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Jalros

Jem'Nai's page

Pathfinder Companion, Roleplaying Game Subscriber. 139 posts. 3 reviews. No lists. No wishlists.


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Pathfinder Companion, Roleplaying Game Subscriber

One thing I do as a GM that every 3 level a mount you buy gains HP do to it travel xp at 6 hp though it not much but it better then nothing.


Pathfinder Companion, Roleplaying Game Subscriber

I post the finish product with favored class options to


Pathfinder Companion, Roleplaying Game Subscriber

Well basiclly appear more human but with minor details of the Bull on their face and feet. So they use horseshoes as their shoes.


Pathfinder Companion, Roleplaying Game Subscriber

They going to be medium on the high scale since they are 3/4 human . the player is big WoW fan wanted something simular to the Tauran Race. The low light since the race wanted let them see better then humans but no as good Half Orc since they got the Gore attack.

Natural armor would fit to +2

Natural Cunning could work as +4 against maze spell.


Pathfinder Companion, Roleplaying Game Subscriber

I have player that wants to play a Minotaur. So far I trying to build it for him. This what I got

Stats change

Str +2
Wis +2
Int -2
Cha -2

Natural Weapons - Horns 1d6 gore

Weapon familarity- Axes and Maces / Hammers

Vision - Low Light vision

Languages - Common and Sylvan but can lean dwarven, gnoll, goblin and giant.

+2 Perception but Scent.

Am I missing anything


Pathfinder Companion, Roleplaying Game Subscriber

awesome.


Pathfinder Companion, Roleplaying Game Subscriber

Thank since I was curious about it and lay on hands to


Pathfinder Companion, Roleplaying Game Subscriber

Does this variant from UI get channel energy or don't they. I am asking since I am looking taking level in with my LN Inquisitor of Valor of Iomedea


Pathfinder Companion, Roleplaying Game Subscriber

I still feel the Alchemist should have gotten Artificer Archtype in this but over all I love the product.


Pathfinder Companion, Roleplaying Game Subscriber

I am hoping the Alchemist get archtype of Artificer.


Pathfinder Companion, Roleplaying Game Subscriber
Malwing wrote:
Aww come on, nobody else in for Kamen Rider?

I am esp Kamen Rider Black.


1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber
Ashram wrote:
Mark Seifter wrote:
jedi8187 wrote:
Ashram wrote:
It makes me feel both sad and old that people see the magical child archetype description and think "Sailor Moon" rather than rocking out to the original Power Rangers theme.
That's because sailor moon is closer, yes both have transformations, but power Rangers don't have magical pets
I guess you could get an arbiter inevitable named Alpha 5 who always say "Aye yai yai yai!"
Saba is pretty close, although he's more of a black blade.

Actually Power Rangers is Based off ice the Sentai Zyuranger and Sentai been around since 74 with GoRanger.


Pathfinder Companion, Roleplaying Game Subscriber

I am trying to make it as archtype for the bard. basicly give up bardic knowledge ie for something


Pathfinder Companion, Roleplaying Game Subscriber

Make a Dagger Flute. It would be an exotic Weapon but think how awesome it would be if you can get it summon a Dragon ie like the Zyusoken aka Dragon Dagger.


Pathfinder Companion, Roleplaying Game Subscriber

I am trying to make a Bard based off the old 2nd Ed Blade Kit for the Bard. I am trying to figure out how to do it?


Pathfinder Companion, Roleplaying Game Subscriber

What is the XP path so I can let my players know once we start.


Pathfinder Companion, Roleplaying Game Subscriber

What is the xp path that is used for it as the module didn't say what it is.


Pathfinder Companion, Roleplaying Game Subscriber

I going to be running Splinter of Faith and need to know what would be good starting level for the Party.


Pathfinder Companion, Roleplaying Game Subscriber

Dusk Knight is about sounds interesting


Pathfinder Companion, Roleplaying Game Subscriber

Though looking thought the familiar list I did find Ioun Wyrd it boost my AC by 1


Pathfinder Companion, Roleplaying Game Subscriber

Thinking maybe doing a Hunter instead of a Fighter then taking Boon Companion.


Pathfinder Companion, Roleplaying Game Subscriber

I am in campaign and looking for what would work post level 20 for an Inqusitioner of Iomedea and looking at the Eldritch Guardian was wondering what familiar would represent Iomedea.


Pathfinder Companion, Roleplaying Game Subscriber

I thaught about that but it PF Conversion of Temple of Elemental Evil from what I read about it it Dungoen crawl


Pathfinder Companion, Roleplaying Game Subscriber

I am starting in a new game and well no traits though doesn't really mean much for a Level 2 character I built. Rolled Stats

Human Inquisitor 2 Karinia(Iomedea) Align: LN

Str: 17 (+3) HP: 21 ( 10 + 3from Toughness+ 9)
Dex: 15 (+2)
Con: 14 (+2) Init: +6
Int: 14 (+2)
Wis: 18 (+4) = Droped +2
Cha: 13 (+1)

AC: 19
FF: 17
TC: 12

Saves:

Fort: +5
Ref: +2
Will: +7

CMB: +4
CMD: 16

Weapons:

(MWK) Longsword - +5

Longbow- +3

Morningstar- +4

Armor:

(Mwk) Scalemail +5

Heavy Steel Sheild +2

Skills

Inimidate +6

Know
Arcana +6 /10
Dungeon +7/11
Nature +7/11
Planes +7/11
Religon +7/11

Percep +9

Profess- Soldier +9

Sense +10

Survial- +9/10

Equip

Inquistors Kit

Soldier's Uniform

5x potions of cure light wounds

Judgements(Sacred)

Feats:

Toughness

Endurance

Inquisition of Valor

Touch of Resolve- Remove Fear 7 x a day as Spell Like ablity

Spells:

Concentration +6

0 Level

Read Magic

Detect Magic

Acid Splash

Light

Create Water

1 Level

Cure Light

Shield of Faith

Wrath


1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

How about a nice Artificer Archtype of the Alchemist.


Pathfinder Companion, Roleplaying Game Subscriber

For me I playing a Psychic for me how I imagine is mentally visualize the spell for it to happen like Mage Armor you imagine basic armor that will surround you.


Pathfinder Companion, Roleplaying Game Subscriber

Psychic


Pathfinder Companion, Roleplaying Game Subscriber

I built out this Human Psychic for possible future game and want to see if it looks good and if should change anything. 25 point buy.

Str 12 (+1) HP 9 Init +6 Alinement NG
Dex 14 (+2)
Con 13 (+1)
Int 16 (+3) with human bonus of +2
Wis 12 (+1)
Cha 16 (+3) Phrenic Pool 7

AC 12
FF 10
TC 12

BAB +0

CMB +1
CMD 13

Saves

Fort +1
Ref +2
Wil +3

Phrenic Amp

Focused Force (Su): When casting a force spell, the psychic
can increase the spell’s damage by spending 1 point from
her phrenic pool. Increase the die size for the spell’s damage
by one step (from 1d4 to 1d6, 1d6 to 1d8, 1d8 to 1d10, or 1d10
to 1d12). This increases the size of each die rolled, so a spell
that dealt 4d6+3 points of force damage would deal 4d8+3
points of force damage instead. This amplification can be
linked only to spells that deal force damage, and only if that
damage includes a die value. A spell that already uses d12s
for damage can’t be amplified in this way.

Psychic Discipline

Abomination
Your mind is impure, tainted by outside forces. These might
be monstrous ancestors whose blood still f lows within you,
or powerful and unknowable psychic forces that intrude
upon your mind. Like a psychic disease, this influence
consumes part of your brain, creating a dark counterpart to
your normal self. Every time you call forth a psychic spell,
you’re drawing on this dangerous force—and potentially
giving it a greater hold on you. This malign influence might
stem from creatures like rakshasas and aboleths, or perhaps
malign entities that dwell in the voids between the stars.

Power

Dark Half (Su): By allowing the dark forces to overcome you,
you can enter a state of instinctual cruelty as a swift action.
While you’re manifesting your dark half, you increase the
DCs of your psychic spells by 1, gain a +2 morale bonus on
Will saves, and become immune to fear effects. Whenever
you cast a spell that deals damage while manifesting your
dark half, you can cause one creature that took damage from
the spell to also take 1 point of bleed damage. The amount
of bleed damage increases to 2 points at 5th level and to
1d6 points at 13th level. While manifesting your dark half,
you can’t use any Charisma-, Dexterity-, or Intelligence based
skills (except Acrobatics, Fly, Intimidate, and Ride)
or any ability that requires patience or concentration other
than casting spells using psychic magic, using phrenic
amplifications, or attempting to return to normal. You can
attempt to return to your normal self as a free action, but
must succeed at a concentration check with a DC equal to
your dark half and can’t attempt to change back for 1 round.
You can manifest your dark half for a number of rounds
per day equal to 3 + 1/2 your psychic level + your Charisma
modifier; when these rounds are expended, you return to
your normal self without requiring a concentration check.
10 + your caster level. If you fail, you continue to manifest.

Skills

Arcana +7
Planes +8 ( Do to Blood of Feinds Trait)
Perception +5
Sense Motive +5
Spell Craft +7
Diplomacy +7
Intimidate +7

Spells(Knacks)

0 Level
Detect Magic
Read Magic
Telekenetic Projectile
Light
Message ( Human favored class option)

1 Level
Mage Armor
Magic Missile
Ray of Enfeeblement (Discipline Bonus Spell) DC 14

Weapons
Quarterstaff
Lt Crossbow
Dagger

Gear
Travelers Clothes
Psychic Kit

Feats
Toughness
Improved Init

Traits
Blood of Feinds (+1 to Planes)
Magical Linage Magic Missle


Pathfinder Companion, Roleplaying Game Subscriber

So I was looking through the PDF of Occult Class and loving the Occultist Class though I do have question about Knacks and spells

When at First level I have 2 Knocks right from my two implement school?


Pathfinder Companion, Roleplaying Game Subscriber

I say Raven or Thrush would be great familars


Pathfinder Companion, Roleplaying Game Subscriber

I am wondering which is better to take as trait. I am playing a Warpriest in and upcoming game and was wondering which would be better? Also does Blood of Dragons make Perception a class skill?


Pathfinder Companion, Roleplaying Game Subscriber

Thanks I was wondering about that.


Pathfinder Companion, Roleplaying Game Subscriber

I playing a Human Slayer 4 and wondering if I take Combat Trick can I use it to get Weapon Specialization feat?


Pathfinder Companion, Roleplaying Game Subscriber

I am wondering can a Bard Archaeologist at 4th level take the Rogue's Talent Bomber even though he doesn't have sneak attack.


Pathfinder Companion, Roleplaying Game Subscriber

I say go with Inquisitions they work a lot better then the domains and sync with there deity. I play a Inquisitor of Iomedea with the Valor Inqusition.


Pathfinder Companion, Roleplaying Game Subscriber

My Hunter I built is Str based on 25 PB as it very rounded PC in my opinion at First Level

Str:16 +3 (with +2) HP: 10 (extra HP)
Dex:14 +2
Con:12 +1
Int:12 +1
Wis:16 +3
Cha:11 +0

Feat:
1: Alertness
1: Outflank

Animal Com:
Ape because who doesn't want AC that can work as light fighter later

Weapon:
Long Sword

Spells:
0 Level
Read
Detect Magic
Create Water
Resitance

Level 1
Lead Blades
Magic Fang
Summon Natures Ally


Pathfinder Companion, Roleplaying Game Subscriber

Any caster say a Cleric, Inquisitor, Paladin all get a cheap wooden holy/unholy symbol though some gms I know allows pc that use the Birthmark Trait to shave 1 gp off the cost of those kits total price.


Pathfinder Companion, Roleplaying Game Subscriber

if he is a pyromaniac Gnome wand of produce flame


Pathfinder Companion, Roleplaying Game Subscriber

I need a guide for a Slayer Build


Pathfinder Companion, Roleplaying Game Subscriber
Avatar-1 wrote:
Quote:
He's allowing a 25pt character build, but no starting stat (after modifiers) can be below 7 or above 18 (for the 1st level version). His reasoning is it makes for more balanced characters.
Good house rule!

Same here 25 is for very balanced character for what class your playing.


Pathfinder Companion, Roleplaying Game Subscriber

where is the playtest at?


1 person marked this as FAQ candidate.
Pathfinder Companion, Roleplaying Game Subscriber

The Spell Stricken Heart says it does 3d6 of damage but in the full descriptor it says 2d6 of damage.


Pathfinder Companion, Roleplaying Game Subscriber

I have feeling to that Slayer will get Bounty Hunter Arch type with hopes some small spells thrown in from ranger spell list.


Pathfinder Companion, Roleplaying Game Subscriber

I want to thank you all for your advice and will use it since the Gm has told me via email more I try and remember my class abilities via 70% chance of the first chance will lower by 5% each time I tie ie Judgement abilities since I already figured out how to use my detect alignment abilty.


Pathfinder Companion, Roleplaying Game Subscriber

He was drawn to Iomedea as she was Goddess that he seen to protect his home of Last Wall though he is starting to remember but there is blocking him from relizing his abilities as land the campaign is in is slowly turning into Purgatory.


Pathfinder Companion, Roleplaying Game Subscriber
paul Riggs wrote:

The goddess Iomedae is the Goddess of valor, Rulership Justice and honor.

Her domains are glory good law sun and war Which domain did your Inqusiter choose? Further why did you become an inquister in the first place what
in the world do you object to and want to stamp out? DO you have any flaws low stats in one area? did you convert or were you always a inqusiter of Iomedae? What does your charter fear? What race are they. What faction
Your reason for being an inquisitor can help with the role play as can the other questions.

here is his stats

Name Connor
Age 23
Race Human
3rd Level Inquistor
5'10
160lbs
Hair Red
Eyes Green
Lawful Neutral
Deity Iomedea

HP 19 Init +5

Str 16 +3
Dex 14 +2
Con 13 +1
Int 12 +1
Wis 16 +3
Cha 10 +0

AC 18 = 10 + 4 + 1 +2+1
TC = 13
FF= 15

Saves
Fort +4
Ref +3
Will +6

BAB +2

CMB +5
CMD 17

Weapons

(MWK) Longbow +5 19-20 x2 (crit) 20 arrows P 100ft
1d8

(MWK) Longsword +7 19-20 x2(crit) S

(MWK) Morningstar +6 x2(crit) P/B

Skills
Intimedate +6
Know
Aracana +10/+6
Dungoneer +10/+6
Nature +10/+6
Religion +10/+6
Planes +10/+6
Percep +9
Prof (soldier)
Sense Motive +12
SpellCraft +7
Survivial +10/+9

Armor
Mithril Chainshirt +4
(MWK) Lt Steel Sheild +1
Armored Kilt +1

Feats
Endurence
Toughness
Weapon Focus(Longsword)
Presise Strike

Traits
Armored Expert
Miltia Vet

Judgement / 1

Stern gaze

Track

Detect Alignment

Solo tactics

Inquistion of Valor- Aura of Valor -Remove Fear 6x a day

Gear
Inquistors' Kit
Soldier's outfit
5x Potions of Cure Light
belt pouch
Gold Holy Symbol

AC Items

Mithril Chainshirt
Armored Kilt
Mwk Lt Steel Shield

Spells

0 Level
Detect Magic
Read Magic
Resistance
Acid Splash
Create Water

Level 1
Cure Light Wounds
Bless
Sheild of Faith
Wraith

He became an Inquistor of Iomedea as he was raised in Lastwall felt calling not to be cleric or a Paladin. He felt being one that hides in the shadows to protect those who cant defend themselves.

Well my character doesn't even remember who his Deity is do to the soul sickness. He has been told that he is an Inquistor but not of the Deity he has pledge his life to follow.


Pathfinder Companion, Roleplaying Game Subscriber

I am playing in a homebrew campaign as 3 lvl Inquistor of Iomedea. I am tring to figure out how to play as the character. In the campaign party was selected to find out about affection known as Soul Sickness that cause infected to lose their memories and well party members are affected once the arrived. We have figure out how regain our abilities.


Pathfinder Companion, Roleplaying Game Subscriber

I going to be playing in a new Campaign at 3rd Lvl.

Stats

So this Sunday morning I am going to be start playing in a New Pathfinder Game.

Name Connor
Age 23
Race Human
3rd Level Inquistor
5'10
160lbs
Hair Red
Eyes Green
Lawful Neutral
Deity Iomedea

HP 19 Init +5

Str 16 +3
Dex 14 +2
Con 13 +1
Int 12 +1
Wis 16 +3
Cha 10 +0

AC 18 = 10 + 4 + 1 +2+1
TC = 13
FF= 15

Saves
Fort +4
Ref +3
Will +6

BAB +2

CMB +5
CMD 17

Weapons

(MWK) Longbow +5 19-20 x2 (crit) 20 arrows P 100ft
1d8

(MWK) Longsword +7 19-20 x2(crit) S

(MWK) Morningstar +6 x2(crit) P/B

Skills
Intimedate +6
Know
Aracana +10/+6
Dungoneer +10/+6
Nature +10/+6
Religion +10/+6
Planes +10/+6
Percep +9
Prof (soldier)
Sense Motive +12
SpellCraft +7
Survivial +10/+9

Armor
Mithril Chainshirt +4
(MWK) Lt Steel Sheild +1
Armored Kilt +1

Feats
Endurence
Toughness
Weapon Focus(Longsword)
Presise Strike

Traits
Armored Expert
Miltia Vet

Judgement / 1

Stern gaze

Track

Detect Alignment

Solo tactics

Inquistion of Valor- Remove Fear 6x a day

Gear
Inquistors' Kit
Soldier's outfit
5x Potions of Cure Light
belt pouch
Gold Holy Symbol

AC Items

Mithril Chainshirt
Armored Kilt
Mwk Lt Steel Shield

Spells

0 Level
Detect Magic
Read Magic
Resistance
Acid Splash
Create Water

Level 1
Cure Light Wounds
Bless
Sheild of Faith
Wraith


Pathfinder Companion, Roleplaying Game Subscriber

All Gms I dealt with never said your armor is trashed just it adjusts to your new shape ie mutagen magical aura effect not just you but what your wearing.


Pathfinder Companion, Roleplaying Game Subscriber

I like to see as some have said Alchemist/ Wizard as Artificer or Magic Engineer which doesnt have mutganes and bombs are powered down ie from d6 to d4 who gets Arcane Discorveries that can apply to bombs or item creation feats.

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