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Bestiary 5 wrote:
Wysps happily offer their services to kind allies, though generally only elementally attuned creatures, kineticists, and spellcasters who summon elementals can make much use of a wysp's assistance. A 7th-level spellcaster who has the Improved Familiar feat can gain a wysp as a familiar.
I stand corrected then :P
I like the idea of a sorcerer archetype that uses the druid spell list. It could also be first world related as well.
Huh... dare I ask what's the difference between swapping a sorcerer's spell list for the druid's and swapping a druid's features for a sorcerer's?
Wouldn't it be easier to substitute wild shape and nature's bond for a bloodlines, or maybe an oracle's mystery?
Ok, let me just clarify this a bit...
I'd like to get a vigilante archetype that combines both the avenger and the stalker specializations, both as both identities, replacing the social identity by a 2nd vigilante identity. The vigilante isn't much of a crimefighter by night who's in disguise by day, but more of an "adventurer" with 2 sets of abilities. The gimmick would be that the vigilante could change identities by spending 1 minute. As bonus abilities, he could get a feature where once per day per Int mod, he could "merge" identities and be able to utilize talents from both identities at once.
On the polar opposite, I'd like to get a vigilante archetype that... get rid of the vigilante archetype, having 2 social identities. Ok, a vigilante resolves a lot of "hidding the character's true identity", which is completely understandable. However, how about an option to have 2 social identities, but to fill two different roles?
Arcadia, Azlant, Southern Garund, Casmaron, the Crown of the World, Sarusan and Tian Xia are all continents surrounding Avistan and of course, can be explored by the PCs at their leisure. However, aside from Tian Xia, the other continents barely have information on WHAT to expect. Are there civilized lands or are they barren?
Furthermore, what's the actual political relationship between them? For instance, Tian Xia is the continent that got so far the most lore, thanks to the Dragon Empire booklets. The problem is that aside from common deities in their pantheon, nothing is explained much about the relationship between them and the Inner Seas. Are we talking about peaceful, strained or hostile relationships?
How about a vigilante archetype where the social identity is swapped to another vigilante identity, such having both an avenger and a stalker identity?
Ok, here's my reasoning:
Chess Pwn wrote:
Except that the extra kinetic blast is a joke compared to Kinetic Blade/Whip, not to mention that Fist is a regular melee attack, not a melee touch attack if the Blade is an energy blast.
Kahel Stormbender wrote:
I honestly don't understand why Kinetic Fist has such a low Blast damage... "1d6 points of damage per 3 dice of your kinetic blast's damage (minimum 1d6)" ? WHY?!?
Kinetic Blade just blows this talent in pieces, because it deals FULL damage.
What are the chances that a PC will fight with a ton of natural weapons OR unarmed strikes, considering that multiclassing into Monk or Brawler would actually cripple your Kineticist progression?
Did someone in the playtest managed to get Greater Two-Weapon Fighting and Improved Unarmed Strike and OHKO a powerful monster to warrant such a nerf or something?
It's true that you can ignore the Social identity, but it offers a LOT of useful features ;)
Furthermore, you can reveal yourself to the other party members, but I'd say you can have some fun trying to hide it from other XD
N. Jolly wrote:
There's a few things I find a tad extraneous (required dual identity), but aside from some minor issues that can be overlooked, I think the class as a whole is a very great addition to the game, and it's becoming my favorite mundane class.
I actually think that Dual Identity is a great feature to add social abilities/skills to classes that lack them.
Your typical fighter or rogue isn't gonna be the best diplomat/smooth talker here :P
Could we handle another hierarchical monster line, or are people sick of those?
For instance, the Rakshasa was a lone creature in B1 (like in the 1st Monster Manual), until B3 came along and added 5 more species to the category; other booklets added more species too. Eberron added more Rakshasas as well back in the days.
So... would it be a good idea for Paizo to pick a solo creature and expand its species further?
Ok, I'm blaming Independance Day for that, but... I'd like them to pick the Gray and add warriors, hunting beasts, flying scouts and of course, a queen or overlord.
Furthermore, well, I kinda miss the Githyankis and their conquering ideals, so...
That would have been nice, even better by being at-will.
ErisAcolyte-Chaos jester wrote:
You bring interesting points ;)
Mark Seifter wrote:
That Running a Horror Game section has advice for spooking both characters and the players that play them.
Thank you ^_^
I've seen Mythic Adventures, Mythic Origins, Mythic Realms, Bestiary 4 and 5 with Mythic elements, but the omittion of Mythic elements in both Occult Adventures and Ultimate Intrigue was weird. Furthermore, for Occult classes, nothing "Mythical" was presented in Occult Bestiary, Occult Origins or Occult Realms.
Maybe it's the fact that Mythic is an optional PC feature. Sure, mythic creatures have been presented, but it feels more like a template-like variation.
It could also be that people keep comparing Mythic Adventures to the Epic Level Handbook, when Mythic isn't for post-20th level characters, but for standard characters with special powers.
Even so, the Mythic classes were focused on the 11 core classes, without going much into the other classes. I hope that they plan to add more mythic rules for the new materials in the future.
Lucid Regression (Ex): The Brute has trained himself to better control his Brute Form after heated battles. The Will Save DC to avoid attacking allies and bystanders, after all enemies are gone, is reduced by 10. At 18th level, the Brute doesn't need to make a save anymore to avoid attacking others. A brute must be at least 10th level to select this talent.
Raging Brute Powers (Ex or Su): The Brute can tap into his inner rage to gain extraordinary powers. He may select a Rage Power from the Barbarian class list, using his Vigilante level as his Barbarian level. He must have the required level to select certain powers.
Brutish Strength (Ex): The Brute has learned to bulk up his form and tapping into his inner rage. Upon assuming his vigilante identity, the Brute gains gains a +4 enhancement bonus to his Strength and Constitution. A brute must be at least 12th level to select this talent.
Monstrous Wielder (Ex): The Brute uses his immense strength to lift and wield objects that no person would be able to. He can wield weapons up to one size larger without penalty from wielding inappropriate sized weapons. The weapon category (light, one-handed, two-handed) is not affected. For instance, the Brute using a Huge Greatclub would be using it a two-handed weapon. A brute must have the Sizing Equipment talent before selecting this talent.
I've suggested these a while back ;)
Kineticist: YES PLEASE :D ! My favorite class, hands down ^_^ Hey, wanna play a class with an AT-WILL scalable ability? Here ya go!
Medium: Would like it if it wasn't tied to specific locations... which you cannot easily find everywhere you go...
Mesmerist: Hmmm... I'm a bit unsure about a class which key ability cannot affect multiple targets at once... Wasting one use for each target seems rather pointless.
Occultist: While it might be difficult to get every item to be an implement, I really love the class and its relic hunter vibe.
Psychic: Bah... It's okay I guess... I'm not interested that much into full spellcasting classes...
Spiritualist: I get the general idea, but I feel like something is missing, like more emotional foci or something similar to evolutions. Should every Anger Phantom be the same? Not too sure about it...
Rite Publishing wrote:
I know that they have an ability to assume a humanoid form, but... would it be "balanced" if they receive an upgraded ability (in a later product) to assume a half-dragon form?
Yeah, yeah, "half-dragons are annoying/overused", I know that, but still... it wouldn't be as far out as to see a high-level taninim assuming a half-dragon form during an encounter.
Here is what I really don't understand about this meme:- Ninjas are essentially Asian rogues, with a few mystical powers here.
- There were also pirates on the coasts of China and Japan.
- You mean to tell me that ninjas NEVER attacked a docked pirate ship during wars?
So the whole thing about ninjas "never" having fought pirates is kinda bogus when you think about oriental settings instead of European/Central American settings.
Technically speaking, you could have a ninja as a pirate, you just don't CALL it a "ninja" as much as you call it a "Tian Xian mystical rogue" with a sailing ship as a base of operation. However, to better hide your ninjitsu, you craft your katana or wakisashi as a saber/cutlass and your shurikens as dagger-like needles.
A race of creatures that by day take the form of Lashunta but by night transform into monstrous insect like creatures. Maybe originally a tribe of lashunta that was cursed or magical experimented on. They only detect as evil in there true forms at night. The transformation is forced one way or the other.
Sounds more like a vermin version of Lycanthropy... which is a totally valid template wish ;)
54. Goliath Mask: among the foliage and flowers, there is a huge discernible pattern with large eyes and sharp bright lines. Getting closer however causes the mask to shake and even flap, revealing a giant-sized butterfly that soars away.
Recipe: Thrush (Ultimate Magic, Mastering Magic, New Familiars), Giant simple template as many times as you wish :P If you have the Advanced Bestiary, pick the Gigantean template.
Aside from that, will there be any tips for GMs in order to scare players?
That... seems to be the hardest thing to do here. Sure, you can have gory visuals (all explained by the GM, unless you have time to show an image :P ), disturbing characters and haunting locations, but... what about the scaring factor?
Do you need a remote to turn off the lights while playing? Do you need a series of music tracks? Do you need to practice your theatrical performance?
I mean, let's face it: you can have the most horrific setting ever, but that doesn't guarantee that the players will be scared by it :P
Just for fun ;)
Can you pick VERY simple ones such as "Obey [the item's] owner"???
Sounds like a bypassing option to get at-will 4th, 5th, 6th or 7th spells...
You can create your own intelligent items, as they don't always have to be rewards, so... could you create an intelligent item which sole purpose is to obey your commands, thus use its dedictaed power(s) without any restriction?
The Shaman wrote:
Well, if people want to keep the Familiar for the Magical Child, I'd say this:
Magical Child (Vigilante) (Ultimate Intrigue)
Animal Guide (Ex): [Ok, I'll skip to the part it needs some changes]
I removed the entire ruling about the familiar gaining the equivalent of the Improved Familiar feat for various reasons.
Ok... I could see an Eclipse Dragon fusing together as a result of a great battle between a lunar dragon and a solar dragon, like they charged each other while breathing and the resulting nuke merged them into one being.
The Mecha Dragon is rather easy... as someone built it :P BTW, kudos for picking the Moving Fortress variation :D
The Stygian Centaur is a creature that I fail to understand any kind of omittion. We used to have a centaur-like demon back in D&D 3.5, centaurs have equine lower bodies, nightmares ARE horse-like outsiders and recently, we have gotten stygian-blooded horses that passed as descendants of nightmares and mortal horses. Yet no centaur was insane enough to conceive with a nightmare...
I know, right? The thing is that bows, crossbows, slings and firearms transfer their enhancements to their ammunitions, so by that point, I question the lack of a similar item for thrown weapons.
Most of them are destroyed when used, so investing in magic thrown weapons is rather useless. A gauntlet-exclusive enhancement that transfer whatever enhancement it has to thrown weapons would solve a LOT of issues.
Sure, it wouldn't make the weapons indestructible, but at least it would make them powerful for a short time.
Considering the whole inspiration of the class, Kineticist (water/cold; cryokineticist) seems like the most accurate choice here.
Yeah, believe it or not, the developpers literally went with supernatural misfit-like fictional characters as inspiration for the Kineticist class, such as Firestarter and Carrie, even if most people get a big "Airbender" type of feel about it.
Elsa got "cursed" with ice powers, that's right down the Kineticist alley.
Shuriken are not designed to be machine gun bullets. You throw a group of them for distraction with some poison/minor enchantments and hope you hit with two or three, then go invis or stealth and sneak attack with stuff like smoke or poison bomb or the kuji-kiri Naruto shadow clone ki power thing. Or add in an explosive shuriken now and then. Ninjas work best in quick strike and infiltration moves, just like spec forces now.
Well... yeah... I understand the practical natural of shurikens, but... how do you explain "Flurry of Stars" then?
What about holding a shuriken between each finger and flicking the wrist, or swiping a stack with your hand? Ok, not feasible in real life, but... we're talking about ninjas with Ki points, so...
A single shuriken coupled with a sneak attack is a good strategy for skirmish and yes, you could assassinate a NPC with a single star, but what if you could release a whole bunch at once?
You get what I'm talking about, right? Realistically, a shuriken wasn't built for that, but as a Pathfinder weapon, it can be done, so why not go along that?
Disarm, Trip, Grapple, Monk... all of these are weapon special features. What new weapon special feature(s) would you like to see?
Disclaimer: That MIGHT be considered a topic for House Rules, but I post it here so people can talk about that. Feel free to change the category if needed.
Paired: When you use this weapon in each hand, you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting.
The Sawtooth Saber currently has this as a special exclusive feature, but I'd like to see this for other new one-handed weapons.
Feint/Drag/Reposition/Dirty Trick: When you use this weapon, you get a +2 bonus on combat maneuver checks to [Feint/Drag/Reposition/Dirty Trick].
We have Disarm and Trip, so the new tactics could be added as well.
Mounted: When you use this weapon while mounted, you can use it with one hand.
I have lost count on how many times I've seen warriors wielding a non-lance weapon in one hand while riding a mount. Maybe they could extend it to weapons from the polearms and spears weapon groups.
Fearsome: When wielding this weapon, if you are entitled to an Intimidate check, you gain a +2 bonus on that check.
This seems like a good addition, especially when displaying feats have been expanded.
Chess Pwn wrote:
Which one doesn't work?
Still "it's possible to get as many as 10 attacks using the feats/class features I've listed"...
Ok, I understand that hitting something would be problematic, but there are ways to counter that, be by spells, magic items, high dexterity score and whatnot.
I get that it can be situational, but I'm also asking this as a GM, y'know, to prepare a high-level encounter. I get that I can make up rules as I go, but I like to follow them as closely as possible, hence why I asked if I could get as many as 10 ranged shuriken attacks in one round. I can think about how to get a better attack roll later, but I need to start with this before thinking about that :P
Solar Dragon + Lunar Dragon = Eclipse Dragon