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Aldern Foxglove

Jeorik Vandor's page

749 posts. Alias of Wicht.

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(Male Human Fighter 3/ Paladin 2)

Dorman Vander, Sea Merchant wrote:
You're missing a lot of context here: you're not sure what the "Hellknights" are, although they certainly sound like bad news

Dorman

Spoiler:
From Jeorik's character background: Two years ago, Taylo died. Now Jeorik, as the oldest of six, has taken it upon himself to journey to Korvosa to share the news of his father’s demise with his father’s two brothers Dorman and Wermis Vandor. Jeorik however has no idea where the two live. All he knows is that his father often said that Wermis had been in training to be a Hellknight as a boy.

So, anyway, Jeorik has a vague idea about the hellknights.

(Male Human Fighter 3/ Paladin 2)

Captured Thug wrote:

Do I understand you to mean that you are readying an attack against any opponent who moves to attack you?

That was my original intention, but in light of my sense motive check and better understanding of the situation, Jeorik would like to move to protect Arando by taking out the man standing next to him with the knife.

Initiative: (1d20+2=15)

(Male Human Fighter 3/ Paladin 2)

Sense Motive: (1d20=12)

Jeorik draws his sword and readies himself to recieve a charge.

Instead of charging into battle he will prepare to attack the first that charges him; assuming Jeorik has the initiative advantage of course.

(Male Human Fighter 3/ Paladin 2)

"Why all the animosity," Jeorik asks the seated thug, "Who are you working for?"

Jeorik moves near to the door.

If there is a way to look outside without opening the door, Jeorik does so to see who has arrived. If there is no way to do so, he positions himself to the side of the door.

(Male Human Fighter 3/ Paladin 2)

Captured Thug wrote:
As soon as Dorman leaves, the captured man raises his head and growls, "You're both dead men if you're still in Korvosa at sunset. You know that, don't you?"

"So would you like something to eat," says Jeorik in a friendly tone, deciding to ignore the threat for the moment, "Sorry about the bump on the head but we didn't think you'd want to just walk in the front door with us."

"So what's this all about anyway? I'm new to the city."

(Male Human Fighter 3/ Paladin 2)

Jeorik does as his uncle bids once more, though the remark about, "This is Korvosa," worries him. Questioning is one thing, murder something else entirely.

"Done," he says when the man is clean and weapon's free.

(Male Human Fighter 3/ Paladin 2)

Jeorik looks at the disgusting brown wad as he helps position the body.

He queries his uncle, just a little nervously, "Should we tie him up? Or bring him around? I assume you have a plan for dealing with trouble from the guard?"

(Male Human Fighter 3/ Paladin 2)

Jeorik whistles innocently as he carries the man. "Just a little misunderstanding, I'm sure," he says out loud and then softer to Arando, "Let's hurry and get him inside."

(Male Human Fighter 3/ Paladin 2)

Jeorik grimaces as the man hits the ground. He takes a moment to shake the rocks from his glove and then slipping the glove under his belt he bends down and picks up the fallen man with Arando's assistance.

"Sorry about this," says Jeorik to the unconscious individual he is carrying as they jostle him about. With a feeling of some uneasiness about the situation, Jeorik looks up and down the street to see how much attention they are drawing to themselves.

(Male Human Fighter 3/ Paladin 2)

Jeorik winces and then, letting his training take over he instinctively lashes out again, his weighted leather glove making a beautiful flat arc towards his opponent.

Attack: (1d20+3=23)
Whoot! Natural 20!
Confirming threatened critical: (1d20+3=21)
Critical damage (subdual): (2d4+4=8)(seperate rolls for damage were 1 and then 3)

(Male Human Fighter 3/ Paladin 2)

I don't know if I get to attack again before the thug but if not the DM can move this attack to the right spot in the round.

Attack: (1d20+3=6)

Jeorik attempts to strike again but the glove turns wrong in his hand and he mistimes his blow.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:


I was going to go -2 to hit.

After I crawled into bed it hit me that I forgot the +2 for flanking. So +2 for flanking and -2 for makeshift weapon is simply a wash.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:


Arando makes it to within 15'. The tough jerks upright as if he had been dozing off, glances around and spots [Arando]. He does a double take between [Arando] and Dorman's front door.

Jeorik rushes the tough from behind, using his weighted glove as a sap.

Initiative: (1d20+2=20)
Charge attack: (1d20+3+2=21)
Damage: (1d4+2=4)

I didn't subtract for using a makeshift weapon on attack but I think the dice were likely good enough. A normal sap does 1d6, I wasn't sure what DM would rule but guessed at 1d4.

Jeorik is hoping to quickly subdue the thug and then he and his comrade can carry the man in.

(Male Human Fighter 3/ Paladin 2)

As soon as he sees Arando exit to the north, Jeorik walks casually out of the alleyway and across the street, apparently admiring the architecture of the buildings in front of him, until he carefully turns to see if the watcher has taken his attention off of Dorman's building.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:

Jeorik, Arando:

The mark is a big man, shaven head, dressed in studded leather. He is carrying a heavy walking stick, a large knife is at his belt. He is directly across from Dorman's front door and stares intently at Dorman's facade.

What is the distance, roughly, between the corner of the alley and the big man across the street?

(Male Human Fighter 3/ Paladin 2)

Arando wrote:

"He will recognize me, Jeorik, I think I should go around the block and come a direction he isn't watching."

"That sounds good," says Jeorik, "I'll wait till I see you to make a move towards him. I'll be standing at the corner. If he sees you, walk towards him and draw him into conversation and I'll slug him from behind."

Jeorik moves to the edge of the alley and peers around, making sure of his mark. Then he removes one of his leather gloves and looks around for small little pebbles with which to fill it up to make a makeshift sap.

(Male Human Fighter 3/ Paladin 2)

Jeorik looks at Arando, wondering at his enthusiasm, and then with a rueful grin he examines the window.

At the appointed hour he does as his uncle suggests and jumps softly to the ground below. He waits for Arando to join him and takes stock of the area around him, trying to judge the best way to sneak upon his assigned prey.

(Male Human Fighter 3/ Paladin 2)

Dorman Vander, Sea Merchant wrote:
"Jeorik, what say you to a hunt? Arando, would you care to join my nephew in apprehending the man you speak of?"

"Whatever I can do, I would be glad to," says Jeorik, then more thoughtfully, "What is your plan? Do you want us to use stealth or approach him directly?"

Jeorik rises, ready to follow his uncle's directions.

(Male Human Fighter 3/ Paladin 2)

Dorman Vander, Sea Merchant wrote:
Dorman stood, reached for a carafe of iced water, poured a glass, and offered it to the younger man. "You yourself look ready for a battle, unless you've made habit of wearing steel when visiting relatives. Why come ye armed today?"

Jeorik grins, a little embarrassed. He accepts the water.

"It is a habit for the sons if Ilsurian to go armed when traveling. I am newly arrived in the city today. It was fortunate I was so armed. I had a small encounter in the tent city outside the gates that might have gone worse if I had appeared less threatening."

"As for battle, I am a hunter by trade, not a warrior, but like all the children of Ilsurian I have been trained for war, if the need arises."

(Male Human Fighter 3/ Paladin 2)

"It was two years ago. We were in the fields, tending to our crops, when he died. The priests say they think his heart simply failed him. We would have sent word but we had no knowledge of where either of my father's brothers yet lived."

"I apologize for not coming sooner but I had to first ensure the welfare of my mother and younger siblings. I am just thankful that Erastil led me to you so swiftly. I feared I would have to scour all of this great city to find word of you."

(Male Human Fighter 3/ Paladin 2)

Dorman wrote:
"So you're Taylo's boy, eh? Tell me, what is your father's favorite meal?"

Jeorik thanks about his father for a moment, recalling fond moments.

A bit ruefully, Jeorik answers Dorman, "He always told me he liked my mother's stewed hare. But who can say what it is now. He walks different fields. I have come to Korvosa with the news that my father has died."

(Male Human Fighter 3/ Paladin 2)

Dorman Vander, Sea Merchant wrote:
The door swings in. Dorman stands there,

"Excuse me," says Jeorik, putting himself forward, "Are you Dorman Vandor? The brother of Wermis and Taylo Vandor."

Jeorik pauses a moment before going on, "My name is Jeorik, son of Taylo Vandor. I came to Korvosa to find my father's family."

(Male Human Fighter 3/ Paladin 2)

Arando wrote:
Arando decides to ignore the hulking menace for now, and knocks on Dorman's door . . .

"Uh, hello..." says Jeorik to Arando, wondering at the others behavior, "do you work here? I'm looking for Dorman Vandor."

(Male Human Fighter 3/ Paladin 2)

Darvyl Wrightson wrote:

Guardin', guardin', guardin' in the garden.

Still here, just waiting for everything to catch up.

At least Darvyl has someone else's conversation to eavesdrop on :)

(Male Human Fighter 3/ Paladin 2)

Arando wrote:
Huh?

Through the magic of cinema, you have been teleported to the front door of Dorman's place where there is a young man (with a mule) staring at you asking about the whereabouts of Dorman Vandor.

As you greet him you must also make a spot check.

(Male Human Fighter 3/ Paladin 2)

Spot Check: (1d20=9)

Opening the door reveals a young man standing on the doorstep. He looks to have been traveling, his clothes are a little dusty and he hasn't shaved in two days. He is armed and armored, with leather, bow and sword.

Still his clothes are not exactly ragged. His bow, quiver and sword look well kept and there is a certain twinkle in his eyes suggestive of humor and intelligence. As he notices your scrutiny, he self consciously brushes his brown hair, which is in need of a trim, back away from his brow.

"Is Dorman Vandor here?" Jeorik asks though he is hoping that it is his uncle that has answered the door.

Arando can see a well laden mule tied to one of the hitching posts behind Jeorik.

(Male Human Fighter 3/ Paladin 2)

Jeorik bids Miale farewell with many thanks for guiding him so well and then, leading Pax, he follows the directions he was given.

"This is it Pax," says Jeorik, needing someone to talk to, "I guess we made it."

As Jeorik approaches the door, he examines the building it is attached to. Deciding its probably not the best of ideas to lead a mule all the way to the door, he looks for a place to tether Pax.

Either way, as long as no one stops him, he knocks boldly on the door.

What sort of building is it? Well kept or not? And Jeorik would rather tie up pax but if there's no post or such, he'll hope she stands still about ten feet from the door when told to.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:

Crossing a bridge into Midlands, the little girl cautions, "we must be on our best behavior. The Hellknights are dreadful when they get angry."

A few minutes later you are on Milk Street.

"I am always on my best behavior," Jeorik assures the girl, "Are the Hellknights very active in this part of the city?"

When they reach Milk Street, Jeorik thanks the girl for her excellent guidance. Then he looks for someone to ask concerning his Uncle's place.

Did the girl tell Jeorik her name? Just curious.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:
On the way she chatters and questions, where you from? a few blocks that way is the Famous Avenue of Arms, would you like to see it? "

"I think I will take you up on that another time," is Jeorik's answer as he listens to her chatter. He can not help but let his mind wander a moment to his sister and wonders how she is doing.

"So tell me a little about yourself," says Jeorik, to the girl "I take it you were born in Korvosa?"

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:
"Looking for Dorman Vandor you say? He runs a trading house on Milk Street on the west side of Midlands."

"Thank you good sir," says Jeorik with a smile, feeling elated.

Barely in the city and already he had an address for one of his uncles.

Moving quickly through the gate, Jeorik makes his way into the city, wondering briefly where the Midlands are and how he can find directions without sounding like too much of a stranger. His reception in the tented city still fresh on his mind, he doesn't want to appear too easy a mark.

After walking a little ways, Jeorik stops to take his bearings and decides to ask a child. Fishing in his belt pouch, he palms a couple of copper coins and looks around for a likely lad that might know his way around, specifically one that would know the way to Milk Street.

If Jeorik spots such a young man he will offer 2 cp for guidance to Milk Street.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:
"Name and business?" asks the first guard.

"Jeorik Vandor," is the reply, "I am here to locate my father's brothers Dorman and Wermis Vandor, sometimes residents of the city."

Jeorik adds a moment later, "I may also be looking for employment of some sort if I stay for long."

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:
Tatoos looks over your shoulder. The ends of his lips pulled downward. He shakes his head and steps aside. As Jeorik walks on, he can hear an argument begin behind him.

Slow and steady, Jeorik continues to walk towards the city gates. He only turns if he hears obvious pursuit.

Though outwardly he tries to remain composed, inwardly Jeorik is a mass of nerves. It is one thing, he thinks to himself to talk a brave game when you are in training but quite another when faced with the real prospect of violence. He offers a quick prayer of thanks to Erastil and then focuses himself on keeping alert as he walks.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:


Tatoos looks over your shoulder and his face scrunches with thought.
"all right then. Prove its not my mule."

Jeorik resists the urge to turn around and look back over his shoulder, hoping that he will hear anyone trying to sneak up on him.

"I'm holding the reins friend. It seems to me it falls upon you to prove its not my mule. And as you can't, I urge you to let me pass."

Jeorik takes a step towards the gates of the city again, pushing past the other and letting the other's actions determine his next move.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:
Tatoos looks stung at Jeorik's remark, but steps up closer. He's not as tall as you, but has wiry corded muscles. Could be tough in a fight. "I'm telling you that's my mule. She wandered off 2 nights ago. Leave her with me and you'll have no trouble."

Jeorik stops and stares at the other man. He takes a moment to make sure the other Shoanti is going to stay put and not do anything rash and then turns his attention to the tattooed Shoanti.

Speaking loud enough to be heard but trying to keep a somewhat cheerful countenance, Jeorik says, "I am telling you that you are mistaken. By Erastil she has been with me for over two years. I wish no trouble but the sons of Ilsurian do not allow themselves to be robbed so easily. I am sure that if you look more closely you will see that you are mistaken as to the identity of the mule."

More softly Jeorik says in Varisian, "Let it be friend. Do not bring disgrace upon yourself or your tribe."

Through it all Jeorik remains ready in case the other decides to attack.

(Male Human Fighter 3/ Paladin 2)

Incidentally, Jeorik does speak Varisian. (And dwarf) Does he know what the man said the first time? The same as the second shout?

Jeorik gives a second look at the man forty feet behind him and then says just loud enough to be heard, "I thought that the Shoanti were noble warriors with a proud tradition. Not common thugs who robbed travelers."

Jeorik leads Pax with his shield hand, sword at the ready and steps forward heading to the right of the tattooed spear carrier. He is expecting an attack but is hoping to move himself out of the way of being flanked if he can help it.

(Male Human Fighter 3/ Paladin 2)

"Whoa," says Jeorik to Pax, coming to a stop.

He slides his shield down onto his arm and looking around to make sure he is not about to be rushed from behind, he draws out his sword.

"That's a very unhealthy attitude friend," says Jeorik, trying to smile. "This girl belongs to me and we are quite attached to each other. I don't think she would take kindly to going with you."

How close is the other man?

(Male Human Fighter 3/ Paladin 2)

Jeorik, a little nervous, tries to continue forward without allowing the other to realize that he is being observed. He, as unobtrusively as possible, loosens his shield so it will slide easily and quickly around and off his back.

As he walks, slowly but surely towards the city gates, he tries to size up the tattooed man. In the back of his mind he wonders again about the red-feathered Shoanti, whether he was also still in the area.?

Is the tattooed man armed? Armored?

(Male Human Fighter 3/ Paladin 2)

Not quite sure what any of this has to do with him, Jeorik continues forward, wondering if he is walking into some sort of a trap or whether the original message had a greater portent than merely warning him of bandits and thieves. He keeps half an eye on the tattooed man ahead of him. Nevertheless he can't help but turn his head to see where the large Shoanti with the feathers is going.

In case its an issue at some point, Jeorik carries his bow and sword on his person. His longspear is atop the mule at the moment.

(Male Human Fighter 3/ Paladin 2)

CrimsonDM wrote:


May I have a spot check please? +2 for being alert.

Spot check: (1d20+2=14)

(Male Human Fighter 3/ Paladin 2)

Jeorik reaches down and pulls out a single flower from the basket.

"My thanks," says Jeorik and he hands the girl a copper coin, taken from his belt pouch.

The pouch is mostly empty, for Jeorik keeps his gold in a safer place, a small pouch rolled up in his bedroll, atop his trusted mule.

As he continues on his way towards the city proper, Jeorik decides to be alert, particularly for red feathered men. He dutifully places the flower stem under one of the straps holding his worldly possessions atop Pax.

(Male Human Fighter 3/ Paladin 2)

Jeorik pauses atop the rise, surveying the possibilities before him.

"The straight flight is often best," he thinks to himself and then aloud to his mule he says, "Well old girl, shall we see what the city has to offer us?"

Pax, as is normal, doesn't answer but she follows dutifully enough as he leads here towards the gates of Korvosa.

(Male Human Fighter 3/ Paladin 2)

thereal thom wrote:
Jeorik, I suppose you're walking in from the north? Are you alone? Are you making for the Korvosa right away, or Citadel Vraid, another day or three to the south? Maybe I can help you decide where you're going first in-game....

Jeorik is traveling with his mule, Pax, but is otherwise alone.

My plan was to head into Korvosa, find a nice but inexpensive place to stay and ask around after his uncle(s).

Money wise, he will likely be keeping his ears open for a job as well.

If you think it would make more sense, story wise, to head first to citadel Vraid, that's fine, otherwise anywhere in Korvosa is fine. I don't know a whole lot about the city in-character or out-of-character. It has a monarchy and different wards is most of what Jeorik knows. :)

(Male Human Fighter 3/ Paladin 2)

Do we have an ETA for when we will begin the game?

Just curious.

(Male Human Fighter 3/ Paladin 2)

Iñigo wrote:


Iñigo's been in Korvosa for a few years working with the Hellknight Order of the Nail, though the City Guard knows him. They even have a nickname for him, "The Hammer."

Jeorik is looking for his uncle, who he was told as a boy was training to join the order of the nail. Whether his uncle carried out this plan or not remains to be seen but it might be possible that someone would point the country boy to the man with connections to the Hellknights.

(Male Human Fighter 3/ Paladin 2)

Tom Kinnare wrote:


Wicht's character, whose name I forget at present (sorry), will be at some disadvantage, at least initially, because he's from away.

Obviously at a disadvantage if the DM finds him forgetable ;)

But I trust Jeorik shall earn his stripes and go down as legend.

Provided nothing eats him first of course.

(Male Human Fighter 3/ Paladin 2)

I put the six free points in Knowledge (nature) and Knowledge (Religion).

(Male Human Fighter 3/ Paladin 2)

Jeorik is finished and ready to go.

I switched Swim around with Handle Animal, bought a mule and gave her some commands she obeys (two years of training). Her name is Pax. I rolled her hitpoints and stated her up in the character description. Not a lot of money left, but enough for a couple of nights in Korvosa I hope.

Let me know, kindly DM, what changes if any I need to make to the background and such.

(Male Human Fighter 3/ Paladin 2)

Starting gold = 170 gp

Hunting apparently can pay pretty well over the years.

(Male Human Fighter 3/ Paladin 2)

Character is started. Haven't bought equipment yet but otherwise good to go. I used Invisible Castle for character ability rolls - very pleased with the subsequent results.

Jeorik is going to Korvosa to try and find at least one of his uncles, whom he has never met.

I took the bonus skill points in Knowledge (religion) and Knowledge (nature), both of which fit the character concept I wanted. Bonus feat was Big Game Hunter.

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