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Thief

Jerrie's page

71 posts. Alias of Dragonborn3.

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Thief

I'm still here. Have a nice trip!


Thief

Perception:1d20 + 9 ⇒ (17) + 9 = 26

Moving slowly, Jerrie shifts the book to one hand while drawing his dagger with the other. Several things to say come to mind, but he holds off, feeling their power and knowing he should wait.


Thief

"Amazing." Jerrie says softly as he examines the book of glass, curling it's pages experimentally. He lays it aside and takes up The Deeds of the Lords and Heroes of the Four Kingdoms of Darrav to read.


Thief

"I was part of a caravan halfling clan. My friend and I were hunting deer for dinner when we fell down a pit... Horrible creatures lived in that pit, like nothing I had ever seen. I died from my injuries after killing one. I do not know if my friend survived."

"I had no reason to think I would wake anywhere but the Greenhills, the afterlife our clan members were told stories about. It seems I must endure waking death before I see the Greenhills for myself." The pale halfling seems to be both saddened and relieved by this, as if there is something he wants to do before moving on. Strange that he's still breathing though.


Thief

I'm here, just haven't thought of anything to say.


Thief

"I feel... something inside of myself that was not there before. It is coursing throughout my body, so maybe it is magic."


Thief

Perception:1d20 + 9 ⇒ (16) + 9 = 25

"Pretty dreary, this building. Fitting.


Thief

Jerrie visibly slumps.

"That can't be true then. I was betrayed, and was killed by a horrific creature."


Thief

"So these have always been here... Names of the dead come back to life?"


Thief

Deciding the red haired man was right, Jerrie slowly follows Traveler. He wasn't as quick as he used to be, and he would have to remember that in case things turned ugly.


Thief

"People who knew me before... before all this" the grave looking halfling says, gesturing to the chamber they are in, "called me Jerrie Yrrum."


Thief

Perception:1d20 + 9 ⇒ (19) + 9 = 28

"This place..." Jerrie says as he slides off his platform slowly. "Do you think he or she could be dangerous?"


Thief

Perception:1d20 + 9 ⇒ (7) + 9 = 16 Just can't pay attention, can I?

Jerrie checks and finds that a lot of his hunting gear is gone too. "That's not good." He thinks, then remembers that he's dead and doesn't need to eat anyway.

*sigh*

"Anyone know what the goblin is talking about? Even if it's crazy this is a place we aren't familiar with."


Thief

Perception:1d20 + 9 ⇒ (6) + 9 = 15

"That's singing?" Jerrie asks, apparently shocked. "Now I know I'm dead."

"Yeah, I can understand you." He tells the red-haired human, lowering his hunting knife but not loosening his grip on it's hilt. He wasn't letting his guard down around all this... strange people.


Thief

"So... this is the afterlife." Jerrie finds himself thinking. "Not what I expected. Pretty bland.

When the goblin starts screaming however, Jerrie bolts upright and pulls his hunting dagger from his belt, fearing one of the things that killed him was coming for more. Strangely enough though, it was a singing goblin that looked like it had been burned horrifically. Dead though he may be, he was not about to let his guard down around a goblin.


Thief

Well, my bet is on some deific power telling us we need to save the planes or something.


Thief

Heh, a goblin running around on fire... typical, yet still funny!


Thief

I was actually thinking of a penalty to Con checks because my heart was pierced, but that works if you're okay with it.

Jerrie's appearance does not help disprove the idea he is dead. Pale skin, black, sunken eyes, tall but spindly(almost skeletal), and he just doesn't have the same speed or agility he had in 'life'.


Thief
DM Caleth wrote:

Atzen and ajkkjjk52, I can't see if you actually submitted your characters, but I don't want to leave you out if you did.

Azten here, using the alias I'm going to use for this game if I get picked. Still need to pick spells and traits, then move it all to this alias, but I'll have that done real soon.


Thief

Let's see if I can get brownie points then! Here is the back story for Jerrie, Dual Cursed Oracle of the Black Blood, Outer Rifts mystery, Black Blood and Lame curses(Lame doesn't get better).

A Broken Chain:
Of all the things the Yrrum clan believes, always being able to trust one another is one of the most important ones. When you are part of a traveling caravan that goes through dangerous regions, it has to be! “Our trust is like a strong chain that keeps us together against the world” is their famous motto. No one can remember ever having to worry about a Yrrum halfling keeping their promise, because no one can remember every being lied to or betrayed.

No one, that is, except Jerrie. He can remember it quite clearly, since it is all he has to think about as he bleeds to death.

He'd been hunting with his best friend, Reed, and had chased a deer into a cave. The thought of roasted deer urged them on, even when the faint stench of death and decay should have warned them off. Hearing the ragged breathing of their prey, Reed and Jerrie rushed in after it.

They never saw the pit that the deer had jumped over it, having seen it much easier in the faint moonlight. They did yell as they fell into the deep pit though, and the each groaned as they woke up with throbbing heads and aching bodies. They both found the tunnel and hoped it would be an easier way to freedom than climbing the sides of a sleek pit. But when a grotesque creature leaped from the shadows and attacked, Reed shoved Jerrie toward it and ran back they way they had came.

Pinned tot he ground and fearing for his own life, Jerrie couldn't call out to Reed when he saw another creature slip from the shadows and give chase. He attacked the creature blindly with fist and hunting knife, matching it's claws wound for wound. He struck a mortal blow he thought, when he slashed open it's throat, but Fate was working against him, for the creature's blood burned like acid and it struck a blow of it's own. Opening it's mouth to scream in pain, a spike like appendage shot out and pierced Jerrie's heart. That attack was it's last, and Jerrie was barely able to push the creature off him, even though doing so pushed more blood out of his body.

Now, laying in the thin layer of water the covered the floor, Jerrie felt cold creeping into him and making his body it's home. He heard one last, death scream and wondered if it was his friend who had thrown him to the beast or the second beast itself screaming.

Then he succumbed to the cold invading him and died, alone and betrayed.

For a Yrrum, that is the worst death possible.

Jerrie believes his is dead, but can still moves among the living because he needs to tell his clan about Reed's betrayal so it can be recorded and Reed punished(if he's still alive).

Jerrie's appearance does not help disprove the idea he is dead. Pale skin, black eyes, tall for a halfling but spindly, and he just doesn't have the same speed or agility he had in 'life'.

HP: 7d8 + 7 + 7 ⇒ (1, 8, 4, 8, 2, 7, 8) + 7 + 7 = 52
Only 18 points from max, sweet!


Thief
Dragonborn3 wrote:
I'll submit a half-elven wild stalker(UC) ranger tomorrow.

Here he is.

Stats:
Half-Elf, Male

Skirmisher Wild Stalker Ranger Lv1
Hit Dice: 1d10+2
Hit Points:

Height: 5'9 Weight: 165 lbs Age: 24
Hair: Moss Gray-Green
Eyes: Verdant Green
Skin: Tanned
Alignment: Neutral Good

Languages: Common, Elven

Base Attack Bonus: +1
Combat Maneuver Bonus: +4 (+1 BaB, +3 Str)
Combat Maneuver Defense: 17 (10 Base, +1 Bab, +3 Str, +3 Dex)

Armor Class: =10(Base)+2(Armor)+3(Dex)
Touch: 13 =10(Base)+3(Dex)
Flat-Footed: 12 =10(Base)+2(Armor)
Speed: 30ft

Strength 17(16+1)
Dexterity 16(14+2)
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

Spear(1d8+4, x3, 20ft, 6 lbs, P) +4
Longbow(1d8+3, x3, 100ft, 3 lbs, P) +4 with 20 arrows
Dagger(1d4+3, 19-20/x2, 1 lb, P or S) +4m or +4r

Leather Armor(+2 AC, +6 MD, acp 0, 30ft, 15 lbs)

Skills
Heal: + =2(Wis)+1(Rank)+3(Class)+3(Skill Focus)
Knowledge(Nature): + =0(Int)+1(Rank)+3(Class)
Knowledge(Geography): + =0(Int)+1(Rank)+3(Class)
Perception: +8 =2(Wis)+1(Rank)+3(Class)+2(Keen Senses)
Stealth: +7 =3(Dex)+1(Rank)+3(Class)
Survival: +6 =2(Wis)+1(Rank)+3(Class) extra +1 to follow tracks

Feats
Lv1: Quick Draw
Half-Elf: Skill Focus(Survival)

Half-Elf Racial Traits: +2 Dex, Medium, Normal Speed, Low-Light Vision, Adapability, Elf Blood, Elven Immunities, Keen Senses, Multi-talented(Ranger and Barbarian)

Skirmisher Wild Stalker Ranger Class Features: Strong Senses(+2 Perception), Track(+1), Wild Empathy(1d20+1)


Thief

Now how did that happen? :p


Thief

Granted. You now get paid to act as a mannequin in the multi-dungeon complex known at "The Mall".

I wish I was a goblin, so I wouldn't care about no longer being able to read.


Thief

Granted. Time starts acting crazy and makes tomorrow today.

I wish I had more time to read.


Thief
Abraham spalding wrote:

Magus 7/Cleric 3/Mystic Theurge 10.

Play it around in your head a bit.

Sometimes the thought of you as a possible DM for a game I'm in really scares me... I like it! (:<


Thief
Starsunder wrote:
I'm sure guns are in there somewhere.

Maybe your thinking of FF7? Two characters used gun-blades and one used a shotgun.


Thief

So far I like the Magus(except the name, not fond of that but it fits the fluff I guess), even if it may not be the best at lower levels.

As you level the character up you can get the feeling the character is actually learning too. That may just be my thoughts on it though! ;)

Making a Lv9 for an upcoming expedition to a certain layer of the Abyss, will post how it goes when we start in a week or two.


Thief

Some friends of mine who would argree with you...

The next poster plays life-sized xhess.



Thief
Kyle Schmaing wrote:

Yeah it seems pretty mean. Towards Hogarth- remember that using a touch attack spell or spell like ability actually counts as armed so even the attack of opportunity threat is negated unless Zeus has reach then its just dangerous to try and get to him.

"Alright Jerry, you are sure you want to walk up to the nasty Ogre dual weilding Great Axes?"

Well, since I'm being called out and I've done stuff like that before, sure. CHARGE!


Thief

Only frikkin' way one of my DMs will ever let you be a non-Core race anyway...

*grumbles*


Thief

If you want an in game answer, two things in the spell would support keeping the bloodline.

1) You need a piece of the person that is to be reincarnated.
and
2) They get a new body. You can roleplay that the new body grows from the piece needed for the spell in the first place.

Basically, it's rapid regeneration of body tisues, and the magic need for that brings the spirit back as well.


Thief

Not sure this is my strangest character, but it is filled with role-playing applications.

Spoiler:
I am currently playing an 11 year old female changeling(using the Young Template from the Bestiary). Gestalt FavoredSoul/Summoner3.

In this game, the goal is to figure out the personality flaws of the other PCs. As a child, the DM and I decided that would be her "flaw." Because she is a changeling, the rest of the party does not know she is a child(though they have guessed at shapechanger), and thus think her flaws may be as follows.

1) Does not like graveyards/undead
2) Afraid of the dark.
3) Doing 'evil' things

For RP reasons, the flaws have drawback. After finding a spell stone(Prismatic Spray, Cure Mod, and Unseen Servant 1/day), she used it with learning what Prismatic Spray was. Those poor thieves never had a chance. One got hit by 2 of the poison colors, and the other took 20 points of fire damage and was sent to the Elemental Plane of Water.

Of course, she had never killed anyone before, and promptly vomited before curling up in the fetal position and holding her kness while murmuring "I didn't mean to..." The local high priest provided mental and emotional support after she ran back to the temple.

It has been discussed they she may gain another personality(and character sheet) if situations like this continue to happen.

"Why is that women walking around with a skeleton and a rotting psuedodragon?" -Young boy, upon seeing Neji-Bana("Twisted Flower," the name of the Evil side) walking through town.


Thief

Fool DM
1d20 + 5 ⇒ (19) + 5 = 24


Thief

I have a background for Ryo written, but would like to know exactly how much like a real game we want this to be.

BTW, nice story Lynora.


Thief

Well done. Here I was planning on using Realms Of Agartha as a code for "This is secret, SHH!" you turned it into an actual place. Good job E7.

*wanders off to make alias*


Thief

I'm surprised Charles Scholz has yet to post on this thread...


Thief

As he calms down and leans against his staff, Jerrie notices the other bubbles and hears the prisoners in them.

Ending rage. Think I used two rage points.

Between gasps, he manages to shout out.
"Are either of you hurt?"

If we do switch over to PFRPG, can I still use my variants?


Thief

Still here, my turn again?


Thief

I do not know. Anyway, I changed it to rage now instead of whirling frenzy so attack and damage rolls stay the same but I get a few more hit points and my AC drops to 14..

He fury still surging through his body, Jerrie swings at the octupus again.

Attack:22
Damage:10
I forgot the +2 damage from my favored enemy(animal), so the damage to what ever part I can it is 12.


Thief
Curaigh wrote:

Jerrie

** spoiler omitted **

DM:
All of them if you'll let me. What attack bonus are you talking about?

Thief
Charles Scholz wrote:

There was your character, a human raised by elves who became a 2 weapon fighting ranger, Dan's character who was a 2 weapon fighting ranger, and an elf 2 weapon fighting ranger (Dan's friend). The 1/2 I was talking about was ranger/fighter Vale Termos from Hook Mountain Massacre.

I know your ranger was dead by then, I just threw him in for mischief's sake.

I was using a bastard sword and a dagger and my ranger specialization was archery, Dan(if am thinking of the archer) started out using a greatsword, and I do not remember Dan's friend's chacter.

Thank you KaeYoss.


Thief
Charles Scholz wrote:
toyrobots wrote:

I believe I read somewhere that this was the designer's intention — that a good drow PC should be the first and only in the campaign world. To that effect, such a thing will continue (indefinitely I hope) to be an impossibility in the official materials. In this way, it will be truly unique for every player who chooses to go this path in their home campaign.

Now if we can only furnish Paizo with a time machine, that they might go back and correct some works of fiction beyond their control!

Seconded!! In my ROTRL Campaign, I had 3 1/2 clones from that unnamed work of fiction at the same time.

You did not.


Thief

Druid.
Out of all the classes I have played so far, Druid is my favorite and my best. Druid, hedgewitch, forest mage, whatever you call them, they are cool(especially Ice Druids!).


Thief

"Well there goes that idea..."

He flies into a spinning assualt, swinging his staff at the main body...

Attack:23
Damage:14


Thief

Jerrie begins to strike the tentacle, but he stops, and muses to himself aloud, "If it managed to find me down here, then there could be a way to the surface nearby. I hope I don't get killed becuase I decided to use my head..."

He waits to see if there is light filtering down from above before he starts whacking at the octupus with his quaterstaff.



Thief

Curiosity gets the better of Jerrie, and he walks slowly toward the membrane to watch the tentacles enwrap his bubble. He tries to remember if he has seen anything like it before...

Know(nature):12=8+4


Thief

Now falling into a strange state of calm, Jerrie readies his staff and stares at the inky tentacle that encircles his prison. Despite his fighting stance and seeming calm, he is shaking...

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