ciretose wrote:
In video game terms Pathfinder is a complex strategy game like the Civilization series, many layered, a bit complex, perhaps not as easy to just pick up and go, but rewarding and re-playable.
4E is a first person shooter, easy to pick up, very straightforward and a lot of fun, but...well...you are here to basically do one thing, aren't you.
I said from the beginning that 4e was created for computer integration, with simplification and equalization following the classic Diablo/WoW chain.
And people like those things.
But once you get tired of hack and slash...well...don't we all pull out Civ?
See, these folks tend to bother me much more than those who are just frothing at the mouth and cursing out WotC - since those tend to be easy to dismiss.
Well-written and calm posts like this, which nonetheless present a condescending, insulting, and incorrect point as though it was natural fact, are much more problematic.
I find 4E better for roleplaying, for setting building, for exploration and detail. There are definite areas where trade-offs have been made - for me, both as a player and a DM, those trade-offs help avoid the 'min/max' mindset that I felt permeated 3rd Edition. It made it possible to focus on actual character concepts and development, and not worry about 'winning' the game as 3rd Edition seemed so focused on. The greater focus on narrative over mechanics makes for more robust story-telling and more immersion in the story for the players. The specifics of the core setting and cosmology resonate more for me on the level of myth and fantasy than the potentially dry 'histories' of earlier settings.
Now, for whatever reasons, many other folks have not run into those problems with 3rd Edition. Or they find the greater simulationism of 3rd Edition to make for a more intense experience. Or they simply prefer the Great Wheel vs the Astral Sea, or Greyhawk vs Nerath, or whatever - and all of that is perfectly fine.
But then some folks, like ciretose, or sunshadow, or however many others, go on to say, "My preferences are because I like complexity and storytelling and RP, and you like 4E because it is a simple first-person shooter based on Diablo/WoW, and you don't do anything but combat."
You don't have to like 4E, you don't have to find its specific approaches useful for your games. But these claims just are completely ungrounded in reality. The standardization of rules in 4E wasn't to simplify it for a computer game, it was to make those rules easier for DMs to use. It features more than combat, and has some of the best books out there for giving guidance on roleplaying and storytelling in the game. It has a fantastic diversity of classes, now more than ever - and I personally find it the best edition out there for supported a robust array of viable character options, and ability to really customize nearly every aspect of a character. And many products, especially the most recent, are filled with tons of background and flavor, with interesting monsters and places and organizations. It has some crappy adventures, but also some awesome ones - like most editions.
It is no more, by default, 'hack and slash' than any other edition is. That, as always, comes down to the DM. In my case, I find that the specifics of 4E make it easier to run a more story and character-based game - as I'm currently doing with a Ravenloft game. I am certainly using a number of house rules, and I've introduced some items that aren't really standard fare for 4E. It is, in a way, a blend of 3rd Edition and 4E. But 4E is, by far, the most easier base for me to start from - and many of the very things I'm doing in my game are directions the system is expanding in anyway (rare items, curses, etc).
You "said from the beginning that 4e was created for computer integration" - and I suspect that because you said it would be so, you have only been able to view it as such. In actually, 4E was created for tabletop roleplaying gamers, just like every edition before it. The innovations and changes it made were not a fan of everyone, sure. But the intent behind them was absolutely to make the best game the designers could make.
You might not agree with their success, or whether the game is right for you, but it is simply petty to insist that the designers were trying to make a video game rather than an RPG, or insist than anyone who likes the game only does so because they want mindless hack-and-slash.