About Jeremiah Flynt
Male, Human, Gunslinger 1
Acrobatics: 8 (3+4+1+0)
Craft (Alchemy) 4 (3+0+1+0)
Perception: 6 (3+2+1+0)
Survival: 6 (3+2+1+0)
+1 Studded Leather Armor
Max dex: 5
Ring of Protection +1
Amulet of Natural Armor +1
Gunsmith (Pistol): Starting musket, upgraded to masterwork, gunsmith as a bonus feat.
Grit: Pool equal to wisdom modifier, gains grit at start of each day equal to wisdom mod. Can be regained by confirming a critical hit with a firearm or by dealing a killing blow with a firearm.
Feats and Traits:
Indomitable Faith: +1 will
Flynt is ex-militia, keeping Alkenstar safe from the threats of the Mana Wastes since he was sixteen. He was taught how to handle a gun and maintain it during his time protecting and serving the Grand Duchy. However, the naive idealism of youth was quickly ground down by life in the militia. Eventually he came to blows with a senior officer and was discharged. Skill with firearms quickly proved to be a highly marketable skill around the Inner Sea, though and Flynt never went hungry. The boy who had set out to protect his folks rapidly became another gun-for-hire, happy to complete contracts and get paid.
Ustalav is a long way from home for the former Militiaman from Alkenstar. The mist shrouded lands a far cry from the sunbaked chaos of the Mana Wastes. Yet here the stranger is, with his irons and a practicality to keep him alive and well in this darkness. Of course, there are likely many things that a single man and his guns cannot handle alone out here.
Flynt would not be here if he did not have a purpose. Back in Alkenstar, he was raised under the mantra that a man should always take care of his own. So when an old friend came to him, Flynt made his way to Ustalav to find a lost daughter for a concerned father. What he found was a dark place. Where threats are not always as they seemed and dark whisperings existed around every corner. The few places of peace and tranquility he stumbled upon often hid bittersweet histories just below the surface. At times there seem to be more monsters than people in Ustalav.
Still he looks for the odd lead while moving closer to yet another source of worrying rumors, Barovia. The girl he is after disappeared there and with any luck she is alive and well, but with each passing day, Flynt finds that hope a hollow one and his goal is rapidly turning from collecting the girl to avenging her.
Flynt is a mutt, his family line can be traced back to the cosmopolitan nation of Nex and then drawn from all parts around the Inner Sea. His slightly dusky skin darkens into a rich tan after long periods in the sun. His skin has suffered from the elements a little. Time spent out in the Mana Wastes and guarding the walls of Alkenstar have left him looking rather weathered despite his relative youth.
His hair is dark and thick save for a swath over his right ear that turned grey when it grew back after a close call with a misfiring blunderbuss. The same injury took a little flesh from his right ear as well, leaving the edges a little ragged in places. His eyes are often shadowed by his strong brow and even when they are not he has a habitual slight squint. He has a sharp jaw as well that he often rubs when deep in thought and often sports the stubbly beginnings of a beard due to negligence.
He is not a big man but not small either. His body is wry and lean, built for speed and not brute strength. His quickness is such that often times his iron seems to leap into his hand of its own accord. He dresses simply in good boots, a light blue homespun shirt, faded black serge pants and a simple brown suede vest. Over it all he wears a well worn and many times patched, brown leather duster that has been reinforced with metal studs. To protect his eyes from the sun and now his head from the sporadic rains of Ustalav, he has a tan wide brimmed hat.
Flynt is not what you would call the most delicate man in the world. He was raised by people who recognize the sweat of a man's brow before they recognize the papers in his hand. He is loyal to those that help him and a surprisingly good judge of character in others. While he is not the most diplomatically inclined, he does often try words to defuse potentially explosive situations. It just usually does not work.
He reveres Abadar and Pharasma for some very practical reasons, Abadar represents the contracts that now define his livelihood and the more important agreements between individuals which he has always tried to honor. Pharasma garners whorship on the grounds that she will ultimately be the one in charge of you soul when you pass on and that should be respected. Still, he does not dwell on metaphysical matters often and puts much more stock in the here and now.