Male Human Barbarian 1/Fighter 1 Age 20
CG Medium Humanoid (Human)
Init +5; Senses ; Perception +7
AC 23, touch 13, flat-footed 23 (+7 Armor, +3 Dex, +3 Natural Armor)
HP 31 (2d12+1d10+7)
Fort +8, Ref +4, Will +3
Speed 30 ft.
Melee Earthbreaker (PA) +9 (2d6+10 x3) or Rage +11 (2d6+13 x3) and Gore +6 (1d8+4 x2)
Ranged Longbow +6 (1d8+4 x3) 110' range increments
Space 5 ft., Reach 5 ft.
Indomitable Stance (Ex):An armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures.
Rage (Ex):A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Fiend Totem, Lesser (Su):While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian’s full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian’s Strength modifier (1/2 if it is a secondary attack).
Str 20, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +7; CMD 20
Traits:Reactionary, Enemy of Slavers
Feats:Weapon Focus (Earth Breaker), Power Attack, Furious Focus
Racial Modifiers:Human, +2 Str, +2 Wis Skilled, Bonus Feat, Favored Class (Barbarian)
Location: On Persons
Carrying Capacity Light:100 lbs. Medium:101-200 lbs. Heavy:201-300 lbs.
GP:493 GP 75 CP
+1 Breastplate 30 lbs. - 1,350 GP (-3 ACP)
Composite Longbow (+4 Str) 3 lbs. - 500 GP
Mstwk. Earthbreaker 14 lbs. - 390 GP
Cloak of Resistance +1 - 1000 GP
Backpack (Common) 2 lbs. - 2 GP
Sunrod x2 2 lbs. - 4 GP
Spike Iron x5 5 lbs. - 25 CP
Rope (Hemp) 50' 5 lbs. - 10 GP
Potion of Enlarge Person x5 5 lbs. - 250 GP
Wayfinder with Ioun Stone
+2 Strength belt
Amultet of NA +3
Sandals of Quick Reaction
Total Weight:66 lbs.
Jelani was born the son of a Bekyar chieftain in the Bandu hills of eastern Sargava. His people were followers of Angazhan, warlike and wicked. From a young age he was formed into a merciless warrior, making his first kill at the tender age of eight. While his father was gone on a raid, an uncle tried to take his mother by force. Jelani bashed his head in with a rock and was declared a man on the spot. From that day he was considered a warrior by his people. He started going on raids against the other tribes and colonists in the region. This went on for several years until he was a teenager.
His father had grown progressively more greedy as he aged, and chose the next raid target carelessly. He chose a mining camp that was well defended by Chelaxian colonists and Zenj mercenaries. The raid went poorly, and most of Jelani's party was captured. The Zenj were about to slit his throat when the Chelaxian owner of the mine stopped them. He declared that he could get a good price for such a large specimen. Jelani was bound and fettered, and transported up the Vanji river to Bloodcove. In that den of pirate villainy, he was sold as an oar slave. His great strength guaranteed a high price for his sale, but his temper and volatile nature made him a resistant slave. He endured countless beatings and resellings on his way north, each master seeking to recoup their investment by selling him along to the next man. He rowed his way north all the way to Corentyn and the through the Arch of Aroden into the Inner Sea.
Arriving in Westcrown well after midnight on a slave galley, Jelani's fortunes changed. Suddenly, the dockworkers who were unloading the slaves threw off their cloaks to reveal shining blue and silver uniforms. Their steely blades flashed in the darkness, dropping the Chelaxian slavers and shearing the fetters from the slaves. The uniformed men declared themselves Eagle Knights and announced that the slaves were now free. They offered to take them to Andoran where they could start a new life. Jelani jumped at the chance, having never heard that he could choose his own destiny. At first he was distrustful of the knights, but their kind and gentle manner on the voyage reassured him. Once in Andoran, they helped him find work as a temple guard at a shrine to the Dawnflower. The priests' teachings of redemption and goodwill towards all had a massive effect on Jelani. At the shrine, he began the long journey towards healing his raging soul. After three years at the temple, Jelani felt called to go back out into the world and give others the same chance to be free. He approached the Eagle Knights, but they wouldn't accept him. Deciding he didn't care, he left Andoran and headed back into infernal Cheliax.
He headed for Egorian, the capital of Cheliax, with only a vague idea of what he would do once he got there. He spent a few months working undercover gathering intelligence as a gang member working a slave market. He formed a plan to free several halfling slaves in the middle of the night, pretending to be transferring them. His plan wasn't as good as he thought, and they were stopped by some gang members wanting to know what a Mwangi was doing leading a half dozen halflings down an alley in the middle of the night. He attempted to bluff them, but their prejudice was too great. They attacked and he regressed into the bloody rage of his youth, laying two of the thugs low before the others ran tackled him and knocked him out. The halflings got away, but Jelani did not. They took him before a local magistrate who was friends with their boss, trussed up in manacles. They claimed he was a slave who tried to escape, and in the process killed two men. He was immediately thrown in prison, and his execution was scheduled. There he met Kamsen, and accepted the oath of the Eight. He now wants nothing more than to end the hellish hierarchy of Cheliax and the corruption it supports; the source of so much pain and bondage in the world.
Jelani is a virtual giant, standing at six foot seven inches. His skin is the color of polished mahogany, covered in scars from his years of slavery and numerous battles. His head is kept shaved in remembrance of his long years as a slave.
Jelani is a man of passions. He loves freedom, and enjoyment of it. He hates those who are strong but take advantage of the weak, and that which ends life for no reason. He's extremely loyal to those he considers allies, and would gladly give his life for them. While externally he has gotten past his unfortunate youth, the cold rage of its injustice still burns bright in his heart. It provides a formidable source of strength for the barbarian warrior, waiting to be unleashed on any who seek to harm him.