Be for regular or powered armors, here is something blatanly missing:
Starfinder Core Rulebook, Soldier, Mobile Army, p.113 wrote:
Emphasis mine... I've checked and re-checked the rules, but that upgrade is missing :P I don't think it's the quick-release sheath, because it looks like a simple storage option, not about attaching a weapon. True, ranged weapons can be attached to powered armors, but nothing has been written for melee weapons.
One more thing that would be useful is a free upgrade, or upgrade that takes little to no slot, that increases Strength or even Dexterity.
[Archives of Nethys] Pathfinder #118-120, Blood of the Ancients, Nidel - Land of Shadows, and a new Rules section
christian kramer wrote:
I echo the Paladin/Sorcerer Mix. If you take the psychic Bloodline, then you don't suffer arcane failure chances and qualify for heavy armor too. Mix that with Eldritch Heritage for the Arcana bloodline and eventually get yourself an Azata improved familiar that can buff you with wands. 3 levels of paladin will boost all your saves, and make you immune to fear which is a very large descriptor of effects that no longer hinder emotion components that effect psychic casters.
Is psychic magic considered arcane magic in terms of prerequisities? Not sure if that's possible.
For some reasons, you just gave us the "recipe" to play as Millia Rage from Guilty Gear XD
I need new glasses :P
Many of the old prestige classes’ concepts are done better by other classes and their archetypes. For instance, for most of a character’s career, the magus is just plain better than the EK.
The Magus... isn't proficient with heavy armors though ^^;
The Sideromancer wrote:
Blade Adept Arcanist. You're here for being a fullcaster with a blackblade. You can take the exploit so that the blade scales with CL and not class level, allowing you to avoid the scaling problem.
Any Sorcerer build that relies primarily on the arcana. You have what you came for, and spontaneous casters taking PrCs don't have to worry about continuously buying spells. There are a number of archetypes that are combat-focused, which don't work unless you can get the BAB up.
The what now?
The Eldritch Knight... doesn't allow to treat its levels as whatever class levels in terms of class features. For instance, while you can stack your EK levels to your Fighter or Wizard levels for feats, you cannot do so for class features.
With that said, is Wizard the only good spellcasting class to use for an Eldritch Knight?
The Wizard has class features that top at 6th. After that, you just get bonus feats, so as an EK, you still has everything exclusive the class has to offer. The other classes? All have scaling features that do NOT get better if you advance as an EK.
Bard? No new Bardic Performance.
If the EK's Diverse Training was worded as follow, it would be fine:
But we don't have that.
I think people went nuts about the Dragonkin is because... we didn't get a bonafide dragon-like PC race in Pathfinder. Here's my reasoning:
SROs are essentially your droid race :P (a certain character in a recent sci-fi movie made me chuckle) The only thing I have trouble figuring out is their Integrated Equipment ability. So, they get... three components total (datajack, comm link and 3rd custom)? The rules seem to indicate that I can either get 1 expensive component or as many components as half on my level.
On a sidenote, SROs seem to be missing something about their actual construction. For instance, the Small one pictured has treads... which would mean higher speed, but limited flexibility. What about a jet pack, rotors or aquatic propellers? What about integrated weaponry (I doubt that can be added in their Integrated Equipment)? I dunno, but I think that SROs deserve to be expanded more than they were first presented.
I still see several problems with this mecanic though:- The armor's AC caps at +6, that's it. I understand that this would require balancing, but... let's face it, you kinda expect to get at least half of the construct's natural armor for yourself.
- The wearer cannot use the construct's abilities, whether be ability scores, natrual attacks, resistances, speeds, special attacks, etc.
- The construct has to be of the same size as the creator... which kind rules out golems unless you apply the Young template prior to creation. Medium constructs are actually rare.
- The armor remains under the creator's control. That hinders in many ways, such as not everyone can use it or the creator is often ill-fitted for combat. So unless you're a cleric, alchemist, magus or experimenter vigilante, you're not going to benefit much from a construct armor. That would have been another story if the armor granted you a Base attack bonus equal to your total Hit Dice, like Constructs have.
Ok, fine, so it's akin to powered armors, but being able to hijack a construct would have been nice to get... especially after 10 years of Pathfinder.
Steven "Troll" O'Neal wrote:
Qucik Reload, Analog and Archaic... but only for the regular arrows; I assume that Grenade Arrows deal full damage :P
Is there an enhancement, a feat or ability to negate the Archaic quality?
Remarkable Races Submerged: The Sisiutl available on Paizo ^_^
Also, the Nelumbu is the next product in line (via Facebook)
Finally, the aquatic Entobians and the planar races are next. How? When they announced that "they have great plans for 2018", they revealed their line-up, including these two races. "Planar races" is a rather vague term. The asparas, brothers of frost, genais, shazalarian tritons, hai nus and spirit folks would qualify for this booklet. We'll have to wait and see.
On a sidenote:
How did Heaven, Hell and the Abyss end up with technology???
Of all creatures, extraplanar outsiders are probably the most traditional beings out there that wouldn't be swayed by mortal inventions.So how did they cave in and just adopt whatever weaponry and vehicles mortals made?
Did a Demon invasion get repelled so hard with so many lost souls by technology-wielding soldiers that the Demon Lords had to back down in a corner and reconsider their oppositions? Did a renowned angel champion suffer a terrible defeat to a mortal techno-warrior that he had to plead his cause to upgrade the armory?
I just feel like the Planes... were always on 2 distinct phases when it comes to innovation and inventions.
I'm just glad that they are finally updating their D20 system which at its core is almost 20 years old O_O It's also pretty impressive that they managed to keep it going for this long.
Also, it's not as jarring as any new edition I've seen in the past. They will simply refine the rules to make it easier to grasp, but we're not talking about a HUGE overhaul/reboot.
Weather Report wrote:
Goblin troops are presented in B6 ;)
Weather Report wrote:
That might be true, but I was referring to having 10 times less dice to roll if your 10-goblin squad is actually a troop :P
On the top of my head? Troops
Frankly though, I just wish that every single Bestiary gets converted. I'm sorry, but I'm expecting only 15% of new monsters to be added in P2E, with the rest being converted... unless that they release your typical Bestiary 1 and have a complete convertion guide for every single monster from all 6 books, so they can start fresh.
Yeah... but not as you expected...
You can modify a construct so it can become a breastplate... that's it... You can also modify a construct to get a limb... but only for a Small or Tiny construct...
So... no... you cannot wear an Iron Golem like an armor suit... or modify it to get a powerful gauntlet.
Huh... you still can use any of the Pathfinder classes. There is even a section dedicated to them in the Core Rulebook. Ok, granted, some little teaking needs to be done, but still.
What I mean is that sci-fi works of fiction tend to have clearer depictions of whatever creatures they wish to represent when compared to fantasy fiction. Also, many fantasy monsters have been established in popular cultures to the point that "copying them" is trivial. For instance, a dragon or a goblin can be used in any game without a problem, because they were reused ad nosium.
Like I stated, Paizo can create any kind of alien, but they just need more time to think about them, because they might have little to no guideline; they need to start from the ground up, and they have barely any research material to use.
As for inspirations, as much as I'd like to see Metroids, Lombaxes, Locusts and Reapers, I doubt that they can easily convert them to Starfiner without altering them to the point of barely resembling the source materials.
I could be wrong though.
Pagan priest wrote:
Well, there is a creature in the Bestiaries whose description starts out with "Come from distant stars to protect unprepared worlds from cosmic horrors..." Starfinder cannot possibly be complete without the Flumph.
I do recall a bunch of space-themed creatures in Bestiaries, like the Pard, Oma and the Color from Space :P
How's the "Motley Crue" / "Ragtag Bunch Of Misfits" factor in Starfinder, when compared to Pathfinder?
A "Motley Crue", in fiction, is your typical band of adventurers/heroes which every single team member is different in each aspect. Think Gunardians of the Galaxy, but sometimes even mismatched :P
In Starfinder, due to the numerous alien races, your typical party will likely stand out of the crowd as each member is a different race. In sci-fi fiction, that usually passes pretty well without anyone being bothered.
I do remember that in Pathfinder, Paizo tried to keep the PC races at a minimum to avoid this particular problem, as it does not fit THAT well in a fantasy game. I did hear James Jacobs not liking the idea of having a party made of weird races, as legal as they are.
In The Ruined Clouds, the Kish are a new alien race presented in this AP, and they have traditional weapons. One of them is the battlebow, and it's... basically what you have been wishing since the beginning. It comes in 4 grades (level tiers) and each bow fires arrows with higher damage according to grades. They can fire regular arrows (damage stated) and grenade arrows.
I think one of those factors is creativity. Pathfinder uses a lot of creatures from both D&D (at least what the OGL allows) and actual mythologies. Let's face it: it's easier to create a monster based on legends or stories.
Starfinder... kinda has no such guideline, because an alien can be anything imaginable. Sure, sci-fi fiction can be an inspiration, but then they have to deal with copyrights.
I feel like there is 10 times more work to be done to come out with a decent SF alien than a PF monster.
True, but... Starfinder at least has some basic conversion rules, which means that you can covert all 6 Bestiaries. Time-consuming? Yes, especially when some monsters got converted in the APs.
Just like you have PF classes for you to convert, you can do the same for the Bestiaries, which means that Starfinder didn't start with a lacking monster database.
Huh... how about a vanara [regular] Warpriest of Sun Wukong, pretending to be the real one? You receive Weapon Focus as a bonus feat, so your Quarterstaff will benefit from Sacred Weapon, and if you invest on Improved Unarmed Strike and Weapon Focus (Unarmed Strike), you will have 2 Sacred Weapons at your disposal. Furthermore, TWF can be applied to both weapons.
I am not suggesting the Sacred Fist archetype, because you trade Sacred Weapon for Flurry of Blows, so while your unarmed strikes will grow stronger, you... cannot apply it to other weapons.
Name changes aside, it would be a nice alien to have, especially if it regroups several other races that were once used in previous editions and/or similar games ;)
On the same note, more grafts for dragons would be nice, like Metallic (probably in AA2), Primal, Outer and such. Also, maybe also for Dragonkins? Hey, shouldn't be this hard to change the breath's energy damage and the energy resistance :P I know that it's "so easy that everyone can houserule it", but having official rules at hand can be useful :)
Pachyderm is derived from the word Pachydermata, which is a word to described an order of mammals with thick skin, like elephants, rhinos and hippos. "Pachyderm" is essentially the same as the words "canine" and "feline".
House cats, lions and tigers are felines
Essentially, you could recreate Giffs using the animal alien race, or the Loxo, an elephant humanoid with 2 trunks.
Oh boy, my wish is gonna be a weird one. Hear me out: animal-headed humanoids... fully described with template grafts.
Basically, as "childish" as it may sound, your typical animal-headed character. As a bonus, they could be genetic experiments, or evolved creatures that somehow can access to Orision's ancient Pantheon... which was about the Egyptian Gods.
The D20 system is almost 20-years old (18 to be precise), so I see no problem upgrading it, especially since P2E will have a LOT of key components from P1E.
The ONLY problem I see is this: when Pathfinder came out, I could still use my old D&D 3.5E materials in the meantime. For P2E however, barely any news has been announced about a convertion guide. Furthermore, P1E lasted for 10 years. I don't think that rebooting everything is going to be favorable, especially when their lore is going to move forward with whatever happened in APs. What they should do for the next 2 years is to put out convertion guides for all classes, races and monsters that cover all 10 years and THEN start publishing new materials with the new rules.
I mean, are we REALLY going to wait another 10 years to get new monsters in a 7th Bestiary?
Big Lemon wrote:
We'll have to wait for alternate elemental solarian archetypes ^^;
Summoner is a hybrid game between a holographic video game and a trading card game, as players battle others with digital creatures, each with stats, attacks, special abilities and the like. The game's designers have released several packs of cards featuring heroes, monsters, weapons, spells, traps, fields and much more to pepper battles. There are also live competitions held in conventions, where the holograms are heightened for greater spectacles.
While the game itself is harmless, there have been reports of obsessive gambling and similar problems, not to mention that it tends to attract a younger, more vulnerable demographic.