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Oh boy, talk about being late O_O
- They've released Remarkable Races: the Aquatic Anumi, which totally slipped under my radar.
- They announced the Morgen, the aquatic version of the Muse :D
- I'm now curious if they're going to publish a booklet about the aquatic obitu, the zef (aquatic zif) and the mogogol, considering that they're part of the main books.
We have gotten a Villain Codex, so could we ever get an Ally Codex in the future? Would that even work as a book?
A church with aasimar zealots, a dwarven platoon, an elven scout team, a halfing caravan, a gnome workshop, a vigilante strike team (yes, the Avengers or Justice League for Pathfinder XD ), a former slave group turned slave savers, a Gold Dragon cult (please go with the draconic archetypes here)... it's not like there aren't NPC groups that could be used as allies out there.
Bought it, read it and like it a lot ^_^
Little nitpicks though:
- I would have loved to see variants without those weaknesses. Sure, it would break the concept for low-level Colossal creature, but as an alternate option, that would still have worked.
- Not much a fan of the "-hemoth" naming convention. One's fine, but having several of them is getting redundant.
- The Dypthera is weaker than its Larval Form... and I feel like it should the opposite.
Aside from that, I can really get some mileage out of those creatures, especially when templates are applied ;)
N. Jolly wrote:
It's there ^_^
BTW, what I'd like to see for a Kineticist archetype would be something similar to the Gun Tank, for the Gunslinger. The Gunslinger is usually a nimble ranged specialist, but then that archetype trades mobility for heavy armor.
The Kineticist could use an archetype that has medium and heavy armor proficiency, martial weapons, the ability to channel blasts through weapons and armors.
Y'know, a soldier-like Kineticist that mixes blasts and weapons.
N. Jolly wrote:
I'll see what I can do for a review ;)
FINALLY bought my copy ^_^
Loving it... although there's one archetype that bugs me a bit...
I feel like it's missing something to represent a soldier more than a caster. Don't get me wrong: the alternative Burn mecanic works just fine. However, I would have loved features like these:
- Armor Proficiencies (Medium, Heavy)
- Weapon Proficiencies (Martial)
- Different Kinetic Blade/Whip infusions; basically, channelling the Blast through a weapon, replacing a melee touch attack by a regular melee attack, BUT that uses the weapon's qualities and critical modifiers. Yes, essentially, doubling, tripling or quadruplying a Kinetic Blast on a critical hit.
- Same goes with armor, channelling infusions through armors
- Fighter equivalency; Kineticist level = fighter level for feats, not actual bonus feats.
- Full BAB; ok, major change here, but hey, still in line with the archetype.
That's just my opinion though.
All in all, pretty good booklet :)
- Missing skill points; if d4 for hit points have been done with, so should 2 + int mod.
- Negligible bonuses for Bravery; too low for a bonus, ONLY on fear effects, doesn't do much to compensate a low Will save.
- Redundancy for Weapon Training; what's the point of learning 4 weapon groups when you're only going to use 2 at most? It doesn't help that if a weapon is classified in several groups, the bonuses don't stack...
- The archetypes almost make the original class a joke; each archetype offers a specialization, but that specialization isn't available by all means for the original class.
- Gear-dependant; perhaps more than any other class, as many of the fighter's features rely on its gear, be weapons or armors. At least I can still sneak with a rogue or cast spells with a wizard.
- No benefit from the combat feats; being a fighter doesn't add anything to the combat feats, like a bonus or something.
Milo v3 wrote:
I'm relatively sure they were official as soon as they were printed, I mean, it's not like Unchained.
WotC had some... issues with D&D when they added new rules and such. Psionics, Incarnum, Vestiges, Shadowcasting, Truenames and Maneuvers all got added, but they got barely expanded in subsequent books once they got released.
CR range was talked about abit on the Know Direction that just ended, I personally think the level range is fine since it seems more like an Arc book than a Campaign book, and for really high levels you're going to want your villain organisation to be tied to your adventures rather than using a "drop x group in" type situation.
True, but... it would still have been nice to have a strong organisation.
Milo v3 wrote:
I love that Paizo is continuing to make Rituals. Having rules for such cool and evil rituals adds so many ideas and opportunities over just "handwave".
I once asked the designers if the Occult rules were now part of the official Pathfinder rules, and they said "yes" ^_^
I downloaded the book this morning and honestly, I wasn't expecting something similar to the Monster Codex, but I'm glad that they went that route :)
One little problem though: while the Monster Codex and NPC Codex had characters ranging from CR 1 to 20, this one barely gets to CR 14. Ok, fine, I get that you can pick any NPC from the previous codexes and add it to whatever organization they fit, but still, it would have been nice to have some high-level villain NPCs.
We have gotten Ultimate Magic... but I feel like it was more focused on arcane magic.
- Divine/religious archetypes:
- Rituals for divine interventions
- Details on building a campaign centered on religion
- Magic items, spells, feats, regular items
Ok, time for an update:
NPC Codex 2
- 4 sample characters for
- Stats for the iconic characters, based on the presented classes
- A bit less content, since the NPC clases have been done, but it could be filled with eidolon samples, or even archetype characters.
NPC Codex 3
- Stats for the iconic characters, based on the presented classes
- Again, much less additional content, since there are 17 classes to cover, as opposed to 11 and all prestige classes have been done. However, the vigilantes could use 2 stat blocks instead of one, to have both identities separated and ready to use without having to sort everything out on the fly. In a sidenote, archetype characters could also be statted as well.
Monster Codex 2
- Associated creatures, archetypes, items, feats, racial traits and magic items
Like "Classic Monsters Revisited"? Sure, why not ^_^?
Boomerang Nebula wrote:
If my memory doesn't fail me, I believe he's looking for:- resistance against spells
- bonuses on attack rolls when attack a spellcaster
- increases on Concentration DCs
- bonuses on saving throws
- ability to be "more potent" on attacks of opportunity against a spellcaster
- deflecting/reflecting spells back
Ok... elves, dwarves, gnomes, halflings, orcs, giants and goblinoids, for instance, are close to looking like humans, because they have similar traits. However, you look at the other humanoids, like gnolls, lizardfolks, catfolks, ratfolks, boggards, kobolds and troglodytes, they look more like bipedal animals... for the most part.
Catfolks have clearly been described as either humans with feline traits (reference to the Bestiary 3's artwork) or bipedal cats (like in the Advance Race Guide); whether or not you love or hate the artworks is not to the point here. With this statement, it means that there are multiple "versions" of the same species, as they can look closer to a human or an animal.
With that in mind, could this happen to the races? Could we get a lizardfolk that looks more like a scaly human that a bipedal lizard, or a syrinx (a bipedal winged owl-like race, from the Inner Seas Bestiary) that looks more like a human with owl traits (similar to Owlboy)?
Hey, humans are descendants from primates that have evolved over time. While we don't know if bestial humanoids have evolved in a similar fashion, maybe they're not "fully evolved" or can evolve further and eventually look closer to a human than to its animal specie.
The Witch Killer slayer archetype in Horror Adventures is close to what you're looking for. There is also the Cult Hunter investigator archetype from that same book. The Faith Hunter inquisitor archetype (Ultimate Intrigue) could also work.
I know that back in D&D 3.5, there were options to counter spellcasters, I assume you're looking for a similar thing here in Pathfinder, right ;) ?
Ok, for your squirrel needs, there's the Sciurian in Tome of Horrors 4, which is a race of squirrel-folks.
If those actually exist, I wouldn't mind a reprint :P
Onyx Tanuki wrote:
But then there is something called "balance" that needs to be considered XD
A kineticist that have access to all 12 elements is gonna be OP in no time. Even with all preparations, planning and such, that's still quite the powerhouse.
My idea is this:
- Picking your primary array a 1st time gives you all composite blasts from your regular elements (Thunderstorm, Ice, Blue Flame and Metal) without giving you access to the combination blasts. The idea is that your primary array is getting stronger.
- Picking your primary array a 2nd time gives you all combination blasts (composite blasts being made of two elements). The idea is that at this point, you've mastered your array, to the point that you can mix and match elements. In addition, if your elements have 2 blasts, you gain the 2nd one: Air gets Electric, Water gets Cold, Sound gets Vibration, etc.
- Picking a secondary or tertiary array would just give you simple blasts and talents. You trade damage output for versatility. You would NOT have access to composite blasts at all, as a trade-off.
- Array Blast could cost 4 additional Burn points to add a 2nd array and then another 4 Burn points to add the 3rd array. Yes, I'm going this far... because if we can have the Omnicide, we can have a blast that can... burn you out XD
On a sidenote, for both the Entropist and Twice-Born Repenter, it would be good to have a small paragraph about alignment changes, like the Paladin.
I'm almost tempted to make the Wide Array feat selectable more than once or replace Favored Focus by learning the other two arrays :P
An entropist with all 12 elements... has to roll a D12... and a D3 for the Array Blast... ouch XD
Still... the Elemental Scion was for only one element, the Elemental Avatar was for 4 elements... the Entropist is also 4 elements. I feel like the Entropist can be further differenciate from the Avatar if he could learn all 3 arrays, albeit having more resources to manage.
DM Beckett wrote:
The DM could slip the party an evil item (or even perhaps something like a wand of Infernal Healing) which might ping as Evil, and cause some degree of mistrust in there. ("They managed to hide their wickedness well, but missed something. What else are they hiding or blocking. . .")
Hmmm... interesting ;)
Still, two LG characters can fight each other if they're at odds on a subject, decision or whatever. Or even better, if your PCs tick off the law, guess who they might have to fight XD
Drahliana Moonrunner wrote:
Then I'd definitely not have them be a Paladin or especially Inquisitor. Detect Evil and especially Discern Lies ruin that plot pretty thoroughly.
How? Detect Evil isn't a sure-fire way to detect everything wrong with a person and while Discern Lies helps in investigations, it often doesn't "count" as a valid source when compared at actually saying the truth. Spells are almost as valid as the lie detector in court: it works, but not reliable.
Eben TheQuiet wrote:
Approaching this decision from another angle, what role do you want her (as an NPC) to have with your group? Does she need to play a secondary, support role? Is she more of a DMPC who will be fully engaged with all of the party's adventuring? Does the group need some front-line muscle? Or is there any other role that needs filing that one of these options may help with?
I... plan to have her as an antagonistic role.
She's dedicated to her church and she's righteous... but it just so happens that the PCs... kinda need to protect someone who ends up as her target.
You know the idea of good PCs having to fight good NPCs, because they just don't get along? That kind of scenario.
The NPC's a skinwalker wrongly accused of a crime, but hey, you're "a werewolf", so you must be the culprit... while a REAL werewolf is scheming something else.
A "warrior" can have either full BAB or 3/4 BAB these days, so it all comes down to any of the four classes' features.
I... am not fond of relying on spells for movement. Even if Wind Walk and Angelic Aspect provide flight, I prefer actual wings than spending a spell.
As a proud owner of Blood of Angels, I'm open to bloodlines ^_^ She can have cat eyes like an agathion, green feathers like a garuda or fiery-like hair like a peri.
Well, she's an aasimar, and while she could be of any alignment, I do plan of keeping her in line with her celestial heritag ;)
BTW, in addition of not being able to multiclass warpriest/cleric since warpriest has already cleric as a parent class, I... don't like multiclassing as a general idea :S
bitter lily wrote:
I do intend to have her of a Good alignment, so deities can be of "any Good alignment". As I stated, the only thing that I plan to have is the wings, so two-handed weapons, sword and board, archery... No restriction here.
I... have this character concept for a NPC about a female aasimar who's a warrior-priest, or holy warrior, for her church. Here's the catch: what's the "best" class to represent a holy warrior?
Before I forget, 2 feats will be used for Angelic Blood and Angel Wings (Advanced Race Guide). The rest? Well, all depending on the class.
Cleric has Channel Energy, which can be modified via the Channel Force feats, for aasimars. However, combat-wise, it's mostly reliant on spells.
Paladin has more martial oriented, can take Unsanctioned Knowledge to add 4 spells, would take Divine Bond (weapon), since she would have wings.
Inquisitor is more about hunting specific targets, has subpar weapon proficiencies, but the spells and judgments are pretty decent.
Warpriest is a combat-oriented cleric, but the domain abilities aren't that spectacular.
Each class has its pros and cons, but I'd like to know your opinion about the classes that could work for a winged aasimar holy warrior ^_^
The Pathfinder elves are rather different from the D&D elves. In D&D, they... kinda look down upon humans, since they live much longer. Pathfinder elves seem to be more humans to relationships on any kind with humans.
Still, half-elves are STILL "a thing", but I really doubt that humans and elves can't live/co-exist together.
Here's one way to fix the Silver Champion:
Drake Mount (Ex): At 5th level, a silver champion gains a drake companion. Unlike a standard companion, the drake is either Medium (for a Small champions) or Large (for Medium champions), following the drake companion's increased size rules. The drake mount does not increase in size regardless of the drakerider's level. The drake mount may increase its size by one category instead of selecting a drake power. However, a silver champion doesn’t gain additional uses per day of smite evil at 4th, 10th, and 16th levels, and doesn’t gain mercies at 6th, 12th, and 18th levels. Also, the drake mount's alignment is within one step of Apsu's, which is Lawful Good, Neutral Good or Lawful Neutral.
Eliandra Giltessan wrote:
I'd like to see some sort of alliance between the Inner Seas and Tian Xia, say for an outside threat. I don't know... something similar to the githyanki incursion back in a Dungeon magazine. Does Pathfinder ever introduce a conquering planar or extra-terrestrial race/creature? Well, there are the Hive monsters, but they're more driven on instinct than on ideals; I'm talking about a race similar to the githyankis who are conquering worlds for their lich-queen.
On a sidenote, the Tian Xian deities could have some interesting alliances/vandettas with the Inner Seas deities. Okay, so Desna and Shelyn are worshipped, but what about Iomedae and Sarenrae? How are they percieved? Does Shizuru approve of their Western ideals? What about General Susumu and Gorum?
On another sidenote, come on, I think it's time to see HOW do the Tian Xian deities look like.
I'd like to see a booklet about the Tian Xian Gods and Faiths, like take the idea of "Inner Seas Gods" and "Inner Seas Faiths" and apply it to the Dragon Empire deities. Obediences, boons, portfolios, spells, items, actual depictions, name it.
There are 14 Tian Xian deities, including 6 Inner Seas deities that are also worshipped in Tian Xia; Inner Seas Faiths had 15 :P The thing is that these deities have slightly different portfolios, which they could go into details.
The regular mounts for paladins are animals though. The drake has a mind of its own.
Raving Nerd wrote:
The thing is that WotC ditched the 3.5 system in favor of the 4e and now the 5e. They're not going back to it anytime soon, but the OGL still applies to the 3.5 system anyway.
Furthermore, Paizo published and worked with WotC for the Dungeon and Dragon magasines. So I'm pretty sure that they had an agreement about Pathfinder using the 3.5 system.
Finally, let's face it, the 4e didn't please everyone, so much that it lasted 6 years, 2 years shorter than 3e, before they released 5e back in 2014. A lot of the complaints I've heard were about the major MMORPG feel of the new system. Sure, you could change the rules as you see fit, but... there's a design problem when you have to do this...
I'd like to see a class, most likely a wizard/summoner hybrid class, where you build your own custom golem. Yeah, I literally want a class with your own golem companion ;)
I know that familiars are often the usual sidekicks for spellcasters, but come on, golems and contructs need some time in the spotlight.
Upgrading your golem with various features, weapons, size upgrades and such :D
Hayato Ken wrote:
Well... yeah... sure, because we can all see what can be wrong with archetypes. Considering the rules, it can be hard for anyone to come up with archetypes that don't break them.
My most irritating gripes are toward both drake-riding archetypes from Legacy of Dragons, because you cannot ride your drake until 13th level ¬_¬;
Considering how disappointing most archetypes are and many wishes are too complex for a simple archetype to even come close to what is asked for.
That... depends on a lot of things. If it's swapping class features from one class to another class, it's rather simple.
JiCi, Those examples are not even close to what I am asking for. Also I haven't liked a prestige class since dragon disciple.
Hey, I didn't say that they would be perfect now, didn't I ;) ?
BTW, your Wildling is said to be raised in the wild and fight with his fists with an animal companion. The Brawler archetype, the Wild Child has this line: "The wild child works with his sworn animal friend to conquer the challenges that lay before them. This kinship could come from being lost in the wilderness and raised by animals or growing up with an exotic pet."
C'mon now, you got to give me credit for being close XD
The inventor/engineer class looks like it will be in Starfinder but if the rules are too different then it will not be worth the work to try to use that one.
We'll have to wait and see. I went with a [very] old Prestige Class called the Gnome Artificer, from Magic of Faerun (yeah, I'm that old XD ). The Artificer literally could craft devices that replicated spells from its own custom spell list, each device using the wand crafting rules.
Without going deeper into the mecanics, I think your inventor would technically work as an archetyped alchemist. Hey, if they can now craft a mecanical mount via the Construct Rider archetype, pretty sure that they could craft more devices ;)
Yes, I want a positive energy based element for kineticist, but it would not be an archetype. Though I doubt it will be a great healer option, at least compared to spell casters. The Vivifier would at least be a non-spell casting healing class by base design and there by a good option for a healer.
First off, if Positive Energy ever becomes a selectable element for the Kineticist, no archetyping would be required ;) Also, this element would need its respective talents, which would possibly be focused on healing, perhaps more than Water currently does, hence not being a spellcasting healer per se. Finally... "positive energy blast"... you cannot ask for a better class than the Kineticist here, dude :P