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True Dragons (all Bestiaries)
Kinetic Breath (Su) (CR +1): Dragons are often considered elemental paragons due to their nature. This is further proven by some species of dragons that have a different kind of breath weapon.
The dragon gains the supernatural ability to unleash a kinetic blast instead of regular breath weapon, as per the Kineticist's feature. This blast has to match either the dragon's elemental subtype or the ragon's original breath weapon type. A red or gold dragon has to have the Fire Blast, a bronze or silver dragon can have either the Water Blast or the Cold Blast (both are keyed as "water" element) and a blue dragon can either have the Earth Blast (its subtype) or the Electric Blast (its original breath weapon). The blast deals 2d6 points of damage per the dragon's age category, regardless if the blast is energy or physical.
A Young Adult dragon gains the Expanded Element feature, selecting either a new secondary blast or expanding the primary blast. If it chooses a secondary blast, it can be any element, but not the one opposed to the dragon's nature. A red dragon could select Air or Earth Blast, but not Water or Cold Blast. If it chooses to expand the primary blast, it gains one composite blast of its choice, according to the blast's respective element. However, the Composite Blast must not use an opposing element. A red dragon could not select Steam Blast as it cannot use Water Blast. The dragon also gains the Burn feature, as per the Kineticist's feature, using the dragon's HD as the Kineticist level. Furthermore, using the Kinetic Breath while Burning add a recharge time equal to 1 round per Burn point used. Burning 3 points adds 3 rounds before the dragon can use it again.
An Ancient dragon gains the Expanded Element feature, following the same rules. However, when picking the Composite Blast if it chooses to expand it, it can be a Blast that uses an opposing element. A red dragon could select Steam Blast even if it cannot select Water Blast.
Wild Talents (CR +1): Some dragons can alter their breath weapon to such a degree that they relinquish their spellcasting abilities. The dragon gains defense, infusion and utility wild talents, using its sorcerer level as its kineticist level.
The talents alter the breath weapon similar to how they alter a regular Kinetic Blast. The dragon has to select talents according to its Kineticist level and its elemental subtype or its breath weapon type. A silver dragon could select talents with the Water or Cold Blast requirements.
The dragon also gains the Burn feature, as per the Kineticist's feature, using the dragon's HD as the Kineticist level. Furthermore, using the Kinetic Breath while Burning add a recharge time equal to 1 round per Burn point used. Burning 3 points adds 3 rounds before the dragon can use it again.
If the dragon also has the Kinetic Breath variant, the talents apply to the breath as well.
(I... might need some input, because the more I think about it, the more it can be a little... complicated.)