Full Name |
Jevon Ryker |
Race |
Urban Barbarian 1/Musket Master 2 |
Classes/Levels |
(HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7 |
Size |
Medium |
Age |
25 |
Special Abilities |
Crowd Control, Controlled Rage 6 rnds/day |
Alignment |
CN |
Deity |
N/A |
Location |
Born in Sturmwatch, travels constantly |
Languages |
Common |
Occupation |
Smuggler |
Strength |
14 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
12 |
About Jevon Ryker
Jevon Ryker
Male Human Urban Barbarian 1/Musket Master 2 Age 25
NG Medium Humanoid (Human)
Init +3; Senses; Perception +7
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DEFENSE
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AC 20, touch 14, flat-footed 16 (+3 dex, +6 armor, +1 dodge) Arcane Spell Failure 25%
HP 31 (1d12+2+2d10+6)
Fort +7, Ref +6, Will +1
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OFFENSE
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Speed 20 ft.
Melee Greatsword +6 (2d6+3 19-20x2)
Ranged
Mstwk. Musket +7 (1d12 x4) 40' range increments
Space 5 ft., Reach 5 ft.
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DEEDS Grit Points:1
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Deadeye (Ex): The gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Steady Aim (Ex): As long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.
Quick Clear (Ex): As a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
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STATISTICS
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +5; CMD 18
Feats: Point Blank Shot, Precise Shot, Gunsmithing, Rapid Reload (Muskets), Rapid Shot
Traits: Citizen of the Realm, Child of the Streets
Skills: Acrobatics +6 (3 rank, 3 dex, 3 class, -3 ACP), Bluff +3 (2 rank, 1 cha), Diplomacy +6 (2 rank, 1 cha, 3 class), Knowledge (Local) +6 (2 ranks, 3 class, 1 trait), Perception +7 (3 rank, 1 wis, 3 class), Profession (Smuggler) +2 (1 trait, 1 wis), Sleight of Hand +5 (1 rank, 3 dex, 3 class, 1 trait, -3 ACP), Survival +5 (1 rank, 1 wis, 3 class)
Racial Modifiers: Human +2 str , Favored Class (Gunslinger)
Languages: Common
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Special Abilities
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Crowd Control - +1 Atk/+1 AC when surrounded by 2+ enemies. Movement not hampered by crowds. +1/2 level to Intimidate vs Crowds.
Controlled Rage - (6 Rnds/Day) +4 to one Str/Dex/Con
Nimble - Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).
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GEAR/POSSESSIONS
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Location: On Persons
Carrying Capacity Light:58 lbs. Medium:59-116 lbs. Heavy:117-175 lbs.
GP:2 GP, 5 Silver
Sling 0 lbs. - 0 GP
Masterwork Musket 9 lbs. - 1,800 GP
Masterwork Greatsword 8 lbs. - 350 GP
Masterwork Breastplate 30 lbs. - 350 GP (+6 AC,+3 Dex,–3 ACP,25% ASF,20 ft)
Backpack 2 lbs. - 2 GP
Alchemical Cartridge (Paper) x30 - 360 GP
Potion of Enlarge Person 1 lbs. - 50 GP
Sunrod x4 4 lbs. - 8 GP
Acid Flask x3 3 lbs. - 30 GP
Total Weight:57 lbs.
Appearance:Jevon stands just over six feet tall, and has well tanned skin. His black hair and naughty smile lend to his rakish good looks. He is wearing well-worn doeskin clothing covered by a dull chain shirt. A pair of plain bracers and a helmet complete his armor. He wears a backpack with a large double-headed axes secured by its side. In his hands he holds a musket, and a sling serves as his belt.
Background:Born in the ghettos of Sturmwatch, Jevon has never had it easy. With an alcoholic layabout for a father and a constantly working cleaning woman for a mother he mostly raised himself. Once he was old enough he began runnning with local street gangs, and eventually moved on to overland smuggling. First within Nivmadas and then across the border into Keddenmark. He heard hints of the Grail resurfacing and he sees this expedition as his chance for the big score that will let him retire into the luxury he's always craved.