JiCi wrote:The Kineticist exhausts himself MORE as he levels up. Shouldn't that be the complete opposite? Shouldn't he be MORE resiliant to Burn as he GROWS stronger?
This was already pointed out very often in the playtest. Now the annoying part to me is that there are ways to eliminate the burn for your blasts, but not for your utility.
Burn HP really should have been equal to 1/2 your kineticist level, with a minimum of 1. Then the cost would remain relevant throughout your career, without it feeling like you are getting worse at burn.
Well... I feel like both the Blast Talents and the Infusion Talents are the bread and butter of the Kineticist, similar to the How Warlock's Eldritch Blast took the majority of the class's features.
Also, the Utility Talents HAVE a reason to Burn the Kineticist, because flavor-wise, they DEMAND the Kineticist an effort to maintain the Talent active. THAT's actual physical exhaustion. Then again... Utility Talents either are Burn-free or cost 1 Burn point. You're not gonna demolish yourself with those anyway.