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Wait... did the artist draw the image THAT fast... or what it already drawn :P ?


Be for regular or powered armors, here is something blatanly missing:

Starfinder Core Rulebook, Soldier, Mobile Army, p.113 wrote:

Mobile Army (Ex) 13th Level

D You become a master of all weapons associated with your
armor. You deal 1d6 additional damage with any attack from a
weapon that is part of your armor, including unarmed attacks
using the hammer fist ability and weapons that have been
attached to your armor as an armor upgrade
. The additional
damage is of the same type as the weapon’s normal type.
Also, while wearing heavy or powered armor, you gain a +2
bonus to your KAC against combat maneuvers.

Emphasis mine... I've checked and re-checked the rules, but that upgrade is missing :P I don't think it's the quick-release sheath, because it looks like a simple storage option, not about attaching a weapon. True, ranged weapons can be attached to powered armors, but nothing has been written for melee weapons.

One more thing that would be useful is a free upgrade, or upgrade that takes little to no slot, that increases Strength or even Dexterity.


Nicely done ^_^


christian kramer wrote:
I echo the Paladin/Sorcerer Mix. If you take the psychic Bloodline, then you don't suffer arcane failure chances and qualify for heavy armor too. Mix that with Eldritch Heritage for the Arcana bloodline and eventually get yourself an Azata improved familiar that can buff you with wands. 3 levels of paladin will boost all your saves, and make you immune to fear which is a very large descriptor of effects that no longer hinder emotion components that effect psychic casters.

Is psychic magic considered arcane magic in terms of prerequisities? Not sure if that's possible.


Avoron wrote:
JiCi wrote:
Witch? No new hexes and many are tied to your levels.
There's always the white-haired witch/sohei monk/eldritch knight route, with Feral Combat Training so you can flurry with your hair plus anaconda's coils and spiked haramaki for some extra damage on every grab. Unlike many of the hexes they replace, the abilities on this archetype are incredibly front-loaded, so the increased martial prowess from eldritch knight could definitely be worth it. Bonus points if you take Combat Reflexes and Vicious Stomp to make full use of the trip ability and that lovely reach.

For some reasons, you just gave us the "recipe" to play as Millia Rage from Guilty Gear XD


avr wrote:
JiCi wrote:
The Sideromancer wrote:
Blade Adept Arcanist. You're here for being a fullcaster with a blackblade. You can take the exploit so that the blade scales with CL and not class level, allowing you to avoid the scaling problem.
Which exploit?

Eldritch blade, it's listed under the arcanist's blade adept archetype.

I need new glasses :P

Melkiador wrote:
Many of the old prestige classes’ concepts are done better by other classes and their archetypes. For instance, for most of a character’s career, the magus is just plain better than the EK.

The Magus... isn't proficient with heavy armors though ^^;


The Sideromancer wrote:
Blade Adept Arcanist. You're here for being a fullcaster with a blackblade. You can take the exploit so that the blade scales with CL and not class level, allowing you to avoid the scaling problem.

Which exploit?

Quote:
Any Sorcerer build that relies primarily on the arcana. You have what you came for, and spontaneous casters taking PrCs don't have to worry about continuously buying spells. There are a number of archetypes that are combat-focused, which don't work unless you can get the BAB up.

The what now?


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Soulgear wrote:
I don't know where you got the line, "and class features"... I can't seem to find a source for that.

You won't find it anywhere. I was rewording it in a way that would suited me better ^^;


The Eldritch Knight... doesn't allow to treat its levels as whatever class levels in terms of class features. For instance, while you can stack your EK levels to your Fighter or Wizard levels for feats, you cannot do so for class features.

With that said, is Wizard the only good spellcasting class to use for an Eldritch Knight?

The Wizard has class features that top at 6th. After that, you just get bonus feats, so as an EK, you still has everything exclusive the class has to offer. The other classes? All have scaling features that do NOT get better if you advance as an EK.

Bard? No new Bardic Performance.
Sorcerer? The bloodlines don't get better.
Summoner? Neither your Eidolon or the Summon spells get better.
Witch? No new hexes and many are tied to your levels.
Arcanist? No new exploits and many are tied to your levels.
Bloodrager? The Bloodrage doesn't get better.
Skald? No new features either...

If the EK's Diverse Training was worded as follow, it would be fine:
Diverse Training: An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats and class features (if he has no fighter levels, treat his eldritch knight levels as levels of fighter). He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats and class features.

But we don't have that.


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UnArcaneElection wrote:

So, who do the Aphorites descend from?

Any Lawful outsider category??? Seems to be the only thing missing.

On a sidenote, I... kinda wish that Aasimars get a Manasaputra bloodline and Tieflings get a Saktil and a Dorvae bloodline.


Both sites are pretty good, but I will give credits to the Archives for allowing to search by sources.


I think people went nuts about the Dragonkin is because... we didn't get a bonafide dragon-like PC race in Pathfinder. Here's my reasoning:
- Half-breed templates are now barred from PC options.
- PC races now exist to compensate.
- Aasimars for half-celestials, tieflings for half-fiends, skinwalkers for lycanthropes, geniekins for half-elementals, etc.
- The half-dragon template... didn't get such a race.
- Wyvarans... are based on wyverns, not true dragons.
- Kobolds... aren't the most popular races to play as a "dragon" either, because they feel more like cannon-fodders.
- Kobolds could have gotten a Medium variation (their version of the Hobgoblin or like the oversized goblin trait) that could have been like WotC's Dragonborn.
- Dragonkins are essentially what players have been waiting for.
- The only thing I don't understand is that for a race that used genetic engineering to shrink down, they have still Large, instead of being extremely-close-to-Large-despite-being-Medium. Yeah, yeah, I know that they are considerably smaller than traditional dragonkins, but come on, the rules don't reflect such a change.

SROs are essentially your droid race :P (a certain character in a recent sci-fi movie made me chuckle) The only thing I have trouble figuring out is their Integrated Equipment ability. So, they get... three components total (datajack, comm link and 3rd custom)? The rules seem to indicate that I can either get 1 expensive component or as many components as half on my level.

On a sidenote, SROs seem to be missing something about their actual construction. For instance, the Small one pictured has treads... which would mean higher speed, but limited flexibility. What about a jet pack, rotors or aquatic propellers? What about integrated weaponry (I doubt that can be added in their Integrated Equipment)? I dunno, but I think that SROs deserve to be expanded more than they were first presented.


Rysky wrote:
JiCi wrote:
Rysky wrote:
JiCi wrote:

Can you guys please answer this request?

"Will we finally be able to pilot a construct? Like, a "weak" wizard climbing into his iron golem to fight the PCs with both the golem's physical prowess and his spellcasting abilities?"

You could already do that from Ultimate Combat/Magic couldn't you?

Yeah... but not as you expected...

You can modify a construct so it can become a breastplate... that's it... You can also modify a construct to get a limb... but only for a Small or Tiny construct...

So... no... you cannot wear an Iron Golem like an armor suit... or modify it to get a powerful gauntlet.

Yes you can, it has the same stats as a Breastplate but it doesn’t turn into one, you are wearing it, the only limiter is that it has to be the same size as the wearer. So you can get powered armor, not mechs.

I still see several problems with this mecanic though:

- The armor's AC caps at +6, that's it. I understand that this would require balancing, but... let's face it, you kinda expect to get at least half of the construct's natural armor for yourself.

- The wearer cannot use the construct's abilities, whether be ability scores, natrual attacks, resistances, speeds, special attacks, etc.

- The construct has to be of the same size as the creator... which kind rules out golems unless you apply the Young template prior to creation. Medium constructs are actually rare.

- The armor remains under the creator's control. That hinders in many ways, such as not everyone can use it or the creator is often ill-fitted for combat. So unless you're a cleric, alchemist, magus or experimenter vigilante, you're not going to benefit much from a construct armor. That would have been another story if the armor granted you a Base attack bonus equal to your total Hit Dice, like Constructs have.

Ok, fine, so it's akin to powered armors, but being able to hijack a construct would have been nice to get... especially after 10 years of Pathfinder.


If I may pitch an idea, AHAVs with various MODELs can serve as heavy artillery for armies. Furthermore, feel free to add the Giant template Graft two times to get a Colossal AHAV. Finally, feel free to upgrade its weapons around the same final CR.


The Nelumbus are now on Paizo ^_^


I meant "artillery", like having a tank or a tortoise-like alien with a huge cannon attached to its shell ^^;


Steven "Troll" O'Neal wrote:
JiCi wrote:
In The Ruined Clouds, the Kish are a new alien race presented in this AP, and they have traditional weapons. One of them is the battlebow, and it's... basically what you have been wishing since the beginning. It comes in 4 grades (level tiers) and each bow fires arrows with higher damage according to grades. They can fire regular arrows (damage stated) and grenade arrows.
Though, I believe they're archaic weapons.

Qucik Reload, Analog and Archaic... but only for the regular arrows; I assume that Grenade Arrows deal full damage :P

Is there an enhancement, a feat or ability to negate the Archaic quality?


Is it me, or does it feel weird that we don't have siege weaponry yet?

I could see starship weapons being used for ground, air, sea and underwater vehicles, as well as attached to giant aliens.

Then again, is the lack of an actual war/conflict an explanation for no siege weaponry right now?


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Remarkable Races Submerged: The Sisiutl available on Paizo ^_^

Also, the Nelumbu is the next product in line (via Facebook)

Finally, the aquatic Entobians and the planar races are next. How? When they announced that "they have great plans for 2018", they revealed their line-up, including these two races. "Planar races" is a rather vague term. The asparas, brothers of frost, genais, shazalarian tritons, hai nus and spirit folks would qualify for this booklet. We'll have to wait and see.

On a sidenote:
- Mogogols, Obitus and Zefs won't be getting a booklet, since they are described in the regular campaign setting books.
- Boogles will not be getting an aquatic variant. Then again, the aglooliks (Indigo Ice) are pretty close to being your "small-sized tech-savvy race" ;) The hitogoi (Celadon Shores) are also tech-savvy as well. I cannot help you if you were inclined at getting a goblinoid race though :P
- Xax will not be getting an aquatic variant... at all. The race wasn't the most popular Remarkable Races, unfortunately. So if you wish to play a radically different race, the oculi (Azure Abyss) is your safest bet.


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Remarkable Races Submerged: The Sisiutl on RPG Now


How did Heaven, Hell and the Abyss end up with technology???

Of all creatures, extraplanar outsiders are probably the most traditional beings out there that wouldn't be swayed by mortal inventions.So how did they cave in and just adopt whatever weaponry and vehicles mortals made?

Did a Demon invasion get repelled so hard with so many lost souls by technology-wielding soldiers that the Demon Lords had to back down in a corner and reconsider their oppositions? Did a renowned angel champion suffer a terrible defeat to a mortal techno-warrior that he had to plead his cause to upgrade the armory?

I just feel like the Planes... were always on 2 distinct phases when it comes to innovation and inventions.


I'm just glad that they are finally updating their D20 system which at its core is almost 20 years old O_O It's also pretty impressive that they managed to keep it going for this long.

Also, it's not as jarring as any new edition I've seen in the past. They will simply refine the rules to make it easier to grasp, but we're not talking about a HUGE overhaul/reboot.


Weather Report wrote:
JiCi wrote:
Weather Report wrote:
JiCi wrote:
- A LOT less die rolling :P
I believe they will be cutting back on monster attacks, no more full attacks consisting of 6+ separate attack rolls.
That might be true, but I was referring to having 10 times less dice to roll if your 10-goblin squad is actually a troop :P

Ah, yes, a grouping/swarm type deal?

What is the venery for goblins?

Goblin troops are presented in B6 ;)


Weather Report wrote:
JiCi wrote:
- A LOT less die rolling :P
I believe they will be cutting back on monster attacks, no more full attacks consisting of 6+ separate attack rolls.

That might be true, but I was referring to having 10 times less dice to roll if your 10-goblin squad is actually a troop :P


On the top of my head? Troops
- Small, Medium or Large variants of swarms
- Ideal of armies and squadrons
- A LOT less die rolling :P

Frankly though, I just wish that every single Bestiary gets converted. I'm sorry, but I'm expecting only 15% of new monsters to be added in P2E, with the rest being converted... unless that they release your typical Bestiary 1 and have a complete convertion guide for every single monster from all 6 books, so they can start fresh.


Rysky wrote:
JiCi wrote:

Can you guys please answer this request?

"Will we finally be able to pilot a construct? Like, a "weak" wizard climbing into his iron golem to fight the PCs with both the golem's physical prowess and his spellcasting abilities?"

You could already do that from Ultimate Combat/Magic couldn't you?

Yeah... but not as you expected...

You can modify a construct so it can become a breastplate... that's it... You can also modify a construct to get a limb... but only for a Small or Tiny construct...

So... no... you cannot wear an Iron Golem like an armor suit... or modify it to get a powerful gauntlet.


Can you guys please answer this request?

"Will we finally be able to pilot a construct? Like, a "weak" wizard climbing into his iron golem to fight the PCs with both the golem's physical prowess and his spellcasting abilities?"


Supperman wrote:

Obviously, most of the classes have shifted or disappeared due to the drastic shifts in culture and technology since Pathfinder's day. However, paladins seem like they'd try to hold on to their traditions as long as they could. Especially given Iomedae's greater importance now.

Have we ever heard of what happened to the last paladins?

Huh... you still can use any of the Pathfinder classes. There is even a section dedicated to them in the Core Rulebook. Ok, granted, some little teaking needs to be done, but still.


FormerFiend wrote:

I don't know. I'd like to think that not only are they generally creative enough to be able to look at various sci-fi properties & come up with "like this but different enough to protect us from copyright laws" variations from it, I'd be willing to bet that if you were to give five different contributes the assignment of "come up with a monster that's like this thing but won't get us sued", not only would they all be capable of it, but you'd get five aliens that are significantly different enough from each other to warrant publishing most if not all of them.

I may be overly optimistic on that, though.

What I mean is that sci-fi works of fiction tend to have clearer depictions of whatever creatures they wish to represent when compared to fantasy fiction. Also, many fantasy monsters have been established in popular cultures to the point that "copying them" is trivial. For instance, a dragon or a goblin can be used in any game without a problem, because they were reused ad nosium.

Like I stated, Paizo can create any kind of alien, but they just need more time to think about them, because they might have little to no guideline; they need to start from the ground up, and they have barely any research material to use.

As for inspirations, as much as I'd like to see Metroids, Lombaxes, Locusts and Reapers, I doubt that they can easily convert them to Starfiner without altering them to the point of barely resembling the source materials.

I could be wrong though.


Pagan priest wrote:
Well, there is a creature in the Bestiaries whose description starts out with "Come from distant stars to protect unprepared worlds from cosmic horrors..." Starfinder cannot possibly be complete without the Flumph.

I do recall a bunch of space-themed creatures in Bestiaries, like the Pard, Oma and the Color from Space :P


Ragtag Bunch of Misfits (TV Tropes)

A "Motley Crue", in fiction, is your typical band of adventurers/heroes which every single team member is different in each aspect. Think Gunardians of the Galaxy, but sometimes even mismatched :P

In Starfinder, due to the numerous alien races, your typical party will likely stand out of the crowd as each member is a different race. In sci-fi fiction, that usually passes pretty well without anyone being bothered.

I do remember that in Pathfinder, Paizo tried to keep the PC races at a minimum to avoid this particular problem, as it does not fit THAT well in a fantasy game. I did hear James Jacobs not liking the idea of having a party made of weird races, as legal as they are.


In The Ruined Clouds, the Kish are a new alien race presented in this AP, and they have traditional weapons. One of them is the battlebow, and it's... basically what you have been wishing since the beginning. It comes in 4 grades (level tiers) and each bow fires arrows with higher damage according to grades. They can fire regular arrows (damage stated) and grenade arrows.


FormerFiend wrote:

And to be clear I'm not asking for full conversions of the pathfinder bestiaries. There are a lot of monsters I would like to see converted, but I don't necessarily want them to dominate the Alien Archives over new creatures.

I'm just countering the notion that Alien Archives need to be smaller than PF's Bestiaries to maintain a yearly release schedule on the basis that they've demonstrated that they can give a yearly release of Bestiary or Bestiary-equivalent books.

That being said, there could well be other factors making the smaller size more viable, which is fine.

I think one of those factors is creativity. Pathfinder uses a lot of creatures from both D&D (at least what the OGL allows) and actual mythologies. Let's face it: it's easier to create a monster based on legends or stories.

Starfinder... kinda has no such guideline, because an alien can be anything imaginable. Sure, sci-fi fiction can be an inspiration, but then they have to deal with copyrights.

I feel like there is 10 times more work to be done to come out with a decent SF alien than a PF monster.


FormerFiend wrote:
JiCi wrote:
Captain J.T. Kirk wrote:
1) An actual full Sized book comparable to an actual Bestiary/Monster Manual
They actually said that they would release smaller books but on a yearly basis instead of a bigger books every 2-3 years.
Flip side of that is that the first three bestiaries were released every year. Wasn't until Bestiary 4 that we started seeing two year gaps, and even then, on the off years we'd get Bestiary-like books such as the NPC & Monster Codex.

True, but... Starfinder at least has some basic conversion rules, which means that you can covert all 6 Bestiaries. Time-consuming? Yes, especially when some monsters got converted in the APs.

Just like you have PF classes for you to convert, you can do the same for the Bestiaries, which means that Starfinder didn't start with a lacking monster database.


CeeJay wrote:
JiCi wrote:
Are we talking about
Drift Navigation and these terms are explained on p. 291 of the CRB.

Oh boy, talk about hidden ^^;

Thanks for the info ^_^


Are we talking about different solar system "adjacent" to the Pact Worlds or just some random spots in the galaxy?

EDIT: These terms are used in the Core Rulebook, in the Beyond the Pact Worlds section, page 462.


Maybe not an actual monster, but more of rule...

In Alien Archive 1, there is no Colossus creature subtype graft. I kinda can get around if it's like Pathfinder's Kaiju subtype, but still...


Captain J.T. Kirk wrote:
1) An actual full Sized book comparable to an actual Bestiary/Monster Manual

They actually said that they would release smaller books but on a yearly basis instead of a bigger books every 2-3 years.


Huh... how about a vanara [regular] Warpriest of Sun Wukong, pretending to be the real one? You receive Weapon Focus as a bonus feat, so your Quarterstaff will benefit from Sacred Weapon, and if you invest on Improved Unarmed Strike and Weapon Focus (Unarmed Strike), you will have 2 Sacred Weapons at your disposal. Furthermore, TWF can be applied to both weapons.

I am not suggesting the Sacred Fist archetype, because you trade Sacred Weapon for Flurry of Blows, so while your unarmed strikes will grow stronger, you... cannot apply it to other weapons.


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[Insert planet's name] world guide: basically more info about each planet/station/star with more cities, adventure ideas, places of interest, items, monsters and more.

I don't think that each planet will ever be as detailled as Golarion's regions, but it would be a good start.


Name changes aside, it would be a nice alien to have, especially if it regroups several other races that were once used in previous editions and/or similar games ;)
Giffs, lizardfolks, catfolks, desmodus, gipplis, rougarous, ratfolks, loxos, raptorans, name it, it would be great :D

On the same note, more grafts for dragons would be nice, like Metallic (probably in AA2), Primal, Outer and such. Also, maybe also for Dragonkins? Hey, shouldn't be this hard to change the breath's energy damage and the energy resistance :P I know that it's "so easy that everyone can houserule it", but having official rules at hand can be useful :)


Pantshandshake wrote:

Come on man, Giff are anthropomorphic hippo-men. Not that I know what word replaces 'pachyderm' for hippo-folk. What the hell is a hippo, a horse-pig-whale?

anyway, all hail the mighty Giff. They had the gunpowder first.

Pachyderm is derived from the word Pachydermata, which is a word to described an order of mammals with thick skin, like elephants, rhinos and hippos. "Pachyderm" is essentially the same as the words "canine" and "feline".

House cats, lions and tigers are felines
Dogs, wolfs and foxes are canines
Elephants, rhinos and hippos are pachyderms

Essentially, you could recreate Giffs using the animal alien race, or the Loxo, an elephant humanoid with 2 trunks.


I'll be simply happy with APs that also act as expansion booklets for planets. The setting just started, so... yeah, pick a planet, develop its major points and we're good ^_^


pithica42 wrote:
It would be nice if we had some Giff, sure.

That would be a Pachyderm ;)

But yeah, catfolks, tengus, kitsunes, vanaras, lizardfolks, ratfolks, rougarous and any other animal-based race could be reworked into a "graftable" alien race :)


Oh boy, my wish is gonna be a weird one. Hear me out: animal-headed humanoids... fully described with template grafts.
- THREE sizes to choose (Small, Medium and Large), each with a stat modifier.
- 30 ft. land speed
- head-based natural wepaon, be a bite, gore, slam, headbutt, peck, etc.
- No hand-based natural weapons; it would be the head.
- THREE specific extraordinary abilities, based on the animal family; swim/burrow/clim/fly speed, pounce, water breathing, that's all in there.
- Grafts based on felines, canines, equines, bovines, primates, rodents, pisceans, avians, ophidians, non-snake reptilians, amphibians, porcines, cetaceans, ursines, pachyderms, cervids, etc. You name it.

Basically, as "childish" as it may sound, your typical animal-headed character. As a bonus, they could be genetic experiments, or evolved creatures that somehow can access to Orision's ancient Pantheon... which was about the Egyptian Gods.


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The D20 system is almost 20-years old (18 to be precise), so I see no problem upgrading it, especially since P2E will have a LOT of key components from P1E.

The ONLY problem I see is this: when Pathfinder came out, I could still use my old D&D 3.5E materials in the meantime. For P2E however, barely any news has been announced about a convertion guide. Furthermore, P1E lasted for 10 years. I don't think that rebooting everything is going to be favorable, especially when their lore is going to move forward with whatever happened in APs. What they should do for the next 2 years is to put out convertion guides for all classes, races and monsters that cover all 10 years and THEN start publishing new materials with the new rules.

I mean, are we REALLY going to wait another 10 years to get new monsters in a 7th Bestiary?


Why not checking out Pathfinder's Horror Adventures? They have the Hive creatures which are exactly like the Xenomorphs. Maybe you could take inspiration from these, or convert them to your liking ;)


Didn't they open a discussion about how to fix the shifter? Why would this go unresolved?


Big Lemon wrote:
EltonJ wrote:
pithica42 wrote:
Why Solarian? I was thinking Mystic or TM.
Mystic or technomancer for perfect draconic heritage. So I agree with pithica42 here. A solarian doesn't really typify the draconic heritage.

For a gold-blooded dragonkin, a solarian is a perfect class!

-Take solar armor to get "extra hard scales" and fire resistance.
-"Breath fire" in a circle around yourself (supernova), and shoot long-range rays of fire from your mouth at higher levels.
-Other revelations either give you more fire-based abilities, give you extra resilience, improve your flying, or grant minor psychic powers.

I'd say it's a great choice for a the specifically fire-based dragonkin, but not necessarily for a cold, electric, or acid based one.

We'll have to wait for alternate elemental solarian archetypes ^^;


Summoner

Summoner is a hybrid game between a holographic video game and a trading card game, as players battle others with digital creatures, each with stats, attacks, special abilities and the like. The game's designers have released several packs of cards featuring heroes, monsters, weapons, spells, traps, fields and much more to pepper battles. There are also live competitions held in conventions, where the holograms are heightened for greater spectacles.

While the game itself is harmless, there have been reports of obsessive gambling and similar problems, not to mention that it tends to attract a younger, more vulnerable demographic.

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