Each of you is a severed part of the great Xqaluk Xquash.
Abilities - Use standard point buy to generate your ability scores
Race - Flumph racial characteristics:
• small size
• 2 Aberration hit dice (2d8; +1 BAB; +3 Will; 2 skill points/level)
• 20ft fly speed (average)
• +6 natural bonus to AC
• natural weapon: spikes (1d6 + 1d4 acid for 2d4 rounds)
• darkvision 60 ft
• nauseating spray (ranged touch; nausea [Fort DC 11 + Con negates]; affects all creatures within 100 ft of target; recharge 1d4 rounds)
• alignment: lawful good
• abilities: Dex +6, Wis +4
* for more info, see Tome of Horrors Revised
Class - Choose eight class levels from the selection above. You can mix and match, but there may not be more than eight levels in any one class between you.
There will be eight flumphs in total no matter how many players are present. Any flumphs not played by a player merge with an active PC to temporarily create a gestalt character. Basically this means in any circumstance where such a character needs to make a check, that player consults both character sheets and chooses the higher modifier. He also has access to all the abilities, feats and skills of both characters. Gestalt flumphs use the higher hit point total of their component characters, and split any damage between them equally when they separate.
Equipment - the group my split the following (presumably the armour has been custom-crafted to suit flumphs, and presumably flumphs can wield weapons in their tentacles):
+1 evil outsider bane cold iron [melee weapon]
+1 flaming cold iron [melee weapon]
+1 holy [ammunition] x18
+1 mithral shirt
+1 mithral heavy shield
+2 ring of protection x2
+2 armoured kilt with
+1 cold iron ki focus [melee weapon]
+2 cloak of resistance
+4 cloak of charisma
+2 pseudopod decoration of ogre power (glove slot)
+4 pseudopod hangings of dexterity (glove slot)
+4 headband of intellect
masterwork missile weapon
metamagic rod of lesser extend spell
pearl of power (2nd level)
potion of neutralize poison
potion of cure serious wounds x3
wand of cure moderate wounds (50 charges) x2
wand of magic missile (CL 5; 50 charges)
wand of invisibility (25 charges)
spellbook (0-all [except banned school]; 1-9; 2-7; 3-5; 4-4)