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Ross Byers wrote:
That was what I got told as well when I noticed this. The best way they could have clarified it would have been by writing down the creatures' roles, like telling us which one in Combat, Skill, Spell and Special.
That way, it would have given a faster reference on why this creature has more class levels but a lower CR.
From the looks of it, all 20 creature groups fill the Combat role... except maybe vampires, since it's a template, not an actual creature.
Just downloaded my copy... VIA THE PAIZO STORE, MIND YOU!, no pirating here ;)
- No CR adjustment table: Pathfinder, just like WotC's D&D 3.5, uses the rule that some classes increase the CR of some monsters only by half the class levels instead of by the full class levels. That would have been EXTREMELY useful to list which classes increase the CR by 1 and which ones by 1/2. Just take the 11 core classes from the Player's Handbook, split them in two groups and list the CR adjustments for each. For instance, the Fire Giant Doombringer could have gotten a little footnote saying that each Oracle level counts as a 1/2 CR increase.
- No link on the Table of Contents: I don't know if it was just for a test back in the 1st Bestiary, but in the PDF file, that would have been nice to have. Granted, there are bookmarks, but still, I believe that it's a little more intuitive here.
- It seems like there were some cut content: The average PF book is around 300 pages, sometimes 350 pages. This one is around 250 pages (258 including the cover, rules and other stuff). That they went for a round number of 20 monsters is fine... but I feel like they could have gotten to, say, 320 pages with more stuff. I'm really satisfied with the product, truth be told, but I can't shake the feeling that something had to be removed.
- The class simple templates seem a little chaotic: Some them require you to crack open more books to find what you need, some of them omit rather important features... I don't know... It is probably better to take some time and craft your encounter with the actual classes if you want to make memorable and easy to use. Then again, adepts, experts and warriors are safer to use and there for a reason too.
- There is now a urge to get more: Congratulations Paizo, you've managed to make me wanting for MORE creatures. Seriously, that kind of book comes REALLY handy.
- Defined roles: THANK YOU, I WAS LOOKING FOR THAT! Roles are defined better here, some examples are provided and it's now easier to swap classes if needed, like swapping a druid for a shaman, or a ranger for a hunter.
- Artworks: 'nuff said :)
- Each monster can now be used properly: Some monsters are often neglected in place of otehrs due to power and strengths, but now I feel like I'm more interested at using classed creatures than actual monsters now. Nothing beats a hydra to a group of boggards though :P
- Associated monsters: Great addition there and it,s good to spice up the encounters as well.
Even in the case of grand champion of the tournament, we have an upgrade path -- it is possible for for the Fighter to have been the grand champion, but the Fighter then killed the former stable master and became the new stable master.
True, that's the ONLY sure-fire path for a Fighter I can think of without it being overshadowed by another class and/or archetype.
Basically, if most fighters are soldiers, then why aren't the Tactican archetype's abilities given to all as a regular abilities?
Either I'm missing a piece of the puzzle here... or I'm not seeing the Fighter in the right way.
The main problems I have are the context and the abilities. A General can be a Fighter, but would have a much better impact if he was a Cavalier instead in terms of abilities and gameplay.
Sure, your Fighter can be a bodyguard, but the one he's guarding surely is the main villain.
A mercenary? Not you take in account that the one who hired him might be the real villain.
A Fighter is basically a weapon master... without any ability that make him threatening outside of his gear. Sunder your villainous Fighter's weapon... and he's pretty much screwed. Do the same with a Cavalier however, and he can rally his allies to help him out.
I feel like there's no sense of threat for a Fighter. Everything is related to his weapon(s) of choice.
Give him the maneuver system from Tome of Battle in addition of everything the Fighter already has. Now we'll be talking.
"Ooooh, so THAT's how you got your position."
Right now, a villainous Fighter is typically the grand champion of a tournament, known for his gruesome kills and intimidating presence... but even then, his stable master is probably worse than him.
TBH, ANY class, right down to the new ones in ACG, works for a villain... EXCEPT the Fighter.
I'm sorry, but the Fighter just doesn't scream "BBEG" to me. All the other classes have something related to their backstory that can lead to being a villain.
Barbarian, Bloodrager and Skald: your typical tribal leader/warchief
Bard, Rogue, Brawler and Swashbuckler: your typical gang/thug/guild leader
Cleric, Paladin, Monk, Inquisitor, Oracle, Shaman and Warpriest: your typical religious leader
Druid and Witch: your typical witch doctor
Ranger, Gunslinger, Ninja, Hunter, Investigator and Slayer: your typical assassin/bounty hnter
Sorcerer, Wizard, Alchemist, Summoner, Magus and Arcanist: your typical evil wizard/arcane spellcaster
Cavalier and Samurai: your typical warlord/commander
and then there's:
Look, the ONLY way to make the Fighter a good villain is if you're just about to face the master gladiator, similar to the Black Duke. However, the Fighter lacks any kind of ability that define him as a villain. The only thing that could define the Fighter as a good villain is the weapon he wields, but again, so can have any of the martial classes.
My opinion though...
Steven "Troll" O'Neal wrote:
Then again, There's always this reason:
PC: "Wait... How can a Relluk become a Congulair if it's a construct?"
Steven "Troll" O'Neal wrote:
Well yeah, there's no doubt about whether or not they can. My question was more along the lines of how, biologically, would it work. They're internal anatomy is stone, metal, crystal, and wood, not flesh which is the usual home for the congulair symbiote.
There you go... Wood is an organic substance like flesh. A parasite can attach itself to plants and well as a plant creature.
While this isn't of what a Relluk is primarily made of, I could see the parasite feeding off the wood portions of its structure. Stone... can be a stretch... because there could be organisms that the parasite can feed on stony surfaces of it.
A living construct usually has organic materials built into it. If wood is present within a Relluk, I'd say that it can be sufficient for the parasite to latch into and survive. My theory resolves around organic tissues and sources... like wood being the flesh counterpart for a Relluk's "flesh"... or at least part of it.
Even then... the PrC doesn't require you to be immune to the Gelurot. By a strict reading, an actual construct or an undead creature could become a Congulair despite being immune to disease and not having a Constitution score.
No... what's done is done. Rewriting now adds nothing but confusion without bringing anything new into the game.
They rewrote every dire animal as actual real-life animals instead of being bigger beasts with bony plates and horns.
I can understand if a dire animal has different traits than a megafauna animal, but the difference is almost gone.
Steven "Troll" O'Neal wrote:
The urge huh? Ok... here comes the flood XD
1) The merfolks presented in PF really need to be addressed on how they can be added to the setting.
2) Animi based on aquatic animals are itching to be introduced.
3) While I can understand the difficulty to use a slashing or bludgeoning weapon underwater... the armory could use more weapons on that type, because getting a creature resistant, if not immune to piercing weapons is probably a nightmare.
4) That might be a real stretch here, but... how about adding fire to the mix, like a new type of fire that burns underwater, similar to modern tools, such as a flare or blowtorch?
5) Ok, this is something I really don't get: merfolk races... can never be amphibious? Anthromorphs can become amphibious using 2 feats and Feykiths are true amphibians... but your regular merfolk isn't? Kinda weird... Not that you couldn't allow merfolks to take Greater Amphibiousness and Ultimate Amphibian as a house rule.
6) I still don't get why Bards, Druids and Rangers aren't typical classes. If land creatures evolved into sea creatures over time... then how could it affect the act of singing, the art of druidism and the task of hunting? At best, I could see Siren, Kahuna and Mariner as archetypes... but that sounds a little drastic to get them as replacements.
7) A Sunken Relluk as a Congulair... wouldn't be as weird as people think. You simply have a parasite living inside you that feeds on you, don't forget that Relluks are living constructs, thus having a Constitution score. They are indeed immune to the Gelurot disease... but in this case, I'd say that they become bearers of it without suffering the consequences. The parasite feeds on the Relluk, but the Relluk doesn't feel anything... or has an extremely fast regenerating metabolism that the parasite's harmful effect doesn't take effect on it.
How does a Sunken Relluk Congulair look like? Like a small tiki statue with a weird ooze-like substance on his body, similar to vines and such on old buildings and monuments. As simple as that... Don't forget also that the PrC doesn't require you to be vulnerable to disease or to cold effects. In fact, being immune to disease makes you a better Congulair.
8) I do believe that the Luminescent trait can be surpressed... I don't know if actual animals can do so, but I'm pretty sure that this is a voluntary ability and not a mandatory one.
Ok... it has been said before that James Jacobs "hates" the concept of dire animals, because over the years, there were some pretty laughable examples. In the bestiaries however, ALL dire animals are now referring to prehistoric, more primal versions of the animal in question, such as the dire tiger now being the sabertooth tiger/smilodon. However, the sub-category "megafauna" appeared in later books and... it pretty much describes dire animals in its own way.
Wouldn't you call a Megaloceros a dire elk, a Glyptodon a dire armadillo, a Megatherium a dire sloth, and so on?
So... yeah... should the actual dire animals be rebranded as megafauna animals, now that their real existance can be proven in real life and such?
They are proficient with all weapons from the Close weapon group, which includes heavy and light shields... but they're only proficient with light armors, but NOT shields???
Wait... they can use them for shield bashes, but not for armor???
Doesn't being proficient with shields include both the offensive and defensive qualities?
I know I posted before, but here's an update:
- Swordsage/Crusader/Warblade: a fighter with essentially a spell list... but these spells are actually fiction-inspired special moves that deal a set amount of damage, but are usuable at will or requires a quick recharge time.
- More arcane spellcaster school splits: take the summoner, but change everything to match another school.
- Combat shapeshifter: you know the Totemist from Magic of Incarnum? How about a PF version?
My answer is No, BUT I will say that I'm all for a revision... like, dare I say it, WotC's "3.5/3.75" edition.
The system itself is fine IMO, but it's not perfect, as all things. This is why I got into PF instead of mandatorily jumping on the 4e wagon, because I love the 3e rules.
I'd love to see a revision at least, such as:
- Remove some feats: ok, look... the Improved, Greater, Superior and "Upgraded" versions are annoying as all Hell to take. Please do me a huge favor and combine some of the feats into a SINGLE ONE. Case in point:
Now, do the same with Greater Bull Rush/Overrun/Sunder/Disarm/Trip/Feint/Great Fortitude/Lightning Reflexes/Iron Will, Lightning Stance, Spell Penetration, Etc...
Point is, if I have one of the regular feats, why WOULDN'T I get the upgrades, character build aside?
- Limiting the Christmas Tree effect... then again, each DM can handle it on his or her own.
That's about it for me.
Bottom line: I'm sticking with PF's current rules... but a revision wouldn't hurt.
The feat requires Improved Unarmed Strike, requires to be in classes that use specifically unarmed strikes and the description is clearly intended for unarmed strikes.
You cannot be any clearer than that.
The Technology Guide is [surprisingly] in the PRD, so... I think I'm in the right place to ask for a rule clarification instead of posting in the Golarion-related sections.
The Speed enhancement can be applied to ranged weapons... except that most of them require loading in between shots that makes it kinda impossible to use it multiple times in a row. However, bows, repeating crossbows and certain firearms can be sped up.
What about Slow-Firing weapons, such as the Rail Gun, Rocket Launcher and Vortex Gun? All 3 guns have charges that work like chambers or barrels, meaning that you don't need to reload between each shot unless it's empty. However, you cannot make more than 1 attack per round with them because they take a full action to shoot.
If I apply the Speed enhancement to them how does it work? Do I get a 2nd shot with the weapons in question?
Ok, you know that feeling when you see a rule just think that it would be so much better if you could break it? I'm looking for 1001 of these.
#1 Allowing the Endless Ammunition enhancement to be added to firearms, slings and blowguns.. as well as other projectile weapons.
The Endless Ammunition enhancement can only be placed on bows and crossbows... when you could easily add them to other projectile weapons as well. A +1 Sling of Endless Ammunition isn't gonna be problematic. Feel free to make at a +3 enhancement for firearms though.
#2 Adding a third advancement for some of the animal companions, such as for bears, boars, badgers and even dinosaurs.
Ok... you can get the equivalent of a Dire Wolf as a companion... but not the equivalent of a Dire Bear, Boar or Wolverine. The wolf is the only companion that STARTS at its base size BEFORE getting bigger than usual. Note that the wolf doesn't start as a Small animal and then gets Medium, but a Medium animal that gets Large.
So yeah... at 7th-level, you could allow a 3rd advancement similar to the Beast Rider Cavalier archetype, as follow:
People please... I honestly don't see the point of this problem.
2) Yes, the feat says that "you collect all your power into a single vicious and debilitating punch", but the feat doesn't require you to have arms, just like the Punishing Kick feat doesn't require you to have legs. Ok, here's a reference from a famous video game: You know a game called Street Fighter 4? You know the Focus Attack where your character winds it up and smacks your opponent so hard that he or she falls on the ground? THAT's your Pummeling Strike. Some punch, some kick, some smack using weapons (although that doesn't count as a comparison here) and T.Hawk even headbutts. Same thing here. Wanna punch? Good. Wanna kick? Good. Wanna body slam using your chest? Good, because you can.
3) You cannot using it with any manufactured weapon, so no sword, no spear, no mace, no bow, no gun, no nothing... Only unarmed strikes using your fists, feet, elbows, shoulders, knees and head(s) can be used here. No natural attack either, because not only that it doesn't count, but since you cannot make more than 1 attack with it, it's practically worthless. Go for Vital Strike instead.
4) The ONLY way to use Pummeling Strike with weapons is if your character obtains the ability to use abilities that require unarmed strikes while using weapons, such as using Stunning Fist with a nunchuck without having the Ki Focus enhancement or being able to use the Gorgon's Fist feat using a sai.
So far, the brawler, the monk and the sacred fist cannot do so except for damage output.
1) I would say that you get the Wisdom bonus only once.
2) I would say that monk levels and sacred fist levels stack.
3) The feat... seems to be adamant that you must use it with an unarmed strike. If you have the ability to apply unarmed strike effects and feats to manufactured weapons, then I suppose you could pummel with them.
Ok, in Adventure Path #80, Empty Graves, of the Mummy's Mask adventure path, there's a chapter about Ancient Osirion deities... which are based on the real-world Ancient Egyptian pantheon.
I'm sure that I'm not the only one who's seeing a parallel with WotC D&D's Deities and Demigods, where they described pantheons based on the Greek/Roman, Eqyptian and Asgardian deities, in addition of their own D&D/Greyhawk Gods.
Seeing that Orision got an Ancient Pantheon based on the real deal, can we except Pathfinder to have info on the Olympian Gods, the Asgardians, the Babylonian Gods and even more Japanese deities?
Before saying that it's weird enough to see that people used to worship Horus in Golarion, please remind yourself that Golarion is often associated with the Middle Ages, which usually come AFTER the Antiquity age, which used to have a LOT of pantheons in various civilizations.
On a sidenote... kudos to everyone who can match regions to Ancient Greece, Italy and Babylon.
In a Blood of Dragons supplement, I'd want to see alternate versions of the Draconic Bloodline, like say "Outer Draconic Archetype" you must be draconic bloodline, then you get some alternate abilities based on your outer dragon type... the really powerful stuff like time travel or interplanetary teleport of course would be the capstone.
That would be nice ^_^
For the Lightning Bolt wands, yes, it's laughable... for the powered-up Shocking Grasp however, one melee touch attack and you fry, no save allowed.
I'll be using that for my players as well soon.
Beginning: a battle erupts in Goka, the PCs band together to quell it off and someone enters them in the tournament as a team.
End: A day after they came out victorious, a Pathfinder Chronicler comes in and hire them as bodyguard as he wants to explain Tian Xia for his publications. Why not pick the tournament's champions?
If you had to pick a magic item of any kind, from either D&D 3.5 and Pathfinder (as one can be easily converted into the other), that upon studying its inner works, you just thought that it would become the cheesiest, most abusable and most broken piece of equipment ever... what would it be?
For me, it's a 3.5 item I found in Complete Mage known as the Rod of Many Wands. You know how it's possible to power-up a wand with a low-level spell enhanced with metamagic feats up to 4th level? You know how you could technically get a wand of empowered intensified shocking grasp that deals 15d6 points of electricity damage per hit up to 50 times before being drained? Now, triple that amount.
In short, the Rod allows you to activate 2 or 3 wands at once, at the increased cost of 1 or 2 extra charges for each extra wand per extra wand (2 wands into the Rod drains 2 charges per wand and 3 wands into the Rod drains 3 charges per wand). You know that wand of empowered intensified shocking grasp I talked above? Well, if you have 3 of them plus this Rod, you essentially have the most destructive tazer ever created.
Oh, it doesn't stop there. If you converted the Metamagic Feat known as Split Ray (for 2 slots, it adds an extra ray to ray spells), add it to Scorching Ray into a wand (now a 4th-level spell) and have 3 of these wands into the Rod, you essentially have a machine gun that shoots not 9 but 12 rays that deal 4d6 points of fire damage each.
Now use wands that have intensified lighting bolts, fireballs or acid breaths (each dealing 15d6 points of damage times 3), or have magic missiles... all times 3 using the Rod. You could argue that using 3 wands of cure critical wounds isn't too bad, but still... undead are dead again if hit.
Yes, it's expensive and yes, it drains the wands a lot faster... but the damage output is just insane.
So yeah, the cheesiest magic item I've found was the Rod of Many Wands. What about you?
Of all the monster templates that are published, be by Paizo themselves or by 3rd parties, which one would you consider the most uncontrollable or that you can lose control pretty quickly with it?
For me [so far], the template that can lead to brokeness is the Undead Lord from Sword & Sorcery's Tome of Horrors Complete Unlimited Edition. Why? Basically, it's your typical enhanced undead template... until you read this part:
Undead Lord wrote:
Create Spawn (Su): A creature slain by an undead lord rises in 1d4 minutes as an undead creature of the same type as the undead lord. Spawn are under control of the undead lord. This replaces any other create spawn ability the base creature possesses.
Applying it to a ghoul, a skeleton or zombie, no problem...
Applying it to a ravener... or a lich... or worst, such as Agmazar the Star Titan, y'know, ANY undead that can one-shot-kill an entire settlement? What would happen if an ravener undead lord wipes a village with its breath weapon? You would get a flock of raveners in no time. Ouch...
So yeah, while the Undead Lord is great for powering up weak undead, it's not so great for greater ones when they can turn every victim into their own powerful selves, under THEIR control.
SWEET!I really liked how you converted the Obitu and Zef for aquatic settings (technically, the Mogogol... didn't change at all, they remained the same).
I'm trying the figure out how some of the races will be converted...
As for new races... I still surprised that you can even come up with more considering the large selection, and there are still [at least] 2 books (Celadon Shores and Viridian Veil). I... honestly don't know where you could go next, but... keep on impressing me I suppose ^_^
Is it like the non-aquatic variant, with new feats, items, spells, NPC stat blocks and a prestige class?
EDIT: Please, please, please, please, PLEASE tell me that the next one is about aquatic animi, because the Animus race is severely lacking aquatic variants right now. Non-predatory fishes, predatory fishes, cephalopods, pinniped, cetaceans and even decapods could make great subspecies.
@ all 3 of you, I'll answer this all at once.
2) If they are revising monsters, then I don't see why reprinting them on a compendium would be problematic.
3) If the later Bestiaries were more about new monsters than reprinted ones, then I also don't see why having a 5th Bestiary with on AP monster, only new ones would be a problem either. Budget? Huh... yeah... I don't see a big difference between having to get 90% of the artworks compared to 100%. Again, B4 had like, what, 10 monsters from AP... on 300 or so?
4) I have absolute faith in Paizo to come up with even more new creations... or else we would have never gotten monsters in APs in the first place.
5) How many monsters have been suggested in the "Bestiary 5 wish list" topic again? Believe me, they HARDLY will ever run out of ideas.
That's almost on a league of its own... Because the Eldrith Knight BARELY give new abilities...
You guys make me laugh when you request a Mystic Theurge and an Arcane Trickster... when they're ALREADY Prestige Classes. Look, they cannot convert PrCs into actual classes, ok? So let them be...
Honestly, for missing classes? Hmmm...
- Swordsage/Warblade/Crusader: Yes, I'm asking this, because I really liked how Tome of Battle was written and ruled. Look, the fighter is literally paling in comparison when it comes to "having something unique". These 3 classes made an awesome alternate fighter option. Tian Xia could be loaded with these right now. Basically, give the fighter spell-like abilities in the forms of unique attacks.
(Ok, that might have been discussed a few times before, but might as well post it here for future purposes.)
I'd like to get a Compendium composed of monsters that appeared in Adventure Paths and Adventure Modules. Just so you know, some of the monsters ALREADY made it into Bestiaries 2, 3 and 4, but, considering the HUGE number of exclusive monsters, that might take forever to make them accessible to everyone via the Core Books.
Why is it posted in "Paizo Products", and not in "Pathfinder Campaign Setting Products"? As I said, several monsters were reprinted in previous Bestiaries. Also, I... don't really see the AP/M monsters as solely exclusive to Golarion, as many can be adapted to any setting. If it was the case... then why would Paizo have added some of them in Bestiaries in the first place?
So yeah, I would like to suggest one or more monster compendiums, composed exclusively of creatures that were published in Adventure Paths and Modules. Seeing that each 6-booklet series presents 30 monsters on average, they could take 9 or 10 APs, take all the monsters, remove the ones already reprinted in Bestiaries (:P), add monsters from Modules to fill the blanks... and they'll have a 300-monsters Bestiary in no time. To put you in perspective, they could take EVERY monster from Rise of the Runelords to Skull & Shackles (maybe Shattered Star since I'm sure that at least 30 monsters were already reprinted) and make a compendium with it. That tells you how huge they could make it.
Now, before saying that it would bust the idea to purchase APs and Modules, let me remind you that you're buying for the setting, the locations, the NPCs and such, NOT just for the monsters.
At best, Paizo could make an exclusive Pathfinder Campaign Setting book named "Monsters of Golarion" or "Golarion Bestiary", like WotC did with "Monsters of Faerun". My point is that Paizo could make such a book using their monthly publications.
So, what do you say?
Well... the Half-Elemental Template had like 8 variations, plus the Half-Janni Template... That's a lot of cover.
A Blood of Dragons booklet should only have 1 [new] race and 5 bloodlines (chromatic, metallic, primal, imperial and outer), no need to add more actual races to the mix, like Kobolds and such.
The Beardinator wrote:
Its really all in how you (the GM) interprets the dragonborn. Bahamut gave people the CHOICE to become a dragonborn. It was not forced. If you wanted to rigidly enforce it, you could. As long as the dragonborn player is fighting evil dragons and protecting the lesser races from evil dragons, that should be fine. Plus, you got to choose between the awesome abilities of either wings granting flight or a breath weapon that can do any of the four basic elemental damage. The third option seemed pretty weak to me by comparison. The first campaign I ran, I allowed the party's fighter the option of becoming a dragonborn after he had performed several goodly, dragon related deeds. He loved it. He chose the breath weapon and took a couple of feats to support it and had a great time. Bahamut IMHO is a truly goodly god in that he seeks to do the most good while thwarting Tiamat. He protects the weaker masses from evil dragons and the few non-dragon worshippers he has are greatly appreciated. Hence, the OPTION of becoming a dragon based humanoid.
Ok... that it's a choice for PCs, I can accept that. You can accept or refuse. I also have no problem with the abilities it grants... except for the numerous grey zones that people keep having trouble with rule-wise.
What I had a problem with the race was with the fact that it imposes a code of conduct even MORE rigid than your standard paladin code, piled on the rule that the Template can be literally and painfully ripped from you if you don't follow that code. What if I don't GET to fight evil dragon related stuff in the current campaign?
The race wasn't lenient enough. Everything you had to do HAD to be related to your fight against Tiamat. Demons and devils? Nope, screw it, Bahamut kills you if you even care about a fiendish incursion that wipe the Material Plane and even if Tiamat is essentially living in Baator.
If Bahamut let loose a little and went for overly good deeds, NOT just for dragons, than I would have tolerated a bit more, because it would have been similar to a paladin code. Right now, Dragonsborns are for the die-hard followers who basically forsake their humanity for a single narrow-minded cause.
A DM with a Dragonborn ALMOST needs to use evil dragons and Tiamat or else a Dragonborn has little to no purpose...
Matrix Dragon wrote:
*points to my suggestion*
Sounds like a no-brainer at this point...
Ok... the Alchemy Handbook introduced grafts [source], more specifically fungal grafts. One of them is the Reaching Vines, which essentially gives you two vine attacks that deal no damage, but can be used to pull opponents in.
What if I could weaponize them even further?
Here are homebrewed feats that use the Reaching for more potent effects.
So, what do you think?
Peter Stewart wrote:
Finally, someone who understands my point.
Where are the options to do as follow:
Yes, 3.5E staves couldn't be recharged... but they had 50 charges. You know that 3rd-level spell you had in it? You could use it 16 times. In PF, only 3 times...
1) Just because it wasn't that much "favored" doesn't mean it's not popular. Favoring a topic doesn't seem to be a common practice here.
2) I wouldn't call this being "done to death" when nothing has been done to make an alternative to the inability to play a half-dragon. Furthermore, aasimars, tieflings, dhampirs, oreads, sylphs, undines and ifrits weren't THAT popular to begin with... and yet, they had booklets. The lycanthrope template is popular and I could understand why it got a booklet and an alternate race.
3) Kitsune? Really now? They add the Dragon Empires books and the Advance Race Guide. There's not much to add there. The ONLY thing I would like to see for the kitsunes is a reworked Magical Tail feat so I would tyake only ONE time and have it grow along as I level up instead of taking it 8 times and screwing up my build.
You have to burn a spell to recharge ONE SINGLE CHARGE... and no, there's nothing that would allow a spellcaster to recharge a staff faster, such as a feat or class ability that allow him or her to use a spell to recharge a number of charges equal to that spell's level.
Why has it become so hard to recharge a staff?
After five booklets on templates-turned-weaker-PC-races (celestials/aasimars, fiends/tieflings, vampires/dhampirs, lycanthropes/skinwalkers, elementals/oreads, sylphs, undines and ifrits), how about addressing THE most requested PC race?
Beside, it's not like you cannot make a Dragonborn similar to WotC's now can't you...?