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It works. A silly thing, stemming from the fact that I have two google accounts... More detailed description in the mail.
The sheet looks slick and easy to use. Also, using google it usable on my tablet. Especially the battlemap I will use a lot of times, because this is great. I plan to enhance my gaming room with a beamer and this has great potential.
Nope, I get this error when I try to create a new sheet. Or a new Map:
I accepted the two questions about authentication and I don't know how to review that. Maybe you could point me in the right direction?
I only know about inches and feet because of D&D/Pathfinder. And I only use it for exact measurements during fights. The height of my character, the weight of his gear, etc. is all in the metric system. I especially despise the volumetric measurements. For them I use a handy unit calculator on my tablet or smartphone.
And yes. The imperial system feels archaic. It is even used by american authors (David Weber in his Nimue Alban series) to demonstrate how backwards a society is... ;)
If that were true, count me out. I'm not interested in the "theme", I'm interested in the specific campaign world. If that is not possible, I'll pass.
Forgotten Realms, but before the spellplague and all the other crappy changes that happened when they went from 3.5 to 4e.
Exactly that. I played in the Forgotten Realms with Pathfinder and I still like the world.
Sure, what Paizo has done with Golarion is great too, but still... Faerun is the RPG setting I knew best before playing RPGs! (From books and PC games)
Had that problem come up in a game. My player had IPS and the dragons had displacement.
At this point the various BBEG of this region knew about this insanely dangerous zen archer (Level 15+) and took measures. Mostly he let his caster buddy destroy the displacement spell before he obliterated my dragons... It's fun to play at this level. :)
In this specific case, it can be healed:
This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature's flesh, causing wracking pain until removed or until the bullet burrows its way out of the creature. While these bullets burrow, the creature is staggered. This effect lasts for 1d3 rounds or until the bullet is removed with a DC 15 Heal check made as a standard action. Greater burrowing bullets take longer to pass though the bodies of living creatures (the staggered effect lasts 1d3+2 rounds) and are harder to remove (DC 20 Heal check as a standard action).
Something is wrong there... After doing it in my head, I came up with around +6 to hit and +4 to damage (ok, you get a hit for the damage die...). That would probably be because of losing "guided" and trading it for a "+1", integrating "brawling" in the armor (elven chain!) and having a slightly higher strength.
Also, you will have four attacks at that level. It should look like this (upscaling my 4th-Level-Brawler without Flexibility):
This is not done properly, so you maybe would come up with slightly higher or lower values, but the gist is this:
Name: Davils Lebeda
Hm. Everything depends on the playstyle. Our rules-heavy group did a fine job of playing from Lvl 14-18. Sure, they were Leaders of a Kingdom and did battle against enemy leaders, but still...
Mostly I worked with hitpoints and high saves, also with a few nasty Spell Turnings. But then, my high end mobs consisted of dragons, which are after all spell casters...
I don't get it. English is way harsher than german and german is much easier to speak. I think, common should be german. English could be a language with a simpler grammar, maybe undercommon?
This should not be taken seriously, of course. But I find it hilarious that someone with no knowledge of german would use it for the orcish language. Way to many words and to much grammar for that.
But hey, I am biased too. Being a german and all that. Maybe it would be easier to seperate real world languages and golarion languages?
What happens on a food shortage when there's no consumption to raise? (Kingdom Building Rules, Ultimate Campaign)
I'm not so sure what the punishing thing is. You get 2 Unrest (because you probably didn't account for that and you have no reserve big enough) and cannot build anything this month. Thats it. It can be disastrous if you have a few more things going against you in that turn, but for itself, the biggest problem is "halting all production". But even that is unclear for me, because if you wanted to produce something big, you would have many BP stockpiled...
Food shortages are no joke for a kingdom, in the history many kingdoms were brought low by such things. And yeah, you have to deal with it, but hey, that is true for a critical hit in combat too. ;)
I would like to discuss consumption of armies.
In my previous campaign, the PCs had a very high level, so most of the time the dealt with problems themselves and had a small army for basic stuff.
Now, how do the consumption rules for armies work? I know you have to pay each week. Normal consumption is paid every month. Does this mean, that consumption reductions from, for example, farms cannot be used for armies?
What happens on a food shortage when there's no consumption to raise? (Kingdom Building Rules, Ultimate Campaign)
Interesting question. I would agree with your GM. The increase should be considered before applying the farm benefit. Why? I have no rational explanation, it just feels right.
From an In-Game-POV, I would also agree with your GM: A shortage means, that your previous "Just enough food for everbody"-policy was wrong in this month. Maybe more farms?
Since there is a version of this here earth, with russians, more particularly a russian orthodox christiahn monk called Rasputin, exist in the golarion universe, I would suppose that there are russian orthodox christians, hence christians in the golarion universe.
Could you point me to the relevant AP or adventure? Because I want to avoid that under all circumstances.
At the moment, my players decided to deal with their unwanted "help". They will work quietly to build themselves a good, solid power base and then move to dispose them much later, when they can deal with the fallout.
Either way, I will try to follow a dual storyline with two enemies:
What I have planned, in detail:
1. A few kindom turns in peace to let them gradually build up everything and get their feet on the ground.
And this sentiment is not limited to the US. Even here in Europe that would be tricky. I myself would not play in such a setting.
To give you a little background...
My group is still in the opening of Rivers Run Red. We use a rules set for the kingdom part, which is mostly UC, with a little customization. What happened:
As the GM I let the NPCs (Oleg and Svetlana, for example) suggest, that maybe they could loan some money in Restov. They went there and got money. But they also got the annoying aunt of one character as a diplomat and the baroness had to marry an old noble from Restov. At the moment, the swordlords have no interest in destroying the kingdom, but they certainly want to control it. Both agents (the new baron and the new chief diplomat) know that most people on the council are not their friends.
So, what should they do? My ideas were:
How should I give my players signs of things to come? Especially the information gathering about the council members?
And I'm still not sure how to incorporate the coming doom named Grigori... That will be funny. I hope my girlfriend (the baroness) won't kill me then. ;)
The main problem of the Magic Bane Bandersnatch is its lack of flying speed. I used of these as an paid assassin for my group (high optimized, APL 17) and they climbed atop a tower (open field, very small village) instead of flying away. So it could get into melee range and tore apart its enemies. A few rounds more and the Zen Archer would have brought it down, even with AMF. So, if used in a typical dungeon setting where you cannot just fly as high as you want, this thing will hit even optimized parties as a once-a-day encounter very hard.
Hu. I used it for years and such problems were always either an out-of-date java installation or the wrong PCGen version. I would never recommend taking the non-stable versions.Look here: http://sourceforge.net/projects/pcgen/files/PCGen%20Stable/6.02.1/
The saved characters will be in an pcgen format. To read them without pcgen, you should export them to either html or pdf format.
Use PCGen. For my High-Level Campaign I used it for every more important NPC. It calculates everything correctly for the core classes and you can print it either as a stat block or as with a full charactersheet.
Especially the first one I am very guilty of. But there are other options: Activating a magic item (some of them can be activated swiftly), activating smite evil, etc.
Probably. But I didn't want to complicate my statement any further... I already took to long using that pesky non-metric system and translating various record in it.
I have an issue with this statement... If you are not playing a primary caster, you will have one or two physical attribute way higher than any olympian class athlete, at least after a certain level (around Level 6-8).The world record for a high jump is around 2,5 m for males, which is around 8 feet. That is an acrobatics DC of 32, assuming skill focus, level 8 and Dex 20 you would need a measly 13 to get that world record...
So yeah, most non-casting adventurers are probably more fit than the average athlete.
Seemingly simple questions:
Can I make a swift action during a Full Attack? For example, could I try to hit somebody, then activate Arcane Strike?
And, in my case related: If I have not enough ammunition, could I still declare a Full Attack? In my example, I want to use Rapid Shot, but I only have two shots left and would normally have two attacks (BAB +8). But rather than make a second attack at -5, I want to have two attacks at -2. Would that be possible?
Oh how much I want to hear now how you would pronounce "Hexenmeister"...I imagine the voice of David Giuntoli from Grimm... :D
This issue gets much stranger in german. Sorcerer is generally translated as "Hexenmeister" (witch master) and the german term for a male witch is "Hexer", for a female witch it would be "Hexe". So, as you see, you have it really easy.
It would be around 212,000 lbs or 106 tons. Yikes. This thing weighs more than a tank.
I still don't understand understand why the listed reload time reflects the use of cartridges by default. Maybe this is a language thing?
And "Fast Musket" (the class ability) already applies to advanced firearms:
Just wait till you run into a little defensive spell called "Displacement"... :D
And no, I don't think he is unreasonable. Zen Archer are very, very strong and are really hard for a GM. So, if your group is not very optimized, you shouldn't complain about a GM who tones your character down but instead try to play on the same level like the other players.
On the other side, if you are all very rules-wise, let's rock. But still, wind spells WILL COME. I did things like that all the time with my Zen Archer (OK, he and the other guys were above level 15, rulers of a country and very rules-wise).
Even if advanced firearms only use metal cartridges, that doesn't imply an automatic reflection in the reloading speed section. At the moment, no other ammunition is usable, but this doesn't mean that there never will be. So, I'm not sure about that.
And, if you are talking about common sense: My character can reload muskets (early twohanded firearm) as a free action...
As I understand it, this question is already in the FAQ queue, so it will get answered... in the future. But I would like to poll opinions.
Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.
Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.
Normally, between my GM and myself, we can solve every rules question. In this case, we are unsure about the following questions:
I think my GM will also look at this thread. For us this will be important next tuesday as I have acquired a advanced firearm... So I hope for a good discussion.
As a side question: Is it possible to chance the material of the bullet in Metal Cartridges? Or build a Flare Metal Cartridge?
Oh yes, it needs... As stated in another thread, for me that is really an important question... (for reference: http://paizo.com/threads/rzs2r5rx?Utilizing-a-Rifle-if-you-are-a-Musket-Mas ter)
Oh, to add: We are in certain fort in the third installment of Rise of the Runelords. And I am at the moment a CG varisian follower of Desna, who tries to educate certain goblin children and even took over a certain sanatorium.
sooo, my (very) generous GM gave me last session a +1 reliable rifle. Yeah, the same gun which is found in the "advanced firearms" section.
I play a Musket Master and up to this point I had much fun just using and unloading it to the enemies.
So, I now have a list of Class Features and Feats which are obsolete if I want to use the rifle instead of a musket:
As it stands, my GM would let me retrain Weapon Focus and I was thinking about taking Rapid Reload (rifle) as a Lvl 9 Feat. My GM already said OK to the more liberal interpretation of Rapid Reload. So I could use RS, SS and CR again...
So, my conclusion at the moment would be to learn RR next level (which is probably in only one or two play sessions) and stay on the gunslinger course... Or to to something completely different. I thougt about multiclassing in some other class but I am not sure if that is feasible from a RP or rules-wise Point of View.
What I'm asking, is this: What would you do in this situation? Bear in mind, I already a top-tier DPR monster. So, more options would certainly be more interesting than sheer firepower...
By using the DPR formula I get, against AC 20, 47.25 damage vs. 35.4375, so the monk does 75% damage. Even considering 4 attacks. Against AC 26, the monk does 53% damage.
As I don't know anything about TWF, I cannot do the same. Expect figures which will be more on par with the monks damage output.
Oh, and remember: The monk can only use his Ki Points for 4 rounds per day because of his low wisdom.
Played around with the DPR formula a little bit: While using his Ki, the monk can slightly outdamage the fighter if the enemy has low AC. Between 19-20 AC, both are about the same, against an AC of 15 the monk does 8.4% damage more, against AC 10 it is 17.5%.
Just to give you a comparison, the aforementioned gunslinger from Turgans Group, equal level, one of two damage dealers:
Level 8 Musket Master (one permanent negative level because of ressurection)
By RAW, Smite Evil overcomes any DR. As I understand it, RAI should be the same. If anyone would disallow that, it would only be fair to inform a paladin player before.
And yes, I had too easy encounters because of that. I still allowed it (I was the GM).
If you are playing Kingmaker, remember, there are other "bad" persons out there. Especially the bard from book 2 or the boss from book 5 could take an interest in this things.
but he's probably a little shy and awkward wanting to RP a tragic romance with his GM's girlfriend.
Hmmm... Probably not. He is more than ten years older than me and is happily married and father to two kids. If someone is the prudish one, I would be it. :)
But maybe it is that. I cannot be sure.
Hallo to you all and Goodbye to my own players. This thread is not for you. ;)
I have a little problem and I wanted to ask for advice and experience from other GMs. Be careful, slight spoilers for Kingmaker may follow.
We play the famous Kingmaker AP with a group of four players. Two are playing druids, one plays a cavalier, the last one is a witch.
After many problems the group has completed the first book and is now trying to nurture their small kingdom.
Now, after muuuch backstory, my problem:
And now the core question: Should I let them roll and if yes, which skill and DC would be appropriate?