|Jeremy Smith Publisher, Dreamscarred Press|
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Welcome to the playtest for Psionics Augmented: Occult, the latest in Dreamscarred Press’ line of psionics expansions. With this project, we’re working to integrate Pathfinder’s recent book, Occult Adventures with our psionics system, bringing psionic versions of occult classes, ties to the occult for psionic classes, new feats and powers, and more.
Unlike some of Dreamscarred Press’ previous playtests, we’re trying a new model with this one. Rather than releasing an entire book worth of material for testing at once, we’ll be putting out smaller packets of rules over time. We hope that this “rolling playtest” will allow us to focus on, well, focused testing of new class options, abilities, and the like, and allow us to release them sooner rather than later. The end result will be that we can get the new stuff from the playtest to your table as efficiently as possible, without compromising on the quality you’ve come to expect from DSP. We will be periodically updating the playtest with new material, as well as keeping a close eye on the feedback we receive here.
So, without further ado, let’s take a look at what we’ve got to offer for this first set of new stuff:
The Gambler, a kineticist archetype focused on balancing high amounts of risk for a great reward, while delivering variable elemental damage with their kinetic blasts.
The Goetic, a spiritualist archetype who, rather than calling a phantom to do their bidding, binds seven otherworldly horrors into their body to make their power their own. This defense-focused archetype allows the spiritualist to transform themselves into horrific new forms to warp the battlefield and protect what is theirs. In addition, we have two more, less intensive archetypes for the spiritualist: the Athanic Channeler, a spiritualist who uses psionic powers rather than psychic spells, and the Crystalline Binder, who stores their phantom in a psicrystal and can cause it to transform into a heavily-armored creature of crystal and ectoplasm. Finally, we have the Unpattern, an archetype that can be applied to a spiritualist’s phantom, allowing it to tear reality asunder with its tattered form.
The Living Legend, a soulknife archetype that invokes stories of heroes and villains to gain their strength, weaving words into weaponry and creating the tools out of mental power to make their mark on the world.
The Ringleader, a mesmerist who’s always the life of the party, and can draw both allies and enemies into his festivities with a special collective called a carnevale.
We look forward to your feedback, and hope you enjoy the ride.
(This project is being lead by Forrest Heck, who has also done work on our Path of War Expanded project)