Hakon

Jezakay's page

131 posts. Organized Play character for Em Zee.


Full Name

Jezakay

Race

HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7

Classes/Levels

Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Gender

Male Garundi cleric of Desna 1,

Size

Medium

Age

23

Alignment

NG

Deity

Desna

Location

Absalom

Languages

Common

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Jezakay

General:

Defense:
AC 16, touch 12, flat-footed 14; (+4 armor, +2 Dex)
hp 10 (1d8+2; 1 hd)
Saves: Fort +4, Ref +2, Will +4

Offense:
Speed 40 ft. (+10 ft. Travel Domain)
Melee cold iron longspear +3 (1d8+4/x3) (brace, reach)
Space 5 ft.; Reach 5 ft. (10ft. with longspear)
Special Attacks
. . channel positive energy (Su) 1/day (DC 9 will halves, 1d6) std action
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—bit of luck (0 used)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bless, comprehend languages, expeditious retreat[D]
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domains Luck, Travel (Exploration subdomain)

Statistics:

Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Combat Reflexes, Stealth Synergy[UC]
Traits highlander (mountains), seeker
Skills Acrobatics +0 (+4 to jump), Knowledge (planes) +5, Knowledge (religion) +5, Perception +7, Profession (cook) +6, Stealth +5 (+7 in hilly or rocky areas);
Racial Modifiers highlander (mountains)
Languages Common, Elven, Osiriani
SQ door sight (5/day), variant channeling (disease variant channeling[UM])
Combat Gear acid (2), alchemist's fire, holy water; Other Gear lamellar (leather) armor[UC], cold iron longspear, alchemical silver heavy mace, light crossbow, crossbow bolts (10), masterwork backpack, bedroll, belt pouch, flint and steel, holy text[UE], soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Desna, 50' silk rope, money

Special Abilities:

Cleric Channel Positive Energy 1d6 (1/day, DC 8) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Domain (Exploration) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Door Sight (5/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks

Description:

Blond, oily hair hoods down over his bright blue eyes. Beneath his golden cheeks a brown, rough beard encircles his mouth.

He stands out among his fellow men, tall at 6'5". His broad chest solidly fills in his reinforced leather armor. Under the armor his bright blue and white clerical robes show the dust from his long travels. A wooden butterfly-shaped holy symbol rests on his chest, supported by a leather throng tied about his neck.

He draws the crowd in as he pleases them with enjoyable parables and short stories from far-away lands and unbelievable monsters, defeated by amazing heroes.


Past History:

Age Description
Born to landless family of landless clan of Garundi.
4 Ran away and joined Halfling merchants.
6 Sailed the inner see with same Halflings, on human crewed ships, several mix ups including a major storm.
7 Ended up in Andoran where schooled and figured out connection to Desna.
10 Met Celia de Monte, Halfling cleric of Desna and explored "ruins and caves" with her.
13 Struck out again with merchants and ended up in the montains for several years tending to Halfings and others in travels.
18 Inspired to head to Absalom and join PFS by a pathfinder.
23 'Graduating' from PFS and becoming one of them.
23 Completed The Confirmation as PFS char.

n/a:
Temporary: HP 11/11, AC 15, Touch 11, FF 13; Will +5; Melee to hit +4; Melee 2H damage +6