Jerett Schaufele Goblin Squad Member |
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I have to admit that, good or bad, I also see strong evidence that PFO is being designed primarily to cater to PVPs and hardore gamers that are heavily into guilds/raids.
To be honest, as a casual gamer, this is not what I would have prefered but I can't say that this comes a surprise or that I didn't know the game would be moving in this direction. I mean, Goblinworks made it pretty clear that the content of the game is driven by the community and that it wouldn't be a themepark game. How else can the community generate content if not by socially interacting through PVP and inter-guild politics. So even though I'm not super stoked about this apparant direction, I don't regret backing it because it was the idea of Pathfinder becoming an MMO that I supported.
That said, I agree with Maccabee that it is too early to form a clear idea of how this game will play on launch day, or even a year ofter that. I am, however, going to give the game the benefit of the doubt because I see some innovation here and I really want it to succeed.
I will add, however, for any devs that may be listening, if it turns out that the game is designed to limit game content (areas, elite loot, game systems) to only those who heavily invest in the socal aspects of the game or if it severely limits the capabilities of factions who are not as economically powerful as others, I will have a hard time justifying paying a monthly fee. Conceptually, the idea of community driven content is cool but I would like to see more evidence that the game is fun outside of the politics. I want to be able to explore the world on my own if I choose to. Can I do that?