for Tar-Baphon plush*

Animatronic? Pfff...

Living Holograms are more than suffisant for this ;)


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Invictus Fatum wrote:
JiCi wrote:
I've seen previews, and impulses have cantrip scaling... but (+2) instead of (+1)...
+2 for impulse/blast is the same as a +1 for spells/cantrips. The latter goes off of spell rank/level which increase every 2 levels while the former go off character level.

Hmmm...

To the risk of getting flagged, here's what I found:


It looks like it is per character level...
I stand corrected then :)


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Ravingdork wrote:
Honestly, if all the energy spells allowed for all the energy types upon casting, there would be (1) far fewer spells and (2) they'd be far less interesting.

I would trade fluff for versatility any day...

Pretty sure there are more situations when a spellcaster didn't have the right offensive spell in battle than players can account for.


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I don't think Paizo will knock on your GM's door during a game to forbid you to play a Drow :P


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Temperans wrote:

What are you talking about? A centaur is half horse half human, not half human half animal. Same for mermaids, they are half human half fish, not half human half "aquatic animal". Different species of horses/equines and different species of fish might work. But the rest you suggested? Not quite.

Also half human half lion are lamias not centaurs. Why would lamia become a centaur heritage when they are a lamia not a centaur? Similarly half human half cephalopod is a cecaelia not a mermaid.

My reasoning is that the terms "centaur" and "merfolk" could be used for a broader range.

"-taur" was a term I've seen to define a centaur-like creature, be a horse or otherwise.

"Merfolk" could be the same with different aquatic creatures being associated with them.


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AceofMoxen wrote:
JiCi wrote:

Any monster based on mythology is safe.

Any monster created by WotC is out.

The line is quite blurred with many creatures however. There's also "would Hasbro cause massive lawyer fees to protect this, even if they lost?" Derro might be safe, but Paizo is estimated as a $30 million company. Is it worth spending 10% of the company to protect derro?

Like I said, any creature that was created by WotC for DND is out. Derros are out, in this case.

Want a bigger case? The Tarrasque. THAT's owned by WotC. HOWEVER, the REAL Tarasque, that turtle/lion/snake hydridized dragon from French mythology, is open source for Paizo to use.

Less threatening, but still :P

Quote:
Another example. Gygax had a bag of weird minis from a pre-d&d source. Someone put an owl's beak on a bear and had no idea what Gygax's chainmail variant would do with it. That person should own the owlbear ip, right? But Hasbro would fight so hard for owlbears, even if I'm right (I am not a lawyer, but I work in utility law.) It's not worth a million dollar legal fight to protect owlbears.

That's a trademark case. If Gygax trademarked the Owlbear's design, then the person who made the mini has no hold.

That,s like if you talked to your friend about making a video game where you fling squirrels with a slingshot, and your friend trademark that idea using birds instead ^^;


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I just hope that the Awakened Animal "template" has all the building blocks to make your own character.

Here's my reasoning, assuming that any creature with the Animal trait can be awakened:
- Right now, not every single animal is available in P2E, but once these missing species are added, it should be ready to awake.

- VERMINS are now Animal in P2E... and that wasn't discussed much here. Wasps, ants, spiders and centipedes should be eligible, with the same rules or restrictions. For instance, I doubt awakened insects will have 4 to 6 arms ^^;

- Former Magical Beasts like Shocker Lizards, Purple Worms and Owlbears are now Animals... with extra powers... which they shouldn't lose if awakened.

- Of course as time goes on, more animals, both realistic and fictional, will be added.
----

I also hope that Centaurs and Mermaids are different heritages to change their lower halves. For instance, a centaur based on a horse... will essentially be the same if based on a donkey or zebra, but not if it's based on a lion or wolf. A mermaid can have a lower half based on an eel, a dolphin, a cephalopod or a shark.


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I always thought it was weird that only humans could be half-elves or half-orcs, even in P2E, so yeah, good news that it will FINALLY be available for other ancestries.

Now if could just get a Gnome/Halfling hybrid, that would be great. Seriously, why aren't those 2 ancestries genetically compatible? That sounds like a no-brainer, same with "half-goblin", given how primal these can be.


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_shredder_ wrote:
I am not sure if this will be playable (since I don't know if there will be an option to give aquatic animals the ability to breathe air), but a big sea anemone monk jumping around on land would be super cool to me. In general, I'm more interested if the animal has very little in common with the already available character options when it comes to its anatomy. I'm not really into the nagaji ancestry aesthetically, but an actual snake without arms or legs? That sounds amazing.

Given the clockwork prosthetics and such, I'd say that limbless animals could get limbs.

Then again, maybe there's going to be a feat that have a limbless animal "grow" arms and legs.


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Here's another question: how are they going to classify / regroup them? I mean, they cannot have 100+ heritages for awakened animals. How are they going to pull it off?

I could see...
- Feline (cats, tigers and lions)
- Canine (dogs, wolves and foxes)
- Rodent (rats, squirrels and capybaras)
- Raptor Avian (eagles and falcons)
- Passerine Avian (ravens and songbirds)
- Water Avian (gulls, ducks, pelicans and flamingos)
- Ophidian (snakes)
- Piscean (fishes)
- Reptile (lizards, turtles and crocodiles)
- Amphibian (frogs and salamanders)
- Bovine (cows and goats)
- Ursine (bears)
- Cetacean (whales and dolphins)
- Mustelid (badgers and wolverines)
- Equine (horses, donkeys and zebras)
- Cephalopod (squids and octopi)
- Porcine (pigs and bears)
- Pachyderm (elephants, hippos and rhinos)
- Cervid (deers and mooses)
- Procyonidae (raccoons)
- Simian (monkeys and apes)
- Leporid (rabbits)
- Camelid (camels and alpacas)
- Pinniped (seals and walruses)
- Laminid (sharks)
- Hyaenid (hyenas)
- Dinosaur (name it :P)

I... think I got them all XD


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BTW, Apostae used to be inhabited by a race called "ilee". Then again...

Quote:
Apostae has been primarily in the hands of several powerful houses of drow—]purple-skinned elves who reject their kindred on Castrovel and worship powerful demons.

Castrovel is inhabited by Lashuntas, so why not spin them and add an evil variant into Apostae?

Lashuntas seem to be in tune with nature, so how about blighted evil versions of those?


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You could also have said "Zootopia" and/or "Guardians of the Galaxy Volume 3" XD


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Ravingdork wrote:
James Jacobs wrote:
keftiu wrote:
WotC caused this, not Paizo.
Let's not make it about that. Remember... without WotC... there would be NO Paizo. The fact that the OGL has been so permissive in letting us play with things, the fact that WotC really helped us to transition over to Pathifnder from the magazines (the original license end date would have left the Savage Tide adventure path ending halfway through), and the fact that healthy RPG companies all around make the industry a better place is what's important.
They're still not getting any of my money moving forward.

and it's still pretty scummy that WotC, if not Hasbro, is pulling the rug under so many devs' feet by essentially "shutting down the OGL". Paizo shouldn't have to remaster everything to avoid getting sued.

I mean, when they have to rework the iconic DRAGONS to avoid trouble, you KNOW there's a problem...

I don't mind seeing new underground elves, dwarves, gnomes and whatnot, it's the whole process that annoys me.


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A new trait for spears that mimic the utility of a Boar Spear

Basically, a Boar Spear has a crossbar near the tip to not only prevent the spear from digging too deep, but also to allow the wielder to push the target and maintain a safe distance. This was used to hunt boars, literally, hence the name, and boars that were stabbed could try to rush toward the attacker, hence why a crossbar was added to prevent that.

In Pathfinder, I could imagine a trait that allows the wielder and the target to make opposed Strength checks if the wielder succesfully make a reaction attack instead someone closing in. If it works, the target just cannot move further.


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James Jacobs wrote:
Freehold DM wrote:
rage meter fills

Not sure what's filling your rage meter. Is it the idea that we're putting off doing non-OGL versions of the classic D&D dragons longer? Or is it the idea that we're doing this at all in the first place? Or is it the idea that we have to do this because we need to?

Regardless of the reason, my advice to anyone who's getting angry about these changes is to take a deep breath and find your inner peace for now and to assume that we've got our game's best interest at heart.

If you've found that Paizo has ultimately made decisions for the game that you enjoy in the past, please trust us to continue to approach this with the same care and deliberate work that we have before.

If you've found that Paizo continues to take the game in directions that vex and frustrate you, maybe Paizo games aren't for you. That's fine! Not everyone needs to like the same things and there are a LOT of options out there for tabletop RPGs.

In any event, it takes a lot of time to make these changes and we want to do them right while also trying to remain transparent about what and how and why AND manage expectations. So... patience is the main thing I'm asking for folks for now.

Although it was for another comment, please understand Mr. Jacobs that many of us switched to Pathfinder because Paizo simply updated WotC's 3rd edition with tweaks, and it felt less jarring to use that system than going with the 4th edition. We saw how Pathfinder reoriented the D20 rules, and even Pathfinder's 2nd edition felt like a proper update for a 20-year old system.

What's concerning is that the Remaster edition was announced just 4 years after P2E, as opposed to letting 10 years go by between P1E and P2E. What's also rather disturbing IMO is why you guys are remastering Pathfinder.

There's no beating around the bush here: you need to change everything ASAP to avoid being sued by either Wizards of the Coast or Hasbro following the former's plans to monetize the OGL, despite not going through with it... yet. There's basically a sense of urgency to "change everything" or else you're gonna have to "read the rules about copyright infringements".

Finally, even if you say that "the monsters will remain in Golarion"... but for how long? How long until you must remove them completely and possibly discontinue previous book sales due to that? What about the 1st edition books, which we bought as PDF on your website?

I know you're doing this in good faith Mr. Jacobs, but there are concerns for players and masters alike since the announcement, and a whole rework of the Bestiaries come off as a real shock for everyone.


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ottdmk wrote:
Quote:
- Gloves that transfer weapon property runes to bombs. Essentially add the runes to pre-made bombs and quick alchemy bombs
Never happening. Ever. I can stay competitive on single target damage against most Ranged Martials with just Sticky Bomb. (Depends on how lucky the GM is with DC 15 flat checks.) Add in Elemental Runes? Not happening.

The issue is that Bombs are consumable, yet are scaled like manufactured weapons with striking runes.

If Bombs scaled like Cantrips, there wouldn't be this conversation IMO...


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James Jacobs wrote:
The Raven Black wrote:
I liked having the chromatic dragons for dragons deeply linked to the Material plane. Diabolical dragon definitely doesn't match this.
Nor is it intended to. As mentioned above, the "classic" dragons (the metallic and chromatic) are still in the world. We just need more time to remaster them into non-OGL versions to make them even more Golarion/Pathfinder, and in the meantime are taking the opportunity to introduce more new dragons to the game that we've created and want to be our "dragon ambassadors" to the world going forward.

So basically, WotC's Open Game License is no longer "open", so Paizo has to scramble for similar monsters to avoid copyright infringements?

That sounds like a huge hassle more than anything else...


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Please expand on Eox, Apostae and Aucturn, please ^_^

Those planets feel like great challenging runs for PCs, but aside from being a necropolis, Underdark 2.0 and inside a Great Old One's belly, there's nothing much to go with :P


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WatersLethe wrote:
1. Highly effective class, arguably overpowered compared to others

Compared to a Barbarian's Rage, a Monk's Stances, a Ranger's Styles, a Champion's Smite and/or a Gunslinger's Ways?

Quote:
2. Simple and easy to play

That's one reason...

Quote:
3. Your character's fantasy is being legendary at wielding their chosen weapon

"Look! I have TWO extra points!"

That's nothing special when everyone else gets Legendary proficiency elsewhere.

Quote:
4. You like fighter feats and want to get them as early as possible

In what situations would one feat be helpful a few levels earlier again?

Quote:
5. You have an archetype you're interested in and want it on a strong base class chassis

Good thing I said the equivalent of "without using archetypes", huh? If you need an archetype to make the Fighter decently interesting, then the Fighter is plain, bland and boring to begin with.

CorvusMask wrote:
Also I think fighter is kinda meant to be class for people who WANT to play as mundane and "down to earth" character as possible. (the art of beating dragon by "hitting them really hard")

Yeah... "hitting them really hard"... by NOT dealing a signficant amount of extra damage...

THIS is why I would appreciate some extra firepower to the Fighter, so it can RIVAL with Rage, Sneak Attack, Flurry, Cantrips and other Focus Spells. Geez, a Fire Cleric can fire THREE Fire Rays in THREE rounds, dealing up to 20d6 points of fire damage each. Give THIS kind of power to the Fighter as a special Melee attack and you'll have something good on your hands.

How about dealing "my weapon's base die times my proficiency bonus" for every single Strike I can make in 1 round?

ANYTHING!


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Gortle wrote:
Fighter. No problems. Plenty of people like the feats that I don't like and it has mulitple ways to play.

Oh come on, give them something unique already!

Half the feats can used by other classes and archetypes, other martial classes offer fighting styles, special moves and stances and spellcasters just overtake fighters in any other situations.

Give them Focus Spells!

How hard can it be to give them a Focus Spell as follow?
"My weapon's base die times my level equal your BBEG struggles to keep its kimbs from falling off"

Paizo should really take cues from D&D's The Book of Nine Swords and give flashy special moves, as Focus Spells, EXCLUSIVELY to the Fighter.


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Beastkin: allow the player to select a different unarmed strike.

Right now, it's only "jaws", but some animals just don't have bite attacks, or fangs :P

I would allow it to select something else, such as horn, antlers, trunk, tusk, mandibles, beak or headbutt. If the animal doesn't have a head-based unarmed strike, then allow for claw, fist, hoof, talon, wing, pincer, sting or tail.


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"Draconian" and "Dragonborn" are trademarked...

Wyvarans are still missing, but I see a issue: Venomtail Kobolds are essentially "Wyvern-blooded". At this point, just add a Kobold feat that grants them a Medium size.

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