I haven't done much research yet, I've to read a few psychological books and a lot of papers about physics education, but that is entirely common for a PHD... Oh, wait a minute.
I cannot do enough research to get it really correct and even then it would be almost for nothing, just for the existence of earth-shattering magic, so I restrain myself to common fantasy tropes about kings and queens. I constantly learn something new about the middle ages or roman and greek times just by talking to my father and brother, both studied (or are studying) historical sciences and most of it is so complex it would be almost impossible for me to implement it in my campaigns.
Thats not saying I abhor it, for me it is just not sensible.
I know it is RAW to allow that. But I don't like custom magic items very much (and don't build them personally anymore), so I'll stick to the official ones. It is the same prerogative I take with disallowing Tengu or Catfolk in my Kingmaker campaign.Why don't I like them? In my opinion the stat boosters out of the CRB are balanced and they could get unbalanced if I am not careful with custom items.
We did a certain room in the RotRL-Path last time and got *really* nailed. Incorporeal Undead and I was without magic weapon (gunslinger). Having low strength I was downed in one round (+surprise round), no chance. Ingame I didn't even know they are immune to my attacks. My mates didn't want to run for fear of leaving me down there... So the sorcerer got killed also.
Sometimes you get surprised and cannot run, even if you want to.
Thank you VERY much!
And to you also a great "Thank you"!
James Jacobs wrote:
Please, please, please!
I'm doing a high-level-campaign just now and it really is hard work! Especially now, when my spell-casting NPCs can easily obliterate the party.
Creighton Broadhurst wrote:
I use EggMaps. Specifically for iOS and uses Google Data.
That would be not cool. But I don't a feat which does the same for Zen Archers... Or do you really think, that weapon training is the same as Reflexive Shot?
More fitting would be maybe Zen Archery or Ki Arrows. That would be equal to the importance of weapon training...
Fluff Master wrote:
That is what my players did after the previous ruler, a PC paladin, died and his successor was the NPC paladin, previously general.
I will check out "Blood of the Night", thanks! And I certainly will speak with the player. He wasn't that interested in playing another class, so instead of a new high level wizard (remember, he was lvl. 16) I would rather let him play the vampire wizard and giving him the chance for redemption.
I use only the 3.5-"Vampire Lord"-Template for her. Even her basic vampire template is PF, his will also be the PF version.
Thats not correct, but my post could be understand as such. We're playing an adapted kingmaker campaign and the wizard was the member of the ruling council. After the first ruler (PC paladin) died, his successor was another paladin of Lathander, this time a NPC. So my question was more regarding to NPC reactions.
I read all of your posts and I'm still not sure. Maybe she really will raise him and keep him as a living lover...
My players got "lucky" the last time and they once again encountered a recurring nemesis, a vampire lord (3.5 template) called Irina. This time, the little Sorceress was hellbent on killing them and snatching her love interest, the party wizard. With higher priority on the snatching.
After a really long and epic fight (everybody is around lvl 15-16 and there are five players) Irina decided to flee with the body of her beloved wizard. At this time she only had around 20-25% of her HP left.
But the wizard is not only dead... No, he was drained. I rolled, that in three days he will rise as a vampire. I'm not entirely sure his teammates can rescue him in that timespan, biggest problem: He was the only one with teleport. At least they are in Palischuk, a modest city.
So, if the wizard rises, what happens rules-wise?
The last question is no rules question, I know. But the first two are. Can anyone help me out?
As I wrote above, I have one paladin level already. I'm really unsure if I should take the next level as a paladin or a fighter. Fighter doesn't get me anything (at the moment, because we are still playing 3.5), but paladin will also give me nothing (because in 3.5 you have to have Cha 12 for Lay on Hands). Hmmm... Ok, time to talk to the GM.
Oh yeah! I absolutely forgot that. Thanks!
Thats also a very good idea. Paladin archetypes, coming up... OK, what would you recommend:Oath of Savagery - getting MORE reach is nice, I have a reach weapon already...
Empyreal Knight and Sword of Valor are not so fitting for this character... And no way this character would take Oath of Chastity, he is in the beginning of an romantic relationship. ;)
The easiest answer would be to join the church of Torm as one of their holy warriors--their "paladins"--but don't take any levels of Paladin. Just keep being a fighter. There's no reason you can't be an official member of the militant church without taking actual levels of Paladin.
I will certainly keep on raising my fighter level. At the moment my good Johan is very zealous (like every good newly converted ;) ). But especially in PF Fighters get much love.
To all the posters who talked about rearranging stats: Maybe I'll do that. But I want to try everything else before that... And the tips I've got are good. I think I can look in bright paladin future. :) Thanks everyone!
I'm playing in one game, which is, at the moment, a 3.5 game. The GM told me he will switch to pathfinder soon.
My problem is the following: I started as a fighter with rolled stats. I'm have an high average and thats nice, even if I don't have an 18 in strength...
I give you a rundown about my current attribute scores:
As you see, charisma is my lowest score... I've got combat expertise and when we will switch I will take the trip feats I have at the moment. The character is currently fighter 2/paladin 1 and I've earned a level, so I have to consider which attribute to raise. I thought about Str or Cha.
Now my question: Is there any way to migitate this? Any way at all?
I kind of disagree with kicking B. Threats like "Sometimes you won't have your gun..." are fine and dandy, but if the other one really feels threatened by this? Bang.
The foul was threatening the cleric the first time. That was not OK. It was done without clear reason... I play a overweight and insecure wizard in one game and normally I won't object to a little bullying (poor Redwald). But when I am threatened with an deadly object (like a gun) I let my little wizard get really cranky and spell-slingy... Our ranger learned this the hard way. :)
My advice: Talk to both players, especially B. Tell him that threatening his team mates is not cool because it would not be very wise for his character. Ask him to tone it down...
Thanks for your opinions and advice! I am clearly learning about Golarion only a little faster than my players (except for one who even bought the Inner Sea Guide... But he like me plays in two APs, RotR and KM), so I have much to process, especially the many new religions.
I think I'll try redcelt32's way with Jhod. I think that would be the right way for my game. Even putting him at odds with the Surtova cavalier who wants to be king... My druids (who the cavalier dubbed "Waldwichtel", "woods imp") will like that. :)
I will start my third session with the Kingmaker AP this friday. My group has dealed with the temple and will (after "dealing" with Tuskgutter) return back to Olegs and interact some more with the Cleric of Erastil there...
Now comes my problem: How is Erastil "good"? I understand the whole "protecting the family" thing, but I find it odd (and from a certain viewpoint not good, but neutral) that Erastil is so men-centered. We have a world, where there is no physical distinction between men and women. A female fighter is no different in her combat stats from a male fighter.
I thought about just striking that little tidbit out and reducing Erastil to the protection of family and the home, as well as an god who don't get cities and don't like them.
If this is in the wrong subforum, just tell me, I will petition the mods to move it. But I wrote it here to get feedback especially to the NPCs of the Kingmaker AP...
2) Nothing should be able to remove or suppress player agency except Magic (or something Magic-equivalent)
I didn't take this in account. Yeah, that seems to be the reason for all the hate. In my larping games there are many players which take various skills to protect them from domination becuase they don't want to be commanded by another player. Mostly because they feel it would bite them in the a**.
The word is "must" in the feat description. Just a quick question from a germanguy who almost failed in his english classes (and taking italian and latin as an alternative): "Must" clashes with "free will", does it not? You have literally no free will, if you are forced to do something...
As an person who had the experience of insult-induced rage in schools, I can assure you that the raging person is not very clear on the sorroundings any more. Even loved ones or family can be the (very momentary) target of such a rage. Thats why such things are so tragic if they happen in real life.
Two quick questions:
You lose one round of actions, you have a much higher defense than your will save (even considering cloaks of resistance), your enemy loses his standard action and cannot attack you in this round... At least in my gaming group I wouldn't use it against my PCs, because it surely wouldn't be very effective.
I will need that. But the two girls in our group are not so good with english. So, I translated it in german... If anyone is interested, here it is:
Prophezeiung von Armag, dem Zweigeborenen
Ein Sohn der Mammuts, Tigersclan
Gewalt'ger Stolz und heisses Blut
In Gozrehs und Phantasmas Augen,
Die Blasse fasste ihren Plan,
Von Götter Wut gesandt ein roter Drache
Ovinrbann, so hieß das Schwert,
Doch kommt er wieder, erneut geboren,
Gyronnas Erwählte, ohne Namen!
in the entry for breath weapon, the following is stated:
Now I want to give a specific creature in my setting the lich template. As every other undead template, this means that the Con modifier is set to 0. Now how do I deal with breath weapons? As written, this means my dracolich is much weaker in his breath weapon than the living dragon...
Or, in your experience, does the lich template more than account for that little weakness?
OK, why rules questions? Because I wanted to ask about the first part and if there are any rules I have overlooked. The rest of the post could easily go in the advice section.
Jason Nelson wrote:
Without giving away specifics, I can say that I certainly tried to make all of the edicts (taxation included) much more relevant and impactful in the upcoming Ultimate Campaign revised and expanded kingdom rules.
Wow. Now I'm really excited about it.
And maybe I'll have to do my whol translation again...
As a Kingmaker GM I would certainly find it acceptable if my players gained control over the centaurs via a personal duel or something like that. Fortunately I have a little time left , they just defeated Kressle. ;)
As a player I would do it the same way (if my character is the leader of the nation...). And if my GM slammed with an alignment change... If I play a character who is depended on alignment I would retire and roll a new one. If not I would just shrug and say "OK, if you think so...". But then again I like to play a fleshed out person and alignment can bend to my personality, not the other way around.
The golems are there to discourage them from just going ahead and killing the guy. But maybe I got that covered by mentioning to the party's wizard that he saw "Clone" in his spellbook...And yes, the point about their "Periapt of Proof against poison" was not missed. Just that they want it to do in a smart way and craft it for another slot (or even slotless)... Maybe I would just disallow that, I'm not sure.
my players found the abovementioned Scarab of Golembane, see here: http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#scarab-gol embane
I looked it over and thought: Wow, for a measly 2500 GM, they can ignore *every* Damage Reduction? Even the epic DR from the adamantine golems? And this is really the only golem I am concerned with. They have powerful weapons (3 Lvl 15 and 2 Lvl 16), so they can pretty much ignore the DR of every golem except the two adamantine golem bodyguards of a pretty dangerous wizard.
Could you help me out? Is that really the right price or do I miss something?
I would say, in the generic fantasy-mediaeval mindset the paladin did everything right and I would be seriously pissed at a GM who let me fall for that action. I wouldn't try an atonement, I would just make a new character.
Why? Because, as said in another thread, egalitarian and modern ways of thinking don't mix with paladins... And the GM who would let me fall would have demonstrated he is in this mindset.
Warforged Gardener wrote:
Nicely done! I normally don't read FanFics, but this one I really liked. Is there something more for the rest of the series?
Ok, my course of action will be the following:
One of my players wants to play a melee-oriented druid in an upcoming Kingmaker AP. He is not a big fan of animals on his side and I didn't find an archetype without it.
Where, where? Im interested! Pleaaase, give me a link! :)
Before "Strike Back" came out, the GMs I play with (and neither myself) wouldn't have allowed something like that. Now there is the possibility to do ist, with just one feat. Neat!
I have to agree, from the wording and so, Prone Shooter, Elephant Stomp and Monkey Lunge seems to be bad.
So, what Houserules would you propose?
Oh, I have Wayfarers 4 and 5,
I HAVE to ask: Where do you get that? Google doesn't help me exactly and I don't even know what you are talking about. Could you please give me a link?