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About Jericho DaskinCombat Statistics:
Hit Dice: 2d8+4
Hit Points: 20 Current: 20 Initiative: +2 Armor Class: 16 =10(Base)+2(Dex)+1(Dodge)+3(Studded Leather) Touch AC: 13 Flat-Footed AC: 13 Speed: 30ft Fortitude: 5 =3(Class)+2(Con)
BAB: +1
Attacks:
Feats:
Class Bonus: Extra Bombs, Throw Anything
Human Bonus: Point Blank Shot First Level: Dodge Skills:
+9 Appraise (2 ranks + 4 int + 3 trained)
+11 Craft(Alchemy)(2 ranks + 4 int + 3 trained +2 class) +0 Disable Device (0 ranks) +0 Fly (0 ranks) +6 Heal (2 ranks + 1 wis + 3 trained) +9 Knowledge (Arcana) (2 ranks + 4 int + 3 trained) +9 Knowledge (Nature) (2 ranks + 4 int + 3 trained) +6 Perception (2 ranks + 1 wis + 3 trained) +0 Profession (0 ranks) +7 Sleight of Hand (2 ranks + 2 dex + 3 trained) +9 Spellcraft (2 ranks + 4 int + 3 trained) +5 Survival (1 ranks + 1 wis + 3 trained) +4 Use Magic Device (2 ranks - 1 cha + 3 trained) Personal Info:
Society Number: 7416
Email: tyler.a.donnelly@gmail.com Formulae:
Elixirs Known:
Level 1: Bomber's Eye, Cure Light Wounds, Disguise Self, Expeditious Retreat, Illusion of Calm, Shield, Targeted Bomb Admixture Elixirs per day:
Elixirs Prepared:
Discoveries:
Precise Bombs: Exclude a number of squares up to Intelligence modifier from Bomb splash damage. Equipment/Money:
Money: 931gp 25sp 58cp Equipment:
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