|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
The feat requires Improved Unarmed Strike, requires to be in classes that use specifically unarmed strikes and the description is clearly intended for unarmed strikes.
You cannot be any clearer than that.
The Technology Guide is [surprisingly] in the PRD, so... I think I'm in the right place to ask for a rule clarification instead of posting in the Golarion-related sections.
The Speed enhancement can be applied to ranged weapons... except that most of them require loading in between shots that makes it kinda impossible to use it multiple times in a row. However, bows, repeating crossbows and certain firearms can be sped up.
What about Slow-Firing weapons, such as the Rail Gun, Rocket Launcher and Vortex Gun? All 3 guns have charges that work like chambers or barrels, meaning that you don't need to reload between each shot unless it's empty. However, you cannot make more than 1 attack per round with them because they take a full action to shoot.
If I apply the Speed enhancement to them how does it work? Do I get a 2nd shot with the weapons in question?
Ok, you know that feeling when you see a rule just think that it would be so much better if you could break it? I'm looking for 1001 of these.
#1 Allowing the Endless Ammunition enhancement to be added to firearms, slings and blowguns.. as well as other projectile weapons.
The Endless Ammunition enhancement can only be placed on bows and crossbows... when you could easily add them to other projectile weapons as well. A +1 Sling of Endless Ammunition isn't gonna be problematic. Feel free to make at a +3 enhancement for firearms though.
#2 Adding a third advancement for some of the animal companions, such as for bears, boars, badgers and even dinosaurs.
Ok... you can get the equivalent of a Dire Wolf as a companion... but not the equivalent of a Dire Bear, Boar or Wolverine. The wolf is the only companion that STARTS at its base size BEFORE getting bigger than usual. Note that the wolf doesn't start as a Small animal and then gets Medium, but a Medium animal that gets Large.
So yeah... at 7th-level, you could allow a 3rd advancement similar to the Beast Rider Cavalier archetype, as follow:
People please... I honestly don't see the point of this problem.
2) Yes, the feat says that "you collect all your power into a single vicious and debilitating punch", but the feat doesn't require you to have arms, just like the Punishing Kick feat doesn't require you to have legs. Ok, here's a reference from a famous video game: You know a game called Street Fighter 4? You know the Focus Attack where your character winds it up and smacks your opponent so hard that he or she falls on the ground? THAT's your Pummeling Strike. Some punch, some kick, some smack using weapons (although that doesn't count as a comparison here) and T.Hawk even headbutts. Same thing here. Wanna punch? Good. Wanna kick? Good. Wanna body slam using your chest? Good, because you can.
3) You cannot using it with any manufactured weapon, so no sword, no spear, no mace, no bow, no gun, no nothing... Only unarmed strikes using your fists, feet, elbows, shoulders, knees and head(s) can be used here. No natural attack either, because not only that it doesn't count, but since you cannot make more than 1 attack with it, it's practically worthless. Go for Vital Strike instead.
4) The ONLY way to use Pummeling Strike with weapons is if your character obtains the ability to use abilities that require unarmed strikes while using weapons, such as using Stunning Fist with a nunchuck without having the Ki Focus enhancement or being able to use the Gorgon's Fist feat using a sai.
So far, the brawler, the monk and the sacred fist cannot do so except for damage output.
1) I would say that you get the Wisdom bonus only once.
2) I would say that monk levels and sacred fist levels stack.
3) The feat... seems to be adamant that you must use it with an unarmed strike. If you have the ability to apply unarmed strike effects and feats to manufactured weapons, then I suppose you could pummel with them.
Ok, in Adventure Path #80, Empty Graves, of the Mummy's Mask adventure path, there's a chapter about Ancient Osirion deities... which are based on the real-world Ancient Egyptian pantheon.
I'm sure that I'm not the only one who's seeing a parallel with WotC D&D's Deities and Demigods, where they described pantheons based on the Greek/Roman, Eqyptian and Asgardian deities, in addition of their own D&D/Greyhawk Gods.
Seeing that Orision got an Ancient Pantheon based on the real deal, can we except Pathfinder to have info on the Olympian Gods, the Asgardians, the Babylonian Gods and even more Japanese deities?
Before saying that it's weird enough to see that people used to worship Horus in Golarion, please remind yourself that Golarion is often associated with the Middle Ages, which usually come AFTER the Antiquity age, which used to have a LOT of pantheons in various civilizations.
On a sidenote... kudos to everyone who can match regions to Ancient Greece, Italy and Babylon.
In a Blood of Dragons supplement, I'd want to see alternate versions of the Draconic Bloodline, like say "Outer Draconic Archetype" you must be draconic bloodline, then you get some alternate abilities based on your outer dragon type... the really powerful stuff like time travel or interplanetary teleport of course would be the capstone.
That would be nice ^_^
For the Lightning Bolt wands, yes, it's laughable... for the powered-up Shocking Grasp however, one melee touch attack and you fry, no save allowed.
I'll be using that for my players as well soon.
Beginning: a battle erupts in Goka, the PCs band together to quell it off and someone enters them in the tournament as a team.
End: A day after they came out victorious, a Pathfinder Chronicler comes in and hire them as bodyguard as he wants to explain Tian Xia for his publications. Why not pick the tournament's champions?
If you had to pick a magic item of any kind, from either D&D 3.5 and Pathfinder (as one can be easily converted into the other), that upon studying its inner works, you just thought that it would become the cheesiest, most abusable and most broken piece of equipment ever... what would it be?
For me, it's a 3.5 item I found in Complete Mage known as the Rod of Many Wands. You know how it's possible to power-up a wand with a low-level spell enhanced with metamagic feats up to 4th level? You know how you could technically get a wand of empowered intensified shocking grasp that deals 15d6 points of electricity damage per hit up to 50 times before being drained? Now, triple that amount.
In short, the Rod allows you to activate 2 or 3 wands at once, at the increased cost of 1 or 2 extra charges for each extra wand per extra wand (2 wands into the Rod drains 2 charges per wand and 3 wands into the Rod drains 3 charges per wand). You know that wand of empowered intensified shocking grasp I talked above? Well, if you have 3 of them plus this Rod, you essentially have the most destructive tazer ever created.
Oh, it doesn't stop there. If you converted the Metamagic Feat known as Split Ray (for 2 slots, it adds an extra ray to ray spells), add it to Scorching Ray into a wand (now a 4th-level spell) and have 3 of these wands into the Rod, you essentially have a machine gun that shoots not 9 but 12 rays that deal 4d6 points of fire damage each.
Now use wands that have intensified lighting bolts, fireballs or acid breaths (each dealing 15d6 points of damage times 3), or have magic missiles... all times 3 using the Rod. You could argue that using 3 wands of cure critical wounds isn't too bad, but still... undead are dead again if hit.
Yes, it's expensive and yes, it drains the wands a lot faster... but the damage output is just insane.
So yeah, the cheesiest magic item I've found was the Rod of Many Wands. What about you?
Of all the monster templates that are published, be by Paizo themselves or by 3rd parties, which one would you consider the most uncontrollable or that you can lose control pretty quickly with it?
For me [so far], the template that can lead to brokeness is the Undead Lord from Sword & Sorcery's Tome of Horrors Complete Unlimited Edition. Why? Basically, it's your typical enhanced undead template... until you read this part:
Undead Lord wrote:
Create Spawn (Su): A creature slain by an undead lord rises in 1d4 minutes as an undead creature of the same type as the undead lord. Spawn are under control of the undead lord. This replaces any other create spawn ability the base creature possesses.
Applying it to a ghoul, a skeleton or zombie, no problem...
Applying it to a ravener... or a lich... or worst, such as Agmazar the Star Titan, y'know, ANY undead that can one-shot-kill an entire settlement? What would happen if an ravener undead lord wipes a village with its breath weapon? You would get a flock of raveners in no time. Ouch...
So yeah, while the Undead Lord is great for powering up weak undead, it's not so great for greater ones when they can turn every victim into their own powerful selves, under THEIR control.
SWEET!I really liked how you converted the Obitu and Zef for aquatic settings (technically, the Mogogol... didn't change at all, they remained the same).
I'm trying the figure out how some of the races will be converted...
As for new races... I still surprised that you can even come up with more considering the large selection, and there are still [at least] 2 books (Celadon Shores and Viridian Veil). I... honestly don't know where you could go next, but... keep on impressing me I suppose ^_^
Is it like the non-aquatic variant, with new feats, items, spells, NPC stat blocks and a prestige class?
EDIT: Please, please, please, please, PLEASE tell me that the next one is about aquatic animi, because the Animus race is severely lacking aquatic variants right now. Non-predatory fishes, predatory fishes, cephalopods, pinniped, cetaceans and even decapods could make great subspecies.
@ all 3 of you, I'll answer this all at once.
2) If they are revising monsters, then I don't see why reprinting them on a compendium would be problematic.
3) If the later Bestiaries were more about new monsters than reprinted ones, then I also don't see why having a 5th Bestiary with on AP monster, only new ones would be a problem either. Budget? Huh... yeah... I don't see a big difference between having to get 90% of the artworks compared to 100%. Again, B4 had like, what, 10 monsters from AP... on 300 or so?
4) I have absolute faith in Paizo to come up with even more new creations... or else we would have never gotten monsters in APs in the first place.
5) How many monsters have been suggested in the "Bestiary 5 wish list" topic again? Believe me, they HARDLY will ever run out of ideas.
That's almost on a league of its own... Because the Eldrith Knight BARELY give new abilities...
You guys make me laugh when you request a Mystic Theurge and an Arcane Trickster... when they're ALREADY Prestige Classes. Look, they cannot convert PrCs into actual classes, ok? So let them be...
Honestly, for missing classes? Hmmm...
- Swordsage/Warblade/Crusader: Yes, I'm asking this, because I really liked how Tome of Battle was written and ruled. Look, the fighter is literally paling in comparison when it comes to "having something unique". These 3 classes made an awesome alternate fighter option. Tian Xia could be loaded with these right now. Basically, give the fighter spell-like abilities in the forms of unique attacks.
(Ok, that might have been discussed a few times before, but might as well post it here for future purposes.)
I'd like to get a Compendium composed of monsters that appeared in Adventure Paths and Adventure Modules. Just so you know, some of the monsters ALREADY made it into Bestiaries 2, 3 and 4, but, considering the HUGE number of exclusive monsters, that might take forever to make them accessible to everyone via the Core Books.
Why is it posted in "Paizo Products", and not in "Pathfinder Campaign Setting Products"? As I said, several monsters were reprinted in previous Bestiaries. Also, I... don't really see the AP/M monsters as solely exclusive to Golarion, as many can be adapted to any setting. If it was the case... then why would Paizo have added some of them in Bestiaries in the first place?
So yeah, I would like to suggest one or more monster compendiums, composed exclusively of creatures that were published in Adventure Paths and Modules. Seeing that each 6-booklet series presents 30 monsters on average, they could take 9 or 10 APs, take all the monsters, remove the ones already reprinted in Bestiaries (:P), add monsters from Modules to fill the blanks... and they'll have a 300-monsters Bestiary in no time. To put you in perspective, they could take EVERY monster from Rise of the Runelords to Skull & Shackles (maybe Shattered Star since I'm sure that at least 30 monsters were already reprinted) and make a compendium with it. That tells you how huge they could make it.
Now, before saying that it would bust the idea to purchase APs and Modules, let me remind you that you're buying for the setting, the locations, the NPCs and such, NOT just for the monsters.
At best, Paizo could make an exclusive Pathfinder Campaign Setting book named "Monsters of Golarion" or "Golarion Bestiary", like WotC did with "Monsters of Faerun". My point is that Paizo could make such a book using their monthly publications.
So, what do you say?
Well... the Half-Elemental Template had like 8 variations, plus the Half-Janni Template... That's a lot of cover.
A Blood of Dragons booklet should only have 1 [new] race and 5 bloodlines (chromatic, metallic, primal, imperial and outer), no need to add more actual races to the mix, like Kobolds and such.
The Beardinator wrote:
Its really all in how you (the GM) interprets the dragonborn. Bahamut gave people the CHOICE to become a dragonborn. It was not forced. If you wanted to rigidly enforce it, you could. As long as the dragonborn player is fighting evil dragons and protecting the lesser races from evil dragons, that should be fine. Plus, you got to choose between the awesome abilities of either wings granting flight or a breath weapon that can do any of the four basic elemental damage. The third option seemed pretty weak to me by comparison. The first campaign I ran, I allowed the party's fighter the option of becoming a dragonborn after he had performed several goodly, dragon related deeds. He loved it. He chose the breath weapon and took a couple of feats to support it and had a great time. Bahamut IMHO is a truly goodly god in that he seeks to do the most good while thwarting Tiamat. He protects the weaker masses from evil dragons and the few non-dragon worshippers he has are greatly appreciated. Hence, the OPTION of becoming a dragon based humanoid.
Ok... that it's a choice for PCs, I can accept that. You can accept or refuse. I also have no problem with the abilities it grants... except for the numerous grey zones that people keep having trouble with rule-wise.
What I had a problem with the race was with the fact that it imposes a code of conduct even MORE rigid than your standard paladin code, piled on the rule that the Template can be literally and painfully ripped from you if you don't follow that code. What if I don't GET to fight evil dragon related stuff in the current campaign?
The race wasn't lenient enough. Everything you had to do HAD to be related to your fight against Tiamat. Demons and devils? Nope, screw it, Bahamut kills you if you even care about a fiendish incursion that wipe the Material Plane and even if Tiamat is essentially living in Baator.
If Bahamut let loose a little and went for overly good deeds, NOT just for dragons, than I would have tolerated a bit more, because it would have been similar to a paladin code. Right now, Dragonsborns are for the die-hard followers who basically forsake their humanity for a single narrow-minded cause.
A DM with a Dragonborn ALMOST needs to use evil dragons and Tiamat or else a Dragonborn has little to no purpose...
Matrix Dragon wrote:
*points to my suggestion*
Sounds like a no-brainer at this point...
Ok... the Alchemy Handbook introduced grafts [source], more specifically fungal grafts. One of them is the Reaching Vines, which essentially gives you two vine attacks that deal no damage, but can be used to pull opponents in.
What if I could weaponize them even further?
Here are homebrewed feats that use the Reaching for more potent effects.
So, what do you think?
Peter Stewart wrote:
Finally, someone who understands my point.
Where are the options to do as follow:
Yes, 3.5E staves couldn't be recharged... but they had 50 charges. You know that 3rd-level spell you had in it? You could use it 16 times. In PF, only 3 times...
1) Just because it wasn't that much "favored" doesn't mean it's not popular. Favoring a topic doesn't seem to be a common practice here.
2) I wouldn't call this being "done to death" when nothing has been done to make an alternative to the inability to play a half-dragon. Furthermore, aasimars, tieflings, dhampirs, oreads, sylphs, undines and ifrits weren't THAT popular to begin with... and yet, they had booklets. The lycanthrope template is popular and I could understand why it got a booklet and an alternate race.
3) Kitsune? Really now? They add the Dragon Empires books and the Advance Race Guide. There's not much to add there. The ONLY thing I would like to see for the kitsunes is a reworked Magical Tail feat so I would tyake only ONE time and have it grow along as I level up instead of taking it 8 times and screwing up my build.
You have to burn a spell to recharge ONE SINGLE CHARGE... and no, there's nothing that would allow a spellcaster to recharge a staff faster, such as a feat or class ability that allow him or her to use a spell to recharge a number of charges equal to that spell's level.
Why has it become so hard to recharge a staff?
After five booklets on templates-turned-weaker-PC-races (celestials/aasimars, fiends/tieflings, vampires/dhampirs, lycanthropes/skinwalkers, elementals/oreads, sylphs, undines and ifrits), how about addressing THE most requested PC race?
Beside, it's not like you cannot make a Dragonborn similar to WotC's now can't you...?
(Ok, I honestly don't know where to put this, but please change it to the right directory if necessary)
This isn't a topic about what book(s) should be considered for the future, but more what content should be added in future books. Y'know, a portion of what a book could contain. So what features, rules, abilities, items and such would you like to see in future Paizo products, be general or Golarion-specific, if judged adequate?
1) Rules to make intelligent constructs
2) A feat to transform breath weapons into ballistic projectiles
3) Either more weapons or weapon equivalencies
4) More combination weapons
5) More monster variants
6) More racial weapons
7) Futuristic weaponry
That's pretty much what i can think of. What about you?
[Archives of Nethys] April 2014 Releases added: PF #80, Inner Sea Combat, Inner Sea Gods, Alchemy Manual, Undead Slayer's Handbook, and site updates
Ipslore the Red wrote:
1) Pathfinder is not suffering from any bloat whatsoever. Prestige Classes have been kept "rather low" in the base game's books; Ultimate Magic and Ultimate Combat didn't have ANY PrC at all. Sure, Paths of Prestige added several PrCs, but those are often setting-specific, same goes for the other PrCs presented here and there, which aren't much numerous.
2) Archetypes are new concepts that actually avoid bloating the system with too many PrCs. In fact, MANY PrCs could have been replaced by archetypes. Right now, there is a nice balance between the two.
3) The Evangelist PrC is fine, I kinda wished that PrCs would allow you to pursue your base class instead of halting it dead.
4) The book itself is great, quit complaining...
Well, to me, it just felt forced upon players to follow a very rigid code of life, which is not even a code on conduct. You couldn't stray away from the path without some consequences. Betraying Bahamut was also "out of character": Bahamut is a LG God... who basically only cared about the Dragonfall War against Tiamat; Heironeous was a LG God, paladin-like almost, but he never felt as rigid as Bahamut. For Bahamut, dragons were his only concern, which came out of nowhere.
Granted, DMs could change everything around... but if so, that's basically because they felt it was too rigid for their own games.
3E dragonborns lacked that freedom of character. They lacked some sort of liberty to how to play their characters. All it needs for a Paizo version would be for the race to be unrelated to a God.
@ everyone who talks about Nagajis
Huh, guys, Nagajis are based on Nagas, not Dragons. Also, if you're looking for Yuan-tis, they're not here and they won't be, as they are trademarked by WotC; the Serpentfolks are the closest thing you'll find.
Here are some of the issues I had with the 3E Dragonborns:- It's a conversion, but a full-fledged race
- The Dragonborn's racial traits replaced your character's traits. Believe it or not, that causes a LOT of confusion, because people kept asking for individual races what was kept and was for replaced. Size was a HUGE problem, because the book (Races of the Dragon) showed Medium and Small Dragonborns, but that same book NEVER addressed the actual size of the resulting creature. Same goes with speed, as swim speeds (such as for merfolks) and fly speeds (such as for raptorans) were traits, which in turn were supposed to be replaced.
- It made Bahamut look "bad". I could have understood if Tiamat would have done it and would punish followers who wouldn't follow her command, but Bahamut? No, just... NO. Bahamut was usually depicted as a good and gentle God, with a decent amount of respect for non-draconic followers. Why the whole rigidity about the Dragonborn and the Dragonfall War? Which leads me to...
- The fact that you could essentially lose the Dragonborn Template, with some DIRE consequences: you took damage for a number of rounds equal to your HD.
- You basically had to forsake your character's humanity, as it made you a rigid and narrow-minded soldier, who had to follow Bahamut's will every single time. You think paladins are rigid about their code of conduct? Dragonborns were worse... Also, being that single-minded character made for some boring roleplay.
Upon reading the 4E Dragonborn, I was relieved that they weren't so adamant about their belief. They were a full-fledged race born from a dead god, not some die-hard fanatics.
If Paizo tries their hands with a dragon-related race, I'd be more than ok with a real race, be dragon-blooded sorcerer descendants or half-dragon descendants, but for the love of Apsu, NOT a religious ritual.
Hayato Ken wrote:
Oh... I get it now...
Ok, for me, I honestly don't want a carbon copy of WotC 3E's Dragonborn. I didn't like the idea of having your character become a draconic servant of Bahamut out of absolute loyalty. That concept was too farfetched for me and it should technically have been a Template rather than a full-fledged race.
What I'd like to get to something akin to the 4E's Dragonborn. In short, the race was born when Io was killed and his blood was splattered across the lands. That actually would make more sense as a creation myth.
It can be anything though... except having humanoids becoming one...
Hayato Ken wrote:
Also, to me that feels a lot like dragonlance somehow. Which had a clever fluff there, abusing the eggs of good dragons to hatch evil dragonborn and use those to conquer the world.
Yeah, I heard about, but in Golarion, it wouldn't fit much. The Dragon Gods aren't are present and if a devilish republic won't get you, a portal to the Abyss will.
Guy St-Amant wrote:
They're close enough though...
Hayato Ken wrote:
Since i played it from the first day on i know that very well. Not having "dragonborn" was and is an essential relaxing esperience, differentiating PF from another game.
How exactly? Not having a dragon-headed character has caused trouble for you before?
Hayato Ken wrote:
In PF, kobolds have that niche. They are next to dragons and connected to them in many ways.
Except that kobolds are the cannon fodders of draconic characters. They're not the gnome or halfling équivalents, but the goblin ones.
Oh, and like goblinoids, they're mostly evil, frail, dumb and vile. In Races of the Dragon, I had a hard believing that kodolds could be LN or even LG and ration for once.
Hayato Ken wrote:
Dragons are cool. As NPC´s and enemies. As PC´s you get a totally different game.
Diffeent how? having an aasimar isn't the same as having an actual angel, just like having a skinwalker isn't the same as having a lycanthrope.
Once again, it feels like you just had a bad moment with draconic characters in the past.
Stephen Radney-MacFarland wrote:
Oh, ok I get it: you have multiple demons at your service, BUT only one at the time... until level 18th... and they only have their basic stats, yet I'm pretty sure that they are subject to just about any feat or ability that would enhance them when summoned, like a regular eidolon.
Thanks for the clarification... and y'know, now that I think about it, it is quite possible to make an alternate version of that archetype for devils, simply by swapping the monsters on the summoner's list.
Wolfgang Baur wrote:
JiCi, the spell creator line is a neat idea, but I fear it would add a few more pages to the total length of a book this size, meaning 2 less pages of actual spells. However, the designers are acknowledged in the credits (including some designers whose spells appeared in prior Kobold Press books), and the backers who submitted a spell are acknowledged on the Kickstarter site.
Well, of course, for huge projects like these, it can be problematic, but for small projects, it could be a possible addition.
James Jacobs wrote:
Like I said, I like the book for the content. I just thought it was a little baffling to see the same artworks.
Undead Unleashed is a "unleashed" book not a "revisited" book;) Though I would love to see a Kaiju Unleashed or Revisited book.
If that Kaiju Unleashed book stats ALL of the remaining Kaijus, that'll be an instant buy... and they could also have that Kaiju Template they wanted to add in B3, but couldn't because the template was like 6 pages long or something.
Ross Byers wrote:
Woaw, woaw, woaw... where did I ever say that it was a "mark of desperation"? Please quote me on that one.
I only reconized Gods & Magic artworks, because I have absolutely no clue on what artworks came from other books. I "only" own Gods & Magic, so those are the ones that stroke me. How? Different highlights and shadows that make the new artworks look like paintings where the others look like drawings, literally. There's a glaring visual consistency problem with the deities' artworks. That kinda bugs me, as if some of the job was finished, but the rest wasn't even completed.
THAT feels like a rushed product, because it looks more like a time issue than a budget issue. Not having much money would either have led to a smaller book or a longer delay. Not having much time, however, leads to pretty much every problem imaginable, even if you have all the money in the world.
The priests' artworks are recycled as well? Oddly enough, I haven't seen them until now, same goes with the heralds and servants, same goes with the two-page images for each chapter, same goes for the rest of the images. First time I see most of the artworks in this book, honest... except the deities' artworks which I saw in Gods & magic, which I bought here.
As for the artworks, I thought that Paizo had their own in-house artists with fixed salaries, not freelancers with varying payments.
John Kretzer wrote:
Correction: only 5 deities got new full-body artworks (Adabar, Cayden, Gozreh, Inori and Torag); the rest all has their Gods & Magic artworks. Please note that I'm not talking about the deities' artworks on every 2nd page of their sections in Chapter 1, but about their artworks at each 2nd-to-last page.
Same goes with the chapter artworks which to me are brand new. Maybe they were used elsewhere prior to this book.
Is there a reason why some of Gods & Magic artworks were used? Did the team ran out of time and budget?
I personally would have loved new poses, such as Calistria sitting sideways on the back of a large wasp, arms crossed with a small wasp on her shoulder, Erastil on a rocky cliff, one leg up on a rock like a step, looking afar with his bow on his back, Iomedae kneeling with her shield in her back, holding her sword, tip toward the ground looking up, as if addressing a king, Shelyn leaned sideways on a curved Olympian-styled bench, resting her head cupped in one hand and holding a dove with a rainbowed tail with her finger on her other hand, or Zon-Kuthon in a battle stance, wildly swining his chains and smiling with madness.
Those are just a wishlist, but updated artworks would have been nice, as I said earlier.